Retro Gamer

The 13th Doll a fan game of The 7th Guest

Pretty much every adventure game fan in the Nineties with access to a computer remembers being terrified by the evil toymaker Henry Stauf and the horrors he hid in his Victorian mansion in Trilobyte’s groundbreaking puzzle adventure, The 7th Guest.

“My grandpa got me into it,” says Matt Gottshall, the lead programmer of The 13th Doll: A Fan Game Of The 7th Guest. “We tried to solve the puzzles together. It was a fun experience and I was young enough for the game to scare me, even though it was cheesy horror.”

The 7th Guest, designed by Graeme Devine and Rob Landeros and distributed by Virgin Interactive, received attention for its effective mix of full-motion video and stunning 3D rendering following its release in 1993. It took almost two years to release a sequel, The 11th Hour, and even longer just to get an enticing trailer for The 7th Guest 3: The Collector. Rob Landeros tried twice to raise money through crowdfunding through his newly reformed Trilobyte brand but both campaigns failed to meet their goals – even with over $200,000 in donations – leading instead to two tabletop board games based on the games.

Back in the early Noughties when the third game failed to get greenlit, one dedicated fan, Ryan

You’re reading a preview, subscribe to read more.

More from Retro Gamer

Retro Gamer9 min read
Ultimate Guide rolling Thunder
The mid-Eighties brought a nadir to the James Bond movies. Roger Moore had finally hung up his PPK after appearing in A View To Kill at the grand old age of 57, and the search for a new Bond was on. Yet despite the travails of the series, the public’
Retro Gamer1 min read
Charts
PLAYSTATION 3 1 – Resistance: Fall Of Man (Sony) 2 – The Darkness (2K Games) 3 – Fantastic 4: Rise Of The Silver Surfer (2K Games) 4 – Transformers: The Game (Activision) 5 – F1 Championship Edition (Sony) 1 – Wii Play (Nintendo) 2 – Big Brain Academ
Retro Gamer9 min read
The Making Of Star Trek 25th Anniversary
Interplay had been around since 1983, and by 1991 its portfolio was already quite impressive – but it didn’t include a typical adventure game. Company founder Brian Fargo wanted to make a point-and-click game in the style of Lucasfilm Games or Sierra

Related Books & Audiobooks