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POINTS: 225
SPECIAL RULES
Deep Strike Assault Vehicle Power of the Machine Spirit
UNIT COMPOSITION
1 Storm Eagle Gunship
WARGEAR
Hull-Mounted Twin-Linked Heavy Bolter Hull-Mounted Vengeance Launcher Ceramite Plating
UNIT TYPE
Vehicle, Flyer, Hover
ACCESS POINTS
4, one on each facing of model
TRANSPORT CAPACITY
20 models
OPTIONS
Exchange Heavy Bolters for: TL Multi-Melta......................................+15pts Typhoon Missile Launcher....................+25pts May Choose 1: 4 Wing-Mounted Hellstrike Missiles.....+40pts 2 Wing-Mounted TL Lascannons..........+60pts May Take: Searchlight............................................+1pt Extra Armor..........................................+15pts
This is a Fast Attack Choice for Space Marine, Dark Angel, Space Wolf, and Black Templar. RANGE STR AP
48" 72" 5 8 4 3
WEAPON
Vengeance Launcher Hellstrike Missile
TYPE
Heavy 2, 5" Blast Ordnance 1, Missile, one shot
POINTS: 275
SPECIAL RULES
Assault Vehicle Caestus Ram Misericorde Supersonic Deep Strike
UNIT COMPOSITION
1 Caestus Assault Ram
UNIT TYPE
Vehicle, Flyer, Hover, Tank*
WARGEAR
Hull-Mounted Twin-Linked Magna Melta Extra Armor Wing-Mounted Firefury Missile Battery
ACCESS POINTS
2 Front Assault Ramps
TRANSPORT CAPACITY
10 models
OPTIONS
May Take: Teleport Homer+15pts Frag Assault Launchers+10pts Ceramite Plating+20pts
This is a Fast Attack Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.
WEAPON
Magna Melta Firefury
RANGE STR AP
18" 36" 8 6 1 4
TYPE
Heavy 1, 5" Blast, Melta Heavy 4, 3" Blast, Twin-Linked, One Shot
*despite being a flyer, this model can do ramming attacks just like a tank CAESTUS RAM when ramming, roll 2D6 and pick the highest, and add +1 to any damage chart results. In addition, the model has a
5+ Invul save vs attacks/rams made against the front armor. MISERICORDE this vehicle ignores the Bulky USR, and treats anything in power, artificer, or terminator armour as 1 transport slot.
POINTS: 280
SPECIAL RULES
Assault Vehicle Power of the Machine Spirit
UNIT COMPOSITION
1 Land Raider Helios
WARGEAR
2 Sponson-Mounted TL Lascannons Turret-Mounted Hyperios Missile Launcher Smoke Launchers Searchlight
UNIT TYPE
Vehicle, Tank
ACCESS POINTS
3
TRANSPORT CAPACITY
6 models
OPTIONS
May Take: Storm Bolter..................+10pts Hunter-Killer Missile.....+10pts Extra Armor...................+15pts
This is a Heavy Support Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.
WEAPON
Hyperios Missile
RANGE STR AP
48" 8 3
TYPE
Heavy 1, Interceptor, Skyfire, Heat Seeker
WHIRLWIND HYPERIOS
POINTS: 95
WARGEAR
Twin-Linked Hyperios Missile Launcher Smoke Launchers Searchlight
UNIT COMPOSITION
1 Whirlwind Hyperios
UNIT TYPE
Vehicle, Tank
OPTIONS
May Take: Dozer Blade...................+5pts Storm Bolter..................+10pts Hunter-Killer Missile.....+10pts Extra Armor...................+15pts
This is a Heavy Support Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar. WEAPON
Hyperios Missile
RANGE STR AP
48" 8 3
TYPE
Heavy 1, Interceptor, Skyfire, Heat Seeker
POINTS: 110
UNIT COMPOSITION
1-3 Land Speeder Tempest
UNIT TYPE
Vehicle, Skimmer, Fast
ARMORED COCKPIT can ignore Crew Shaken/Stunned results on a 4+ AFTERBURNER activates at the start of the owner's turn. until stated otherwise, the tempest is not treated as a Flyer, but cannot shoot its weapons in this mode. if taken as a squadron, all members must enter or leave Afterburner mode together. This is a Fast Attack Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.
THUNDERHAWK GUNSHIP
POINTS: 900
WARGEAR
Hull-Mounted Thunderhawk Cannon 4 Sponson-Mounted TL Heavy Bolters 2 Hull-Mounted Lascannons 6 Heavy Bombs Armored Ceramite
UNIT COMPOSITION
1 Thunderhawk Gunship
UNIT TYPE
Super-Heavy Flyer, Hover
TRANSPORT CAPACITY
30 models
ACCESS POINTS
4, one on each facing of model
OPTIONS
Replace Thunderhawk Cannon with: Turbo-laser Destructor..........................+20pts May exchange 6 Heavy Bombs with: 6 Hellstrike Missiles...............................free May Take: Flare/Chaff Launcher.............................+10pts Armored Cockpit...................................+15pts Illum Flares............................................+5pts Distinctive Paint Scheme/Markings......+10pts
WEAPON
RANGE STR AP
TYPE
Thunderhawk Cannon 72" 8 3 Ordnance 1, 7" Blast, Primary Weapon Turbo-laser Destructor 72" D 2 Heavy 1, 5" Blast, Primary Weapon Heavy Bomb Bomb 6 4 Apocalyptic Barrage (1), one shot Hellstrike Missile 72" 8 3 Ordnance 1, Missile, one shot ARMORED CERAMITE Melta weapons don't roll 2D6 to penetrate. FLARE/CHAFF LAUNCHER single use; 4+ invul save vs damage from a missile weapon. ARMORED COCKPIT ignore Crew Shaken/Stunned results on a 4+ ILLUM FLARES model drops one per turn like a bomb. after rolling for scatter, place a marker; any unit targeting an enemy within 12" of the flare gains Night Vision USR against the enemy until the end of the turn. DISTINCTIVE PAINT SCHEME/MARKINGS must be represented on model; once per game, a friendly unit with LoS on the model may reroll a single morale test.
THUNDERHAWK TRANSPORTER
POINTS: 455
WARGEAR
4 Sponson-Mounted TL Heavy Bolters Armored Ceramite
UNIT COMPOSITION
1 Thunderhawk Transporter
TRANSPORT CAPACITY
2 Rhino-sized vehicles, or 1 Land Raider-sized vehicle
UNIT TYPE
Super-Heavy Flyer, Hover
ACCESS POINTS
4, one on each facing of model
OPTIONS
May carry up to: 6 Hellstrike Missiles.............+10pts per model May Take: Flare/Chaff Launcher.............................+10pts Armored Cockpit...................................+15pts Illum Flares............................................+5pts Distinctive Paint Scheme/Markings......+10pts
WEAPON
RANGE STR AP
TYPE
Hellstrike Missile 72" 8 3 Ordnance 1, Missile, one shot ARMORED CERAMITE Melta weapons don't roll 2D6 to penetrate. FLARE/CHAFF LAUNCHER single use; 4+ invul save vs damage from a missile weapon. ARMORED COCKPIT ignore Crew Shaken/Stunned results on a 4+ ILLUM FLARES model drops one per turn like a bomb. after rolling for scatter, place a marker; any unit targeting an enemy within 12" of the flare gains Night Vision USR against the enemy until the end of the turn. DISTINCTIVE PAINT SCHEME/MARKINGS must be represented on model; once per game, a friendly unit with LoS on the model may reroll a single morale test.
BS T W Sv
3 6 2 3+
UNIT COMPOSITION
1-4 Platforms
UNIT TYPE
Artillery
SPECIAL RULES
Automated Artillery
This is a Fast Attack Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.
WARGEAR
Twin-Linked Hyperios Missile Launcher
OPTIONS
may replace one missile platform with: Command Platform.....+10pts
WEAPON
RANGE STR AP
TYPE
Hyperios Missile Launcher 48" 8 3 Heavy 1, Skyfire, Interceptor, Heat Seeker COMMAND PLATFORM while still alive, the command platform gives the other platforms in the unit Split Fire.
POINTS: 155
I
4
A HP
2 3
UNIT COMPOSITION
1 Dreadnought
UNIT TYPE
Vehicle, Walker
SPECIAL RULES
Automantic Shielding Helical Targeting Array
WARGEAR
2 Twin-Linked Heavy Bolters Smoke Launchers
OPTIONS
Exchange both Heavy Bolter arms for: 2 Multi-Meltas....................................................free 2 Twin-Linked Autocannons...............................+10pts 2 Kheres Assault Cannons..................................+25pts 2 Twin-Linked Lascannons..................................+30pts May Take: Searchlight..........................................................+1pt Extra Armor.........................................................+15pts Carapace-Mounted Cyclone Missile Launcher...+35pts
This is a Heavy Support Choice for Space Marine, Dark Angel, and Black Templar. WEAPON RANGE STR AP TYPE
Kheres Assault Cannon 24" 6 4 Heavy 6, Rending AUTOMANTIC SHIELDING 5+ Invul save vs shooting attacks & Explosions, 6+ vs melee attacks. adds +1" to explosion distances HELICAL TARGETING ARRAY if it hasn't moved that turn, Dreadnought has Skyfire and Interceptor
HELL BLADE
POINTS: 115
SPECIAL RULES
Deep Strike Supersonic Agile
UNIT COMPOSITION
1 Hell Blade
WARGEAR
2 Reaper Autocannon
UNIT TYPE
Flyer
OPTIONS
May Take: Demonic Possession.....+20pts
RANGE STR AP
36" 7 4
TYPE
Heavy 2, Twin-linked
HELL TALON
POINTS: 185
SPECIAL RULES
Deep Strike Supersonic Strafing Run
UNIT COMPOSITION
1 Hell Talon
WARGEAR
Fuselage-Mounted Twin-Linked Lascannon Fuselage-Mounted Reaper Autocannon 8 Tactical Bombs
UNIT TYPE
Flyer
OPTIONS
May Take: Demonic Possession.....+20pts Replace Autocannon with: Havoc Launcher................Free In apocalypse games, may replace all bombs with: Heavy Bombs....................+15pts
RANGE STR AP
48" 48" 48" Bomb Bomb 7 9 5 6 6 4 2 5 4 4
TYPE
Heavy 2, Twin-linked Heavy 1 Heavy 1, 3" blast, Twin-Linked Heavy 1, 3" Blast, Bomb, One Shot Apocalyptic Barrage (1), One Shot
DREADCLAW
POINTS: 85
SPECIAL RULES
Assault Vehicle Frag Assault Launchers
UNIT COMPOSITION
1 Dreadclaw
ACCESS POINTS
Ground level, within 2" of hull
UNIT TYPE
Vehicle, Flyer, Hover
TRANSPORT CAPACITY
10 models or 1 Dreadnought
This is a Fast Attack Choice for Chaos Space Marine. DREADCLAW ASSAULT A unit must start embarked within at the start of the game, using reserve rules. after it arrives via Deep Strike, it may move around normally.