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Player: Adventurer:

Nationality: Homeland: Social Class: Profession: Family: Connections: Religion:

Age: Gender:

Righteousness
Righteousness Points: Faction: Faction Zeal:

Political Affiliation:

Characteristics & Attributes


STR: CON: SIZ: INT: POW: DEX: CHA: Damage Modifier: Combat Order: Spellcasting Order: Movement:
Hero Points: Improvement Points:

Advanced Skills
Skill Base %

Common Skills
Athletics Close Combat Culture (Own) Dance Dodge Drive Evaluate First Aid Gun Combat Influence Insight STR+DEX INT+STR INTx2 DEX+CHA DEXx2 DEX+POW INT+CHA INT+DEX INT+DEX CHAx2 INT+POW Lore (Regional) Perception Persistence Ranged Combat Resilience Ride Sing Sleight Stealth INTx2 INT+POW POWx2 INT+DEX CONx2 DEX+POW CHA+POW DEX+CHA DEX+INT

Armour
Type: AP: /

Hit Points
Maximum: Major Wound Level: Current:

Wounds & Health

Unarmed Combat STR+DEX

Weapons
Weapon Skill % Size Damage Notes Range Load ENC

Fatigue
Level Fresh Winded Tired Wearied Exhausted Skill Effect -10% -20% -30% -40% Movement -2m -2m Halved Halved Combat Order -2 -2 -5 -10 Other Persistence test every 5 minutes Persistence test every minute

Wealth

Debilitated -50%

Equipment

Faction
Faction: Allies: Enemies: Faction Zeal: Faction Beliefs:

Alchemy
Alchemy: Earth: Air: % % % Water: Fire: % %

Witchcraft
P H ILO SO P H ER S STO N ES
1. 4. 7. 2. 5. 8. 3. 6. 9.

Witchcraft:

% MAG:

Spells

Spells

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