Computer Music

Working with samples

01 Changing the sample start and end points of drum samples is a quick and elegant way of changing how they sound. Typically, the transient (the start of a drum sound) is where the majority of its high frequency information will be, so move the sample start-point to occur slightly later, to alter the character of its attack. Increase the attack and/or release parameter to reduce clicks/pops.

02 If you’re struggling to loop a pad,

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