Vous êtes sur la page 1sur 26

This page is intentionally left blank.

Credits Special Thanks


Written, & Developed By: Kabael • archive.org – This book would have been lost
Original Editor: Malcus Dorroga forever without your help.
PDF Conversion, Layout, & Typesetting:
MajorTomSawyer Original URL
Character Sheet & Page Borders: Mr Gone
Art: Stolen from the World Wide Web, and re- http://www.xtdl.com/~malcus//DarkCatacombs.htm
tweaked in Paint, Photoshop, & Picture It!
Front & Back Cover(s) Design:
MajorTomSawyer

http://gamingnerdsrus.com

© 2010 Gaming Nerds Я Us Studios. All rights


reserved. Reproduction without the written
permission of the authors is expressly frowned
upon, except for the purposes of reviews, and for
blank character sheets, which may be reproduced
for personal use only. Violators will be spanked,
and possibly violated. White Wolf, Vampire the
Masquerade, and Vampire the Redemption are
registered trademarks of White Wolf Publishing,
Inc. All rights reserved. All characters, names,
places and text herein are owned by Gaming
Nerds Я Us Studios.

The mention of or reference to any company or


product in these pages is not a challenge to the
trademark or copyright concerned.

This book uses the supernatural for settings,


characters, and themes. All mystical and
supernatural elements are fiction and intended
for entertainment purposes only. Reader
discretion is advised.

For a free White Wolf catalog of official White


Wolf productscall 1-800-454-WOLF.

Check out White Wolf online at


http://www.white-wolf.com alt.games.whitewolf
and rec.games.frp.storyteller

Bloodlinebook: Kiasyd
Bloodlinebook: Kiasyd
Long before the Sabbat or the Camarilla, in almost an otherworldly white. His fingers
the first few centuries after Christ, during the stretched out. His eyes, nose, and cheekbones
reign of Julian the Apostate, a trio of Lasombra took on a more defined and angular look to them.
formed a pact to discover the source and nature His ears gave almost the hint of a point. His hair
of their shadowy-Discipline Obtenebration. They became silken-smooth and light, even the
studied Thaumaturgy, they took spirit journeys, slightest breeze sent locks wafting into the air.
and they bargained for and stole information.
Finally, after having little success, they began a Marconius became something that looked
new avenue of approach. Inspired by passages in otherworldly and ethereal, something no longer
the Book of Nod and the Lillith Cycles detailing wholly vampiric.
Caine's own realization of his powers, they
turned to blood experimentation. Convinced that Needless to say, the Lasombra were little
their Discipline arose from the shadows of hell pleased by the groups endeavors, and Marconius'
itself, they set out to delve deeper into their only companions were slain. Marconius, luckily, was
"lead." They hunted down and capture darker spared. Some say that it was because the
fae, specifically the Unseelie faeries that hid Lasombra were led to believe that the local fae
among the shadows and spoke with the dead. wanted to deal with the creatures themselves.
They bartered with an unnamed Teutonic magi They pushed Marconius into the wilderness,
for a vial of the "blood of Zeernebooch, a god of leaving him to the fae, and put the whole nasty
the underworld." issue out of their minds. After all, even if the fae
left him alone, how could such freakish
The "bravest" of the trio, the fifth generation monstrosity survive?
Lasombra Marconius, volunteered his vitae for
the experiment. Although they began at first with For nearly a thousand years it seemed that
mere samples, a lack of results pushed the three they were right, until Strasbourg.
to more desperate measures. Through transfusion
and experimentation, they altered Marconius' The Ventrue of that region of France were
very soul, and he became something only part frantic, giving reports of "pale, gaunt monsters
vampire. The fae blood and essence and the with the Devil's own luck." From the detailed
supposed blood of the Teutonic deity drastically words of their spies in the Venture courts, the
transformed Marconius. His grew thin and gaunt, Lasombra knew the attackers to be Marconius
even for one of the undead, and he grew by more and several childer. Not only had Marconius
than a foot in height, dwarfing his erstwhile survived, but also he had managed to do well
companions. His eyes deepened and clouded enough to Embrace several others. It seemed that
over, turning completely black, without any sign the fae had not punished Marconius, but had
of a pupil. His skin assumed an almost perfectly instead given him succor.
smooth feel, becoming nearly translucent and

Bloodlinebook: Kiasyd 1
Evidencing odd powers and a dangerous
unpredictability, Marconius and his Kiasyd, as
he named his childer, defeated the Ventrue and
took the city. The Lasombra debated stepping in,
but decided against it. After all, the bloodline
was small, and they were bothering the Ventrue,
the Lasombra's major rival in politics, and it
seemed that Marconius bore no ill will toward
his former Clan. Also, many believed Marconius'
success to be a mere quirk of fate. He got lucky
and nothing more. They were unaware how right
they were.

Excepting their appearance at Strasbourg, the


Kiasyd are known to be a very passive bloodline.
They have gained a reputation as quite scholars,
although younger members of the bloodline
commonly go through a few century period of
dramatic adventure in the name of knowledge.
Marconius still holds Strasbourg to this day,
despite repeated attempts by the Ventrue and
their allies from France and Germany to retake it.
He rules loosely, as few vampires live in the city
regularly. A few of his brood live in the city with
him, but most Kiasyd have their own, personal
havens in libraries or historic ruins around the
world.

2 Bloodlinebook: Kiasyd
Nicknames: without a second thought. Kiasyd will unite in
the face of any opposition. While two individual
Darklings, Shades and Wierdlings Kiasyd may not like each other, and they may
even actively undermine each others plans, they
Behavior: will never allow the other to be attacked by an
outside force if it is in their power to help. "Me
The Kiasyd are an oddly mannered lineage. against my brother. My brother and I against the
Strasbourg is the only time that they have ever world." Many Kiasyd tell tales of ill-fated
gathered aggressively in large numbers. Usually vampires who abandoned their duties and
they seclude themselves and conduct their responsibilities and ignored their fellows in their
research. It is often considered a breach of time of need, or those who betrayed another
etiquette if two Kiasyd other then sire and childe Kiasyd or fae to an outside force. Every story
inhabit the same area for an extended period of ends with the offender's luck abandoning him in
time, the only exception to this is Strasbourg, turn and often it actually turns on him. Such
where all Kiasyd are welcome. Etiquette is very Kiasyd storytellers are great lovers of Greek
important to the Kiasyd. All members of the tragedy.
bloodline treat each other as brothers, despite
what reservations they may have. If two Kiasyd Kiasyd are also among the most calm of
happen to encounter each other, they always vampires. They never anger or become agitated,
indulge in some polite conversation and blood. though they still feel and express emotions. Even
The blood is often treated with fine wine and rare their frenzies are disturbingly silent and
herbs to create enticing concoctions. Many a seemingly calm. A Kiasyd in a frenzy makes no
Toreador wishes she had the skill at blood excess noise and their facial expression barely
preparation that the Kiasyd do. They almost changes, if at all. Even in Rotschreck their
never drink directly from a vessel, considering it unearthly visages are menacingly calm.
"vulgar" and "dirty." Many Kiasyd had crystal
goblets or finely engraved chalices that they While older Kiasyd invariably settle down to
prefer to feed with. secluded havens with their stores of occult
knowledge, younger Kiasyd are almost expected
Oaths, duty and responsibility are important to be adventurous and explore to world for their
concepts that lie at the core of Kiasyd thought. A first century or so. A few never really outgrow
sworn oath is inviolate; there are no mitigating their "Indiana Jones" stage, and other Kiasyd
circumstances. All have a duty and a generally look upon them as childish. Many
responsibility to their fellow Kiasyd and to their point to Marconius himself as an example of the
fae brethren. Succor and aid should be given Kiasyd "cycle." When he appeared in
Strasbourg, he was in a flurry, constantly flying

Bloodlinebook: Kiasyd 3
about the city. Eventually though, it seemed that Appearance:
is energy was used up and he lapsed into the
passivity common to older Kiasyd. However, The Kiasyd undego a dramatic and violent
this does not account for the centuries between change upon the Embrace, growing anywhere
his transformation and Strasbourg. Most Kiasyd from six inches to two feet in height and
believe that Marconius was taken to Arcadia by becoming nearly painfully gaunt and thin. Their
his faerie allies, and it was there that he skin color pales beyond belief and becomes
developed his Discipline Mytherceria. almost translucent. Kiasyd skin is so white that it
is nearly reflective, sometimes it even seems to
Organization: glow faintly, especially soon after feeding. Their
eyes become more oval and darken to ebony,
The Kiasyd are nearly as informally losing any sign of a pupil. The cartilage and
organized as the Gangrel. There is no hierarchy fleshy tissue in their ears, nose and cheeks seems
among members, per se, but respect is due to crystallize, becoming more angular in form
Elders. Kiasyd do no order each other around, and smoother in detail. All the little wrinkles in
even Marconius does not, but they do give each the skin smooth out, adding to the alien effect of
other "suggestions." It is considered rude to not the skin's color. The ears distend slightly, almost
give at least some consideration to the requests gaining an elfin point. The fingers and toes also
of a fellow. The only really close intra-Clan extend, becoming inhumanly long and thin. The
relationships are between Sire (or mentor) and Kiasyd's hair also changes, becoming fine to the
childe (or student). This bond lasts throughout point of feeling like rich silk. Even the smallest
the Kisayd's unlife, and sire and childe often visit movement of air can send the Kiasyd's fine
each other, if they don't live in the same city tresses tossing in the wind. All of this adds up to
already. create a unearthly and fey beauty about the
vampire. Those who see a Kiasyd's true form are
Current Activities: often entranced by it, and none mistake if for a
human. All of these changes occur rapidly,
Breaking with normal Kiasyd behavior, usually within the first night of two after the
Marconius seems to be stirring in Strasbourg. Embrace. The neonate must be locked up during
Since the early seventies, he has become more this time, because the transformation is
and more active, taking a tighter grip on his city, excruciatingly painful to endure. The newly dead
despite renewed attempts to retake it from bitter vampire suffers uncontrollable fits of frenzy
Ventrue. Marconius has reportedly sent many during this period of change. Rage and sadness
Kiasyd out, looking for lore on Gehenna and the sweep through the Kiasyd as the flit from one
End Times, which he refers to as "Winter." By madness to another during this time, following
his side constantly now are three changelings: a no set pattern. Some never recover from this and
pale, thin woman who never speaks; a child of must be killed out of mercy.
such striking beauty that Toreador have traveled
to the city on the mere rumor of her appearance; Fashion among the Kiasyd is a mark of true
and an elder man of African heritage who has style. Most prefer dark clothing, and many wear
expressed powers remarkably similar to the expansive cloaks, outdates as they are. There is a
Kiasyd's own Mytherceria Discipline. distinct taste for the Victorian in the wardrobes
of many Kiasyd, and the average goth would be
All Kiasyd know that something is stirring right at home in a Kiasyd's clothing.
Marconius from his passivity in Strasbourg, and
many are worried. While most Kiasyd have Havens:
increased their travels of late, meeting more and
more with their fellows and the fae, many have All Kiasyd, even the young ones, maintain at
become even more insular, retreating into their least one permanent haven, and some of the older
havens, coming out only to feed and scare off ones often have several scattered about the
intruders. Even fellow Kiasyd have been turned world. Most Kiasyd are rather sedentary and stay
away, something that up till now has been totally in the same haven until it begins to fall apart.
unheard of. The haven is always roomy enough for guests,
since although the Kiasyd are very solitary, they
often visit each other.

4 Bloodlinebook: Kiasyd
Among the younger Kindred, library and
university basements are prized. Elders prefer
castles and old ruins, often constructing vast
underground networks of stone tunnels, often
enlisting faerie aid. Either way, Kiasyd almost
invariably choose to live and sleep below the
ground, preferably in stone constructs.

Backgrounds:
Potential Kiasyd are generally chosen from
the polite ingelligensia of humanity. Scholar,
scientists, nobles, and the affluent are common
candidates. Kiasyd have been known to Embrace
less intelligent people, generally if they are
desperate for vampiric power to defend against
some threat. Although there is no control or
regulation on Embracing, few Kiasyd stray too
far and only a fool would give eternal life to a
rude and vulgar boor.

Bloodlinebook: Kiasyd 5
Most Kiasyd have Dilletante or Scholar spectacularly. Gremayre is another Knowledge
concepts. Their Natures and Demeanors are often that details even more exacting fae lore than the
wildly different. Their Demeanors are commonly Knowledge Faerie Lore. Gremayre requires
odd and abnormal, but their Natures are direct fae tutelage, and only those with the Fae
generally calm and deep. Mental Attributes are Blood merit (kinain) can learn it, since it taps
almost universally primary, although high into their inner natures. The Kiasyd (and the fae)
Manipulation ratings are also common. use it when creating Oaths or interacting with fae
Knowledges are generally primary as well, magic or chimera. Finally, Kenning is talent that
especially Academics, Occult, and all the Lores. comes naturally to the fae (and as a background
Common Background traits are Resources, to the kinain), a Kiasyd, however, is not so
Contacts (often gained in their "youth"), and lucky. An Elder with Mytherceria 6 or above
Generation. Aside from Clan Disciplines, the may develop Kenning as they would another
Kiasyd are quite fond of Potence (from the talent. The effects are similar to always having
Lasombra heritage), Auspex (the better to Mytherceria 1 Fae Sight on at all times. Roll
receive visions and to pierce fae glamours), Perception + Kenning to see if the Kiasyd
Thaumaturgy (from their love of the occult), notices the fae nature of and faeries she meets
Chimerstry (although few ever gain to (average difficulty of 7), or powerful faerie
opportunity to learn it, Ravnos love to taunt and glamours or enchantments (difficulty 8). The
tempt them with it), and Necromancy (another difficulty can vary dractically based on many
way of gaining information, although Kiasyd factors (For those with Changeling: the
necromancers take a much more polite method Dreaming; Glamour rating, Banality, any Arts
than the average Giovanni). Many Kiasyd also active, etc.), it is really up to the Storyteller.
have the Eerie Aura flaw or the Faerie Blood
merit. Disciplines: Mytherceria, Obtenebration,
Obfuscate
Due to their trucking with the fae, many older
Kiasyd pick up more than just Faerie Lore, some Mytherceria
actually learn many odd Knowledges. Faerie
Mechanics (called Gematria in the Nocker (Editor's Note: Like many Discilpnes in
Kithbook, for those with access to it) allows for V:tM, the higher levels of Mytherceria have
bizarre mechanical creations that defy logic, alternate powers. Take not of this that one does
producing strange, preternatural effects. Sadly, NOT gain all the powers listed at, say, Level 6.)
such machines require highly developed
Mytherceria to function fully and they inevitably The unique Discipline of the Kiasyd,
break down, especially when under scrutiny or Mytherceria call supon their fae blood, allowing
stress, and often malfunction rather them to see the fae, call upon minor faerie spirits,

6 Bloodlinebook: Kiasyd
and even twist fate. The eldest Kiasyd are said to Level Two
be able to duplicate the mystic powers of the fae
themselves. It's rumored that Marconius could •• Darkling Trickery
"cheat the wheel" and return to mortality, if he
wished. The Kiasyd can now call upon minor
mischievous chimera to plague those who
Note: This Discipline requires a great deal of displease him, causing minor pranks, although
involvement. In the hands of those who don't they are potentially dangerous. The Kiasyd
quite get the power (read The Monkey's Paw to concentrates for a moment and then calls up a
understand, I really recommend it), Mytherceria swarm of near sentient spirits that swarm about
can completely unbalance the game. Remember, the victim. Those with Fey Sight can easily see
every twisting of fate has a cost attached to it. them as a cloud tiny winged faeries.
This is not a "I can do whatever the hell I want to
do" Munchathurgy power. Manipulating fate System: Using this power requires a
always has unforeseen ramifications. There is a Manipulation + Occult roll (difficulty 7). The
reason that older Kiasyd become passive and number of success determines both the extent of
sessile, they don't want to cause those around the prank and it's duration. Although the details
them misfortune. There is a "karmic balance" for vary depending upon the trick, generally one die
those who use Mytherceria frequently. A Kiasyd penalty due to distraction per success, lasting one
who constantly twists fate to his own ends will scene per successes can be used as a measuring
eventually get what he gives, at least to some stick.
extent. An abnormal amount of good luck will
inevitably be followed by a balancing amount of Examples include causing someone's hair to
bad luck. "Do unto others" indeed... fall out, a banshee's wail (frightening all nearby,
often deafening them for hours), blight crops
Level One (causing plants to die quickly), battering
someone with stones (causing pebbles to rain
• Fey Sight upon opponents, the number of successes in
bashing damage for a turn or 1 bashing per turn
A vampire with this power is able to catch for a number of turns equal to successes),
glimpses of the fae, seeing changelings for what slipping (causing the victim to lose their balance
they are. They can even see into and detect fae and fall without a successful Dexterity +
regios sometimes (places like freeholds and Athletics roll), and causing machines to
glens, as well as the edge of the Dreaming). With malfunction (The more complex the machine, the
enough success, the Kiasyd can see through fae greater and longer-lived the effect. Simple
glamours and enchantments. The faint hints of mechanical devices, like guns, are difficult to
chimera (fae spirits are the edge of reality) can affect but electronics, such as computers, are
also be detected, although this requires great simple to destroy).
concentration.
Level Three
System: This does not require a roll to simply
see the fae seeming of a changeling or to detect ••• Know the Dan
the ambient faerie power in freeholds and the
like. Actually seeing into the Dreaming to see At this level, the Kiasyd begins to see the
chimera of view freeholds is a different story. threads of fate and detect the destiny, the Dan, of
Without actually concentrating, the Kiasyd will a subject. By preparing a mixture of their own
only get a feeling around regions of power. The blood and that of the subject with molten wax,
roll to "peek" is Perception + Occult. The the vampire can scry into the past, present, or
difficulty ranges from 7 to 9, depending upon the even the future. The Darkling mixes her own
strength of the subject being viewed. A great blood with that of the person she wishes to view
freehold or powerful chimerical dragon would be (it can be herself) and drinks a portion of it. She
difficulty 7 while a minor glen or weak chimera then pours it into a stone bowl full of molten
would be difficulty 9. wax. So long as the wax stay molten, the
vampire can spy upon her subject. If she does not

Bloodlinebook: Kiasyd 7
have wax or a bowl, the Kiasyd can still scry, but used on rolls on which the player has spent a
it is more difficult. Willpower point or on any Mytherceria roll.
Storytellers have the final say about what rolls
System: Using this power costs the Kiasyd 2 this can be used on.
blood points and 1 from the subject (which can
be herself) along with 1 Willpower point if the Level Five
subject is supernatural. Mixing the blood
together and drinking it (the mixing does create a ••••• Hitomi's Folly
minor Vinculum after several uses), the Kiasyd
then rolls Perception + Enigmas. The difficulty The Kiasyd can now begin to truly
depends upon how far in the future or the past manipulate the strings of fate like a master
the user wants to see. If the difficulty is raised puppeteer. The goals and intentions of others are
above 10 for any reason, the scrying fails. like putty in the hands of the vampire. Outcomes
are bent, resources redirected, and plans thwarted
Difficulty Time Period or Circumstance or advanced merely by a simple tug. This does
6 One Day not come with a price, however. Unforeseen
7 One Month repercussions are inevitable, as no mind could
8 One Year conceive of all the possible ramifications of one
9 Decades "simple" twist.
10 Centuries
+2 Lacking wax and bowl System: This power is very expensive, costing 1
Willpower and 8 blood points. The prohibitive
The effect of the scrying depends upon cost almost necessitates that the Kiasyd be in a
determines the degree of detail. Sight is the only safe location and have some time to prepare. The
sense in the vision. roll to use the power is Manipulation + Enigmas
(difficulty 10), and each success allows for 1
Successes Detail of Vision goals to be achieved, although more successes
1 Mere Shadows must be used to "balance out" the effects.
2 Shapes and Movement
3 Misty Images One success accomplishes a minor task
4 Clear Visions (getting a reasonable supply of money, gaining
5 Detailed Pictures access to a closed library) with unforeseen
repercussions (family death provides the money
in the form of life insurance payments, the man
Level Four who leaves the library unlocked loses his job).
Five successes would allow for a minor goal to
•••• Luck of the Devil
happen without any repercussions or for a major
goal (the death of an enemy, receiving of an
Now the Kiasyd's connection with Dan is so
ancient fragment of the Book of Nod) to be
strong that it works subconsciously, subtlety
accomplished with many unforeseen
twisting fate and luck around the vampire.
ramifications (the enemy was killed by a new
Things often just seem to go her way.
and more powerful antagonist, the former owners
Coincidences abound around the Kiasyd: the
of the fragment come looking for it...). Getting a
bullet just barely skims her skin, leaving her with
number of successes in between results in a more
but a scratch; she just manages to jump and roll
favorable outcome.
over the car barreling towards her; she makes the
impossible shot, her bullet hitting the villian's
only weak spot. This is where the Kiasyd's Level Six
legendary luck finds its source.
••••• • Second Chance
System: At the beginning of each night, spend 1
blood point (in addition to the 1 needed to rise With the expenditure of 1 Willpower point,
each night. Luck always has a price) and rolls the vampire can immediately re-roll any roll
Willpower (difficulty 7). Each success allows the except one on which he has spent Willpower or
Kiasyd to change one die from a botch into a used the Level 4 (Luck of the Devil) power.
failure or a failure into a success. This cannot be

8 Bloodlinebook: Kiasyd
••••• • Slip to the Dream spectacular effects are possible. Things like
"Cannot die except if you eat the flesh of a dog
The Kiasyd can now actually enter the and you must never refuse hospitality" or
Dreaming. After successfully using Fey Sight, "Undefeatable in battle, but must never lose
she can spend 1 Willpower to "slip" into the contact with the ground" are completely within
Dreaming, leaving the physical world behind. the capabilities of this power. It is inevitable,
however, that the geasa will eventually be
••••• • Lesser Geasa broken. Fate does not appreciate cheats.

By expending 1 Willpower and 5 blood points Level Eight


and smearing the blood upon a subject (which
cannot be someone who possesses Mytherceria), ••••• ••• Supplant Fate
the Kiasyd can give them superhuman abilities,
but only in certain circumstances. Roll Charisma The Kiasyd may now switch their fates with
+ Enigmas (difficulty equal to 10 minus Path another. By spending 5 points of Willpower and
rating). Each success allows for the raising of an a Path (difficulty 9) roll, the vampire may swap
attribute by one or the decreasing of difficulties fates with anyone else. If the Kiasyd is destined
by one, but only in very specific circumstances. to die in battle, and a mortal farmer destined to
Things such as "Strength +5, but only when die in bed of old age, their fates are now
lifting stone" or "Reduce all archery difficulties switched. The Kiasyd will now die in bed of old
by 3 but only when aiming at dragons using an age while the farmer will be killed in battle. Only
ashwood bow." Once again, the Storyteller one aspect (death, success in one venture, etc).
should use his best judgement with this power. may be switched per roll. Fate has a way of
working itself out, however, and this cannot be
••••• • Kenning used to cheat death, no matter how it may
appear.
This power has little obvious effect, though it
is powerful. At this level of Mytherceria mastery, Merits and Flaws
the Kiasyd now has his Fey Sight on at all times.
The vampire can in fact now learn a new Talent For use with the Kiasyd Bloodline only.
called Kenning if he can get faerie tutelage.
Kenning allows the Kiasyd to clearly see the fae Geasa (1-5 point Flaw): You begin the game
and look into the Dreaming with less with a geasa of some sort (and not the 6th-7th
concentration, rolling Perception + Kenning level Mytherceria powers). Either a Ban or a
(average difficulty is 7). Otherwise, roll straight long-term quest, it may be a family debt or a
Perception roll whenever encountering duty imposed upon you (fairly or not). The
something fey (or when a changeling would difficulty or imposition of the geasa depends
perform a Kenning roll). upon the level of the flaw. Something minor (a
ban against harming animals, a requirement to
Level Seven give to charity) would be worth only one point.
More difficult geasa (a ban against sleeping in
••••• •• Rewrite History the same place twice, a quest requiring you to
help everyone who asks for aid) are worth more
The vampire can now actually re-write points and affect your entire life.
history. On a successful Willpower (difficulty
10) roll, he can dictate actions for a number of Surreal Quality (2 point Flaw): From
turns in the past equal to the number of Changeling: the Dreaming 2nd Edition - There
successes. This cannot result in the immediate is just something alluringly odd about you. Most
death of any person, and it must be within the Kiasyd look odd, but you seem to draw people to
realm of possibility. you, even if Obfuscated to look normal. People
will walk over just to start a conversation with
••••• •• Greater Geasa you, or choose you over another for a victim for
one form of crime or another...
The Kiasyd can now grant great supernatural
powers to a subject, but the recipient is now
under a geas, or a ban they cannot violate. Truly

Bloodlinebook: Kiasyd 9
Chimerical Magnet (3 point Flaw): From Bedlam (2-4 point Flaw): You are afflicted with
Changeling: the Dreaming 2nd Edition - For one Bedlam, a special breed of insanity brought on
reason or another, chimera actually like you, a by too much exposure to the fae. For 2 points,
lot. Chimera never leave you alone, they you suffer minor hallucinations: color changes,
constantly tamper with your life. Dangerous hearing whispers, etc. For 4 points, the
faerie spirits will always attack you first. The hallucinations and delusions are greater: the
cloud of malicious spirits surrounding you will character believes he is in a fantasy realm,
make the butt of constant pranks. delusions of grandeur, acute paranoia, etc. There
is a third threshold of Bedlam , but the effects are
Spirit Mentor (3 point Merit): From too debilitating for a starting character.
Changeling: the Dreaming 2nd Edition - Some
spirit has decided that you are sorely in need of Playful Shadows (1 point Flaw): The shadows
teaching. Whether chimera or other kind of you summon with Obtenebration don't quite do
spirit, the creature has become a mentor figure to what you want them to. They don't actually
you. While it may employ minor effects after a disobey, per se, but neither do they behave.
great deal of exertion, its main role is as teacher Possessed by mischievous chimera, the shadows
and advisor. Possible natures for the spirit will act on their own and perform whatever
include "helpful" chimera, ghosts, nature spirits, pranks than can. Tentacles will move objects or
totems, etc. Characters with this merit must take trip up allies. Cloaks of shadow will cover and
the Mentor background to gauge to usefulness of muffle your mouth during an important speech.
the spirit's knowledge. Nothing actually dangerous, but certainly
inconveniencing.
The Bard's Tongue (1 point Flaw): From
Changeling: the Dreaming 2nd Edition - You Ravaging (7 point Merit): The Kiasyd can rip
speak the truth, uncannily so. Things you say energy from mortals, living off their Glamour
tend to come true. While not an ability at instead of blood. After forming at least a loose
blessing or cursing, and not under conscious relationship with a mortal, the Kiasyd may roll
control, you will spew forth and uncomfortable Willpower (difficulty 6) to rip Glamour from the
truth about someone once per story. To avoid victim. Each success counts as one blood point
this, you must spend a point of Willpower and gained (although the victim doesn't lose blood).
take a Health Level of damage from the strain of For days (a number equal to the blood points
resisting. gained) after the Ravaging, the mortal will be
uncreative, passive and Banal. Seelie fae will not
Sidhe's Curse (4 point Flaw): Kiasyd with this look kindly on a routine ravager. The Unseelie
flaw are closer to their fae natures than their are a different story, however. The character
fellows, but instead of gaining power, they gain a must choose the method with which they rip
susceptibility to Banality (see Changeling: the Glamour, such as destroying love or hope, or
Dreaming). You have a Banality rating like any causing despair.
other changeling and can gain Banality in just
the same way (killing fae, destroying chimera of Dexterous Toes (1 point Merit): From Kithbook:
faerie treasures, spending too much time with Sluagh - Your toes were so lengthened by the
other old vampires) and if you ever reach 10 Embrace that they are now prehensile. You can
permanent Banality, your faeries soul dies and use them as a second pair of hands, just as well
you lose all ability are Mytherceria. Then things as you could if they actually were hands.
really get bad when all your pent-up "karmic
balance" from ages of fate manipulation comes Prehensile Tongue (2 point Merit): From
back to haunt you, with a vengeance. Kithbook: Sluagh - Your change during the
Embrace had some very strange effects. You
Changeling Ties (3 point Merit): You have grew a two-foot long, prehensile tongue. While
significant contacts in faerie society. Whether virtually useless in combat (this is not Serpentis
you're well known among sluagh circles or the two), this can be used to utterly disgust
local nockers, you have close friends among the opponents.
fae. You can call upon aid and favors, but so can
they... Recluse (3 point Flaw): From Kithbook: Sluagh
- Beyond the normal Kiasyd proclivity toward
aloofness, you nearly have a phobia about

10 Bloodlinebook: Kiasyd
leaving your haven. Feeding is hard enough, but Kassandra Complex (5 point Flaw): From
it takes a Willpower roll (difficulty 6) for you to Guildbook: Oracles - As punishment for
leave your haven for any other reason. You are spurning the love of Apollo, Kassandra received
only truly comfortable at home, by yourself and a devastating addendum to her gift of Sight - no
suffer -1 to all dice pools unless you succeed in one would believe any of her predictions. No
another Willpower roll. matter how accurate the reading, how clear your
vision, or how often you have been proven
Vibes (4 point Merit): From Guildbook: Oracles correct in the past, your word carries no weight
- You get an instantaneous - and usually accurate with those around you. Obviously, this flaw
- gut feeling about anyone you meet. There's no requires the full cooperation of the other players.
detail involved, just a visceral reaction as to
whether someone is good news or not. Speaking in Tongues (5 point Flaw): From
Guildbook: Oracles - When receiving a vision,
Obviously, this involves asking your your ability to communicate it is lost. What
Storyteller for a reading. Just remember, the manages to emerge from your lips is horribly
Vibes you get on someone are usually correct, garbled, mangled to the point of
but not always. Over-reliance on this merit can incomprehension. The style of gibberish can be
get you in very deep trouble indeed. anything from ancient dialect no one knows to a
mish-mash of different languages all strung
Bearer of Bad News (1 point Flaw): From together to a nonsense babble of hysterical
Guildbook: Oracles - Some Kiasyd are die-hard sounds. Only one thing matters, though: In
pessimists. They are quick to mention dire fates essence, no one can understand the divination,
and consequences to any and all who will listen, and thus no good can be extracted from it. Any
but are loathe to say anything pleasant or attempt to transmit the content to the vision,
uplifting. "Seek and ye shall find" is the best whether written or spoken, falls prey to this
advantage a Bearer of Bad News can have. With misbegotten glossollalia. You can still act on
an eye for gloom and doom, it's no wonder they what you've seen, but others may not understand
find it so readily. With this flaw you are at -2 what you're doing, and your explanations will do
difficulties on all rolls to see something awful in you no good.
the immediate future (via Mytherceria 3 or
Auspex or whatever). On the other hand, you are Déjà Vu (7 point Flaw): From Guildbook:
unable to mention something good you see, even Oracles - You are destined to repeat the same
if the vision benefits you as well. thing over and over again. A snag in the loom of
fate has caught your thread and warped you into
Rule of Three (2 point Flaw): From Guildbook: a knot that is inescapable. You are doomed to
Oracles - The root of the Wiccan faith - find yourself in the same situations again and
"Whatever you do will return unto you again, regardless of the choices you make. This
threefold," - is true for both positive and negative is a very frustrating flaw.
energy. You are cursed/blessed with this flaw,
and everything you do reverberates back to you Echoes (2-5 point Flaw): From Changeling: the
with three times the oomph you put into it. This Dreaming - You faerie connection is stronger
flaw carries with it huge risks as well as some than others. As a result, you are more susceptible
rewards. For, while all good you do gets to old wives' tales of things which traditionally
showered back upon you, any harm that you do affect faeries.
returns as well. As for the consequences of
committing diablerie... For two points, salt thrown over the shoulder
will ward you off and negate your Disciplines.
Serendipity Reversed (3 point Flaw): From You may physically attack them, but no
Guildbook: Oracles - You are always just in the supernatural abilities will work. Anyone
wrong place at the wrong time, despite the knowing your true name may demand three
legendary Kiasyd luck. You're the first vampire services of you and you must follow the word of
the mortal hunter decides to take out. You are the the command, but not the desire.
one the Prince always sees first when he's in a
bad mood... For three points, you may not enter a home
without invitation, unless you perform a small
favor for the residents. However, the invitation

Bloodlinebook: Kiasyd 11
may come from anyone. Cold Iron in a residence Touching in causes an immediate Rotschreck
will bar you from entering the place under any roll, and also causes 1 health level of damage per
circumstances. Religious symbols of any sort turn (soakable only by Fortitude, but it is not
will sort will prevent you from physically or aggravated). Actually being damaged by a cold
magically affecting mortals. The sound of church iron weapon causes aggravated wounds.
bells cause you pain, just like Cold Iron (but only
pain). Cold iron, specifically, is iron that has not
been melted down during it's working, which
For four points, four leaf clovers have the means that actual cold iron is really, really rare.
same affect as religious symbols. If you pick up Steel, and all alloys, does not count because it is
a clover, it will bring you good luck (cannot not pure and has been melted (part of the
botch or gain the favor of someone powerful, alloying processes).
etc) so long as the leaves remain intact. A mortal
wearing his coat inside out is invisible to you. Preferred Paths of Enlightenment:
You may not cross running water, except by a
bridge. Like most vampires, most Kiasyd retain their
Humanity, despite their traumatic Embrace and
Religious symbols repel you from mortals their aloof nature, most Kiasyd still feel
wearing them. The shadow of a cross causes a somewhat human. Average ratings float from 4
health level of damage per a tern of contact. to 6.
Standing on holy ground causes one level of
damage per turn as well. There are, however, some darker and more
extreme Kiasyd who follow Paths of
For five points, mushrooms grow wherever Enlightenment. The Path of Caine and the Path
you live, not matter where it is (they'll grow out of Metamorphisis are the most common Paths,
of plush carpets). Chimerical creatures and other although walking down those require the
spirits can affect you with impunity, although abandoning of Self-Control for Instincts, and
you cannot see or affect them necessarily. many Kiasyd frown on that. Path followers retort
Difficulties regarding things involving mystical that they are abandoning not Self-Control, but a
interaction (Disciplines, etc) with the fae or the restraining and unnatural set of morals. Instincts,
Dreaming are reduced by 2, although those they claim, is in itself a better form of control,
wearing cold iron or religious symbols are since it acknowledges the true nature of being a
immune to your influence. You must make a vampire.
Willpower roll (difficulty 7) to enter holy
ground. Even if you succeed, you still take The eldest of the Kiasyd are rumored to
damage. follow a stoic path, whispered about as the "Path
of the Scorched Heart."
Every level of this flaw includes the previous
ones as well. Buying the level 5 flaw makes you Quote:
subject to all of the above.
"Off with you, child. Your lack of manners
Weakness: bores me, and I am not one to trifle with. Return
to your meaningless manipulations and disturb
The Kiasyd's strange appearance, while it my solitude no more."
may be unsettling and disturbing, does not limit
their appearance. In fact, it often enhances it,
their otherworldly quality causing many to
consider them quite beautiful. Many among the
Toreador and the darker sidhe have found the
Kiasyd to be alluring lovers.

It is from their fae nature that the Kiasyd


derive their weakness. Cold Iron (unwrought and
pure) causes quite a problem for them. Being
around it increases all Frenzy difficulties by one
(Rotschreck difficulties increase by two).

12 Bloodlinebook: Kiasyd
The Sabbat distant. Perhaps that is for the best, but when the
End Times come, they will have no shelter.
The sires of our sires now lead this rabble, - Folken, Tremere Noddist
having fallen from any dignity and thrown away
all their manners. They turned their teeth toward The Inconnu
us during their petty war with the Camarilla.
They have not done so since. The few who understand, at least somewhat.
- The Arcadian, Elder Kiasyd The Jyhad is meaningless. The Camarilla-Sabbat
War is meaningless. The Anarch War is
The Kiasyd are demons clothed in flesh. Trust meaningless. Detect a pattern?
not their nice manners and polite smiles and - Davis, aspiring Kiasyd Golcondist
"How do you do?", they are maddened freaks
behind their careful facades, and they are more Often the odd ones out, the Kiasyd are deeper
than willing to twist you reality into any hell than they seem. Behind their smiles and manners
which pleases their whim. Malkavians with the lies a deeply unfathomable and inhuman nature.
blood of faeries running through their veins, the All Kindred are no longer human, the Kiasyd are
darklings could put one of the madmen to shame no longer of this world. The superstitious called
with his tricks. the fae the "Fair Folk" because they wanted to
- Paulo, Lasombra priest avoid their inhuman and illogical ire. Similar
logic fares one well with these creatures of two
The Camarilla worlds.
- Salius, Ventrue antitribu Monitor of Strasbourg
Petty children. How they fear the tread of
their parents' feet by their door at night, all the Ravnos
while plotting mischief when they think no one is
watching. Behind their false dignity and pathetic Brothers in spirit if not in blood, these
attempts at order and culture lies a void. At least tricksters delight in playing with us. They always
the Sabbat is honest in their dealings, to them know more than they are telling, don't forget
you are dinner. To the Camarilla, you a tool that. Do however, extent them the courtesy you
called "friend." would a sibling, but trust them as much as you
- Albertus, Kiasyd Inconnu would rival relative. Older in blood and younger
in spirit, the Ravnos still have a tie to the fae that
They are under our dominion, as are all is a mystery to us.
Kindred, but they deign to remain aloof and - Isanwayen, Hindu Kiasyd Occultist

Bloodlinebook: Kiasyd 13
Mysterious as they are odd, the Kiasyd are an suffer from the same Bedlam the wracks the
enigma, and an extremely entertaining one at others' minds. Beyond even this, they are
that. They seem fascinated by our powers of possessed of manners and etiquette that even out
illusion, and they will go to great length to learn fae brethren often lack. Were they still not
it. Beware toying with them, however, for they vampires, I would call them "sluagh" and
have the luck of Hanuman himself. Things "brother" and be done with distinctions.
always seem to go their way and they always - Dalain, sluagh medium and advisor to High
know more than they let on. King David
- Talos, Ravnos ancillae

Malkavians
Madness does indeed grant them insight into
the world behind the world, but they seem
incapable of expressing their knowledge. Listen
and watch the madmen, and take their words to
heart. Hold the speaker close, however, and you
embrace their madness. They seem fae-touched
at times, but they are dangerous as well. Play
with fire and risk getting burned. Play with a
Malkavian...
- The Arcadian, Kiasyd Elder

They keep a tight grip on their minds. Control


is precious to them. Very, very, very precious.
They forget that that which is most precious is
most easily lost.
- Thomas the Thomas, Malkavian psychologist

The Fae
Gruesomely tied by blood as we are, we share
a long history and a longer tie. Do not treat them
as if they were one of us, they are one of us.
Extend them every courtesy and favor. They, like
us, are more than they seem to the naked eye.
Changelings can hide within the most mundane
of shells, and their powers of misdirection and
trickery are second to none. With the sluagh and
the nockers, we keep close ties, as our interests
often coincide. They are often quite surprised by
our nature, for some reason it seems that the
mere presence of "normal vampires" is painful to
the fae-born. As an aside, Malkavians seem to
share our trait of not being "poisonous" to the
fae. That frightens me...
- The Arcadian, Kiasyd Elder

Normally I would warn you away from any


leech, the weight of their years bears down upon
anyone near them and they are suffocatingly
Banal, but the Kiasyd are different. Like the
Malkavians, the Kiasyd seem blessed by the
Tuatha De Danaan, they posses fae blood and
can even affect the Dreaming, but they do not

14 Bloodlinebook: Kiasyd
S
KIASYD
Name: Nature: Generation:
Player: Demeanor: Sire:
Chronicle: Concept: Title:
Attributes
Physical Social Mental
Strength _________

OOOOOOOO Charisma_________

OOOOOOOO Perception_________

OOOOOOOO
Dexterity _______

OOOOOOOO Manipulation_______

OOOOOOOO Intelligence_______

OOOOOOOO
Stamina _________

OOOOOOOO Appearance_________

OOOOOOOO Wits_________ OOOOOOOO

Abilities
Talents Skills Knowledges
Alertness_________
OOOOOOOO Animal Ken_______
OOOOOOOO Academics_________
OOOOOOOO
Athletics_______OOOOOOOO Crafts_________OOOOOOOO Computer_______ OOOOOOOO
Brawl_________OOOOOOOO Drive_________OOOOOOOO Finance_________OOOOOOOO
Dodge_________ OOOOOOOO Etiquette_________
OOOOOOOO Investigation______
OOOOOOOO
Empathy_______ OOOOOOOO Firearms_______OOOOOOOO Law___________ OOOOOOOO
Expression_________
OOOOOOOO Melee_________OOOOOOOO Linguistics_________
OOOOOOOO
Intimidation_______
OOOOOOOO Performance______
OOOOOOOO Medicine_________
OOOOOOOO
Leadership_______
OOOOOOOO Security_______OOOOOOOO Occult_________ OOOOOOOO
Streetwise_________
OOOOOOOO Stealth_________
OOOOOOOO Politics_________
OOOOOOOO
Subterfuge______OOOOOOOO Survival_________
OOOOOOOO Science_________OOOOOOOO
Advantages
Disciplines Backgrounds Virtues
_____________
Dominate OOOOOOOO _____________OOOOOOOO Conscience/Conviction___

OOOOO
_____________
Mytherceria OOOOOOOO _____________OOOOOOOO
_____________
Obtenebration OOOOOOOO _____________OOOOOOOO Self-Control/Instinct____

OOOOO
_____________OOOOOOOO _____________OOOOOOOO
_____________OOOOOOOO _____________OOOOOOOO Courage___________O ●OOOO
_____________OOOOOOOO _____________OOOOOOOO

Other Traits Humanity/Path Health


_____________OOOOOOOO __________________ Bruised ¨
_____________OOOOOOOO OOOOOOOOOO Hurt -1 ¨
_____________OOOOOOOO Injured -1 ¨
_____________OOOOOOOO Willpower Wounded -2 ¨
_____________OOOOOOOO Mauled -2 ¨
_____________OOOOOOOO OOOOOOOOOO
¨¨¨¨¨¨¨¨¨¨ Crippled -5 ¨
_____________OOOOOOOO
_____________OOOOOOOO Incapacitated ¨
_____________OOOOOOOO Bloodpool Weakness
_____________OOOOOOOO ¨¨¨¨¨¨¨¨¨¨
Iron Sensitivity;
_____________OOOOOOOO ¨¨¨¨¨¨¨¨¨¨
Iron Does Agg. Damage and Causes Frenzy

_____________OOOOOOOO ¨¨¨¨¨¨¨¨¨¨ Experience


_____________OOOOOOOO ¨¨¨¨¨¨¨¨¨¨
_____________OOOOOOOO Points Per Turn:____
S
KIASYD
Merits & Flaws
Merit Type Cost Flaw Type Bonus
________________ __________ ______ ________________ __________ ______
________________ __________ ______ ________________ __________ ______
________________ __________ ______ ________________ __________ ______
________________ __________ ______ ________________ __________ ______
________________ __________ ______ ________________ __________ ______
________________ __________ ______ ________________ __________ ______
________________ __________ ______ ________________ __________ ______
Other Traits
______________ OOOOOOOO ______________
OOOOOOOO ______________ OOOOOOOO
______________ OOOOOOOO ______________
OOOOOOOO ______________ OOOOOOOO
______________ OOOOOOOO ______________
OOOOOOOO ______________ OOOOOOOO
Rituals Paths
Name Level
__________________________ _______ _____________________________
OOOOO
__________________________ _______ _____________________________
OOOOO
__________________________ _______ _____________________________
OOOOO
__________________________ _______ _____________________________
OOOOO
__________________________ _______ _____________________________
OOOOO
__________________________ _______ _____________________________
OOOOO

Experience Derangements
Total:_____________________________ __________________________________
Total Spent:________________________ __________________________________
Spent On: __________________________________
__________________________________ __________________________________
__________________________________ __________________________________
__________________________________ Languages
__________________________________
__________________________________ __________________________________
__________________________________ __________________________________
__________________________________ __________________________________
__________________________________ __________________________________
__________________________________ __________________________________
Combat
Weapon/Attack Diff. Damage Range Rate Clip Conceal Armor
Class:____________
Rating:___________
Penality:__________
Description:
_________________
_________________
_________________
S
KIASYD
Expanded Backgrounds
Allies Mentor
__________________________________ __________________________________
__________________________________ __________________________________
__________________________________ __________________________________
Contacts Resources
__________________________________ __________________________________
__________________________________ __________________________________
__________________________________ __________________________________
Fame Retainers
__________________________________ __________________________________
__________________________________ __________________________________
__________________________________ __________________________________
Herd Sabbat Status
__________________________________ __________________________________
__________________________________ __________________________________
__________________________________ __________________________________
Influence Other(______________)
__________________________________ __________________________________
__________________________________ __________________________________
__________________________________ __________________________________
Possessions
Gear(Carried) Equipment(Owned)
__________________________________ __________________________________
__________________________________ __________________________________
__________________________________ __________________________________
__________________________________ __________________________________
Feeding Grounds Vehicles
__________________________________ __________________________________
__________________________________ __________________________________
__________________________________ __________________________________
Vinculi
Pack Member Rating Pack Member Rating
__________________________ _______ __________________________ _______
__________________________ _______ __________________________ _______
__________________________ _______ __________________________ _______
__________________________ _______ __________________________ _______
Havens
Location Description
__________________________ ____________________________________________
__________________________ ____________________________________________
__________________________ ____________________________________________
__________________________ ____________________________________________
S
KIASYD
History
Prelude
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
Goals
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
Description
Age:____________________________________________________________________
Apparent Age:____________________________________________________________
Date of Birth:____________________________________________________________
R.I.P:___________________________________________________________________
Hair:___________________________________________________________________
Eyes:____________________________________________________________________
Race:___________________________________________________________________
Nationality:_____________________________________________________________
Height:__________________________________________________________________
Weight:_________________________________________________________________
Sex:____________________________________________________________________
Visuals
Pack Chart Character Sketch
This page is intentionally left blank.

Vous aimerez peut-être aussi