ORB
Oct 09, 2019
3 minutes
Mike Griggs
You might think that creating planets is an easy task in 3D – create a sphere, apply textures, done! However, getting a world to ‘look’ right can be a trickier task than imagined. For example, if making a model of a populated planet, how can the line between nighttime and daytime be adjusted to ensure cities can be seen at night and not in the day?
Rather than try and figure this out in 3D, there is an
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