Nautilus

How Video Games Satisfy Basic Human Needs

Grand Theft Auto, that most lavish and notorious of all modern videogames, offers countless ways for players to behave. Much of this conduct, if acted out in our reality, would be considered somewhere between impolite and morally reprehensible. Want to pull a driver from her car, take the wheel, and motor along a sidewalk? Go for it. Eager to steal a bicycle from a 10-year-old boy? Get pedaling. Want to stave off boredom by standing on a clifftop to take pot shots at the screaming gulls? You’re doing the local tourism board a favor. For a tabloid journalist in search of a hysteric headline, the game offers a trove of misdemeanors certain to outrage any non-player.

Except, of course, aside from its pre-set storyline, doesn’t prescribe any of these things. It merely offers us a playpen, one that, like our own cities, is filled with opportunities, and arbitrated by rules and consequences. And unless you’re deliberately, your interests and predilections will eventually be reflected in your activity, be it hunting wild animals, racing jet-skis, hiring prostitutes, buying property, planning heists, or taking a bracing hike first thing in the morning. If you are feeling hateful in the real world, the game provides a space in which to act hatefully. As the philosophers say: wherever you go, there you will be.

You’re reading a preview, subscribe to read more.

More from Nautilus

Nautilus7 min read
Lithium, the Elemental Rebel
Inside every rechargeable battery—in electric cars and phones and robot vacuums—lurks a cosmic mystery. The lithium that we use to power much of our lives these days is so common as to seem almost prosaic. But this element turns out to be a wild card
Nautilus10 min readIntelligence (AI) & Semantics
How AI Can Save the Zebras
Tanya Berger-Wolf didn’t expect to become an environmentalist. After falling in love with math at 5 years old, she started a doctorate in computer science in her early 20s, attracting attention for her cutting-edge theoretical research. But just as s
Nautilus13 min read
The Shark Whisperer
In the 1970s, when a young filmmaker named Steven Spielberg was researching a new movie based on a novel about sharks, he returned to his alma mater, California State University Long Beach. The lab at Cal State Long Beach was one of the first places

Related Books & Audiobooks