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Virtual Environments for Critical Intervention Support: Modeling, Design and Implementation Issues

Denis Poussart, Franois Bernier, Martin Simoneau, Denis Ouellet, Nathalie Harrison Computer Vision and Systems Laboratory Universit Laval, Sainte-foy, Qubec, G1K 7P4 poussart@gel.ulaval.ca

ABSTRACT
Computer vision, with its ability to efciently generate geometric or photometric models of things, has become a key resource in the process of virtualizing actual scenes or artefacts. Because of the key role of vision as a sensory modality, we often associate Virtual Reality with visualization, an association which has progressively been enriched by additional modalities such as haptics or touch, as well as by the inclusion of (usually) simple behaviors necessary to provide a certain sense of presence. In this presentation, we discuss a class of Virtual Environments which target support for critical interventions applicative areas where operational mistakes may have severe human / economic consequences and must be avoided. The level of strategic and tactical support - rang-

ing from scenario optimization to direct supervisory control - which is required in such cases implies much more than an a believable sensory experience, but rather an infrastructure where detailed, accurate (within specied bounds), coherent and robust physical representations and behaviors are maintained. While interactive visualization remains a key component of such a system, it needs to shifted away from its core and be integrated as a satellite to a simulation engine capable of high performance computation consistent with hard real-time requirements. This is especially true during the intervention phase, in an Augmented Reality mode, when actual tools operate upon actual objects. This raises a number of design and implementation challenges which we will consider in the context of industrial and medical applications which are currently being pursued in our Laboratory.

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