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1850 Pts - Imperial Guard

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Space Marine Librarian in Terminator Armour (1 , 190 pts) Space Marine Librarian in 1 5 4 4/5 4 2 4/1 2 10 2+/3(i) 190 Terminator Armour Infantry (Character); Psychic Hood; Terminator Armour; Force Axe; Storm Shield; Epistolary; And They Shall Know No Fear; Combat Tactics; Independent Character; Psyker (Mastery Level 2); Warlord; Codex Psychic Powers; Might of the Ancients; Smite Elite: Terminator Assault Squad (6 , 465 pts) Terminator Assault Squad 4 4 4 4/8 4 1 4/1 2/3 9 2+/3(i) 465 Infantry; Terminator Armour; Lightning Claws (pair) (x1); Thunder Hammer & Storm Shield (x3); And They Shall Know No Fear; Combat Squads; Combat Tactics; Land Raider Sergeant 1 4 4 4 4 1 4 2/3 9 2+/5(i) [40] Terminator Armour; Lightning Claws (pair) Land Raider 1 Grp: BS: 4 FA: 14 SA: 14 RA: 14 HP: 4 [265] Vehicle (Tank, Transport); 12 model capacity; Searchlight; Smoke Launchers; Extra Armor; 2x Twin Linked Lascannons; Twin-Linked Heavy Bolter; Assault Vehicle; Power of the Machine Spirit Elite: Dreadnought (1 , 120 pts) Dreadnought
1 Grp: 120 WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 HP: 3 Vehicle (Walker); Searchlight; Smoke Launchers; Extra Armor; Dreadnought CCW; Multimelta; Storm Bolter

Elite: Terminator Squad (6 , 270 pts) Terminator Squad 5 4 4 4/8 4 1 4/1 2 9 2+/5(i) 270 Infantry; Terminator Armour; Power Fist (x5); Storm Bolter (x4); Assault Cannon; And They Shall Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4 4 1 4 2 9 2+/5(i) [40] Terminator Armour; Storm Bolter; Power Sword Troops: Scout Squad (5 , 100 pts) Scout Squad
4 3 3 4 4 1 4 1 8 4+ 100 Infantry; Assault Grenades; Krak Grenades; Scout Armour; Camo Cloaks; Bolt Pistol (x4); Sniper Rifle (x3); Missile Launcher; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scout Sergeant 1 4 4 4 4 1 4 2 9 4+ [13] Assault Grenades; Krak Grenades; Scout Armour; Camo Cloaks; Sniper Rifle

Troops: Tactical Squad (11 , 210 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 210 Infantry; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Boltgun (x7); Flamer; Missile Launcher; And They Shall Know No Fear; Combat Squads; Combat Tactics; Razorback Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol; Boltgun Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 [40] 6 model capacity; Searchlight; Smoke Launchers; Twin-Linked Heavy Bolter Heavy Support: Devastator Squad (5 , 160 pts) Devastator Squad 4 4 4 4 4 1 4 1 8 3+ 160 Infantry; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x4); Heavy Bolter (x2); Multi-melta (x1); Plasma Cannon (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Assault Grenades; Krak Grenades; Power Armour; Signum; Bolt Pistol; Boltgun HQ: Primaris Psyker (1 , 70 pts) Primaris Psyker (HQ) [Guard]
1 4 4 3 3 2 3 3/4 9 5+/5(i) 70 Infantry; Psyker (1); Assault Grenades; Flak Armour; Refractor Field; Force Weapon; Laspistol; Independent Character; It's For Your Own Good; 6E Psychic Disciplines: ; Lightning Arc; Nightshroud; Biomancy; Pyromancy; Telekinesis; Telepathy

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Name

Grp

WS

BS

Wo

Ld

Save Cost

Elite: Psyker Battle Squad (10 , 110 pts) Psyker Battle Squad (Elite) [Guard] 9 2 3 2 3 1 3 1/2 9 5+ 110 Infantry; Psyker (Santioned Psykers Only); Flak Armour; Close Combat Weapon (x9); Laspistol (x9); Psychic Choir; Ultimate Sanction; Soulstorm; Weaken Resolve Overseer [Guard] 1 3 3 3 3 1 3 2/3 9 5+ [20] Character; Flak Armour; Close Combat Weapon; Laspistol Troops: Veteran Squad (11 , 155 pts) Veteran Squad (Troops) [Guard] 9 3 4 3 3 1 3 1 7 5+ 155 Infantry; Assault Grenades; Flak Armour; Krak Grenades; Close Combat Weapon (x9); Lasgun (x6); Meltagun (x3) Veteran Sergeant [Guard] 1 3 4 3 3 1 3 2/3 8 5+ [7] Character; Assault Grenades; Flak Armour; Krak Grenades; Laspistol; Close Combat Weapon Chimera [Guard] 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 HP: 3 [55] Vehicle (Tank, Transport); 12 model capacity; Heavy Bolter; Searchlight; Smoke Launchers; Turret Multi-Laser; Amphibious; Mobile Command Vehicle
Total Cost: 1850

Option Footnotes Warlord Traits Warlord Biomancy See WH40k, pg. 111. Psychic Powers 0 - Smite, 1 - Iron Arm, 2 - Enfeeble, 3 - Endurance, 4 - Life Leech, 5 - Warp Speed, 6 - Haemorrhage (see WH40K, pg. 419). Lightning Arc 24" Range; S6; AP5; Assault 2D6. Psychic shooting attack (see C: IG, pg. 33). Might of the Ancients Might of the Ancients; see (C:SM, pg. 57). Nightshroud See C:IG, pg. 33. Pyromancy 0 - Fiery Breath, 1 - Fiery Form, 2 - Fire Shield, 3 - Inferno, 4 - Spontaneous Combustion, 5 - Sunburst, 6 - Molten Beam (see WH40K, pg. 421). Smite Range: 12"; S4; AP2; Assault 4; see (C:SM, pg. 57). Soulstorm 36" Range; S*; APD6; Assault 1, Large Blast. Psychic shooting attack (see C:IG, pg. 47). Telekinesis 0 - Assail, 1 - Crush, 2 - Gate of Infinity, 3 - Objuration Mechanicum, 4 - Shockwave, 5 - Telekine Dome, 6 - Vortex of Doom (see WH40K, pg. 422). Telepathy 0 - Psychic Shriek, 1 - Dominate, 2 - Mental Fortitude, 3 - Puppet Master, 4 - Terrify, 5 - Invisibility, 6 Hallucination (see WH40K, pg. 423). Weaken Resolve See C:IG, pg. 47. Special Rules Amphibious See C: IG, pg. 39. And They Shall Know No And They Shall Know No Fear (see WH40k, pg. 33). Fear Assault Vehicle Assault Vehicle (see WH40k, pg. 33). Combat Squads Combat Squads; see (C:SM, pg. 51). Combat Tactics Combat Tactics; see (C:SM, pg. 51). Independent Character Independent Character (see WH40k, pg. 39). Infiltrate Infiltrate (see WH40k, pg. 38). It's For Your Own Good See C: IG, pg. 33. Mobile Command Vehicle See C: IG, pg. 39. Move Through Cover Move Through Cover (see WH40k, pg. 40). Power of the Machine Power of the Machine Spirit (see WH40k, pg. 40). Spirit Psychic Choir See C: IG, pg. 47. Psyker (1) Psyker (see WH40k, pg. 41). Psyker (Mastery Level 2) Psyker (see WH40k, pg. 41). Psyker (Santioned Psykers Psyker (see WH40k, pg. 41). Only) Scout Reserves (see WH40k, pg. 41). Ultimate Sanction See C: IG, pg. 47. Upgrades Epistolary Epistolary; see (C:SM, pg. 56).
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Character Infantry Infantry (Character) Vehicle (Tank, Transport) Vehicle (Walker) Assault Grenades Camo Cloaks Close Combat Weapon Extra Armor Flak Armour Force Weapon Heavy Bolter Krak Grenades Lasgun Laspistol Meltagun Power Armour Psychic Hood Refractor Field Scout Armour Searchlight Signum Smoke Launchers Terminator Armour Turret Multi-Laser 2x Twin Linked Lascannons Assault Cannon Bolt Pistol Boltgun Dreadnought CCW Flamer Force Axe Heavy Bolter Lightning Claws (pair) Missile Launcher

Unit Type Character (see WH40k, pg. 63). See WH40K rulebook, pgs. 44-49. See WH40K rulebook, pgs. 44-49. Vehicle (Tank, Transport) (see WH40k, pg. 78-80, 85-86). See WH40K rulebook, pgs. 44-49. Wargear Range 8"; S 3; AP -; Assault 1, Blast. Camo Cloaks; see (C:SM, pg. 100). If used with another close combat weapon, +1 attack in close combat. (see WH40k, pg. 87). Confers a 5+ Armour Save. S User; AP 3; Melee, Force. Range 36"; S5; AP4; Heavy 3. Range 8"; S 6; AP 4; Assault 1. Range: 24"; S 3; AP -; Rapid Fire. Range: 12"; S 3; AP -; Pistol. Range 12"; S 8; AP 1; Assault 1, Melta. Confers a 3+ Armour Save. Psychic Hood (see WH40k, pg. 68). See C:IG, pg. 35. Confers a 4+ Armour Save. (see WH40k, pg. 87). Signum; see (C:SM, pg. 100). (see WH40k, pg. 87). Confers a 2+ Armour save and a 5+ Invulnerable save. Range: 36"; S 6; AP -; Heavy 3. Weapons 48" Range; S9; AP2; Heavy 1 Linked

24" Range; S6; AP4; Heavy 4 Rending Range 12"; S 4; AP 5; Pistol. Range 24"; S 4; AP 5; Rapid Fire. S x2; AP 2; Melee. Template; S 4; AP 5; Assault 1. S +1; AP 2; Melee, Force, Unwieldy. Range 36"; S5; AP4; Heavy 3. S User; AP 3; Melee, Shred, Specialist Weapon. Frag: Range 48"; S 4; AP 6; Heavy 1, Blast. Flakk: Range 48"; S 7; AP 4; Heavy 1, Skyfire. Krak: Range 48"; S 8; AP 3; Heavy 1. Multi-melta Range 24"; S 8; AP 1; Heavy 1, Melta. Plasma Cannon Range 36"; S 7; AP 2; Heavy 1, Blast, Gets Hot! Power Fist S x2; AP 2; Melee, Specialist Weapon, Unwieldy. Power Sword S User; AP 3; Melee. Sniper Rifle Range 36"; S X; AP 6; Heavy 1, Sniper. Storm Bolter Range 24"; S 4; AP 5; Assault 2. Storm Shield 3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save. Thunder Hammer & S x2; AP 2; Melee, Concussive, Specialist Weapon, Unwieldy. Storm Shield 3+ Invulnerable Save in close combat. Twin-Linked Heavy Bolter 36" Range; S5; AP4; Heavy 3 Linked Validation Report b-3. Apocalypse Allies: Trusted Allies only; c-1. File Version: 1.06 For Bug Reports/www.ab40k.org; b-1. Roster Options: Apocalypse, Named or Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter; b-2. Levels of Alliance: Battle Brothers Roster satisfies all enforced validation rules Roster Statistics % HQ: 10.3 Faith Points: 0 % Elite: 46.2 % Troops: 16.8 % Fast: 0
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% Heavy: 8.6 % Fortification: 0 % Wargear: 0 Model Count: 57 Files version: 1.06 Group Formation Other Units Legendary Units Min 0 0 Max 0 0 0 1 Used 0 10 0 0

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

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