Audiobook18 hours
Plowing the Dark
Written by Richard Powers
Narrated by Morgan Hallett and Michael Braun
Rating: 3.5 out of 5 stars
3.5/5
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About this audiobook
In a digital laboratory on the shores of Puget Sound, a band of virtual reality researchers race to complete the Cavern, an empty white room that can become a jungle, a painting, or a vast Byzantine cathedral. In a war-torn Mediterranean city, an American is held hostage, chained to a radiator in another empty white room. What can possibly join two such remote places? Only the shared imagination, a room that these people unwittingly build in common, where they are all about to meet, where the dual frames of this inventive novel to coalesce. Adie Klarpol, a skilled but disillusioned artist, comes back to life, revived by the thrill of working with the Cavern's cutting-edge technology. Against the collapse of Cold War empires and the fall of the Berlin Wall, she retreats dangerously into the cyber-realities she has been hired to create. As her ex-husband lies dying and the outbreak of computerized war fills her with a sense of guilty complicity, Adie is thrown deeper into building a place of beauty and unknown power, were she might fend off the incursions of the real world gone wrong. On the other side of the globe, Taimur Martin, an English teacher retreating from a failed love affair, is picked up off the streets in Beirut by Islamic fundamentalists and held in solitary captivity. Without distraction or hope of release, he must keep himself whole by the force of his memory alone. Each infinite, empty day moves him closer to insanity, and only the surprising arrival of sanctuary sustains him for the shattering conclusion. Plowing the Dark is fiction that explores the imagination's power to both destroy and save.
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Reviews for Plowing the Dark
Rating: 3.7226561609375 out of 5 stars
3.5/5
128 ratings5 reviews
- Rating: 5 out of 5 stars5/5The language is sometimes a little too precious. The alliteration is distracting at times—"sallying forth among the salients" and "eidolons of eiderdown"—and when I read the phrase "stipulate the stipule," I got the idea it may have occurred to Powers out of the blue and been the seed for the entire book.
But the final chapters won me over. There are far too many books that are engaging and engrossing for most of their length, only to let you down in the final chapters. There's something to be said for a book that you have to force yourself to plow through to reach a totally satisfying ending that at last wins you over.
Was it intentional that the sections on the artists and programmers working in perfect freedom on such an intellectually stimulating project at the Cavern were so dry and superficial, while the chapters on the hostage in Lebanon were so much more compelling and vivid? - Rating: 4 out of 5 stars4/5The two story lines kept me reading - how can these stories possibly converge? I don't think I can even spoil the story. It's a miracle! I guess the story is maybe about the transformative power of art?
- Rating: 4 out of 5 stars4/5Powers is an amazing writer, even if in the end he can't quite pull it off. The threads here are a team of virtual reality programmers working in Seattle, an American held hostage in Lebanon (the book is set in the late 80s), and a former friend of the researches battling MS. Each of the threads are creating their own worlds out of necessity or play, and while they do come together in the end it is not altogether convincing.
- Rating: 2 out of 5 stars2/5My comments here will be mostly questions, as that is what this book left me with. Questions like: why did Powers choose a period ten years ago to focus on? Why focus on technology ten years old? If there was a group developing VR to the degree shown in this book, where is it now (or is that the Point, that the military en-Gulfed it?) I kept having to remind myself that the story was happening in 1990, not 2000, despite the level of sophistication of the Cavern. Was that technology really around back then? I tried very hard but failed to see the connection between the hostage story and the VR story. Best I could come up with was the Nature of Perception, how our view of the world and reality is affected by circumstances. Perhaps my perception of this book is colored by the science fiction I have read, and my work as an artist and computer programmer. I wanted this book to be a different one. I wanted it to be Galatea meets VR. I wanted it to be about the current day, and current technology, and what it means to us now and to our future. There must have been some point to writing an "historical" novel about a time period so very recent, but I did not see it. I enjoyed the book quite a bit. I appreciated the references to art history mixed in with computer science. But I found myself wondering just how many people happen to have a background in both? If he had been making off-hand remarks about some other arcane areas I'd have been pretty bored, I think. Lost, at least. My favorite by Powers is still Goldbug. There was a book where it made sense to go back in (fairly) recent time, and to mix music with computer science. The characters were more alive in Goldbug. I found it hard to relate or empathize with those in Plowing the Dark. I, too, have turned my back on the world of Fine Art, and endevor to find a life with computers, but I couldn't quite figure out Klarpol's problem. I found a recent interview with Powers, but these questions remain unsolved.
- Rating: 4 out of 5 stars4/5A preposterous idea for a novel (a double plot involving Middle Eastern hostage-taking and Silicon Valley virtual reality) is somehow carried off here by Powers. More than anything, this fills me with nostalgia for the early 1990s, when Lawnmower Man was in the theaters. Not as good as Galatea 2.2, but, as always, an interesting premise taken very far by a powerful mind.