Dialogue
A proportional response
Although not by any stretch a perfect game, Life Is Strange 2 felt to me like one of the most important I’ve played in a long time and I felt Edge’s review (E341) perhaps underplayed its significance. It’s not unusual these days for games to be softly political, although there’s still a sense of trepidation from most publishers – look at Ubisoft going through contortions last year to avoid the semblance of having any views on anything. But so many videogames still tell stories which are only abstractly connected with the world and how the current climate affects people, particularly if you happen to be part of a minority. Maybe that’s not surprising – part of the appeal of playing is being able to escape the horrors of the real world – but it’s probably more important than ever that those with the least power have representation in mediums that can tell their stories, and it’s important videogames don’t swerve that just because they’re games.
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