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INFO: Starting VDrift: stable-full, Version: 2011-09-01, O/S: Windows INFO: Home directory: C:\Users\lenovo INFO: Settings file:

C:\Users\lenovo\My Documents\My Games\VDrift/VDrift.config (does not exist, will be created) INFO: Data directory: data INFO: Temporary directory: C:\Users\lenovo\My Documents\My Games\VDrift/tmp INFO: Log file: C:\Users\lenovo\My Documents\My Games\VDrift/log.txt ERROR: Failed to load C:\Users\lenovo\My Documents\My Games\VDrift/VDrift.config INFO: SDL initialization successful INFO: SDL video query was successful INFO: Disabling antialiasing INFO: Display change was successful: 800x600x16 24z fullscreen=0 INFO: GL Renderer: Intel(R) HD Graphics 3000 INFO: GL Vendor: Intel INFO: GL Version: 3.1.0 - Build 8.15.10.2656 INFO: Initialized GLEW 1.5.7 ERROR: Graphics card or driver does not support required GL_VERSION_3_3 ERROR: Initialization of GL3 failed; that's OK, falling back to GL 1 or 2 ERROR: You don't have an NVIDIA or ATI/AMD card. This game may not run correctl y or at all. INFO: Video card information: Vendor: Intel Renderer: Intel(R) HD Graphics 3000 Version: 3.1.0 - Build 8.15.10.2656 Maximum texture size: 8192 Maximum varying floats: 41 Using GLEW 1.5.7 INFO: Maximum color attachments: 8 INFO: Maximum draw buffers (1 required): 8 INFO: Texture units: 8 full, 16 partial INFO: ----- Start Shader Compile Log for data/shaders/simple/vertex.glsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/simple/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/simple/vertex.glsl and data/s haders/simple/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: INFO: ----- End Shader Link Log ----Loaded shader package simple ----- Start Shader Compile Log for data/shaders/simple/vertex.glsl ----No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/simple/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/simple/vertex.glsl and data/s haders/simple/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: INFO: ----- End Shader Link Log ----Loaded shader package simple, variant simple_premult ----- Start Shader Compile Log for data/shaders/simple/vertex.glsl ----No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/simple/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/simple/vertex.glsl and data/s haders/simple/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: INFO: ----- End Shader Link Log ----Loaded shader package simple, variant simple_gamma_premult ----- Start Shader Compile Log for data/shaders/simple/vertex.glsl ----No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/simple/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/simple/vertex.glsl and data/s haders/simple/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: INFO: ----- End Shader Link Log ----Loaded shader package simple, variant simple_gamma ----- Start Shader Compile Log for data/shaders/simple/vertex.glsl ----No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/simple/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/simple/vertex.glsl and data/s haders/simple/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: ---INFO: ----- End Shader Link Log ----Loaded shader package simple, variant simplecar ----- Start Shader Compile Log for data/shaders/logluminance/vertex.glsl No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/logluminance/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/logluminance/vertex.glsl and data/shaders/logluminance/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: ---INFO: ----- End Shader Link Log ----Loaded shader package logluminance ----- Start Shader Compile Log for data/shaders/logluminance/vertex.glsl No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/logluminance/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/logluminance/vertex.glsl and data/shaders/logluminance/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: INFO: ----- End Shader Link Log ----Loaded shader package logluminance, variant logluminance_tiny ----- Start Shader Compile Log for data/shaders/tonemap/vertex.glsl ----No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/tonemap/fragment.glsl ---INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/tonemap/vertex.glsl and data/ shaders/tonemap/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: --INFO: ----- End Shader Link Log ----Loaded shader package tonemap ----- Start Shader Compile Log for data/shaders/gbufferfill/vertex.glsl -No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/gbufferfill/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/gbufferfill/vertex.glsl and d ata/shaders/gbufferfill/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: --INFO: ----- End Shader Link Log ----Loaded shader package gbufferfill ----- Start Shader Compile Log for data/shaders/gbufferfill/vertex.glsl -No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/gbufferfill/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/gbufferfill/vertex.glsl and d ata/shaders/gbufferfill/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Link Log ----INFO: Loaded shader package gbufferfill, variant gbufferfillcar INFO: ----- Start Shader Compile Log for data/shaders/lightaccumulate/vertex.gls

l ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/lightaccumulate/fragment.g lsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/lightaccumulate/vertex.glsl a nd data/shaders/lightaccumulate/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Link Log ----INFO: Loaded shader package lightaccumulate, variant lightaccumulate_initial INFO: ----- Start Shader Compile Log for data/shaders/lightaccumulate/vertex.gls l ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/lightaccumulate/fragment.g lsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/lightaccumulate/vertex.glsl a nd data/shaders/lightaccumulate/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: INFO: ----- End Shader Link Log ----Loaded shader package lightaccumulate, variant lightaccumulate_omni ----- Start Shader Compile Log for data/shaders/depthgen/vertex.glsl ----No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/depthgen/fragment.glsl ---INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/depthgen/vertex.glsl and data /shaders/depthgen/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: INFO: ----- End Shader Link Log ----Loaded shader package depthgen ----- Start Shader Compile Log for data/shaders/depthgen/vertex.glsl ----No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/depthgen/fragment.glsl ---INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/depthgen/vertex.glsl and data /shaders/depthgen/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Link Log -----

INFO: Loaded shader package depthgen, variant depthgennoalpha INFO: ----- Start Shader Compile Log for data/shaders/distancefield/vertex.glsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/distancefield/fragment.gls l ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/distancefield/vertex.glsl and data/shaders/distancefield/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Link Log ----INFO: Loaded shader package distancefield INFO: ----- Start Shader Compile Log for data/shaders/deferredskybox/vertex.glsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/deferredskybox/fragment.gl sl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/deferredskybox/vertex.glsl an d data/shaders/deferredskybox/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: .glsl INFO: ----- End Shader Link Log ----Loaded shader package deferredskybox ----- Start Shader Compile Log for data/shaders/deferredskyboxblend/vertex ----No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/deferredskyboxblend/fragme nt.glsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/deferredskyboxblend/vertex.gl sl and data/shaders/deferredskyboxblend/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: ---INFO: ----- End Shader Link Log ----Loaded shader package deferredskyboxblend ----- Start Shader Compile Log for data/shaders/softparticle/vertex.glsl No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/softparticle/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/softparticle/vertex.glsl and

data/shaders/softparticle/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: ----INFO: ----- End Shader Link Log ----Loaded shader package softparticle ----- Start Shader Compile Log for data/shaders/ppdepthadjust/vertex.glsl No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/ppdepthadjust/fragment.gls l ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/ppdepthadjust/vertex.glsl and data/shaders/ppdepthadjust/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: ----INFO: ----- End Shader Link Log ----Loaded shader package ppdepthadjust ----- Start Shader Compile Log for data/shaders/ppdepthadjust/vertex.glsl No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/ppdepthadjust/fragment.gls l ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/ppdepthadjust/vertex.glsl and data/shaders/ppdepthadjust/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: ----INFO: ----- End Shader Link Log ----Loaded shader package ppdepthadjust, variant ppcopy ----- Start Shader Compile Log for data/shaders/ppdepthadjust/vertex.glsl No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/ppdepthadjust/fragment.gls l ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/ppdepthadjust/vertex.glsl and data/shaders/ppdepthadjust/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Link Log ----INFO: Loaded shader package ppdepthadjust, variant ppcopy_gamma INFO: ----- Start Shader Compile Log for data/shaders/deferredshadows/vertex.gls l ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/deferredshadows/fragment.g lsl -----

INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/deferredshadows/vertex.glsl a nd data/shaders/deferredshadows/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: INFO: ----- End Shader Link Log ----Loaded shader package deferredshadows ----- Start Shader Compile Log for data/shaders/ssao/vertex.glsl ----No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/ssao/fragment.glsl ----INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/ssao/vertex.glsl and data/sha ders/ssao/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: INFO: ----- End Shader Link Log ----Loaded shader package ssao ----- Start Shader Compile Log for data/shaders/ssao_blur/vertex.glsl ---No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/ssao_blur/fragment.glsl ---INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/ssao_blur/vertex.glsl and dat a/shaders/ssao_blur/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: -INFO: ----- End Shader Link Log ----Loaded shader package ssao_blur ----- Start Shader Compile Log for data/shaders/deferredaa/vertex.glsl --No errors.

INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Compile Log for data/shaders/deferredaa/fragment.glsl ---INFO: No errors. INFO: ----- End Shader Compile Log ----INFO: ----- Start Shader Link Log for data/shaders/deferredaa/vertex.glsl and da ta/shaders/deferredaa/fragment.glsl ----INFO: No errors. INFO: INFO: INFO: INFO: INFO: INFO: INFO: ----- End Shader Link Log ----Loaded shader package deferredaa Successfully enabled shaders Initialized render output: full_scene_depth (FBO) Initialized render output: full_scene_color (FBO) Initialized render output: full_scene_tonemapped (FBO) Initialized render output: normal_xy (FBO)

INFO: Initialized render output: material_properties (FBO) INFO: Initialized render output: diffuse_albedo (FBO) INFO: Initialized render output: log_luminance (FBO) INFO: Initialized render output: log_luminance_tiny (FBO) INFO: Maximum anisotropy: 16 INFO: 0 joysticks found. INFO: Loading car controls from: C:\Users\lenovo\My Documents\My Games\VDrift/co ntrols.config INFO: Failed to load car controls file C:\Users\lenovo\My Documents\My Games\VDr ift/controls.config INFO: Car control file C:\Users\lenovo\My Documents\My Games\VDrift/controls.con fig doesn't exist; using defaults INFO: Update status file C:\Users\lenovo\My Documents\My Games\VDrift/updates.co nfig will be created INFO: Sound initialization information: INFO: Obtained audio device: Frequency: 44100 Format: 32784 Bits per sample: 16 Channels: 2 Silence: 0 Samples: 2048 Size: 8192 Sound initialization successful INFO: Loaded fonts successfully INFO: Loaded GUI successfully INFO: Loading track from path: data/tracks/paulricard88 INFO: Loaded surfaces file, 6 surfaces. INFO: Track timing sectors: 2 INFO: Car loading was successful: 360/360.car INFO: Car loading was successful: XS/XS.car INFO: Car loading was successful: XS/XS.car INFO: Car loading was successful: XS/XS.car INFO: Shutting down... ERROR: Failed to load C:\Users\lenovo\My Documents\My Games\VDrift/VDrift.config INFO: Exiting

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