The Gamification Toolkit: Dynamics, Mechanics, and Components for the Win
By Kevin Werbach and Dan Hunter
3.5/5
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About this ebook
Take your gamification efforts to the next level
When The Economist covered Kevin Werbach and Dan Hunter's new book For the Win in 2012, they referred to gamification as a "management craze." Since then, gamification has proved to be much more than a fleeting fad: it is a global movement. For the Win has been published globally in English, Chinese, Japanese, Korean, Russian, and Spanish, and more than a quarter of a million people have taken Werbach's gamification course on Coursera.
Now, in their new ebook The Gamification Toolkit, Werbach and Hunter go deeper into the key game elements and provide you with the tools to take gamification to the next level. This brief but comprehensive ebook is a user's guide to help you build a game—for the win.
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Reviews for The Gamification Toolkit
4 ratings1 review
- Rating: 5 out of 5 stars5/5There is a fairly significant mistake in the description of this ebook….
Book preview
The Gamification Toolkit - Kevin Werbach
Praise for For the Win: How Game Thinking Can Revolutionize Your Business
"As video games have grown from an obscure hobby to a $67 billion industry, management theorists have begun to return the favour. Video games now have the dubious honour of having inspired their own management craze. Called ‘gamification,’ it aims to take principles from video games and apply them to serious tasks. The latest book on the subject, For the Win, comes from Kevin Werbach and Dan Hunter, from the Wharton Business School and the New York Law School respectively.… [T]heir central idea—that the world might be a better place if work was less of a necessary drudge and more of a rewarding experience in itself—is hard to argue with."
—The Economist
Here’s a conversion worthy of a Transformers movie: Take buttoned-down, MBA-toting business professionals and turn them into video game designers. That’s the goal of a new book about Gamification, changing behavior of employees and customers by appealing to their sense of fun and their competitive instinct, video game style.
—David Brancaccio, Marketplace, American Public Radio
Werbach and Hunter aren’t playing around with this book on how to add the joy of gaming to your enterprise. This is a quick but thoughtful look into the pros and cons of gamification, what works and what doesn’t, with plenty of insight into what really motivates and engages customers and employees.
—Daniel H. Pink, author of Drive and A Whole New Mind
"For the Win is the best overview of gamification out there. Direct and to the point, the book is chock-full of solid, studied examples illustrating both best practices and pitfalls to avoid."
—Jesse Schell, CEO of Schell Games and author of The Art of Game Design
"For the Win is a total win! In the 21st century, business must shift from push to pull to get the best out of their employees and to entice their customers. This book brilliantly explains how to design and use gamification techniques to that end. I highly recommend this useful and fun to read book."
—John Seely Brown, coauthor of The Power of Pull and A New Culture of Learning; Co-chairman, Deloitte Center for the Edge; former Chief Scientist, Xerox Corporation and Director of its Palo Alto Research Center (PARC)
If you prefer realism to hype and rationality to bandwagons, this is the gamification book for you. As a work about gamification today, this book is excellent; as a work about gamification tomorrow, it’s staggeringly excellent.
—Richard Bartle, Professor, University of Essex; creator of MUD1, the first multiplayer