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Harshandatt

in Southern Middle-Earth
The following file is the work of amateurs, intended to be an amusement for themselves, and hopefully, an aid to other roleplayers and gamemasters. It is conceived to be a non-official module for MERP/Rolemaster, set in Middle Earth. All the references to these roleplaying systems, and to Tolkiens Middle Earth are copyright of Iron Crown Enterprises, Decipher, or Tolkien Enterprises. All the other stuff is invented by the authors, and therefore cannot be published or used for moneymaking without the authors permission. This work is exclusively intended to be used as a play-aid for role-players in their games. Theres a lot of work to do. I hope we shall be many, enough to keep alive old Middle Earth! Eric Dubourg Thanks to: Chris Seeman, Stphane Hoerl, Gabriele Quaglia, Steven Landers, Barreiro Santiago. Mail : fan-modules@yahoogroups.com

Version 1.00 TO DO LIST Maps of Bhri, Galataj, Murghyr, Naerphys, Pyarador and Xyuna Write adventures in Harshandatt

1OVERVIEW....................................................................................................................................................................5 2BACKGROUND.............................................................................................................................................................6 2.1History.......................................................................................................................................................................6 2.2Timeline...................................................................................................................................................................50 3The Land.......................................................................................................................................................................68 3.1Elaenar.....................................................................................................................................................................68 3.2The Desert................................................................................................................................................................69 3.3Nashn....................................................................................................................................................................69 3.4Cojanr ...................................................................................................................................................................69 3.5Mejhanr...................................................................................................................................................................70 3.6Ornad.......................................................................................................................................................................70 4The Climate...................................................................................................................................................................71 5Flora and Fauna............................................................................................................................................................71 5.1Flora.........................................................................................................................................................................72 5.2Fauna........................................................................................................................................................................72 5.3Other Creatures........................................................................................................................................................74 6The Races.......................................................................................................................................................................74 6.1Chyan.......................................................................................................................................................................74 6.2The Desert Orcs (Fauthum-Hai)..............................................................................................................................75 6.3luzan......................................................................................................................................................................76 6.4Mranian..................................................................................................................................................................77 6.5Tlaimat..................................................................................................................................................................79 7The Mranians..............................................................................................................................................................81 7.1Mranian Society.....................................................................................................................................................81

3 7.1.1Towns...............................................................................................................................................................81 7.1.2Games and Sports............................................................................................................................................81 7.1.3Cooking............................................................................................................................................................81 7.1.4Position of Women...........................................................................................................................................82 7.1.5Social Classes...................................................................................................................................................82 7.1.6Social Life.........................................................................................................................................................84 7.1.7Mrudh Harshandatt.........................................................................................................................................85 7.2Language..................................................................................................................................................................86 7.3Religion and Priesthood...........................................................................................................................................86 7.3.1History and Overview......................................................................................................................................86 7.3.2Ceremonies and Festivals................................................................................................................................87 7.3.3The Gods..........................................................................................................................................................88 7.3.4The Mranian Cults.........................................................................................................................................90 8Politics and Power......................................................................................................................................................101 8.1Political Structure..................................................................................................................................................101 8.1.1The Nhazadh...................................................................................................................................................101 8.1.2Organization of the Realm and the Court .....................................................................................................101 8.2Military Structure...................................................................................................................................................102 8.2.1The Legion Host.............................................................................................................................................102 8.2.2The Royal Host...............................................................................................................................................103 8.2.3The Local City Armies....................................................................................................................................103 8.2.4The Navy.........................................................................................................................................................104 9Figures of Note............................................................................................................................................................105 9.1Ethyris III the Sage (SA 1565-1600).....................................................................................................................105 9.1.1Appearance and Personality..........................................................................................................................105 9.1.2Biography.......................................................................................................................................................105 9.2Laekor the Scarred (SA 1600-1641)......................................................................................................................105 9.2.1Appearance and Personality..........................................................................................................................105 9.2.2Biography.......................................................................................................................................................106 9.3Alantrik (SA 2655-2665).....................................................................................................................................106 9.3.1Appearance and Personality..........................................................................................................................106 9.3.2Biography.......................................................................................................................................................106 9.4Ashmaar II (1465-1490)........................................................................................................................................107 9.4.1Appearance and Personality..........................................................................................................................107 9.4.2Biography.......................................................................................................................................................107 9.5Heruor the Pale (1972-2013).................................................................................................................................108 9.5.1Appearance and Personality..........................................................................................................................108 9.5.2Biography.......................................................................................................................................................108 9.6Aransiros the Glorious (2545-2603)......................................................................................................................109 9.6.1Appearance and Personality..........................................................................................................................109 9.6.2Biography.......................................................................................................................................................109 9.7Kobadan I the Great (2716-2758)..........................................................................................................................111 9.7.1Appearance and Personality..........................................................................................................................111 9.7.2Biography.......................................................................................................................................................111 9.8Aransiros IV the Sublime (2947-3014).................................................................................................................112 9.8.1Appearance and Personality..........................................................................................................................112 9.8.2Biography.......................................................................................................................................................112 9.9Psousn IV the Valorous (3020-FA 35)...............................................................................................................113 9.9.1Appearance and Personality..........................................................................................................................113 9.9.2Biography.......................................................................................................................................................113 10TOWNLIFE & TRADE...........................................................................................................................................116 10.1Currency...............................................................................................................................................................116 10.2Trade....................................................................................................................................................................117 10.3Avenues of Trade and Major Markets.................................................................................................................118 11Cities..........................................................................................................................................................................120 11.1Arthaar.................................................................................................................................................................120 11.2Bhri.....................................................................................................................................................................120 11.3Galataj..................................................................................................................................................................121

4 11.4Ghelna..................................................................................................................................................................122 11.5Kser....................................................................................................................................................................124 11.6Marzhan...............................................................................................................................................................124 11.7Mejhat..................................................................................................................................................................125 11.8Merudadh.............................................................................................................................................................128 11.9Murghyr...............................................................................................................................................................128 11.10Naerphys............................................................................................................................................................130 11.11Nazhari...............................................................................................................................................................134 11.12Neldordh...........................................................................................................................................................136 11.13Pyarador.............................................................................................................................................................137 11.14Tashri.................................................................................................................................................................139 11.15Tl Jodia............................................................................................................................................................140 11.16Xyuna................................................................................................................................................................144 11.17Ujaraht...............................................................................................................................................................145 11.18Ujvhan Adesh....................................................................................................................................................145 12Sites of Note...............................................................................................................................................................147 12.1The Harshandatt Fortresses..................................................................................................................................147 12.1.1History..........................................................................................................................................................147 12.1.2Layout...........................................................................................................................................................147 12.2The Valley of the Nhazadhs.................................................................................................................................149 12.2.1History..........................................................................................................................................................149 12.2.2Layout of the Valley.....................................................................................................................................150 12.3The Lost Cities.....................................................................................................................................................152 12.3.1Ekhalshar.....................................................................................................................................................153 12.3.2Cojan..........................................................................................................................................................155 12.3.3lham..........................................................................................................................................................155 12.3.4Mazharath....................................................................................................................................................157 13Adventure Backgrounds..........................................................................................................................................158 13.1The Era of the Council (1165 1565).................................................................................................................158 13.2The Cyriatanr Rule (1965 2250)...................................................................................................................162 13.3The Warlords of Harshandatt (2250 2655).......................................................................................................164 13.4A New Freedom (TA 1640s)...............................................................................................................................165 13.5The Empire of Aransiros (TA 2947 3021)........................................................................................................168 14Tables.........................................................................................................................................................................172 14.1Herbs Table..........................................................................................................................................................172 14.2Adolescence Skill Table......................................................................................................................................172 14.3Table of the Nhazadh...........................................................................................................................................173

OVERVIEW

Harshandatt, the realm of the Black Leopard, is the easternmost land populated by Haradrim, and is probably the most famous of all the Haradrim realms due to its strategic location. The realm is located on the borders of the Mirror of Fire, and on the most important trade roads between Bellakar, Srayn, Harshandatt and the Chyan Empire: the Rath Khand (Umbar to Pelepelpl), the Burning Walk (Bellakar to Tl Pac to the western part of Harshandatt), the Yl Shand (Tl Pac to the Twin Oases of Shand Tlaim) and the Camel Road (between Tl Pac and the Nar Valley). Harshandatt is a major destination to the traders coming from Western Middle Earth or from Ormal Bay. The civilization is built around two major rivers and the fertile valleys surrounding them. First the Nar river, which is the home to the most important cities of Harshandatt : Pyarador the port, Naerphys the capital, Bhri and Murghyr, near the Valley of the Nhazadhs where many local sovereigns are entombed. This is, in addition with the coastlands, the most fertile and also the most densely populated area. Second, the Irlm River which lies in the northeastern part of the realm. This area is the violent border between Harshandatt and the Chyan lands. Several strong border forts have been constructed here to guard the kingdom against the all too frequent attacks from that land. The Chyan people first invaded the bay area at the beginning of the Second Age. From that time on Harshandatt and Chy have always been adversaries, and at many times that rivalry has boiled over into open war. At times the Chy Great Kings has held Harshandatt and declared it as a province of their empire. Most of the time, the Nhazadh in Naerphys has tried to keep the land independent, and at many times they have succeeded, and at others the Chyans have been able to conquer and subjugate the land. At times it was Harshandatt that was the aggressor as in the time of the Binding Kings when they tried to conquer their Chyan rivals. At one time the Mranians, who are the primary inhabitants of Harshandatt, along with their Sranean cousins occupied all of the lands from Chy to Srayn. Harshandatt has almost always maintained a close relation with Srayn, which is the intellectual and economic hub of Southern Middle Earth. With its seven great cities including the major trade port of Tl Harar (which is at the border of Harshandatt), Srayn is a major ally in times of war as well as in peace. The Mranians are a very religious people, who consider themselves as the Sons of Saath, one of their most important goddess. Their ruler, the Nhazadh is considered to be the First Son of Saath, and the representative of the Gods. The people follow their Nhazadh with undying loyalty, and they consider it a grave crime to harm or kill the Nhazadh. They believe that this act would bring down the anger of the Gods against them. In fact to the Mranians all life is considered as sacred, however death is not feared, for to die is to enter into a new and better existence. If attempting to kill the Nhazadh is a crime, attempting to plunder the tomb of a Nhazadh, or any noble, and even a commoner is a crime and a blasphemy, punishable of death. Still the lure of the great treasures that has been buried with the Nhazadhs is too tempting for some, and many have sought to infiltrate the tombs of the great men of Harshandatt to find what wealth they could. Many have come away with great treasures, but even more have died at the hands of the guardians of the tombs, or the hidden traps and dangers within. Harshandatt is also a land of old mysteries. Ruins of old cities, strongholds that date from a forgotten past fill this land. Tombs of heroes and leaders long gone fill the land in places that have been forgotten by man, and are there for anyone brave enough, and foolish enough to risk their hazards for their rewards. Bands of Orcs or Variags, or other outsiders present a constant danger to those that travel this land. Invaders have often tried, and at times succeeded in conquering this land. This is a land of danger, a land where no one, not even the Nhazadh, is safe. The cities of Harshandatt are its true treasures : the visitor can clearly see the influence of Nmenor, in the buildings, in the roads and even in the clothing, more than in most of the other lands of the Bay. One can travel to Bhri, the Sanctuary Hill city of Goddess Saath, with the inclined tower of Laekor, or to the coastal port of Galataj, where one can see traders from every corner of Southern Middle Earth, Murghyr the city which protects the famous Valley of the Nhazadhs, the beautiful Naerphys, with its white walls, Xyuna the city near the salt mines in the northern Jelhat Kurj, or to the mighty fortresses of river Irlm, all of these are Harshandatt. The Mranian are a great people, capable of great good, but also capable of terrible evil. This is a land of rich adventure, of glorious and sometimes dark history. It is a land where the free people often consort with the evil. Indeed the minions of the shadow are strong here, and the representatives of the free people do not always see the danger that dwells in their land. Still, it is a land where the people struggle to remain free. It is a land of great opportunity. This is Harshandatt, the Black Leopard realm.

2
2.1

BACKGROUND
History The Elder days

Once upon a time the earth was all green and verdant like a garden, grown with love by Saath. But the Wars between the Gods unleashed terrible powers, and the Demons made some lands swallowed by the sea, others parched into desert. However, Saath was able to care after the lands on the side of the rivers Nar and Irlm, who remained untainted by evil touch. When our Apysani ancestors came to the Bay, they encountered a people of Wild Men, the Chaialla, who built some small villages along the coasts, for fishing and hunting. They were primitive, fierce and distrustful, and they used to hide in the swamps along the rivers. It was said that they avoided contact with the newcomers, and instead selected to migrate to a new land. The newcomers, who perhaps chased the Chaialla or not , settled in the former Chaialla lands. Then, our people divided. The Mranians settled in Harshandatt and in Mur, on the banks of the Denly, Nuar and Irlm rivers. The Srani dwelled on the banks of the Sresha river, and others, like the Moghuly, settled the coast to the East. Other Apysani came later, but they were distrustful of their kin, living inside the cities, and they kept to the hills and mountains. They were named Elinse, and they called their land Olyas Kriis, Country of the Eagles, and they adopted that bird as their device. Then they founded cities, where each clan ruled itself. The same did the Srani, the Mranians and the Moghuly, who founded their city on the sea, and the first of them were Kiphetaba, Naerphys, Pelnatej, Jorash, Kaphet, Haphet and Emaldar. Unfortunately, the Mranians of Mur grew weak and lazy in their cities, and saw no use to forge a strong alliance between cities, unlike in Harshandatt, Srayn and Olyas Kriis. The threat of Ekhalshar probably forced our people to the union that would led to the foundation of the Black Leopard realm. The people of Ekhalshar, renowned for his master jewel-smiths, soon was ruled by the evil Jewel Demons, and imposed their dominion over the people in the valley. Kailyun, Nhazadh of Naerphys, assembled nine heros coming from all cities of Harshandatt, fighting together against the evilness of Ekhalshar. Their victory, which is reported in the first volume of the Mrudh Harshandatt, started a new era for Harshandatt. Kailyun became the first Nhazadh of an unified Harshandatt, and all the former Nhazadhs (now known as Mundhs) submitted to Kailyun. The Chyan invasion, which happened during the seventh century of Second Age, took the Mranians of Mur by surprise. There they had never developed a strong army, nor had they felt the need to, and so a few months could not reverse centuries without any real centralized organization. This was fortunately not the case in Harshandatt, with the foundation of the Leopard Realm some decades earlier by Nhazadh Kailyun. The Chyans tried to submit several times our country, but they failed, because their cause was wrong and not supported by the Gods. This great victory truly established our realm. With the growing threat from the Chyan people, the Mranians of Harshandatt began to strengthen their realm. They began the construction of several fortresses along the frontier. Ahdr was the first to be completed in 665. This great fortification was located just twenty miles away from Tenolkachyn. During the following ten years, three other fortresses (Ostkr, Apisr and Tuthys) were added, in order to secure the realm against any invasion. All of this was completed during the reign of Ezthal; the son of Kailyun and all of the people of Harshandatt praised him for his work to secure their lands. When Ezthal died in 699, he left a powerful and wealthy realm. The realm had opened trading with all of the Chyan cities, and the Elinse people. One of their greatest exports was the papyrus plant, which was used throughout Ormal Sea. Kailyuns dynasty lasted until 742 with the death of Anthos, eventually opening a civil war, and then a war with Chy. Anugir, Anthoss cousin, usurped the throne by killing the rightful heir Shudur. He was not able to maintain his hold on the land, and old animosities between Galataj and Pyarador soon boiled over into conflict that quickly spread throughout the realm Anugir was murdered one year later, and the civil war quickly grew as many claimed to be the rightful Nhazadh of Harshandatt. The leaders of Tenolkachyn, and others secretly fueled this war, and it grew to be a bloody and devastating war that soon stripped the military might of the land, and costs many thousands of deaths. Aykin, the prince of Galataj committed one of the greatest acts of devastation when he led his armies against Pyarador, the second largest city in Harshandatt. The city was burnt to the ground in 744.

7 Ephystis, Mundh of Bhri, was forced to retreat into the desert after this defeat to rebuild his forces, after the losses of Pyarador. He built a wood fort to defend his forces against further attacks and sent messengers to Srayn asking for help. Srayn then sent a mercenary force to give aid, but no one ever attacked him, because by this time most of the military forces in Harshandatt were decimated, and the land was in chaos. At this time, the leader of the Chyan clan Chya was Hoshyar of Tenolkachyn. Hoshyar had been sending agents to stir up this war, and when he heard of the death of the last of the Nhazadhs of Harshandatt, he lead his armies south to invade the land. The bloody civil war was still going on throughout parts of the land when the Chyans struck. The border forts fell quickly as most of their garrisons had been drawn south into the war, and Arshan quickly conquered the northern parts of Harshandatt. The army easily won victory after victory as they marched into the heartland of Harshandatt. Arshans army soon reached the great city of Naerphys and laid siege to it. It looked as if the city would soon fall to Arshans forces. Ephystis, the exiled prince of Bhri heard of the advancing Chyan army and quickly gathered together as large of an army as he could and moved against the Chyan forces. In 744 the army of Harshandatt struck the Chyan forces with such a powerful and brutal attack that the Chyan army was almost decimated. They fled back towards Tenolkachyn with the Mranian army following and attacking them the entire way. After he defeated the Chyan armies, Ephystis then turned his armies against the other rulers of Harshandatt, and within two more years he defeated all who would stand against him. In 747 he was crowned as Nhazadh of all Harshandatt. During his long reign he introduced many new political and military reforms, many of which he had learned from the Chyans. In 760, he officially signed a peace treaty with the Chyans, and soon trade was once again flowing between the two realms. The Times of Legend (625 747) The political and economical unity achieved in 625 would forever change the face of Harshandatt. Before 625, three to six Nhazadh were ruling in the principle cities of the realm, including Naerphys, Bhri, Xyuna, Pyarador, and Galataj. Among these cities, the Elinse people were primarily found in Galataj and Pyarador, the two chief ports of the Mranians, and within these cities, they assumed important responsibilities within the Cities Council or as Fleet Captains. The Mranians were a relatively peaceful people, so open warfare was rare, but there had still been some tension between local rulers that at times could spill over to minor conflicts. This was the same problem in Murayn, which was even more politically divided than Harshandatt. In 620 the Elinse made a trade alliance with Naerphys, making that city the richest and most powerful of all the Mranian cities in Harshandatt. Kailyun of Naerphys became the prince of that city after his father was assassinated in 621. Kailyun was quite interested in the Elinse form of government, and saw great potential for the lands of Harshandatt. He wed the princess of Pyarador to gain control of that city, and made a brief war against Xyuna to capture that city. He also used assassins to take remove the prince of Galataj and gain control of that city. To these cities, and the rest of the realm, he sent emissaries proposing a new form of government. His idea was that Harshandatt needed to be under the rule of one leader, the Nhazadh (King in Mranian language), and several Mundh (or Governors), to rule the individual cities of Harshandatt. There were many Elinse in Harshandatt who favored this idea, and pushed for the other rulers of Harshandatt to accept this new idea. It took five years for all of the leaders of Harshandatt to be convinced, but in 625, the last of the rulers agreed, and the unified realm of Harshandatt was founded, with the symbol of the Black Leopard everywhere. The ascension of the old realm (747-907) When Ephystis emerged as the first Nhazadh of all Harshandatt, the realm of Harshandatt was established. Ephystis and his successors defined everything that Harshandatt has become. The role of the Nhazadh evolved to become that of a hereditary king that is supreme and of divine nature to his subjects. They also began to establish the various religious cults as well as the distinction between the various classes of individuals. It was also during this time that trade throughout Ormal Bay began to expand as the Chyans introduced the use of currency into the markets of Pyarador and Galataj. The tales of this era had grown in such proportion that it had become increasingly difficult to distinguish fact from fiction. Some events though are clearly documented, such as the ascension of Ephystis as the first Nhazadh of the Second Dynasty, as well as the history of his successor Nemer, who became famous for his edict forbidding the use of coins in the realm. Others are just as famous, though the tales of their deeds are somewhat less clear such as Enerian II who was said to have killed all his family as well as many of the nobles of Galataj and Tl Jodia because he feared that they were conspiring to assassinate him. Much of this period

8 had faded into mystery. One of the greatest mysteries is what became of these great leaders. It is not possible to identify the structures that were constructed by them, or those who came before. It is also not known where these great leaders were laid to rest. Some cities hold tombs that they claim are those of some of these early leaders, but those claims have never been proven. One theory is that it was during this period that the custom of the burial ships for the Nhazadhs first appeared, and that is why there is little evidence of their existence. Two centuries after the Chyan occupation began, the priests of Thefker (the sage god and guardian of secrets) and Eladh (the god of art, creativity and profound abstraction), began to record the history of the first four centuries of the Black Leopard realm. This has become the only known history of that time. Some of it is considered to be accurate, and others to be merely fiction. They began with the creation of the realm, which they recorded as a time of great legends when the gods walked the earth. The history continued into the conflict against the Chyan invaders, of which they were able to detail fairly accurately. They then detailed the history of many of the rulers of the Second Dynasty. Many of these rulers were depicted as true tyrants such as Nemer and Enerian II. They told in great detail of Nemers edict forbidding the use of coinage in the kingdom, and of his decree that anyone caught with such coins should be executed. Nemer was succeeded by Jarian the Dreamer who discarded Enerians edict and in fact became the first Nhazadh to mint coins in Harshandatt. Jarian was known as the Dreamer because he was said to have visions that were given to him by the gods. He claimed that it was these visions, which encouraged him that the use of coins would make Harshandatt an even greater power in the Ormal Sea. How Jarian died is also a matter of mystery. Some claimed that he was assassinated, though it is commonly believed that it was actually Nemer (Jarians predecessor) that was assassinated. There is a lot of evidence that supports this theory, for it was known that Nemer was deeply hated by his subjects. Those who supported this theory claimed also that Jarian grew tired of the throne, so he abdicated and moved to an island in the bay where he lived the rest of his life in seclusion, and swore that he and his descendants would return if ever Harshandatt truly needed them. Nothing is know about the Nhazadh that immediately followed Jarian, but somewhere in that time there was a brief border war with the Chyans. The Chyans had tried to capture the border forts of Ahdr, Ostkr, Apisr and Tuthys. There was no recorded history of this battle in Harshandatt, but many think that the Nhazadh who followed Jarian lead his armies into the fight there. Many histories state that the Chyans killed the Nhazadh of Harshandatt, and that his successor Raekat, was able to finally defeat the Chyans and restore peace. After Raekat no other Nhazadh left trace in history until Enerian II, the last Nhazadh of the Second Dynasty. Enerian II was one of the greatests tyrants of the Dynasty. He insisted that he was the greatest, and in order to ensure that no other Nhazadh was spoken of, he ordered all histories to be destroyed as well as any monuments to these prior Nhazadh. During his reign all of the advances of the Second Dynasty were lost, and the kingdom of Harshandatt was thrown into chaos. The first Chyan occupation (907-1145) In the year 848 of the Second Age, the Chyan people became a unified nation under the rulership of Drayavahu, who was a descendant of Haxmanish (the first chief of the Chyan people). This was done in order to be able to defend the land against the growing threat of the barbarian Aca tribes. Drayavahu was able to unify all of the realm except for Bulchyades and Heb Aaraan, and when he died, his son Xshayrshan inherited a formidable and unified empire. Xshayrshan continued his fathers work of unifying the empire by conquering Bulchyades in 895, and brought Cly into the empire and was able to establish a protectorate treaty with Heb Aaraan in 903. In 906 the mighty forces of Chyan moved south and invaded the kingdom of Harshandatt, taking advantage of a religious and territorial conflict between the last Nhazadh of the Second Dynasty and his subjects. The war was brief, and in the eyes of the Chyans a glorious conquest. The people of Harshandatt were not prepared for such an attack, and the war was over quickly. The only real resistance was at the fortress of Ahdr. Judging their battle without issue, the last defenders put fire themselves on the Citadel, which is later dismantled by the Chyan authorities, and replaced by a Temple dedicated to the One True God, in order to remember to the next generations the sacrifice and the true willingness of soldiers to a cause they esteem good. In Naerphys as well, the Legion Host fought valiantly, and nearly all were slain. Other than those two fights, the people quickly submitted to Xshayrshan. The people of Naerphys even went so far as to proclaim Xshayrshan to be the Nhazadh. The people soon exalted him to the place of a demi-god, and looked to him as being the son of Ceruhur. Xshayrshan was uncomfortable with this title and ordered to cease this adoration. He became so insistent upon this request that he had some of the priests that had promoted this idea arrested. Still, the people proclaimed

9 him as a demi-god, so in the year 907, Xshayrshan abolished the status of the Nhazadh. This decree sparked a number of revolts, most of which could be traced to Jarian II. Jarian II was Mundh of Bhri, and a distant cousin of the last of the Nhazadh. He was also a descendant of Jarian the Dreamer, and therefore a threat to Xshayrshans power. During the next three years Jarian II led several revolts against the Great King until he was assassinated in Pyarador in 911. At that point Aekor, the brother of Jarian II became Mundh of Bhri. Aekor saw the danger in opposing the strong rule of the Chyans, and sought to stop the growing numbers of revolts against the Great King. Aekor was the last of the line of Ephystis, the founder of the Second Dynasty, and wanted to ensure that the bloodline would continue. He understood that further resistance against the Chyans would only bring disaster to the Mranian people. He worked hard until he was able to calm all of the violent movements against the Chyan invaders. The Great King Dtuvahya was very appreciative of this move and as a reward, he named Aekor Arshan of Naerphys. This turned out to be quite a wise choice, for Aekor was quite sympathetic to the Chyan Empire. While he was younger Aekor had spent a great deal of time traveling through the empire as he sought to hide from the agents of Enarian II because Enarian II wanted to eliminate anyone who could possibly have a claim to be Nhazadh. Because of his time in the Chyan lands, Aekor was quite familiar with their customs and traditions, and he also understood the ways of the Mranian people and was able to deal with both groups on their own terms. To further show his submission to the Great King of the Chyan Empire, Aekor chose to send his son to the Chyan court to serve the Great King. Dtuvahya was so honored and impressed by this act that he reinstated the title of Nhazadh, and in the year 920, he proclaimed Aekor and his descendants to be the Nhazadh of Harshandatt for all of the days of their lives. This proclamation would create a strong bond between the two realms, and begin an era of peace that would last for over two centuries. Aekor used his new freedom to enhance the lands of Harshandatt. He strictly obeyed the decrees of the Chyan Great King, but he had a lot of freedom to govern his land in the way that he wished. He began the construction of the first trade roads between Srayn, Harshandatt and the Chyan Empire, and began to repair the cities that had been damaged or destroyed during the reign of Enerian II and the wars against the Chyan Empire. The cities of Galataj and Tl Jodia had been totally ruined during the civil war against Enerian II and these cities were refounded and built much grander and stronger than before. After Aekors death his followers kept the pact with the Chyan Empire strong. They continued to inspire the people to submit to the Chyans rules, though on occasion there were some minor revolts. In 955 there was a bloody coup against the Chyan governor, in 978 there was a less violent protest in Naerphys objecting to a series of new laws emplaced by the Chyans, and in 987 there was an even larger protest when Narvad was named as Nhazadh because he was part Chyan. Either the Nhazadh or the Arshan of Naerphys, sometimes with force or with diplomacy, handled all of these uprisings quickly. It was during the rule of Emeanoros that the Nmenreans came from beyond the sea. They were a tall and proud race of men, and very skilled in many crafts. They worshipped the gods and also the One. The Chyans gave them the name Tahmarda, which in their language means High or Tall men. They were also called Daneshvara, the Learned Ones, as well as Paktana, the Long-lived. The Mranians adopted these names for qualifying this new race, but they themselves actually had very little contact with them. The last ruler of the Third Dynasty died without an heir (other than a daughter who was said to have been of immeasurable beauty). Dadrshi, the Great King selected Mendahor, who was the prince of Mejhat, to be the new Nhazadh. Mendahor became the founder of the Fourth Dynasty. For a time, during the rule of Mendahor, the capital of Harshandatt was relocated to Mejhat. The rule of the Fourth as well as the Fifth Dynasty was a time of great peace for Harshandatt. The peace would continue until the reign of Xshayrshan II in the Chyan Empire. The fall of the first Chyan Empire (1145-1165) Discontent grew in the cities of Harshandatt during the last years of the Fourth dynasty, and rebellion would have certainly arose against the last Drayavahan Great Kings in Naerphys, Galataj and Mejhat, without Kherjhd, a wise ruler who maintained peace in his realm, by convincing the chiefs of rebellion to wait, that the time of the open revolt would perhaps come. Kherjhd was indeed a pacifist, sincerely convinced of the benefits of the appartenance of Harshandatt inside the Chyan Empire, for matters of trade and relationships with other people of the Bay, such as the Elinse or the Vulmaw. They became private counselors of the Nhazadh, an innovation that would soon become the Council of the Five, an informal council made up of nobles or priests issued from the five greatest families of Harshandatt.

10 He nonetheless prepared the rebellion of Harshandatt, by taking the chiefs of rebellion on his side. Independence had always been a strong desire for Mranians, but as long as Chy had competent and sensible rulers, they acted for the safety of the Empire, including the menace of the neighboring Aca, and the newly settled Vulmaw. But with the advent of Great King Xshayrshan II in Rajehd 1145, all changed. The corruption and the cruelty of this new Great King was well known in Harshandatt, and also unbearable. It was in the time of Great King Xshayrshan II that the Aca returned from their exile from beyond the Mountains. Instead of the Ered Harmal pass, well protected by fortresses, the Aca, commanded by their chief Vahauka, chose to attack the fertile land of Ldenly. There, they took by surprise the city of Baljana and killed the Arshan, Sasn and many of his warriors. The Great King Xshayrshan was not like his ancestors. Upon the death of his father Haxmanish II on Rajehd 1145, he managed to take power in Chajapn by killing all his brothers, to avoid a succession conflict, and that his brothers contested his power on Chy (as he was not the elder). He was full of greed and lust for power, and he was too preoccupied by his brothers death when he learnt of the Aca invasion and the fall of Baljana. But Dadrshi, the oldest counselor of Haxmanish II, managed to save the life of the youngest son, Kru. He sent him in safety to Pelnatej, a City-state of Olyas Kriis not far beyond the border of the kingdom. At last, the Great King Xshayrshan mobilized his army, and met the Aca in the vale of Persenya. This battle, known as the Elephant Disaster, finished twenty days after its beginning by the dishonorable defeat of the Great King, who managed to flee to Chajapn, in order to gather another strong army against the invader. He ordered every lord of the Empire to send him the best warriors he had, to put an end to the Aca invasion. Messengers were sent to all the provinces of the Empire, even the farthest, like Harshandatt or Olyas Kriis. Fearing the reaction of the Great Killer (as his reputation of master of assassins was well known, not only for his brothers, but also for all who displeased him), every city sent forces to Chajapn, except those in Harshandatt, who, in spite of their Chyan lords, took the chance to rebel against the cruel Great King. This was not to the taste of the Great King, who however did not search to tame at first the rebellion in Harshandatt. He sent instead several of his secret agents in Harshandatt, with mission to assassinate several rebels to weaken Harshandatt and to force the others to submit again to the will of the Chyan Great King. This had only as result a civil unrest (led by Answar son of Kherjd) against the Chyan power. This unrest was of great concern for the Great King, but the Aca menace was greater. Also, the Nmenreans and the Chyans of Olyas Kriis managed to stay off conflict, sending only a few regiments to help the Great King in his fight. They were more concerned by Codya, which for decades had seen with interest the lands of the Bulchyades and Olyas Kriis, but the Great King did not search to punish them, as they were not really part of the Empire, but only allies. If he had known that his younger brother Kur was still living in Pelnatej, he would have certainly invaded Olyas Kriis despite the Aca menace, or would have sent assassins in Olyas Kriis to kill Kur, representing a danger for his own power. He was fortunately convinced of all his brothers deaths, and was only concerned by the Aca, whose quarters were around Mijore and Baljana. So Aca warriors, encouraged by their recent victory against the Chyans, sent a powerful army from Baljana to begin the siege of Chajapn in Ilhaj 1148. They were repelled after six-months to the Nosharud, yet the Chyan army was so weakened that Xshayrshan II could not hope to tame the rebellion in Harshandatt. And so, many covered agents were sent to assassinate the main lords, in order to weaken this realm, to allow once the Aca problem will be resolved to conquest easily again Harshandatt. This tactic worked very well, and Answar himself escaped two times an attempt of murder. But others, like the Pyaradors lord, Answars friend, did not have that chance, as he was poisoned by his own counselor. The Great King called for a new campaign against the Aca of Nosharud, and this time the lords of the Bulchyades and Olyas Kriis decided to send important forces to end with the Aca menace, and secretly hoped, that during the conflict, the Great King could be killed, and as such the Empire would be liberated from such a tyrant, and that a more suitable heir could be found to rule the Empire. It took nearly four years to finally defeat the Aca and expel them from the Chyan territory, but Xshayrshan II never witnessed such a victory, as he was killed by an arrow cast from his own camp. The official version was that the Great King was killed by an Aca warrior in the last days of the war, in Hormain 1152. The Great King was buried with all the honors in Chajapn, as the great architect of the Chyan victory. His successor and elder son Kambjiya II took his place on the throne, but the command of the Chyan army was already in the hands of the Chyan Arshan, who gained glory and lands during the war. Once the Aca were driven out of Kingdom, Kambjiya II ruled only over Chy and Ldenly. Harshandatt had become an independent kingdom, and the lords of Clyan and Bulchyades cared no more of the unworthy Great

11 King of Chajapn. When he died without heirs, ten years later, Kur returned from his exile in Pelnatej, and took the crown. With him ended the Drayavahan dynasty of Chy, after nearly three centuries of rule. The renewal and the decline of Harshandatt (1165-1306) In order to be able to free Harshandatt from the tyrannical rule of Xshayrshan II, Answar had to give important concessions to his followers : lands, titles and powers. Among titles most researched was Mundh of Mejhat or Tl Jodia (to control the frontiers), and of course to become a deemed member of the Council of the Five Lords, a political innovation created by Nhazadh Answar that would soon lay Harshandatt on the roads of decline. By doing this, Answar wanted to associate the different Mundh to the rule of Harshandatt. The most imperative danger for Harshandatt was to face disunion towards an already disunited Chyan Empire, or being conquered by some warlike Arshan, like Dtuvahya II (1179-1182, war between Pelepelpl, Tenolkachyn and Chajapn) or Uvaxshtra II, responsible for the Seven Years War in Nosharud (1563-1570). With Answar and his son Ethyris, the Council remained on control, meaning that the Nhazadh is strong, and not influenced by his private counselors. But all changed during the rule of Horastis 1st. Horastis 1st the Pious had a weak will, and was more interested in matters of spirituality than leading the realm. This situation enabled the counselors to get more and more power, and to rule in place of the Nhazadh. Horastis 1 st signed several edicts giving more and more power to the Council. In 1178 the Chyan lord of Pelepelpl Dtuvahya II (a descendant of Xshayrshan) attempted a coup against Tenolkachyn, in the obvious intention to reunify the Chyan Empire. The ruler of that city, Vyaspra, was murdered by a group called the Xshayrshan Loyalists (presumably obeying orders from Dtuvahya II). Just a few days later, Dtuvahyas army, secretly hidden in the Ammu Bj, attacked by surprise the city. Uvaxshtra, the new Arshan, called for a desperate help of assistance towards Harshandatt, Chajapn and the Bulchyades. Harshandatt, under the rule of Nhazadh Ethyris II Long Hand, and through the efforts of Khendjer, Mundh of Mejhat and Council member, was the first to react, and within three months, the siege of Tenolkachyn was lifted, and from 1179 until the Third Aca invasion, Tenolkachyn (and lands as far as Samarth) became a protectorate of Harshandatt. As a reward for this great victory, Khendjer was given by the Nhazadh the insignifiant honor to marry the Nhazadhs youngest daughter, Onkarea and made as Surakhnajha (high captain of the Nhazadh army), a position of power and usually reserved to the family of the Nhazadh. Then came in 1214 the Edict of Special Taxes, to repair the temples of Galataj and Tl Jodia, plundered by the Vulmaw corsairs. A great part of the taxes went into the councilors hands, the Nhazadh was lured in the maneuver, directed by Khendjer. Following the death of the presumed heir in 1225 (not fully natural, assassination in fact), Horastis 1st chose Merhd as new heir (a poet and lover of feasts), being convinced by his counselors that it would be a good choice. In 1233, the Mundh edict subjugated all the princes of all the cities to the Council, and in 1237, following an invasion of desert Orcs, the Nhazadh accepted the presence of his councilors in all the official reunions, and Khendjer became Hadhn (Mu High-Chief of the Council) in 1239 and Nelot in 1241, meaning the second in command of the Nhazadh army after the Nhazadh himself. Twenty years were so necessary for the servants of the Nhazadh and the Council to control the Nhazadh. With Merhd II, the Council became more and more powerful, with the realm ruled by the Council. The Nhazadh edict of 1288 gave the temporal power to the Hadhn during special crisis in conjunction with the Nhazadh, this first happened during the Orcs numerous raids on Naerphys and Xyuna on the years 1292, 1294 and 1299. This was a temporary edict, but Queen Astnefrad, the last descendant of the fifth dynasty, an immature woman passionned by loves and games, signed the Council edict of permanent power in 1305, believing this was an edict for the establishment of the great games of Naerphys every year. Nhazadh Astnefrad disappeared two months later and finished her life in one temple of Saath, far away from Naerphys. Two months later, one of her sons ascended to the throne of the Black Leopard, beginning the Sixth Dynasty. During the two centuries that followed, until the advent of Ninejen in 1487, the Nhazadh (more than seventy) had no power at all. It was like during the Chyan occupation, with one Nhazadh owning the spiritual power and the Council High Chief, owning the temporal power. For nearly two centuries, Harshandatt suffered the rule of the Council, with treason and assassination. For many Mranians, the responsible for this decadence was Queen Astnefrad, but it was far from true, the decadence began about one century before with the establishment of the Council of Five Lords. The era of the Council (1306-1472)

12 According to the tradition, Nhazadh Ninejen (1495-1520) was successful in taking full power from the Council of the Five Lords. It was not entirely true, as from nearly the starting point of the Sixth dynasty, the Nhazadh attempted to reverse the Council. There is one reason why the Sixth Dynasty counted more than seventy rulers. When the Nhazadh showed too much initiative and tried to gather around him followers and servants against the Mighty Council, it was time to take precautions to enforce the rule of the Council, by killing the Nhazadh and replacing by another prince, with a more malleable will, and younger. The fact that the Nhazadh was considered as a demi-god by the population never prevented the Council Master to act. The assassination was badly resented in the population, and every High Chief of the Council satisfied the population hatred towards designed culprits (usually, realm enemies, such as the Vulmaw raiders, the Chyans or even the Lynerians). The Council as an institution could only work when the Hadhn is the skilled tactician and can control the Nhazadh, and when all Council members are united around one cause. This was the case in the beginning, with Council members seeking the best for their nation. But as every institution, it corrupted during time and enabled a strong willed Nhazadh to take back power without cancelling the Council. The most important Hadhn was Khendjer II (the little son of Khendjer who forged the Council), an important figure of Harshandatt during history. He could have taken by force the power, using the Council to access to the status of Nhazadh, but he never did. The truth was that Khendjer II was not certain to be accepted as Nhazadh, and feared that in the process, he encountered someone with indiscutable Nhazadh blood who would gather all the population against him and his partisans. There was also the fact that many knew that Khendjer II had Chyan blood, and as though it might also have been unbereable for Khendjer II to be adorned as a demi-god. It was better for him to control the Nhazadh, and have all the necessary powers through him. His first success was the successful manipulation of Queen Astnefrad, and then the advent of the puppet rulers of the Sixth Dynasty in 1306. After these acts he ruled peacefully in name of the Nhazadh. This was a peace time for Harshandatt, far away from the treasons and assassinations in use in the Chyan Empire. Monuments in honor of the Nhazadh of the Fifth dynasty (and even to earlier Nhazadh) were designed and built, in all cities. This peaceful rule came brutally to an end in 1344, when Nhazadh Phaal attempted to revolt against the Council. Phaal was fool and cruel, and attempted to use the followers of Sdeh (a new evil cult that had some success among the opponents of the Council) as a tool against Khendjer II. The peril was not seen clearly by the Hadhn, very ill at this time. Fortunately, alerted by the other Mundh, Khendjer II was able to put an end to all this folly, but after an important civil war (from 1344 to 1347) which cost the lives of many citizens (about 6000 in all the realm). At the end of the civil war, Khendjer was fortunate to kill the Nhazadh himself, and recognize his own act to the people. May be at this time Khendjer II could have become Nhazadh himself, as many in the realm wanted him as Nhazadh. But he refused, perhaps because of his Chyan ancestry, and nominated instead a descendant of Ethyris II, Merhd III as the new Nhazadh. Some scholars thought that Khendjer tried to give back to the realm a good monarch but on that last task, Khendjer II failed, as in fact the Nhazadh was as dissolute than Queen Astnefrad. After Khendjer IIs death in 1358, his first act as Nhazadh was to ask the Council to rule in his place. During one century, the successives High Chief of the Council ruled the realm in place of the Nhazadh, and experienced several crisis, like the one experienced in 1344 (Nhazadh revolts, Vulmaw raiders or Orcs attacks from the desert). Some few Nhazadh attempted to break the rule of the High Chiefs, with no success at all, until the advent of Queen Saathmaram in 1472. The Age of Glory (1472-1663) When Queen Saathmaram became the new Nhazadh, no one, even the High Chief of the Council Jeldhr, could believe that she would led a revolution that would be finalized by his little cousin and successor, Nhazadh Ninejen. At the crowning ceremony, she appeared as a weak and immature woman, just like one of her predecessor, Queen Astnefrad. But while playing in public the role of an immature woman not interested in political matters, she removed one by one every support to Jeldhr (the current High Chief of the Council), either by persuasion, by charm and sensuality, or at least by bribing them. Fifteen years were needed to achieve this revolution, and to place at the head of the Council someone favorable to the traditional rule of the Nhazadh. These fifteen years were a time of intense conflict between the servants of Jeldhr, the servants of the Queen, and lastly the enemies (Chyans, Vulmaw and Orcs). This was why these years are now called the Blood Years, for many were killed for the lovely eyes of the Queen or for the Council High Chief. But she couldnt achieve her task, as in Ilhaj 1482, she was killed in Bhri in front of the temple of Saath. The assassin was probably armed by Jeldhr, who tried to annihilate all the Queens actions. He placed a young boy aged of thirteen years as the new Nhazadh, and controlled once again all the Council

13 members. Despite dozens attempts of murder, Jeldhr remained Handh of Harshandatt (and some said the true crowned Nhazadh because his tomb was located in Naerphys, near the mythical site of death of Nhazadh Kailyun), until his death in Cedn 1492. It was not really easy to find an appropriate successor, and so the Council chose an obscure Nhazadh to control. In 1495, another prince, Ninejen (whose ancestry with Queen Saathmaram was not clearly proved) became the new Nhazadh. Ninejen, playing for a time the role of an immature king, officially satisfying the envies of all the members of Council, was unofficially prompt to nullify all the edicts signed by Horastis 1st and all his (or her) successors, and to restore the function of Nhazadh. When he died in Rajhed 1520, he left to his son Keyaat a stabilized realm, with a Council with much less power. In his testament (kept in the temple of Saath in Bhri), he noted that he was the true architect of the restoration of the Nhazadh function, and that he was helped by his father Ceruhur and his mother Saath. All his life, he tried to diminish the actions of Queen Saathmaram, equaling her as a new Queen Astnefrad. Though it was certain that Ninejen would never have been able to act without the reforms attempted by Queen Saathmaram. While Ninejen was forced during all his reign to battle against the Council or reduce the will of independence of the five greatest noble families, his son Keyaat experienced peace, for the first time since the rule of High Chief Khendjer II. He inaugurated his reign by a ceremony to the ancestors, to officially end with the tumultuous decades of the Council leadership. He made a call of forgiveness on all his subjects, whatever they did in the past. Thus began the golden age of the Black Leopard realm. He sought to appease the fate of all the victims, and initiated a renewal of the Mranian faith. This was concretized by the building or the reparation of the temples devoted to the gods. The discovering of an important pink marble and stone sources in the mountains in the eastern Jelhat Kurj (the least hospitable region of Harshandatt) in Elarett 1542 and the renewal of the faith resulted in the building of a new city, Murghyr, named in honor of the Nhazadh Keyaat. Seeking what would be propicious and great for the tombs of his ancestors, Keyaat found what would later become the Valley of the Nhazadh, a retired valley protected by a raised circle of mountains. He ordered the building of three lovely tombs, in order to give justice to those who acted against the tyranny of the Council. The first tomb, for Queen Saathmaram, was achieved in 1545.The second tomb, for his father Ninejen, in 1550, and his own in 1555. All these tombs were inaugurated in 1555, and in a prestigious ceremony to Harackt, the corpse of his two predecessors left forever Naerphys to their last domain, the Valley of the Kings. He gave the control of the valley and the city to the priests of Harackt. Murghyr soon became influent, and attracted many merchants and nobles from Galataj, Naerphys and Pyarador, but also many thieves and assassins. The first consequence of that was that the conflict between Galataj and Pyarador was reproduced there. An internal conflict began then, with buildings burnings, nobles assassination, bloody revolts among population, and the search for power (many intrigues). At last, the Nhazadh was forced to edict a Law which would forbid for eternity the use of weapons inside Murghyr, and the right for every noble to rule the city. To enforce the new Law, Keyaat chose a young priest of Harackt (the Judge and Guardian of Death), called Loken, to rule the city in name of the King. He was assisted by the other Harackt priests. He established a council of nobles of merchants (which in reality has a minor power role) to assist him to safekeep peace. When Loken died in 1580, an assembly of nobles and merchants asked for a special audience to Keyaats successor, Ethyris III the sage. Ethyris III refused to give back power to these men whose fathers were responsible for a terror era in the past. He confirmed instead the eternity rule of Harackt priests on Murghyr, and told the embassy What was instituted by my father can only be broken by my father. He will keep in eternity an eye on you, as he will be buried in Jelhat Kurj, according to his will. And so Keyaat and Ethyris III initiated the Nhazadh tombs valley, and many Nhazadh after them followed their example, in order to get an happy after life, but also to keep an eye on the boisterous Murghyr. The Shburagahan dynasty (1663-1979) The two successors of Ethyris III ruled wisely, and nothing disastrous happened during their reigns. Laekor is the most known Nhazadh, for that he feared death, and ordered the building of an inclined and impregnable tower in Bhri. Tales of the time of Ethyris III and Laekor are always popular among the population. Unfortunately, Harshandatt fell once again with the last ruler of the Seventh Dynasty, Asharam, who came to power in Ilhaj 1657, searching more pleasure than ruling his realm. Asharam was indeed loved by his people, but not well prepared to his office of Nhazadh, as history would soon prove it : he would soon be harmless against the Chyan armies led by the Great King Shbragan, the Gold Shining King of Pelepelpl.

14 Through the pressure of the Aca who returned from their barren lands, the Chyans united themselves under the leadership of Shburagan of Pelepelpl, whose armies saved Mijore and Baljana from the Aca danger. So effectively Shburagan became King of reunified Chy and Ldenly. The "Gold Shining King", as was the meaning of his name, founded again his force on quickness. As his emissaries obtained the vassalage of the cities of Bulchyades, threatened by the Vulmaw of Codya, Shburagan entered Harshandatt with his army in 1663, and in a few weeks crushed easily the weak resistance of the local rulers, more used to revel in vice and pleasure than to battle. He was proclaimed Great King of all the Chyans, and he ruled for eighteen years over his newly forged empire. Like Dtuvahya 1st before him, Shburagan chose a local prince of Tl Jodia as his representative in Naerphys as the new Nhazadh. This act enabled the city to grow in importance towards the northern cities. Harshandatt remained under the Shburagahan yoke for more than three centuries. Mranians never revolted against the empire, they in contrary acted for the safety of the empire, including the menace of the neighboring Aca and during the great naval war (see the Chyan history in the Chyan module). Never Shburagan shown cruelty on the Mranians, and allowed them to rule themselves. This was the continuation of the Age of Glory, under the patronage of the Chyans. Ethyris IV of Tl Jodia became in Ilhaj 1669 the new Nhazadh of Harshandatt, recognizing as well during his coronation ceremony that he was vassal of the Great King of Chajapn. His successors ruled wisely, well encouraging the arts and the support to the Chyans. Among the most known Nhazadh of this period can be noted Ninejen II, who supported his great King Cishpi I with his 300 elite Mranian warriors in the battle of Red Rocks against the Vulmaw (in 1712) or her mother Saathmaram, a true lover of arts and music. Horastis IV was remembered as a Nhazadh who tried to endanger the alliance with the Chyans, by playing a dangerous game with the Vulmaw. Before things got too dangerous, seven priests of Anhr and seven Mundhs gathered, and plotted the fall of the Nhazadh. They were successful, and had the support of the people. In Ilhaj 1805, one of these priests came in Chajapn to present the Harshandatt situation to the Great King Cishpi II. Cishpi II agreed to nominate Laekor of Mejhat, one of the conjureer as the new Nhazadh. His successors Djeser I and Senefer II supported the Chyans in the Great Naval War. As a friend of Great King Haxmanish III, Djeser I shared the same fate than his Great King Haxmanish III in Ishtya (1869). Their successors ruled wisely and peacefully during more than a century, until the crowning of Nhazadh Psousn, that would soon be known as the last Nhazadh and a true martyr to his people. Harshandatt and Ciryatanr (1979-1999) To the west of Ormal Bay, beyond the sprawling Bay of Tulwang, stretched the vast Nmenrean dominions named after Ancalimon's grandfather: Ciryatanr. Originally a coastal colony like Anarik, in the 20 th century Ciryatanr's inland frontiers exploded north and east before the armies of his aggressive lord, Herundil, grand-nephew of Tar-Ciryatan, destined to become the Ringwraith Akhrahil. For seven decades Herundil violently pushed the sphere of Nmenrean hegemony across the breadth of Haradwaith until his soldiers set foot upon the shores of the Bay of Ormal in the east, blazing a corridor along the northern feet of the Yellow Mountains. Thus, Herundils general Vaiwatan conquerred Chennaccatt in 1929, Isra in 1933 and Kirmlesra (except Tl Harar) in 1979. Harshandatt was well prepared to such a conflict, thanks to the additionnal Chyan regiments of Naerphys, Tl Harar and Tl Jodia. Thanks to the Mranian attitude during the great naval war, Harshandatt was given a little autonomy, while still considered inside the Chyan Empire. Psousn the valourous was not ready to surrender to the enemy just like many Nhazadh of the past. In perfect agreement with Vishtspa of the Chyan Empire, Psousn sent spies to observe the tactics of the Army of the Southern Dragon, led by general Vaiwatan. In parallel, he ordered to all the priests even those of Saath, Thefker and Eladh to contribute as high they could to the war efforts (which means high walls repaired in the cities, deadly traps, and even some poisoned oasis). The time of the conflict arrived when Vaiwatans army attacked Tl Harar in Ilhaj 1983. The Harackt priests were ready and with the support of the Legion Host and the Northern Army commanded by Psousn himself (in total desperation of the members of the Council of the Five Lords, who tried to convince their Nhazadh not to expose himself, as without him, the realm could be put in danger). The confrontation was a total failure for Vaiwatans army, who were forced to go back in safety in Isra, to prepare for the next battle. There, Psousn earned the nickname of Nuazdar (meaning in Mranian language Nmenrean Killer), meaning that he certainly was the one who killed the more foes than any other warrior. A feast was organized in Murghyr to commemorate the great victory, in presence of the Nhazadh.

15 After having received some reinforcements from Barad Annn, Vaiwatan launched several raids against both Tl Harar and Harshandatt for the next three years, then sent his main forces against Tl Harar, which unfortunately fell to the conqueror in Rajhed 1995, despite the help given an army coming from Naerphys and commanded by Ethyris, son of Psousn and heir of Harshandatt. Ethyris escaped the battle in order to warn Naerphys of the coming danger. Vaiwatan secured the region around Tl Harar, and then launched several raids against Ornad, the green basket of Harshandatt. In 1997, he launched the final attack against Ornad. The entire region fell to Ciryatanr six months later, in Ilhaj 1998. There was killed the courageous son of Psousn. All the villages of Ornad, and the mighty city of Tl Jodia were razed to the ground, a fate that would be similar to all Harshandatt cities in the next months. The fall of Ornad spelled the doom for Harshandatt, who resisted one year more before surrendering to the forces of Vaiwantan. The last battle happened in front of Naerphys. Pushed by their Nhazadh, the inhabitants of the city tried to resist as much as possible, until at least to be helped by an army coming from the Chyan Empire. But despite any wishes, the support army never came to Naerphys, because some regiments of Vaiwatans army were already near Mejhat, ready to face the Northern Army or any other army coming from the Chyan Empire. And last ignominy, some traitors (may be of Sranean origin) succeeded in infiltrating the capital, where they abducted the courageous Nhazadh. These traitors gave their victim in exchange for a lot of gold to Vaiwatan (these traitors were killed later by the last servants of Nhazadh Psousn), who sent the unlucky Nhazadh to the capital, to his lord Herundil. Seeing that there was now no chances to win, with the disappearance of the Nhazadh, the already reduced defenders of Naerphys decided to burn their city to the ground, in order not to be taken alive by the Nmenreans of Ciryatanr. With Naerphys fall, Vaiwantans army had achieved all the conquests planned by his Lord Herundil. The main cities of Harshandatt submitted to the conqueror after the total burning of Naerphys, on the first day of year 1999. The date of death of Psousn remained uncertain, but it was probable that he was tortured and then killed by Herundil himself, in front of his family and Mranian captives, though there were some tales about his final escape. These tales were never confirmed. The last event of the war happened several months later, when Herundil visited the land of Harshandatt. Herundil visited the burned site of Naerphys on middle of year 1999, and it was rumored that it was among the ruins of Naerphys, that Herundil for the first time received an emissary sent by the Dark Lord to offer to the young Lord a wealth of knowledge and a promise of immortality. He received his ring some years later, in Ny Chennacatt. He placed intendants in each province and each city (all approved by Nmenor), and then began his lorship in the South, for more than two centuries of Nmenrean domination. Cyriatanr was consequently made the most important source of royal tribute in Endor. During more than two centuries Harshandatt remained under Ciryatanr domination. The office of Nhazadh was officially suppressed on the first days of the domination. Mranians didnt search (at first) to revolt, knowing that this would led to a disaster. All the cities were rebuilt in the following decades after the war, except Naerphys, left in ruins in order to remind to the Mranians what could be their fate if they ever wanted to revolt. These two centuries of domination greatly modified the Mranian society. No more Nhazadh to unify the realm, the cults of Anhr that diminished in importance, the cults of Sdeh openly admitted and growing in importance, with the progressive ascension of Anthrak of Mejhat, and Naerphys still in ruins. Some rebellions were attempted against the minions of Ciryatanr, in memory of the last and martyr Nhazadh, but they never lasted long, because of the Nmenreans garrisons established in Harshandatt and the active collaboration of a vile traitor, Anthrak of Mejhat, who claimed to be the descendant of Ethyris III the Sage and the true heir of the Mranian kingdom, an ignominous lie. The Anthrak dynasty (1999-2222) Some scholars told that if Psousn was at least captured by the armies of Vaiwatan, it was made through the collaboration of the Mundh of Mejhat, Anthrak, who was greed of power and wanted most of all to have Harshandatt no more considered as a vassalate state of the Chyan Empire. This was why that until now, like Artaxshsa for the Chyan Empire, the name Anthrak is considered as shamed by the Gods, as no Nhazadhs, even the Binding Kings, would not dare to take such a name, now synonimous of treason. Anthrak escaped several times assassination attempts, and his tomb in the Valley of the Nhazadhs was plundered several times during the next three centuries, and at least destroyed on direct order of Toratama 1st in Ilhaj 2343.

16 Much to Anthraks deception, Herundil the lord of Ciryatanr gave the rule of the province of Harshandatt to Zadunzr, a distant cousin of Vaiwatan and second commandant of the Army of the Southern Dragon, in Hehat 2007, and suppressed the office of Nhazadh. Zadunzr established his capital at Pyarador, blatantly ignoring the Mundh of Mejhat, who nonetheless was allowed to keep his title of Mundh and power on his city, under the tutelage of the Nmenreans of course. Anthrak died in Hehat 2035, without being able to access to the office of Nhazadh, but was allowed to have a tomb in the Valley of the Nhazadhs, as a sign of good will towards Anthrak, who helped the Nmenreans to end several revolts that erupted during the three decades after the defeat. Unofficially, this was also a reward for Anthrak (the secret High Priest of the Sdeh cult since Sadh 2014) for the propagation of the pantheon of Sdeh (with all gods of the Anhr pantheon with all the attributes of the Sdeh pantheon), replacing the disbanded cults of the Anhr pantheon. Thraal 1st replaced his father as the new Mundh of Mejhat and High Priest of Sdeh. He attempted to gain more favors from Zadunzr the governor of Harshandatt, but with little success. He was only awarded the right to have an official representation in Pyarador, and not to be crowned as the new Nhazadh. His suggestion about having Mejhat as second capital in the North, or Naerphys being rebuilt to house the official Nmenrean governor was not listened. Zadunzr officially sent Thraal 1 st to make contact with the Artaxshsan, in order to have advantageous commercial treaties for the province (and so profitable to Ciryatanr). Thraal 1 st married with a daughter of Drayavahu II, and Kambjiya III married with an Harshandatt princess, linking forever the two dynasties. A contingent of Harshandatt soldiers, under the reign of Thraal and his son Anjhn, even helped Drayavahu II and Kambjiya III in wars against the Chyan rebels of Bulchyades, and in return Drayavahu II signed an alliance with Ciryatanr in Sened 2057, building as well a new palace for Herundil in Chajapn. Several revolts erupted in Bhri, Tl Jodia and even Mejhat during the following decades. One of them ended with the murder of Anthrak II in Angrehd 2127 in Mejhat. The mercenaries of Anthrak were defeated by the rebels of Mejhat, and forced to flee towards Pyarador, in order to rebuild a force capable to end this unsupportable rebellion against the Nmenrean order first, and against the will of the Sdeh pantheon second, led by Anthrak IIs son, Thraal II the Brutal. In Mejhat, the rebels acclaimed Psousn II, the rightful heir of Psousn the Martyr. Unfortunately, this rebellion only lasted for three years, as the Nmenrean garrison led by Zadunzrs son Minulzr and Thraal, retook the city (but with a rather heavy price, the burning of both Mejhat and Galataj, which also joined the rebellion), and killed Psousn II and many of his supporters. Thanks to this conflict, Thraal II convinced the aged Zadunzr of the necessity of having a second capital in the North, in order to avoid such a rebellion. This time, Zadunzr accessed to Thraals wish, and granted to Mejhat the status of second capital of the realm. Zadnzor died two years later, and Minulzr replaced his father as governor of Harshandatt. His first act as governor was to choose his friend Kator as his private councilor, granting to Thraal a rank nearly equal to the status of Nhazadh. And when Thraal II saved the life of Minulzr from proclaimed Anhr rebels (in fact a mascarade played by Thraal II in order to have more power, similar to the Nhazadh of old), Minulzr granted Thraal II the official title of Nhazadh of Harshandatt, cumulating still unofficially with the title of High Priest of the Sdeh pantheon. Thraal IIs descendants ruled the realm on loyal vassalates of Ciryatanr, from both capitals of Mejhat and Pyarador, for more than a century, as rightful Nhazadh, until the advent of Akhnameh II. Thraal II and Anjhn II were capable rulers, able to stop rebellions and punish them, to glorify the gods of Sdeh pantheon. But this was less the case for their successors, who became corrupted and not very active, relying more and more on Nmenrean garrisons to ensure the security of the realm, or on active governors, such as Akhnameh (under the rule of the Nhazadh Nishnar and Anthrak). The end of the dynasty arrived with first the usurpation of Akhnameh 1st in Bhri in 2250, and by the rebelllion of Mejhat against his Nhazadh Thraal III, the last descendant of Anthrak, in Ilhaj 2272. This time, the rebellion succeeded, and no army came to end the rebellion. Khenr, a former councilor of Thraal III (and secretly in favor of the Anhr pantheon), immolated the last descendant of Anthrak (along with all his family), with minimum losses in the city. Khenr claimed to be the faithful heir of Nhazadh Psousn the Martyr, soon to be followed by others in Harshandatt. A rumour told that Akhnameh 1st ordered the murder of Thraal III, but this had never been confirmed (as never Khenr wanted to recognize the authority of Akhnameh 1st on all Harshandatt). The Wars of Akhnameh 1st (2250-2299) In 2250, when Herundil announced that he renounced to his allegiance to the Line of Elrond and openly declared himself as an ally of Sauron of Mordor, the transformation of the Mranian society was achieved since long decades. A new aristocracy had appeared, as well as representatives of new cults. The local governor of Bhri took power and affirmed to be the new Nhazadh who would gather all Harshandatt in one land around him. He entitled himself as Lord Akhnameh 1st, son of Send.

17 Thanks to his numerous partisans and with the support of the Nmenrean garrisons of Harshandatt, he took power on Kyadh 2266, and chose Murghyr as the new Harshandatt capital. He had no desire to rebuild the old city of Naerphys, for that it represented the symbol of the Anhr pantheon. His power was supreme in the Nar valley, but a little less in the Irlm valley, and not at all in Ornad. He imposed a new vision of history, telling that the invasion of Harshandatt and the death of Psousn was a justified act, the Army of the Southern Dragon was there to free the Mranians from the evil rule of the Shburagahan dynasty. Unfortunately for Akhnameh 1st, the protection of Ciryatanr (now referred as Dor Alagothrim, Realm of Storm-host) was rather short, as soon the King of Nmenor Ancalimon decided of a military intervention to end forever the rebellion of Ciryatanr against the Line of Elros. Using the forces of Bellakar and Nmenor, the rebellion was crushed. The far-flung eastern domains of the Storm King Chennacatt, Srayn and Harshandatt remained unsubjugated, but Tulwang and Ciryatanr proper now laid totally under Ancalimons control. In 2280, with the fall of Ciryatanr began the greatest problems for Akhnameh 1 st. In 2282, as he still was not able to end with the independance of Khenr of Mejhat, the governor of Tl Jodia, Ahraser claimed his independance towards Murghyr, and added that all Mranians should follow him, as a faithful heir of Nhazadh Psousn, in name of Anhr. This was not to the taste of Mejhats governor, Khenr, who claimed to be the Nhazadh of all Harshandatt since 2272. At first the governor of Galataj Ehvazan swore allegiance to Ahraser, but at least also became Nhazadh of Galataj in 2285. In only seven years, the unity of Harshandatt was endangered and became a dream cherished by all Nhazadhs. All the important cities had Nhazadh to rule them, three considering themselves as heir of Sdeh (Murghyr, Xyuna and Pyarador), two considering as Anhr heirs (Tl Jodia and Galataj) and one neutral (Mejhat). Akhnameh was able to sign an alliance treaty with the Nhazadhs of Xyuna and Pyarador, against those of Galataj and Mejhat, in order to reconstitute, at least in the north, the unity. Thus began in the following months the first Nhazadh war on Kyadh 2288 which ended by the victory of Akhnameh 1st and the mysterious death of the Nhazadh of Galataj. Akhnameh was so intent on conquering or destroying Ornad and Galataj that he negotiated a truce with Mejhat and allowed them to leave so that he could focus his attention against Ornad. He took Galataj on the first days of year 2291, but failed in the attempt to size Ornad. Many inhabitants of Galataj escaped the fall of their city, and went to Ornad, where they were accepted as friends. In return, they reinforced the strength of the Ornad army. In parallel, in order to gather allies against Ornad and (later) Mejhat, and to secure his realms, Akhnameh sent embassies in the Chyan Empire then ruled by Great King Dahaka, in order to reinforce the links between the two realms against their foes, both Ornad and Anarik, a new Nmenrean realm recently created by Lkhuzr, the renegade son of Herundil. The terms of the treaty was to assist the Chyan Empire in his war against the rebel Vihnu and Anarik, in exchange for Chyan military support after. The treaty was accepted and signed by both representatives of Akhnameh and Dahaka on Teleadh 2293. This treaty was to be fulfilled less than one year after, in Aradh 2294, when the successor of Great King Dahaka, the Great King Azarnuzeth requested the help of the Mranian army against Vihnu, whose army was trapped near the Pelpl river, near the city of Hamadan. The army sent, worth of 1500 warriors and composed of both Mranians and the last remnants of Ciryatanr mercenaries still affected in Harshandatt, was commanded by Akhnamehs first son, the prince Seltshan. There were also 1000 orcs, who came along Murghyr army as mercenaries. The Nhazadh of Mejhat was soon aware of the counter nature alliance between Orcs, Chyans and Mranians. Khenr couldnt afford a war against Murghyr, but decided to remain independant from the war effort, secretly hoping a victory of Vihnu may be. Khenr declared that his city would become an independant realm, no longer part of Harshandatt. They could still honor the people of Harshandatt and not wish a war, but could not tolerate the dishonor that Akhnameh had brought against and on Harshandatt. The battle against Vihnu happened in Teleadh 2294. There was five armies involved, the Chyan armies of Great King Azarnuzerth, the Mranians and Cyriatanr mercenaries of prince Seltshan, the orcs, the Dwarves of Bvor tribes living in Nmagalz in the Ered Harmal mountains and the Chyans and the little Nmenrean contingent of Anarik commanded by Vihnu. The battle was a strong defeat for Vihnu and the Dwarves, but thanks to their courage and their resistance, they both managed to cause great losts in the three other armies. The Great King Azarnuzeth was not able, just like Orcs or Mranians trackers, to disallow Vihnus flee towards Samarth, and later, on Angreh 2294, with the help of the strong navy of Anarik, commanded by Prince Azrahn, the second son of Lkhuzr, to take Samarth by force. This was done with the help of the inhabitants of Samarth, who burnt their city, in order to give to Azrahn fleet a precise direction, and to arrive before the Army of the Great King Azarnuzeth. Without the fire, Azrahn would have never been on time at Samarth, and may be

18 Samarth resistance would have been stopped by Azarnuzeths army. It was told and rumoured that some Mranians coming from Mejhat gave their lives to enable Vihnu to escape. The weakened army of prince Seltshan returned in Harshandatt. This was no more the time to start a conflict against Ornad. Unfortunately after the battle of five armies the forces of Akhnameh were too weak to press on against Ornad, and Azarnuzeth's Chyan armies were now focused on Vihnu's forces in Samarth and could not offer any more help. Akhnameh died in the first months of year 2299, on the same month than Psousn three centuries earlier, as told the rumour. If the rumour was true, this was a very bad sign for Akhnamehs dynasty. Seltshan replaced his father, and immediately confronted the renewed hostility of both Mejhat and Ornad, for Seltshan was the artisan of the evil treaty with Orcs and periphally with Chyans. The Warlords of Harshandatt (2299-2623) Decided to avenge the treason of Nhazadh Akhnameh 1st against Harshandatt, both Ornad and Mejhat signed an alliance with the new Chyan Empire led by Vihnu Taronish. In exchange for favourable trade agreements for Chyan and Anarikan merchants, Taronish agreed to establish a protectorate in Mejhat and in Ornad by sending Chyan forces there, with orders to cooperate with the local forces. This agreement was seen as an intrusion by the Nhazadh of Murghyr and Xyuna (who controlled all the Nar valley). But, knowing that the Chyan forces would probably defeat them, Seltshan decided not to open a conflict that would be deadly for his land, but to take precautions in case of an intrusion (city fortification, garrison reinforcements). Thujhd, who replaced his father Khenr as Nhazadh of Mejhat in Ilhaj 2305, was a fervent servant of Ceruhur. He was not ready to accept for years the blasphemy of Seltshan, and with the help of the Northern Army and the Chyan garrison, attempted to take by force on Hehat 2308 the city of Pyarador. The coup was a total success, with minimal losses, and the local governor, a son of Seltshan, was captured and promptly killed. This coup, if it increased the territory of Mejhat, was the start of a bloody war between all Harshandatt cities, the start of an era called by the historians the Warlords Period. The Chyan Empire was not ready to involve in a war in Harshandatt, at least they could send small forces to Mejhat and Ornad. They were so busy in maintaining the peace in their own realm, fighting first against the last Artaxshsan supporteers, and then against the Chey invaders. But the idea of an evil power still alive in Harshandatt was on the same time unbereable for Taronish, who suggested to Thujhd to send spies in the Nar realm, in order to have a precise evaluation of their forces, and to seek any potential allies that could help with the overthrow of Seltshan. Thujhd didnt listen at these wise counsels, and started the war against Murghyr, with the support of Ornad. Murghyr was ready to a conflict, and successfully repelled the invaders out of the Nar valley. The result of the four years war from 2312 to 2316, was that Murghyr was strengthened by the conflict and would have conquerred Mejhat without the presence of the Chyan garrisons, who really saved the country. Thujhd died during the conflict, and without a designed successor, the province in the facts became a province of the Chyan Empire, and nominally be placed under the sovereignship of the Nhazadh of Ornad. The only success of the war was the capture of Galataj by the Ornad forces. In 2325, Seltshan tried to conquest Mejhat, but with no result. In 2334, his successor Akhnameh II tried to do the same, but suffered a shame defeat near the ruins of Naerphys. The Mundh of Bhri seized this opportunity to proclaim his independance towards Murghyr, and his attachement towards the traditional values of Anhr, refusing the yoke of Sdeh pantheon. In 2336, Akhnameh II was killed by his own guards in the main temple of Sdeh, as well as all the priests devoted to the evil pantheon. In the next years ended the domination of evil on Harshandatt. The Chyan Empire played little on this, as all their forces were needed to put an end to the Chey invasion in 2335. With the intensification of the wars against Ren the Unclean, the Chyan protectorate upon Mejhat became more and more theoretical. Several other conflicts erupted between cities of Harshandatt during the next three centuries. Many leaders rised up in each city claiming the land for their own. This state of intermittant warfare, with no central government, existed until 2623, until the advent of Nhazadh Alantrik of Bhri, who would be the first to achieve unity on Harshandatt since Psousn death in 1999. The Council of Nhazadh (2623-2899) In 2623, Alantrik ascended the throne of Bhri in replacement of his father, about two millenia after the foundation of the Black Leopard realm. In his youth, Alantrik travelled incognito in all the cities of Harshandatt, and saw dissensions between cities, the non happiness and the suffering of the people under a collection of tyrants calling themselves Nhazadh, without any knowledge of that title meant in the past. He marvelled at the

19 tales of the mythical foundation, of Keyaat and Laekor, of Psousn the last true Nhazadh and wanted to see the realm reunified, even it was not under his command. Twelve years were needed to convince all the Nhazadhs of a need of unity, and at least in Onthea 2655, all the different cities sign the Alantrik Accord. This document set out which lands belonged to different cities, and created the Council of the Nhazadh (a recreation of the Council of the Five Lords, but with Nhazadhs instead of Mundhs), sieging in Naerphys. This was a corruption of the idea of the Nhazadh, as each city state had their own leader declared as Nhazadh. These Nhazadhs gathered together in a Council. There was still during the following centuries occasional conflicts, but for the most part they grudginly cooperated. Together they were able to reestablish the Northern and Southern Army, and to secure their borders as best as they could. With Naerphys rebuilt by Alantrik started for Harshandatt a new age of glory. Alantrik died in 2665, and immediately revered as a demi-god, as the Nhazadh who gave peace to his people. The valley of the Kings was used for the first time since the age of Psousn for a non Murghyr monarch, and on his tomb was graved the title Alantrik, Nhazadh of an unified Harshandatt, valorous descendant of Psousn the Martyr. Many Mranian families, from the poorest to the richest, gave to Alantriks tomb what they cherished most. The Nhazadhs of the Council were a bit surprised by this movement, and and they in common decided to deify him, a little forced by their population. It was not a surprise that they gave their ascent to Alantriks son, Ahraser, to become the High Chief of the Council, or the Highest Nhazadh. The following three centuries were considered as a blessed period for Harshandatt, ruled by the descendants of Alantrik (in theory, the Nhazadhs nominated one among them as the Highest Nhazadh, in practice, the choice was very often made, except for two or three occasions, for a descendant of Alantrik). The people prospered and raised in numbers. Harshandatt made peaceful relationships with their neighbors of Srayn and the Chyan Empire, welcoming in especially the city ports (Galataj, Tl Jodia and Mejhat) the traders of Chyan, Vulmaw, Sranean and also Nmenrean nationalities. With the help of these people, new wonders were built or repaired. The city of Tashri, for instance, built under the impulsion of Nhazadh Haykor I in 2743, became quite soon the marvel of the Irlm valley, for its majestuous glass towers and its wonderful garden. Haykor was a bit like Keyaat, a wise and strong Nhazadh. He restored the tombs of his ancestors in the Valley of the Nhazadh, supervised the barge burial ceremony of his predecessor Keyaat II (who didnt want to be buried in the Valley but to see in after life Harshandatt and the Sea), lowered the power of the other Nhazadhs, sent embassies as far as the Lynerian League and even towards Shay and Aegan. This was fruitful for trade in all the bay, and in return he won prestige and the honor of being the most known Nhazadh of history (after Laekor, still in memories for his death fears) in all the Bay. The other Nhazadh, who had their powers diminished, had certainly in mind the project to assassinate Haykor, but considering the prestige given to the nation, they decided instead to wait for a more weak ruler. He also embelished Nharphys and built the city of Tashri, where he died in 2763 and where is now his tomb, in the city center. His successor Sanakht II was as strong as his father, as he continued the embassies of his father, but also had to face a strong rebellion of Pyarador in Kaylun 2789, led in cover by some Sdeh priests. One hundred priests of Sdeh were killed by the Northern Army, on direct order of the Nhazadh. Sanakht II died in 2805, his tomb was also located in Tashri. After him, the Council of the Nhazadhs regained more importance. One another greatest moment during this era was the battle of Xyuna in 2828. A large force of orcs (25,000 strong) emerged from the desert to assail the north western frontier of Harshandatt. Xyuna was burned and plundered, almost its entire population was killed, and the army continued throughout the north for months. As soon as word of the attack reached the south, the Nhazadhs quickly mustered an army, and within a month moved north. They met the bulk of the orcish army near the ruins of Xyuna, and utterly destroyed the host. This victory became a legend all throughout Ormal Sea. The great victory soon became greatly exaggerated, but the result was that for a time, the armies of Harshandatt were considered amongst the greatest in the bay. The Third Chey Invasion (2899-2987) It was during the reign of Aknashir II that the Chey returned and fell again on the north-eastern provinces of the Chyan Empire. Orgothraath (2899), Western Gaathgyrakan (2905) and Vaag (2908) were the first lands to fall to the Chey. These realms were already undermined by Rens spies in order to facilitate the conquest by demonstrating the corruption of the elite. After a special reunion held in Naerphys, the Council of Nhazadhs agreed to send reinforcements to help the Chyans to repel the Chey from the Gap, or at least disallow them to go further in the Chyan lands. Great King Kavadh II had already mustered the imperial host, and both the Aca, the Mranians and the Anarikan had

20 come to his help, restraining the Chey from the heights of Acaana. So the Chyans were able to hold against the invasion, but still the Chey held the Gap, a constant threat to the Empires safety. For 11 years a war was fought by scouts and spies on the heigths of the Mountains, to undermine the enemies grip on the land. Then, suddenly, it was clear that the Chey had been more subtle than expected and their spies more dangerous than ever, as the Great King was murdered in his own palace. As the Chey had hoped, quarrel arose among the three sons of the King. Seeing the danger where others just craved for immediate gains, Governor Phursnuzr of Anarik intervened in favour of Aspacanah, the youngest of the three princes, who mustered his supporters in Samarth, where he was born and enjoyed great popularity. Two months later, Nhazadh Aknashir II nearly escaped an attempt of murder against him, but some other Nhazadhs of the Council were not so fortunate. Aknashir II decided to choose his heir while alive, his son Sanakht III, and acknowledged the choice by the Council. A few months later, as snow left from the Mountains, the Chey attacked and entered Chy for the third time. The country was then divided among four armies : the three Chyan princes and the invaders. It was said that, if the Fire King had led all his horsemen to Chy he would have achieved total victory : yet, may be, he still feared to meet the Chyans on their lands, so he sent three of his generals, while the Fire King himself led part of his host on the conquest of Heb Aaraan and Lurmsakn. Meanwhile, with the support of Phursnuzr and Sanakht III, the youngest prince moved northwards, defeating the older prince at Chajapn and taking the title of Great King as Aspacanah II. When Lurmsakn stood firmly in the grip of the Fire King in the last months of year 2925, Aspacanah II held most of the Chyan Empire in his hands : the last prince had been killed by the Chey, who in turn were defeated by the Great King and driven to the eastern parts of Lodenly, near the mountains. A large battle was again fought at Rusht, but as the Fire King did not join his forces, their morale was lowered and they were turned away. However, the Chyans, too, suffered heavy losses. In the following years Aspacanah freed Lodenly from any enemies and built fortresses on the foothills of Clyan and near the Chy Gap. Many other battles were fought in the following years, wearing out both Chyans and Chey. But pressed by other revolts in the north of their Empire, the Chey could not keep their full host in the south. The liberation of Heb Aaraan occurred 35 years in 2960 after the second battle of Rusht, while Aspacanah II was still alive, but old as he was, he still could ride at the head of his host. The Chey were defeated at the battle of River Lake, but held position in Orgothraath and Lurmsakn. The decline of Chy and Harshandatt (2987-3016) Aspacanah II died 27 years later, at the age of 86. It was said that in the last years of his reign, old age had fallen on his suddenly, weakening his body and mind, and as he still sat on the throne, his counsellors took all decisions about the kingdom. All the seven heirs of the Great King had fallen in battle against the Chey, all but one, born after the liberation of Heb Aaraan. Aspacanah III was young and vain, and he was not able to change the habits of his court, who often acted independently from his will. The first counsellor of the Great King was an eunuch, Bochoas, whose every word influenced the monarch. He convinced the Great King that the Chyan Empire had to be rebuilt, and that in order to face the Chey, new provinces had to be submitted in the south. He advised the Great King that the Mranians have certainly incitated his father Aspacanah II to make war against the Chey in order to weaken the Chyan Empire and then turn against the Chyan Empire, as it is well known that Chyan and Mranians are very often rivals or fierce enemies. So the Chyan host attacked Harshandatt in Azhen 3002 : the war, which lasted 10 years, brought ruin to the Empire and to Harshandatt. The Host first attacked the Harshandatt forces near Tenolkachyn, massacring an army of 10,000 soldiers from Harshandatt, and then attempted to invade Harshandatt. The Northern Army hold out for almost fifteenth years on their own, then the Chyan army sent a fleet to the south, bypassing the Northern Army. They landed near Galataj and destroyed the city in Ilhaj 3007, killing several thousand civilians, a great part of the Northern Army protecting the city, and most important, the Nhazadh Ezthal II, little son of Sanakht III and personal friend of Aspacanah II. This was presented as a great victory, which would soon announce the fall of Naerphys. The rest of Harshandatt was so enraged that they gathered together and expelled the attackers with the support of both the Northern and Southern Army. Phursnusr, hoping to be able to change the leadership in Chy with a quick action, and avoid a more terrible war, acted by entering with an army Bulchyades in the middle of year 3008, where many of his allies awaited for an Anarik intervention. However, though the Anarikan were able to quickly take the main cities Kantilya,

21 Jorash, Samarth a resistance movement arose in the countryside, which prevented Phursnuzr to push further inside the Empire. When Chyan forces were in Harshandatt, besieging Galataj, Phursnusr laid siege to Chajapn, where the Great King and his court resided. The city was able to resist ten months, then a revolt in Samarth forced Phursnusr back. During the siege of Chajapn, Krosh, the Arshan of Pelepelpl refused to bow to Aspacanah and created an independent domain in Clyan and north-western Chy. In the seventh year of the war, Aspacanah was forced to call back all Chyan armies from Harshandatt. The following year (in Hehat 3010), the Northern Army besieged and conquered Tenolkachyn. This triggered many revolts, the main one in Chajapn, where the lavish life of the court angered common people. Aspacanah and Bochoas were able to take haven in Baljana with many courtiers, bringing with them many royal treasures and even religious relics. They also called for a force of Vaagian mercenaries to defend themselves. Baljana was then besieged by a force of four armies : Phursnusr, Krosh, the Mranians led by their new Nhazadh Answar II and the leaders of the rebels in Chajapn found an agreement and joined forces against the King and his court. The siege was incredibly hard, and in the end Baljana itself got destroyed, as the Vaagian mercenaries, when they saw no more hope of victory, plundered the city and tried to flee with many relics and treasures. Most of them were stopped, but still many ancient treasures were lost to barbarian hands. For another year the Chyan lands were divided by rebellions, but in the end, after many discussions, a new Great King was chosen, as Tirdd, one of the youngest heirs of Aspacanah, who had grown in Jorash, far from the court, and was more interested in art than in intrigue. Tirdd I the Musician married Dinaz, daughter of Krosh, and their son Farhd became the royal heir. Similarly, Kroshs heir Hormzd married Farida, a daughter of Aspacanah. The ambassador of Anarik enjoyed more power and status as an ally, and he was given a whole section of the Apatn and his servants and assistants were doubled; he also had the right to be present at every political meeting of the Great King, and was held among his main counsellors. Although this treatment was meant to last but a few years, to watch over the establishment of a peaceful Empire, it became a permanent mean to control the Empire by the Dark Ordainers. The Mranian army returned weakened in Harshandatt. Then happened some mysterious assassinations among the army, the nobles and the priests. Answar II, a too much independant lord who could have rised Harshandatt as a high power like Anarik, was murdered in his own palace at Naerphys in Hehat 3014. At the same time, the Nhazadh from Mejhat, Pyarador and Ornad were also murdered. The other Nhazadhs, learning the desperate news, were convinced by their advisors (many of whom were agents of Sakal an-Khr, a distant Nmenrean realm in the bay) to seek an alliance with Sakal an-Khr. By the end of 3016, the war between Chy and Harshandatt was over, and both realms were in the facts solidly in the control of Sakal an-Khr, through the grisp of a secret organization called the Dark Ordainers. The Dark Ordainers (3016-3103) Local strifes and wars like in the Chyan Empire or in Harshandatt were beneficial to Sakal an-Khr (or unofficially the Dark Ordainers), though that realm (or that organization) never at first - openly revealed themselves to bring their own order in the Sea of Ormal and the Bay of the Coral Reefs. This was the secret objective of the Dark Ordainers, a secret brotherhood of spies and assassins founded in Khrutrik in 2857. Many said that the head of the Dark Ordainers was the deposed Regent Zimrukhr of Anarik, returned secretly to Sakal an-Khr, and that his sons Diruzr and Aganabr controlled the Anarikan and Lmithni branches. In Harshandatt, this was Zimrabr, a distant cousin of Diruzr. Dark Ordainers agents spread their influence by bonds of political alliances, friendship, marriages, corruption and favours in a net that soon spread in both colonies, until the brotherhood gained a shadow influence over many Nmenrean officials of the country. It was also said that through Nmenrean merchants and loremasters they infiltrated all the lands around the Sea, from Tl Harar to the Lynerian League. The organisation secretly recruited members at every level of society in the Bay of Ormal, from the slaves who want a better position to the lords who want more powers, particularly searched candidates were pure Nmenreans in Anarik and Sakal an-Khr. All who gained knowledge of the secret society were kept in check, and if they represented a danger, were killed. Though, all the non Nmenreans were kept in check and considered as lesser members who had been lured by false promises of power and wealth. The most important threat for the Dark Ordainers was Phursnuzr and a strong Chyan Empire. After several unsuccessful attempts of murder, he was left alive, as he could well serve, against his will, the objectives of the Dark Ordainers. At least, when Anarik influence was at its highest top in the Chyan Empire and in Harshandatt,

22 it was time to get rid of Phursanuzr. This was done in 3028, and not surprisingly this triggered a civil war in Anarik and the union of five peoples of the Bay against Sakal an-Khr : the Anarikan, the Vulmaw, the Lynerians, the Chyans of Bulchyades and Mranians of Nhazadh Answar III. In fall 3029 the fleet of Anarik, Harshandatt and Bulchyades entered the Gulf of Lynr, where the Khanm controlled the Aikyen islands and launched assaults on every Lynerian and Vulmaw haven, unable to take effective control of it. The Battle of the Red Tide, near the cape of Nirshat, was reported to have been one of the most deathly ever been, and tales say that more than half of the ships involved here were sunk, and many thousands men perished in the waves making the tide near Nirshat red with blood. With that battle the allied forces were able to free Lynerian and Vulmaw cities from the grisp of the Khanm fleet and deprived the Adnai cities of Lnithni of their supplies. New ships were immediately built and a corsair war started. Three months more were needed for the capitulation of Lmithni, and two years more for a total victory against the Khanm near the Aikyen islands. The war continued as another fleet came from Sakal an-Khr. In the Battle of the Four Fleets in late Fall 3035 the allied forces defeated the Khanm not far from the mouths of the Alujed river. In that battle, Governor Izinduzr boarded the admiral ship, led by Governor Azrabr of Sakal anKhr and slew him, burning his vessel and striking fear in the enemy fleets. Ermezayn Almaer of Pelorna, High Delegate of the League, King Vayladar IV of Mastoria, Governor Izinduzr of Anarik, Nhazadh Answar III of Harshandatt and Hionvul Durg Shrel, immediately consulted for the last assault upon Sakal an-Khr. In spite of the suffering they endured during the war - they swore an alliance in Lyneria and convened that a new fleet would assail our mighty colony the following Spring. For the first time the main peoples of the Bay were united in an alliance. Unfortunately, the black hand of the Dark Ordainers had not been completely burned in Anarik, and Izinduzr died in Ishtya during that winter, poisoned by one of his servants. The same month, Answar III was as well murdered, triggering a civil war, and three years later, the submission to Sakal an-Khr forces, through the Dark Ordainers organization. The following Nhazadhs, carefully chosen by Sakal an-Khr, were not able to push for a revolt against Sakal an-Khr, as they had first to maintain union between the quarelling Mundhs that composed the Council of the Five Lords, an organization helping the Nhazadh in ruling Harshandatt, and infiltrated by the Dark Ordainers. There was however a small support given to the revolt of Tirdd II (3097-3103), but this support had only the unofficial support of Nhazadh Answar V. The Golden Rule (3103-3183) In that same year, on 15 Onthea 3103, all the realms of the Bay of Ormal, including Codya and the Lynerian League (except the little island of Amazn which remained unnoticed), were forced to recognise the superiority of Sakal an-Khr, initiating the Golden Rule. Great ceremonies were held in Khrutrik (Ad. The Gold Pillar of the South), the capital of Sakal an-Khr, to celebrate the restoration of Nmenrean order over all the Sea of Ormal. On that occasion, Governor Dairukhr, just returned from Nmenor with the company of Zimrakhd, brother of the High-king, was proclaimed first among peers of the Nmenrean governors in the Bay of Ormal and all the Far East with royal decree (this was a Nmenor attempt to create larger administrative groupings of her colonies). On that occasion, Dairukhr levied new tributes over the subject peoples, including the Lynerians and Codyans who formally maintained their independence. All representatives of Ormal Bay as well as Mmakan (mainly Tantrak who sent the second son of the governor, the young Sakalkhr), were invited (or forced to do so), to recognize the sovereignship of Sakal anKhr. Anarik sent his own governor, Zimrabr son of Urushzagar. Harshandatt was represented by Ninejen IV, a rather young Nhazadh who just replaced his predecessor Answar V, murdered because he was about to show official support to Tirdds II cause. Many Chyan princes, Ninejen IV, Artzan and To Fala, turned pale for a while, and requested from the governor an audience. Such an audience was refused, and they had only this reply: The tax is sufficient to ensure the security of Nmenor, and if you want to keep independence in your own land, pay. In practice, independence was very limited, as the Golden governor of Sakal an-Khr had to approve all city advisers for all the lands, which later acted as effective Kings. The ceremonies continued for one month, and all the emissaries were constrained to assist to all ceremonies until the end. At least, on the end of Nrui month, all were allowed to return to their homeland, with a significant Sakal an-Khr garrison. By the end of the year, Khanm were everywhere, to the great despair of the local authorities. Even the secret resistance movement were of no use against Sakal an-Khr presence. They could

23 kill as many Khanm or collaborators as they wanted, until they were faced with the violent Khanm reactions against the people (50 death for only one Khanm death). Khanm intended to stay, and there began a subtle politic to choose the local Kings. By 3120, all titles (kings, princes, high delegates) were decided by the governor or his subordinates (and approved at first by the representative of Nmenor), and not any more by the locals. They were not necessary of Khanm origin, but had given allegiance to the governor. The new Kings had also to come once a year in Khrutrik to report of the political and economic situation in their own homeland, and suffer to be executed if the report was not good enough to the ears of the governor. This situation created a political instability in the Bay of Ormal, enabling to Sakal an-Khr the entire control of their empire. Every King who opposed the governor was eliminated, and this unfortunate sort arrived to many, such as the murder of the High Delegate Artzan in 3125, the elimination of all Codya aristocracy in 3143 or the disappearance of the Arshan of Samarth Arshma II in 3137, who was trying to annihilate the Khanm garrison with the help of the Srani and people coming from the South (Amazn), may be from Ahava or Sekk. During all these years, Sakal an-Khr remained a colony of Nmenor, with great taxes going to Numenor. Dirukhors son, Sakalkhr ascended the post of governor in Onthea 3176, just one year before the accession of Tar-Palantir to the throne of Numenor. Seeing that the regim was strong enough, even when compared with the armada of Nmenor, he first reduced the amount of taxes sent to Nmenor, giving pretexts of money needed to suppress the revolts in Anarik and Harshandatt, promising a return of the normal level of taxes in some decades, when the conflicts would be finished. The End of Second Age (3183-3441) With the final capture of Abrnazan in 3183, during an official ceremony whose object was to celebrate the restauration of the Khanm order, governor Sakalthr officially announced the entire independance of Sakal anKhr from Nmenor. But the hope was not yet dead, with the continuing fight of Abarzagar the Virtuous, and his secret movement, the Keepers of Freedom (mostly composed of Chyans and Anarikan). Sakal an-Khr was defeated by the armada sent by High-King Inziladn in 3224, and the Dark Ordainers was decapitated in that land too. But Harshandatt and the Chyan Empire remained on control on the Dark Ordainers, and it was probable that they would have attempted to reconquer all the Bay (and particularly the East) without the rebellion of Abarzagar in 3247. Bulchyades was fred by the Keepers of Freedom in 3255, and our country followed in 3270, with the end of the conflicts with the Warlords of Pelepelpl and Naerphys. In order to face important threats like the Vulmaw raiders, the Chyan warlords, the Orcs or the unveiled agents of the Dark Ordainers, the Nhazadhs decided in Ilhaj 3273 to reconstitute the Council of the Nhazadhs, but in another form than in the past. They elected two of them as ruling Nhazadh for periods of five years, with one Nhazadh in Naerphys and the second in Tl Jodia. The Nhazadh were chosen every five years by the Council, which now held much less power than in the past. Important trade treaties and political alliance were negotiated in the following years between Anarik, Bulchyades and Harshandatt, the core Chyan lands being still off limits, because still either controlled by Dark Ordainers minions, either being ruled by independant Arshan not willing to ally with a Nmenrean state. And with Anarik, the realms of Harshandatt and Bulchyades remained for the Khanm far countries, though there remained some influent agents of the Dark Ordainers. Codya was a land challenged by both Anarik and Sakal an-Khr, where the hated organization recovered part of its past power with the new High-King of Numenor, Ar-Pharazn. It was known that Ar-Pharazn's desire for immortality made him so proud that he dared to assault the Land of the Gods in the Utter West. Ar-Pharazn's call to arms for the Great Armament against Aman reached the Sea of Ormal, where every colony had to send warriors to fight in the army of the High-king. Both governors promised the tithe requested, but in practice they never fulfilled that promise. Not wanting to involve too greatly for a distant war, Kharuphazgn accused the Anarikan allies of being a threat to the old dream of Sakal anKhr, constitute again a great Nmenrean empire. Sakal an-Khr, explained Kharuphazgn to the emissary of the High-King, had first to resolve this threat or being weakened by them when the fleet is far away. In Hormain 3314, Khruphazgn of Sakal an-Khr started a conflict against the allies of Anarik, involving Bulchyades, Harshandatt and Codya, but the main target (though not directly attacked) was Anarik. The war started with a surprise attack on the Bulchyades and Harshandatt coasts, mainly against Samarth, Jorash, Mejhat and Pyarador. In response, Abruzr, governor of Anarik, considered the military intervention of Sakal

24 an-Khr as illegal. Abruzrs armies so came in support to the authorities of the Bulchyades Confederation and to Harshandatt in Ansd 3315. Three years followed, with no concrete results for Sakal an-Khr, as the Dark Ordainers were not able to breach the unity between Mranians, Chyans of Bulchyades and Codyans. In Onthea 3318, the Khanm were forced to retreat, to face and resolve an important Ohjan rebellion. The war ended then, and three year later, a peace treaty unofficially recognized the partition of Codya between Anarik and Sakal an-Khr (tho. And when the war was over, it was rather late for both Anarik and Sakal an-Khr to send to Nmenor the tithe requested. As a consequence, the submission of the Western Ormal lands (under protection of Anarik) never truly happened, mainly because of governor Abruzr of Anarik, who used the pretext of war to annex half of the Codyan territory (the cities of Myrn Shryac, Cilyar and Naijin) as a protectorate. The eastern part of Codya, and the Lynerian League were definitively secured inside the Golden Empire of Sakal an-Khr. Then came in 3319, the Downfall of Nmenor. The powerful empire of the West was no more. The reaction of the Mranians to the Downfall was the confirmation of the evil nature of the Nmenreans (except the Anarikan) and their rightful punishment from the Gods. Nmenor's drowning heralded a cataclysm greater than that which accompanied the War of Wrath: "all the coasts and seaward regions of the western world suffered great change and ruin in that time; for the seas invaded the lands, and shores foundered, and ancient isles were drowned, and new isles were uplifted; and hills crumbled and rivers were turned into strange courses (Sil.280)." The Earth, formerly flat, had been made round. The end of Second Age was mostly a peaceful era, the Nhazadh were able to get rid of the Dark Ordainers influence. Some echos of the distant War of the Last Alliance between Elves and Humans reached Harshandatt. The Dark Ordainers members tried to gather mercenaries to support the cause of Sauron in Mordor, but at the same time they also had to fight against the growing influence of Anarik in the Bay. This explained why the evil cults were only able to send to the northwest only small band of mercenaries to assist the Sauron host, mainly composed of Nmenreans from all southern colonies (except those of Bellakar and Anarik), Chey and Variags. At the conclusion of the war, the Dark Lord was vanquished and the Second Age had come to an end. The Early Third Age (TA 1 165) Nothing really changed in Harshandatt with the coming of the new Age. The Council of the Nhazadh worked well for the first decades of Third Age, with the nomination of two different Nhazadh for periods of five years. Thanks to the defeat of the Saurons forces, the Dark Ordainers became less influent in Harshandatt, and tried to safekeep the interests of the Sakal an-Khr empire in Eastern Ormal Bay. Anariks influence came to be important, not on politic or military matters, but in matters of trade. The Lords of Anarik were at this time eager to let to the Mranians the right to rule themselves, without any interference. If Mranians had called for an active military help, the Lords of Anarik would have certainly had granted it. This was the big difference with the Dark Ordainers, who invited themselves in politic matters, as demonstrated in the past centuries. No important conflicts arose during these years, except intermittent menaces from the Orcs, always repelled to the desert with the coordinate help of the Nhazadh and the Northern armies. Mranians came to believe that the Council of the Nhazadh was perfectly ruling the realm, with no foreign intervention. But this feeling of security was unfortunately false. If the Chyan Empire had been united at this time, or if Anarik wanted to involve into Harshandatt matters, then Harshandatt would have been invaded once again as many times like in the past. During these decades, Gondor grew to be the greatest power in western Middle-earth in the early Third Age. This was less the case for Bellakar, the only ally of Gondor in the South, and Bozisha-Miraz, which were plagued by some Easterlings tribes (the Tedjin) that were once counted among Saurons forces. Many Haruze of the Harnen valley, whose some of them were once part of Saurons hosts and other wanting to flee the warlike Easterlings, began to migrate south beyond Umbar, but also to the east towards Khand, where they settled in the realms of Pezarsan, Lurmsakn, Arysis and Siakan. They came to establish in these regions city-states or dominions over parts of the Lower Khand and the middle Ered Harmal passes. There was built boasts cities of immense beauty, surrounded by lush irrigated fields of grain, melon, winegrapes and dates. Their most important cities were Maresh, Imak Peh and Ankruz, soon to be known as the Arysis and Siakan League Confederation, the ancestors of the Varjev that would unify the scattered Haruze states of Pezarsan and Lurmsakn. Even if they were loosely united under a confedation of Autarb rulers, the Haruze realms were far more powerful than the Harshandatt state.

25 The Haruze invasion (165-189) The first decades of the Third century of Third Age were less favourable to the Council of the Nhazadh. Several Orcs attacks, or alternatively desert nomads raids against the western provinces of Harshandatt, occurred in years 155, 158 and 164, and fortunately stopped thanks to the reinforcements sent by the cities of Srayn, and thanks to the skill of the young Nhazadh of Naerphys, Anazaher, who strenghtened the cities of Naerphys and Murghyr. But over the next ten years, more and more orcs returned to invade the area. In the year 177 a pitched battle was fought near Murghyr, and the combined armies of Murghyr and Naerphys were defeated and decimated. Among them the Orcs killed the Nhazadh of Naerphys, Anazaher, may be the only hope for Harshandatt. The death of Anazaher remained long unclear, was it a manipulation of the Dark Ordainers, a complot led by the Orcs or more certainly a rivalry with other Nhazadhs, for Anazaher was very authoritative and not really appreciated by the other nobles (but not by the population). The priests understood later that Anazaher had been trapped by some of his men on direct order of the Nhazadh of Pyarador, who would have wanted to replace Anazaher in command. With Anazaher death, remained only the young and not so much experienced Nhazadh of Tl Jodia, Khenaher, and Neheser, the Mundh of Mejhat. During these dissensions between Khenaher and Neheser, who began to act officially as the new ruling and only Nhazadh (without the acknowledgement of the Council), the orcs then attacked Murghyr killing many and causing great destruction. The orcs began to dominate the eastern edges of Harshandatt, and were continuing to move west. In the last month of 177, it was the turn for Pyarador and Mejhat, and there was annihilated the half part of the Northern Army. Neheser died there without being able to be recognized as Nhazadh. In the early part of 178, the Nhazadh of Tl Jodia Khenaher seeked for an outside help, sending ambassadors in Srayn, Anarik, Lurmsakn, and even to the Chyan lands. He received a response from a Haruze lord Rianad, the first heir of the Autarb of Maresh and Imak Peh in Lurmsakn. Rianad lead a large body of horsemen into western Harshandatt in order to support the Northern Army put in jeopardy by the orcs. They quickly destroyed most of the desert orcs and restored some order to the area, but when Rianad saw how weak the forces of Harshandatt were, he then moved against the city of Naerphys. The city quickly fell to his armies, and he soon expanded his domain as more and more Haruze refugees moved into the area. By the year 189, all of Harshandatt had fallen to the control of the Haruze invaders. Not only Rianad was a skilled tactician, but also quite charismatic. He was able to win the hearts of the common people of Harshandatt, and make peace with surrounding lands. He personally met with several officials of many of the lands of Ormal Sea, and was able to convince them of his good will. He was just looking for a place for his people to dwell. In fact due to his skillful negotiations, several leaders of the military forces of Harshandatt joined his forces. The Haruze yoke (189467) With Rianad inside Harshandatt, the Nhazadh of Tl Jodia Khenaher had little to do else to submit to the new invader. This would be at least better than being on the yoke of the Orcs, and there was no other possibility. The Chyans were divided, and if they were not, they would have been very happy to invite themselves in Harshandatt. Anarik was far away, and not really happy to participate in a conflict against the Haruze. Such a war could weaken the realm, and precipitate a new war with Sakal an-Khr. The Dark Ordainers, although in defavor, could soon take advantage of this western conflict to resolve their problems with their High-Kings, ArBalakkhd and his successor Ar-Nlzr, preoccupied by peace and not by war for an impossible dream. Thus, in Azhen 191, Khenaher submitted to the conqueror, and resigned the office of Nhazadh. By this act, the Council of Nhazadh was also dissoluted, and all the powers in Harshandatt were given to a foreigner, Rianad, who was very popular among the population. Little locals tried to revolt against Rianad, only a few tried, but this problem was soon resolved. One told that these rebels tried to abduct the last Nhazadh, Khenaher, and to incitate him to take the leadership of the rebellion. A persistant rumour, in fact forged some centuries later, told that indeed Khenaher tried to revolt against the invader, and was killed in the attempt, as well as all of his family, enabling Rianad to have no opposition to his rule. This was of course forged in order to make the Mranians view Khenaher as a martyr, and not as a sovereign who renounced freely to the throne. In truth, Khenaher was allowed to live all his life in a palace in Galataj, and with him all of his family. Khenaher never tried to revolt against Rianad, and never took again interest in politic matters. His family was as well left alive. Good gesture was also shown towards priests, who were allowed to continue to teach their religion, as well as the administration, in both hands of Mranians and Haruze, which were considered as equal in Rianads mind. Rianad was so able to unite Harshandatt under his rule, and make the realm strong, including

26 resisting against nomads raids, or Chyan or Orcs attacks. This was made by a strong restructuration of the Harshandatt armies. Rianad died in 218 of natural causes. His son Herun shown the same policy than his father towards the Mranian people. The Mranians were so not unhappy under the first kings of the Haruze dynasty, as these men didnt bring with us an evil religion. On the contrary, the Haruze legions fought in total cooperation with Anarik or Srayn against all evil representatives, including Vulmaw raiders or the Dark Ordainers. The Haruze introduced in Harshandatt the faith in Ladnoca, which they identified to Saath, and believed in immortal spirits and ghosts known as the Arizul and their servants the Azhan, that are not always friendly to humanity (such as some spirits of the dead). They believed in the power of charms against evil spirits, in the decoration of houses with protective sigils and fetishes that makes the spirits flee, in leaving gifts of food or wine out from time to time in order to satisfy the spirits. Such beliefs were adopted as well by the Mranians, who are much more obsessed with the death and the afterlife than the Haruze. The following two centuries were peaceful, except on some occasions some nomads or Orcs raids without too much consequences. The Chyans made also some several failed attempts to conquer Harshandatt, and at least signed a peace treaty with the Haruze Nhazadh in early Ilhaj 265. The Haruze Nhazadhs tried at first to maintain the equality between Haruze and Mranians. This equality was maintained until the rule of Herun II, who counseled in an informal edicts to the Haruze lords the Haruze preference in the armies, the prieshood and even the administration. Unfortunately, Herun successors became less generous to the Harshandatt people. One century later, with the advent of Ekhian II in the year 423, nearly all the highest officials were Haruze, and were becoming more and more superior towards Mranians, now considered as a second class citizen. This was however nothing when compared to the treatment inflicted by Rianad III against Mranians. The Haruze Chyan confrontation (467521) Rianad III went farther than his predecessors. Taking the occasion of a failed murder attempt against him (may be arranged by his servants), he took brutal edicts against the Mranians, forbidding them to access to the highest ranks of administration or army, in punishment of the severe act perpetred against the Nhazadh. Several other edicts followed, restricting more and more the Mranians rights. The last of these edicts (in early 469) was about the priests, considered by the Nhazadh as a state inside the state. A greatest part of their fortune was given back to the Nhazadh and used to secure the realms against invaders. He went even farther, by ordering two months later the desecration of the Valley of the Nhazadhs, by plundering several of the tombs. When the priests who guarded the valley tried to stop him, his soldiers slaughtered all of them. This lead to a rebellion in Murghyr, extended soon to all the realm. Unfortunately, thanks to the Nhazadh armies, the rebellion was quickly put down and over 2,000 Mranians were executed. The people hang on stakes that line the road from Murghyr to Naerphys, and from Narphys on to Pyarador, and the heads of the priests were raised on posts in the center of every major town or city throughout Harshandatt. Anarik sent and ambasador to protest against this act, but offered openly no other protests. In cover, Anarik (as well as Tl Harar) welcomed the chiefs of the rebellion, promising them help to push the Haruze out of Harshandatt. Thirteen years later, with the conjoint help of the Chyan Empire, Anarik and Tl Harar, Ornad successfully rised up and expelled the Haruze leader. In Ilhaj 488, a revolt in Mejhat was also successful. The new autoproclaimed governor of Mejhat (a distant descendant of the last independant Mranian governor), Aknashir called for the protection of the Chyan Empire. He knew that he couldnt resist more than a few months to the Haruze, and so, despite the fact many Mranians felt betrayed by this decision (Aknashir escaped several attempts of murder, and probably not coming from Haruze people), this was the only choice left, in order to avoid to surrender to the Haruze forces. This was accepted with surprise by Ardachr V, the Great King of the Chyan Empire. After Baljana rebuilt, this was a very good opportunity for the Chyan Empire, as Mejhat was a very rich land. Thus Ardachr V sent his armies to protect his province. Rianad III was very quick to react. He sent his armies against the rebellious province in Ilhaj 491, but was utterly defeated, because of the presence of the Chyan armies in Mejhat. Thus follower a war of seven years, concluded by the battle of the River Hill, near the fortress city of Ujvhan Adesh, with the death of Rianad III and the abduction of his only heir, Kinash II. In exchange for his life, Kinash II was forced to sign a treaty in which he recognized the Chyan sovereignship in Mejhat. This was his only solution, as he could not both control Mejhat and Ornad. And so the Chyans remained in the province, but let to the Mranians to rule themselves, in exchange with some trade treaties and the oath of protect the Chyan Empire by sending Mranians in Chyan armies, in time of peace and more in time of war, like every other Chyan province. Twenty years later, in Ilhaj 521, Aknashir died without leaving a heir. The Chyan authorities were in great trouble, as they couldnt find a rightful heir. Knowing that the Haruze Nhazadh could well claim the land if there

27 was not a rightful heir, the Great King Kharad II used a subterfuge, taken from the Mranian traditions, in order not to nominate a Nhazadh. It was indeed noted that a Nhazadh had to be crown by the highest priests of Saath and Ceruhur. And as most of the priests had been killed in Rianad IIIs reforms, it would be until after Harshandatt was freed that a Nhazadh could be declared. And as such Kharad II placed a Mranian governor at the head of Mejhat, assisted by a Chyan adviser. Later, when the men of Mejhat learnt of the death of the great king in a fire in Pelepelpl, a small shrine was erected in Mejhat to honour his memory and to recall that without him, Mejhat would have returned under the leadership of the Haruze Nhazadh. The fall of Ornad and the years of peace (521-801) During nearly fifty years, an uneasy peace was instaured between the three divided realms of Harshandatt. Kinash II of Naerphys avoided to attack Mejhat, as he knew that the Chyan counter offensive would may be fierce. He did nothing when the Nhazadh of Mejhat died. He let even some Mranians migrate to the east (towards Mejhat) and to the south (towards Ornad). The Harshandatt situation entirely changed, slowly but inevitably, when in Lurmsakn, a new dynasty, the Varjev, united a dozen scattered Haruze states under a series of Autarbs who claimed both Dunadan and Elvish ancestry. The Varjev conquered most of Pezarsan and crossed the Ered Harmal to invade the Chey steppes. They declared protectorate over the Avari Elvish tribes of the mountains -- something even Uvatha had never achieved, and cleared the way for a sudden burst of trans-continental trade. This was seen with interest by Kinash III of Harshandatt, who since his advent wanted to end with the division of Harshandatt. He made several unsuccessful attempts, in 561 and again in 567, as he was repelled by the Sranian and Mranian army, which was supported in their effort by the Anarikan navy, the greatest navy in this part of Ormal Bay. So, Kinash III left in peace Ornad, and sent several ambassadors to the other Haruze lands. The first target was of course the powerful realm of the Varjev. His ambassador Karezan (a cousin of the royal family) made the first contacts with Kyern Varjev, and successfully signed a military treaty between the two realms in Ilhaj 591. Other calls, less successful were also made to the nomads around the Mirror of Fire, and even to the farther Haruze realms of Chelkar and the independant principauties of Pezarsan. In order to constitute a great Haruze community that could even challenge the powers of the West (Gondor and Umbar), as well as in the east, with the Chyan Empire and Anarik, Kinash III invited these groups of Haruze to enter into Harshandatt with the condition that they had to help him to conquer the rebelling lands, first Ornad, and may be Mejhat. During several years, a large force of Haruze entered in Harshandatt, and after a campaign that lasted for over three years, between 604 to 607, the rebels were destroyed, and Ornad was conquered. Some of the new Haruze lords settled there. Some of the leaders of the Ornad rebellion escaped into Srayn where they formed a government in exile. Kinash III attempted, with his new forces, to invade Mejhat and reconstitute the union in Harshandatt under the rule of his dynasty. This was unsuccessful, and Kinash III was forced to sign the peace treaty of Mejhat in Ilhaj 611, after four years of war. Both sides remained unchallenged, and another uneasy period of peace began between Harshandatt and the Chyan Empire. Kinash III tried to increase the links with the other important Haruze communities (from Chelkar to Arysis), mainly with the Varjev realm, but also with Bozisha-miraz and the realm of Chelkar. There were important trade exchange (which profited to all the western Ormal Bay lands), but except with Varjev realm, never military cooperation. The main reason for this was the desert, mainly the Mirror of Fire (where only lived a few scattered bands of nomads and strange and dangerous creatures), and as such prevented the constitution of a powerful Haruze realm. Kinash III died in 617, his successor Anerian II the Legislator tried to improve the condition of life of the Mranian population, by trying to make them nearly equal to the Haruze, in the administration, in the army and in priesthood. He also was a religious fervent of Ceruhur and Saath, and as such, he tried to repair the dammage done to the cities or the religious monuments (such as in the Valley of the Nhazadh). He also signed a treaty of peace with Mejhat and the Chyan Empire. For more than one and half century, Harshandatt lived in peace, and never the Haruze or the Mranians searched to break the treaty. The reforms of Anerian II were more or less preserved, with from time to time a bloody attempt made by an Haruze noble to deny the treaty, but with very few consequences, until the attempt led by Khyuhen, Mundh of Galataj in Hehat 801. He successfully revolted against the ruling Nhazadh, killed him in his palace of Naerphys, and replaced him on the throne.

28 The end of the Haruze yoke (801-847) As soon as Khuyhen proclaimed himself the new Nhazadh, he immediately withdrew all of the reforms that Anerian II had instituted. All Mranians that were in higher military ranks, or within government positions were arrested and charged with treason. He moved an army against the priests who watched the valley of the Nhazadhs, and once again massacred them. He then ordered a statue of himself to be built in the temple that guards the entrance to the valley of the Nhazadh. He then proclaimed that all lands that were held by any Mranians were forfeit to the Nhazadh, and he could do with these lands as he pleased. Any Mranians that resisted were to be killed as rebels. These horrible acts served to reunite the Mranian's longing for freedom. Several of the Mranians who were in the army, as well as many of the priests escaped to Tul Harar before they could be arrested. There they joined with the government in exile. The land of Harshandatt was ready for a great revolt. Unfortunately, the great revolt waited for several decades, as Khyuhen gathered under his yoke warlike Haruze tribes from the Mirror of Fire , Arysis and Siakan. The first revolt began in early 805, and was directed by a young Haruze leader, Anerian III, who claimed to be descendant of Anerian II the Legislator. If the first results were successful, such as in Murghyr where Anerian III was able to isolate Murghyr from Khyuhen grisps, and to hold Murghyr for five months, he was in the end defeated in the last months of year 807. Like in the revolt against Rianad III in 469, all the rebels (both Haruze or Mranians) were executed. The people hang on stakes that line the road from Murghyr to Naerphys, and from Narphys on to Pyarador, and the heads of the priests were raised on posts in the center of every major town or city throughout Harshandatt. Anerian III was the last to be executed, after all his family. Other rebellions followed with no more success in the ten following years. All changed when the King of Sakal an-Khr Azrakhd signed an alliance treaty with Anarik (for fighting against the corsairs influence in the Southern Archipelago), in Onthea 833. The two realms were in peace since the end of the Dark Ordainers era (Onthea 445, High-King Ar-Sakulzr) but never a treaty acknowledged that fact. This policy would survive for more than a millenia, and thanks to the alliance between the two Nmenreans realms, Ormal Bay enjoyed more often peace than war. Sakal an-Khr made an intervention against Eastern Codya and Zurghr, while Anarik directed his efforts against Harshandatt, or more exactly the Haruze realm of Naerphys. With the help of the Chyan armies commanded by Vihnagan II to the north, the Mranian exiles from Tl Harar and the Sranians army, Anarik began a naval assault against all the Harshandatt cities, while the Anarik allies, mainly the Chyans, had in charge the freedom of the Nar valley. The offensive started in Ilhaj 836, with Vihnagan in the north, Balakkhd the Anarik king on the naval coasts, and Annutak in the south. Annutak was the current chief of the exiled government in Tl Harar. He, and his ancestors were able to maintain an army, thanks to Anarik and Tl Harar support, who offered them a land (Tl Harar region) and monetary support, in order to free the people of Harshandatt. Obeying the orders of King Balakkhd, Annutak was able to instigate a revolt in Ornad. He lead an army of Mranians and Sranians into the area and expelled the Haruze. During Annutak's war against the Haruze, several small detachments of Anarakan soldiers came along to advise and assist, while the naval forces of Anarik ensured that the Haruze of Harshandatt were blockaded from any help from the sea. Within a few years rebellions sprang up in all parts of Harshandatt. The coalized armies led several successful battles against the Haruze. The last battle happened in the end of year 844, with the siege of Naerphys. The siege of Naerphys ended after seven months of resistance, and at least Khyuhen was killed in Cedn 845. By the end of 847, all of the Haruze leaders were defeated and killed, or fleeing back across the desert. The year 848 was declared a year of celebration, and througout the year many feasts and ceremonies were held to celebrate, and to ensure the new freedom of Harshandatt. When Annutak became Nhazadh of Harshandatt, Annutak swore an alliance to Anarik and the Chyan Empire, who contributed to Harshandatt freedom. The New Realm (847 960) With the accession of Annutak as the new Nhazadh, Harshandatt was for the first time reunified under the yoke of a Mranian ruler. Annutak had nonetheless to fight against occasionnal Orcs and Haruze raids from outside, and some Haruze revolts, mainly in Pyarador and Galataj. When he died in Hehat 872, the realm was pacified and allied with the Chyan Empire and the powerful Anarik. This was the beginning of the second age of glory, which would last until the accession of Apophet the Sanguinerous or the Dark Nhazadh. Because of a peaceaful rule during Sayfens reign, Sayfen was able to start elaborate building work. Many old temples burnt or destroyed during the Haruze wars were repaired, the cities of Harshandatt were

29 embellished by Nmenreans architects of Anarik, and most important the Valley of the Kings was resacralized. Nothing really important happened during the rules of his successors Annutak II and Sharlar 1st. When Sharlar II accessed to the throne in Azhen 953, he immediately had to face the renewed hostility of the Haruze of the Varjev realm. Rianad, a descendant of the last Haruze Nhazadh, tried with the benediction of the Varjev King, to reconquer Harshandatt. With an army worth of 5000 Haruze soldiers, Rianad led the siege of Xyuna, and took the city within seven days. With little losses, Rianad set course to Naerphys, hoping support from Haruze communities of Harshandatt. Sharlar II quickly mobilized the Nhazadh army, the Southern and Northern armies, and met the army of Rianad at Esdafan, one hundred kilometers northeast from Naerphys. Unfortunately, the Nhazadh died five days after the beginning of the battle from a deadly arrow. This was not a surprise, as the Nhazadh had just recovered from a rather serious disease, and counseled by his wife Karsha not to go to war. A secret message was sent to the Queen in Naerphys, who quickly decided to replace his husband, and face as the rightful Nhazadh. Fortunately, the death of Sharlar II was kept secret, thanks to the decision made by the commanding officers of the Nhazadh army. After the death of Sharlar II, Rianad still controlled much of northwestern Harshandatt. Karsha was able to solidify her claim as Nhazadh by leading the armies of Harshandatt against Rianad at Xyunai. There, they utterly defeated the Haruze army killing over half and capturing Rianad. Karsha ordered Rianad executed and sent his head along with an emissary back to Varjev. The emissary offered a peace treaty with a warning that if Harshandatt was invaded again, that this would be the fate of all invaders. The Haruze made peace. In full cooperation with the priests of Harackt, the death from disease of Sharlar II was at least revealed in early 961, and Karsha replaced his husband as the new Nhazadh. This was well accepted in all the realm, except in Tl Jodia, with a formal protestation written by the governor of Tl Jodia (a descendant of Annutak). The expeditions of Karsha and Ashmaar 1st (960-1075) In peace Karsha remained the Nhazadh in title and chose carefully her husband, Mundh of Bhri Annutak. In order to legitimize her rule, she ordered the building of monuments and temples portraying her father, Sharlar 1st, bequeathing the country to her in a prayer to the god Anhr, as well as a series of reliefs depicting her mothers liaison with her true father, Anhr, and the resulting pregnancy and birth. But Karsha was most known for the commercial expeditions she started towards all the Ormal Bay, and especially towards the Lynerian League and Sakal an-Khr (the first expedition reached Zagar-Baluk in 975, and three others in 988, 1012 and 1033). She tried to make of Harshandatt a more active trade partner in Ormal Bay than before, and attracted strangers to settle in the coastal cities of Harshandatt in order to benefit from their knowledge and their products. Expeditions returned from the East with myrrh and various plants, fruits like pineapple or kiwi, ebony, skins of animals alive like apes or dogs. These expeditions were a success, and granted to the land centuries of prosperity. She capitalized the peace and prosperity by funding the restoration of temples damaged during the Haruze period (consciously trying to recreate the glory of the Seventh Dynasty), the erection of numerous monuments to her ancestors, and the construction of a marvellous mortuary temple in the Valley of the King, for her two husbands, her father and her. She died after nearly four decades of reign, and her son Ashmaar 1st continued the policy of her mother. He had first to end with a rebellion from the Mundh of Tl Jodia who didnt want to recognize the new Nhazadh, claiming the office of Nhazadh for himself, Tujhon. After a short war, Tujhon was convinced to stop his rebellion and recognize Ashmaar 1st as the new Nhazadh. In his construction, he honoured the memory of his ancestors, with religious ceremonies. As very pious, he gave more importance to the religion, and imposed a new Edict to Harshandatt, called the Edict of Inheritance. This Edict, signed in early 1014, acknowledged forever the accession to the throne of his mother Karsha, and recognized the right for a Nhazadh to freely choose his or her successor, whether male or female. Ashmaar 1st died at a very old age, at 112 years. Some told that Ashmaar was not Annutaks child but the child of a Nmenrean diplomat, Gimilbl, the representative of King Nlzr of Anarik in Harshandatt. Despite the fact that always Karsha denied it, Ashmaar was indeed the son of Gimilbl, and this was not a surprise that Ashmaar favoured mostly implantation of Nmenrean people on coastal cities, which would be valuable later during the reign of the fool Kobadan. His little daughter Karsha II ascended the throne as wished by Ashmaar. The Dark Nhazadh (1153 1181)

30 Harshandatt remained in peace until the advent of Kobadan, later known as the Sanguinerous Nhazadh, whose cruaulty would only be surpassed by the Binding Kings one millenia later. When his father Sharlar III died of severe illness on the 13th day of month Ansd 1153, Kobadan (known as Sharlar IV) made all the necessary things to access to power, by killing the rightful heir chosen by his father and all his brothers and sisters, except one, who was in Tl Jodia at the time of the assassination. He was helped in his secret task by ten servants, which were put to death a little days after the horrible assassinations. Sharlar chose to appear as the only one prince that escaped the assassinations, and ordered an inquiry to capture all the assassins of the royal heirs. The assassins, the servants of Prince Sharlar, were promptly executed for their evil act, and Sharlar was free to become the new Nhazadh of Harshandatt, with no one suspecting in Naerphys the horrible truth. Mranians so welcomed their new Nhazadh as the Son of Ceruhur and Saath, the one who avenged the deaths of the beloved royal family. According to many, Kobadan was unbalanced and ill, and to others a clever agent of the Storm King who took again form in Chennacatt one century before. His first act as Nhazadh was military, and directed against the Chyan Empire, at this time rather weak. There, in early 1157, he inflicted a shameful defeat to the Chyans near Tenolkachyn, and captured the Great King Phraate V. This great victory enabled the Mranians to once again control all the lands between Tenolkachyn and Samarth. What was less known is the treatment that Kobadan inflicted to Phraate V. Some told that the infortunate Chyan Great King was tortured and then sacrificed to the honor of Kya-atu or Send at Akoba Deep, a mountain located two hundred kilometers north of Murghyr, in the Yelzhat Hurj Hills. The next Chyan King, Artabn II, tried to put an end to the Mranian invasion of Tenolkachyn in 1160. The two armies met near Tenolkachyn, and ended with no clear winner. Kobadan claimed that this was a clear victory, as Chyans were not able to invade Harshandatt, as Kobadan armies continued to terrorize the adjacent lands of Tenolkachyn. The practical result was the stabilisation of the frontier between the two quarelling realms for a long time, the Chyan Empire being too weak to really fight a war against Harshandatt, but still a too big piece for the Dark Nhazadh. Phraate V was not the only one sacrificed at Akoba Deep. Many followed, all who displeased the ill monarch, such as priests, traders or nobles, foreigners or natives. He portrayed himself as a god, the son of Ceruhur sent in Earth, and wanted to be adorned as a full god. Several revolts erupted against the mad Nhazadh during the following years, many of them being stopped by the loyalty of the Northern Army to the Nhazadh. But this was nothing compared to the burning of Naerphys in 1172, where the mad Nhazadh wrote a poem for that event. Many feared the wrath of the Nhazadh and his loyal guards. While the rebuilding of Naerphys started in early 1173, the mad Nhazadh ordered the building of a magnifiscent tomb palace in the Valley of the Kings, where he could administer the realm for ever. This was a priority task, and there worked slaves, Mranians of small conditions, and all that displeased to the Nhazadh. This mad project, more than the destruction of Naerphys, attracted the hostility of all the people, who wished for the first time and not the last the death of their Nhazadh. This so awaited death happened seven years later. Kobadan corpse was placed on his tomb palace through the orders of Queen Ilthana. The tomb was filled with valuable treasures, many of them taken from other Nhazadhs tombs. With this task fulfilled (and with no one able to enter in the tomb), Ilthana tried to make her recognized as a Nhazadh. The attempt failed, as she only survived her husband for four years. The Restauration (1181-1343) In 1181 Jehurak I who was the commander of the Royal Army stirred up his troops and the surviving populace of Naerphys to attack Kobadans wife Ilthana. Jehurak personally beheads the Nhazadh saying that she had turned away from the gods and had become the Dark Nhazadh. After he killed Ilthana he submitted himself to the council of the Governors for judgement. Many wanted to have him executed, but he has became so popular with the people and the army that they feared that the people would turn on them. Despite the fact he was declared to be sent by the gods to reclaim their lands, Jehurak I indeed refused the throne, and counseled instead to choose as new Nhazadh the last surviving son of Sharlar III. Annutak III accepted the crown, and chose Jehurak as his private counselor and may be his successor. When Annutak III died eight years later with no heir left, in the following weeks several pretenders claimed to be the rightful heir of Annutak. This lead the country into anarchy, with both some important priests (including the High Priest of Anhr Ashmaar, claiming to be the descendant of Sharlar II) and nobles claiming for the first time for the throne. With no support except the people, Jehurak I tried to gather the cities under his name, and fought against the pretenders. This state of anarchy lasted for four years, until the end of the year 1192, when an

31 acknowledgement was reached with Ashmaar, who received the administration of the region of Mejhat in exchange of his submission. Once crowned Nhazadh, Jehurak embarked on a sweeping program of reform. During the rule of Kobadan and his wife Ilthana, army officers had taken too much authority, and the nobles being too much independant, pressuring more than before their subjects with taxes. The taxes were greatly diminished, many nobles were executed and were replaced by others (sometimes coming from the low citizen stock) more open to obey the Nhazadh orders. Also, the adornation of Kobadan and Ilthana was banned, and punished of death, and their names were erased from every temple and building, so that no one in the future could recall the names of these Dark Nhazadhs. And last, trade flourished again, and peace was kept with all Harshandatt neighbors, including the Chyan Empire, Anarik and Codya. Following the example of Nhazadh Karsha (still revered after nearly two century after her death), the peaceful expeditions to Sakal an-khr restarted, and the coastal cities welcomed back Sakal an-Khr traders. Wise enough to avoid an anarchy state after his death, Jehurak chose carefully among his servants a suitable successor (as he had no qualified heir to become a good Nhazadh), and found it in Shendabar I, a qualified general, native of Mejhat and third son of Ashmaar Mundh of Mejhat. Shendabar impressed the Nhazadh with his skills on helping reforming the army and successfully stopping several Orcs raids. In Cedn 1216, Shendabar was officially crowned in Naerphys as co-ruling Nhazadh. When Jehurak died five years later, Shendabar I replaced him, and in turn nominated also his son as co-ruling Nhazadh in Ilhaj 1235. This new practice enabled decades of peace, with no wars of succession. The system Nhazadh and co-Nhazadh worked perfectly during all the dynasty, but with the rising of the Storm King in the West, peace was no more guaranteed by the end of the fourteenth century, when clan Bulgan attempted a bloody coup against clan Msra in Srayn. The return of the Shadow (1051-1343) About three centuries earlier, In Chennacatt, at the source of the Sresha, the very river whose waters gave Srayn life, a seed of evil was taking root. Herundil, the Storm King, had returned to haunt the lands he once ruled, bent on piecing together the fragments of a dream that had been shattered by Tar-Ancalimon more than two thousand years ago. Now a bodiless wraith enslaved to the Lord of the Rings, the ghost of Herundil stalked the dark ruins of Ny Chennacatt. This subterranean stronghold had degenerated into a lair of Orcs and Trolls. Swiftly effecting the submission of these evil creatures, the Nazgl contemplated how the reconquest of his empire was to be achieved. Formidable obstacles stood in Herundil's path. The first was a lack of manpower. Orcs were serviceable enough for guarding mountain passes and short-range raiding expeditions, but they were virtually useless in lands ruled by the sun. As a servant of the Shadow, Herundil might find eager recruits among the Nmenrean of the Southlands, but Anbalukkhr, Khradn and the Thn Hazaj lay far beyond his reach. The Black Nmenrean realm of Tantrak and the Sharaekian hillmen of Dshera were closer neighbors, but too parochial to become the primary spawning ground for an invasionary force that would be required to march thousands of miles at Herundil's bidding. The only realistic source of soldiery available to Herundil were the Sranians and the Mranians, and they cursed his memory. Herundil's first scheme at winning them over was unsuccessful. A century of incessant Orkish raiding succeeded only in starving most of his minions and draining himself of sorcerous power. In order for his day-shy hosts to venture far from their mountain lairs, Herundil had to summon vast storm-clouds to block out the sun wherever they marched. The almost perpetual darkness accompanying these attacks disrupted the agriculture cycle on which the Sranians and the Mranians depended for their existence. Were the Blind Sorcerer's machinations to continue, there would be no people left alive to serve him. A total defeat of his Orkish army in 1201 by the Sranian swords of Clan Msra persuaded Herundil to abandon his campaign. His Orcs fled back into the Yellow Mountains or the desert, his clouds receded, and the Storm King was given the next hundred and fifty years to ponder his own folly while convalescing in the privacy of Ny Chennacatt. Herundil had blundered badly, but he had had the wisdom not to give out his right name. To be sure, the Men of Srayn spun endless tales about the return of the "Storm King" and the defeat of his hordes; but they had no idea how close to reality their mythmaking had become. For his part, the Nazgl determined to keep it that way. If he was to use these one-time subjects as fodder for his dreams of conquest, Herundil would have to fabricate a new persona for himself, suppressing (at least for the present) the title of Storm King.

32 As his strength revived, Herundil stepped up this Orkish presence in the region, causing many Sranians to abandon their homes. The Boasiri was fast becoming a menace to its neighbors on both sides of the mountains. The Men of Srayn called upon their rulers to amend the situation, but they failed in spite of some concerted campaigning by the warriors of Clan Msra. Salvation came at last unexpectedly from out of the south. A small force of rwani and Dsheran hillmen, led by a captain named Akhrahil, stormed Fult and drove out its Orkish inhabitants. Some of the victors occupied the fortress, others settled in Tartaust, befriending its remaining inhabitants and vowing to restore prosperity to Chennacatt. The newcomers sent emissaries to Mezin, Tarb of Tl Isra, the Msra ruler of Srayn, explaining that their lord Akhrahil, being greatly troubled by the infestation of the mountains, had taken up residence at Ny Chennacatt to ensure that the headwaters of the Sresha remain free of evils. "Akhrahil" was, of course, the Nazgl Herundil in disguise; his Nmenrean and Sharaekian retainers, paid mercenaries from Dshera; the defeat of the Orcs, a staged fight. The year was 1338. The Tarb was delighted at this news and promptly sent representatives to secure friendly relations with his new neighbor and (more shrewdly) to negotiate affordable tolls and tariffs for the use of the Boasiri by Sranian merchants. Similar embassies were received from Dirukhr, Prince of Dshera, being comforted that a kinsman of his own race held this crucial frontier, and from Ashuragat, the Nhazadh of Harshandatt. The lord of Ny Chennacatt was accommodating to all requests, but his envoys impressed upon those who would have his good will that Akhrahil needed men to help him maintain Chennacatt against the creatures of the mountains. By this cunning charade Akhrahil had overcome a major obstacle to his plans. He had established himself as an ostensibly benign presence at a strategically and economically important juncture of many realms, and he had given the Sranians a reason to take up military service under his banner. That banner displayed a black dragon upon a red field, a device intended to match the dragon's head his Dsheran stonewrights were shaping from the mountain-face of Ny Chennacatt. The host which would one day march under that banner into Tulwang and beyond took its name from this icon: Thn an-Khrlkh, the Army of the Southern Dragon. The Storm King Influence (1343-1434) The first contact between the Lord of Ny Chennacatt and Harshandatt was made during the rule of Queen Ashuragat. The ambassadors of Ny Chennacatt sent by Akhrahil wanted at first to negotiate advantageous commercial treaties between the two countries, and in the following years of the building of a common force that could be capable of fighting the orcs and protecting the traders in the Yellow Mountains. This was a big mistake from Queen Ashuragat, who didnt see the evil of this proposal. But fortunately she managed nonetheless to keep the realm independant from Ny Chennacatt (unlike Srayn), not forgetting the lessons from the past, mainly the fate of Psousn against the empire of Cyriatanr. Queen Ashuragat died twenty years after the initial contact, and already by this time, the realm was already undermined by Akhrahil minions, who pushed the Nhazadh and the nobles to become part of the Army of the Southern Dragon. In 1370, Clan Msra persuaded Mezin Tarb to issue an edict setting limits to the number of Israns and Mranians Akhrahil could accept annually into his service. At first, Akhrahil diplomatically complied with Mezin's demands. But the terms of the Tarb's edict brought the Nazgl's recruitment schedule to a virtual standstill. Mezin and his supporters would have to be eliminated. Lacking any strong foothold in Srayn beyond the boundaries of Chennacatt, but well-informed by those Israns and Mranians already in his employ, Akhrahil spent the next five years quietly probing the hearts of Clan Msra's chief political rival, Clan Bulgan. One family of that clan in particular, the House of Izain, held out great prospect for an unholy alliance with the lord of Ny Chennacatt. Bazaud Izain, the head of that family, was amenable to Akhrahil's suggestion of a pact of mutual advantage. The Thn an-Khrlkh would assist Clan Bulgan in seizing power if Bazaud would reverse Mezin's edict. To ensure that the new government would act in concert with Akhrahil's interests, Tartas Izain, a close relative of Bazaud and already a budding sorcerer, was to be sent to Ny Chennacatt for the completion of his training. The conditions of this conspiracy were agreed upon in 1375; they were acted upon five years later. A bloody coup took place in Tl Isra in Ishat 1380, and in only six days Bazaud Izain held the reins of government. With the Bulgan in power, the whole of Srayn was opened to Akhrahil's recruiters, and the size of his army grew accordingly. At the same time, the Nhazadh of Harshandatt Henekkak II made a public alliance with Bazaud Izain, linking his realm with Ny Chennacatt. This event was not really surprising, as Henekkak II supported since his advent the claims of family Bulgan in Srayn, welcoming the members of clan Bulgan in Harshandatt. Henekkak II married in Ilhaj 1381 Bazaud Izains daughter, Keshrata. To his great pleasure, Keshrata gave to his husband an heir in Hehat 1384. This event was celebrated in all the realm with great feasts to honour the gods, mainly Anhr, Harackt and Ceruhur.

33 Unfortunately, Henekkak II died four years later, officially from a serious fever. But unofficially some nobles saw there the mark of covered agents of Ny Chenaccatt, may be the Queen herself who had now no real need to keep her Nhazadh alive. Not taking account of the testament of the dead Nhazadh (who gave to his son the tutelage of the Prince of Mejhat), Keshrata took the direction of the Regency. This was badly seen by the nobles of Harshandatt, who were supported in their claims by the traders of Sakal an-Khr. Not wanting to antagonize the people of Harshandatt, Keshrata chose the old prince of Bhri, Jehudan, related to the Nhazadh family, as the chief head of the Regency. This was a wise choice for Keshrata, who gave all the official powers to Jehudan, but unofficially keeping all the true powers in her hands. Jehudan was indeed very easy to control, as he was convinced of the purity of the intentions of the Queen Mother, for her son. When Jehudan died ten years later, Keshrata claimed that her son was ready to become Nhazadh. But despite the fact that Shendabar II became the new Nhazadh, nothing really changed, and unofficially Keshrata continued to rule the realm. Counseled by his mother, Shendabar strengthened the link with the Bulgan court in Srayn in early 1430, by promising funds and men to the Bulgan rulers, to help them to fight against the Msra rebels. This politic was indeed a failure, as clan Msra regained power in Srayn in early 1436. This lead to an open revolt in Mejhat, and later in Ornad. In 1434 Shendabar II lead an army to remove the governor of Mejhat and restore his rulership. Hamshi I was the governor and self proclaimed Nhazadh of Mejhat. He requested aid from Chyan, and swore fealty in return for their aid. Shendabar's forces laid siege to Mejhat, but after only a week, a large force from Chyan comes and broke the siege. In the brief battle Shendabar was killed when he fell from his horse and broke his neck. The army of Harshandatt retreated in dissaray, and a couple of weeks later Shendabar's son Shendabar III was crowned Nhazadh. After seeing Mejhat succeeding in its rebellion, Ornad declared themselves independant and formed an alliance with Mejhat and thus with the Chyan Empire. The reunification of Harshandatt (1434-1654) Shendabar III was not as weak as his father. He refused the counsels of his grandmother Keshrata. He tried to make peace with Ornad and Mejhat, with some limited success. After all, he had some Bulgan blood, and this was seen with suspicion by many, including the prince of Mejhat Hamshi 1 st. But, during his thirty years rule, he ended with the unofficial alliance with Ny Chenaccatt, arresting some covered agents of clan Bulgan, who attempted to gain power in Harshandatt, just like half a century before in Srayn. Shendabar III ordered even the death of his grandmother, accused of plotting against the interests of Harshandatt. But at the last time, he commuted the sentence with an exile to Xyuna. The Nhazadh didnt want to have a member of his family executed for treason and have blood on his hands. Shendabar III died childless in Hehat 1465. Very cautious to avoid a war, Shendabar III wisely chose his heir. This was Ashmaar II, the youngest son of Hamshi 1st. The servants of Shendabar obeyed the orders of their dead Nhazadh, by giving him a convenient tomb in the Valley of the Nhazadh, and to Ashmaar II the crown of Harshandatt. But the little cousin of Shendabar III, Ashuragat II was not satisfied by this decision, and tried to hire an army in order to secure his throne and deny to Ashmaar II the right of succession. Several battles were fought between Ashmaar II and Ashuragat II, but at the end, with the support of Chyan Great King Ulvnad III, Ashmaar was crowned Nhazadh of all Harshandatt in Hehat 1469 in Naerphys, and promised to his Chyan ally to help the Chyan Empire against every invaders, including the Chey Warlords and the Orcs. Ashmaar II reunified under his yoke the divided Mranian communities, and strengthened the alliance with Anarik and the Chyan Empire. In peace Ashmaar II was as successful than in war. He initiated a trade road with the distant lands of Codya and the Lynerian League, restarted the naval trade exchange with the very far realm of Sakal an-Khr. When Ashmaar II died in Azhen 1490, the realm was pacified, with nearly all the spies of the Storm King arrested. Ashmaar II was not surprisingly deified by his successor Aknashir III in Onthea 1505. During more than a century, Harshandatt remained in peace with his neighboors, mainly the Chyan Empire and Anarik. The expeditions to the distant Sakal an-Khr were once more organized, through the will of the Nhazadhs Ashmaar III the Dreamer and Ezthal III. Ashmaar III was the most strange Nhazadh after Laekor the Scarred, and if he was not mentally unbalanced as Sharlar IV, he was convinced of the need to build a new and magnifiscent capital for the realm. He officially announced his decision in the middle of Sajen 1528, during the festival of Sajanan in Bhri. Some thought that this decision was linked with the disastrous events that happened in 1527 in Naerphys, with first the burning of some important buildings (including the temple of Saath) and second the strange epidemy that spread in the city by the end of the year.

34 This was, according to him, a message from the gods and especially from Anhr. He chose the site of the new capital, the small city of Neldordh (located between Naerphys and Pyarador), in order to be nearer from his subjects. He hired several architects from Sakal an-Khr in order to embellish the city, build a lovely temple to Anhr. Despite the strong opposition of the priesthood, the Nhazadh was nonetheless obeyed. And the small city of Neldoridh became the new capital, a status that the city would keep until the advent of Raelach. Ashmaar III unsuccessfully tried to put an end to the petty conflicts between his vassalates and the different priest cults. Periodic conflicts erupted between the different cities of the realm, such as the strong opposition between Galataj and Pyarador (once again), the pirates raids against the coastal cities, or the Variag raids against Harshandatt. The Nhazadh had great difficulties to repel the Variag from Harshandatt, and suffered heavy losses from these conflicts, the main reason being the strong divisions between his subjects. His successor Ezthal III followed the same policy than his father, with no more success. This was only with the accession of Raelach that the petty conflicts were resolved for good. He chose back Naerphys as capital (while keeping Neldoridh as the summer capital), and decided that all nobles family would have to send a representative in Naerphys.This enabled the Nhazadh to have a strong control of his subordinates. Raelach was as strong as his ancestor Ashmaar II, and the first Nhazadh to be considered as an equal by the Great King of the Chyan Empire. In early 1617, the perhaps idealistic Great King Siyavush IV decided that it was time for the Chyans to have allies in Harshandatt and no longer tributaries, always ready to rise up. After the agreement of Tenolkachyn between Siyavush and Raelach, Nhazadh of Harshandatt (where the two kings became real friends), it was decided that Harshandatt would have to pay only a symbolic tribute of a handful of earth from the Nar valley and a cup of water from the Irlm River. Raelach successfully stopped the Variags raids on his own country, helped by a little Chyan contingent commanded by Ulvand, the young and presumed Chyan heir. The advantage was pursued, as an alliance of Haruze lords in Pezarsan in 1633 resulted in the liberation of Lurmsakn from Variag domination. The invading barbarians then returned to Khand, greatly weakened. This enabled trade to resume across the Dune Sea. Unfortunately, two years later, the realm was cursed with the Great Plague. Raelach died of the fever, as many in the realm. The young Psousn II, who was in Neldoridh, fortunately survived the Plague, and immediately began the rebuilding of his realm, from the small city of Neldoridh, not very touched by the Plague (just like all coastal cities, save Pyarador). This was not the case in Naerphys and in Murghyr, where nearly one third of the population died. The rebuilding was nearly achieved in the middle of the year 1647, when Psousn II heard of a civil war in the Chyan Empire. The Chyan Civil War (1647-1654) In 1647, after several years of hesitation and dark plots, the Arshan of Pelepelpl Ashtad revolted openly against the authority of the young and inexperienced Great King Khosr. Psousn II, who survived the Plague, quickly mobilize the army in order to come in support of the rightful Great King of Chajapn, the young Khosr, heir of Siyavush IV. This was a way for Harshandatt to pay the debt to the Jahangir dynasty, for that they freed their realm from the clutches of the Southern Dragon minions, but also because of the growing friendship between Mranians and Chyans, as a respect for both Raelach of Harshandatt and Siyavush IV and the Tenolkachyn agreement signed between the two realms in Azhen 1617. Several important battles were fought to end the rebellion of Ashtad. In 1652, Ashtad was first defeated at the Battle of the Black Cloud, so named because a swarm of locusts surrounded on the troops of Ashtad, blinding them and hindered their mounts. Ashtad however escaped and with few supporters sought refuge in his town of Pelepelpl. After a short siege, the town, dispirited, surrendered and Ashtad was executed. But during the last assault, the young Khosr who had recovered all his kingship and fought in the first line was badly wounded. His people feared for his life but a healer from Orgothraath who accompanied the imperial army proposed to cure him. He did not so, but tried to poison the Great King. Khosr survived both wound and poison, but his eyes had become very sensitive to the light and he was unable to look in the direction of the sun. When Khosr returned in Chajapn, he was challenged by an Usurper, at the head of Chey riders, who claimed to be the son of Asrut, and the legitimate Great King. He was Dadfiruz, thrice cursed. Khosr was easily defeated during a duel for the possession of the crown. Dadfiruz easily won the duel. But when he was just to put him to death, a man went out of the crowd, repelled Dadfiruz and escaped with Khosr. He was Huchithra, father of Dadfiruz or, as it was later understood, nobody but the lost Great King Ohrmizd whose body had been captured by the evil spirit of Dadrshi an heir of the Artaxshsan who had escaped the wrath of Vihnu Taronish. When he saw his own flesh and blood ready to be killed and the Chyan Empire to fall in evil hands (in a sense because of him), the spirit of Ohrmizd overcame the hold of Dadrshi for good.

35 A new war started against the Usurper. The armies met at the crossing of the Ahnvr in 1654, not far from the small town of Thrizafan. For the misfortune of the Chyan Empire, Dadfiruz won that battle, but was not able to pursue his advantadge with the conquest of the Bulchaydes, protected by Anarik ad a landing force from Sakal an-Khr. Calling more Chey warriors to help him, Dadfiruz re-conquered the Ldenly and started a long campaign against the Clyans. He was crowned Great King of a truncated Empire in 1654. The Usurper Revolt (1654-1659) After seven years of fight in support of Khosr, Psousn II returned in Harshandatt in order to prepare his realm to the next confrontation against the Dadfiruzan, in coordination with the Khanm and Anarikan garrisons of Bulchyades and the army of Bulchyades, commanded by Khosr. Seven months before Psousn IIs return, the realms regent, the younger brother of Psousn, Heruor the Tactician, died from a deeping fever in his palace of Neldordh in Hehat 1654. Messengers were sent to Psousn to haste his return, but it was not really possible, because of the battle at the crossing of the Ahnvr against the armies of Dadfiruz. Psousn sent one of his best general, Abderizak (who was distantly related to the Nhazadh through his mother) to assume the position of Regent until Psousns return. This was indeed a great honor for this general, who bravely fought during seven years under the command of his Nhazadh and saved Psousns life several times, including one time during the Battle of the Black Cloud. Abderizak was not a skilled diplomat like his Master or Heruor, and was unable to disallow internal strifes and revolts against the rightful Nhazadh. These revolts were mostly concentrated in Naerphys and Murghyr, and began with formal protestations against the Nhazadh. With the forces that stayed in Harshandatt, he tried to secured the Irlm valley, but was not able to keep control on the Nar valley. After three months, formal protestations became severe riots, and many people died. These riots, secretly commandited by Evahzan II (a descendant of Ezthal III) were directed against Psousn, considered to be a betrayer of his people, for his counter nature alliance with the Chyans. Evahzan II was the Mundh of Bhri, and he used his position against Psousn, considering as foolish this external war in the Chyan lands. Evahzan gained support in many cities of the Nar valley, and among them the greatest support came from Anshnekhet, a very old friend of the Mundh but also former ambassador of Harshandatt in Chajapn less than ten years ago. The former ambassador always wanted to have a truly independant Harshandatt, without the influence of Bulchyades or the Nmenreans garrisons, and he sincerely believed that Evahzan could achieve this task. Evahzan granted to Anshnekhet the title of Mundh of Murghyr, and gave him the task to incitate the cities of Harshandatt to join the rebellion against Psousn II. It was later known that Evahzan II was in fact a secret agent of Dadfiruz sent in Harshandatt to grow dissensions among the realm, in order to allow later an easiest campaign against the Bulchyades. The real Evahzan II mysteriously disappeared during Heruors regency, replaced by his double, belonging to the secret Chyan organization of the Bokhtar. The former ambassador was able to incitate the Nar valley cities, from Murghyr to Pyarador, to join the rebellion. But it was a bit more difficult in Ornad, where Psousn still had strong supporters. Some lies were spread about the Tenolkachyn Agreement, too much favourable to the Chyans, and both Raelach and Psousn, who allowed a too much open trade with outsiders. Many tombs of the Nhazadh family were plundered, and lies spread out about the too much opulence of the rightful rulers, that their fortune were taken from the people or given by the Chyan enemies. All these liars forgot that Raelach and Psousn were rather generous towards the middle and low classes, giving them food and money for nearly nothing, and that they remained in Neldordh to be nearer from the commoners. If many nobles joined the rebellion, many members of the middle and low classes remained faithful to Psousn. These contradictions incitated Ornad to renew the allegiance to the rightful Nhazadh, but they gave no infantrymen to Abderizak, as many were already with Khosr in the Chyan Empire. Learning the desperate situation of Harshandatt, Psousn hasted his return. The Northern Army and the Anarikan cavalry entered in Harshandatt in Ilhaj 1656, and they joined with the army of Abderizak near the city of Ujvhan Adesh. They directed towards the Nar valley. A first battle against the rebels of Evahzan took place near the walls of Pyarador in Azhen 1656, concluded by the brilliant victory of Psousn. Several other petty conflicts were exchanged against the army of Evahzan, mainly composed of Haruze, Chyan and even Chey mercenaries. These victories were seen by the people of Harshandatt as a sign that Psousn was the only rightful Nhazadh, and many even among once supporters of Evahzan rejoined the army of the Nhazadh. This easy and very fast campaign owed very much to Anshnekhet, who by chance discovered that Evahzan was not really his old friend, but agent of the True Followers, coming to sow dissensions among the Mranians.

36 When he captured some of the messengers of his old friend, Anshnekhet discovered the truth and realised that he could not allow such a man to rule his beloved realm. His last and only solution was to contact Psousn, in order to get his forgiveness for all he had done against his Nhazadh. Psousn accepted Anshnekhets repentance, but posed three conditions. First, renegades have to help their rightful Nhazadh against Evahzan. Second, all that have committed crimes against their Nhazadh (such as plundering the tombs of Nhazadh family) have to be executed. Third, that the others have to go into exile, in order to avoid internal conflicts and maybe other strives. Anshnekhet accepted all these conditions, and helped Psousn in the last battle, which happened in Naerphys. There, after a short siege, Evahzan was beheaded and his corpse left in the desert to the vultures. After the war, and truthful to his words, criminals were executed, and the other renegades, led by Anshnekhet, went into exile during the first months of year 1659, towards the Southern Archipelago, where they easily submitted the islands of Llikh and Cevra. Later, they would be allowed to return, but still are submitted to the will of Psousns successors. In the meantime, their objective would be to build an offshot colony of Harshandatt in the Southern Archipelago. The wars of Bardiya (1659-1710) During the following two decades, Great King Dadfiruz I and his immediate successor Bardiya I tried no further attempts against Harshandatt or the Bulchyades, as he had to fight in Chy, Vaag and Acaana against internal revolts, rebellious vassals that had seized the opportunity of the troubles in Chy to gain a full independence and raiders from Vaag and Acaana that the unmanned border fortresses no longer contained. Great King Bardiya started a large scale campaign against all enemies of the Dadfiruzan, for the concretization of his dreams : the reunification of the Chyan lands under the rule of the Dadfiruzan. For that objective, in early 1659 he re-organised the True Followers, created by his father to help him seize the throne, into a secret organisation whose objectives were to destabilise the realms of the Bulchyades and Harshandatt, by assassinations or abductions, and to get as much information as possible about the defences of these realms. The organisation and most of all the Chyan military resources helped the Great King to secure first the northern province in 1661 (and end the threat of the Chey mercenaries in Nosharud), and then lead the conquest of the Ered Harmal lands (Siakan and Heb Aaraan in 1666, Vaag in 1667 and Orgothraath in 1669). And last, he tried to conquer the lands of Chey Sart in 1671. This last conquest was unsuccessful, through a long campaign of seven years, the entire Chyan army was annihilated. This unsuccessful campaign proved that the dreams of conquest of Bardiya weakened drastically the Empire, to the advantage of Bulchyades allies. In 1699, Great King Bardiya I launched a great scale assault against the Bulchyades. The ageing Lhodar sent his son Psousn at the head of the Harshandatt army in order to come in support to Hormhd III, the little son of Khosr the Dispossessed. Tenolkachyn was taken by the forces of Bardiya, but because of the divisions between the remaining Chey mercenaries faithful to the Great King Bardiya I and the Chyan army of Chajapn, Psousn was able to take back Tenolkachyn, renewing the Tenolkachyn agreement, this time with Khosrs grandson. The objective of this agreement was to put an end to the tyrannical rule of Bardiya. After the liberation of Tenolkachyn, the conflict centred around Jorash in Ilhaj 1701. Here, the forces of the Bulchyades, Harshandatt and Anarik met the Army of Bardiya worth of 8000 warriors. For more than three months, the conflict remained indecisive (the two camps wasting men and resources in this great scale assault), until the final flee of the Great King Bardiyas army to Chajapn. Then Hormhd III quickly gathered an army composed of Mranians and Chyans to pursue Bardiya I and to besiege Chajapn. Unfortunately, despite the forces quickly gathered by Psousn (about 5000 men), the army never reached Chajapn and was only able to conquer the Bulchyades Marches. Psousn was betrayed and killed in Aberett 1701 by several high commanders of his army (presumably Kharpan, the secret agents of the Dadfiruzan) near the fortress of Anaoshak. The faithful lieutenants of Psousn (furthermore named Psousn the Martyr) killed of course the betrayers, but the army was greatly weakened by these losses. Psousn died, and with him about one third of the army, treacherously attacked by several regiments of the Dadfiruzan army stationed in the Bulchyades Marches and led by Dadfiruz, son of Great King Bardiya I. The Mranians had only to retreat to Jorash, as with less than 2000 warriors (on a total of 5000), an assault against Chajapn would be considered as too foolish. Fortunately, the land conquered by Psousn, the Bulchyades Marches, remained under Hormhds command. The civil strife of Harshandatt and the Dadfiruzan fall (1710-1727) The ageing Lhodar, Nhazadh of Harshandatt, died nine years later, in Hehat 1710, in his palace of Naerphys. The nobles started then to quarrel between themselves to select an appropriate successor, as all Lhodar's heirs

37 disappeared mysteriously during the months following the death of their father. An internal strife started between all the candidates to the throne, and this could have led to the entire submission of Harshandatt to the forces of Chy, without the brutal intervention of Sakulzr, the ambassador of Sakal an-Khr in Harshandatt. Sakulzr clearly saw behind all these mysterious murders the hands of the True Followers. He decided to launch a surprise assault against all the armies of the pretenders, with the support of the garrisons of Sakal anKhr and Anarik and the Northern Army. Many Mranians reminded the evil past of Sakal an-Khr, and feared a resurrection of the Dark Ordainers, as after his victory Sakulzr entitled himself governor of Harshandatt. Fortunately, Sakulzr was wise enough to show signs of good will, by first welcoming in his government Mranians, and second by presenting the last heir still alive of Lhodar, the young prince Lhodar II, son of Psousn the Martyr. He invited all the most important nobles to swear fealty to the prince and Lhodar II was crowned as the new Nhazadh in Hehat 1712 and as the first king of the 17th dynasty of Harshandatt. Lhodar II prepared during the following years his realm to the final conflict against the Dadfiruzan. In the Bulchyades, Great King Khosr IV did the same, by reinforcing the links between Harshandatt and Anarik, and mostly by sending secret agents to Orgothraath, to the court of the Phaxshar, ready to revolt against the Dadfiruzan, and also to the Ulshyan conquerors of Chey Sart. When Dadfiruz II died, the Chyan Empire had fully recovered of years of wars and troubles and was ready to support the great ambitions of his son Vahyazdta. This was no more the time for subversion, and at first Vahyazdta thought that Harshandatt could not participate into the conflict, and that the secret movements against the Nhazadh and the Khanm would still be active. But on the contrary, when Vahyazdta mustered a great force, Lhodar II did the same. Considering at first Harshandatt as insignificant, Vahyazdta decided to strike fast and strongly against the Bulchyades and Anarik. Believing that after the defeat of Anarik, the Bulchyades would fall easily he led his army straight towards Anarik. Many battle were fought and many lost by the Anarikan and their allies from Sakal an-Khr for Vahyazdta was a great captain, alike his great-grandfather Dadfiruz, his enemies fled before his rage and his soldiers were cheered up at his sight. During this war in the south, the Phaxshar of Orgothraath, conducted by Prince Tudhaliya revolted, supported by the Ulshyan princes of Chey Sart. Vahyazdta sent his son to muster the forces that remained in Chy and to crush this revolt, but in the Dale of the Long Silence where no sound but the howling of the winds can be heard, just after the crossing of the Chy Gap, the young and hot-blooded prince was defeated in an ambush and killed, an arrow in his throat. But his corps was never found, trampled by the hoofs of the Phaxshar and Ulshyan horses. Tudhaliya crossed all the Chy lands, neglecting towns and opposed by no forces as they were all in Anarik. He then headed towards Anarik, joined by all the enemies of the Dadfiruzan. There came Lhodar II of Harshandatt and with him Kersasp, Arshan of Tenolkachyn. And also came Khosr, great-grandson of Khosr the Dispossessed son of Siyavush, with stern footmen from the Bulchyades cities. They at last meet the Dadfiruzan army around the walls of Pelnatej. The valiant soldiers of Anarik and Sakal an-Khr had fought there almost all the day but were now loosing foot, outnumbered and the retreat calls were already echoing when the Phaxshar and their allies appeared on the hills, surrounding the Dadfiruzan. There many braves died and good Chyans bloods were spilt on both side. Vahyazdta knock over Khosr, striking him with his huge mass but he was killed by Tudhaliya of the Phaxshar. Before to die on the field, Khosr, last direct surviving heir of any Chyan Great King, called Tudhaliya to him and, before his knights, adopted him as his own son (for he had none) and surrendered to him all his rights to the crown asking him to become a good Great King. Tudhaliya was later crowned, following the will of Khosr and his son and the sons of his sons reigned over the Chyan Empire, bringing peace and prosperity. Lhodar II returned in Harshandatt, and there a month of feast was decreated to commemorate the final defeat of the Dadfiruzan. The Long Peace (1727-1960) With the fall of all the Dadfiruzan, began the Long Peace period, and a strong friendship developped between the Mranians and the Chyans. Both settled in great numbers in the city ports of Harshandatt and Bulchyades, and the trade once again grown in this part of the Bay, attracting more traders like the Vulmaw or the Lynerians. When Lhodar II died in 1744 after more than a decade of peace, the country remained in peace, except for a few assaults coming from the desert orcs or the Haruze nomads from the Mirror of Fire. The most powerful Nhazadh were the first of the seventeenth dynasty, with Lhodar II and his son Psousn III, nicknamed the Zealous Builder, for that he ordered to embellish numerous monuments of Naerphys (using new material such as the jade or coming from Codya, or the asnolar, a rare grenate ore that looks very similar to

38 ithildin). This mineral, besides being beautiful, has some healing properties (real or believed) once dissolved into a specific liquid and so a large part of the scarce production disappear, making the remaining even more valuable and that he was a religious fervent, ready to award to his private counselors important ranks (city governor, priest head). His son Lhodar III continued his fathers policy, but with less success. Lhodar III so instituted the Commercial Edict (1769), whose objective was to encourage foreign traders to settle in Mejhanr, Cojanr and Ornad. This Edict gave to the foreign trader either exemption or diminution of taxes for the first five years, either monopoly on some particular products (such as brown beer, jade and asnolar from Vulmaw merchants or spices, wines and liquor from the Lynerian League). This Edict becomes really popular with Chyan or Vulmaw trader, and seen as unpopular by the Mranian priests. Following an attempt of murder against the Nhazadh and several members of his private Council, and an inquiry in all the realm, Lhodar III instituted The Temple Tax (1777) for those who favoured the murder attempts, and then extended to all the priests caste three years later. These taxes forced the priests to give important funds (about 10 % of their resources gathered each year) for the realm rebuilding and for the commoners. Lhodar III escaped several times to be murdered, a patent proof of the tensions inside the Mranian society. It was so many times told that Lhodar IIIs mother was Chyan related, and unconscienscously, the Nhazadh favoured the Chyan traders more than any other else. The Nhazadh Host had during his rule to repress some insurrections against the Nhazadh (the great revolt of Ghelna, Murghyr and Bhri in Cedn 1784), led in secret by the highest priests of the cults, an early manifestation of what would later become the theocracy of Anhr, where priests would replace the Nhazadh. When Lhodar III died in 1789, the news was welcomed with favour by the priests, who saw that his heir could diminish the taxes on the cults. But on the contrary, Jelhad I, seeing the danger of priests beeing too much powerful, maintained and even increased the taxes of his father, but convinced the priests that it was needed, as the realm was really in bad state, put in danger by orcs and Haruze warlords of the Mirror of Fire, and that all had to make concessions to live in peace. This put an end for two centuries, to the growing ambitions of the cults. Well counseled by his favorites, Jelhad I diminished a little the privileges given to the foreign traders, by giving similar but different advantages to the Mranian traders (such as taxes diminution or monopoly on specific and certified local products, such as wine, salt or perfumes the speciality of Galataj). During the rule of the following Nhazadhs, the Council of the Five Lords, at first recreated by Lhodar III, took more and more importance, but remained a minor organization, as the lords, unlike the old organization of Second Age, had no power at all. But all of this changed during the very long reign of Lhodar IV (1844-1927), considered as the turn of the dynasty. In his young years (1844-1890), he sponsored many expeditions in the Southern Archipelago and in Eastern Ormal Bay (following the examples of his predecessors Karsha and Ashmaar 1st), and dissoluted the Council, to rule himself. The reign could have been great, if Lhodar IV died early and was replaced by his sons. But it did not happen. In addition, and especially after 1890, he get unamoured of many woman, giving to her numerous heirs. Historians counted that he had more than 100 children, who became Mundhs, priests, and even traders. The leaders of the Theocracy of Anhr two centuries later claimed that Lhodar IV was their ancestor, and that they had the right to rule the realm. No one new if this was a forgery, or really a rightful claim. But the last years of his reign was full of various court factions, he became a tool on various men who wants power (including Vulmaw merchants). This was also the period when many Nhazadhs tombs were visited and desacralized. The priests took an unprecedent power on the Nhazadh, taking a revenge on the edicts of Lhodar III and Jelhad 1st, a power that it would be very difficult to go. After Lhodar IVs death, Lhodar V took the throne very agely. He would have been a capable ruler, but unfortunately, he accessed to power too late. The following Nhazadhs became puppets in the hands of the various court factions active on the realm. The deads were no more protected with efficiency, as many Nhazadhs tombs were visited and desacralized. These acts were even encouraged by the living Nhazadh, who considered some of their predecessors as unworthy. During these years, the priests and the Council took an unprecedent power on the Nhazadh, and on several occasions the different factions (including even Chyan or Vulmaw traders) quarelled themselves for the power. No faction however obtained a clear victory under the Lhodar Nhazadhs. The priests would certainly have instituted the Theocracy of Anhr sooner, if Huenodh I did not access to the throne in Hehat 1960. Huenodh and Heruor the Pale (1960-2088)

39 Huenodh I was distantly related to the rulers of the seventeeth dynasty, but his ancestors were from Llikh and Cevra, and probably counted among them the former ambassador of Harshandatt in the Chyan Empire in the 1640s, Anshnekhet. He was the candidate chosen by the priests (who had the honor since Lhodar VIII to choose the Nhazadh), but not acted like his predecessors. He fainted to be a puppet in the hands of the priests, but once crowned, he gathered all his followers (including four on five members of the Council of the Five Lords) against the priests. His actions was quite successful against the Council or nobles independent families, but not against the priests, as he was murdered in Naerphys in Cedn 1972. Fortunately, his son Heruor the Pale continued his task, and renoved the Nhazadh function. He was a brillant general, who put a definitive end to an attempt of invasion led by Haruze of Siakan and Arysis against Harshandatt (1980-1982, and then 1987), and later Variags and Orcs alerts (1993, 1997 and 2004). He definitively dismantled the Council, forbade any priests intervention in political affairs and restored the Temple Tax. As he was without heir, he chose an heir among his most trusted lieutenants, and he chose Amesis, a talented warrior of Mejhat born from a noble family that was linked one say to Psousn II. Amesis I, the successor of Heruor the Pale, had many reasons to distrust the priest caste, as he supported his Nhazadh during all his actions against the priests cast (to try to lower their growing ambitions), and because of mysterious assassinations among his family. He ruled well the country, and renewed to the foreigners the authorization to settle in Harshandatt in 2043 in exchange for tax exemptions and monopoly on some products, renewing the act for a period of 100 years, to the greatest opposition of the priests cast, who saw there an act committed against Mranian preferency. Before he died, he chose his nephew Ardokn and counseled him not to trust any priests and to do everything he could to lower the power ambitions of the priests caste. Ardokn followed his uncles counsel for several years, until a day of year 2051, where he fall from horse. This accident left him alive, but he remained fool for all of his remaining life, except some few periods of lucidity from time to time. This event was used by the priests who regained there, slowly, despite the entourage of the Nhazadh, power. The high priest of Anhr, Penejem, succeeded to convince the ill Nhazadh that the best choice for Harshandatt would be to choose his nephew, one little son of Nhazadh Amesis I, as his heir. Ardokn died (or the priests secretly helped him to die), and Heruor II the weak replaced him on the throne. Heruor II was more a puppet in the hands of the priests, and his son Huenodh acted like his father. But in truth, since 2051, the priests of Anhr ruled the realm secretly, trying to revocate any acts decided by Nhazadhs Amesis I and Heruor the Pale. They missed only one thing, to access to the office of Nhazadh. Knowing that Huenodh was very influenceable, they convinced him of a dream where the Nhazadh saw his father Ceruhur and his mother Saath in dream (with of course priests and priestesses to play the role of gods, goddesses and followers), and that they announced to him the coming of the reign of Anhr, which brought peace and happy life to all Mranians. He announced in public his visions (to the great satisfaction of the high priest of Anhr, Penejem II), and that he would join his parents in the gods paradise. He committed suicide, and gave orders to the priests of Anhr to rule the realm until the arrival of Anhr. And thus, Penejem II became the first Priest Nhazadh of Harshandatt, initiating the Theocracy of Anhr. The Theocracy of Anhr (2088-2139) Following the demise of Nhazadh Huenodh II, the high priest of Anhr, Penejem II, under the new name of Hanhuher (Protected by Anhr) declared himself Andhn (which meant "Ruler of Harshandatt, Envoy of Anhr") of Harshandatt, and placed all the land under the juridiction of the temple of Naerphys. The last Nhazadh was granted a fastuous ceremony, and Hanhuher himself escorted with many courtisans Huenodh II to his last residence, in the Valley of the Nhazadhs. The advent of Hanhuher was welcomed in all the realm by great feasts devoted to the gods, and mainly Anhr, Ceruhur and Saath. The only exception was in Cevra, whose inhabitants decided to no longer be submitted to an illegal regim. The Mundh of Cevra then recognized the natural authority of the Great Chyan King of the Southern Archipelago on Cevra. A new dating era was established, in order to mark the establishment of the Theocracy. All representatives of foreigners were invited in these feasts, to show to them how Harshandatt changed, and that decadence was forever finished, under the golden rule of the Theocracy. During the first decades, the new regim was well accepted, as it was rightful, the priests were only there to obey the orders of Nhazadh Huenodh II. But slowly, Hanhuher and his successors took their grip on the land, controlling trade, religion, day-to-day life. Hanhuher tried in Hehat 2091 to revocate the edict of Amesis I in favor of the foreigner traders, but it attracted immediately the hostility of these traders who started a blockade of the coastal cities, in case the Andhn Hanhuher would try to enforce his will. The ambassador of the Chyan Empire, representative of the Great King

40 Arnawunda 1st even claimed that if the Andhn continued his acts, the Chyan Empire would react badly, and would protect his citizens against the Andhn, by war if necessary. Knowing the might of the Chyan Empire, Hanhuher renounced to his edict for a time. Hanhuher had better things to do. In Cedn 2095, he gave orders to priests of Thefker to examine precisely the history of the realm, and to point out what was evil to their eyes. Several edicts followed. First, the edict in 2099 against Nhazadh women, mainly against Karsha and Ilthana, and even Saathmaram, although responsible for an important Age of Glory after the Era of the Council during early Second Age. Second, the edict in 2103 against deviant or not zealous Nhazadhs, where they erased the names in records and in monuments (even in the Valley of the Nhazadhs, where many tombs were destroyed or pilgrimed with the direct benediction of the Anhr priests) of many Nhazadhs, just like Kobadan, the sanguinerous Nhazadh, Laekor the most strange Nhazadh, or Akhnameh, who welcomed evil in Murghyr. Hanhuher died in 2104, while the process against all deviant or not zealous Nhazadhs was still engaged, a process that would last for more than half a century. He was replaced by his second in command, his cousin Anthelios, who would enforce more than his predecessor the Theocracy power in all Harshandatt, and even outside in the Chyan Empire or the Haruze lands. Anthelios pushed farther the grip of the priests upon Harshandatt, by attempting more and more to control the day to day life, and incitate the foreigners to leave Harshandatt for good, by pressurizing them on new taxes that the priests invented that did not contradict the edicts of Nhazadhs Heruor and Amesis I. Several strifes erupted during the following decades (between 2112 to 2119) in some coastal cities (especially Galataj and Pyarador, this time allied against the priests caste), but they were each time repressed by the Northern Army and by the Harackt troops, infiltrated in all levels by priests. In order to avoid any revolts and taking lessons from the strife of Galataj and Pyarador, Anthelios ordered that all the ships of the coastal cities now belonged to the priests caste, and that all mariners had to pay a permanent tax to use freely their ships and trade in Harshandatt cities. This was designed for all traders who encouraged the strife. The priests caste also encouraged every Mranians to worship the gods and give more funds to the temples, in the wait of the glorious day when Nhazadh Anhr would rule the realm. Nothing really important, except some few more strifes in coastal cities, happened during the rule of the following Andhns. But during all these decades, the Chyan Empire actively prepared his army to the invasion of Harshandatt, by negotiating alliance with the Codyan and Anarikan authorities. At the end, many saw clearly that the Theocracy was not as good at it seemed in the beginning, but few were able to do something, as the agents of the Theocracy infiltrated the other realms, mainly the Chyan Empire of Great King Mursil IV, the last scion of the Phaxshar dynasty. Great King Mursil IV, who was alerted by the Arshan of Tenolkachyn, Aldhrd, of the danger represented by Harshandatt, was preparing an invasion of this country in order to put an end to this dictatorship. But he never did, as the Mranian agents killed the Great King in Cedn 2131, before he could led the army against their country. Anthelios just learned the death of his enemy a few days before dying himself of a very strong fever. The Chyans told that the Andhn was punished by Asrut for his evil acts against their Great King. Without any direct heir to Mursil IV, the Chyan Empire fell into anarchy, with seven Princes, all claiming Phaxshar blood, attempting to take the crown of Chajapn. Many of them were murdered after only several weeks or months of rule. The most known were Varahran I, who tried to apply the Theocracy rules inside the Empire, Vistakhm (the maternal uncle of Mursil IV), Sharbaraz (an illegitimate son of Khushnawaz II, an Aca army commander who tried to take the succession of the Phaxshar, probably an agent of Ren the Unclean), Purandokht (the last alive daughter of Mursil IV), and the last, Mursil VI, a baby Rashaja and her mother Azarmidokht. Several Arshan, without Phaxshar blood, tried to end this folly in Chajapn, but no one was successful, except Aldhrd I of Tenolkachyn, who seized the crown in Rajehd 2139. On his coronation, he promised that his kin would avenge the shameful death of their beloved Rashaja Mursil IV and the eight years of trouble. But it was, of course, not the time to launch such an invasion, as the Chyan Empire had first to recover from the anarchy of the previous decade. The end of the Theocracy (2139-2219) The Oath of Aldhrd remained in the memory of all the rulers of the Aldhrdan Dynasty (2139 2345) but would not be fulfilled until more than half a century later. Aldhrdan had inherited a ruined empire but still rich enough to be coveted by barbarians from the northern steppes, Chey and Variag, raiders from the desert and Orcs who dared more and more often go leave their dark lairs. Chey and Variag were a time successfully repelled by Rashaja Aldhrd I on the northern border, but the victory cost the Great King his life. Orcs were a more frightful menace. These creatures of darkness had been united for the first time since centuries by a sole overlord and led massive and well organised raids into the Chyan Lands. Great King Khordd III, after several hard-won battles in Ldenly and Nosharud, was able to end the Orc threat.

41 After his triumph against the Orcs, Khordhd III turned his thoughts towards Harshandatt and remembered the Oath of Aldhrd. He found a listening ear in the ambassador of Codya and a secret alliance was signed with the Codyans. In exchange of the lease of Galataj and Mejhat for 500 years and some trade privileges, they would send a fleet to support a Chyan attack. But before sending his armies, Khordhd III prepared the ground by sending spies in Harshandatt, to search for discontent princes and potential allies, and destabilise the Theocracy of Anhr, and its current ruler, Hanhuher III, who entitled himself after his coronation in Cedn 2190 as both Andhn and Nhazadh. Besides being a fearless warrior, Khordhd III was a cunning and shameless diplomat. During fifteen years he fomented troubles in coastal Harshandatt, not hesitating to sacrifice some of his secret allies there, luring them into open revolt with the false expectation of a Chyan help that never came, to test the ability of the Theocracy to quell revolts and muster its forces. The Theocracy was corrupted and weak, but still strong enough to wage a successful defensive war against the Chyan army and the Codyan fleet. Khordhd III needed another ally. He found it in the most unexpected way. Bozisha-Miraz was in turmoil. The worshippers of the Sun had taken power and their king, Pon Ifta was persecuting his opponents, the servants of the old faith and worshipers of the Moon. One of them, Helhaj Son Kan escaped wars and destruction in his homeland, crossed the desert with his family, allies and retainers during an appalling journey that cost the lives of many, in search for a new land that he first thought he could conquer over a weak Chyan Great King. But his information was wrong or outdated, and instead of an infant king ruling a country under the supervision of women and eunuchs, he found Great King Khordhd III. Several battles were fought against the invaders, and eventually the Rashaja offered an alliance to Son Kan, impressed by the valour of the Haruze or moved by their desperation for a new land. In the south laid a rich country, the Land of the Two Rivers. And this land was ruled by corrupted priests. Should Son Kan attack this land, it would fall in his hands easily. And so it was decided and done. While the people of Helhaj Son Kan attacked in middle 2212 Harshandatt from the north, suddenly coming out of the desert, a Chyan army marched along the coast, supported by a Codyan fleet and some ships of Anarik (which had become interested in sharing the spoil of wars) and invaded the Mejhanr and the Cojanr. Only the Northern Army was able to resist a little in the coast, while the priests army was sent, commanded by the Nhazadh Nhelos II, successor of Hanhuher III, to confront the Haruze army, near the city of Xyuna. Several battles were fought in the north, first indecisive during several months, but at least the priests army succeeded to repel for a time in the desert the Haruze warlords. This was shown in all the realm as a great demonstration that Nhlos II had the favor of the gods, and that all Mranians had to join their Nhazadh to fight against all enemies. This was a lie, as the Nhazadh and all his most trusted agents never told two important things : that the Haruze force that was repelled was only a small expeditionary force, that the priest army was greatly weakened by the conflict. However, these lies gathered around the Nhazadh some men experienced in the art of battle, that would help in order to secure the lands against the invaders. In the coastlands, the coalized allies were soon able to take the most important cities. Pyarador was the first city to be captured, and thus it was facilitated as the citizens, learning of the Chyan and Codyan fleet, quickly revolted themselves, putting to death all priests minions faithful to the Nhazadh usurper. In the next six months, all the coastal lands from Tl Jodia to Tenolkachyn were firmly on coalized hands, and all the territories were definitively secured on Elarrett 2215. Many priests survived, but they had first to abjure any link with the Theocracy. Some of these abjurations were sincere, others were not. This was a tactical way for them to help their Nhazadh secretly, by attempting to weaken the invaders, by assassinating some of them. In 2218, Nhlos II believed that his army was strong enough to confront the Chyans and the Vulmaw in Mejhanr and Cojanr. But despite some initial successes (like the retaking of the fortress of Mejhat), Nhlos II was forced to flee towards Elaenar and Naerphys, where awaited the people of Helhaj Son Kan. The siege of Naerphys began, and after a resistance of 6 months, Nhlos II was forced in 2219 to give up, and surrender. Great King Khordhd III and Helhaj Son Kan met only once again, at the gates of a burning Naerphys. The Theocracy of Anhr was destroyed and Harshandatt divided between the victors: the coastal area, Cojanr and Mejhanr, became Chyan provinces (except Galataj and Mejhat given to the Vulmaw for 500 years) and the inland was offered to the people of Helhaj Son Kan, for them to rule at their liking. Nhlos II with all his family was exiled in Mejhat for all of his remaining life, and he had no more power on the priesthood or on the aristocracy. The Chyan leadership (2219-2545) With the fall of the Theocracy, Harshandatt was divided between two major powers, the Haruze in the inland Harshandatt, the Chyans and the Vulmaw in the coastlands. One of their clan leaders, prince Helhaj Son Kan of Tl Poac, was chosen to become the new Nhazadh of Harshandatt. In the coastlands, the Chyans and the

42 Vulmaw favored the rise of two Mranian Nhazadhs, one in Mejhat and the other in Tl Jodia, but in practice coastal Harshandatt was considered as a province of the Chyan Empire (except for Galataj and Mejhat, given to Codya for half a millenia), and inland Harshandatt as a protectorate (as the Chyans had very good relationships with the Haruze lords). Chyans assumed much of the power of the province, through the nomination of an Arshan chosen by the Great King of Chajapn, while the Vulmaw were more interested in trade activities. Helhaj, who was the commander responsible of the army that put the siege to Naerphys, was indeed an open minded ruler, exactly the opposite of Pon Ifta, the Kralji of Bozisha-Dar, as he awarded to many Mranian noble families important functions inside the realm. He also took great caution to reorganize the priesthood, heavily disorganized, and to rebuild all the monuments destroyed by the Theocracy. And Helhajs successors did the same, until the reign of Helhaj III in Cedn 2363, who died childless. If the Helhaj domination was a period of peace and great wealth, the period that followed was more turbulent, with rivalries between the Haruze, the Mranians, the Chyans and the Vulmaw. If the Helhaj dynasty had ruled more in Harshandatt, the realm could have perhaps avoided the Binding Kings era. But in truth, after the death of Helhaj III, the realm was divided between five different Nhazadh. There was two Haruze pretenders, one in Naerphys (Saener, who claimed to be from Helhajs family), one in Murghyr (Tefhad). The other three were Mranians, one in Bhri (once the chief minister of Nhazadh Helhaj III), and the two others in Mejhat and Tl Jodia, where Chyan and Vulmaw forces remained (as the land was still a protectorate). Only twenty years after Helhaj IIIs death, all that was achieved by the Helhaj dynasty was lost, and the inland was divided between several petty realms, fighting between themselves for survival. Some of these quarrels were provoked by the Chyans and/or the Vulmaw, and even the Mranians of the coastal cities, who searched with sometimes success and very often failure to control the land and its valuable resources. This was the sign of a strong cultural division between the inland Mranians (Mu Inlanders), and the inhabitants of the coastlands (Mu Cajanians). The good relationships between the two lands were no more, and slowly the Elaenians began to hate their Cajanians cousins, for various reasons such as religion, wealth or power. At the end, after numerous conflicts, Saener was able to federate Elaenar in Elarett 2387, but he had to accept the natural authority of the other pretendants, now known as Warlords who periodically made war between them. Saeners dynasty lasted until the year 2433, with the attempted Cajanian invasion. Seeing the danger and hostility of their inland cousins, the Mranians of coastal lands united themselves in a confederacy of Nhazadhs in 2398, and granted to one of them the title of only Nhazadh. This confederacy was controlled by the Chyans, and of course by the Arshan who had in charge the province for the Great King. And as such, it was not a surprise that the Arshan of Cojanr and Mejhanr (Coastal Harshandatt) became the new Nhazadh, giving so much more power to the Chyan faction. Seljhan I of Pyarador was half Mranian, half Chyan, and probably an illegitimate son of the Chyan Great King Shahrvaraz II. He was chosen by Shahrvaraz II as Arshan of Cojanr and Mejhanr in Hehat 2387 in replacement of the previous Arshan, who died childless. As both Nhazadh and Arshan, he was the first in Harshandatt history to refuse to be adorned like a god by his subjects. And under the rule of the ChyanMranian mixed-blood Lords, Cajanians willingly accepted the Chyan protection and law, which soon became unbearable for their inland cousins. There was a true friendship between Cajanians and Chyans, much similar to the friendship between Mranians and Chyans in the days of Psousn II eight centuries before. Mejhat was chosen as the new capital of the dynasty founded by Seljhan, the main reasons being the proximity with the Chyan Empire and the presence of the strong Northern Army near the capital (who had in charge to protect the coastlands from the inland). Under Seljhan and his successors, Cojanr revived its ancient culture (by mixing it with Chyan or Vulmaw traditions) as everything old, from art to magic, became very popular. Trade with the Chyan Empire, Anarik and Codya brought a return of prosperity to Cojanr and Mejhanr, and enabled the country to resist to the attacks of Elaenar for more than 150 years. Through the protectorate of the Chyans and the Vulmaw, the last great power before the Binding Kings grew in the coastal cities, with a new aristocracy and priest castes, and Mranians willingly mixed with the Chyans and the Vulmaw, giving birth to a new culture. This was seen as a heresy by the inlanders, who could do little as they were in the hands of priests and warlords. Distrust changed itself during the years into hate, and nearly all inhabitants of the coastal lands were considered as foreigners, even if they had some Mranian blood. The Cajanians even attempted to have influence in Elaenar (inland Harshandatt). Taking the occasion of a failed Elaenian assault against Mejhat, Seljhan III tried to put order into the divided lands of Elaenar, by freeing the Elaenians from the Warlords rule. This campaign lasted for three years (2433-2436), and gave very little success, except the limited control of the Nar valley from Naerphys to Pyarador. Upon the death of Seljhan III in

43 Hehat 2467, the province revolted against the Cajanians, and never again they were able to have an important influence in Elaenar. Priests attempted to reconstitute the Theocracy of Anhr, but all attempts (except the last one, led by Aransiros, the warlord of Murghyr in service of Anthelios V, presumably a descendant of Nhlos II) failed. Warlords took power in several inland cities, and attempted to invade the coastal lands. Great battles were fought between the inland Mranians and the Cajanians. Inland Mranians came to have a strong distrust of their cousins (because they were friendly with other people, and ready to incorporate foreigner faith to their own) in contrast of the Inlanders (who kept their culture intact, untouched by foreigners). The last battle opposed the two most powerful Warlords, Aransiros and Helhaj Lon Kan, the last descendant of Helhaj Son Kan. Aransiros won the battle, and forced Helhaj Lon Kan to flee towards the Chyan lands. With Elaenar firmly under control, Aransiros led the conquest in 2545 of Cojanr and Mejhanr. Many Cajanians fled the coastlands, went to Bulchyades or in the Southern Archipelago (mainly Llikh and Cevra), where a strong Cajanian community established there, in hope that one day, their descendants could return in their homeland. Aransiros the Glorious (2545-2654) In 2530, Aransiros the Glorious became the first councilor of Anthlios V, High Priest of Anhr in Naerphys in the realm of Elaenar. Some few elements were known about him, it was assumed that he was from the family line of Nhazadh Heruor the Pale. Serving first the cause of Anthlios V and then his own future after Anthlios death in 2533, he convinced the other Warlords of Elaenar to first unite Elaenar and then fight against Cojanr and Mejhanr, the Chyans and the Vulmaw, and unite, in the name of Anhr, the divided realms of Harshandatt. The time of the assault was very well chosen, as this precise time, the Chyan Empire had to face troubles, both from the interior, with the dissension between the Arshan and the Great King Aldhrd IV, and from the exterior, with the invasion of Nosharud by a coalition of Haruze warlords. In Harshandatt, the Nhazadh of Cojanr and Mejhanr, Veljhan II, seeing the danger of the inland, sent requires of help to Chajapn, but very few forces, except regiments from Bulchyades and Samarth came to help Cojanr. There was several battle exchanged between the Mranians and the Cajanians, with heavy losses for Cojanr. At the end, all Cojanr fall to the forces of Nhazadh Aransiros, and Aransiros was welcomed by many as a liberator. Pushed by his ring whom he wore nearly all the time, he searched to be more powerful than any other Nhazadh before him. The cults were also reorganized, and he favored several Anhr priests, whom he saw as more virtuous than the others, and that were in fact priests of Sdeh appointed there by the Storm King. These priests became the most important councilors of the Nhazadh during the last years of his life. Few of them were aware of the curse on Aransiros, and that his ring was playing a great part in this curse. In the last decades of his life, after the last failed attempt against the Chyan Empire, he became really obsessed with the death, a bit like Laekor the Scarred. He sent many expeditions in the Southern Archipelago and in Morenr in order to find all that could help him to live longer. These expeditions never returned in Harshandatt, to the great despair of Aransiros. He was so concerned to live more that he didnt see the troubles in the Chyan Empire between 2594 and 2621, during which more than twenty Great Kings took power in Chajapn, some of these kings being actively (but secretly) supported by the Anhr priests, and others by Anarik, Codya and Chey Sart. Aransiros died very agely in Aradh 2603, and was replaced by his son Lastir. But Aransiross spirit survived in his ring, waiting for one heir who would wear his binding ring. Lastir was crowned three months after the death of his father, and there he was given by the high priest of Anhr (in cover the high priest of Sdeh), the sceptre of Harshandatt, and the ring of his father. But Lastir, as merciless as his father, wore the ring on only special occasions, and never Aransiros was given a way to control his sons mind. This was the same for Akhnameh III, who could have broken the curse on his dynasty by making peace with the Chyan Empire, and by trying to purify the cult on Anhr, already greatly under control of the Sdeh priests. He was unsuccessful, and if some priests died during his rule, the highest priests did not. And in return, they planned the murder of the Nhazadh. Unfortunately, they were successful, and Akhnameh died in Hehat 2654 in Pyarador. The Wars against the Chyan Empire (2654-2699) The high priests of Anhr, once the problem Akhnameh III resolved, gathered into a private council in order to choose the suitable heir in order to fulfill the wish of Aransiros, who so wanted to be alive again, even by possessing one of his descendants. The younger son of Akhnameh III, the weak willed Ashmaar IV was chosen in order to give an host to the angered spirit of Aransiros, and others were murdered. Aransiros had no real difficulties to possess his descendant, and sent many secret agents in Srayn, in the Chyan Empire and even in

44 Anarik and in Codya in order to be informed of the political situation of the Bay one half a century after his supposed death. There, he learnt that the Chyan Empire was more than before the greatest threat, for that a new powerful dynasty, who claimed to be the heir of the prestigious Jahangir dynasty, had taken power in Chajapn, and that also many citizens of Cojanr hoped for a military intervention of Taxmaspda I to save them from the tyranny of the Anhr priests, who conjointly ruled the realm with the Nhazadh. Aransiros prepared a military campaign against Bulchyades, with the support of the Chey Warlords and even Orcs to the north, and to the east with the support of Variags. But he didnt had time to launch yet this great offensive, because of a strong epidemic spreading in many cities of Harshandatt. Nearly one million of Mranian died, including the Nhazadh, who already had a very weak constitution. Several cities quarters were burnt in an attempt to limit the extension of the epidemic, with very few successes. It was believed that it was a punition of the gods, angered by the Mranian behavior. Many Cajanians fled to Bulchyades, which was entirely spared from the epidemic. Aransiros being gone once again, the priests of Anhr had difficulties to choose a new heir that could be suitable for Harshandatt. At least, after a four years interregnum, they selected Lastir II, little son of Lastir 1st, as the new Nhazadh. This was rather a bad choice, as Lastir II resisted during all his life to Aransiros will. During his youth, Lastir nearly died from an important disease, and for all the priests that examined the young prince, he was condemned to death, but he did not, thanks to his strong passion for life and his inclination to count only on himself. When he first wore the ring of Aransiros, while he felt a great strength, he recalled his youth, and fought all the time against evil feelings, giving to his ancestor no power on him. But he never understood that the ring was the source of the corruption, and nearly always wore it, as it was for him and his successor a crown jewel, a power symbol that the Nhazadh had to wear to be recognized as the Nhazadh. Seeing that the Anhr priests were too powerful and that they could once again claim to reconstitute the Theocracy of Anhr, he gave more power to the priests of Ceruhur and Saath, less undermined by the pantheon of Sadeh. This was a very good decision, as it would help some centuries later to finish with the Binding King rule forever. The priests of Ceruhur and Saath were able to organize themselves, without being threatened by the Nhazadh, who wanted to challenge the Chyan Empire, not only for religious reasons, but also for trade reasons, as Bulchyades was becoming more wealthy than Cojanr. Lastir II launched a great scale assault in Cedn 2684 against Tenolkachyn and Samarth, simultaneously, using the Aransiros legion. The Great King Taxmaspda II was unprepared for such an assault, but kept Samarth inside the Empire. Tenolkachyn was lost, and for that reason Lastir II entitled himself the Chyan victor, and commanded to the Anhr priests to organize a feast to recall the great day of victory when Tenolkachyn fall into Mranian hands. The priests tried to convince the Nhazadh to continue the war against the enemy, without letting Taxmaspda II to reorganize his troops, but to this Lastir II killed two of the Anhr priests, before telling to the survivors, Do you challenge my orders, priests ? I am the Nhazadh, and you must obey my orders. Else, I will order that all of your order being killed on my direct order. During all the remaining of his life, Harshandatt remained in peace, and despite any Chyan attempts, Tenolkachyn remained under Mranian control. Lastir IIs son replaced his father as Nhazadh in Hehat 2694. Unlike Lastir II, Saeth 1 st was an easier prey for control than his father. Following the orders of the spirit of Aransiros, controlling back the Nhazadh, Saeth 1st launched a great scale assault against Bulchyades, and even the city of Chajapn, which was threatened on the first year of the conflict. Before leading the assault, Saeth 1st lead a ceremony (which meant prayers and slaves, animals or fruits sacrifices) to his ancestor Aransiros to gather "in a certain way" the strength and courage of the Nhazadhs who occupied the Black Leopard throne before him, including Aransiros. Saeth 1st ordered to the Legion to ignore the easy prey of Bulchyades, and to concentrate instead on the city of Chajapn. The Aransiros Legion was able to enter easily in the Chyan Empire. One third of the army organized a blockade of Samarth, while the other part of the army, commanded by Saeth 1 st, led direction towards Chajapn. The siege began on Rajehd 2697. The city, under the command of the Arshan Shaphr (a distant cousin of the Great King), resisted very well, waiting for his Great King return. Knowing the danger, Taxmaspda II, being in Pelepelpl to commemorate the city foundation, quickly gathered the forces of Pelepelpl, set course to Chajapn, and sent words to Mijore, Baljana, and Bulchyades, to be ready to go to Chajapn in order to trap the evil Mranians, and kill Saeth 1 st if possible. With all these forces involved, Taxmaspda II was able to lift the siege of the city, repell the invaders in Harshandatt and taking back the fortress city of Tenolkachyn. Taxmaspda II made many prisoners, including three sons of the Nhazadh. With the prisoners testimonies, he was able to inflict another important defeat to the Aransiros defeat near the city of Mejhat. Nevertheless, Saeth 1st was able to flee, and arrived in safety in Naerphys, where he immediately search with the priests how the counter offensive could be led. There Saeth 1st saw that the Variags

45 and the Chey, the ancestral enemies of the Chyans, could help the Mranians to defeat forever the hated Chyans, and establish forever the glory of the Binding King Realm. Saeth 1st sent several messengers to these populations, but none of them arrived. This was because Taxmaspda II was rightly guessing that Saeth 1st was trying to reconstitute another powerful army, with the help of the Variags and the Chey. He sent orders to his secret agents infiltrated inside the cults of Ceruhur and Saath that the Nhazadh Saeth 1st and all his agents sent in other lands had to be assassinated, in order to avoid war for decades. The attempt was successful, in Cedn 2699, Saeth 1 st was murdered, and anarchy replaced for a time the rule of the Binding King. Unfortunately, the assassins did not see the importance of the cursed ring, but they managed to sell all the Nhazadh possessions to a Vulmaw merchant, who in turn offered the golden ring to his wife, an immature woman only interested in the pleasures offered by the Hionvul, and of course closed to any suggestions coming from Aransiros. From Kobadan the Great to Aransiros II (2699-2842) The Anhr priests were not really prepared to their Nhazadhs death. After some very long discussions, they elected Heruor II the Vindicator, the most trusted son of their dead beloved Nhazadh, as their new King. Despite the fact Heruor II wanted so much to find the murderer of his father and try to keep Harshandatt independent from the Chyan Empire and Anarik, he was unsuccessful, mostly because he did not have the support and the tactical genius of Aransiros. In a few years, many cities, especially those of Cojanr, declared themselves as independent, and Ornad allied with Srayn, rejecting any link with the Nhazadh of Naerphys. Heruor II attempted to retake the rebellious cities, but unsuccessfully. He died during the siege of Pyarador in Thefen 2716. As the Anhr priests were not able to find a suitable heir to control, they attempted to reconstitute to their own advantage the Theocracy of Anhr. Their leader, Hankor, the high priest of the Sdeh pantheon, attempted to be crowned as Nhazadh. It was told that his reign lasted only for five days, as Kobadan, the prince of Mejhat, distantly related to Lastir II and to the Nhazadhs of Cojanr and Mejhanr, crowned himself Nhazadh of all Harshandatt in Mejhat. He was supported in his claim by the Chyans, who might be saw here a way to end with the evil regime of the Binding King. Kobadan, taking the command of a powerful army, composed of Mranians and also mercenaries coming from the Chyan Empire, Anarik, Codya and even the Southern Archipelago, launched a surprise assault against Naerphys. There, Kobadan crowned himself Nhazadh. His first act as Nhazadh was to destroy any monument linked with Aransiros and Saeth 1 st. This was seen with a great displeasure by the priests of Anhr, who still considered Aransiros as a great hero, who saved their people from the Chyan and Vulmaw domination. But they could do little against it, as Kobadan had a very strong army, and like his ancestor Lastir II, Kobadan was not ready to obey to the priests claims. He reestablished even the peaceful relationships with the Chyans, and fought against all minions of the Sdeh pantheon during all his life. For a time, it was like that the specter of Aransiros had been annihilated in Harshandatt. During the rule of his successors, Heruor III and mostly Laekor II, the priests slowly regained what they lost during the rule of Kobadan the Great. They established first a secret fortress in the desert near Xyuna, where was secretly educated descendants of Heruor the Vindicator, who would on day claim the throne of Naerphys. Then they tried to influence the Nhazadhs in all their decisions. It was not so successful with Heruor III nicknamed The Chyan friend, who mysteriously disappeared in Naerphys in Thefen 2784. His son Laekor II ruled only for eight years, before being assassinated by Hankor II, the High Priest of Sdeh who claimed the throne in name of Aransiros II, the only legitimate heir to Heruor II the Vindicator. Thus started an anarchy, with from one side Aransiros II the priest heir and from the other side Kobadan II the Chyan Friend, son of Laekor II. Many inland Mranians unfortunately supported the claim of Aransiros II (and believed to his lies, that he was the heir of Anhr), and not Kobadan II, who lacked the tactical genius of his ancestor Kobadan. The anarchy lasted during more than fifteen years. Ornad remained under Tl Harar protection, and Cojanr was soon conquerred by the priests forces of Aransiros II, despite the fierce resistance led by Kobadan II, the last descendant of the Kobadan dynasty. It was believed that Kobadan II escaped the defeat against the army of Aransiros II, and this was not supported by Aransiros II, as merciless than his same named ancestor. Aransiros II showed first to all his evilness by ordering to execute any Chyan or Vulmaw sympathisants. He even did more, the entire city of Mejhat (where came Kobadan II) was burnt in Aradh 2808 for the citizens support to the Chyan cause. And, as a punition against the line of Kobadan, he ordered 1000 citizens of Galataj to be crucified. The Nhazadh sent messengers in all the realm to claim that Mejhat and Galatajs citizens betrayed their kin. This was the first blow to the Anhr cult, as there was many priests killed there. But the Nhazadh didnt want at first to announce publicly the rising of the Sdeh cult, and ordered instead to the priests

46 of the Sdeh pantheon to continue to infiltrate all the Anhr pantheon cults, in order to disallow any break into the line of the Nhazadh of Sdeh. The city of Mejhat was rebuilt several years later, et repopulated with inlanders. In Rajehd 2817, Nhazadh Aransiros II launched a deadly assault against the fortress city of Tenolkachyn, in hope to weaken the Chyan enemy. Thanks to the support of the sacrifice of Kobadan II, the Arshan of Samarth Tahmasp II and their soldiers, the Aransiros Legion was not able to gain control on the fortress, nor to assail Bulchyades. Without this courageous act, the Chyan Empire would have certainly been invaded. In return, Vindafranah IV promised to the young heir of Kobadan II, Amesis II, that one day, the Chyan Empire would help the exiled Mranians to free Harshandatt from the evil pantheon of Sdeh. Vindafranah was well aware, knowing the weakness of the Chyan Empire, that he could not fulfill this oath, but he hoped that one of his successor could do. This oath would have to wait the advent of Vishtspa III and Shburagan II, who would lead a victorious fight against the Binding King of Harshandatt). In the meantime, Vindafranah IV concentrated all his efforts on Aransiros II, in hope that his death would help the Mranian people. These efforts were successful, as it was told that Aransiros was murdered in his palace of Naerphys less than three decades after Mejhats burning. The Sre empire (2842-2917) Similar efforts were done in the Southern Archipelago against the minions of Indr, one of the Ringwraith. Several general revolts occurred first in Sre, and in all the Southern Archipelago. These revolts were repressed with force by Sakal an-Khr in Arth, Kirakh and Amirakh, and a little less in the other islands, as Indr wanted first to estimate the powers of the Free Peoples in the South. These revolts were led by a young and charismatic woman, Jenna Chy, daughter of the Mumakani lord Apyssan and the Mranian princess Elenna Chy of Cevra. Jenna Chy was so the inheritor of both the Aknzama warlords (who ruled E-Sorul Sre for more than one millenia during Third Age), and the Mranian Nhazadh of Llikh and Cevra. Jenna Chy was able to gather around her followers that could help her first to retake from the Mdhalasram tribe (the most trustworthy servants of Indr) the control of E-Sorl Sre, and the entire Southern Archipelago if possible, thanks to her visions of peace sent by the gods. E-Srul Sre was fred in less than one year after the starting of the uprisings (Hehat 2849). In five years, her army was able to free Llikh, Cevra and Drend. She received reports of evil rising in the East, with Sakal an-Khr (which didnt surprise her), and in the West with Srayn. Her first target was Tl Harar, a city port threatened by the Tarb of Tl Isra. In Tl Harar, she learnt of the situation of Western Ormal Bay, Srayn under control of the Bulgan family, Harshandatt ruled by the descendants of Aransiros II and the Chyan Empire, still bravely resisting against the Shadow. She learnt from the Chyan community that the current Great King, Vindafarnah III, was trying to destabilize Harshandatt, but with very few successes. She considered first that she had to secure Tl Harar, and she declared war against the Tarb of Tl Isra. After another three years, the entire province of Kirmlesra entered in the Sre Empire. During these wars, Jenna Chy sent several emissaries to the Chyan Empire in order to examine how the combined forces of Chyans and Sre could invade Harshandatt. These emissaries were received by the Great King Vindafarnah III, a little surprised by the fact that the great conqueror was a woman, and together they established a battle plan, evolving the Chyans, the Mranians and the Sre of the Southern Archipelago, and all who wanted to free Harshandatt, including the oppressed Mranians. It was specified in the accord that Velzhjan, the most trusted lieutenant of Jenna Chy, had to take power in Naerphys, assisted by an Arshan nominated by the Great King himself. In Harshandatt, the spies sent by Jenna Chy learnt that the realm was currently ruled by Akhnameh IV, the second successor of Aransiros II the Blood Tyrant, and that Akhnameh IV had to fight both against the priests of Sdeh, searching for more and more power inside the realm, and against the Chyans sympathisants. His predecessor Saeth II failed in this task, and he was punished by death by may be the high priest of Sdeh, Nedrudh II, the real and occult ruler of Harshandatt. A few weeks after the end of the Kirmlesra war, Jenna Chy launched her troops against Ornad, while the Chyans were invading the land from the East, and the Vulmaw from the coasts. In the core lands, several revolts erupted against the Nhazadh Akhnameh IV and the high priests of Anhr, accused of blasphemy against the pantheon of Anhr, and several of their effigies were burnt. These revolts were supervised by both the Chyans and the Sre of Jenna Chy, who really wanted that the newcomers be welcomed as liberators, and not as conquerors, like in all the former conquests of Harshandatt. This was for more important than the previous invasions of Harshandatt, as this time there was a very important army coming from the South in Srayn. The Army of Jenna Chy was twice to triple the army of the Great King or the Hionvul, because Jenna Chy had the tactical genius to incorporate Sraneans inside her army.

47 With such a coalition, the Aransiros Legion could only resist for a few months, and such an event happened in Cedn 2858, with the fall of Naerphys. The entire royal family, including the ruling Nhazadh Akhnameh IV, and several important Sdeh priests inside the hierarchy of the Mranian cults like Nedrudh II, were killed in the last battle, and few Sdeh priests were able to escape the capital, in direction of their secret fortress, where they could forge a plan against the empire of Jenna Chy, as they had done half a century ago against the successors of Kobadan the Great. But their hope were little, because there was no surviving heir to Akhnameh IV, no potential powerful ruler to replace him, and no sign of the Ring of Aransiros that could help the priests of Sdeh. With the support of the Mranians, the Sranians and the Vulmaw, Jenna Chy continued her campaign against evil, a campaign that would be remembered for decades inside the Bay. In 2859, Jenna Chys campaign of the Five Marches resulted in the conquests of Gan, Mmakan, Tuktan, Dshera, Hathor and Koronand. Tantrak sued for peace and becomes a subject state of E-Sorul Sare. Surprisingly, Mmakan the prime target of the Sare, surrendered quickly. J Indr remained hidden in Amaru and planned the fall of the Sre. By rallying all powers of the Free Peoples in the South for the Sre cause, the Ringwraith was able to estimate their strength and then eliminate them when they have wasted their resources in petty wars. When Jenna Chy died of Es-keppa in Thefen 2879 of Es-keppa, a water-born disease (may be inflicted by agents of the evil Khanm realm, who feared most that Jenna Chy attacked their land Sakal an-Khr), the ESorl Sare Empire was incorporating all the lands Dshera to the islands of the Southern Archipelago (excepted Vulm Shyrac, which remained under Sakal an-Khr control), Srayn and Harshandatt. Tantrak was considered as a subject state. The Chyan Empire and Codya were allies of the Sre empire, and both, especially the Vulmaw, had interests in Harshandatt and in the Southern Archipelago. The Sre empire did not disappear after Jenna Chys death. But projects of war against Sakal an-Khr were forever discarded. But the unity was a task impossible to achieve, as only Jenna Chy was able to unite such different peoples. The different lieutenants of the Sre empire claimed several regions for them, and there was several petty conflicts between them, encouraged in cover by Indr. The successors of Jenna Chy were not able to keep control in all the Sre empire, because of the reconquests led by Indr the Ringwraith from Mmakan. Fortunately his son Elar Chy and his successors were able to keep united the islands of E-Sorul Sre, Llikh, Amirakh, Cevra and a part of the Drend peninsula, and establish a protectorate of Ahava and Sekk. In Harshandatt, after the great victory against Akhnameh IV, the first lieutenant of Jenna Chy, Velzhjan became the new authority of Harshandatt, not as king but as governor of Harshandatt, recognizing both the authority of Jenna Chy on the Sre Empire and of Vahumisa III on the Chyan Empire. When Jenna Chy died, Velzhjan swore an oath of loyalty to her son Elar Chy. As a sign of respect, Velzjhan married with a young Mranian princess of Mejhat, Anutara, descendant of Kobadan the Great. Anutara became the Queen Nhazadh of Harshandatt, and their son Ptoras was associated to the throne. During half a century Queen Anutaras descendants ruled peacefully Harshandatt, still obeying to the descendants of Jenna Chy, and trade was renewed with the Chyan Empire, Codya, and what remained from the Sre empire, all the islands that do not fall again under Indr domination. They took great caution on the various threats, orcs or evil priests of the pantheon of Sdeh, who were never able to retake great power in Harshandatt, despite all of their attempts. But they did not see the greatest threat, represented by the Ring of Aransiros. In the last years of Kobadan III life, the Ring was rediscovered in a market of Pyarador, and given back to the Nhazadh, who added it to the Nhazadh treasure, without taking care of it. The New Binding King dynasty (2917-2947) When Kobadan III died, he left two heirs, Amesis and Lyghtos, and a third one, a bastard, Heruor. Exhuming a decree of the dead Nhazadh, the priests of Saath favoured the access to the throne of Amesis, while the rights of the bastard were unofficially supported by the corrupted cult of Anhr. Amesis became the new Nhazadh of Harshandatt, but soon had to face an important rebellion against his rule. But Lyghtos, who had support in Ornad and Cojanr, challenged his own brother, telling that the decree of Kobadan III was a forgery. Amesis prepared to war, when an unexpected event arrived : the death of Lyghtos. This was another forgery, this time prepared by the priests of Sdeh, who had found their appropriate Nhazadh candidate : Heruor the bastard. All was made to accuse Amesis, and for the first time Heruor appeared, claiming his links with Kobadan III. It was in fact entirely false, as the true Heruor had disappeared long ago, and replaced by another one, descendant of Aransiros II the Destructor.

48 But never Heruor tried to replace his brother as Nhazadh. In public, he always supported his Nhazadh in his every decision (such as the semi autonomy of Ornad, the special relationships between Mejhat and Tl Harar). But in private, he undermined the administration, the cults, by placing his men at position of power. Some of his secret servants were able to steal the Ring of Aransiros for him. In Azhen 2923, he commanded to his best trusted lieutenant, Saeth, to usurp the throne. This was a total failure, thanks to the support of the Southern Army and Tl Harar, still faithful to Amesis. Saeth was executed for high treason, as well of many Mranians, accused to support the cause of a betrayer, admirer of false and evil gods. In Azhen 2927, Heruor, wearing the Ring of Aransiros, attempted himself a coup dtat. This time, it succeeded. Heruor killed himself Amesis III, but not before the rightful Nhazadh calling for a true justice, renewing the curses of Akhnameh III. The following month, Heruor was crowned Nhazadh, and all the family of Amesis (except those who were able to flee towards either Bulchyades, either Tl Harar) were executed for high treason. On his coronation, the Nhazadh called for the end of corruption and evilness. This was concretized three years later. Using false accusations of corruption, debauchery and unspeakable vice, Heruor IV arrested all the priests of Saath and Ceruhur, and sent them in the mines of Xyuna, to cleanse their sins. They were replaced by his own men, sent to reorganize the cult and lead it to a purer way. In a few years, the cult of Saath became an annex and visible face of the Cult of Sdeh, still secret at that time. Heruor reorganized as well the Northern Army, placing his men at position of command. All men suspected of friendship with the Anhr cult were sent in the mines of Xyuna, if not secretly executed. With this army, Heruor tried an unsuccessful assault against the fortress of Tenolkachyn (2936), then lead several campaigns against the independant land of Ornad, who severed all links with the Usurper Nhazadh since 2930. Eight years were needed to submit Ornad. In 2944, after the victory and the entire burning of Tl Jodia, Heruor reorganized the Southern Army, and gave orders to rebuild the city of Tl Jodia. In 2946, he attempted, using the resources of both the Southern and Northern Army, a siege of Tl Harar. This was considered as the only failure of Nhazadh Heruor IV. The defenders, helped by some few Sre and Anarikan ships, were fortunate enough to inflict a severe defeat. One unknown defender even sent a deadly arrow and kill the Nhazadh in Ilhaj 2947. His successor, the young Aransiros IV, not yet wearing the Ring of his ancestor, ordered the retreat. Tl Harar was safe for a time. The Conquests of Aransiros IV the Sublime (2947 2986) Early in spring 2947, Aransiros IV the Sublime, Nhazadh of Harshandatt, unleashed his hordes, secretly and patiently mustered in the wastes of Harshandatt, against an unwary Chyan Empire. Within a few weeks, all the defences of the Chyans were overcome. The fortress-city of Tenolkachyn bypassed and besieged, Samarth and the Bulchyades were conquered and Chajapn menaced. In the Battle of the Unlimited Hope, Aransiros IV ended the last Chyan hope, by killing the last representant of an hated regim, Taxmaspda IV. However, Pelepelpl resisted three more years to the assaults of Aransiros. Then the Nhazadh revelled in a cruelty unmatched by any of his predecessors. He ordered the ransacking of the ancient city and the burning of its temples filled with heirlooms of times gone by. Most of the survivors were reduced to slavery and sent to the mines of Nosharud. It was now time for the Chyans to expiate centuries of resistance against the will of Aransiros. The Nhazadh sent to the Chyan Lands priests of Sdeh to spread the will of Aransiros everywhere. Soldiers of Aransiros patrolled the country, collecting taxes and making sure that the defeated Chyans remained quiet and worked conscientiously to increase Aransiros power. Aknazeh, a priest of Sdeh and a master in the dark arts, was sent to rule for Aransiros IV the conquered Chyan lands, then called Acaadky Province. With the Mranian warriors in one hand and the priests of Sdeh (and more insidiously the Sons of Sdeh) in the other, he ruled the entire country for his master, exceeding in his malice even the most cruel dreams of Aransiros. Sderashak, an old and wise general and efficient administrator, was given the Nosharud and Mijore, with the task to extract form its rich mines all the ore still hidden in the roots of the mountains. Under his harsh but clever rule, the mines of Nosharud became the grave of thousands of Chyans, sent to work there as slave and toil in the dark bowels of the Ered Harmal. This was too much for the proud Chyans, small uprisings sprout here and there until the entire population, led by the priests of the True Faith and the Seven Prophets, took arms against the invaders in 2954. The Great Revolt lasted six years. The rebels where subdued with the utmost cruelty, entire villages burned, children and women slaughtered and their husbands and fathers sent to the deepest pits of the mines in Nosharud. The priests were the first target of the Mranians. Hundreds of them were impaled along the road from Mijore to Tenolkachyn and left to the carrion birds, in a bloody scar crossing all the

49 Chyan Lands. Six of the Seven Prophets were captured and brought to Aransiros who himself cut their throats. Only one escaped, with the symbols of the Chyan Kingship, and was never found by the Mranians. A year after the fall of Pelepelpl while all the Chyans were crawling under his foot, Aransiros learnt news that made him shiver for a moment. Aknazehs spies had learnt of the existence of a heir of the Vindafarnahan, who had escaped death at Pelepelpl and was in hiding somewhere in the Chyans Lands. He then launched his best mercenaries on his track (he then believed that it was a man) and Aknazeh had the most experienced Sons of Sdeh combing the land. But with no success until 2959. They then located the refuge of this heir (Manizeh, twin sister of the last Great King) but it managed to escape in time and its pursuers remained in the ignorance of its exact identity. This remained a weight on Aransiros heart until his death, always dreaming to the terrible oath he rashly made and fearing its consequences. Although Aransiros was worried by the existence of a heir of the Vindafarnahan while he thought to have killed all of them, this did not divert him from his dreams of conquests. In 2963 he invaded Acaana, where he made an unexpected alliance with the vassals of the Lady of Akala-Zaj, a Khanm sorceress. Together, they subdued the northern Aca tribes, and made together the entire conquest of Vaag But meanwhile Aransiros the Glorious turned his attention west. Between 2966 and 2968, he conquered the merchant kingdom of Siakan. He gave it to his best general, Kabadir. Kabadir was ordered to prepare further conquests west, along the southern flank of the Ered Harmal and, most importantly to invade Heb Aaraan and locate, plunder and destroy the fabled Gleaming City of the Elves of Silvermist. If Arysis was an easy conquest, all the raids against Heb Aaraan were failure, but Kabadir maintained the raids, concentrating also on Siakan and Arysis. With the support of the Haruze mercenaries of Siakan and Arysis, Aransiros attacked Srayn, that he expected an easy prey for his mighty armies. But the Seven Cities proved more difficult to submit than he hoped. They had not been surprised like the Chyans and were ready to receive the invaders. Aransiros was still warring there when he learnt of rebellions in Vaag and northern Acaana in 2983 and, leaving the war to his son Akhnameh, he went back to the hills of Vaag, that he had ridden across so many times, to crush those who dared oppose his will. It was there that he learnt in 2986 that the Clyan raiders and brigands that had destroyed his garrisons in the Clyan Highlands two years before had accomplished a daring and unexpected feat : overcoming the dominion of Siakan, killing his best general Kabadir and routing his army. The interior resistance (2986-3021) The rebellion to Nhazadh Aransiros IV the Sublime took form with the act of courage of Ashmaar of Tl Jodia, who decapited a trusted lieutenant of Aransiros, Akhnameh, a general who attempted some years before the unsuccessful conquest of Srayn. But it took its roots much earlier, with the constitution of a secret group, the Alantrik Conjuration, composed of the last faithfuls to the Anhr pantheon, and led by the Henhda of Saath, Sezhana, believed to be dead in Bhri while the Saath temple was burnt. During the Chyan campaign of Nhazadh Aransiros IV, the secret movement grew, especially in Ornad and Tl Harar. The secret society was instrumental in the final defeat of the Aransiros IV armies (2980-83), though at this time the Nhazadh was not aware of the Alantrik Conjuration. But it all changed with the act of courage of Ashmaar, and most important, the claim of a member of the community, Saeth of Tashri, who entitled himself in Tl Harar as the rightful Nhazadh of Harshandatt. But at this time, Aransiros IV was more concerned with the rebellion in Vaag and the Besieged Kingdom of Great King Vishtasp (founded in Pelepelpl in 2988). He left to his son Akhnameh and to the priests of Sdeh the conquest of Srayn and the capture of the so called Nhazadh of Harshandatt. If Srayn resisted the assaults of the Mranians during three years, it was not the case of Tl Harar. In a desperate attempt to save Tl Harar, Saeth of Tashri was captured, but not before killing two cousins of Aransiros the Glorious. Tl Harar remained on Mranian hands only a few years, under control of Prince Akhnameh, until a new revolt forced the Mranians to retreat in Ornad. But Tl Harar remained a very dangerous place, a place where the secret agents of Aransiros IV had great influence. This was the first Mranian defeat, soon followed by several new acts of courage of Ashmaar, against the last son of the Nhazadh (2993) and even against the Nhazadh (2995). When Ashmaar returned in Harshandatt in Ilhaj 3009, after some glorious acts done against the generals of the Besieged Kingdom, he became the real chief of the Alantrik Conjuration, and changed his name to Psousn, in respect of Psousn the Martyr. And a covered war started against all the minions of the evil Nhazadh. This covered war concluded in 3014 when the Conjuration was aware of a ceremony to the honor of Sdeh, in the Nhazadh Royal Tomb Complex, a ceremony to prepare the victorious campaign against the Chyan Empire.

50 But Psousn not allowed this event to happen, as he faced and killed the Nhazadh Aransiros IV the Glorious, with the support of his followers, and took his ring. It was well known, that after his defeat at the siege of Pelepelpl in 3009-11, Aransiros was preparing a new army, bigger than ever and to prepare a decisive attack with the support this time of the dreadful Aransiros Legion, elite troupes of Harshandatt. But this was not to be for him, as the spirit of Aransiros was still alive and pursued his goals with the body of Akhnameh V, the son of Aransiros IV (Aransiros was already so powerful that he needed no more his ring to possess his descendant). When at last Akhnameh V launched the invasion of the Chyan lands in fall 3015, Psousn entered in rebellion in Ornad. The priests of Sdeh were not able to suppress the rebellion, and Ornad became independant. Nearly all the inhabitants of Ornad pushed Psousn to take the crown of Ornad, but Psousn refused it, claiming that he would not be Nhazadh until the final defeat of the Binding King. Several raids against Elaenar were attempted in the following months, but these were all failure, as the Sdeh priests were able to muster an army to defend their own lands. All this changed when Shburagan defeated the Mranians at the Battle of Watch Dogs in 3017. Akhnameh V was forced to flee towards Harshandatt, to muster a new army. He found a realm in rebellion, with Cojanr and Ornad under hands of Psousn. In Mejhat, Psousns army joined the victorious army of Shburagan for a glorious march that led them to the conquest of Harshandatt and the final defeat and death of Akhnameh V in 3021. One month later, Psousn was crowned Nhazadh of Harshandatt. At his coronation, a miracle was observed : the black binding ring suddenly turned white, Aransiross spirit being at least defeated. This was the last act for the prophecy long prophetised by Akhnameh III. During the following decades, Psousn and after him his son Ashmaar did all their best to cleanse all the testimonies of the Binding King rule, in Harshandatt and in the Chyan Empire as well. 2.2 Timeline Before the rise of the sun Dwarves and Elves migration First Age 1 Men awaken in Hildrien. The Womaw tribes gradually spread throughout the fertile lands between the Orocarni and the eastern ocean, but some go even further, eventually migrating as far as the southern archipelago that includes Vulm Shryac. c. 10 50 The Chailla move into and inhabit the fertile lands of Chy. c. 200 - 400 The lands of the Bay of Ormal are progressively peopled by humans in two successive waves of migrations. c. 400 and after Second and important wave of migration, mainly centered in Eastern Ormal Bay, with the Dilikhran tribes, the Senr, the Verikis and the Zurghr. Second Age 1-10 Pushed westward by the threat of movement of Men through the Ered Harmal, the Chaialla (S. Iauradanil) left their traditional homeland of Chailza (later Chy) and journey to Tulwang. 10 100 The Mranians and the Sranians settle in western Bay of Ormal in what will later be known as Srayn, Harshandatt, Chy and the Bulchyades. The Elinse follow them about one half century later and settle mainly in Olyas Kriis. 20 Apysac-speaking people cross the Chy passes and settle in Southern Far Harad. Afraid, the Chaialla move southward and resettle in Norpuza (aka Araden, later called Hyarn). 200 300 A small band of refugees, the Lynr, fleeing the Shadow, manage by chance to travel through the Dilikhran lands, and settle in a land no one wanted to go, for fear of the demons of the south (the Pdi). 206 Foundation of Lyneria, the first city of the Lynr. Seven other cities are built during the two next centuries.

51 c. 420 - 500 The now-settled peoples of Srayn and Murayn start to build cities in Chennacatt, Isra and Harshandatt. 428 Foundation of Kiphetaba (later known as Samarth). 455 Foundation of Cojan. 476 Foundation of Naerphys, the future capital of Harshandatt. 484 Foundation of Jorash and Pelnatej. 498 Foundation of Kaphet (later known as Kantilya). 513 Foundation of Haphet (later known as Kandalar). 525 One tribe of Bvors folk, who settle in the Uldona Spine (Inland Sea), is forced to leave his home as they are threatened by Orcs. Led by their king Relin, they migrate in Ormal Bay and reach Nmagalz, where they are welcomed by Dwarves of their kin. 573 According to tradition, King Halamar of Lyneria creates the first Lynerian Republic, dividing power among his seven sons after his death. c. 600 Twenty independent self-governing cities are fully established along the Sresha and the Nar rivers and their tributaries. The first ships of the Nmenreans appear off the coasts of Endor. 624 Foundation of Emaldar (later known as Mijore). 625 Foundation of the Black Leopard Realm, with Naerphys as capital. Kailyun became the first Nhazadh. 654 670 The Chyan invasion take by surprise the Mranian farmers. Only Harshandatt is able to manage a certain resistance. 665 675 Following several attempts of Harshandatt invasion by Chyan armies, the fortresses of Ahdr, Ostkr, Apisr and Tuthys are built on a circular line between Galataj (built in 604) and the forest of Ammu Bj, on order of Nhazadh Ezthal, son of Kailyun. 667 The failed invasion of Olyas Kriis, led by clan Bulchya, repelled by the armies of Murbatn of Elinsi. 674 Nhazadh Ezthal renounces to a counter attack against the Chyans of Murayn, after some negotiations with the Elinse of Olyas Kriis. 694 Following the death of Haxmanish, the Chyan unity desintegrate itself. 735 848 Wars of City-States in the Chyan lands. 744 Tuthys and Ahdr are captured by Chyans warriors from Samarth and Tenolkachyn who took advantage of a civil war in Harshandatt. As Tuthys is considered to be too near from Tenolkachyn, only Ahdr is given back to the new dynasty of Harshandatt after the peace treaty concluded in SA 760. 747 Ephystis, first Nhazadh of the Second Dynasty, reunifies Harshandatt. He is the first Nhazadh remembered through acts and not from legends only. From him starts the ascension of the old realm. 789 Jarian the Dreamer, claiming having received visions from the gods, is the first Nhazadh to allow the use of cacao or wood coins. He discards the edict of his predecessor against the use of cacao (770). 848 First Aca Invasion. Mijore is taken by surprise in only one month. Drayavahu, King of Chajapn, is the first to react. The conflict resolution gives to Chajapn the preeminence on the other cities, and enable Drayavahu to initiate the First Chyan Empire, through the Druyavahan dynasty (which will last until SA 1365). 906 Xshayrshan (Drayavahus son) conquest Harshandatt, taking advantadge of a religious and territorial conflict between Nhazadh Enerian II and his subjects. All The fortresses fall to the conquerors. 907 Xshayrshan abolishes the status of the Nhazadh, which brings several revolts in Harshandatt, most of which could be traced to Jarian II, Mundh of Bhri. 911 Aekor, brother of Jarian II, negotiates the end of the Mranian resistance, and works hard to calm all the violent movements against Chyans. Aekor is chosen as Arshan of Naerphys 920 Xshayrshan reestablishes the status of Nhazadh, and selects Aekor as Nhazadh. c. 960 The Nmenreans arrive on the eastern coasts.

52 978 981 The primitive Zurghr tribes, allied with the orcs, launch a deadly assault against the Lynerian League. c. 981 Vulmaw arrive in Ormal Bay, settling in Codya at Drej Uriac by invitation of the Lynerian League. They contribute to the final defeat of the Zurghr. Drej Uriac (Western City) is built, and soon became an important center market between the Vulmaw of Lochas Drs (silk and paper), the Chyan Empire (perfumes, wines) and the Lynerian League (fine fish, olives, wines and metals). 991 The Cooperation treaty is signed between the Vulmaw of Codya and the Lynerian League in Lyneria. The treaty guarant peace and immediate support from Codya and Vulm Shryac warriors in case of a new aggression of Zurghr people against the Lynerian League. 1004 Nmenrean exploration of Ormal Bay under Soronto. 1033 The Kibic, an alliance of Haruze lords manage to drive back the Variags into Khand. They gather the help of the Ehazt Dwarves and the Chyans of the Ered Harmal. The Kibic lords establish the new realm of Lurmsakn, designed after the beautiful city of Korb Devral. 1050 Sturlurtsa (somewhat nicknamed the City of Terror by Haruze and Chyans), the chief Variag fortress city is built in a valley near the headwaters of the Noz Peka. This is from that fortress that the Variag start their deadly offensive against Lurmsakn and the Chyan Empire. 1145 Accession to power of the Great King Xshayrshan II in the Chyan Empire. 1145-1165 The Second Aca Invasion in the Chyan Empire. The Empire, following the death of the Great Kings Xshayrshan II and his son Kambjiya II, is divided into six different realms (Chajapn, Pelepelpl secession in 1172, Tenolkachyn, Mijore, Cly and the League of Bulchyades). 1165 Creation of the Council of the Five Lords by Nhazadh Answar. 1179 After the murder of the Arshan of Tenolkachyn and an attempt of conquest by Dtuvahya II, Tenolkachyns siege is lifted by the Mranian army commanded by Khendjer, Mundh of Mejhat and Council member. Tenolkachyn becomes a protectorate of Harshandatt. Khendjer is given by Ethyris II Long Hand the honor to marry the Nhazadhs youngest daughter, Onkarea and made as Surakhnajha (high captain of the Nhazadh army), a position of power and usually reserved to the family of the Nhazadh. 1214 The Edict of Special Taxes, officially given to make reparations to the temples of Galataj and Tl Jodia. The most part of these taxes goes into the Council hands. 1278 1284 The Variags of Lower Khand are united under the rule of Ogda, an ancestor of vatha the Horseman. He lead the first deadly offensive against Lurmsakn and Chy, which would justify for their ferocious and aggressive actions the Chyans attitude towards Variags. They took gold and slaves tributes in Lurmsakn and burnt the city of Mijore, before retiring themselves in Lower Khand. 1288 The Temporal Edict gives to the High Chief of the Council (Hadhn) all rights in ruling Harshandatt in time of crisis. 1305 The Last Edict signed by Queen Astnefrad gives all the power to the Council only, all the following Nhazadh become puppets to the hands of the Hadhn. 1300-1358 Khendjer II, the most known Hadhn of Harshandatt. 1344-1347 The civil war, started by Nhazadh Phaal, who gets the support of the Sdeh followers. Khendjer II is able to stop the folly, by killing the mad Nhazadh and return peace. Khendjer II refuses to crown himself, and select another Nhazadh. 1382 Assassination of Dtuvahya II, The last descendant of the Druyavahan family in Pelepelpl. He is replaced by his first councilor, Ganashshyn. 1472 Queen Saathmaram accesses to power. By persuasion, charm and sensuality, she is able to weaken the rule of Hadhn Jeldhr, and undo several edicts of the last Fifth Dynasty rulers. 1481 Queen Saathmaram is murdered by secret agents of Hadhn Jeldhr, who accused the Queen of being a follower of Sdeh. Jeldhr crowns himself as Nhazadh. His power will be supreme until his death. 1492 Jeldhr dies, the Council of Five Lords is reestablished.

53 1495 Nhazadh Ninejen leads an open war against the Council. He imposes himself within a few years, and revocate all the Edicts in favour of the Council, but is not able to achieve peace in Harshandatt, as he is murdered in Cedn 1520 by a fanatic. 1533 With the Edict on the Council and the Mundh, Nhazadh Keyaat is able to impose peace and order, starting the golden Age of Harshandatt. 1542 Keyaat orders the building of Murghyr, for unity of the Mranians. 1549 Creation of the Northern Confederacy, uniting the realms of Chajapn, Pelepelpl and Nosharud under the leadership of Arshma III of Mijore. 1560 Several conflicts in Murghyr forces the Nhazadh to give the control of the city and the surrounding lands to the cult of Harackt, and forbids the use of weapons inside the city. Loken, a young priest of Harackt, rules the city in name of the Nhazadh. 1563-1570 The Seven Years war, between the realms of Pelepelpl, Chajapn and Nosharud in the Chyan lands. Nhazadh Ethyris III lead a diplomacy mission in order to stop war. But the murder of the Arshan of Nosharud and the dismantlement of the Northern Confederacy prevents the success of the mission. 1580 In order to prevent a possible renewal of the strifes in Murghyr after the death of Loken, Ethyris III confirms the eternity rule of the priests of Harackt. 1585 Tl Harar becomes a protectorate of Harshandatt, when faced with the hostility of clan Bulgan of Srayn. 1600 Ethyris III dies, and is replaced by his son Laekor the Scarred. Ethyris will be deified by his little son Horastis II in 1653, during the Nar Rajojn in Bhri. 1608 Laekor the Scarred orders the building of an inclined and impregnable tower in Bhri (finished in 1635), in a foolish attempt to escape death and rule for eternity his realm from this tower. 1641 The death at least catch Laekor, whose dead corpse is placed inside the inclined tower. 1648 The Third Aca Invasion against the Chyan lands. Shbragan, the Gold Shining King of Pelepelpl, is the first to react, and he unifies his country. 1648 2013 The Shbragahan dynasty (or the Second Chyan Empire). 1663 New Chyan conquest of Harshandatt. The four fortresses are retaken by the Gold Shining King army, after a resistance of six months. 1669 Shburagan selects Ethyris IV of Tl Jodia as his representative in Naerphys as new Nhazadh. 1712 High King Cishpi negotiates an alliance with the Aca warriors. This alliance will last until the end of the Shbragahan dynasty. 1786 Following numerous conflicts between Lochaw and Nmenreans, the First Trade Agreement is signed. It has three objectives : control of the land resources, teaching of its people, dispatched between Lochans and Nmenreans. 1793-98 Womaw career of Prince Sorkr Ml of Lochas Drus, advisor to Tanul Ml. 1805 Horastis IV attempts to severe all links with the Chyan Empire, getting an alliance with the Vulmaw. His fall is plot by a coalition of seven Anhr priests and Mundhs, who reestablish the alliance with Chyans. Cishpi II selects Senefer I of Mejhat, one of the conjureer, as the new Nhazadh. 1823 Herundil (Akhrahil), the second of the fallen Nmenreans (and the future Storm King) to become Nazgl is born in Nmenr. 1833 Demrk Vu, governor of Codya is mysteriously assassinated. Sorkl Ml, a prince of the Lochan imperial line, offers his service to reestablish order. 1835 Sorkr Ml is named acting Governor of Codya. 1841 Sorkr Ml sends agents into the Zurghr jungles and in the Southern Archipelago seeking alliances. 1849 The kingdom of Ciryatandor is founded. Herundil (Akhrahil) becomes its Crown Prince. c. 1850 Under Tar-Ciryatan, Nmenor starts to militarily exact concessions from the peoples of Endor.

54 1869 Sorkr stages his own death and names his son Avahya as King of Codya. 1869 1875 Codya starts the Great Naval War against the Lynerian League and the Chyan Empire, and their Nmenreans allies. The Vulmaw are eventually forced to sign a peace treaty that recognises the Lynerian pre-eminence over the Bay of Ormal but sows the seeds of future struggles between Lynr and Nmenreans. 1879 A series of Nmenrean outposts and settlements become the colony of Harfalas (later Sakal anKhr), which in less than a century will become their most important settlement in the Bay of Ormal. 1904 Ciryamir, brother of King Tar-Ciryatan, is awarded the right to create a Nmenrean Kingdom in Middle Earth. He founded the realm of Cyriatandor along the northern flank of the Ered Laranor (S. Yellow Mountains), and built the citadel of Barad Annn. 1915 Nevazar, the future first Mouth of Sauron, is born in Samarth from the prince family of Samarth. 1918 Akhrahil acts upon his desires. Signing a perverse pact with an aged Haradan priest, he exchanged his eyes for two great gems, the Eyes of the Well. These artefacts enable him to cast deadly spells, and allow him to become the most powerful sorcerer in the realm. He forces his father to commit suicide. He ascends the throne of Cyriatandor, and marries his sister Akhraphil within a week. 1929 1999 The armies of the Storm King of Cyriatanr conquer all the lands along the northern edge of the Ered Laranor from the Belegaer to the Bay of Ormal. 1953 Lkhuzor, the first son of Akhrahil and the future architect of victory against his father realms, is born inside the walls of Barad Annn. 1965 Vishtspa, the last Chyan High King, access to power. One of his counselor is Nevazar, who secretly works the Shbragahan dynastys fall. Vishtspa is mysteriously assassinated in Samarth in 2013. 1977 Foundation of the colony of Cirlond (later Lmithani), despite the opposition of the Lynerian League. 1995 Fall of Tl Harar, after a 59 year campaign, which propels doom on Harshandatt. 1999 Harshandatt, left without support from her Chyan overlord, is conquered by the armies of Cyriatanr. The Nhazadh Psousn Nuazdar (Nmenrean Killer ) is captured. Naerphys is entirely burnt and destroyed. All the fortresses (except Tuthys) are destroyed, by the Cyriatanr Army led by Vaiwatan. 2001-2155 Ren the Unclean accepts a Ring of Power from an envoy of Sauron, becomes the Fire King (eighth Nazgl), Son of the Exalted Volcano, and starts the conquest of Chey Sart to unify the Chejan tribes under his rule. 2007 Zadunzr (a distant cousin of Vaiwatan) is nominated by the Storm King as military governor of Harshandatt. He selects Pyarador as his capital. He is assisted by the client family of Anthrak, Mundh of Mejhat. 2008 J Indr receives a Ring of Power from Sauron, captures the throne of Mmakan, is crowned as J Amaav II of Mmakan (fourth Nazgl ) and starts the subjugation of Gan, Dshera, Hathor and most of the Southern Archipelago. 2035 Death of Anthrak, who was allowed to have the honor of being entumbered in the Nhazadh Valley, despite the fact he never earned the official title of Nhazadh. 2039 2300 The Artaxshsan dynasty of the Chyan Empire, directed on secret by Nevazar. 2127 2130 Ashmaar of Mejhat, claiming to be a descendant of Psousn the Martyr and taking the name of Psousn II, revolts against the Mundh of Mejhat Anthrak II, who is killed and replaced by Psousn II. The rebellion is subdued by Thraal II the Brutal, son of Anthrak II. 2132 Just following the mascarade of Anhr rebels plotting against Minulzr, son and successor of Zadunzr, Thraal II is allowed by Minulzr to have Mejhat as second capital of Harshandatt and to be recognized as Nhazadh. 2250 Ciryatanr becomes an official ally of Mordor. Akhnameh 1 st , Mundh of Bhri, usurped the throne of the weak descendant of Anthrak. He had the support of Ciryatanr. 2266-2299 The Wars of Akhnameh 1st , during which Harshandatt is divided between city states (Murghyr, Xyuna, Pyarador, Tl Jodia, Mejhat, Galataj), and between the cults of Anhr and Sdeh. Akhnameh successors rule the greatest part of Harshandatt until 2336.

55 2272 Thraal III, the last descendant of Anthrak and Nhazadh of Mejhat, is defeated by Akhnameh 1st in several battles, and then immolated in fire to deeply honor Sdeh. The unity of Harshandatt becomes a dream cherished by the following Nhazadhs. 2280 War of the Renegades. The revolted Empire of Ciryatanor is subdued by Tar-Ancalimon, king of Nmenor. 2293 Harshandatt, mainly dominated by Nhazadh Akhnameh, signs a treaty of military assist ance with the Chyan Empire. The objective is to strengthen the two realms against their foes : Anarik, and the Chyan (of Bulchyades) and Mranian renegades (coastlands and Ornad). 2294 Lkhuzor, Herundils son, set course to Anarik, and he prepares Anarik to a deadly confrontation with the Chyan Empire. He gathers help from Codya and the Lynerian League. 2294 2300 The War against the Artaxshsan, beginning with the Five Armies War, concluded with the Artaxshsan fall and the death of Nevazar. 2300 Vihnu (or Taronish, the Enemy of all Evil), the Lord of Tenolkachyn, an ally of Lkhuzor, is firmly established in Chajapn as the new Great King. 2325-2334 Several campaigns led by the successors of Akhnameh against Mejhanr. 2336 After the murder of Akhnameh II, Harshandatt is divided between the Warlords, petty rulers of city states. Toratama 1st successfully reestablishes the cult of Anhr, but is unable to unite Harshandatt. 2343 (Ilhaj) The tomb of Anthrk in the Nhazadh Valley is plundered and destroyed, on direct order of Toratama 1st. 2595-2633 Seltshan III, the last scion of the Akhnameh dynasty, a born warrior who has nothing to care about religions, fought several unsuccessful wars in order to unify Harshandatt. 2636 Naerphys is rebuilt by Alantrik, Mundh of Bhri, which causes several protestations from the other Nhazadhs. 2645 Ujaraht, a long dead project of Nhazadh Laekor the Scarred, is resurrected and rebuilt where the Nar, gift of the gods, met its eastern tributary, the Irlsh River, and offered as the city of all the Nhazadhs. 2655 The Alantrik Accord institute the Council of Nhazadhs, and unifies Harshandatt, opening a three centuries blessed period. The first ruler of the Council is Alantrik, formerly Nhazadh of Bhri. 2743 Tashri, built under the impulsion of Nhazadh Haykor, becomes quite soon the marvel of the Irlm valley, for its majestuous glass towers and its wonderful garden. 2789 Sanakht II ends an important rebellion (led by the followers of Sdeh) in Pyarador. 2821-2845 Prince Zimrukhr of Sakal an-Khr, the new governor of Anarik, tries to limit the rights of the non Nmenrean population of the colony with the help of the Guardians of Order, but has to face the revolt of the Chyan, Lynerian and Elinse population of Anarik. 2824 Phursnuzr, last heir of Lkhuzr, flees to the Chyan Empire for fear of murder by agents of Zimrukhr. He is welcomed by Great King Ferozgar I. 2828 Xyuna is burnt and plundered by Orcs, but Nhazadh Alantrik II quickly gathered an army to push the orcs back into the desert. The great victory soon became greatly exaggerated, but the result was that for a time, the armies of Harshandatt were considered amongst the greatest in the bay. 2839-2845 Great King Uvaxshtra III leads a military campaign against the Guardians of Order in Anarik with the help of the newly appointed regent of Anarik, Arkhauzr. Phursnuzr's rights, are re-established. 2857 Zimrukhr forms the Dark Ordainers in Sakal an-Khr, a secret militia inspired from the Guardians of Order, recruiting exclusively among the highest Nmenrean families. His sons Diruzr and Aganabr control the Anarikan and Lmithni branches. 2899 Surprise conquest of Orgothraath by Chey and Adek led by the Fire King. It starts the Second Chey Expansion. 2908 Vaag is conquered by the Fire King. Learning of the Chey danger, Aknashir II chooses to support the Chyans of Great King Kavadh II in their war against the Chey. Mranian, Chyan and Anarikan warriors are able to disallow the Chey to cross the Chy Gap. A skirmish war starts in the passes and valleys of the Ered Harmal.

56 2909 Nhazadh Aknashir II escaped an attempt of murder. He imposes to the Council the crowning of his son Sanakht III, in order to avoid succession wars. 2919 Great King Kavadh II is murdered by Chejan spies, beginning a succession quarrels between his three sons. Seizing the opportunity, a Chejan army led by the three most trusted generals of the Fire King invades the Chyan Empire, while the Nazgl is busy conquering Heb Aaraan and the oases south of the Ered Harmal. 2923 Anarik intervenes in the succession wars in favour of Aspacanah I. 2925 The Chey, without the command of Ren the Unclean, are defeated at the Battle of Rusht and expelled from the Chyan Empire but Heb Aaraan, Arysis and Siakan remain in their hands. 2950-2977 The Fire King turns northward to crush revolts in Kargagis Ahar and Rycolis. 2960 Great King Aspacanah I frees Heb Aaraan from the Chejan yoke. 2999-3262 The northern lands of Kargagis Ahar, Dalpygis, Relmether, Rycolis, Kykurian Kyn, Ulshy and Vothrig are laid waste by raids and wars of the Seven Generals of the Fire King. 3002-3012 The immature Great King Aspacanah II, counselled by his eunuch Bochoas starts a war against Harshandatt to reconstitute the Chyan Empire of old. The Governor of Anarik, Phursnuzr, hoping to stop this folly by a quick intervention to depose the Great King, invades the Bulchyades. It only triggers a series of revolts and civil strives in the Chyan Empire. 3010 Tenolkachyn is besieged by the Northern Army, and integrated to Harshandatt. 3012 Baljana is besieged and destroyed by the joined armies of Phursnuzr, the rebellious Arshan of Pelepelpl and the militia of a revolted Chajapn. 3028 (Narbeleth) Phursnuzr is murdered. After a brief strife, his son Izinduzr become Governor and vows to exterminate the Khanm ruling house. 3028 Nhazadh Answar III joins the Alliance of Lyneria against Sakal an-Khr and the Dark Ordainers. The alliance, later called the Alliance of Lyneria, unites the Bulchyades, Harshandatt, Codya, the Lynerian League and Anarik. 3029 (Nnui) Battle of the Red Tide. Sakal an-Khr loses its control of the Gulf of Lynr. 3035 (Narbeleth) Alliance of Lyneria, sworn by Lynerians, Mastorians, Codyans and Anarikani. Battle of the Four Fleets: the League, the Vulmaw and the Anarikan defeat the Khanm near the mouths of Alujed. Governor Azrabr is killed by Izinduzr, who in turn is murdered by one Dark Ordainers agent : political strife cause the exit of Anarik from the alliance. Abarnzan, the rightful heir, flee towards Amazn in the Southern Archipelago. 3037 The abduction and murder of Izinduzr by the Dark Ordainers causes the withdrawal of Anarik from the Alliance of Lyneria despite its victories. The new governor, Urushzagar, is favourable to Sakal an-Khr. Izinduzr's son, Abarnzan, escapes to Amazn in the Southern Archipelago. 3090-3103 Great King Tirdd II tries to restore the independence and greatness of the Chyan Empire. After several victories, he is eventually defeated and killed by the allies of the Dark Ordainers at Jorash. No Great King is nominated after his death. But Narakhn the Child of the Eagle, or Abarnzan, who is behind this rebellion, was able to escape. 3103 Proclamation of the Golden Rule of Sakal an-Khr, under Dairukhr rule. 3177 Abarnazan, at the head of the revolted Anarikan, and with the support of the Chyans of Sulukus II, defeats governor Zimrabr of Anarik, the successor of Urushzagar. 3183 After three years of civil strife in Anarik, Abarnzan is murdered and the Dark Ordainers again put the line of Urushzagar in command of the colony. Abarzagar, the son of Abarnzan, escapes to the mountains. 3186 Surprising announcement in Khrutark of Sakal an-Khr independance from Nmenor. 3224 A Nmenrean fleet ends the Nmenrean rebellion in the Sea of Ormal. The line of Zimrukhr falls in disgrace and is substituted by Governor Nimrzayan. Heavy tributes are levied upon the rebels, and tributes over the League are eased. The Dark Ordainers are persecuted. 3247 Abarzagar last heir of the line of Lkhuzr puts an end to the rule of the Dark Ordainers in Anarik.

57 3255 The Keepers of Freedom liberates Bulchyades from the Dark Ordainers rule. Harshandatt follows 15 years after. 3261 The Nmenorean invasion of Endor. 3273 The Council of Nhazadhs is reestablished, to fight against the still present Dark Ordainers forces and the Orcs. Two Nhazadhs rule conjointly Harshandatt for periods of five years, in Naerphys and Tl Jodia. 3279 Nimrzayan is deposed by Ar-Pharazn and substituted with the radical Durabr. 3288-3303 Durabr, through a series of short wars, is able to reconstitue all the former Sakal an-Khr Empire, except Western Ormal Sea, under control of Anarik. Durabr, for his success in the Southern Archipelago, the Lynerian League and the Bay of Coral Reefs, earns the name of Khruphazgn, the Conqueror of the South. Codya remains a land disputed by both Anarik and Sakal an-Khr. 3312 Khruphazgan, Sakal an-Khrs governor, sends agents in Chyan Lands and in Codya seeking alliances. 3314 (Narbeleth) Kharuphazgn starts a conflict against Codya, Bulchyades and Harshandatt. To the Nmenrean envoys of the High-King, he pretexts a threat from the Codyans and the Chyans against Nmenrean interests in Lynerian and Southern Archipelago lands. The first act of war is a surprise attack on the coasts of Bulchyades and Harshandatt. 3315 (Narwain) Invoking the Ormal edict, never abrogated, Anarik came in support to the Bulchyades Confederation against the Sakal an-Khr fleet. 3319 The Downfall of Nmenor. 3430 Last alliance of Men and Elves is formed against Sauron. 3441 Sauron overthrown by Elendil and Gil-galad, who also perish. Isildur takes the One Ring and the Nazgl pass into the Shadows. End of the Second Age. Third Age 133 Foundation of the Arysis and Siakan League Confederation, a loosely unified Haruze state, which would later gave birth to the Varjev state. Maresh, Imak Peh and Akruz are built in the following decade. 155-177 Several Orc raids against the Northern cities of Harshandatt. Ramyar, Nhazadh of Pyarador prepares a plot to end with the Council of Nhazadhs, and to crown himself as unique Nhazadh. 177 Death of Anazaher, Nhazadh of Naerphys, while trying to end an Orkish raid on Murghyr. But Ramyar and Neheser (the unofficial second Nhazadh and Mundh of Mejhat) are not able to take profit of the event, with a severe defeat of the Northern Army in Pyarador and Mejhat. 178 Answering to a call of help from Khenaher, the young and only remaining Nhazadh, the Haruze lord Rianad, first heir of the Autarb of Maresh and Imak Peh in Lurmsakn, is able to end the Orc threat. 179-189 The Haruze conquest of Harshandatt. Skilled and charismatic leader, Rianad imposes himself as the new Nhazadh. 191 Khenaher, last Mranian Nhazadh, abdicates, which provokes some little and not long lived Mranian revolts. The Council of Nhazadh is dissoluted. 202 Ganagan, the new Arshan of Chajapn, begins a series of wars to unify the Chyan Lands. 218 Anarik peacefully surrenders the Bulchyades to Ganagan and signs a treaty of peace and alliance with him. 223 Victory of the Chyans, the Anarikan and the Phaxshar ( a people recently arrived in Northern Lmithni) against Codya. Ganagan of Chajapn becomes Great King of the Chyans. 302-327 Herun II establishes informal edicts for the Haruze preferency in armies, priesthood and administration. 423 With the advent of Ekhian II, all the highest officials are Haruze, and Mranians are now considered as a second class citizens.

58 445 The Dark Ordainers organization in Sakal an-Khr is entirely dismantled. Former agents of the Dark Ordainers are tracked. 467 Rianad III becomes Nhazadh of Harshandatt. 469 The edicts of Rianad III forbids to all Mranians all access to the highest ranks of administration, priesthood and army. Most of the priesthood fortune is given back to the Nhazadh, who use it to secure the realm against invaders and Mranian rebellion. 471 The Great Mranian rebellion, violently repressed by the Haruze. More than 2000 Mranians are executed, and placed on stakes between Murghyr and Pyarador, in order to incitate the stop of all rebellions. 474 Arzagar of Anarik and Ardcher V of the Chyan Empire protest against the barbarian repression, never seen in the Bay of Ormal, but make no immediate preparations for war. Secretly, the rebellion chiefs are welcomed in Pelepelpl and Abr-Nark. 484 With the support of Anarik, the Chyan Empire and Tl Harar, Ornad gets its independance. 488 Mejhanr successfully revolts against Rianad III and the Haruze. Aknashir, auto proclaimed Mundh of Mejhanr, surprisingly calls for help to the Chyan Empire. This is accepted by Ardachr V, who places the province as Chyan protectorate, with Mranians still ruling themselves. 491-498 The Mejhanr war between Haruze and Chyans. The battle of River Hill, near the the fortress city of Ujvhan Adesh, concludes the war, in Chyan favor. Rianad III is killed, and his son Kinash II, abducted, is forced to sign a treaty in which he recognizes the Chyan protectorate on Mejhanr. 521 Aknashir, Nhazadh of Mejhat, dies without heir. To replace him, Great King Kharad II selects a Mranian Mundh, assisted by a Chyan adviser. The nomination of a true Nhazadh would have to wait for the convocation of a priest Council, composed of the highest priests of Saath and Ceruhur. 527 Great King Kharad II dies while fighting a terrible fire in Pelepelpl, ending the direct line of Ganagan. 545 The Varjev of Lurmsakn units a dozen scattered Haruze states; and conquers most of Pezarsan and a part of the Chey state. They even proclaim a protectorate over the Avari tribes of the Ered Harmal. 561 Kinash III leads an unsuccessful war campaign against Ornad, but he is repelled by the Sranian and Mranian army, helped by the Anarikan navy. Another unsuccessful attempt is made six years later. 591 Karezan, Haruze ambassador and cousin of the royal family, signs a military treaty with Kyern Varjev. Other alliances are made in the following years with the Haruze realms of Chelkar and the independant principauties of Pezarsan. 599-601 Great King Yazdgard II repels Haruze raiders from the Varjev realm in Lurmsakn who threaten Pelepelpl. 604-607 Following the settlement of a large Haruze community in Harshandatt, Kinash III conquers Ornad. The last rebels flees into where they form a government in exile. 607-611 Kinash III attempts to make expansion towards Mejhanr. But he is stopped by the victorious campaign of Great King Yazdgard II in Harshandatt. The control of Mejhanr by the Chyans is confirmed. 617 Kinash III, the architect of the great link between other important Haruze realms, dies. He is replaced by his son Anerian II the Legislator. 617-641 The reforms of Anerian II the Legislator, with the improvement of the condition of life of the Mranian population, and the rebuilding of some religious monuments, damaged during the wars. A treaty of peace is signed with Mejhanr and the Chyan Empire. 787 An important peace treaty is signed between Sakal an-Khr and Anarik. This is followed in 833 with a second treaty, whose objective is to fight against privateers or barbarians inside or outside Ormal Bay. 801 Khyuhen, Mundh of Galataj, rebels against the ruling Nhazadh Ekhian IV, and takes his place on the throne. He withdraws all the reforms of Anerian II. 805-807 The first revolt against Khyuhen, led by a young Haruze leader, Anerian III, who claims to be a descendant of Anerian II the Legislator. The revolt ends with the defeat of the rebels. 836-845 Annutak, Chief of the exiled Mranian community in Tl Harar, is able to win the war against the Haruze, with the support of the Chyans and the Anarikan.

59 848 Annutak, once the Ornad pretendant, becomes Nhazadh of Harshandatt. He swears an alliance with Anarik and the Chyan Empire. 848-1153 The Second Golden Age of Harshandatt. 959 Rianad, a descendant of the last Haruze Nhazadh, invades Harshandatt with the support of Varjev unities. After the conquest of Xyuna, he threatens Naerphys. At the battle of Esdafan (located one hundred kilometers northeast from Naerphys), he defeats the army of Sharlar II. 960 Following the unexpected death of her husband Sharlar II, Karsha crowns herself as Nhazadh. A counter victorious offensive is lead against Rianads army. The Varjev realm is forced to peace. 975 Nhazadh Karsha sends the first commercial expedition towards far realms, Lynerian League, Sakal anKhr and even Sunum. Several other expeditions follow in the next decades, granting to Harshandatt centuries of prosperity. Several merchants from Anarik and Sakal an-Khr settle in the coastal cities. 999 Short rebellion of Tujhon, Mundh of Tl Jodia against the new Nhazadh Ashmaar 1st, son of Karsha and Gimilbl (a Nmenrean diplomat, the representative of King Nlzr of Anarik in Harshandatt) 1014 The Edict of Inheritance, signed by Nhazadh Ashmaar 1st , which recognizes the legal accession to the throne of her mother Karsha, and the free choice for a Nhazadh to select his heir, male or female. 1033 A mercenary army coming from Khand invade Heb Aaraan and the surrounding lands, forcing the Chyan locals to find safety in the Chyan empire. Entoj Adun, an aggressive Haruze warlord, distant descendant of the sons of Adnaphel, establish the realm of Alkyad (from the name of his capital city, built in 1038). His descendants will dominate the valleys of the Ered Harmal during six centuries. 1051 Herundil moves to the fortress of Ny Chennacatt. From this stronghold, he begins his plans for reconquest of the South. He gathers Orcs and Demons for his army. 1103 Herundils forces are turned loose in Srayn. The cities of Isra and Chenacatt are attacked. Naraddm closes its doors to the outside world. 1153 Accession to power of Sharlar IV, also known as Kobadan, the Bloodthirsty or the Dark Nhazadh of Harshandatt. 1157 The Dark Nhazadh defeats Great King Phraate V and supposedly sacrificed him in Akoba Deep, as many who displease the ill king. Tenolkachyn is taken by the Dark Nhazadh armies. 1160 The Battle of the Thousand Elephants. Tenlokachyn is recovered by the Great King Artabn II, but the Chyans do not push their advantages farther. 1172 The burning of Naerphys, on direct order of Sharlar IV, who writes a poem for that event. The city is rebuilt the following year. 1180 Sharlar IV dies, his corpse is placed by Queen Ilthana on a magnifiscent tomb palace in the Valley of the Nhazadhs, with valuable treasures taken from other Nhazadhs tombs. 1181 Jehurak, commander of the Royal Army, destitutes Queen Ilthana, refuses the throne for himself. He offers the throne to the last surviving son of Sharlar III, Annutak III. 1184 Death of Queen Ilthana, who failed to make her recognized as Nhazadh. 1188-1192 The war of pretendants, started with the death of Annutak III, last heir of the 14th dynasty. Jehurak wins the war, in exchange for the submission of Ashmaar, the most powerful pretendant, who receives the administration of Mejhanr. 1193 The names of Kobadan and Ilthana are banned all over the realm (historical records, temples, tombs). 1201 Obed the First of Clan Msra unites the people of Srayn and destroys the southerly Orcs horde. He enlists the aid of Nrs folk in the battle. The first year of the Sranean calendar. 1216 Jehurak selects a qualified general as his successor, Shendabar I, third son of his once enemy, Ashmaar Mundh of Mejhat. Shendabar I becomes Nhazadh five years later. 1338 The Storm King Herundil, on his disguise of Akhrahil, creates the Thn an-Khrlkh, the Army of the Southern Dragon. 1350 Queen Ashuragat makes an alliance with the Lord of Ny Chennacatt.

60 1380 Clan Bulgan led by Bazaud Izain, a follower of Herundil, takes over the government of Tl Isra through a bloody coup. Henekkak II of Harshandatt is the first to recognize the new power. 1388 With the supposed murder of Henekkak II, his wife Keshrata, daughter of Bazaud Izain, acts as the Regent of Nhazadh Shendabar II, born four years before. 1430 Shendabar II strengthen the link with the Bulgan court, following the counsels of his mother. 1434 Hamshi I, self-proclaimed Nhazadh of Mejhat, requests aid from the Chyans against the puppet Nhazadh of the Southern Dragon. The successful rebellion triggers the secession of Ornad which allies itself with Mejhat and the Chyan Empire. 1436 Clan Msra regains power and frees Tl Isra. 1440 Shendabar III breaks the alliance with Ny Chennacatt, and makes peace with Ornad and Mejhat. He orders the death of his grandmother, but at the last time commutes the sentence with an exile to Xyuna. 1457 The forces of Charnesra, still hold by clan Bulgan, attack Tl Isra. They are defeated and forced back to their own city walls by the combined armies of Tl Isra and Tyarett. Charnesra is destroyed in the process. 1465 In an effort of reconciliation, Shendabar III selects his successor : Ashmaar II, the youngest son of Hamshi 1st. But this choice is refused by Ashuragat II, little cousin of Shendabar II. 1468-1469 Called by Ashmaar of Mejhat, Great King Ulvnad III and King Nlhn of Anarik, free Harshandatt from the dreams of domination of House Izain of Srayn and the Southern Dragon. Ashmaar II becomes the new Nhazadh of Harshandatt and faithful ally of the Chyans. 1505 Ashmaar II is deified by his successor Aknashir III. 1527 Mysterious burning of some important buildings (including the temple of Saath) and strange epidemy in Naerphys. 1528 Impressed by the disastrous events in Naerphys, Ashmaar III orders the building of Neldordh, designed to be the new capital of Harshandatt. Ashmaar III declares that the Nhazadh has to be closer to commoners, and has to listen to their grievances. 1557 The Tarb of Tl Isra, who takes power in Tl Isra trough a bloody coup two years before, begins a campaign to take the other cities. Over the next 25 years, they fall in the following order : Rask, Tyarett, Baud Selen and Tartaust. Tl Harar resists, and is incorporated in Harshandatt. 1601 Naerphys is again the capital of Harshandatt, but Raelach perpetuates the tradition of Ashmaar of moving the court to Neldordh each summer. 1617 The Agreement of Tenolkachyn. Great King Siyavush IV considers Harshandatt as an ally and no longer as a tributary realm. 1633 An alliance of Haruze lords in Pezarsan enables the liberation of Lurmsakn from Variag domination. Strong trade relations are re-established between Bellakar, Harshandatt, the Chyan Empire and Anarik. 1636 A Plague hits Harshandatt. Nhazadh Raelach is among the first victims in Naerphys. Fortunately, his son Psousn II, being in Neldordh, survives the Plague. 1640 The Sranians rise against the Bulgan rule and overthrows the government, through the unofficial support of Heruor the Tactician, brother of Nhazadh Psousn II. Clan Msra comes to power again. Herundil prepares to return to Mordor. 1645 Crowning of Great King Khosr III, only surviving son of Great King Siyavush IV, after five years of Regency by the High Council. 1654 After several years of trouble, rebellion and civil war in the Chyan Empire, Dadfiruz the Usurper crowns himself Great King of a truncated Empire. Khosr the dispossessed places his new capital in Bulchyades in Jorash, supported by his Mranian and Anarikan allies, in hope to reconquest all the Chyan lands. 1654-1659 After the death of Heruor the Tactician, brother of Psousn II and Regent of Harshandatt, Evahzan II, Mundh of Bhri, revolts against the rightful Nhazadh. He has the support of Anshnekhet, former Mranian ambassador in Chajapn. Secretly, he is also supported by Great King Dadfiruz I whose objective is to cut the support of Harshandatt to Great King Khosr III.

61 1656 Great and first victories of Psousn against the rebels of Evahzan near cities of Ujvhan Adesh and Pyarador. Most Mranians, even those who sided with Evahzan, now support their rightful Nhazadh. 1658 Anshnekhet discovers that Evahzan is a Chyan agent, and submits to his rightful Nhazadh. Psousn accepts Anshnekhet repentance. 1658 Anarik, backed by a landing force from Sakal an-Khr, occupies the Bulchyades that placed themselves under their protection against the Dadfiruzan. 1659 The army of Evahzan is defeated near Naerphys. Those who sided at first with Evahzan are forced into exile in the Southern Archipelago (The Exile Edict). 1662 The Mranian exiles achieve the conquest of the islands of Llikh and Cevra. Anshnekhet becomes the first Mundh of Shevanr (the Land of twin-islands), comprising Llikh and Cevra. 1666 The Chyan Usurper Bardiya I starts his wars of conquests to regain control over the lands held by the Chyans before the civil war. Conquest of Heb Aaraan and Siakan, and a failed attempt against Chey Sart five years later. 1699 Bardiya I launches a large scale assault against the Bulchyades. Tenolkachyn is taken by the Dadfiruzan and then reconquered by the Northern Army, commanded by Lhodar I. 1701 Bardiya I is defeated at Jorash and has to seek refuge behind the walls of Chajapn. The allied army of Harshandatt and the Bulchyades manage to conquer the Bulchyades Marches, but are turned loose after the murder of the Nhazadh and a successful ambush led by Dadfiruz, son of Bardiya I. 1710-1712 After the death of Nhazadh Lhodar I, the nobles quarrel for the succession. Seeing in this strife the underground action of the Dadfiruzan and fearing the worst, the Khanm ambassador Sakulzr uses the Nmenrean troops still on Harshandatt to put an end to the civil strife and have Lhodar II crowned Nhazadh. 1715 The Exile Edict is suspended by Lhodar II, for Harshandatt need help to fight against the Dadfiruzan. The Edict is definitively abrogated one year later, and a new wave of Mranian migration starts towards the islands, raising the Sre suspicion against these colonists. 1726-1727 The last Usurper of the Dadfiruzan dynasty, Vahyazdta I, starts a war against Anarik. He is defeated by the alliance of the Bulchyades, the Phaxshar of Orgothraath, the Ulshyans, Harshandatt and Anarik. Rashaja Vahyazdta I is killed in battle by the Phaxshar king of Orgothraath, Tudhaliya, who becomes Rashaja of the Chyans. 1727 Relatives and supporters of the Dadfiruzan escape the Chyan Empire and find refuge in the Sre kingdom in E-Sorul-Sre, Vulm Shryac and Amirakh, from where they plot against Rashaja Khosr V Tudhaliya I and his successors. Sre raids start against Shevanr. 1727 From his crowning on, Great King Khosr V Tudhaliya I sends embassies all over the Bay of Ormal and to far away lands, building through diplomacy the military and commercial power of the Chyan Empire. Some Chyans migrate in city outposts, in Llikh and Amirakh. 1749 After a visit of princes Psousn and Mursil, heir of Great King Khosr Tudhaliya I in Sakal an-Khr, an alliance is signed between the three countries that would be the foundation of the Mranian and Chyan naval power in the Bay of Ormal. 1759 Conquest of Western Codya by Anarik, with the support of the Khanm navy and the Chyan infantry, commanded by prince Mursil. 1760 Prince Mursil is abducted and replaced by a double, by the orders of the usurper Bardiya II, who claims a Dadfiruzan and Jahangir ancestry. But the plot is discovered by Khanm traders. 1761 Death of Great King Khosr V Tudhaliya I. He is succeeded by his second son, Izadyar I Tudhaliya II. 1765 The Council of the Five Lords is reestablished by Lhodar III. 1765-1767 War against the Usurper in Nosharud. Lhodar III, Nhazadh of Harshandatt, defeats Bardiya II for the weak Great King Izadyar I Tudhaliya II, maintained at this position by Lhodar III to avoid a civil war. 1769 Lhodar III institute the Commercial Edict, whose objective is to encourage foreign traders to settle in Mejhanr, Cojanr and Ornad. This Edict becomes really popular with Chyan or Vulmaw trader, and seen as unpopular by the Mranian priests.

62 1770 The city of Charnesra, fall in ruines following the malevolent ruling of Tartas Izain, is rebuilt under impulsion of tarb Karun Tarbaiz II. 1777 Lhodar III institutes the Temple Tax, where the priests are forced to give important funds (about 10 % of their resources gathered each year) for rebuilding of the realm and help to the commoners. 1783-1789 Death of Great King Izadyar I Tudhaliya II. Regency in the Chyan Empire, assumed by Jelhad I, son of Nhazadh Lhodar III, in name of heir Mursil, son of Izadyar I Tudhaliya II. 1784 Pushed by the priests, the cities of Tashri, Murghyr and Bhri are engulfed by rebellion against the Nhazadh. The Nhazadh Host end the rebellion, and restore order inside the realm. 1786 Important priest revolt in Llikh against Lhodar III. Jelhad I, regent of the Chyan Empire, gives the island of Llikh to the Arshan of Samarth, Varahran I, cousin of Great King Izadyar I Tudhaliya II. 1789 Death of Lhodar III. His son Jelhad I, fearing the increasing power of the priests, maintains and even increases the Temple Tax. 1793 Conquest of Amirakh, achieved by Varahran, Arshan of Cevra. 1793 The renewing threat of Orcs and Haruze warlords of the Mirror of Fire push the priests to make concessions to the Nhazadh, and lower their ambitions. 1797 With acceptance of Nhazadh Jelhad I and Great King Izadyar I Tudhaliya II, the three islands of Shevanr unite themselves inside a Confederation, to better fight against the Sre raids. The Sre people fights against Shevanr in 1797, then in 1799 and 1801. 1799 Jelhad I extends the Commercial Edict to Mranian traders. 1801 The capital of Llikh, Fayn, is renamed as Reshy (Ch Shell Coast city). 1803-1805 A common military operation led by Great King Mursil I and Nhazadh Evahzan II ends with the independence of the Southern Archipelago. The control of the islands is shared between the Chyan Empire, Harshandatt and the New Empire of Sakal an-Khr. 1844-1890 Lhodar IV sponsors many expeditions in the Southern Archipelago and in Sakal an-Khr. 1890 With ageing Lhodar IV and all his successors after him, starts the Age of Intrigue, during which nobles and priests slowly increase their power, negating the Lhodar III and Jelhad I edicts. 1929 A rebellion against the Chyans in Amirakh and Kirakh extends to Llikh, Cevra and Arth. 1931 Battle of the Coral Reefs. The fleet of Great King Mursil II defeats the Sre forces, between Cevra and E-Sorul-Sre. Most of the Southern Archipelago becomes a Chyan dominion, ruled by the heir presumptive, from the island of Llikh. The Khanm ally keeps the sovereignty on Vulm Shryac and gains Kirakh. Cevra, still considered as an Harshandatt colony, is associated with the Chyan dominion. 1960 Huenodh is selected by the priests as new Nhazadh of Harshandatt. Distantly related to Lhodar IV, and also descendant of Anshnekhet, he gathers aroud him the Council of the Five Lords. 1972 Following deep revolt of the Nhazadh against the priest caste, Huenodh and nearly all his followers are murdered in Naerphys. His son Heruor the Pale becomes the new Nhazadh. 1980-1982 Invasion of the Haruze of Siakan and Arysis in Harshandatt. They are defeated near Xyuna by the army of Heruor the Pale, who lead seven campaigns against the Haruze, the Variag and the Orcs and increase the Harshandatt territory, up to the oasis of Shl. 1987 Taking profit of a new Haruze invasion, Heruor reestablishes the Temple Tax, and forbids to all priests any intervention in political affairs. 2013 Death of Heruor the Pale, seen as the last Great Nhazadh before Aransiros I. He is succeeded by Amesis I, a talented general from Mejhat, whose family is linked with Psousn II. 2043 Amesis I renews the Commercial Edict for a period of 100 years. 2051 With Ardokns accident, the priests of Anhr slowly recovers their powers, and are able to influence the following Nhazadhs, Heruor I and the influencable Huenodh II.

63 2088 Establishment of the Theocracy of Anhr in Harshandatt by Hanhuher. The Mranian colony of Cevra makes secession, and integrates the Chyan Archipelago dominion. Hanhuher (Protected by Anhr) declares himself Andhn of Harshandatt ("Ruler of Harshandatt, Envoy of Anhr"). 2091 By wanting to modify the edict of Amesis I favouring foreign traders, Hanhuher encounters the wrath of the Chyan Empire and is forced to renounce. 2095 Hanhuher forms a commission of Thefker priests, whose objective is to analyse carefully Harshandatt history and reject all that is deviant or evil. This process would take more than half century to be completed. 2099 The First Edict. All records about Nhazadh women are erased, and the access to the Mranian throne is strictly forbidden to every female. 2103 The Second Edict, about all the deviant Nhazadhs. 2112-2119 Rebellion of the cities of Galataj and Pyarador against Andhn Anthelios I. 2119 The Priest Edict, instituted by Anthelios II. All traders have to pay a permanent tax to make trade in Harshandatt. 2131 The last scion of the Phaxshar dynasty, Mursil IV, is alerted by the Arshan of Tenolkachyn, Aldhrd, of the menace represented by the Theocracy of Anhr in Harshandatt, but is murdered before to take action. 2131-2139 Anarchy in the Chyan Empire. Seven Great Kings succeed on the throne. 2139 Aldhrd I of Tenolkachyn is crowned Rashaja and promises to avenge the shameful death of Rashaja Mursil IV. 2182 The Army of Chennacatt defeat the Army of the Southern Dragon near the old city of Chennacatt. Tarb Risil II of clan Msra close forever the doors of the Storm King fortress (Ny-Chennacatt) 2190 Hanhuher III entitles himself as both Andhn and Nhazadh, which starts protestations and little rebellions (in Pyarador and Galataj) all over the realm. 2190-2219 With the support of Anarik and Codya, Rashaja Khordhd III leads military campaigns to end the Theocracy of Anhr. 2194 Pon Ifta is crowned king of Bozisha-Dar. His reign marks the inception of the cruel Sun Lord dynasty in Far Harad. 2206 After several battles against Haruze fleeing the tyranny of the Sun Lords of Bozisha-Miraz, Rashaja Khordhd III makes a pact with their king Son Kan and redirect them against Harshandatt. 2207 Nhelos IIs indecisive victory against the Haruze near the walls of Xyuna. 2219 Fall of Naerphys and end of the Theocracy of Anhr. The coastal area of Harshandatt becomes the Chyan province of Cojanr, the cities of Galataj and Mejhat are given to the Vulmaw for 500 years and the inland is granted to the Haruze King Son Kan. 2219-2363 The Second Haruze domination, with very open minded Haruze rulers (Helhaj dynasty). c. 2230 The Bulchyades and the newly conquered Cojanr become the most wealthy part of the Chyan Empire while the northern provinces, crippled by a reduced population are the domain of outlaws, marauding bands of Orcs and infiltrated Chey and Variag raiders. c. 2370 Increasing troubles in Harshandatt between the Haruze and Mranian warlords (Elaenians) and the coastal cities (Cajanians). Strong cultural division (religion, wealth, power) between the inland Mranians (Mu Elaenians ), and the inhabitants of the coastlands (Mu Cajanians). 2398 Seljhan, Arshan of Pyarador and illegitimate son of Great King Shahrvaraz II is chosen as Nhazadh of Cojanr and Mejhanr, with the consent of the Great King, by an assembly of local rulers. He is the first Nhazadh to refuse to be adorned like a god by his subjects. 2433-2436 Seljhan IIIs campaign against Elaenar. The results are mitigeous, with a limited control of the Nar valley from Naerphys to Pyarador. 2467 Death of Seljhan III. Elaenar revolts against the Cajanians. The Warlords slowly regain power in inland Harshandatt, supported by the Anhr cults, who dream of a restablishment of the Theocracy.

64 2545 Aransiros the Glorious, general of Anthlios V, the high priest of Anhr in Naerphys, and warlord of Naerphys after the death of Anthlios, unifies Harshandatt and expels Chyans and Vulmaw. He defeats Helhaj Lon Kan, who is repelled with his men to the desert. Some Cajanians flee towards Bulchyades or in the Southern Archipelago (Llikh and Cevra), where they are welcomed. 2545-2556 Helhaj Lon Kan, descendant of Helhaj Son Kan, supports the claim of the rebellious Arshan of Nosharud, Arthath. The rebellion ends after eleven years, and Helhaj Lon Kan flees towards Lurmsakn. 2577 Unsuccessful attempt of conquest of the Chyan Empire by Nhazadh Aransiros the Glorious. Rashaja Farzan II starts to reinforce the fortress city of Tenolkachyn. 2589 Nhazadh Aransiros the Glorious tries again to conquer the Chyan Empire, but without success. 2594-2621 Troubles and division in the Chyan Empire. More than twenty Rashaj crown themselves. Vindafarnah, an Ulshyan prince fleeing the conquest of his country by the Chey arrives in Chy, enters the service of the old and son-less Khursand, Arshan of Mijore, allegedly descendant of the Jahangir. He leads the armies of Mijore from victory to victory and marries one of Khursands daughter. 2603 Death of Aransiros the Glorious, but his spirit survives in his ring, waiting for one heir who would wear his binding ring. c. 2650 Akhnameh III escapes the influence of the Ring of Aransiros (a Ring of Binding), attempts to cleanse the cult on Anhr from the influence of priests of Sdeh and to make peace with the Chyans. 2650 Rashaja Taxmaspda I starts peace negotiations with Nhazadh Akhnameh III. They are broken by the murder of Akhnameh III. 2654 Akhnameh III is murdered by the priests of Sdeh and Ashmaar IV is chosen to give a host to the angered spirit of Aransiros. But Akhnameh III curses Aransiross name, telling the prophecy of a young man, descendant of Aransiros, who would end the Binding King evilness in Harshandatt. 2654-2672 Rashaja Taxmaspda I and Nhazadh Ashmaar IV battle in the Low Lhd and northern Harshandatt. 2673 Nhazadh Ashmaar IV plans to attack the Bulchyades, with the support of Chey and Orcs in the north and Variag in the east. This should ring the knell of the Chyan Empire. His plans are stopped by an epidemic suddenly hitting many cities in Harshandatt, killing thousands of Mranian, including the Nhazadh. Many Mranians from Cojanr flee to the Bulchyades, which is entirely spared by the epidemic. 2680 Nhazadh Mutakher I invades the Chyan Empire. Rashaja Taxmaspda II calls Anarik for help. The army sent by Anarik arrives just in time to stop the invasion coming from Harshandatt at the battle of Nehavend. 2681 With the help of the Anarikan, Rashaja Taxmaspda II re-conquers the lost territories in the south and relieves Tenolkachyn that was still besieged. He cannot push his advantage, as the Chey once again menace Baljana, and quickly marches northward. 2682 Nhazadh Lastir II lowers the Anhr priests pretentions to power by favouring the priests of Ceruhur and Saath, less undermined by the pantheon of Sdeh, a good step in ending the Binding King rule. 2684 Nhazadh Lastir II launches a great scale assault simultaneously against Tenolkachyn and Samarth. Great King Taxmaspda II can only keep Samarth inside the Empire. Tenolkachyn is lost and the Great King is compelled to ask for an unfavourable peace. Nhazadh Lastir II entitles himself Chyan Victor, but is content with repelling several Chyan attacks on Tenolkachyn and does not attempt new assaults. 2694 Just crowned Nhazadh, Saeth I launches a great assault against the Bulchyades and the city of Chajapn. 2697 Commanded by Saeth I himself, the Aransiros Legion besieges Chajapn. Great King Taxmaspda II scrapes all his available forces together, raises the siege of the beleaguered city, repels the invaders to Harshandatt and takes back the fortress city of Tenolkachyn. Saeth I escapes and reconstitutes a new army, calling Variag and Chey for a great alliance. The spies of Great King Taxmaspda II prevent this alliance to happen. 2699 Saeth I is murdered. Great King Taxmaspda II suddenly dies, the same day Saeth I is murdered. Heruor II the Vindicator is chosen as new Nhazadh. The ring of Aransiros is sold to a Vulmaw merchant. 2703 The cities of Cojanr declare themselves as independent, and Ornad allies with Srayn.

65 2715-2716 Siege of Pyarador. Heruor II is unable to retake the rebellious cities. With Heruor death ends the first Binding Kings dynasty. 2716 Kobadan the Great, Mundh of Mejhat, distantly related to Lastir II and to the Nhazadhs of Cojanr and Mejhanr, takes by force the crown, despite the fierce opposition of the Anhr priests, and unifies again Harshandatt. 2763 The priests of Sdeh establish a secret fortress in the desert near Xyuna, where they educate descendants of Heruor the Vindicator who would on day claim the throne of Naerphys. 2772 A very grave crisis erupts in Srayn between followers of Msra and Bulgan families. The crisis soon transforms itself in an open war, soon after the assassination of the tarb of Tl Isra. Violent battles erupt near Tl Isra, Tartaust and Tl Harar. The last battle happens in TA 2778 near Charnesra, and once again, the city is entirely destroyed, and not rebuilt after the war. 2779 A tarb from family Bulgan, Tartas Izain IV, is crowned. Srayn is divided in two countries, the west controlled by Tl Isra (Chennacatt), the east by Tl Harar (l Sra Bask, Tyarrett). Very often, violent assaults are exchanged between the two provincies, without any clear winner. 2784 Heruor III, the Chyan Friend, mysteriously disappears in Naerphys. 2792-2807 The priests of Sdeh enter in rebellion against the rightful descendant of Kobadan the Great. This provokes a state of anarchy, which ends with the victory of Aransiros II, descendant of Aransiros I. 2808 Fall of Cojanr and Mejhanr, despite the heroic resistance of Kobadan II. Mejhat is burnt (Aransiros earns there his nickname of Destructor), to punish the entire city for the treason of the dynasty of Kobadan against the Aransiros rulers. Ornad fall five years later. 2817 Nhazadh Aransiros II the Destructor launches a great scale assault against Tenolkachyn, but is repelled, thanks to the sacrifice of Kobadan II. In return, Vindafranah IV promises to Amesis II, young heir of Kobadan II, to help one day to help the exiled Mranians to free Harshandatt from the evil pantheon of Sdeh. 2839 Rashaja Vindafarnah III fights against Nhazadh Aransiros II the Destructor in the Low Lhd and is defeated. Tenolkachyn is besieged but resists. Samarth is taken and burnt, its population slaughtered. 2841 Aransiros II the Destructor crosses the Anhvr and marches against Chajapn, fearing the same fate as Samarth, the citizens flee in panic and the capital of the Empire falls without a fight. 2842 Baljana heroically resists the armies of Aransiros II the Destructor who Aransiros II is seriously wounded during the siege. His army, believing him dead, disbands and is destroyed by Rashaja Vindafarnah III. Aransiros II is later assassinated in his palace of Naerphys by his physician, supposedly paid by the Chyans. 2843 Rashaja Vindafarnah III expels the Mranians from the south of the Empire. 2849 Unrest begins to stir in the whole Mmakan empire against the Ringwraith's oppressive rule. Sare becomes the center of discontent. 2853 Nhazadh Akhnameh IV tries to renew the feats of his father and attacks by surprise Tenolkachyn, which once again resists all attempts of storming. He then turns himself against the Bulchyades. Rashaja Vindafarnah III is defeated near the ruins of Samarth and has to pull back to the north and abandon the Bulchyades to their doom. 2854-2855 The cities of the Bulchyades fall one after another to the Mranians. Rashaja Vindafarnah III desperately tries to reconstitute an army from an exhausted land. 2855 Chajapn is besieged. Shameful of their behaviour during the attack of Aransiros in 2841, the citizens of Chajapn organise a strong defence, decided to fight until death. 2856 Rashaja Vindafarnah III receives an embassy from Jenna Chy, offering an alliance against Harshandatt and its evil king. 2857 Jenna Chy leads a Sre army against the city of Tl Harar and conquers Isra (see ICE's Greater Harad) and Harshandatt within a year. Akhnameh IV is forced to raise the siege of Chajapn and to hastily go back to Harshandatt to face Jenna Chy. Rashaja Vindafarnah III defeats its rear-guard at the crossing of the Acaadky. 2858 Rashaja Vindafarnah III and Jenna Chy meet at Mejhat and sign a treaty of everlasting friendship and alliance.

66 2858 The first lieutenant of Jenna Chy, Velzhjan, governor of Harshandatt, marries with a young Mranian princess of Mejhat, Anutara, descendant of Kobadan the Great. Queen Anutara is recognized as Nhazadh. 2859 Jenna Chy's Campaign of the Five Marches results in the conquest of Gan, Mmakan, Tuktan, Dshera, Hathor and Koronand. Tantrak sues for peace and becomes a subject state of E-Sorul Sre. Mmakan surrenders quickly but J Indr remains hidden. 2865-2875 The Island Wars result in the apogee of the Empire of Jenna Chy. Mlambur, Llikh, Amirakh, Kirakh, Cevra, and Arth all fall to marine forces of the Sre. 2879 Soon after the death of Jenna Chy, lacking an adequate successor, her empire begins to fall apart. 2914 The Ring of Aransiros is rediscovered in a market of Pyarador, and added to the Nhazadh treasure. 2923 Failed usurpation against Amesis III, directed in cover by his own brother Heruor. Saeth, lieutenant of Heruor, is executed for high treason. 2927 Heruor IV usurps the throne and kills Amesis III the rightful Nhazadh, who renews the curses of Akhnameh. He cleanses all the cults of Harshandatt, and replaces all priests by his own followers, members of the cult of Sdeh. The accused priests are sent in the mines of Xyuna. Ornad declares independance, supported by Tl Harar. 2930 Foundation of the Alantrik Conjuration by Sezhana, Henudha of Saath. Their first objective is to discover why Heruor IV accused the priests of immorality, corruption and evilness. 2936 Unsuccessful attack against the fortress of Tenolkachyn by the reorganized Northern Army. 2944 Submission of the independant land of Ornad. Burning of Tl Jodia. 2946-47 Unsuccessful siege of Tl Harar. Heruor IV is killed. The young Aransiros IV, not yet wearing his ring, is forced to retreat. 2950 After three years of siege, the last defences of Pelepelpl are broken by the devilry of the priests of Sdeh. Manizeh, twin sister of Rashaja Taxmaspda escapes the ensuing massacre and rapes and finds refuge in an isolated Clyan village. 2951 Aransiros the Sublime hears of the survival of an heir of the Vindafarnahan dynasty and gives orders to catch him (as he believes is a man). 2953 After the demonstration of the strength of Aransiros, Anarik offers a non-aggression treaty and to pay a tribute. Aransiros is glad to accept, as he has other plansfor now. 2954-60 Great Revolt of the Chyans. Aransiros ruthlessly quells it. 2957 Manizeh gives birth to a son, Vishtspa. 2959 Agents of Aransiros the Sublime eventually locate the refuge of Manizeh and her son. They escape to Heb Aaraan and live isolated in the woods. 2963 Aransiros the Sublime invades Acaana. The southern tribes welcome him and offer their alliance against the tribes in the north and in Vaag. Acaana is fully conquered by Aransiros two years later, first inconclusive raids against Vaag. 2966-68 Aransiros the Sublime subdues Siakan, first step of his plans to conquer the oasis kingdoms stretching on the southern slopes of the Ered Harmal. He gives the land to General Kabadir, with order to prepare further conquest and find and plunder the legendary Gleaming Cities of Heb Aaraan. 2970-73 Kabadir subdues Arysis, to open him easier passes across the Ered Harmal and foray into Heb Aaraan. 2972 Aransiros the Sublime turns again his attention against Vaag, better prepared and with the support of many Aca horsemen.

67 2977 Vaag is conquered by Aransiros the Sublime. The Mranian governor of Siakan, Kabadir, launches a strong operation against the band of Vishtspa and destroys it. Vishtspa and a few friends escape. 2980-83 The armies of Aransiros the Sublime enter Srayn but meet a strong resistance. 2984 Vishtspa unifies the scattered Clyan tribes and succeeds in throwing the Mranians out of the Clyan Highlands. Aransiros the Sublime is fighting against the rebels in Vaag and Acaana and pay little attention to these outlaws. 2986 Siakan is liberated by the Clyans and Kabadir killed by Vishtspa, but Arysis is firmly held by the Mranians who repel all attacks. Aransiros the Sublime is infuriated and launches a big army against what he first thought were just bands of raiders roaming the desolated Clyan steppes. 2987 A Mranian army is defeated by Vishtspa and Pelepelpl revolts. Kavta, chief of a Vaagath tribe, seizes the occasion of the troubles in Chy to revolt against Aransiros the Sublime and liberates Vaag and a large part of northern Acaana. Evil creatures begin to spread through the vales of Acaana. 2988 Ashmaar, a descendant of the Nhazadhs of Cojanr and Mejhanr, kills the commander of Tl Jodia, lieutenant of Aransiros, high priest of Sdeh, Akhnameh, who was oppressing the poor people of Tl Jodia. This act of courage is soon known everywhere. Ashmaar is forced to flee towards the Besieged Kingdom. 2988 Vishtspa enters Pelepelpl and reveals himself as the grandson of Taxmaspda III Sherfiruz. He refuses to take the title of Great King as long as there are Chyans suffering from the Mranians and calls himself the Crownless King. 2989 The forces of Vishtspa march against Chajapn, but are defeated. They pull back toward Pelepelpl where they manage to stop the advance of the Mranians. Upper Chy and the Clyan Highland become known as the Besieged Kingdom, desperately fighting during twenty years against Aransiros. 2990 Aransiros the Sublime re-conquers Siakan, increasing the pressure against the Besieged Kingdom. 2995 Sderashak captures Ashmaar in Nosharud, and brings him back to Aransiros. But Ashmaar, helped by the agents of the Alantrik Conjuration, is able to flee, but not before inflicting a severe wound to the Nhazadh. Ashmaar returns in the Besieged Kingdom, where he reveals himself to Vishtspa and Shburagan as a possible heir of the Nhazadhs of the past, and as an enemy of Aransiros. 3009 Having mustered a great force of nomads from the desert and Orcs from the mountains, Aransiros IV launches against Vishtspa an offensive he expects decisive. All the defences of the Besieged Kingdom are broken. Pelepelpl is under siege, last bulwark of the Free People in the Bay of Ormal. 3009 Ashmaar returns in Harshandatt, and takes the direction of the Alantrik Conjuration. He changes his name to Psousn, in respect of Psousn the Martyr. 3010 Shburagan manages to escape Pelepelpl besieged. 3011 While the Mranians prepare to storm what remains of Pelepelpl, Shburagan brings reinforcement from the Dwarves of Nmagalz, the Elves and Hill-men of Heb Aaraan and the Clyan horsemen. Aransiros IV the Sublime is utterly defeated and escapes just with his life. 3012 The Chyan citizens of Chajapn revolt against their master and open the city gates to Vishtspa. Mijore and Baljana are freed by the Dwarves. The Bulchyades and Samarth revolt against Aransiros the Sublime. Everywhere Mranians are killed on sight by revengeful Chyans. Vishtspa and Kavta meet and discuss an alliance against Harshandatt. 3013 After a long and bloody siege, Tenolkachyn is again in Chyan hands but the citadel still resists. Vishtspa invades Harshandatt but is stopped. Vishtspa marries Frnay, Kavtas daughter, to seal his alliance with the Vaagath.

68 3014 Nhazadh Aransiros IV the Sublime is assassinated in the Nhazadh Royal Tombs Complex by Psousn. He was preparing an invasion of the Chyan Empire and his son Nhazadh Akhnameh V carries on the war plans of his father. 3015 Ornad revolts against the Binding King rule, followed one year later by Cojanr and Mejhanr. Psousn becomes the Crownless King of Ornad. 3015 After the capture of the citadel of Tenolkachyn and his wow fulfilled, Vishtspa prepares his crowning as Great King but is murdered after the ceremony. Tenolkachyn is captured by surprise by the Mranians and with renewed forces Akhnameh V marches against Chajapn that he takes and destroys. Shburagan escapes to Pelepelpl. 3016 Shburagan cannot defend the ruins of Pelepelpl with her few forces and pulls back to the Clyan Highlands and then Heb Aaraan. 3017 Shburagan musters all her allies and friends. With support from the Dwarves and Elves she sweeps any resistance in Siakan and defeats the army of Akhnameh V at the Battle of the Watchdogs. In the meanwhile Kavta, who was fighting southern Aca tribes still faithful to Akhnameh V and led by a powerful sorceress, comes down from Acaana and crushes the Orcs near Chajapn. Victorious march of the joined armies towards Samarth and Tenolkachyn. 3018 Shburagan and Kavta enter Harshandatt. They meet Psousns army near Mejhat. 3021 Complete victory of Psousn IV and Shburagan II. Akhnameh V is killed. Crowning of Psousn IV as the new Nhazadh. The spirit of Aransiros is defeated. Shburagan as Rashaja in a Pelepelpl in ruins.

The Land

Harshandatt is comprised of five dissimilar provinces : the Nar valley (named Elaenar the inland lands), the coastlands around the Nar delta (Cojanr, from the now ruined city Cojan), the Irlm valley (Mejhanr, from Mejhat), the desert (Yelzhat Harj and Jelhat Kurj), a rather desolate land around the oasis of Xyuna and Shand Tlaim (Nashn), and the land of Ornad, claimed both by Srayn and Harshandatt but very often under domination or protection of Harshandatt. While the valleys of the Nar and Irlm rivers and the coastlands are the only reasonably fertile zones in all of this country, the Jelhat Kurj (and its extension north of Nashn with a few low hills) extends over many square miles, parted in two by the Nar river: to the south it meets with the Kirmlesran hills (and the N-Tava to the southwest), and to the north it goes out of Harshandatt and fades gradually into the steppes next to the Ered Harmal. On the other side, the first reaches of the Mirror of Fire mark the western boundaries of Harshandatt. 3.1 Elaenar

The Nar rises in the Yelzhat Harj (Mu. Harsh Hills), a harsh group of mountains with too much little rainfall (less than 20 inches a year) to justify a permanent water course. But the rain is not the only origin of the Nar, nor any thaw from the mountains (there's no snow on their top), but the many subterranean streams that come from the underground waters hold under the Ogladalo Vatra (the Mirror of Fire). In this way, the Nar is not a river with great floods as the Sresha. There are two major and seven minor branches all flowing from the above mentioned springs, all of them hidden in treacherous gorges among the hills. Of the two main branches, the western one is considered to be the Nar, while the eastern one is the tributary Irlsh. The amount of water assembled gives place to a broad and quiet river that flows through a fertile valley (a stretch of land that varies between 5 and 30 kilometers), in which the main Mranian cities are situated : following the course of the Nar, the traveler can find Naerphys (the capital), Bhri (some fifteen kilometers from the river but well supplied with many pools and with a good irrigation canal built in the Second Age) and Kser (near the river), Murghyr and Arthaar (the only cities the northern bank), Ujarath (at the meeting of the Nar with its eastern tributary, the Irlsh river), and several little villages, especially between Pyarador and Bhri. On the tributary rivers, and especially on the road towards Xyuna, some villages can be found, always on oasis locations.

69 Away from the river, it is impossible to cultivate anything, except by extensive irrigation ways. Outside the fertile stretch, there is the desert. There are many tales of lost cities, like Ekhalshar, in center Yelzhat Harj Hills, when there was a third tributary river, the Ekshar, to the Nar river. In the old days, the Nar river flowed into a gulf but with the pass of the years it had gained ground to the sea and nowadays ends into a delta (the coastline isn't leveled yet, but it's a question of time, in geological terms). And Pyarador precisely stands on the southernmost branch of the Nar delta, and serves as a trading focus and as a barrier too: foreign ships are not allowed to sail up from Pyarador ; in fact the river is navigable until Murghyr. In the fertile valley the Mranians farm cereals, mainly wheat, barley and rye (there's a significant production of beer). There are crops of hemp and papyrus too (which was used in early Second Age as a substitute for paper, still more favored than paper). 3.2 The Desert

The desert, the least hospitable region in Harshandatt comprises two different areas : the Yelzhat Harj Hills and the Jelhat Kurj (Baked Earth), divided in two by the Nar valley. The desert is barren and waterless, with very few oases, many of them dried up for years or even centuries. Journeys towards the Rajor Srayn (through Kirmlesra) are treacherous : only desert Orcs and animals suited to this type of environment flourish. Just before the slopes of the Mirror of Fire stands the Yelzhat Harj Hills. Amongst them the origins of the Nar and its tributaries are hidden. They are a series of bare promontories, with a few weeds, bushes and cacti, all of them very used to endure during several months almost without water. This is the location of several Nhazadh tombs (different from the Royal Nhazadh complex, near Murghyr), with many brigands trying to recover the fantastic treasures of the Mranian lords. The Jelhat Kurj generally rises 100-200 meters in relation to the coast (that lies to the east), the Nar valley (that parts the desert in two halves) and the southern plain that leads to the Kirmlesran hills (where the terrain rises again). On the other side, to the northeast there are the Ammu Bj hills, which are the natural barrier between Harshandatt and the Chyan lands; to the north one may find the first spurs of the still distant Ered Harmal, very flat but more benevolent; and to the west lies the plateau of the Ogladalo Vatra (the Mirror of Fire), where the traveler who makes the effort to overcome the climb under the inclement sun finds himself in the middle of a lunar landscape, without any sign of life. This depression has been caused by the continuous northerly winds that blow during the whole year (the winds that blow from the Belegaer into the Haradwaith desert are canalized in clockwork-direction by two elements: the Ered Harmal and the Ogladalo Vatra, going southwards in the Jelhat Kurj area). The effect of these winds has left exposed the phreatic stratums of the desert. 3.3 Nashn

To the northeast of the Yelzhat Harj hills lies the strange land of Nashn (Tu Land of Mists), originally populated by the Tlaimat, and still claimed by their inhabitants as an independent land, which shares many links with the Haruze lands. The most important settlements of this area are the twin oasis of Shand Tlaim (which is the crossroads of trade avenues coming from Tl Pac, Lurmsakn, Arysis and Siakan), Xyuna and Ghelna. The inhabitants live on the exploitation of the salt mine located several miles more to the northeast, into the vast depression in northern Jelhat Kurj. There are several villages around the lake of Xyuna, but no big city. According to the Tlaimat legends, there was once a city in the place of the lake, lham. 3.4 Cojanr

Although the Harshandatt culture is centered in the Nar (so that the main cities are located along its course), there is another rich and populated area : the coastline and the adjoining lands. They conform a thin stretch blessed by the sea influence, with abundant rainfall, a warm and clement climate and the softening effects of the coastal breeze. The name of the region came from the lost city of Cojan, the first settlement ever built in Harshandatt (presumed date SA 455). The city was early destroyed, probably by an earthquake, a sea storm or during a civil war, may be before the foundation of the Leopard realm. The original inhabitants of Cojan came north and south to build the rival cities of Pyarador, Galataj and Nazhari. Of the three, Pyarador and Galataj are the most important. Galataj is an important market more frequented by sailors of dubious reputation than Pyarador (because of the naval control in the Nar delta, Pyarador is a more 'honest' city).

70 A chain of low and gentle hills and rises sets the division between the coastlands and the desert. The slope of the hills that overlooks the Ormal Bay is covered with short grasses and shrubs, while at the other side all vegetation withers and disappears sharply. The rest of settlements are small fishing villages (including a small village, or city, called Cojan), many of them built by (with the pass of the years around) the banks of dry watercourses that flow down from the hills. These river beds carry no water during the hot season, but with the coming of certain storms they overflow and burst its banks, and the water carries away unaware and/or reckless people. In this way, it's dangerous to stay on the bed of one of these streams if rain is coming. In the wet season it's also usual that the villages are inundated, for this reason many houses are built upon wooden pillars. 3.5 Mejhanr

The Irlm river rises in the Ilahat Haj (Mu. Wind Hills), a harsh group of hills with little rainfall (less than 20 inches a year) to justify a permanent water course. If the Nar river has fertile lands around its course, it is less the case for Irlm river, which is less furnished in water. This is only around the mouth and in the first 80 kilometers that there are fertile lands, and as a consequence villages and cities. The most important cities along the coasts are Mejhat (at the mouth of river Irlm) - a city port built during early Second Age and renowned for its local beer Tashri and Ujvhan Adesh, a fortress city at the mouth of river Ilaoh, Marzhan and Merudadh at the Chyan frontier. There are as well many villages along the coasts, like in other parts of Harshandatt. There are also some small rivers, not well furnished in water (from west to east Iljan, Uonor, Ejahn, Zilqar, and Merudh, which are as well names of small settlements) and many forests, near the coasts. The Ilahat Haj is not like the Yeljhat Harj a desolate land, as there are some subterranean sources and limited rainfall. These hills were chosen to protect Harshandatt from its neighbor the Chyan Empire. The first fortress to be built was named Ahdr (50 miles from Tenolkachyn, at the onset of the Yl Hersh (Fortress Protection Road). Several other fortresses were built, then repaired or destroyed in the following millenia (see The Harshandatt fortresses section 12.1).

3.6

Ornad

Ornad, the land of the green hills, is located east of Srayn and south of Harshandatt. This land is nominally under sovereighship of Srayn, but in practice the land is protected by both Tl Harar and Tl Jodia militia (very often, this land is considered by the Nhazadh as a region of Harshandatt the realm). It has a rather dry climate, with average precipitations. Its gently rolling lands rise slowly from the sea to the inland, at an average elevation of 10 to 50 m. Only the narrow and fertile strip of land near the sea can be used for farming. Away from this strip of land, one enters into the Kirmlesran hills, which are desolate lands. There are several little rivers that take source in the surrounding hills. The most known is the Mavi, whose mouth is near Sresha mouth. But there are also, from west to east, the rivers Ojhnj (named after the village of Dej Ojhnj), Tahr, Rish, Irns, Ajgn and Arzn. The Sraneans never built in Ornad important cities, only farming villages. The only important cities are Tl Jodia and Khesti, located in the southern part of the land. The defense is ensured by a line of seven great towers, built back during the middle of Second Age (but in practice the land was rarely invaded). Two of them are now (by the end of Third Age) in ruins, just like two villages. The reason for these ruins are the secret of the village inhabitants, may be was it a revolt, or the Herundil campaign during Second Age against Harshandatt, or a punishment exerced by the Binding Kings. There are two important roads : the Yl Harshandatt (which connects Srayn with Harshandatt) and becomes the Yl Odha ("Green Coast Land") along the coasts, between Tl Jodia and Pyarador. Only the Yl Odha is paved.

71

The Climate

Civil Month Tars Tarett Magaub Mauz Gerzaud Sain Haub Nantain Maskar Tarsk Hirain Tarsas

Religious Religious Month Month (Anhr) (Sdeh) Ansedh Sadh (Anhr) (Sdeh) Elarett Niyadh (Eladh) (Nyadd) Ilhaj Kyadh (Ijen) (Kya-atu) Azhen Aradh (Azhan) (Aransiros) Onthea Teleadh (Onthe) (Telear) Hehat Zahud (Harackt) (Zahar) Sajen (Saath) Saedh (Saeth) Cedn Sened (Ceruhur) (Send)

The Nar river 7-15 C Small Rain 13-18 C Small Rain 13-21 C Dry 18-27 C Dry 24-33 C Dry 27-39 C Dry 30-39 C Very Dry

Coastal Lands

Jelhat Kurj 7-13 C Dry * 10-19 C Very Dry 16-27 C Very Dry 21-33 C Very Dry 30-41 C Very Dry 38-49 C Very Dry 38-49 C Very Dry 33-41 C Very Dry 21-33 C Very Dry 19-27 C Very Dry 16-21 C Very Dry 10-16 C Dry *

8-10 C Dry 9-18 C Dry 10-20 C Dry 13-25 C Dry 15-28 C Dry 17-30 C Dry 20-32 C Dry 24-35 C 30-39 C Storms Very Dry South winds Rajehd 27-36 C 20-32 C Angrehd (Ceruhur and Small rains Small rains (Angrohd) Saath) East winds South winds Kaylun Sededh 21-27 C 18-30 C (Kailyun) (Aransiros) Dry Dry Hormain Tehgred 16-21 C 15-28 C (Yohma) (Teghrad) Small Rain Dry Thefen Lyadh 13-21 C 11-18 C (Thefker) (Lyayun) Small Rain Dry * 4 % chances of a severe thunder storm, hail or tomato

The Mranians have usually two calendars, one civil that is also used in Srayn, and one religious. In the religious calendar, each month is linked with an important deity of the Mranian faith, who is not surprisingly most revered during this month. In addition, the Nmenrean calendar, in use in Anarik and Sakal an-Khr, is sometimes used in the coastlands, especially in Galataj or Mejhat. There exists a fourth calendar, considered at some periods as infamous, as this calendar is linked with the Sdeh pantheon. The quarrel between good and evil is easily seen in the calendar, with for example the opposition between Ansedh and Sadh, just like the opposition between Anhr and Sdeh. The five important gods of the evil pantheon have each their month, as well as two of the most important evil Nhazadh (Aransiros and Saeth). In the good pantheon, Kailyun the unifier of the Harshandatt realm is awarded a month, while in the evil pantheon Aransiros is awarded two months, to signify his greatness (Aradh and Sededh)

Flora and Fauna

The ecosystems of Harshandatt are quite varied, ranging from harsh desert in the north to the coastlands. Given the varying environments, a wide range of wild life may be encountered. In the barren lands, the animals and plants are quite rare, and similar to the rest of Haradwaith. Life, as everywhere else, depends on natural parameters like relief type, climate and water. Only the fertile areas to the south the Irlm and Nuar valleys, the coastlands offer any significant change to the sparse desert life. A few indigenous plants and animals are presented below.

72 Natural conditions for life are very difficult in Desert, and especially in the Mirror of Fire. Except in the Mirror of Fire, life exists, even if it is predictably more limited than in other regions. Many birds and small predators hunt there on night. Several bushes, yellow grass and thorns are sometimes seen in border of desert. There is little plants flourishing at occasional showers, and dying as abruptly as they appeared. On the contrary, oasis are abundant of life, with palm trees, leafy bushes, grasses and with numerous birds or rodents. 5.1 Flora

Harshandatt have a rich variety of plants, some indigenous, some imported (like the Acacia or Jacaranda of the Lynerian League), and some indigenous (the most frequent being palm and orange trees). Other fruits and vegetables flourish in the fertile lands along the Nuar and Irlm rivers, as well as a vivid array of flowers, like the lotus. Rice, corn, sugar cane, olives and spices are cultivated near the rivers. A few plants with more unusual properties are listed below. Anraak: This beautiful yellow flower grows only on coastal areas, in humid forests. The flower, when applied to a wound, stop every haemorrhages and help to sooth the pain and the recovery. The root is a powerful hallucinatory medicine, which heals lost memories and mind illness, but it is also an addictive drug if too much used (danger of losing memories or mind illness again). Klyttm: one of the most unusual shrub is the blue Klyttm. It has lovely yellow or red flowers and purple berries (especially on winter). The berries appear to be very succulent. In fact, it is highly poisonous, dullness as it causes eternal sleep. These are the only result seen after attempting to eat these fruits. These berries are researched by talentuous assassins in Harshandatt or Chyan cities. Nijj: this small yellow flower grows in the western borders of the Mirror of Fire, near the mountains. Its dried petals used in infusion counteract the effect of spirit alteration poisons (level five). The fresh petals are also very highly nutritive. The flower grows only at night and closes its petals on day light to preserve its humidity and coolness. It grows well in aerated places where the wind circulates. Kaktu: the white flower of this plant is very poisonous. If the petal are ingested, a person loses his feeling in his or her extremities. If the flower is boiled and the liquid concentrated, it will create a poison that impairs a persons dexterity. The effect is permanent until an antidote is administered. The resulting palsy will interfere with any type of movement. Like Klyttm, this plant is also researched by talentuous assassins. Penhuji: Called by Mranians the flying bushes, the Penhuji is a garbage heap which tumble down the sand dunes and run through desert, according to winds, by agglomerating vegetables, dust and different fibers. Xana: A delicate fruit tree which gives a small red fruit in shape of a rounded pear, Xana is spread out from Harshandatt to Anarik. The sap has healing virtues, and goes into the composition of numerous medicinal potions, like the bark. 5.2 Fauna

There are many kinds of animals living in Harshandatt. Camels, Crocodiles, monkeys are the most prevalent animals to be found here. As for desert wildlife the gazelles, jackals, jerboas and desert foxess are indigenous to the country. A big number of small animals can be encountered in desert, but little live there in a permanent way, as does the Giajia, a small mouse of the desert which racks itself a house in dust, or the Kiuneh, a relatively dangerous wild dog. The desert welcomes insects, spiders, ants, scorpions among others. One also finds there lizards, and vultures in big number. Some animals are considered sacred to the Mranians : dogs, lions, eagles (for they are known as servants of Ijen), cats and leopards (servants of Yohma), ibis and cows (especially protected by Saath), hawks and scorpions (servants of Ceruhur). Some brief notes follow concerning some of the more significant animals. Black Panther: Also called Leopard, the panther is similar to an enormous speckled cat, with a round head, a short muzzle, big green or yellow eyes, and relatively short ears. His tail is long and thin, his foot are sturdy with retractile claws. As sturdy than a lion, the panther is able to run, jump, climb or swim, which explains that he is a very good hunter (against monkeys, birds or fishes, and on some rare occasions humans). The panther lives alone, and joins only with another male or female for reproduction only. Another panther race, the white panther live in the Niss valley. Camel: the most adapted animal to the climate and to the relief of Harad.. The camel is a resistant, ideal animal for the transport of heavy loads, but desperately slow. This creature is used by the caravans which cross the Desert.

73 Fell Lizard: Fell Lizards are huge, cold Blooded Creatures which usually hide in the Sands at Day and come out at night. They usually live of Insects but they tend to be aggressive. They are about 1,50 m long with tail and almost half a meter high, with dark green Scales and four legs. Their Scales are very hard but their flesh is very nourishing though not very tasty. Harlush: one of the most dangerous apsanakni that live in desert. The Harlush (or the Snake Lion, as the Mranian design it), has a sandy or gray fur skin and a reptile large head. His favor tactic is to hide in sandy dunes, before appearing at the last time to his prey, which can be human. Nobody, even the Orcs arrived to tame this beast. Its poison (niv 8) is very dangerous, as it paralyses his prey first before a death in suffer (which happens in less than one hour). Fortunately, it is very easy to heal the wounded, by striking the wound by a fluid extracted from Harlushs glands. Giant Vultures: The Vultures of Eastern Harad are much taller than vultures usually are, most travelers avoid these beasts since they easily attack when they are disturbed and usually appear in larger groups. Grey Wolves: The Grey Wolf is a powerful, muscular dog with a thick coat of black or brown hair and a bushy tail. Grey Wolves are exceptionally social animals who live in family groups or packs that roam and hunt together. These packs cooperate to run down their favourite prey: generally deer, sheep and gazelles. While typically interested only in larger herd animals, they also feed on rodents, fish, and crustaceans and, in rare cases (e.g. during famines), they may attack lone travellers, trappers, or hunters. The hierarchy in the wolf pack is organised and regulated in accord with ritualised postures, gestures, and combat. Grey Wolves, however, do not fight over mates except in extraordinary circumstances. Pairs normally remain together for life. Kulp: a red and black scorpion, spread in all the desert regions from Near Harad to Uljian. Kulp particularly loves the coolness, and gladly find accommodation in boots or under saddles. When he is disturbed, he catches his opponent with his crowbars and bite with his tail, which transmits a not really dangerous poison ( niv.13), but extremely painful. An individual struck by the poison of Kulp twists himself of pain during about half an hour, incapable to execute the slightest coherent action. Kulp is called Zuhfa, "executioner", by the Tlaimat, because it tears away to his victims the same shouts of agony as in a torture room. The most surprising with Kulp is that one goes out of this crisis of pain without any after effect. Marouk ant: As Marouk signifies builder in Mranian, the Marouk Ant is a builder. She lives in colony on the rocky desert which constitute the major part of Harad. She build gigantic ant-hills with twigs and ground. These ant-hills can be several meters wide, and one dozen meters up, which explains their tower nickname. The Ant is in itself very big, sometimes more than 5 cms long, and armed with robust mandibles and an extremely corrosive spittle. The saliva adheres to the skin and quickly decomposes every cloth (and after fleshes). It is very difficult to remove it, and the only way is to cut at once the skin fragment, to avoid vital zones to be affected. When a ant bites a prey, she fixes in the flesh, and plunfes the head under the skin, thanks to her robust mandibles. Then, the saliva releases itself slowly, decomposing the living substance. The Ant reaches (affects) so the softer and more nourishing zones, sinking into the body of his(her) victim to destroy him/her from the inside. Extracting the Ant resolves partially the problem, as the head remains mostly fixed under the skin, and the saliva continues its corrosive action. The only effective remedy is usually the amputation. Marouk-Ant is not very warlike, and attack only in big number. In case of attack, man has generally no chance, unless he run very fast, as Ants move quickly and put not a very long time to cover completely their prey. The death arises then at the end of half an hour, preceded by abominable sufferings. In other words the traveler who crosses the Desert has every interest to avoid their high towers of ground. Muln: Muln is an ibis, with long legs, long necks, long beaks, partially webbed toes, and long downwardcurved bills. It is one the most beautiful birds encountered in Chy. Its plumage is bright scarlet red with black primary feathers. It is a gregarious species that lives in groups often numbering in the thousands, especially during the breeding season. These breeding colonies are often shared with families of egrets, herons, and cormorants. The ibis feeds by using its beak to probe through soft mud. in shallow holes, and under plants and roots for crayfish, snails, worms, small crustaceans, or whatever else it feels as it probes along. They were in the past very common in Harshandatt, but now they are more seen in Chy and Anarik. Rocs: Rocs are the larges Birds of Prey in the entire Haradwaith. They appear as Falcon like but with monstrous beaks and claws. They mostly hunt alone and they prefer large living prey. Sand Asps (Giftnatter) : Sand Asps are small poisonous Serpents which live in the desert sands. They have a sandy or gray-brown Color and hide in the dunes until Night. They normally live off Mice and smaller Desert

74 Animals but they can be very dangerous to humans because of their strong Poison. They are mostly seen in Codya or Uljian desert, but very less in Harad. Sand Iguanas : Sand Iguanas are huge Lizards which live in the hot Sandlands of Harad. They mostly live of Insects but sometimes they attack humans out of unknown reasons. Normally they appear to be lazy and slow but they have dangerous claws and teeth. They are about two meters long without tail , half a meter in high and Green in colour. Sanddivers : Sanddivers are horrible creatures of the deep deserts. They appear in large crowds and attack any kind of Life-form , being annoyed by their body-fluids. They appear to be Snake-like but almost plant-like, like roots with sharp teeth and without eyes or heads. Syh-sah : this arachnid (spider-tiger) is one of the most afraid animals of desert. Syh-sah is tiny (of the size of a nail) and very fast. Black with one yellow streak (names origin), she lives in holes dug in the desert. She uses the cattle or the caravans to move on long distances. Spiders nourish on insects and on small mammals of the desert. However, in the laying season, she looks for an animal of bigger size, warm-blooded, to put down her eggs. Having to track down the ideal prey, Syh-sah injects to its victim an extremely harmful poison (niv.14), coagulating, which provokes in a few minutes the forming of clots in arteries, and within an hour a cardiac stop. Spiders lays in the still warmed corpse hundred of eggs, which will put less than a week to hatch, comfortably accommodated in the flesh in decomposition. 5.3 Other Creatures

Gahgys : They are Old Desert Spirits, which wander the deserts of Haradwaith. Their origin is long forgotten but they are believed to have been Maiar of Yavanna who were tied to the fertile Lands of the South before Morgoth turned them into Wastelands and who now wander the Sandlands having lost their orientation. They appear in different forms, sometimes in the shape of Men, sometimes as visions. While some are dangerous and scornful, many remain helpful and friendly. Though their miraculous nature they are old Creatures of large Wisdom and a lot of Power in their realm. Lyharg : Unlike the other Wargs, bred from cursed Wargs, this race was bred in Angband in the First Age from lions to survive in the deep deserts. Their skin is gray or sandy, but they are a little more muscular than lion. It is not unusual to see desert Orcs mounting Lyharg, especially during a night ambush. There is plenty in Near Harad and Harshandatt, but none in the Chyan Empire. Ghouls: Ghouls are vile Spirits that were bred by the Dark Lord a long time ago. They sometimes take possession of Corpses and live in their rotten flesh. Sometimes they are hardly to distinguish from Humans if the corpses they live in are freshly dead. If the Body is destroyed (usually by cutting the Spine) they slip in a new body. The Ghoul itself is hard to destroy since the spirit creature has invisible strings and is only partly existent in the visible World. Nehvaari : Nehvaari are magical Statues in the Shape of Lions with human Heads that are possessed by evil Ghosts. They are deployed as Guards for special places and might stand motionless in one place for centuries just to attack suddenly an intruder. Sometimes the Ghosts are able to flee their Statue Bodies and the empty bodies begin to fall apart like ordinary Stone. Tahjas : Sometimes in the desert strange animated talking Stones might be encountered. Their origin is unknown as is their true nature but mostly they are friendly and tend not to harm. Wereworms : Wereworms are a southern branch of the Dragons. They have large bodies almost human in shape with claws and tend to walk on their rear feet. They are extreme outsiders and fond of Gold and glittering Jewels or Metal and are capable of using Magic. They are fifteen ore more meters in length and are of one and a half meters in diameter of the biggest portion of their bodies and have Sandy Scale-Skin. However they are unable to spit fire.

6
6.1

The Races
Chyan

The Chyans were originally a steppe people coming from the plains of central Endor, searching for arable land. They conquered all the Mranian lands early in the Second Age with very little opposition, except in

75 Harshandatt. But the influence of the conquered Mranian was important on this steppe people, who is now sedentary and build cities. At first, they were not a unified people but organised in a loose confederation of 5 tribes : Chya, Bulchya, Ammu, Cly and Vagya. The tribe distinction progressively vanished, replaced by the Chyan cities, as centres of power. Chyan civilisation thrived in the second half of the Second Age. Being located at the junction of several great commercial zones, they took advantage of the development of exchanges in the Bay of Ormal. Five large cities dominate the Chyan lands : Pelepelpl (capital of Chy), Chajapn (capital of Ldenly), Baljana, Samarth and Mijore and three Bulchya ports: Jorash, Kandalar and Kantilya. The relations with the Mranians are ambiguous, due to a long history of aggression and friendship between the two peoples. For more information on the Chyans, see the fan-module The Chyan Empire and the Ered Harmal lands. 6.2 The Desert Orcs (Fauthum-Hai) History The most common Orc race of the Harad deserts is the Fauthum-Hai (Hider People) or Desert Rkhs. Their race was bred in Angband in the first Age to survive in the deep deserts in which Morgoth turned many of the fertile southern Lands at the time before the Dagor-nuin-Giliath. They usually live in the rocky regions of the deserts, where they retreated in many caves. They use these caves as strongholds and villages and it is in one of them that their ancient capital, Goi-Nan-Rar (Southern Orkish. City under the Sands) is built. Their tribes are far scattered and disunited. Especially in the Northern Harad they tend to be ruled by small Uruk-Hai castes who appear to be sent by Sauron. But in the Southern Haradwaith they usually are amongst themselves for no other Orc race is hardened enough to survive in the deep deserts. One of the great Southern Kings of Goi-Nan-Rar was gog who brought the existence of the Desert Rkhs back into the Mind of Men after many centuries. The Mranians call them Bs (M. Goblins) and like the Chyans hate them for poisoning wells and burning acres or causing dryness. Appearance The Fauthum-Hai have dark sandy skin and hair, slant and green or yellow eyes, which gloom when they are in rage (especially during the night). Their faces are ludicrously deformed by fangs and tufts. They are middle tall (about 1.60 m (53) for males, and 1.40 m (47) for females), very strong in built (around 70 to 90 kg (150 to 200 pounds)), hairy and stout, with a strong constitution. They have claws and fangs. They tend to live 200 years and then begin to get crippled and start to fade, but most Orcs do not reach the age of 60 due to the difficult life conditions in the desert and the brutal Orkish society. Society and culture Clothes: They wear loin-cloth or beast-skin wraps and ropes as belts. Fears and inabilities: Of all peoples they mostly hate and fear the Elves and tend to kill Avari on sight if they can outnumber them. They are used to the desert climate and can live for a long time without water. Despite that, they hate desert, warmth and lack of water, even if they are accustomed to it. Indeed, they are night creatures and shun sun-light which makes them unconscious or can even blind them. They dream to invade the Chyan fertile lands, or joining/invading their brothers of the Inland Sea. But they wait to be numerous and strong to try the adventure. Special capacities: They sleep on day, although they are resistant enough to rest only one day every three days. They developed affinities with the desert (good for starting a chase against humans, hunting desert animals for survival) and their night vision is very good up to 30m. They are more resistant than other Orcs on attacks based on heat or fire (+40 bonus). On the contrary, they are more easily hit by cold attacks (-20 bonus). Marriage pattern: There is no marriage for Fauthum-Hai. Females (only one tenth of the total population) are there to ensure the race reproduction, and they, of course, are seduced by the more attractive and fierce males. Lifestyle: They live in the rocky regions of the deserts, in caves and usually go hunting at night. They know a lot about snakes and poison. They like to go on raids and steal cattle or for revenge to poison wells or burn acres. They are known for their great cruelty. The blood they spread and the suffering they cause is a way for them to avenge themselves for the exile in such inhospitable lands. Their lords and chieftains are many and even the King of Goi-Nan-Rar is not accepted as supreme head of the desert Orcs (as it is not unusual for a king to be assassinated by the fiercest of his lieutenants).

76 They have few contacts with other Orcs (like those of Inland Sea or Near Harad), and even these encounters are rarely peaceful. They forge themselves their weapons in their secret mines, but they are not as good crafters than Dwarves or Rkhash Orcs. That is why they stole weapons from human or dwarves traders whenever they can. Religion: Of course there is no real religion among them but they fear and adore the Dark Lords whom they call Goth and Shakhbrz, and the Jewel Masters (mainly Akshaar the Burning Ruby and Zenzthr the Unseizable Citrine) and it is not unusual to find roughly hewn rocks with a red eye on or three horns (Morgoth's Silmarilli Crown). There they paint on cruelties with their perverted runes. Restriction on professions: There are no bards and spell casters among them and most appear to be warriors, scouts, rogues and craftsmen. They have few priests and healers but extraordinary many rangers. They only respect power and terror. Language: Their language descends from the Melkorin tongue of Angband and consists of many different dialects, usually with many words from the Southron Languages. They never learned Westron but use NewApyssan or Chyan for inter tribal communication, in the western parts of Haradwaith they speak Ansith. Warfare The Fauthum-Hai are brutal, uncaring, deceitful and suspicious of all races and sanguinary against their foes. They usually rely on assassination and night raids, organised campaigns are uncommon for them. Their main weapons are horn bows, clubs, hand-axes, scimitars and daggers. Armour is bronze-plate or better splintmail. Their helmets are flat. 6.3 luzan History Central Harad is inhabited by the lusan (Har. Desert People), distantly related to the Haruze and the Apysan. Nomadic and pastoralists tribes moved into the area in the early Second Age. Some of these tribes became famous in history. Originally, they lived in all the lands around the Mirror of Fire, especially Lurmsakn and Arysis. Their period of glory began with the domination of Harshandatt, and later with the foundation of the Varjev dynasty, which united all the Haruze realms from Pezarsan to Arysis. Harshandatt remained under their rule from TA 165 and TA 847, but the luzan influence remained on Harshandatt for more than two millenia (because of the intense commercial activities between Harshandatt and the luzan realms in the north), until the easy conquest of Harshandatt by another luzan tribe, who originally settled in Bozisha-Miraz, but were forced to flee that land because of the aggressive and evil rule of the Sun Lords. They were forced out, and conquerred in TA 2219 Harshandatt with the help of the Chyan Empire and Anarik. Their dominion lasted until 2545, with the crowning of Nhazadh Aransiros the Glorious. Those who survived fled in Lurmsakn and Arysis, where they joined their long lost luzan cousins, and then fought against the Binding Lords. Appearance The luzan are relatively tall (between 1.70m to 1.80m, 57 to 511), and quite slender (60 to 80 kg). They have a muscular constitution with a light brown skin, flat faces, with dark or brown hair, black or brown eyes. Their life is average, around 60 to 80 years. Society and culture Clothes : They favor colorful fine silk or linen tunics, usually in tons of brown, purple, black or yellow. Most of them are made with complicate embroidery and with gold or silver incrustation. They very often wear on the head a nelut (usually in cotton or wool), a wrapped headdress that covers the neck and the ears, and can be drawn up to mask the face. Fears and inabilities : They adopted the Mranian cults and way of life, but they do not fear death. This is why they consider themselves as superior to the Mranians. They hate the Ulduani from the desert, the Chey from beyond the Mountains, the Variags and the Desert Orcs, who prey on their caravans and strayed travelers. Special capacities : they have a special affinity with survival in desert. They are as well good riders, their ancestors introduced the horse and the camel early in Harshandatt (+10 in one of these skills). Marriage pattern : They are strictly monogamous. The line is traced through the male. The society is patriarchal, though they consider female and male as equal (the better proof is that luzan Mundhs or Nhazadhs can be female or male).

77 Lifestyle : The luzan still base their political structure on the Sekarb (Har. Union Clan), for they still marry between themselves and rarely mingle with lesser population. This is why an another title for Mundh is Sekarb. They quickly adopted the Mranian way of life, except for some social classes rules (the green circles on their forehead, the allegeance to priests). Family life is central for them, and they prefer to live in big cities. There are luzan quarters at the center of cities. All luzan, event those of the middle class, are considered as higher than their Mranian equivalent. The nobility is the first important social class, followed by the priests, who are at the service of the Nhazadh and the nobility (this is not a theocratic state), and not the contrary. There are still, in oases in the north, some luzan who dont have changed their way of life. This is the case, for instance of the people of the Yelzhat Harj Hills. These people are still directed by a kafid (Har. Chief), who has more or less power, depending on the status of the clan towards the others. They usually live in tents, moving endlessly with their sheep, goats, cattles and horses, seeking arable lands to be found in this dry bursk and hill country. The nomads use camels for most purposes, donkeys or oxen for others. The kafid has supreme authority towards any member of his clan. All clans are in theory commanded by an autarb (Har. Lord), but they still have respect for the Nhazadh, whom they call Tarb. They regularly furnish men to the Nhazadh army. Religion : Religion is an important aspect of life. A mythic cult ties the land, the people, and the gods. The faith is observed by all classes and groups of the society. It encompasses not only a creation myth but also a code of law and honor that covers every aspect of life in desert lands. All of this is derived from a single saga, the Kat Polozaj (which recounts the tale of the land), sung by the Priests (early referenced before the conquest as Shamans). They have adopted most of the Mranian gods as their own, identifying them with their gods. The most important gods are Ladnoca (the Lady of Light), identified as Saath (but praised as the first goddess and wife of Hanuq) and Hanuq the Sky God (Anhr). Other gods include Ladnocas sister Ishtra (Onthe), Metassa the god of weapons (Ceruhur). But some others have no equivalent in the early Mranian faith, just like Valaquetal (the blacksmith) or Ulmana (the Nature God). They despise all evil cults, this is why for them Arbl the God of Power (Sdeh) and Sahaq the Fire God (Kya-atu) represent nothing for them. In the cities, they take part in the major religious festivals and worships the gods of the Mranian pantheon in the temples. Restriction on Professions : none, though rangers and warriors are commonly seen. Apart from the Nhazadh (tarb) and the Mundhs (autarb), seers (or desert mystics) have a very high status. They are called Mudrat (Har Wise men). Some of them belongs to the Fellowship of Wisdom, one of the orders of Mages of Naerphys, they meet annualy near Bhri. It is strictly forbidden to kill a Mudrat. They are considered as sacred, and any warrior who fail in protecting a sage must avenge his failure or die. Language : Most still speak luzan (5), but commonly express themselves in Mranian (5) or Chyan (4), and still maintain the tradition of speaking a variety of dialects, like their ancestors, which enable them to maintain contact with their relatives in the desert. Some have also notions of Tazinain (3), Haludj (3) and Bozishnara (3). The traders also understand Adnaic (3) and Vulmaw (3). Warfare The luzan are considered capable warriors and they mostly excel in archery and cavalry. In the past they often acted as mercenaries, using horses and camels for their raids, and favor gold, weapons or jewels. But with the advent of Rianad as Autarb of Maresh and Imak Peh in TA 165, all this changed. Now, their army is constantly highly trained and disciplined, because of the very often Mranian attempts of rebellion. They wear leather or chain mail armours and black shields and prefer to use use spear, battle axes, swords and bows during battle. 6.4 Mranian For a more detailed description of the Mranians and their civilisation, please see section 7.0. History The Mranian are a pastoral people, a distant kinsmen of the Sraneans, who settled all the regions between Harshandatt to Chy, droving the Chaialla out (certainly by fear and desperation, perhaps by war the real reason is lost forever in the mists of legends). They lived peacefully, until the Chyan invasion. Appearance

78 They are of medium height, and are generally thin, and smooth-skinned. They have a muscular constitution, with fair skin, flat faces and short hair (usually black or brown), almond-shaped eyes. Their life is average, around 70 years. Men reach around 57 (1,70m), women around 51 (1,55m). Men weigh about 70 kg, women about 54 kg. Society and Culture Clothes : a colorful assortment of embroidered cloth (fine silk or linen), worn at ankle length or over trousers at shirther lengths. Exotic feathers form head-dresses, capes and jackets. Jewelry is a common sight on both men and women. All the colors of the rainbow are used, although red, blue and gold are normally reserved for the upper class and nobility, while green or brown is reserved for the traders, and white for the commoners. They usually dont wear sandals, except for city dwellers. Fears and inabilities : inundation and earthquakes. They seem to have an obsession with death, spending much of their time constructing their tombs and preparing for the afterlife. They believe that the afterlife is a continuation of life, not a journey to paradise or damnation. Special capacities : As they wear no armor, they have a bonus of +10 for their movement skill or their preferred weapon. Marriage pattern : They are officially monogamous, but in the high classes, men usually have more than one spouse. The line is traced through the male. The society is patriarchal. Lifestyle : Family life is central for all Mranian peoples, and towns are no exception. The family is extended, and patrilocal, so new family groups tend to place their house near their kind. Normally, neighbors are also family, an item that makes urban people very self-assured in their own place, and which promotes parties, celebration and funerals with the same constant- frequency. Also makes towns deeply complex and trouble because of familiar conflicts, a surprising similarity with rural life. In Harshandatt there are three main social classes: the nobility (Nhazadh and city princes, priest casts), the middle class (merchants and urban citizens), and the peasants and slaves. Nobles must shave themselves bald, and paint one to five green circles on their foreheads. This show learning, familiarity with the laws, customs, and religious tradition of the land. The middle class include many skilled craftsmen, like scribes, tax collectors, artists, traders, mercenaries, soldiers. All that remains are slaves. Noble Houses are usually of two or three stories, with two yards. The front yard is public and used for all manners of gathering, while the inner yard is private (with garden). The house is decorated with religious artwork. Common people live in smaller structures, often made of red bricks. There is only two or three rooms. They are friendly towards the Anarik men, the Lynr and the Elves. They distrust the Vulmaw, considered as too aggressive traders. They have an ambiguous opinion on Chyans, Aca and Orgothraathi, which vary from hate, distrust to friendship during the ages. The priests are the instruments of the Nhazadhs government, who is only responsible to the gods for his actions. The realm is a theocratic state, where all must submit the priests authority (the nobles are a little aside from this obligation). Most of them do it willingly. The Mranian are a very religious people, as they worship their protector gods every day (at waking, at mid-day, at dinner and at bed time). There is one holy day each week, and all men (including the slaves), are expected to assist to the very long ceremonies each week, in a hope for a very good afterlife. This is for them a moral obligation. No priest will search for those who refuse to assist to the ceremony. Whenever one citizen meet a priest, he is expected to show him respect and god faith. Religion : The Mranian believe in a pantheon of gods. Chief among the gods is Anhr, the Sky Giant, Ceruhur (the War God, and also Anhrs champion and messenger), Saath (Weather, Sea and Love goddess), Harackt (Judge and Guardian of Death), Thefker (the Sage God, Guardian of Secrets and Harshandatt protector) and Sdeh (the Evil and Death God). Many other gods are worshipped, but their cults (only locals) dont play a great part into Harshandatts politic. Anhr (assisted by his brother Harackt) is in perpetual battle against Sdeh, who strives to overthrow the present order and establishes himself as chief god. In the end, Sdeh will be destroyed. But in the meantime, all Anhrs followers have to oppose the Sdehs minions when they find them. Restrictions on profession : Mranians are mainly warriors and rangers. But wizards and bards can easily be found, especially in noble classes.

79 Language : They speak their own language, Mranian (5). Some also know Lynerian (4), Tazinain (Srayn) (4), Chyan (3), Bozishnara (from Bozishnarod merchants), Ahavan (3) and some notions of Adnaic (2). On rare occasions, they can also learn Vulmaw (3). Warfare The Mranians are capable warriors, neither inferior or superior than most human races in the area. They do excel in infantry or in cavalry warfare, as they have a long standing tradition of war against Chyans or Aca. Their navy is more used for commercial objectives than war, as they are not accustomed to naval warfare, like the Lynerian people. In terms of equipment, they take in disdain every armor, and wear consequently only tunics for war. They prefer to use sword, long bow and shields against their enemies. 6.5 Tlaimat History Nobody really knows where the Tlaimat come from. They had already been living in the land of Nashn for centuries when the ancestors of the Mranians first trod the coasts of the Bay of Ormal. Some Nmenrean scholars have found similarities between the Tlaimat language and that of the Jpi of Jojojopo and perhaps, but even more distantly, of that of the Tsdan of V'Shrang. They may be related and form with them a splinter group of Swertings that did not go to the Utter South. The ancestors of the Jpi and Tsdan went to the east while the ancestors of the Tlaimat stopped in Nashn on their way south. Be that as it may, the Tlaimat had been living on the shores of the lake of Nashn for years beyond human count when they were conquered by Nhazadh Ethyris II Long Hand and incorporated to the Kingdom of the Two Rivers in SA 1183. Appearance The Tlaimat are tall and slim, with dark brown, almost black skin. They have black straight hair and brown eyes. Despite their harsh life and frugal diet, or perhaps because of it, they usually have a long life (70 years on average). Men are around 511 (1.80 m) tall and weight 154 lb (70 kg), women are around 59 (1.75 m) and weight 143 lb (65 kg). Society and Culture Clothes: Men and women wear long white robes and complicated turbans that mask their face from the sun and foreigners. They favor light leather sandals or simply walk barefoot. Women have heavy golden jewels, transmitted from mother to daughters. Men usually carry a supple wood stick, that they use when riding camels. Fears and inabilities: Drought and sandstorms are what the Tlaimat fear the most, along with the Sand Devils, as they call the Desert Orcs, who prey on their caravans and strayed travelers. They believe that their people is doomed to live in the harshness of the desert and the unforgiving depression of Nashn, on the poisoned banks of the salt lake until the legendary heroes Yasha and Shaxr meet again. Special capacities: They excel in camel riding and taming (+10 bonus in these activities) and can find their path through wastelands with baffling ease. Marriage pattern: Today they are strictly monogamous (but it was not the case of their ancestors). Their society is patrilineal and the males enjoy a dominant position, especially the warriors, priests, herders and merchants. Mothers of many children are very respected and can become very influential within a family. Lifestyle: The Tlaimat can be roughly divided in two groups: those who live in the cities of Xyuna and Ghelna and the desert folk, dwelling in the Yelzhat Harj, the depression of Nashn and the surrounding desert, as far as the twin oases of Shand and Tlaim. The townsfolk has a way of life very similar to that of other people in Harshandatt and have adopted most of the Mranian customs and traditions. However, after the discovery of the striking physical difference and the traditional outfits adopted by most people, the exotic and disturbing atmosphere of Xyuna and Ghelna for a Mranian visitor will not start to fade out before a long time. He or she will need first to get used of people constantly chewing the stimulating Shama leaves, the triple bending and four kisses for greeting, the dizzy dry stone architecture, the desert rats kept in small cages to bring good luck, the street hawkers selling spicy fried spiders and crystallized boiled Syz worms or many other small peculiarities that make Nashn a land of wonder and weirdness for Mranians. The desert folk lives of goat herding and caravanning, selling the salt extracted from the mines on the shores of the lake of Nashn as far away as Lurmsakn and Heb Aaraan. They follow the old Tlaimat tradition

80 and still live in extended familial groups, under the authority of the eldest father (Tu. Krsha). They dwell in small villages, in agglomerated dry stone houses, protected by impressive bulging walls and dizzying towers. In the Yelzhat Harj, the villages are usually built in the flanks of high cliffs or within wide rock shelters. From a distance the dry stone buildings mix almost perfectly with the rock wall and are extremely difficult to spot for an untrained eye. Most of the Tlaimat freemen make a living from stock raising and trade. The work of the rare fields and the extraction of the salt is left to slaves or a few poor and despised outcastes. The traditional warrior and priest aristocracy is still dominant in Nashn and, though the authority of the distant Nhazadh is usually faithfully respected, the Mundhs of Xyuna and Ghelna are well advised to get the support of the Krsha if they want to rule their lands easily. While today the priests of the Old Faith remain discreet and relegated to remote places, the ancient Tlaimat nobility is still the real master of the people and most freeman, especially among the desert folk will blindly follow the will of his Krsha. The most important families in Nashn are the Shragant of Tlaim, the Kizat of Shand and the Jaynt and Xyunat in the Yelzhat Harj. In the old days, the Tlaimat had a king, elected only in time of war, but none has been chosen since the conquest of Harshandatt by the Haruze warriors of Rianad in the early Third Age. The Tlaimat have a quite frugal diet, mainly composed of dry barley biscuits and goat milk or cheese, quickly eaten. When they indulge themselves in culinary delicacies, they go for spicy fried spiders or grilled and salted locusts. The sweet boiled Syz worms wrapped in honey is a rare treat for deserving kinds. They enjoy long songs telling the high deeds of their ancestors and praising the beauty of the land of Nashn as it was before the Day of Doom. The singers, usually four or five, singing in canon, are accompanied by a twin flute or the Msha, a kind of small zither. The drums, made of a kind of bottomless pot covered with goat skin, are reserved for religious purpose. Men like to play Xa-Naxa, a game where the players have to guess the number of fingers their opponents will show. Wealthy and idle women often play Shaa (a local version of the Chyan Shaja board game) while listening to the Msha played by a slave. Religion: The old Tlaimat faith remains mysterious and bizarre for most Mranians, although they today worship some Tlaimat gods. Those are Yohma (Tu. Ym), the vengeful spirit of maternal love and leopards, that the Mranians have transformed into the lustful goddess of cats and leopards, sister of Onthe, and Thefker (Tu. Tifkr), the Spirit Master who became the Guardian of Secrets for the Mranians (and merged with the ancient and now forgotten Mranian god Asr, in his function of protector of Harshandatt). It is also not impossible that the Knight priests of Ceruhur have been inspired by the Yashint, the warrior priests of the Tlaimat and, if not the case, it is certain that they learnt many of their fighting techniques from their brothers of Nashn. Today, in the cities, most Tlaimat keep their own beliefs hidden and openly follow the common Mranian faith, taking part in the major religious festivals and worshiping the gods of the Mranian pantheon in the temples. For many of them the Old Faith is even nothing more than a collection of fantastic tales and bedtime stories. To find followers of the Old Faith, one has to go deep into the desert or in the Yelzhat Harj. There, Tlaimat priests still breathe the smoke of the rare Maxu root and, while the faithful beat the sacred drums, they walk through the spirits world, on a dangerous journey to hidden wisdoms, taming monstrous animals and chasing away merciless evils. Mranians have weird stories about the Tlaimat and fear the priests of the Old Faith, that they call witch-doctors or sorcerers. They say that the Tlaimat have strange powers, that they do not need to drink, eat or sleep, can disappear with the wind, speak to animals or even transform themselves into lions or leopards and roam the desert in search for bloody sacrifices to satisfy their ferocious gods. They may be mistaken about the Tlaimat strange powers, or maybe not. But they are certainly wrong about their gods. Those are peaceful and benevolent, even the frightening Ym, and although she is easily irritable, is essentially a protector of the family and the defenseless infants. None ask for bloody sacrifices. Actually, Tlaimat do not have gods, at least as the Mranians understand them. They see their world, visible and invisible, peopled by spirits. They are natural powers like the wind (Hrz) or the rain (Paxya), primordial animals like the leopard (Ym) or the desert rat (Xara) or their ancestors (Tifkr, the first priest). Some are more powerful and known, and have a name, but most belong to the throng of anonymous spirits that inhabit the world of the Tlaimat. Restrictions on profession: They are mainly merchants, warriors and priests (only males). Farmers and miners are considered as the scum of the society (most of them are slaves). Language: Most still speak Tlaimat (5), but commonly express themselves in Mranian (5) when strangers are around. They usually have a good command in other trade languages of the area, such as

81 Tazinain (4), Chyan (4), Bozishnara (4) or Haludj (4). Their language is completely alien to any that is spoken in the area and few others than the Tlaimat themselves have ever learnt it, and rarer are those who have reached a real mastery in it and are able to fully appreciate their intricate poetic songs. Warfare Although they can become fierce warriors when their family and land is menaced, the Tlaimat are today known in Harshandatt as a peaceful and quiet people. However, every man is potentially a warrior when called by their Krsha. They prefer to fight as they live, on camelback, in sudden and destructive strikes. They are able to cross incredibly long and unforgiving stretches of desert to fall on their enemies back or to strike in unexpected places. They usually avoid pitched battles, preferring a strike and ride away tactic. Their choice weapons are the Kry, a one-sided, long, curved sword, and javelins. Tlaimat contingents are usually used by the Nhazadhs to patrol the desert fringes of Harshandatt and prevent nomads raids. The white clad silhouette watching the horizon on a camel has long been the nightmare of Mranian merchants. Today they pray their gods to see one. The fiercest and most feared Tlaimat warriors are those belonging to the Yashint sect. They are priests of the Old Faith who have devoted their life to the art of fight and war. Masters elect very young disciples, usually no more than one or two at a time, that they find by looking for secret marks or signs that show a Son of Yasha. The disciples are taught the Old Faith and trained relentlessly until they reach adulthood and become master in their own right. This happens when the disciple is able to defeat his master in a ritual fight, with the three sacred weapons: the javelin, the Kry and the Shishr. The Shishr is only used by Yashint. It is a kind of clawed glove that they use to fight at the likeness of wild animals like leopards. The Yashint consider themselves as the heirs of the legendary Yasha, who fought against Xayshr and his demons and repelled him for ever in the desert. They gave themselves the mission to keep the tradition of Yasha alive, transmit its secret wisdoms and prevent forever the return of the evil Xayshr and keep his demons at bay.

7
7.1

The Mranians
Mranian Society Towns

7.1.1

The Mranian people at first built fishing villages along the coasts, and then explored the core valleys of river Nar first, and then Irlm. One century before the Chyan invasion, influenced by the Elinse people, they started to build cities, mainly in the Nar valley. Ornaments just like geometric mosaics and murals, or the use of colonnades, towers, pitched roofs with pediments and cornices, three to four stairhouses are very typical of the Mranian towns. They use mainly for their buildings raw white bricks and limestone, except for palaces, temples, where gray, white or polished pink marble and crystalline blue stones is preferred. Some of their cities have as well wall separation between the common quarters, the port, the military section, and the inner city only reserved to the Nobles or the Nhazadh. 7.1.2 Games and Sports

The favored sport is the tournament on the two rivers. There are between two to ten teams of seven members involved in the game. All use boats or small wood boards and are armed with poles. The task of this game is to put to water all the opposing teams, by using poles or a kind of melee opposition. The game is rather violent, and is in use in noble courts and among people. Among people, the melee opposition is forbidden, the participants who are placed in small wood boards (and not sophisticated boats like for the nobles) can only use their poles. Other games include a kind of set of balls, which is played with pebbles, very appreciated by traders or commoners as it can be improvised everywhere. There is also a kind of knucklebones game, but using instead half reeds sizes. One launches 5 reeds on the air and one ows all to take them back of the hand. The points are counted according to various combinations of convex and concave faces. Perhaps this game has a divinatory or religious function (the combinations help to find answers to questions let to the Gods). 7.1.3 Cooking

82 The typical Mranian dish is composed of fish, fowls and birds grilled on wood fire served with many vegetables or varied fruits. The farmers cultivate vegetables such as bean, potatoes, cereals and rice. They traditionally have breakfast with bred and fruits, a meal at noon, which consists very often on bread and vegetable soup. The most important meal is the evening one that they have quite late, after dusk, where they have to reverate the Nhazadh for the happy day they just had. Their breeding is rather limited to chickens, geese, turkeys and a few cows. All of these give to the Mranians a rather varied rich dish. Harshandatt is known for its important production of beer and wine, the first in all the Bay after the Lynerian League. There are the brown beer of Pyarador, which has a fruity taste, the reddish-brown beer of Mejhat, very rare and the most expensive (because of its long fermentation process in Naerphys, the beer being conserved in copal barrels for use of the Nhazadh only and the rich nobles of the Bay mainly the Chyans and the Lynerians), and last several varieties of fruit beers in Tl Jodia (mixing during fermentation the beer with various fruits like berries). Wine is considered as the drink of the middle class, and is not of very good quality (but sold at a very high price), except the Nujhen (a berry wine with a cherry taste) of Tl Jodia, and the white and yellow wines of Galataj. These alcohols are very appreciated by all the population and by the strangers and used during religious ceremonies and festivals. Of course, the alcohol is sold at an expensive price for strangers. 7.1.4 Position of Women

In contrast with the Chyan lands, the woman in the Mranian society is a bit more favorable : they have the rights to possess their own goods, they are protected by law (right of separation from an husband under certain conditions beaten wife, demonstrated insanity of the husband; right of heritage). For the upper classes, the law sometimes allow them to play an important rule. Some of them, provided that they are assisted by one male assistant minimum, can access the profession of trader, mariner, noble princess in charge of a domain or a city, and even counselor to the Nhazadh and even Nhazadh (the main example for this is Nhazadh Karsha). In this last case, this might be curious for the other pretenders or nobles of Harshandatt, and there might be some formal protestations against a woman Nhazadh, but it is not blasphemous such as in other foreign states, such as in Chyan Empire for instance. The succession line is first by men, beginning with the first-born son, and then by the women. When a man died without son, it is his brother or brothers son who inherits, and if none, his sister or sisters child, and if none, the closest relative. The closest relative is not so easy to define, it often causes succession problems that can degenerate to open wars when it concerns city princes. The Nhazadh can stop these succession problems in a word, by taking back the domain, and affecting it to a new family or to one of his relative. 7.1.5 Social Classes

The Ruling Dynasty: This is usually the extended family in which the Nhazadh was born. He is no longer part of any social class, because he is seen as a god and no longer part of humanity. Their family is the upper social group in the country, and technically, a part of the nobility. But their interests and activities tend to radically differ from other nobles. Instead of loathing state, ruling dynasty members are often their main representatives, being city governors (Mundhs), army generals (zajan and Nelot), diplomats in foreign land and other important public positions. Those who are not state functionaries are usually high rank church members or (in the case of women) are married with foreign land nobles, usually to create alliances. The ruling family is (normally) the Nhazadh main ally, because if he is deposed, they will be either slain or (more rarely) become only "normal" nobles, and thus lowering their status and power. But -of course- this doesn't mean they will support the actual Nhazadh individually, and family intrigues happen sometimes : they only want to keep the dynasty in power, but not necessarily under the same individual. The Nobility: Most nobles in Harshandatt are distant cousins of the ruling dynasty or people whose nobility was granted via heroic deeds (normally in war, but occasionally in diplomacy or big trading success). Nobles are granted a land to exploit and a number of slaves when they access nobility (This may come from inheritance or deeds, but inheritance is the most usual method for acquiring land to administer, and usually given to the eldest male child of the actual ruler of those lands). The ruling noble of any given province is usually called Mundh ("prince" or governor), and has usually two residences, one in its lands and one in the nearest city. Most nobles tend to prefer the comfort of urban palaces rather than the boring rural life, and many visit his fields only once or twice a year. They spend their time in plotting against each other or the ruling Nhazadh, or more rarely supporting him. Because of the Nhazadh legion and its monopoly in long distance trade and slaves, nobles are not capable of declaring themselves independent and avoid the State pressures on them. May be if all of them united in a single front against the Nhazadh they

83 could succeed, but the king is usually aware of this situation and uses diplomacy, priesthood and military force (normally special forces, used for murdering "problematic" -too independent- nobles, but sometimes even normal legionnaires and mercenaries, when in need to crush a revolt). Nobles' lands tend to be mostly located in fertile areas, so it is limited to river valleys and coastal areas. Because of this geographical disposition, nobility lands are near the main trade routes. Most nobles covet the trade routes, whishing to establish taxes to travelers crossing the roads to augment their treasures. When the Nhazadh is strong, this tax-collection directed by nobility is usually forbidden, and the roads are more heavily protected by Nhazadh troops or mercenaries, and more populated. When the Nhazadh is weak, nobles take advantage of it, and establish barriers to collect taxes, and roads are more dangerous, trade less profitable, and therefore less populated, diminishing this way the state treasury (because of lesser tax collection.) and this way, the state resources, making the Nhazadh (if he can't solve this problem) weaker as time passes. Normally, traders tend to lend money to the Nhazadh to hire mercenaries or equipments, and reinforce road control, quickly countering nobles' maneuvers, and keeping trade flourishing. Some nobles may even associate with Chyan invaders, in hope of smashing the state and emerge as independent powers after the struggle. Most nobles are smarter than this, and they realize that, if the Chyan Empire or any other foreign power destroys the Nhazadh, they won't become independent, but just another subjugated minions of the invaders. Because of this harsh reality, most nobles prefer to aid the Nhazadh in invasions or at least keep neutral, and put their bet on internal strife rather than external "liberation" to avoid state's oppression. The Merchants: Rich freemen allied with the Nhazadh, merchants are more important in Harshandatt as a tool for the ruling dynasty than as a power group by themselves. Harshandatt merchants are not industrious: they earn profits by selling goods produced somewhere else and selling them for lots of money. They get this items in long distance caravan expeditions or in sea voyages. Smaller merchants trade with foreigners in the countries ports (mostly Pyarador and Galataj, those of Galataj being more prosperous and more corrupt than the conservative Pyarador ones.). Through a dozen or so big merchant houses, each monopolizing a trade route to somewhere (most important trade routes are the one south to Isra and the Yellow mountains, the route to Tl Pac and Far Harad and the Northern route to Chyan lands), or are the owners of a small fleet. Most merchants, especially the bigger ones, are loyal to Nhazadh rule, because he grants them high security in the roads and small taxes. Many of them are foreigners (normally Chyan, Vulmaw, or apysaic-speaking people) and are not well seen by both nobles and commoners. Nobles also dislike them because they see trading indign and menial. Merchants often laugh at this conception of the world, and prefer comfort and riches to "dignity". They also know that trying to access nobility is far away from their interests, and that will only lead them to troubles, so they keep on their position. Smaller merchants tend to be subsidiary of bigger ones, who also serve as financists for those in need (and willing to pay the excessive fees for the money lent). Of course, if the Nhazadh asks them for money, they tend to be more docile in their requirements. They live mainly in big houses on the coastal cities, and they tend to be in good terms with other houses, because in monopolistic commerce there is no competition, and no need to smash the others. But sometimes a smaller house begins to have good times and covets the route given to another house, usually a decadent one. This usually leads to subtle wars between them, but never to open conflicts, because conflicts stops trade and trade gives riches, and no successful merchant will think in such a stupid maneuver. The most important merchant families are described in section 9.2 Trade. The Urban Freemen: Small bureaucrats, artisans, shopkeepers and mariners, these are the less important group in Harshandatt power struggles. Most of them are people of mixed inheritance, with mostly Mranian blood, but with some touches of Nmenrean, Chyan or even Vulmaw lineage. This is due to the cosmopolitan (not-so-isolated is a better term) life of city dwellers. This kind of life makes this people more open-minded than most others in Harshandatt. Most of them slightly prefer the Nhazadh-merchant alliance than the noble groups, because of trade (if you are an artisan or innkeeper, surely you will love trade) and religion (church is basically urban, and has big influences on these people). Having freedom, decent life standards and little common class interests (these people wont recognize most of its pairs as being so, except those of the same profession) are normally peaceful and easy to manage. Being dependant on the state only indirectly and status quo, urban freemen arent normally involved in power struggles, and prefer to keep to themselves. Most of the artisans are organized in guilds, but these institutions arent very powerful outside their working areas (usually one or two blocks in each city). Most of them live in small, yet comfortable houses, with the shop in front and the living area in the first floor or behind the shop. Those like mariners, bureaucrats and other without permanent shops (including those having

84 their shops in the marketplaces or those not established in any place) often have smaller houses (one floor only) are usually poorer. The Cults: Mostly allied with state, but some few being dissident (those not favored by actual Nhazadh). Not very influent on isolated noble domains, but truly omnipresent on cities. The cults are described in detail in section 6.4 Religion and Priesthood. Military Forces: The Legion Host and the Royal Armies are the main military forces in Harshandatt, aside from the (local) noble armies (much smaller individually, and composed mainly of mercenaries or family members). They are described in detail in section 7.1. The Slaves: Slaves constitute the vast majority of Harshandatt population. The word Slaves is a misinterpretation of the Mranian word Badhri, which is used to name the working class. Badhri are technically property of the Nhazadh (as it is everything in the kingdom : soil, animals and inhabitants), so he is the only one who can dispose of them as he wishes. On some difficult periods (the Council of the Five Lords eras), the Badhri can be more considered as property of the nobility than the Nhazadh. Badhri resemble slaves in the way they arent considered human, but things. Theoretically, in the Mranian beliefs, every human is thing of the gods, but in the harsh reality this statement only is truly applied to Badhri, who are in the base of social pyramid. They can be distributed by the Nhazadh (or the nobles) to nobility and used as workforce in the fields and mine. Killing a Badhri is passible of death. In case of a bad treatment, a Badhri can address a request to Harackts priest, who can start an inquiry on the owner.Normally, they live in the same land through all of their lives, under the thumb of nobles, but sometimes (when emerges a new nobility or when the Badhri revolt), they are forced to other fields. Sometimes some popular Nhazadhs give them more rights, or in contrary restrain their rights, claiming with force that the Badhri are his property (which is as well a manner to protect them from the nobility or the clergy). This link to land is deep in the peasants, so they fear and regret these deportations. In this way, they resemble more serfs than slaves, but the fact that they are not thought by the ruling groups as real persons and the always present possibility of massive or selective deportation, on the base not having any legal claim on the lands the inhabit makes them more close to slaves. It is tempting to state that Badhri live like serfs, but have the rights (if we can call that rights) of slaves. They are more slave-like in the early times (Second Age) and tend to become more serf-like (nearly free) in the middle Third age. This should be not treated as a linear evolution: times of more oppressive or less oppressive rules can be placed anywhere. Apart form these slaves a few true slaves exist in the court or the noble houses. They are named Oudhi (M. Dogs) and serve as house-slaves, making the more menial works. They are usually foreign war captives or debt-slaves. The slaves are bought mainly from the Ahavan traders or mainly from Trade Houses Nahaima, Puthuumji and Tawatami (see section 10.2 Trade). Eunuchs (M. Kioudhi, literally cut dogs) are present in Nhazadh harem, in the most important Noble Houses, and more often as church servants. Most of them are offered by their fathers as babies (in exchange for social prestige or access to any gods favor.) and trained apart from other people inside the temples. They are normally trusted servants, docile and fat, with feminine voices. They are considered better than Oudhi or Badhri. In both situations, slavery is not hereditary, so it is a minor institution. Slave markets are especially important during the Jhnd (in honor of a new Nhazadh), Nar Rajojn, Nejenht, Cedn and Azhanjen festivals. In the particular festivals of Sajanan, Nejenht, Ansd Fej and Ilhajt it is strictly forbidden to sell slaves. If a slave merchant is then caught by the priests of Azhan, he is immediately sentenced to death, as selling slaves is considered as an humiliation for the god or the goddess celebrated during these festivals. 7.1.6 Social Life

The economy and social organization of Harshandatt is based on the existence of a huge base of Badhri. Badhri are in theory property of the Nhazadh, but practically they are possession of the nobility and clergy. Nobles and priests are responsible for the administration of the land, for the Badhri held there to work it and they collect the offering (tax) given to the Nhazadh (which maintains the Nhazadhs family and servants, and the priests). Nobles are supposed to maintain themselves with a part of the production extracted by the Badhri from the land they hold, which makes nobles to be interested in having the Badhri work the most and hardest possible. There is a strange custom in Harshandatt. As by religion and law Badhri are not owned by nobles, but belong to the land (which is a property of the Nhazadh, by divine right) and are just used by the nobles with the permission of the Nhazadh, they cannot be sold or bought. But, to acquire more Badhri, nobles can bribe those working for other nobles and make them flee from their master by offering them a better living. The Nhazadh

85 tolerates this practice (and even encourages it) because it is a good factor of intra-nobility conflict, which in turn helps the Nhazadh maintain his authority over sometime unruly nobles. This odd custom of slave-bribe, has three important consequences. First, it makes the creation of true Badhri-landowner nobles relationships impossible, and therefore prohibits the development of a lord-vassal system that would undermine the Nhazadhs sole and supreme rule in Harshandatt. Secondly, it makes lands always shift hands between nobles (because the Badhri are held on the land, bribing a Badhri means acquiring the land he or she is attached to). And thirdly, it makes the living standard of Badhri raises, and prevents these from revolting too often. Nobility its still under the thumb of the Nhazadh, because he is the one with the monopoly in long-distance trade, much needed to acquire supplementary food and luxury goods. Merchants are directly controlled by the Nhazadh and most of them are relatives to royal family, and is opposed to land-owner nobility. To avoid nobility to revolt and refuse paying taxes, the Nhazadh uses large amounts of money (from tax collection sent by nobles and trade, tithes collected by priests, selling titles of nobility to rich middle class people, thus granting these people land to work with Badhri) to hire foreign mercenaries. These soldiers are mainly Swertings from southern lands, or even Variags or people from Chennacatt. This national mercenary army is also commanded to protect caravans and ships (only the Nhazadh can order the building of ships and he has an absolute monopoly on import of wood for shipbuilding), from brigands, raiding nomads or Orcs in their travels to distant lands. Oudhi are scarce, compared to the plethoric Badhri and the over-grown nobility (because of the title-selling practices) and are not easy to acquire. They can only be obtained directly from war (unlikely, Harshandatt is not a great conqueror), from the Nhazadh (for debt-slaves and criminals, a grant of Oudhi usually comes with a noble title when acquired) or foreign slavers (who practice very high prices for this rare commodity in Harshandatt). Middle urban classes are apart form these troubles, and are less ore more like many urban people in preindustrial age, always dreaming to access nobility (via title buying or marrying nobles) and ascending in social class. Most urban freemen and small traders enjoy a comfortable life, and the contact with foreign cultures makes them open mindedand generates a deep sense of unity, seeing that they enjoy a relative good position, when comparing to the Badhri. But this generates in them a deep pity or intolerance or bad feelings about rural population, considering peasants just too miserable (a real thought) and rural nobility a bunch of parasites (also truth), with little real power (a deeply false idea). Most of them are deeply religious, because most temples and priests are in the cities. Of course, this also makes them a consistent ally of the Nhazadh. This situation helps Harshandatt to avoid, most of the time, the surge of a massive revolt of the lower classes and the subsequent overwhelming by foreign powers. It also enables the Nhazadh to rule with moderate power and it is important for him to keep the alliance with urban people to maintain both peace in Harshandatt and his own supreme and undisputed authority. As long as no part breaks their part of the agreement, things should stay good for both townsfolk, the nobles and priests and the Nhazadh. The presence of a trade route following the coastline from the south lands to the Chyan Lands also makes Harshandatt cities a very cosmopolitan place, with influences from many visitors. Only a sense of unity and the good life standard keeps Mranian urban society tied one to another. Most prosperous peoples like Vulmaw or Nmenreans are another target of the cults, and are normally treated of heathens, barbarians or decadent. Dwarves are seen as strange yet useful visitors, and are treated with the respect given to a good business. Elves are unknown, and if seen are normally treated as demonic beings, mostly because of rwani (black Nmenrean) and Sauronic influence, slowly built around the time. Chyans are usually seen as a aggressive brothers, treated with care and respect, but normally appreciated (except in times of war or troubles, when they become easy scapegoats). Other peoples are seen with indifference, but well treated, better if they have many gold or seem to share the Mranian beliefs. Some Haradaic and Apysani peoples are called cousins and treated usually very well. 7.1.7 Mrudh Harshandatt

The Mrudh Harshandatt is a collection of historic, sacred or legendary tales, telling the origin of Harshandatt, the actions of the heroes and of the gods, the prophecies and magical incantations. These tales are preciously preserved and recopied by the priests of Thefker. During the history of Harshandatt, the priests added new texts and new volumes to the Mrudh. During dark times, some parts of the Mrudh are lost (like after the fall of Naerphys), and recovered later, but it is entirely possible that some texts are forever lost in the mists of desert. When a text belonging to the Mrudh is recovered, it is always a great feast.

86 These tales are usually only accessible to the Nhazadh and the priests, except if the Henudh of Thefker or the Nhazadh decide otherwise. This is being done for instance for secret missions, or for the historians or the architects of the Nhazadh Royal Tombs. This special consultation of the Tales is always partial, through the intercession of a priest of Thefker. Some extracts of the Mrudh are reproduced in the Nhazadhs tombs to protect them from the Demons (for example the words pronounced by Kailyun at the time of his combat against the Jewel Demon King, which thereafter becomes a traditional magic formula to drive out demons). There are five volumes for the Mrudh. The first volume is the Epic of Kailyun, with the foundation of Harshandatt and the courageous resistance against the Chyans. The second volume is the Epic resistance against the semi orcs of Ekhelshar, the victory of Senefer I, and the fall of Naerphys despite the resistance of Psousn the Martyr. The Third volume is the geography of Harshandatt, with many secret like the ultimate fate of the lost cities. The two last volumes details the secret history of Harshandatt, and in the appendices is presented the official table of the Nhazadhs. In the beginning of Fourth Age, a sixth volume is added : this is the Epic fight against the Binding Kings, full of magical formulas and history sections about the Nhazadhs like Psousn IV who fought for the freedom of Harshandatt. This is in truth a compilation of texts written by the Conjuration of Alantrik priests, other important nobles or priests of the realm during the last five centuries of Third Age, associated with much older tales, some of them dating from the foundation of Harshandatt, and miraculously recovered. There exists as well an evil version of the Mrudh Harshandatt, the Book of Anthrak, that was supposed to be written in secret by the evil priests of the Sdeh pantheon during the Anthrk dynasty (SA 2014-2272). This book contains a full description of the pantheon of Sdeh, the Nhazadhs who followed the way of Sdeh, and magic formulas to fight against the pantheon of Anhr. 7.2 Language

The language spoken by the Mranians, Mranian was originally Apysaic language, but after centuries in Western Ormal Bay, it has evolved, mainly influenced by Chyan, Nmenrean and most of all Lynerian language with whom the Mranians had many contacts starting with the early Second Age. It is from Lynerian that Mranian incorporated flavorsome and expressive sentences, as well as complicated and ambiguous phrase constructions. For instance, they have more than hundred words to designate the desert and may be more for rivers, which may seem very strange for the travelers. Tazinain in contrast is more a trade language, while Mranian is more used in courts, for religion and for literary. Of course, the common Mranian people speak Murna, a dialect closely influenced by Tazinain and Chyan languages. Mranian are proud of their language, and many of them (especially the noble families) avoid to speak other languages. If not highly considered in the society, the interpreters have a wealthy situation, and some of them can perhaps obtain very high situations, such as diplomats, Nhazadh counselors, ambassadors in stranger lands, and even been anoblished in rewards of their services to the realm. 7.3 7.3.1 Religion and Priesthood History and Overview

The Mranian faith at the origin was a mixture between the cult of the 4 pure elements (Fire, Water, Wind, Earth) taken from the Chaialla and the cult of the first four gods (who are still the most revered gods in Harshandatt). They early affected to these gods an element and a color (the symbol of their attribution). Anhr (the White Wind god) became the pantheons chief, and he was assisted by Saath (the Blue Water Goddess), Ceruhur (the Brown Earth God) and Ijen (the Yellow Fire God). These four primordial gods were assisted by unnamed servants. Their task was to fight the Shadow everywhere, and mainly the four primordial evil gods (Sdeh the Black, Telear the Dark Blue, Send the Dark Brown and Kya-atu the Dark Green). The Mranian faith slowly evolved through contacts with the Sraneans, the Chyans, and the travelers from the West of the Mirror of Fire. The early animistic animals sacrifices to the primordial gods, certainly a remain of nomadic practices, were early replaced by complex rituals and festivals dedicated to the gods, chiefly to the primordial gods, but also more and more to their servants, who soon acquired the status of Gods themselves. By the middle of Second Age, the Mranian faith, under the rule of Nhazadh Keyaat (the founder of Murghyr), achieved its last transformation : the good towards the evil faith. The good was represented by the four primordial gods of Anhr and their secondary linked gods, the evil was also represented by the four primordial gods of Sdeh and their secondary linked demons, probably an addition taken from the Chyan faith.

87 The remaining centuries would consist on a fight of good against evil, with at some periods the good pantheon in honor, and at other periods the evil pantheon in honor. The priests are powerful and wealthy, and sometimes consider themselves as the true rulers of the Mranian realm, which meant a theocracy state inside a civil state. When the Nhazadh is powerful enough (with the help of his army), he can easily match his opponents by being the king of all his subjects. When the Nhazadh is weak, the priests can easily enter in rebellion and nominate one of them to rule the realm in replacement of the weak Nhazadh. Many Nhazadh were confronted with the fight between good and evil, but also the fight for power and leadership. 7.3.2 Ceremonies and Festivals

The Mranian festivals, whether if religious or political, allowed both rich and poor to put away their cares for a day or two, and celebrate in common the happiness of the world. Festivals are an important part of the lives of the Mranian people, but there are few festivals that are known throughout all the land. Here are the most important festivals : Sajanan: Mid-Summer festival. It is the celebration of Saath greatness. While this feast is organized in all the realm, it is in Bhri and in Mejhat that this feast is the most important, for that, according to legends, that Saath appeared and will appear to his people, to share with them visions of future. There is every year an envoy from the Nhazadh, and very often the Nhazadh himself. The first priest of Saath of the region and the Nhazadh (if present) conduct the ceremony in which fruits and grains are offered in sacrifice, and then given to the poor. Donations given this day to the priests have to go to the poor. Jhnd : the Jhnd is probably witnessed by citizens several times in a lifetime, as it is usually celebrated 30 years after a kings rule, and thereafter every three years. This very important ritual symbolizes regeneration and is meant to assure a long reign in the Nhazadhs afterlife. The rituals are meant to bring back the harmony between the king and the universe and in the case of illness or just old age of the king. The official rituals are supposed to be performed after 30 years of a kings reign, but the High Priest of Ceruhur or Saath can decide to organize this feast at any moment, if there is a danger either for the Nhazadhs life, either for the realm rebellion, invasion from the Chyan Empire or from Srayn. This festival is usually held in Naerphys, but can also happen on occasions in the other cities. It usually begin on New Years Day, and start with an imposing procession. There are several rituals done (scepters and crown offerings to the goddess Saath, prayers to Anhr and Harackt, and a run around the festival courtyard). After all these rituals done, the Nhazadh receives back his scepter and crown, symbolically renewing his coronation ceremony. This most significant festival is accompanied by the usual feast including lavish food, drink, music and dance. The Nar Rajojn : Meaning literally the Revival of the Realm along Nar River, it usually happens every year in the first month of autumn, around the time of the inundation of the Nar. The first step is the veneration in Murghyr of Ceruhur and Saath in their respective temples. The priests then leave the temples, by showing the images of the god and the goddess to the people. The priests in the procession show to the people the temple treasury (magnificent necklaces, bracelets, scepters, amulets and trinkets of gold or silver encrusted by lapis lazuli, glass and semi precious gems), and arriving to the Nar, enclose the god and the goddess in a shrine on top of a ceremonial barque or boat. Then begins the procession, either by boat or by foot, from Murghyr to the shores of Nar river. In Bhri, the procession is welcomed by the Nhazadh himself who escort the shrine to the temple of Ceruhur first, then Saath temple, where are held ceremonial rituals (prayers and use of incense and grains, during which tales of creation are told). Then the procession continues, in direction of Naerphys, where a ceremony in honor of Thefker is held. The last step is in Galataj, where a ceremony to Ijen the Fire God is held. During the festival, commoners are allowed to ask to the gods questions that could be answered by yes or no, and can have access to the generosity of the gods. Nejenht : Literally meaning in Mranian language the Beautiful Feast of the Valley, this feast was first introduced by the middle of Second Age in Murghyr and Mejhat and then in all the cities of Harshandatt, especially Tashri, Galataj and Murghyr. This annual event, taking place in the first week of summer, allowed the living to commune with their loved ones in the afterworld. This feast is supervised by the priests of Harackt. The ceremonies began at Harackt temple where the sacred image of the god is placed atop a ceremonial boat and carried down to the river (Nar or Irlm). Eventually, the image of the god is accompanied by the images of his wife Jhulut and their child. At the riverside, the shrines were loaded onto barges and towed across the river to visit the mortuary temples and the temples of other gods. This journey is attended by a very joyous and colorful procession of Harshandatts citizens. Acrobats and musicians entertained the masses of people who participated, while women played sistrums - a kind of rattle instrument that made a soft jangling sound like the

88 breeze blowing through papyrus reeds. This sound was said to soothe the gods and goddesses. The procession ended at the necropolis that was filled with tomb chapels where the ancient people honored their dead relatives by performing various rituals for them. Every family wealthy enough to afford a chapel entered the sanctuary and made offerings of food and drink for their dead. The celebrants themselves ate heartily and drank a lot of wine until they entered what was believed to be an altered state (including intoxication) that made them feel closer to their departed loved ones. Cedn : this feast, dedicated to Ceruhur, is usually held after an important victory against an enemy. The High priest of Ceruhur and the general who won the war are usually those who conduct the ceremony, in which the prisoners are shown to the people and marked of the sign of Ceruhur. Azhanjen : placed under the patronage of the trader god Azhan, this great festival happens every five years, on midsummer in Murghyr where can be found marvelous and cheaper products: the smithcraft of Xyuna, the beer of Pyarador, the fine wine of Galataj, and many other exotic products from the east. Every merchants can participate, in exchange of a middle tax fixed by the governor of Murghyr. All begins and finish with a procession dedicated to the God Azhan, with his sacred image shown in a shrine in all Murghyr. Ansd Fej : this feast is dedicated to Anhr, the chief god of the pantheon. It usually happens on two days, the last day of the Year or the first day of the New Year, also called the Anhr days (Mu Ansd Fej), when the east wind drive out hot and dry wind coming from desert, and bringing back humidity and rain. This is a particular significant feast, with religious processions, feasts on the border of the river, commemoration of life and hope for an happy new year. Ilhajt : this feast usually takes place at the end of winter on night only, when the straw that remain in the fields is burnt, to fertilize the ground before floods and rains. All the inhabitants have to light fires on the roof of their houses, transforming the two valleys into two tongues of fire. The Ijen priests have to come in each house to light fires (with embers of fire that burn in the Ijen temples). The inhabitants after the feast can keep this fire on their home to give them chance and protection against the demons. This feast collaborate the victorious battle of Ijen against Sdeh, and the return to the light of god Ijen. 7.3.3 7.3.3.1 The Gods The Pantheon of Anhr

Anhr: he is the sky giant god, and the chief god of the good pantheon. Falcon and eagle are his animal, he rides on a gigantic eagle during the storms, accompanied by four eagles to hunt the evil. He is represented in full white armor, with four eagles representing the Four Direction Winds. He prefers not to act directly, and sends Ceruhur or Ijen to help humans against the evil gods. His colors are white and gold, which are also the colors of his priests robes. Ceruhur: Ceruhur is the god of earth and war, and herald of the gods. He often escorts Anhr in his hunts. His colors are brown and green, also the colors of his priests robes (who constitute the most important priest order of the realm). His favored attributes are the mace, the staff and the shield. He is particularly revered in Naerphys. His symbol is a hawks head with a Nhazadhs crown surrounded by a solar circle. Saath: Saath is the goddess of weather, sea and love. Her colors are blue and gold, like the robes of her priests. She very often visit in dreams her followers to give them advices and messages. She protects the animals, and especially the ibis and the cow which are considered as sacred by all the Mranian inhabitants. Her symbol is a myriad of flowers atop the head. Ijen: Ijen is the sun god, his attributes are nature, fertility and fire. Ijen is primarily the protector of the peasants, farmers and fishers. His colors are yellow and green, just like the colors of his priests robes. He is usually represented with a dog, Nephen, whose task is to search for evil and destroy it. He was at first most revered in Mejhat, now his cult is spread all over the two valleys. His symbol is a solar circle. He has many servants, which are seen as animal spirits, like Nephen the dog, Aluar the lion and Soth the eagle. The center of the Ijen cult is now in Tashri. The following gods are considered less important, as not belonging to the primordial pantheon. There are usually highly represented in one or two cities, and in others represented by only 1-20 priests (or none, depending on the cult) : Harackt: Harackt is the Judge and Guardian of Death. He is the god of the afterlife, both feared and loved by Mranians. His colour is black and brown, and is often pictured as an old man in a large and black hooded coat or as one of these black vultures that eat corpses on the exposition areas (a custom may be taken from the

89 Vulmaw traders). He comes to fetch the dying and thus is feared but he is also the guide who shows them the road to the paradise and help the souls to avoid the traps of the evil that want to mislay and swallow them. He knows both past and future and prophets are especially attentive to the flight of the vultures. He is quite similar to the Chyan god Rashnu. His priests are ruling the city of Murghyr, the cult is of major importance in Murghyr, and minor elsewhere. Azhan: Azhan is the god of trade, craft and sea, and especially likes the humans. He often travels among them in disguise, teaching them lore and sometime playing them tricks. His colour is purple and he is pictured as a fat man. He is not a mighty warrior but often helps the humans by deceiving the demons with cunning tricks. His colour is blue, his priests are mainly located in the sea ports (Galataj and Mejhat) where trade is very active. This is the favored god of the Mranian mariners. In all cities where the cult is important, all the commercial activities are directly placed under the control of the Azhan priests. The priests are charged to verify the article prices of every traders, to see if the products are damaged or defective and, as a rule, organize and control all trades. They also collect taxes on trade (in addition to the Nhazadh Tax, when it is called for), and arrest those who actively oppose the civil and religious laws and the criminals, and hand them over to the Anhr priests. Thefker: Thefker is the Sage God, Guardian of Secrets and Harshandatt protector, who very often acts as the messenger of Anhr to the humans. His colour is purple. His priests are mainly supreme in the capital city of Naerphys. His symbol is an eagle head superposed with an opened book, the mythical book of knowledge. In a forgotten past, he was called Asr, protector of Harshandatt. Onthe: Onthe is the Goddess of Love, Beauty and Purity, and the wife of Azhan. Her colour is blue and she is pictured as a very lovely woman with a voluptuous body. Her priests are mainly located in the interior cities, and Galataj and Mejhat. Her symbol is a colorful gold diadem. Yohma: Yohma is the goddess of cats and leopards, the young sister of goddess Onthe. She is a slim woman, always represented by a dozen of cats and leopards. The priestesses of Yohma are quite quick to seek their own pleasures, in the Sajanan or Nar Rajojn festival, during which they size the opportunity to make love to lovely young men. Her priests are mainly located in the coastal cities (save Pyarador), in Murghyr and in the local villages. Eladh: Eladh is the god of art, creativity and profound abstraction; and the husband of goddess Yohma. Whenever a new building is achieved, the priests of Eladh must be there to sanctify the new building. During construction as well, rituals to Eladh has to be performed, to avoid misfortunes or curses to the people and to realm. His symbol is a long pipe. His priests are mainly located in the three most important cities of the realm, Naerphys, Bhri and Murghyr, and in the small villages. They have either in cities temples of their own (little chapels or towers), either they share a great temple with the cult of Thefker, with whom they have very good relationships. The other gods (about fifty) are only represented locally, not known elsewhere on the realm. The last category is the deified Nhazadh. The Mranians give a cult to the Nhazadh of the past, these Nhazadh gods have priests at their service. Usually, these deification happens after the Nhazadhs death, but some of them chose to be deified while being alive. But the most advanced in time, less chance to have specific priests dedicated to the first Nhazadh Gods. In a case of particular need (give an homage to a Nhazadh of the past), the task is given to the priests of Thefker. Some of the most revered Nhazadhs are already cited in the Adventures Background (such as Ethyris III the Sage, Psousn I the Martyr or Ashmaar II). But the most important among them, perhaps was he a god in disguise, was Kailyun. According to the legends, he was the ruler who unified Harshandatt in 625 to face the Chyan menace. It was told that he was murdered, or that he mysteriously disappeared in the sky, and that he would return one day. Whatever he did to unite his country, this is forever lost in mists of legends. There are many shrines dedicated to Kailyun in nearly all cities of Harshandatt, but no more specific priests at his service. 7.3.3.2 The Pantheon of Sdeh The Mranian believe into a quarrel between good and evil, and that the forces (in number) are equal in one side and in the other side. That is why there exists a Pantheon of Sdeh, composed of five gods, who have also like their good counterparts a specific element and a specific colour. Sdeh: twin brother of Anhr and Harackt, Sdeh is the storm god, and the chief god of the evil pantheon. Crows and Jackals are his animals, he rides on a dragon during the storms, accompanied by four great crows representing the Four Direction Wind. He doesnt act himself, and instead sends Kya-atu to seduce and corrupt

90 the humans. His colour is black, like his priests hearts (to avoid to be recognized, the priests adopt the tunics of Anhrs priests). One legend about Sdeh reported by the priests of Thefker tells that Sdeh was once belonging to the good Pantheon, but he was in conflict with his twin brother Anhr. In order to get his place within this pantheon, he prepared, with the help of Lyayun, an ambush in order to kill Harackt and to annihilate Anhrs memory. If Harackt was seriously wounded, Anhr deeply resisted, and in the end with the help of Ijen, defeated Sdeh and pushed him with his ally Unvyadd out of the good pantheon. The help of Ijen was rather unexpected, as Ijen was at first seduced by the melodious voice of Sdeh. The attitude of Sdeh convinced him that this was the wrong way, and returned to the good side. Kya-atu: Kya-atu is the god of the dark fire, and the principal messenger of Sdeh to humans. His colour is dark green. His protected animals are the snakes and the enraged dogs. He visit very often, or through his numerous agents, his followers to give them advices and messages. Ijen is his personal enemy, for that he betrayed his lord Sdeh. Lyayun: There is no equivalent in the Anhr pantheon, as Lyayun is the god of the Void, the incarnation of Darkness and the embodiment of Destruction. Its agents are the spiders, the Lyharg (a lion bred warg) and the ghouls, and they are proliferous in desert. They feed from every life, and give to their Mother. Lyayun has no sexe, no colour and no priests (only the fools could revere this entity !), and it is with difficulty controlled by both Sdeh and Kya-atu. Telear: Surprisingly, the Seducer is known with the same name in Harshandatt and in the Chyan Empire. He is the god of the dark sea, his colour is dark blue. He has no protected animals. He hates with a passion Saath (he dreams to destroy her work) and Harackt. He can inspire men by dreams of glory and conquests, in exchange of their spirits. He rides on a black horse, and propagates fear and folly to all men who oppose his deadly projects. He tries to kill, through his servants, all the men who show respect to his enemies. Send: he is the god of earth and storm, a ruthless and immoral god of sorcery and war, his colour is dark brown. This god was first introduced in the Sdeh pantheon by the Artaxshsan, in order to honor Herundil, the Storm King and Lord of Ciryatanr. He is depicted as a young blind man wearing black armor and black gems for his eyes. He actively opposes to Ceruhur, the God of War. The Jewel Masters : These gods are the servants of Sdeh, referenced in the the Mranian tales as the Jewel-demons. Their number is not clearly known, but some tales suggest that they should be between five and nine. Their King is the most known Jewel Demon, Akshaar, the Burning Ruby. But others are Teghrad, god of dreams, the suggestive Sapphire; Zahar, god of death, the monstruous Fire Opal; Angrohd, god of wrath and revenge, the vengeful Topaze; Nyadda goddess of illness, the powerful Emerald; Jelshaar goddess of tentation, the attractive Amethyst and Zenzthr, god of desert and dryness, the unseizable Citrine. Some others were destroyed, and few turned to the service of Anhr, like Anhjar, the river god, the friendly Diamond, and may be Teghrad, known in some tales as Kenarth the Pearl Voice of Prophecy. Some of them are bound and imprisoned for ever in their unholy temple of Ekhalshar. The Sdeh Pantheon include as well all the Nhazadhs who are gladly following the orders of the Sdeh pantheon. Some of the most important evil Nhazadhs revered are already cited in the Adventures Background (such as Akhnameh 1st the Warlord, Anthrak the Betrayer or the Binding Kings). 7.3.4 The Mranian Cults

One aspect of life that is common to all the citizens of the Black Leopard realm is their religion. The cult ties the land, the people and the gods together in its beliefs. The faith is observed, to a greater or lesser degree, by all classes and groups of the society. It encompasses not only a creation myth but also a code of law and of honor that covers every aspect of life in the two valleys of Harshandatt. The link between the Realm and the Gods is also reinforced by the fact that the Nhazadh is the representative on earth of the Gods, and he is considered as a divine being, the son of the most revered gods, Ceruhur the Warrior and Saath. The religion is something sacred to the eyes of the Mranians, and everything that disturbs the cult (for instance a Chyan Great King who forbids the rulers adoration) is considered very badly, and can push the people into an open rebellion, whether they have a chance of success or not. They are not willing to show their religion to strangers, and are not much favorable to the other cults spread in the coastal cities by the Chyans, the Nmenreans and the Lynerians.

91 The cult is rather blasphemous to the eyes of the strangers. When Soronto visited the realm, he wrote this into the Parma Soronorion : If it is certain the Mranians are a people who knows the sense of the word hospitality and respect, I fear and I am certain - that this is not the case when one has the bad luck to speak about their religion, the friendship they share with strangers is over, and they appear as icy, intolerants towards other religions and impolite. This aspect, despite the fact that they are qualified traders, makes me think that they will be never a great power on the Bay, as they will still be challenged by the Chyan Empire, or say the Lynerian League. Ive managed however to learn a bit about their religion, and it is rather blasphemous. They have two pantheons, one good, and one evil. Anhr is the chief god of the good pantheon, he seems to combinate the aspects of the One and Manw. Saath, the goddess of weather, sea and love combinates the aspects of Irmo and Ulmo. The list of confusions they have made on their religion is too long to take into account all of their errors. They seem to adorate their living ruler as god, and have placed upon their good pantheon dead Nhazadhs, which is blasphemous, nearly evil. But that is not all : the evil pantheon is more blasphemous. How could they give a status of gods to these nasty demons ? I fear that one day, this people will be corrupted by the Shadows, and I hope that the other peoples on the Bay will be ready to fight against the evil who will surely settle in this favorable country. Parma Soronorion: An account of journeys in southern Endor by Soronto 7.3.4.1 The Priesthood The Mranian cult has never been unified. There are as many cults that there are gods in the pantheons. However, the most important are of course the cults whose gods are most favored by the Mranians, which means Anhr, Saath, Ceruhur and Ijen. All of them take great care to maintain their dignity. Anything which might have embarrassed an ordinary person is a profound humiliation to the priests. They take care to maintain their symbolic purity, bathing twice each day and shaving their entire bodies every week. Complicating the bathing ritual, the priests refuse to touch any water until a Saath benediction given, and that the sacred Ibis (see fauna & flora section), a particular bird has dipped its beak in it, due to the belief that the bird wouldnt drink impure water. Priestesses generally dont shave their heads. When they do, this is a sign of penitence or mourning. There are different orders of priests : Scholars : They welcome the worshippers in the temples and receive their donations (food, livestock, very often money) to pray one or several gods to obtain their favours. For strangers, they expect a donation far more important than those given by the natives. And they usually receive the visitors in the outer room, not the temple itself, until that a complete inquiry about the visitor is completed. Usually, this inquiry takes into account birth, passion, religious attitude, occupation. In each temple, the priests keep an updated list of all the visitors, they keep in check their population. Missionaries : Every citizen has to revere perfectly the gods, which induces that they have to learn all about religious practices, history, and how outside religions are ill-conceived and bad. This is why all the younger have to receive their basic formations. All cities and villages has to reserve a dedicated building for the lessons made by the missionaries, and all the participants have to pay for the grace to be enlightened. There, the missionaries see those who could become future qualified priests, and if this is the case, they send them to the nearest temple where they continue their formation. Teachers : The nobles usually send their sons in the temples where they receive a very complete formation in religion, languages, trade, history, politics, relationships with other people, other religions, in a word all that is needed for a convenient life, all needed to serve well the realm. Daily there is a public sermon, for the edification of the people. Only nobles, futures priests, servants of the temple are admitted in these schools. Healers : they treat the sick and injured. This is a particular order, gathering priests from different cults. Some could be welcomed in gods temples closest to the people, or on a free space to establish a little hospital. The most talentuous are directly under service of the rich, while some others are wandering healers, giving first aids to those who require it, in exchange for some food and little money. The healers tradition is very old, taking its source in the Chailla culture, and linked with the four elements of nature. Here, it is a balance of the 4 elements, the prescriptions usually consist in elements associated to two to four elements (for instance use water to compensate the excesses of fire). Being the balance between various forces, it cannot be associated to a god in

92 particular, but is under the aegis of all (or only the four greatest of the pantheon). The chirurgy is rather rudimentary (the use of methods as intrusive as a scalpel is considered to mare more evil in a body than good). Ritualists : these priests are usually an elite, only accessible to the nobles or on direct recommendation of the Nhazadh and the ritualists themselves. Only those placed very high on the temple hierarchy can access after initiations and scholar knowledge to the great mysteries. Some ceremonies place the priests in direct contact with the spiritual energy of the god, or to manipulate ancient relics with a great power. The main objective of these secret ceremonies is to maintain the balance of the world. Prophets : This was at first a specifity of Saath cult, but the function extended to all the Mranian cults (there is now one prophet minimum per temple), it is however among the Saath cult that prophets are very often encountered. The prophets welcome the worshippers and interpret their dreams, reading the gods will from the dreams and the signs given by the weather, the rivers, the ground vibes. Servants of the Temple : not exactly priests, the have not performed the complete studies to become priests. They serve the priests, do the cooking and clean the temple. Among them the scribes (mostly male because of women low literacy rate) who read the magical scrolls during ceremonies and festivals.

Scholars and Ritualists are the highest priests in the hierarchy. The Henhd (Mu. First Priest) of the temple is usually chosen among the ritualists, sometimes among the scholars. It is the Henhd who chooses his successor when he feels he is close to pass away. For a time they both rule the temple, the successor learning from his master. The Teachers are not really a specific kind of priests, as they are usually Missionaries or Ritualists. But some of them so specialize in this activity that they give up their original function. The Prophets are also scholars, as they need a good knowledge of the religious texts to be able to interpret the dreams. There are no official high priest representing all the cults (like in the Chyan Empire with the Enlightener), but the Henhd of Anhr has unofficially this function, being assigned to Naerphys, where the Nhazadh live. This preeminence is officially contested by the High Priests of Ceruhur and Saath, who are respectively Father and Mother of the Nhazadh. Women can become any of the listed orders of priests (women prophets or scribes are very rare), and even in the temples of male deities. They can access to a position above high priests, being called with respect the Henhda (Mu. First Priestess). Some cults allowed both a Henhd and a Henhda. 7.3.4.2 The Temples There are four different style of temples in the Harshandatt realm, all specifically adapted for different purposes : the courtyard temple (the general case, everywhere on the two river valleys, used by all the cults, like in Bhri), the solar temple (for Anhr or Ijen cults, especially in Naerphys and Murghyr), the sea temple, especially dedicated to Saath and Ceruhur cults, and the funeral temple (especially in the Nhazadh valley). Each temple is devoted to a single deity and contain a wooden statue of the god. Temples are usually massive buildings, containing hundreds of tiny shrines for individual worship. Worship consists in prayers to the Gods, sacrifices of food, money, fine pottery and other valuable objects, with individuals making devotions and with priests giving to the people gathered in the temples the Gods (or Goddesss) benediction and wisdom and to incitate for important donations to the cult (in exchange for divine favors). Human sacrifices are very rare, and considered in most cases as blasphemous, except when the Nhazadh faces a blooded rebellion of his subjects or when enemies, considered as evil are captured. The courtyard or earth temple The earth temple is the most seen structure in all the realm, like in Bhri, Ghelna, Naerphys and Murghyr. The entrance is less majestic than the solar temple, but there are nevertheless two great pillars, an inclined roadway and statues of the god and of some most known Nhazadh there, as well as religious or history scenes on the temple walls. The entrance gives access to a very large inner courtyard, a large room without a roof bordered by high columns and by a roofed passage. The walls in the courtyard are decorated with carved and painted scenes. It shows scenes of people making offerings to the temple (in order to push people to make donations to the temple), the Nhazadh in battle, priests and Nhazadh making offerings to the gods and goddesses. People are only allowed to enter in the courtyard on festival days and during ceremonies. They are

93 not allowed to go further in the temple, or to stay sleeping on the courtyard, in hope of receiving advice or instructions from the god (or goddess) in dreams. There is only one access to leave the courtyard and to enter after a little hall inside a large room with columns, the Religious Greeting Hall. Most of the room is colorful, with the use of crystalline blue stone and pink marble and columns that look like trees with fruits and flowers. Scenes of religious rituals are carved into the walls. There are statues of the god, as well as animal god favored statues. This room is the first place for priests to pray the god, and only accessible to the Nhazadh and all the priests. Around this room is the perimeter allowed to the lower priests and the servants of the temple. There can be found cells of the priests, dining room, cellars, kitchen, several shrines dedicated to the god, healing room, and several scholar rooms. The two doors of the Religious Greeting Hall can only be opened by the most important priests, and only during ceremonies. The access to the courtyard is left open, to allow the people in the courtyard to hear the ceremony, but the door to the inner temple is always left closed. The door gives access to a second hall, very dark and decorated with carved and painted scenes, showing the Nhazadhs with gods and goddesses. This second Hall is dedicated for reunion between the High Priests, and is therefore called the Reunion Hall. Here, the high priests decide for the new priests promotion, the acceptation of new members among the priests, the dates for great ceremonies (following the sky predictions), the reparations needed, the participation in city life, and also plots against the Nhazadh and the nobles, as being very rich, the priests represent a state inside a state, and can on some occasion claim the throne for one of them. The sanctuary is located after the Reunion Hall, and is the most special and important part of the temple. Whatever the temple style, there is always a sanctuary, a very dark and mysterious place. Only the highest priests among the ritualists and the scholars (about five people) and the Nhazadh can enter this sanctuary, where religious ceremonies for special events (like before a war, before the birth of an heir, for the accession of a new Nhazadh) are held. In the middle of the sanctuary stands the shrine where the statue of the god or goddess is kept. The Mranians believe that sometimes during rituals the god or goddess would enter the statue. This is why the high priests have to take care of the statue. The walls of the sanctuary are decorated with scenes of the gods and goddesses. The sacred lake is a pool of water next to the temple. It represents the world before time began. The priests use water from the sacred lake to perform rituals in the temple. But what is most protected is the Treasure Hall, where the priests collect all the taxes from the people (which can be gold or farmers products), and all that is forbidden (all the possessions of an hated cult). There are inside the temples many secret passages, only known by the highest priests, that allows a safe access to the outside, or in houses belonging to the cult inside the city. The Solar temple The solar temple is surrounded by a very high wall (about two to three meters high, one and half meter large), occupying a surface of 80 * 110 meters approximatively. The material used for construction is very often white limestone, green stone, pink marble, gold and silver. Inside, there are a very large courtyard, a small building reserved for the Servants of the Temple and the Lower Priests (as it is not convenient to have in the same building the God and all his priests) and a three stairs tower (about 50 meters large and long, about 80 meters high), also called the solar white God Haven. Unlike the earth temple, the walls of the courtyard are not decorated with painted and carved scenes, Anhr and Ijen being represented by symbols instead (the yellow crown for Anhr, the solar circle for Ijen everywhere in the temple, which means on the walls, on the ground and in every sides of the tower) and by an impressive line of statues (falcons and eagles for Anhr, leopards and dogs for Ijen). This is on that courtyard that are usually held the religious ceremonies (it is rather rare to see public ceremonies inside the tower). People are welcomed during such ceremonies inside the courtyard. Inside the tower (usually not accessible to the non priests except the servants of the temple) can be found several largeooms reserved to the priests, teaching rooms, a Reunion Hall (the same objective than in the Earth Temple), the Treasure Hall (less furnished than in earth temple, as the priests of Anhr and Ijen search more enlightenment and peace than power) and the God Hall, where important private offices are held (only accessible to the Nhazadh and the highest priests). There are everywhere hundreds of shrines, representation of the Gods, and the secret God room (the Sanctuary), only accessible to the First Priest and his seconds. In case of need, there are many secret passages, including in the High Priest Room, that accesses outside of the city or in small houses, possession of the cult inside the city where the temple is built.

94 The entrance to the temple is always very majestic, with high columns dedicated to the greatness of the God, four statues of high leopards (representing the four important gods of the pantheon), and with an inclined roadway enabling easy access to the temple. This is there that are welcomed the prestigious guests of the priests (like the Nhazadh or the nobles, or more rarely ambassadors of distant countries), it is there also that start every religious processions. The temple can be built along the river, in that case the inclined roadway ends in a landing stage. The Sea Temple The sea temple, especially favored by the cults of Saath and Ceruhur, are mainly built near water, on islands in Nar river or in the sea. Unlike other temples, there is no high wall surrounding the temple. The sites are chosen carefully, to allow access to the island by boat only, and through a few known safe roads. This characteristic enabled the priest not to build high walls around temples, which represent a significant economy for the daily life and reparations needed. The material used for construction is very often white limestone, crystalline blue stone, gold and silver. It is usually located at the center of the island, there are several buildings, a landing bay, several culture fields and vegetation carefully maintained by the priests, a paved road making the turn of the island (useful during religious ceremonies), and many little sanctuaries (gates, chapels, pillars) dedicated to the most important Nhazadh of history. If there is a Saath temple in the island, then that means that there is on the same island a Ceruhur temple. The protection of the island is usually held by the priests of Ceruhur (see in section 6.4.4.3 the specifities of each Mranian cult). The sea temple is between the solar and the courtyard temples. On the exterior of all constructions, there are painted and carved scenes (priests and Nhazadh making offerings to the gods and goddesses, religious and history scenes). In the interior, the Gods are honored by their symbols (a hawks head with a Nhazadhs crown surrounded by a solar circle for Ceruhur, a myriad of flower for Saath). The entrance to the main temple (either Saath, either Ceruhur) is majestic, with two great pillars dedicated to the greatness of the God (or Goddess), four statues of Hawks or Cows (representing the four important gods of the pantheon). The interior of the temple is similar to the courtyard temple, with a Religious Greeting Hall, several large rooms reserved to the priests, teaching rooms, a Reunion Hall (the same objective than in the Earth Temple), the Treasure Hall and the Sanctuary (the same decorations than in the Earth temple), secret issues of course, but no courtyard place and sacred lakes (replaced by the sea or the river itself). There are everywhere hundreds of shrines. The Religious Greeting Hall is opened to the people during ceremonies and festivities, and is twice or third times bigger than in the Earth or Solar Temples. The funeral temple The funeral temple mainly consists on a small chapel dedicated to the defunct Nhazadhs. The plans for this chapel varied through history, from the very simple small and unique rectangular (early Second Age) or circular room to the complex chapel of the Third Age. This consisted on several rooms, including the altar room, the passage way, and several rooms dedicated to the greatness of the Nhazadh (his military successes and political achievements). This is depicted in high columns and walls decorated with carved and painted scenes (the Nhazadh at war, making offerings to the gods and goddesses, at peace in the most important cities). The chapel can be built separate from the Nhazadhs tomb, juxtaposed to the tomb, or even interconnected to the tomb through secret passages only known by the priests in service of the dead Nhazadh. This last option is the most preferred by the recent Nhazadhs, who fear that their treasures for afterlife being stolen. The chapel is traditionally protected by the priests of Harackt and Anhr, who give frequent sermons to the Nhazadh in his afterlife. All is made to avoid to attract attention, and the preferred material used for the exterior is raw bricks and limestone, and for interior black and white marble, gold and silver. 7.3.4.3 The cult specificities (Anhr pantheon)

Anhr The priests of Anhr are present in all the important cities of the realm, through of course the biggest temple monasteries (exclusively the earth temples) but also have many possessions in cities (houses, garden, interests in guilds). All of interest is kept in check by Anhr priests, whatever its location, in cities or in villages. Healers and prophets are very few in number, as the Henhd consider that is more the Saaths domain.

95 When there is a murder of a priest (whatever his status in the hierarchy), the Nhazadh or one member of his family, or a noble with strong connection with the cult, then the Judges of Anhr, a specific order of priests who have more or less in paper the same status as the Ritualists, but have in practice a higher rank, as they can question even the Henhd (or the Henhda) and his more trusted counselors of the other cults. The Judges only obey to the orders of the Henhd of Anhr, who was usually before his nomination a member of the Judge order. In practice, they very often enter in conflict with the civil judges nominated by the Nhazadh and the various nobles of Harshandatt, as they consider that nearly all murders are under dominion of Anhr. There are three different taxes in use in Harshandatt. Their amount level are all controlled by the priests of Anhr. First is the Nhazadh tax, which can be required at every moment, in time of need. It can be very heavy in time of danger, approximatively one seventh of the annual income of each citizen, or very low in time of peace (one twentieth to one thirtieth). This tax is collected by special counselors of the Nhazadh, usually collected by special agents nominated for that task by the Nhazadh himself, with the collaboration of the Azhan cult. The second tax is set by the nobles, and can be diminished (or even suppressed) by the only will of the Henhd of Anhr (its level is one tenth to one twentieth, different for each cities and time). The third tax is fixed annually by the priests of Anhr and collected by the priests of Azhan (except in Murghyr where the priests of Harackt have this function). The repartition of this third tax is decided every ten years by all the Henhd of all the Mranian cults, and approved only by the Henhd of Anhr, which easily explains why the cult of Anhr is the most wealthy cult of the realm. To these taxes are added the special donations made by citizens in exchange for individual prayers and rituals for day to day life and also for afterlife. As these afterlife prayers and rituals are very expensive, usually only the wealthiest citizens can have access to it, and are guaranteed a pleasant afterlife in the gardens of Gods, while the poor are condemned to the nothingness area (the religion is rather pessimistic for the afterlife). This is why the Mranians enjoy particularly life. The priests of Anhr can be either female, either male. All the candidates have to be approved by the Henhd or his most trusted counselors, following strict criteria (noble ancestry, day to day attitude, pure Mranian blood or strict adherance to the Mranian ways of life, age). Age is not the most important criteria, but in practice the youngsters have more chance to be accepted than their older. Marriage is not forbidden to them, provided that it doesnt disturb the service to Anhr (the different ceremonies fixed in the calendars). Resign of duty is possible, but has to be accepted first by the Henhd. A transfer to or from another cult is possible, provided that there is no frictions or incompatibilities between the two cults. Saath The priests of Saath are especially present in Bhri, Naerphys and all coastal cities (except Pyarador, considered as a city of thieves with dubious reputation, where they are only represented by a small delegation of 30 priests inside the Ceruhur temple). Their chief interest is healing and trade, this is why there is very few scholars (this function is assumed by the Servants of the Temple) and ritualists among them. The High Priest is always a female, and called the Henhda of Saath, once a member of the Healer or Prophet order, the two most important orders of priests in Saath cult. The order is usually only accessible to females, the males present in Saath temples are either Ceruhur priests, either servants of the temple. Only the pure women of noble ancestry or those who possess a recommendation from an established priest of Saath can enter in Saath cult. They enter in the cult very young, between 13 to 18 years old. After, it is very rare for a woman to be accepted, save the case of enlightened by Saath. They follow their spiritual formation under teachers of Saath or Ceruhur (aged of more than 40 years to avoid any tentation), and become, according to their wishes teachers, healers or missionaries. One of their most known task, which they share with the priests of Ceruhur, is to assure the education of the young princes of the Nhazadh family or the different nobles families (for religion matters, Saath in particular), while the priests of Ceruhur prepare them to the training of weapons and hunting, and also to the religion, with Ceruhur in particular. The priestesses dont need to stay pure for all of their life. They can resign of duty, this decision can happen for the first time after a service of ten years to the Goddess (including the formation of 5 years and the first service of 5 years), and after at each services end of five years. During Sajanan or Nar Rajojn, they are allowed for sexual partnership with young priests of Ceruhur. If this union give children to the community, the two partners obtain a special status in the Temple, being revered as the living representation of Saath, Ceruhur and their children. Their children are educated by the Temple, and can easily become like their parents a true member of the Saath or Ceruhur cults. The parents can then leave the temple, and the cult affect to them a special donation (a convenient house), or still serve the temple. When aged of 35, the priestesses can access to

96 the Prophet order or the superior order of Healers (those initiated to the high healer rituals and benedictions). There is no limit of service, as the cult take in charge its member from the youth to the old age and death. It is usually not accepted to leave the cult for another cult. The priestesses usually perform secret rituals dedicated to the protection of the land, to the benediction of the current Nhazadh or his immediate successors, to learn when religious ceremonies, political decisions or warfare activities are suited, to maintain the balance of the world. Only the faithful can learn a little more about Saath and other gods, through initiations and teachings. Great mysteries are only reserved to the highest priests in the hierarchy (mainly the prophets or ritualists orders). These particular ceremonies are considered as dangerous for the common priests or people, because it consists in having a direct liaison with the goddess, or implying the use of ancestral and powerful relics. Ceruhur The priests of Ceruhur are present in all cities of Harshandatt, and are especially powerful in Bhri (the religious capital) and less present in the coastal lands than in the interior. Their most known temple is built on the island of Enahj, at ten kilometers to the east from river Nar mouth. The cult is the second richest of the realm after the cult of Anhr, as they have many possessions in cities (houses, garden, interests in guilds and army). All the priests orders, except the ritualists and the scholars, are very low represented, and replaced by the specific order of knight-priests. The Henhd is chosen among them, and has to be of male sexe, even if it is allowed for the Henhd to have female counselors, representatives of Saath inside the Ceruhur cult. Their responsability inside the realm is fight, defense, protection of the authorized cults and the poor. This is why they are appreciated by the villagers but much less by the nobles, who see that they attack their prerogatives, both financial, political and warfare. The criteria of admission and retirement are more or less the same than in the Saath cult, except that the cult members are exclusively male (except for the female counselors of the Henhd). The Knight-priests who retire from service can become a respected general of a local or Nhazadh army, or the master of an important domain given by the cult (from a little village to an important city), as a reward for the service done to the God. A transfer to or from another cult is possible, provided that there is no frictions or incompatibilities between the two cults. In practice, a priest of Thefker or Harackt wont never be able to become a priest of Ceruhur, as the culture between the two cults are too much different. The cult has important relationships with Saath cult, but also Anhr and Ijen cults. Ijen The priests of Ijen are present in all cities of Harshandatt, and are especially powerful in Ghelna, Naerphys, Murghyr and Mejhat, and in the deserts where are built little tower temples (usually inside one altar, a statue of the god, representations of epic battles against the Sdeh gods on the walls) or little chapels. They are very much appreciated by the population, as they are the protector of the poor and the travelers. This is one of the two only cults (the other one being the Azhan cult) that allows the access of everyone, from the nobles to the local citizen, male or female. There is no criteria of age or Mranian pure blood, the only three requirements are the basic geography and history knowledge of Harshandatt, the respect towards Mranian gods (especially Ijen) and the Nhazadh. The initiation rite to become an Ijen priest is to go to desert and to stay there alive for one month, or to save the lives of travelers lost in desert. The priest orders most encountered are missionaries, teachers and ritualists. If the candidate is aged but valuable (and if he misses his initiation rite), then the priests of Ijen facilitate his entry inside the cult of Thefker instead, with whom they have very good relationships. A transfer to or from another cult is possible, provided that there is no frictions or incompatibilities between the two cults. On some occasions, the priests of Thefker teach to the new apprentices of the Ijen cult the basic and advanced notions of religion, geography and history. The cult has important relationships with the Azhan and Thefker cults (as they support each other against the other cults), but avoid the priests of Harackt, which are considered as arrogant and haughty. Harackt This cult has a minor importance in all Harshandatt, except in Murghyr (where the priests rule the city in name of the Nhazadh) and Ghelna. In Murghyr, they assume all the powers traditionally reserved to the other cults : Judge of murderers, protector of the poor, keep in check the traders and nobles, and protect the city by

97 force if necessary. There are very few prophets and missionaries among them, and few females as well. They would like to gain more power in other cities as well, but they face the active opposition of the Azhan cult in Galataj and Pyarador. They have a minor representation in Naerphys, and they are not far from being recognized as an important cult there. This cult is strictly reserved to the nobles and priests from other cults, and has nothing to do with the common people (except some few rare exceptions), which explains that the cult is not highly supported by the population, and the low influence in all Harshandatt. The priests can easily marry, but there is an interdiction still in use : no marriage with the families of Galataj and Pyarador who were responsible for the bloody conflict a few years after Murghyr foundation. The transfer from another cult is possible, provided that there is no frictions or incompatibilities between the two cults. In practice, a priest of Ijen, Thefker or mostly Azhan wont never be able to become a priest of Harackt. The cult has no relationships with Saath or Ceruhur cults. The transfer to another cult is possible, but not recommended, and expressly forbidden if the priest want to join an opposite cult. Azhan The cult is especially present in the large harbor and very rich cities (mainly Galataj, Mejhat and Pyarador). The courtyard temples are favored by the cult. There are very few teachers, healers and prophets inside the cult, as it is considered this is not the primary task of the cult. The most represented orders are the scholars and the missionaries (also called the trader priests), who keep in check the traders. The Henhd usually live in Mejhat, the first place of the Azhan cult. They take in disdain the desert lands, and that is why there are low represented in Bhri (inside the Ceruhur temple) and in Naerphys (where they are challenged by other cults) and not represented at all in Murghyr (no interest at all for them, as all of their responsibilities is taken in charge by the Harackt priests). They have very good relationships with Ceruhur and Saath cults, very bad relationships with Harackt cult (which on some occasion during history transform itself into a religious war, with assassination and priests rivalries), and neutral with all others. The main reason why the Harackt cult remained local to Murghyr and Ghelna is the fierce opposition of the Azhan priests (supported in that particular case by the Anhr cult), who felt, perhaps with reason, that if one (either the nobles or the Nhazadh) gives too much importance to the Harackt cults (through acts of war or rebellion), then the other cults will be placed in jeopardy. It already arrives during middle Second Age in Murghyr a few decades after the city foundation, and it could also arrive in Galataj or in Pyarador. That is why these two cities are military kept in check by the cults of Ceruhur and Azhan, through the special order of the knights and the missionary traders. The two cults have long signed an agreement (Middle Second Age), to keep control of these two cities. In all cities where the cult is important, all the guilds are directly placed under the control of the Azhan priests. The first priest of each city can also be (it is frequent) the master of the guilds. The priests are charged to verify the article prices of each trader, to see if the products are damaged or defective. They also collect taxes on trade, and arrest those who actively oppose the civil and religious laws and the criminals, and give them to the Anhr priests. This is one of the two only cults (the other one being the Ijen cult) that allows the access of everyone, from the nobles to the local citizen, male or female. There is no criteria of age or Mranian pure blood, the only three requirements are the basic geography and history knowledge of Harshandatt and other lands, the respect towards Mranian gods (especially Ijen) and the Nhazadh. The initiation rite to become an Azhan priest is to show no haughty or arrogant attitude, and be well prepared to the matters of trade. They are very much appreciated by the population, as they protect them against the religious zeal of the other cults and the arrogance of some important noble families. On some occasions, the priests of Thefker (or the teachers of the Azhan cult) teach to the new apprentices of the Azhan cult the basic and advanced notions of religion, geography and history of both Harshandatt and adjacent lands (especially the Chyan Empire, Anarik and Codya, the most important trade partners). Their study of foreign religion appear as blasphemous to the eyes of Harackt or even some Anhr priests. The cult has important relationships with the Ijen and Thefker cults (as they support each other against the other cults), but avoid the priests of Harackt, which are considered as arrogant and haughty. Thefker Unlike the other cults, the priests of Thefker dont search for power, but instead for knowledge. If they are represented mostly in Naerphys, they are in fact everywhere in the realm. Studying the old texts is a way to honor their god. Learning history, geography, the lists of all plants, animals, countries, languages and so on and

98 reciting them is considered as a sort of prayer to Thefker. Among them the sages (a particular priest order) are charged to collect knowledge, journeying in the world to search any news. In their greatest temple (in Naerphys) there exist a great library museum with all the knowledge collected for centuries and magnificent monument dedicated to Thefkers glory. But, as they fear plunderers and thieves, they established very early secondary temples (with important libraries) in Mejhat and in Galataj. Some priests are sent to the Nhazadh and the most significant nobles to serve as their chroniclers. Paradoxically, the teaching is not well developed, the goal of the priests being especially to accumulate knowledge, not to diffuse it (the libraries and museums are reserved to the only priests of Thefker, and can be accessible to other people by a special authorization of the Nhazadh, the Henhd or his first lieutenants). Becoming priest of Thefker is possible only by the initiative of the Hendh of Thefker. It is of course possible to send a request to a priest, request which is sent to a collegia of elders (usually ten members, or the Chief Masters of the Order), directed by the Henhd of Thefker. The request is only approved if the candidate shows an attirance for knowledge, a disinterest for political power and an interest in religion, like in all other cults. The collegia can also propose to a few selected people the access to Thefker temple, but it is very rare. When the cult accept new members, there is no difference made between male and female. Priests of Thefker can marry between themselves, or outside the cult. One way to join the cult is to be the child of a Thefker priest (in that case, the child admission to the cult is very easy). The transfer to or from another cult is possible, provided that there is no frictions or incompatibilities between the two cults. In practice, a priest of Ijen, Thefker or mostly Azhan can become a priest of Thefker. The cult has little relationships with Saath or Ceruhur cults, and none with Harackt cult. The transfer to another cult is possible, but not recommended and very rare. Onthe The cult of Onthe is the equivalent in Harshandatt of the cult of Ishtra in Near Harad, in Srayn and in Bellakar. It appeared a few centuries after the invasion of the Army of the Southern Dragon in Harshandatt, and really became influent by the middle of Third Age, with the growing relationships of Srayn, Harshandatt and Bellakar after the Great Plague. At the origin, just in other lands, the cult was male dominated, until the Great Plague, when the women take preeminence on the cult. The cult is predominantly open to women, called Sisters. They have important monasteries near Bhri, Murghyr and Galataj, and have an important temple in Naerphys, where lives the Henhd and his (or her later) most trusted counselors. Some of the highest Sisters in hierarchy became spouses of the Nhazadh and the most important nobles of the realm, which is significant for the importance of the cult. The Sisters main function is to protect wives and un-betrothed maidens from unwanted male attention and aggressive women. The Onthe Sisters are also used by merchants and princes as spies against rivals. The Sisters are politically neutral, and can often be found working for both sides in a conflict, eagerly gaining what they can from such situation. They have very strong relationships with the Sisters of Ishtra, with whom they share all the customs (the two veils and the five kisses). The cult of the minor gods and the Nhazadh cults The other gods are only revered locally. They have either their own temples (a little tower chapel with a lovely garden around), this is the case in small villages or in small cities. Either they are affiliated to a major cult, and they have a little part of the temple affected to their secondary cult. They follow more or less in that case the line edicted by the major cult. All of these cults have as objective to grow and to become independent, to keep or not keep links with the major cults. For the Nhazadh cults, it is the same situation. Some Nhazadh cults can evolve into a separate faith, becoming a truly minor cult, separated from the major cults. But in its great majority, the reverence of all Nhazadh is made by the major cults. Before dying, the Nhazadh chose his successor to the throne, and the priests (and their successors after them) who will make prayers for him for eternity. 7.3.4.4 The cult specificities (Sdeh pantheon) Just like the Pantheon of Anhr, this section describes the major evil cults of Sdeh pantheon. There are of course other cults, located only on small cities or villages, but they are rather minor, and their influence on politics and power is very low. All of these cults, except during the period of the Binding Kings (the end of Third Age) or the Artaxshsan rule in the Chyan Empire (beginning of the third millennium of Second Age), live in secrecy.

99 The Eyes of Send: This cult took shape a few years before Harshandatt invasion by the forces of Ciryatanr, under the leadership of Anthrak of Mejhat, who claimed to be the descendant of Ethyris III the Sage and the true heir of the Mranian kingdom. Anthrak incorporated into his new cult several little political and religious movements opposed to the rule of Psousn in Harshandatt, and claimed that his cult was the true heir of several disappeared cults of Sdeh. Anthrak probably betrayed his Nhazadh in the last days of war to the Army of the Southern Dragon, earning for him the nickname of Betrayer. This act enabled him to take the place leaved free by the disbanded cults of the Anhr pantheon. A major blow to the cult was made during the War of the Renegades, when the Mranians tried to break free from the evil rule. A second blow happened with the arrival on the Bay of Lkhuzr, with the division of Harshandatt and the last blow a symbol a fire immolation of the last descendant of Anthrak, Thraal III, in his palace of Mejhat (SA 2272). Officially, the cult disappeared (forbidden by the new authorities). Unofficially, it took several centuries for the cult to reform itself, in secrecy and in shadows. There are two high chief for the cult, the first one being the true chief (only known by the second chief and his trusted counselors) and the second one the official chief, secret and only known by the first. The secret Henhd lives in a secret and subterranean temple near Ghelna, in the Jelhat Kurj region. He has at his service his trusted counselors (among them he chooses his second, official and who can be sacrificed in case of need, and his successor), a legion of fanatics (a specific order of priests, see below), and special agents charged to contact the followers of Send. There are about 200-300 priests inside the secret temple. Ceremonies are held weekly to the honor of Send and Sdeh, with complex rituals and human sacrifices (usually those who lose themselves in desert, and sometimes Harackt priests). The Henhd of Send (the official chief) usually lives in Murghyr or Naerphys, being officially a priest of Anhr or Harackt. He administers the cult with the help of 50 Vohn (Mu counselors of the First Priest, immediately below the Henhd in priest hierarchy), with about 2 to 5 Vohn according to the cities importance. Then come the followers, who can be priests of the official cults, nobles, traders or even commoners. When the cult was officially forbidden, the great part of its resources was recovered by the new rulers of Harshandatt. And with the courage of some followers, some resources were saved : lost treasures in secret places in desert only known by a few individuals, towers and charity houses, a few minor temples (easy to control, as theoretically devoted to minor gods of the Anhr pantheon) and the secret temple in the Jelhat Kurj mountains. Sometimes, some forgotten resources are mysteriously rediscovered by official cults, by the Eyes of Send members or also by rivals or enemies belonging to the other cults of Sdeh. There are no scholars, teachers and healers inside the cult. Missionaries, Ritualists and Prophets are mostly encountered. For protection of the cult, each member is trained to resist torture for several hours, and only knows his cell, about 5 individuals at most. Secret ceremonies, the same as in the great temple, are held monthly in secret locations, with a maximum of 50 followers. Betrayal is frequent, coming either from rival or enemies evil cults, either from for Anhr cults, which easily explains why the cult didnt recover from the fall of the Artaxshsan. The order of fanatics are specific to the cult. They only receive orders from the true secret High Chief of the cult, and are all blind men. They wear a wide white toga, pendant in the shape of closed and blood stained eye, and a stick to guide them. They have an appointed servant, the servant is given the responsibility to lead his Master. But in time of necessity, they are far able to direct themselves. Their number inside the realm is unknown, may be around 500. They gladly sacrifice their eyes during secret ceremonies, remembering the sacrifice of their Mighty God Send. Then, the new apprentices have to show their talent of warriors and priests as blind men. If all the tests fail, then the apprentices are put at death. Else, they rejoin the order of fanatics. Servants of the Black Flame Ancient in origin and unyielding in belief, the Servants of the Black Flame claimed to be the first established cult of the Sdeh pantheon. They have strong relationships with the Keepers of the True Flame in Srayn, with whom they share some beliefs. They would be the most important threat to Western Ormal Bay, if they were not challenged by the cults of Anhr pantheon and the other cults of the Sdeh pantheon. They believed that Anhr betrayed Sdeh and tricked him into exile. They also think that only through the control of the Essence and the maintenance of the Black Flame Sdeh will be free. In each of their secret temples, there are altars where a magical flame is always lit. They search the land for magic and magical items to help them in their control of essence. This is why they have a deep interest on the objects placed in Nhazadh tombs, robbers and assassins are very often sent in the

100 Nhazadh valley. The cult is rather rich, as the Henhd is patient they dont want to be demasked, if the price for their freedom and security is a denunciation of a Eyes of Send or Black Hand cult, they go ahead. Each priest display their allegiance to the cult by wearing a bronze broach in the shape of a unique flame. They also carry a short dagger, where is engraved the black flame inside a lidless eye, symbol of the cult. The leaders of the cult (ritualists and prophets) possess a black flame tattooed on their left cheek. All members wear during ceremonies dark green robes, and white robes in public. Preoccupied with death, they take great care to offer their fallen bodies to their gods, Sdeh and his true servant Kya-atu. They preach the holiness of the Flame, the Evils of the Sun and the Anhr pantheon. There are no healers inside the cult. Temples may be found in all the cities of Harshandatt, save Mejhat and Murghyr. These temples are either located in malfameous quarters, either located in the best quarters (and, in this last case the Servants usurp the temple of a minor deity of the Anhr pantheon). Their members also infiltrate the Anhr cults, but are less numerous than the Eyes of Send members. They prefer to control local minor deities temples, belonging to the two pantheons. The Black Hand This cult has nothing to do with Those with the Black Hand located in the Seven Lands, except for the symbol used, a long black hand with golden rings. The cult is ancient in origin, and was probably born in Pyarador, during the bloody revolt against the Nhazadh in SA 744. The first purpose of the cult was to portray Ijen as an incarnation of Kya-atu, and that only the pantheon of Sdeh had to be prayed. Several offshots of the cults appeared in the following millennium, and was favored with special events such as the burning of Pyarador (SA 1325), the invasion of Harshandatt by the Army of the Southern Dragon (SA 1999), the establishment of Nmenreans in the coast cities, and the insidious menace of the Black Ordainers of Sakal an-Khr (SA 3000), which truly established the cult as first an offshoot of the Dark Ordainers, and then in Third Age as a powerful cult, capable of rivalizing with the Eyes of Send, the Servants of the Black Flame and the cult of Anhr, Ceruhur or Ijen. Others cults are considered as without any importance, and some of them as seen as pretty ridiculous (such as the cult of Onthe the goddess of love). They have a strong hate towards the cult of Ijen, seen as blasphemous towards their chief god Ijen, Kya-atu in disguise and not a god of the Anhr pantheon. The cult is important is the coastal cities, mainly in Pyarador, Mejhat and Galataj. Some Ijen temples are fully dominated by the Black Hand. They are even represented in the South, in Tl Harar, where they have strong contacts with the Tayb, the Followers of the Silent One. It is rumored that those placed high in hierarchy (the Henhd who lives in Pyarador and his counselors) are fully able to kill anyone, only by sight. All members wear yellow and green robes, like the priests of Ijen, but also during ceremonies a bronze broach in the form of a black hand. All have a black hand tattooed on their skin. Like the Eyes of Send, they carry a short dagger, where is engraved the black hand symbol. They take great care during ceremonies of Ijen, an incarnation of Kya-atu, Sdeh and mostly Telear (The God who revealed the Truth to his people). Ritualists and prophets are very important, healers are a minority. A special order of priests named the Killers are charged to eliminate those who actively oppose to the cult, which means every important cult from the two pantheons, the nobles or even the strangers to the realm. These priests only receive their orders from the Henhd. There are about 200 members for this order in all Harshandatt. There are very few nomination of new members. When there is, the new member has to demonstrate his faith towards the cult, in sight of the Henhd and the highest priests of the cult. One test is to kill a cult enemy, and present the heads enemy as a demonstration, and then drink a special elixir concocted from the venom of Juthjuth (venom given by the Tayb). Those who survive the initial convulsions are accepted inside the special order. Leaving order is only possible by death, every betrayal is sanctioned by death with sufferings. Fortunately, the cult of Ceruhur is aware of the existence of the Black Hand. The Seekers (a specific order of Ceruhur) and the Knight-priests work together to discover any Black Hand temple, that can be located either in official Anhr temples, in the poor quarters of cities or in caverns near the sea. The Seekers sometimes infiltrate the Black Hand, and sometimes are aware of the activity of the other evil cults. Unfortunately, many of them are captured during their mission, and killed after a very long torture session. Those who fail are therefore considered as martyrs, and examples to follow by the livings. The desert screamers The desert screamers range from the Bay of Ormal (Anarik to Harshandatt) to the Dominions of the southwestern peninsula below the Yellow Mountains. Founded by Vaal Gark, a once member of the Pai Avari tribe, the lethal trackers roams the deserts of the Haradwaith. Their strange nocturnal call gave birth to the name

101 of their group. In Harshandatt, they are a small but growing presence. There is no alliance with the other evil cults, in spite of a recent agreement with the Black Hands. The other cults consider the desert screamers as those who can be sacrificed to the cause of Sdeh. They have no temples, only some little meeting places where ten to thirty Garks occasionally met. The Garks are rangers and outdoormen (no priests among them, even if they revere Telear and Kya-atu) that rival even the Dnadan rangers of the North (in Arthedain). They favor the bow and longsword for their weapons. If a Desert Screamer can be found, he will sometimes hire himself out for the right price. However, this is a risky undertaking : if the Screamer should believe that he has been wronged by his employers, he will lead the party into the desert and abandon them there. The Garks symbol is a gaping red maw on a white field.

8
8.1

Politics and Power


Political Structure The Nhazadh

8.1.1

Harshandatt is either a hereditary monarchy ruled by the Nhazadh (Mu. King), either submitted to the Chyan Empire. The Nhazadh is the representative of Gods on Earth, the Son of Saath and Ceruhur (or Sdeh in evil periods. More than any monarch in Ormal Bay, the Nhazadh is sacred, only seen by his people on religious practices, on festivals and at war with the army. His first counselor is the Henhd of the Temple of Saath. The Kings are usually entombed in the Valley of the Kings near Murghyr, but there were during history many exceptions. The Nhazadh is usually represented in rock carvings or painting with the attributes of Saath and Ceruhur, a high double crown (symbolizing the land of the two rivers, Nar and Irlm) and the scepter of power. Would a Nhazadh appear in public without these two ornaments mean that the King lost the Gods confidence, and had to be put to death within a delay of three days. During the time of the Binding King era, the ring of Aransiros, is the third important ornament, that had to be worn (if not lost) by the Nhazadh. 8.1.2 Organization of the Realm and the Court

Both The Nhazadh and the priests of Saath and Ceruhur enforce the will of the Gods. The Nhazadh is seen at the most higher social class, all the land of Harshandatt is his property, whom he received from the Gods. As he cant be everywhere at the same moment, he delegates his provinces to the different Mundhs to rule in his name. Usually, the Mundhs who have the honor to serve the king by administering his provinces are granted the privilege to see their child to succeed to them, if it pleases to the Nhazadh. Without any explanation, the Nhazadh has the power to revocate anybody, to refuse the nomination of a new Mundh, and to select a new one, from any social class. This can happen through diplomacy or assassination. In the first case, priests of Saath or Ceruhur are delegated to the Mundh who must be relieved of duty. The former Mundh can be given (or not) some compensations (like being ambassador in a distant province the most cruel is the assignation as ambassador in a very far land, such as Sakal an-Khr) or a higher command (for instance, from city governor becoming general of the Nhazadh army). In the second case, secret agents from the Kesatat (see section 8.2.1) are sent to murder the Mundh who displeased to his Nhazadh. If diplomacy doesnt work, then the Nhazadh usually dont hesitate to send the assassins. But in case when the attempt fails, theres a high chance for the rescapee to betray in profit of foreign powers (such as the Chyan Empire). Such occasions are much awaited by the Arshan of the Chyan cities, as they know such a service would be greatly rewarded by the Great King. Secret agents of the Arshan of Tenolkachyn are sent in Harshandatt territory when it is useful for the Chyan Empire. The Nhazadh can choose whoever he wants for his provinces, in the nobility or even among mercenaries or commoners. Aknashir III, a powerful ruler of Middle Third Age remained famous as he chose an old slave as the new ruler of Pyarador. Of course, such things counter nature are very rare, but it can happen. There is no normal reclamation possible after the kings choice, and if the pretender asks for a reclamation, the Nhazadh is free to call to the God Judgment. If the pretender succeeds in the tests imposed by the Gods, then the pretender has won the right to rule the province, and in counter part, to satisfy the Gods, the Mundh newly chosen by the Nhazadh is put to death. Of course, when the pretender fail in the tests, it is him who is put to death, and the new Mundh is confirmed in duty, without any further possible reclamations. Of course, this system is valid only when the Nhazadh is powerful, which is the case during the sovereignship of the Binding Kings at the end of Third Age or the Anthrak dynasty. Else, it becomes more and more feudal. And when one Mundh becomes

102 more powerful than the Nhazadh, then there is a good chance for a revolt against the current Nhazadh. This happened several times during the history, but that doesnt mean necessarily a new Mranian Dynasty (such a revolt against the Nhazadh can fail). Such events were exploited by the Chyan Empire to conquer the lands of Harshandatt, or by the Vulmaw to gain more trade accesses in Cojanr. Xshayrshan of the Drayavahan dynasty was the first Chyan High King to conquer Harshandatt, liberating the country from a tyrant. As a consequence, the Mranians started to revere the Chyan High King as a God and Liberator, which soon became unbearable by the Great King. Despite direct orders to cease at once this adoration, and some arrestation made among the priests and population, the High King decreated that the office of Nhazadh would no longer be fulfilled. Through the Chyan garrison affected in Harshandatt, the realm was kept in Chyan hands, despite several important revolts among the Mranian citizens. Dtuvahya I his son decided of a policy that would be followed by many Chyan High Kings. He first reinstaured the office of Nhazadh and therefore the link with the Chyan Empire. When the Chyan High King is also considered as the Nhazadh of Harshandatt (meaning the conquest of Harshandatt by the Chyan forces), he usually delegates his power to a Mranian prince, assisted by a Chyan noble. The Mranian prince, as the direct and official representative of the Great King, accomplish the liturgical duties that a Nhazadh have to do. But all temporal decisions, if there is no interference with spiritual affairs, are conducted by the Arshan of Harshandatt, who is the real representative of the Great King. There are no cases of Great Kings who accepted to accomplish the liturgical duties attached to the role of Nhazadh. When there is a true understanding between the Mranian prince and the Arshan of Harshandatt, the realm is in peace. The Great King chooses the successor of the Mranian prince, but it is the Mranian prince himself who reveals to his people his successor and who authorizes the presence of a Chyan garrison inside Harshandatt (for protection against the neighbors of Srayn and Khand). But at the first sign of weakness of the Chyan Empire, it is easy for the Mranian prince to rouse his people against the Chyans, starting revolts against them. This problem explained the difficulty of the Chyan Empire to maintain its control over Harshandatt for long times and repetitive revolts. 8.2 8.2.1 Military Structure The Legion Host

Also called the Nhazadh host, this army is roughly composed of 2000 men in all the territory. Being part of this army is considered as an honor for all Mranians. Several trials before recruitment are made for all candidates, before being accepted inside the Legion Host. The selection is made carefully by the priests of Saath among the nobles and mercenaries of the Royal Host, but also among the priests of Harackt, Saath and Ceruhur. But in practice, Most of their members are Nhazadh family members or trusted friends or servants. This is an highly trained army, specialized in maneuvering in desert, in city sieges and very capable in the fields of tactics and command. The legions name can change through history (the Aransiros legion), mostly taken the name of the ruling Nhazadh, but essentially remains the same in organization and in training. Being a member of the Legion Host is for life, except for case of treason or connivance with a foreign power. When there is treason and when this is clearly demonstrated, the Henhd Council, commanded by the Henhd of Saath, usually decide for the defendant the host exclusion, and either death, either territory exclusion, either under house arrest. Every member of the Legion is in charge of the State; which has also duties towards his family, whose members can enter into the Legion after only a formal interview with a priest of Saath and a priest of Ceruhur. The Legion is composed of a light cavalry (about 200 men), supported by an infantry. The nobles have usually splendid tunics, riche embroideries and superb horse trappings. The commoners are very few in number, and are mostly archers and light infantry. Only the nobles and the priests are awarded the highest rank in the army. The warriors are armed with swords, battle spears, bows, battle axes and shields. The Legion is bisected in three areas : in Murghyr, Ghelna and in the Valley of the Kings, where they assume alone the security of the cities, in Naerphys to protect the Nhazadh, and in Bhri to protect the numerous temples dedicated to the Mranian Gods. The general of this army is usually the Nhazadh, but in practice it is very often a Priest of Ceruhur of noble ascendancy. There are three different orders in the Legion (depending on the area, with different colors brown in the North, blue in Naerphys, and green in Bhri), and a fourth (whose secret color is white, but can be in brown, blue

103 or green), secret and which is only known by the Nhazadh and his first Councilor. Like the Legions name, the fourth secret orders name can be changed by the ruling Nhazadh. Here is the table of rank and organization for all the three orders: zajan : commanding officer (usually a member of the Nhazadh family) of about 500-1000 warriors Nelot : the second in command, who can replace the zajan in case of death or treason. This office can be fulfilled by every noble of the realm, except those of dubious ascendance (for instance those having Chyan blood). He has power of life and death on all his men, and represent the Nhazadh. Surakhnajha : this rank only exists for the Legion Host. This is the High Captain, commands a troop of 500 warriors. He assists the Nelot and can replace the Nelot if there is a need. This rank is a position of power and usually reserved to the family of the Nhazadh, just like the Nelot. Aknajha : captain, commands a troop of 50 men. Farach : sergeant, commands 10 men. The fourth order is secret, and only composed of the most trusted agents of the Nhazadh. This is the Royal Order of Kesatat (Mu The Brave), whose chiefs are the Nhazadh and the Henhd of Saath. The order tasks are to execute all enemies of the Nhazadh, inside (the Legion, the local militia) and outside the realm. By the end of Third Age, this Order has became very important, it is the way used by the Binding King to keep in check the Legion, and all Land which means there are few betrayals, and if they are, they are fiercely punished. It is not unusual to nominate at a post of high command a member of the Legion Host (or of the restricted Order of Kesatat) into the local militias. 8.2.2 The Royal Host

The Royal Host is the most important army of Harshandatt. The high rank officers are usually former members of the Legion Host, trusted Nhazadh family members or trusted friends or servants (the highest nobles families). They only represent 5 to 15 % of the military effectives. The greatest part of the army is mercenaries, some of them being Mranian. The effectives are rather fluctuant, depending on the needs of the Nhazadh. Being foreigners, Mercenaries are apart from the power struggles (except the occasional greedy warrior lusting for power, who usually gets is head removed at the first signals of ambition). Most of them rotate each year (the Nhazadh doesnt want them to establish, because that may evolve into independent power factions) and are diverse in origin : Chyans, Haruze, Bozishnarod, Sraneans, and even Mmakani. Chey and Variags are distrusted, because they are unpredictable and vicious to an extreme, so they are not normally contracted. Mercenaries keep their fighting styles, but are given to command to native soldiers, who usually dont understand the peculiarities of each group (or even the language, in some pathetic cases). This is translated in a less functional army, a fact that contributes heavily to keep Harshandatt as a minor power in the bay. They constitute the majority of the soldiers, a 40-55 % of the army. Beside these mercenaries, some freemen join the army and are used as small yet trusted units, usually light infantry, archers or mounted infantry used as messengers or explorers. They constitute no more than 25-40% of the Nhazadh troops. The ranks in the Royal Host are the same than in the Legion Host, the two lower ranks are usually of Mranian origin. 8.2.3 The Local City Armies

Except in Bhri and Murghyr, each city of the realm has the rights to constitute a militia of his own. The protection of cities is left to the initiative of the hereditary Mundhs (except for Pyarador, the Mundh is chosen or infirmed by the Nhazadh himself). This is not a permanent army, but a feudal levy. The minimum is constituted by mercenaries. At every moment, the army can be dismantled by the Nhazadh, if he considers that the army is too far important during a time of peace. In case of need, the Mundhs have to send to the Nhazadh contingents. Usually this is the Legion Host Officers who take command of the Local city armies. The Northern Army The Northern Army is unique among the forces of Harshandatt in many ways. The Nhazadhs have recognized the threat posed by the constant invasions of the Chyan Empire, and have realized that the traditional city armies of the kingdom were not enough to protect their borders. In the year 97 TA, the Northern

104 Army is formed, and the city of Mejhat is set as their headquarters. The army controls the whole northeastern border with Chy. Like the other armies of Harshandatt it is built with a force of regular soldiers, but these soldiers make up only half of the army. The rest of the army is made up of criminals sent here to serve their time. These criminals are offered the chance to serve in the border forts for a period of ten years, and if they survive those 10 years, then they are allowed to go free. They are worked hard, but treated fairly, and since the border with Chy can be a violent place, many do not return. These criminals can only serve as the garrisons of the border forts, and not in any of the cities. Only once has the criminal armies rebelled, and that rebellion ended with the execution of all of the criminal soldier in the fort. At times, this criminal army had proven to be the most potent force that Harshandatt could muster. In SA 1663, the criminal army at Ahdr held out for 1 month against an army that outnumbered them 100 to 1, and because of that the rest of the army was able to mobilize at Mejhat and stop the Chyan invasion there, though all of the other border forts had fallen. Still, this army has had some problems, and many confrontations that should have ended with a diplomatic solution have ended with bloodshed, but even with this problem, the army of the north has accounted well for itself. The leadership of this army comes from all over Harshandatt. The Northern Army has often provided a way for quick advancement in the ranks of the government, but it has also proven to be an end to many peoples political or military ambitions. The line between a heroic endeavor, or a disaster is quite fine, and for those willing to take the risk, many people have made a name for themselves in the north. The Southern Army The Southern Army is one of the smallest military forces in all of Harshandatt. The border between Srayn and Harshandatt is normally a quiet place. The only times that the land had faced any real threat had been with the threat of the Southern Dragon Army. For the most part the Southern Army are little more than police, patrolling the roads and stopping the ever present bandits from disrupting trade between Srayn and Harshandatt. The army itself numbers less than four thousand, and nearly half are light cavalry. The rest make up the garrisons of the fortified towns, cities and border forts. The leadership of the army is composed of nobility from elsewhere throughout the realm. Most of these men have little military training and skills, and great ambition. Assignments to the Southern Army have always been viewed as easy, and as little more than a stepping-stone for political ambitions. The result of this is an army that is often poorly disciplined and trained. Fortunately, at the lowest level of leadership are the professional soldiers. They insure that individual units maintain training, and keep some level of discipline. The unfortunate result of this is an army that is quite segmented and divided. The few times that the army has had to field a large force have often been disastrous as there was very little coordination between units. 8.2.4 The Navy

In Ormal Sea, no kingdom can claim to be a great power without a navy. The coastal cities of Galataj, Nazhari or Mejhat are able to furnish ships (but unfortunately not in great numbers). Harshandatt has a small coastal patrol, but it lacks a real important navy. This is because they are not expansionist, because of the difficult relationships between Galataj and Pyarador, and they accept the fact that naval warfare is dominated by major powers like Nmenreans, Lynerians or Vulmaw. The coastal patrol is more a police than a military force and has no real fire power. The inhabitants of Nazhari tried to change that fact, building a far effective military navy, but they have many problems with the harbor, filled with silt from the Nar, and with the inhabitants of Galataj and Pyarador.

105

Figures of Note

The people described in the following are historical figures sometime important, sometime forgotten by the chroniclers. They have been chosen to shed some light on interesting time periods that are not further described in section 11.0 (where descriptions of other famous Mranians can be found). The list starts with Nhazadh Ethyris III the Sage, as before the Mranian history mingles with legends. Note: The dates in brackets are the dates of reign for Nhazadhs and birth and death dates for other characters. 9.1 9.1.1 Ethyris III the Sage (SA 1565-1600) Appearance and Personality

He is 1.75m tall, thin and smooth-skinned, with a flat face, short black hair and brown eyes. He is a great traveler, and visits very often the commoners, listening to their grievances. He is either an unknown traveler, either the Nhazadh, and prey that the welcome is the same in the two cases. He despises war, is an architect (though not at the level of his successor Laekor the Scarred). 9.1.2 Biography

Ethyris III is the third Nhazadh of the Seventh dynasty, and certainly the most known Nhazadh of Second Age, as several rulers (such as Anthrak of Mejhat or Aransiros I, see below) after him will affirm their blood link to Ethyris (even if it is entirely false), to justify their rights to rule the realm. He accessed to power on Ilhaj 1565, after the unnatural death of his older brother (from an epidemic). He proved to be a very good Nhazadh, well loved by his people. Some legends about him told that he visited his subjects incognito, from the highest Mundh to the farmer or even the slave, to see what remarks his subjects have about the Nhazadh. But what is sure is that he disabled several important crisis in Harshandatt, and as well in the Chyan divided lands. In 1570, he lead a diplomacy mission to the Chyan lands, to the request of the Arshan of Samarth, whose city was not involved in the Seven Years War (1563-1570). He was able to convince the Arshan of Pelepelpl, Chajapn and Nosharud to stop war. Unfortunately, the Arshan of Nosharud, Uvaxshtra II was murdered (perhaps by an Aca warlord). The diplomacy mission failed and the Northern Confederacy was dismantled, and an informal alliance between Pelepelpl and Chajapn was established. Some years later, Ethyris III was able to negotiate an advantageous trade treaty with these two cities. In 1580, when the administrator of Murghyr, the high priest of Harackt Loken died, he received a delegation of nobles and merchants requesting more power and more freedom in that city. Fearing a possible war in Murghyr, Ethyris confirmed the eternity rule of Harackt priest on Murghyr, but recalled that the High-Priest of Harackt could be assisted by a Council of nobles and merchants. During all his rule, Harshandatt avoided the specter of war, thanks to the diplomacy efforts of Ethyris III in Srayn, Harshandatt and in the Chyan lands. Tl Harar was associated to Harshandatt in Ilhaj 1585 (to avoid the conquest of that city by the Sraneans of clan Bulgan), and remained on Mranian hands until the fall of Harshandatt by the armies of Ciryatanr. The realm was wealthy, which enabled the Nhazadh and all his successors of the Seventh dynasty (except the last, Asharam, who showed more love of pleasures than warlike abilities) to embellish the cities, mainly Murghyr and Naerphys. The plots (murders, thefts, depredation of buildings) between the different Mundhs and the priests of the Anhr pantheon lowered. He died in 1600, at the great despair and dismay of his people. He was deified by his little son Horastis II (1641-1657) in 1653, during the Nar Rajojn in Bhri. 9.2 9.2.1 Laekor the Scarred (SA 1600-1641) Appearance and Personality

He is 1.85m tall, thin and smooth-skinned, with a flat face, short black hair and black eyes. He fears death above all other matters. The most strange Nhazadh Harshandatt had ever known, Laekor sent several expeditions to the Southern Archipelago to find elixirs of long life, and never wanted to meet all the representatives of the Harackt cult, or go to Murghyr. He is a great architect, and if he would have lived more,

106 the Mranians would have surely expressed that the Nhazadh built too much (which explained that his successors did very little on architecture matters). He despises war. He is uneasy with Chyans and Vulmaw, for these people are either disunited, either propitious to make raids on the coasts. 9.2.2 Biography

Being the only son of Nhazadh Ethyris, Laekor accessed to power in Ilhaj 1600, and was crowned the following year, during the Nar Rajojn (Rajehd 1601). He repressed several revolts in Murghyr and Galataj in 1604 and 1607, where he was wounded heavily. The historians suppose that it was these events (and perhaps in his youth an attempt of murder, using small poisonous fishes) that caused his fear of death. It was related that he loved his people, but not to behave like his father. When he visited his people, it was never alone, but accompanied with four of his personal guards. Other than that, Laekor was a wise Nhazadh, who prevented on 1613 and 1621 some Chyan attempts of invasion. On these occasions, he fortified and repaired the fortresses of Tuthys and Ahdr, left in non use during the weak 6th dynasty and the age of the Council of the Five Lords. He engaged some expensive projects in Harshandatt : the derivation of a part of the Irlm river in Mejhanr (in order to gain some fertile lands on the desert), the building of several roads (see section 10.0), including the Yl Hersh (Mu Fortress Protection Road) and Yl Umej (Cliff Coast) between Pyarador to Tenolkachyn, the repairs on the Yl Odha ("Green Coast Land"), between Srayn to Pyarador, the foundation of a new city to the north of Murghyr, Ujaraht, built on his honor (starting in early 1633). But what about he is most known is the building of an inclined and impregnable tower in Bhri (started in 1608, and finished in 1635). He would have wanted to rule for eternity his realm from this tower, but unfortunately death caught him like the other Nhazadhs before him. When he died, all the expensive projects he lead were stopped by his son Horastis II, except for the inclined tower building, in respect of his father. 9.3 9.3.1 Alantrik (SA 2655-2665) Appearance and Personality

Alantrik is 1.71 m (57) tall, with green eyes and brown long hair. He loves to wear colorful cloth, and to be in contact with commoners, behaving a bit like Ethyris III the Sage. Like Laekor the Scarred, he is a great builder (cities and roads). His strong body, covered with scars, reveals a life of war and passion. Secretly, he would have loved to have only one Nhazadh like in the past. But he hopes that he and his successors will have great authority on the Council of the Nhazadhs. 9.3.2 Biography

Alantrik was born in 2601 in the small city of Bhri. He accessed to power in Ilhaj 2623 when his father Sanakht was murdered, one told by the last descendant of the Akhnameh family, Seltshan III (2595-2633). His situation was very difficult, as he had first to deal with the extreme hostility of the Nhazadh of Murghyr (who probably tried to reunify Harshandatt to his own advantage). Alantrik escaped several attempts of murder in 2627 and 2629, and then to the siege of Bhri by the forces of Murghyr in 2629. A little by chance, he was able to get the alliance of the distant Nhazadh of Mejhat, Thujhd III. With that unexpected force, Seltshan III was forced to retreat to his own city. The siege of Murghyr followed in 2631, and lasted for two years. In 2633, Alantrik was recognized as the rightful Nhazadh of Bhri and Murghyr, the representative of Anhr. During the Nar Rajojn, Alantrik reestablished the old traditions of Nhazadh Keyaat, who founded the city. After a hiatus of 634 years, the city was given back to the priests of Harackt. Among them, Alantrik chose a young initiate, Loken II, as the representative of the Nhazadh in Murghyr. During three years, Loken II performed several rituals to the memory of Psousn the Martyr, and for a true hope for the future. In the following decade, Alantrik traveled incognito in all the cities of Harshandatt, and saw dissensions between cities, the non happiness and the suffering of the people under a collection of tyrants calling themselves Nhazadh, without any knowledge of that title meant in the past. He marveled at the tales of the mythical foundation, of Keyaat and Laekor, of Psousn the last true Nhazadh and wanted to see the realm reunified, even it was not under his command. He sent embassies to other Nhazadh, but no other Nhazadh wanted to listen to his tales of unity, except the Nhazadh of Mejhat Thujhd III. Then he saw that what was missing was a capital for Harshandatt, that since

107 more than six centuries the ancestral capital had been in ruins, and no Nhazadhs during that time really preoccupied about Naerphys. There was indeed some truth to tell during these years, we have to rebuild Naerphys, but it was only words and not acts. And so Alantrik suggested, and then ordered Naerphys to be rebuilt, in Sajen 2636. There were many interruptions during the rebuilding, some protestations from other Nhazadhs who saw that Alantrik wanted to take power on them, Alantrik denying it by calling Naerphys the city for all Nhazadhs. More, he restarted in 2645 the long dead projects of Nhazadh Laekor the Scarred, with the building of a second capital city, Ujaraht, for all Nhazadhs, where the Nar, gift of the gods, met its eastern tributary, the Irlsh River. There were some suspicious accidents and murders, but at the end, in 2643, Naerphys was rebuilt, on the same site, and consecrated to Saath and Ceruhur, while Ujaraht was consecrated, once finished in 2653, to Azhan and Thefker. The priests made a prayer to Psousn the Last Nhazadh, Laekor the Scarred and to the mightiest Nhazadh of the Old, hoping that they would help their descendants to rebuild after the capital the realm of the Black Leopard. Twelve years were needed to convince all the Nhazadhs of a need of unity, and at least in Onthea 2655, all the different cities sign the Alantrik Accord. This document set out which lands belonged to different cities, and created the Council of the Nhazadh (a recreation of the Council of the Five Lords, but with Nhazadhs instead of Mundhs), sieging in Naerphys. This was a corruption of the idea of the Nhazadh, as each city state had their own leader declared as Nhazadh. These Nhazadhs gathered together in a Council. There was still during the following centuries occasional conflicts, but for the most part they grudgingly cooperated. Together they were able to reestablish the Northern and Southern Army, and to secure their borders as best as they could. Alantrik ruled peacefully on Harshandatt for ten years, he initiated the second age of glory which would last until the great conflict between Harshandatt, the Chyan Empire and Anarik, with the death of Nhazadh Answar II in 3014. On Alantriks tomb was graved the title Alantrik, Nhazadh of an unified Harshandatt, valorous descendant of Psousn the Martyr. Many Mranian families, from the poorest to the richest, gave to Alantriks tomb what they cherished most. The Nhazadhs of the Council were a bit surprised by this movement, and they in common decided to deify him, a little forced by their population. It was not a surprise that they gave their ascent to Alantriks son, Ahraser, to become the High Chief of the Council, or the Highest Nhazadh. 9.4 9.4.1 Ashmaar II (1465-1490) Appearance and Personality

Ashmaar II is 1.75 m (57) tall, with green eyes and brown long hair. He is a great army commander. It is from his rule that starts the great friendship between Mranians and Chyans, and since his time Harshandatt is no more considered as a province of the Chyan Empire, but as a true ally. He is the founder of the sixteen dynasty, allies of the prestigious Jahangir dynasty. 9.4.2 Biography

Ashmaar II is the son of Hamshi I, who self proclaimed Nhazadh of Mejhat in 1434, denying the authority of Shendabar II (who was at this time a puppet of his mother Keshrata and an ally of clan Bulgan of Srayn). Thanks to the help of the Chyans, Shendabar II was unable to end to the revolt of Mejhat in 1434. His heir Shendabar III cautiously avoided during all his rule a war against Mejhat and Ornad, negotiating in peace the end of the rebellion, in exchange for the break of relationships with Ny Chennacatt and end of support of clan Bulgan in Srayn. His entire rule was peaceful, and when he died, he selected Ashmaar II, son of Hamshi I, as the new Nhazadh of Harshandatt. The followers of Shendabar obeyed the orders of their dead Nhazadh, by first giving him a convenient tomb in the Valley of the Nhazadh, and second by giving to Ashmaar II the crown of all Harshandatt. But the little cousin of Shendabar III, Ashuragat II was not satisfied by this decision, and tried to hire an army in order to secure his throne and deny to Ashmaar II the right of succession. He gathered relatively easily in a few months an army. This army was mainly composed of retired members of the Army of the Southern Dragon and of mercenaries and Mranians who didnt want to be ruled by Ashmaar II, considered as a puppet of Anarik and the main responsible for Harshandatt division. Among them there was several members of clan Bulgan who wanted to take power in Harshandatt in order to go back later in Srayn. The first battle happened near Naerphys in Ilhaj 1468 and Ashmaars army was utterly defeated, and forced to flee to Mejhat in order to organize the defense. Ashuragat II, following the counsels of Teraz Izain (the little

108 son of Trabain Izain, last ruler of clan Bulgan in Srayn), put the siege on Mejhat, in an hope to take the city and reunify Harshandatt, in the name of the Storm King. The siege began on the last days of year 1468, and lasted for more than six months, as Mejhat received some important mercenary reinforcements from Ornad and Srayn. But this was not enough to repel the army of Ashuragat II. Fortunately, Ashmaar II succeeded in sending emissaries to both Chajapn and Abr-Nark. These emissaries reported to Ulvnad III, the current Great King of the Chyan Empire belonging to the prestigious Jahangir dynasty, and to King Nlhn the status of Harshandatt, promising in return the indefectible alliance of Harshandatt and prospects of trade. The Great King Ulvnad was very fast to mobilize the Chyan army, who freed first Tenolkachyn from the assaults of Ashuragat II mercenaries in Elarett 1469, and then arrived in support of the Mekhat defenders in early Azhen 1469. At the same arrived in support an impressive naval army coming from Abr-Narik, and together they put an end to the dreams of conquest and domination of Ashuragat and the House of Izain for many decades. After Ashuragat death near Mejhat, the reunification of Harshandatt under the rightful heir of Shendabar III was very quick, with very few battles. Ashmaar II was crowned Nhazadh of all Harshandatt in Hehat 1469 in Naerphys, and promised to his Chyan ally to help the Chyan Empire against every invaders, including the Chey Warlords and the Orcs. Hamshi 1st was still alive, and as such could have claimed the crown for himself, as he was designated long ago by Henekkak II in his testament as Regent. But wisely Hamshi 1st let his youngest son accessing to the throne. Ashmaar II reunified under his yoke the divided Mranian communities, and strengthened the alliance with Anarik and the Chyan Empire. This had also as consequence the end of the strong Storm King influence in Harshandatt. In peace Ashmaar II was as successful than in war. He initiated a trade road with the distant lands of Codya and the Lynerian League, restarted the naval trade exchange with the very far realm of Sakal an-Khr, and ordered the rebuilding of Mejhat and Tenolkachyn, partly destroyed during the civil strife and a burning disaster. Variags and Orcs attempted some raids against Harshandatt, but they were of little consequence for the realm. When Ashmaar II died in Azhen 1490, the realm was pacified, with nearly all the spies of the Storm King arrested. Ashmaar II was not surprisingly deified by his successor Aknashir III in Onthea 1505. 9.5 9.5.1 Heruor the Pale (1972-2013) Appearance and Personality

Heruor is 1,76m (59) tall and extremely thin, with a very pale face, brown hair and brown eyes. It was told that in his youth, Heruor was poisoned or was very ill. He survived to the poison or the illness, but kept a rather pale face, which is very intrigant. Among the court, The Nhazadh is feared and revered. He is indeed very authoritative. He despises the priest caste, claims to be the son of Ceruhur sent by the God to purify and reestablish the true power of the Harshandatt realm. He loves his people, and this was why he chose to be entombed among them in Mejhat. 9.5.2 Biography

Heruor the Pale was born in Tl Jodia in 1955. Five years later, his father Huenodh was chosen as the new Nhazadh of Harshandatt. The priests of Anhr were divided in the choice of the new Nhazadh, since the accidental death of the last Nhazadh, Lhodar X, who was killed by brigands during a patrol in the Nhazadh Royal Tombs Complex. They assumed that Huenodh, married to the sister of Lhodar X, Anshra would be as Nhazadh what he had been as Mundh of Tl Jodia : pious, open to many gifts to the Gods and Goddesses and their most trusted servants, passionate of games, and immature. On the first years, Huenodh I indeed followed the counsels of the priests, but secretly removed one by one, replacing them by his favorites. Listening to the counsels of four on five members of the Council of the Five Lords), he attempted a coup dtat against the priest state (more or less the theocracy), which worked, because of the support of the population, in 1965. But Hanhuher, High Priest of Anhr and true head of the State during the 17th dynasty, plotted against the Nhazadh to establish the Theocracy. His plans were favored in 1972 by the hostile politic lead by Huenodh against the priests, and when he found, in the small city of Tashri, a sosie of the Nhazadh, a true zelot who was a priest of Ijen. While the Nhazadh attempted to force the priests that the treasures would be useful to the state, Hanhuher prepared the sosie to his sacred task to kill Huenodh I, whom he considered as an Usurper on the Theocracy state. The priests accused the Nhazadh of blasphemy against the Gods, and Huenodh I lost his temper by ordering his soldiers to charge in the temple. Several priests were killed in the process. The night after, Huenodh was murdered, and replaced with his alter-ego.

109 The sosie ruled for a few weeks, until the revolt of Heruor the Pale against the unofficial Theocracy. Heruor easily identified that the Nhazadh Huenodh was not his father but a true Usurper. Acclaimed by the army, it took very little time to get rid of the priests opposition. The priests high power was dismantled by the new Nhazadh in 1975. Heruor accused Hanhuher and the sosie of blasphemy against deified Huenodh, and ordered their death, and this was done in Ilhaj 1976. During five years, there were some plots led by Hanhuhers successors in order to regain their lost influence, and some failed attempts to murder the Nhazadh, which were always punished with a very harsh way, death or exile to the Southern Archipelago islands, Llikh and Cevra. The true qualities of Heruor the Pale revealed to all with the danger of an Haruze invasion from the lands of Siakan and Arysis. While the priests and Heruor were at war in the court, both learnt of a disastrous event : the conquest of Xyuna in Hehat 1980, and the danger falling on Mejhanr. Heruor the Pale quickly took some good decisions : using the gold of the priests, he mobilized 300 mercenaries, took in person command of the Southern Army of Tl Jodia and of course the Nhazadh guard. In the battle of Mejhat, he demonstrated his qualities as general of Harshandatt. Despite a force lower than the Haruze, he arrived to lift the siege of Mejhat, and pursue and defeat the Haruze in Xyuna. Following this great victory, it was no more question for the priests to get rid of a so popular and qualified Nhazadh. They instead organized the great festival of Jhnd in Cedn 1982, using a little part of the priest treasures, to honor the victorious Nhazadh and unofficially to gain some rewards from him. As a gesture of peace, Heruor allowed to the High Priest of Ceruhur Nhelos in his private advisor Council. The following decades demonstrated, if there was ever a need to, the qualities of Heruor, with a new attempt of Haruze (of Siakan and Arysis invasion), in Ilhaj 1988, and later Variag and Orcs raids, in the years 1993, 1997, 2004. Each time, the priests organized great festivals of Jhnd and Nar Rajojn to the honor of Heruor, which enabled to Heruor to gain more and more power. In matters of trade, Heruor was very active : to counter act the power of the priests, he offered to the Chyan, Vulmaw and Sranean traders to establish in Harshandatt, and exchange their goods. The taxes on these goods went directly on the Nhazadh treasure, and very little on the priests treasure, to the great ire of them. He imposed as well to the priests a good-will tax for use of the commoners (1991). In 2007, as he was without heir, and as he feared any priest intervention in political affairs, he chose an heir among his most trusted lieutenants, and chose Amesis, a talented warrior of Mejhat born from a noble family that was linked one say to Psousn II. He died in 2013, and selected the city of Mejhat for his tomb, for he despised the city of Murghyr, still controlled by the clergy of Harackt. 9.6 9.6.1 Aransiros the Glorious (2545-2603) Appearance and Personality

Aransiros is 1,83m (60) tall and extremely thin, with a bony face, strong chin and brown eyes. He keeps is black hair extremely short and always shows himself clad in warrior outfit. He usually carries the large scimitar that belonged to his family, the scimitar of Heruor the Pale, the last true Nhazadh of Harshandatt. 9.6.2 Biography

Aransiros, five years before the conquest of all Harshandatt, was ignored by all the Warlords. Where did he came from, how could he have gained so much influence to become first the first councilor of Anthlios V, the high priest of Anhr in Naerphys, and after the Warlord of Naerphys in 2533 (after the death of Anthlios V), how could he have federated the divided realms ? Some elements were gathered by the Chyans in the following centuries in order to fight against Harshandatt, and one day put an end to this regime. Some told that Aransiros was from Samarth, others that he came from the far away realm of Sakal an-Khr, and others that he was a Sranean of House Bulgan or even from House Msra. The Mranians believed that Aransiros was the descendant of their last great Nhazadh, Heruor the Pale, and that his family resettled elsewhere, in fear of the Chyans and the Vulmaw. This was plausible, as Aransiros looked very similar to Heruor, as if he was his descendant. In fact, Aransiros was born in Charnesra, among the Tileadh family, a client family of the Msra clan. Through his father, Aransiros was very familiar with the Msra traditions (who ruled Srayn several times during Third Age) and of the Mranians ways through his mother, who claimed to be a descendant of the Nhazadh Heruor the Pale. With this lineage, the young Aransiros traveled so much in Ormal Bay, in the North and also in Bozisha-Miraz. When he returned to Charnesra in Hehat 2505, he only found that all of his family was slaughtered or captured, and he found proofs that could implicate Chyans or clan Bulgan, whom he suspected at

110 first as family Tileadh was taking to much power in Charnesra, and was considered as a threat by clan Bulgan. In fact, none of them did this evil act, this was made on the direct order of the Storm King, who clearly saw the potential of this young man and wanted to have him at his service, a prince that could help the Storm King to destabilize the Chyan and Vulmaw power in Western Ormal Bay. During one decade, Aransiros searched for his lost family, and entered to the service of the King Slu-Kn II of Bozisha-Miraz, who offered him a place of choice in the Sun Lords Army, as the commander of the Sun Lords Army. Aransiros fought many battles against the Bellakarians and the Tulwan, until the middle of 2525, after a disastrous defeat of King Slu-Kn II against Arphazn II of Bellakar (later known as Arphazn Kharuphazgn), who killed Slu-Kn II and incorporated the Forest Coasts lands inside Bellakar. This disastrous defeat was probably the main reason why Aransiros fled Bozisha-Miraz, to avoid to be killed by Pon-Kr II (Slu-Kns son) as a punishment. He thought at first to go in Bellakar, and enter to the service of Arphazn II. It was suggested that Aransiros was the main responsible for Slu-Kn IIs defeat near Korlea and Esmer, and for that Pon-Kr II sent his assassins in order to search for Aransiros and kill him for all he had done against Bozisha-Miraz. Aransiros was may be a covered agent of Arphazn II, or may be he acted freely, because of an innate hate towards Slu-Kn II, the most vicious and merciless of the Sun Kings. It was told that before dying, Slu-Kn cursed forever the young prince, telling No rest you will have in all of your remaining life, son of Msra and Tumakveh, betrayer of all that live, even if they are among your own family. Slu-Kn II pointed out the truth, Aransiros was the only responsible for the fate of all his parents, he killed them all, but never known that fact. During a campaign in Tulwang, Aransiros ordered to burn an entire village near Norjadar, where was resisting enemies of the Sun Lords, in order to discourage others to take weapons against the Sun Lord. All inhabitants were slaughtered, and among them, the entire family of Aransiros, who were sold as slaves to the Tulwan by Sraneans merchants of clan Bulgan. The same people that abducted Aransiros family convinced Aransiros that there was in this particular village strong enemies of the Sun Lords, acting as emissaries of the Tumakveh (in fact it was in Norjadar). But never would Aransiros discover all of this, despite all of his good will. After the defeat, Aransiros went to Bellakar in order to enter into the service of King Arphazn II, but he never arrived in Nllond, as during the travel, he had a strange vision about his destiny. As he was very superstitious and had a strong faith towards Anhr, he believed that a servant of Anhr awaited him in the Yellow Mountains and that he had to go to the Yellow Mountains, to better know his destiny. There he met with an old man, Tartas Izain III (in fact the current chief of the Bulgan clan and also the servant of the Storm King). Tartas Izain III gave to the young Aransiros a golden ring (a binding ring in fact which gave to the holder great power but sealed his mind on the ring forever), which should give strength and courage to his holder. There, as the envoy of Anhr, Tartas Izain III revealed that he was the heir of the last great Nhazadh of Harshandatt, and as he couldnt return in Bellakar or stay in Srayn, he had to go in Harshandatt in order to claim his heritage, to reunite the divided realm and fight against Chyans and Vulmaw. By accepting the ring, Aransiros unfortunately sealed his doom for him and all his descendants for centuries. All the Nhazadhs after him who would wear this ring would share the same fate, being forced to a state of a dispossessed spirit, without being able to do anything, as Aransiros will would be greater. He became first the servant of Anthlios V, the most powerful High Priest among the Warlords, and slowly convinced the other Warlords to join his master to fight against the Chyans and the Vulmaw. This was made very often with persuasion, or rarely by using murder, and by leaving behind some proofs implying the Chyans or the Vulmaw in these murders. When unity was made among the inlanders, Aransiros judged that it was time for him launch the great assault against Cojanr. It was in the first days of the battle that Anthlios V died (in fact he was murdered by secret agents of the Storm King, who didnt want a reestablishment of the Theocracy of Anhr), before his coronation as new Nhazadh of Harshandatt, and Aransiros replaced him as the new Warlord of Naerphys, and soon Nhazadh on the direct wish of Anhr. The time of the assault was very well chosen, as this precise time, the Chyan Empire had to face troubles, both from the interior, with the dissension between the Arshan and the Great King Aldhrd IV, and from the exterior, with the invasion of Nosharud by a coalition of Haruze warlords. In Harshandatt, the King of Cojanr, Veljhan II, seeing the danger of the inland, sent requires of help to Chajapn, but very few forces, except regiments from Bulchyades and Samarth came to help Cojanr. There was several battle exchanged between the Mranians and the Cajanians, with heavy losses for Cojanr. At the end, all Cojanr fall to the forces of Nhazadh Aransiros, and Aransiros was welcomed by many as a liberator. Pushed by his ring whom he wore nearly all the time, he searched to be more powerful than any other Nhazadh before him. To serve him well, he reorganized his army, and forbade any nobles or priests to sustain any organized army of their own (no more than 1000 warriors), for that only the Legion of Aransiros (later called

111 the Black Legion) had to secure all Harshandatt. The Legion was organized like the Army of the Southern Dragon, and later became under the rule of Aransiros II an extension of this Army. Aransiros used this army to repress several revolts against his rule, mainly in Cojanr, and tried without any success on two occasions (in 2577 and 2589) to invade the Chyan Empire. The cults were also reorganized, and he favored several Anhr priests, whom he saw as more virtuous than the others, and that were in fact priests of Sdeh appointed there by the Storm King. These priests became the most important councilors of the Nhazadh during the last years of his life. Few of them were aware of the curse on Aransiros, and that his ring was playing a great part in this curse. In the last decades of his life, after the last failed attempt against the Chyan Empire, he became really obsessed with the death, a bit like Laekor the Scarred. He sent many expeditions in the Southern Archipelago and in Mrenor in order to find all that could help him to live longer. These expeditions never returned in Harshandatt, to the great despair of Aransiros. He was so concerned to live more that he didnt see the troubles in the Chyan Empire between 2594 and 2621, during which more than twenty Great Kings took power in Chajapn, some of these kings being actively (but secretly) supported by the Anhr priests, and others by Anarik, Codya and Chey Sart. Aransiros died very aged in Aradh 2603, and was replaced by his son Lastir. But Aransiros spirit survived in his ring, waiting for one heir who would wear his binding ring. Lastir was crowned three months after the death of his father, and there he was given by the high priest of Anhr (in cover the high priest of Sdeh), the scepter of Harshandatt, and the ring of his father. But Lastir, as merciless as his father, wore the ring on only special occasions, and never Aransiros was given a way to control his sons mind. This was the same for Akhnameh III, who could have broken the curse on his dynasty by making peace with the Chyan Empire, and by trying to purify the cult on Anhr, already greatly under control of the Sdeh priests. He was unsuccessful, and if some priests died during his rule, the highest priests did not. And in return, they planned the murder of the Nhazadh. Unfortunately, they were successful, and Akhnameh died in Hehat 2654 in Pyarador. 9.7 9.7.1 Kobadan I the Great (2716-2758) Appearance and Personality

Kobadan is 1.90m, with a very colorful face, brown hair and blue eyes. He survived many attempts of murder during his life. He is very authoritative, and is a very good army commander, like Heruor the Pale to whom he refers very often. Like him, he despises the priests caste, for that he clearly sees that they are infiltrated with members of the Sdeh pantheon. 9.7.2 Biography

Kobadan accessed to power as Mundh of Mejhat in Ilhaj 2699. He was uneasy to be forced to make war against the Chyan Empire by Nhazadh Saeth 1st, and he was satisfied when his Nhazadh was murdered. He nonetheless proclaimed several days of sorrow, but made secretly several references to Psousn the Martyr, and none to Saeth. He stayed at first loyal to the new rightful Nhazadh of Harshandatt, Heruor II the Vindicator. But he quite saw that he was inexperienced, and a tyrant may be more dangerous than Saeth 1 st. So, he secretly entered in negotiation with other Mundhs of Cojanr and Ornad, for a common union under the true name of Anhr. He contacted as well the authorities of the Chyan Empire, for a true support in exchange for trade facilities in all Harshandatt, and in particular in Mejhanr. His projects were hastened when the Mundh of Pyarador Lastir, openly revolted in Ilhaj 2712 against Heruor. Kobadan took the step and declared his city as independent, that the minions of Aransiros were no more revered, and replaced with true good Nhazadhs of the past, like Psousn or Alantrik. In 2713, Kobadan was at the head of an unified Cojanr, and ready to start a war against Heruor, a mad king who entered in a true rage when he learnt of the rebellion of Kobadan. Heruor took immediately the command of the Naerphys army, but because he lacked the tactical qualities of his supposed ancestor Heruor the Pale, he failed and died during the siege of Pyarador, in Thefen 2716. In haste, the Anhr priests selected another heir of Saeth, Akhnameh, and a second, Ashmaar, when the first openly rebelled to their suggestions. Ashmaars reign lasted only one month, before being murdered, by probably a sympathizer of Kobadan. Having no more qualified heir to control, the priests selected one of them, Hankor, as the new Nhazadh. This usurpation was not supported by the commoners of Naerphys, who opened the gates to the army of Kobadan, who claimed during Ashmaars reign the title of Nhazadh. Hankor fled towards Murghyr, where he resisted five years more to the armies of Kobadan. Then, in 2721, Kobadan achieved total

112 victory, earning his nickname the Great, and crowned as Nhazadh Kobadan I (for he did not recognize or even know the existence of Kobadan the Sanguinerous). His first act as Nhazadh was to destroy any monument linked with Aransiros and Saeth 1 st. This was seen with a great displeasure by the priests of Anhr, greatly weakened by the conflict, who still considered Aransiros as a great hero, who saved their people from the Chyan and Vulmaw domination. With Kobadan, the Chyans and the Vulmaw were welcomed again in Harshandatt, and the Nhazadh used them as a counter force to the priests. In peace, he imposed the reestablishment of the taxes of Nhazadh Heruor the Pale (like the good-will tax for the use of the commoners, 2725, the army tax on priests for Harshandatt protection). The cult of Anhr was not ready to surrender to the Nhazadh. When they found an appropriate successor to Nhazadh Saeth 1st, in the person of Aransiros of Xyuna, they attempted to launch in Ilhaj 2738 a civil war. The response of Kobadan was immediate, with the capture and execution of the most important leaders of the Anhr cult. Then the Anhr cult was declared illegal as it was heavily corrupted since the advent of Aransiros, or more early with the Age of the Theocracy. The Anhr cult possessions were given either to loyal servant of the Nhazadh, either to the cults of Ceruhur and Saath. Aransiros of Xyuna was killed, and his name was erased from all the temples, a punition only given to Kobadan the Sanguinerous. In 2745, he attempted to re-found a purified cult of Anhr, and subordinated it to the cult of Ceruhur, who at the first time occupied the first position in the realm. There were other attempts of revolts in Harshandatt, linked with the Sdeh priests or not, a form of protest against the Chyan presence. But all the time, Kobadan was victorious. Unfortunately, he did not see that the priests of Sdeh were occupying him with small revolts, in order he did not see what they were about to prepare in the twin oasis of Shand Tlaim and Xyuna, with the erection of a secret stronghold, where was educated the only son then the little son of Heruor II the Vindicator, Aransiros II the Destructor. He died in Ilhaj 2756, satisfied to have annihilated the Aransiros power. Like many Nhazadhs of Cojanr of the past, he chose to be entombed near Mejhat. His successors maintained his legacy for more than half a century, before being defeated by Aransiros II the Destructor. 9.8 9.8.1 Aransiros IV the Sublime (2947-3014) Appearance and Personality

Aransiros is 1,76m (59) tall and extremely thin, with a bony face, strong chin and cruel black eyes. He keeps is black hair extremely short and always shows himself clad in warrior outfit. He usually carries the large scimitar that is said to have been forged for the Dark Nhazadh Kobadan, to behead Great King Phraate V and sacrifice him at Akoba Deep. He personally retrieved it from Kobadans tomb and called it Chyan Smiter, showing it to his warriors mustered before to assault the Chyan Empire and telling them that the blade which had already drunk the blood of a Chyan Great King will soon take its fill of the blood of Great King Taxmaspda IV and his entire family so as to always stay red-tinted, or his own blood will satisfy the scimitar thirst. And in an insane laugh he spurred his horse towards the Chyan Empire. 9.8.2 Biography

Nhazadh Aransiros IV, called the Sublime by his people, rules Harshandatt between 2947 and 3014. He looks surprisingly similar to his ancestor Aransiros I, the Glorious, first bearer of the Leopard Ring. The ring is a Ring of forged by Sauron in the Second Age and given to Aransiros by the Storm King (the Fifth Nazgl, see ICEs Greater Harad and Lords of Middle Earth II p. 84). It allowed Aransiros to free Harshandatt from the Chyan domination in 2545 and to become its Nhazadh. After his death, Aransiros spirit succeeded in controlling nearly all the Nhazadhs of Harshandatt until the end of the Third Age, with only a brief interruption when the Leopard Ring was lost after the death of Saeth I. The physical resemblance of Aransiros IV with his forefather made the priests of Sdeh believe he was a true reincarnation of the Binding King and reinforced their devotion in the man they expected to establish the reign of Sdeh. However that may be, Aransiros IV was the first of the Evil Kings of Harshandatt to succeed in their long struggle against the Chyan Empire, which he conquered in 2947, showing then a cruelty unmatched by any of his predecessors. After conquering the Chyan cities and defeating and killing the infant Great King Taxmaspda IV at the battle that the Chyans call Battle of the Endless Despair, he personally slaughtered the entire imperial family and relatives and imposed a rule of iron to the Chyan people. He sent priests of Sdeh to spread their evil cult in to what become known as the Acaadky Province, and his most trusted servants to rule and squeeze the country.

113 Aransiros IV entered into a terrible rage when he learnt that the Clyan outlaw Vishtspa revealed himself as the grandson of Great King Taxmaspda III Sherfiruz after entering Pelepelpl in 2988 and that he swore then to have all Mranians expelled out of the Chyan Lands before to have a crown on his head. He said then Your head will fall before any crown is on it and he personally led the war against Vishtspa, defeating him near Chajapn and pursuing him back to Pelepelpl. However, Pelepelpl was a great fortress and Aransiros, also troubled by revolts in Vaag and the unending conquest of Srayn, did not manage to conquer the city at once. But knowing that he had time and that he would only grow stronger while his enemies were exhausting themselves, he decided to wait and lead an attrition war against what began then to be known as the Besieged Kingdom among his Chyan subjects. During the time of the Besieged Kingdom, Aransiros IV is seldom in the Chyans lands, sharing his time between the difficult conquest of Srayn, the quelling of the ever resuming revolts in Vaag and supervising the building of his gigantic palace in Naerphys. He leaves the responsibility of the war against Vishtspa to his trusted general Sderashak (see below) and the rule and exploitation of the Acaadky Province to Aknazeh (see below). Summoning Orcs from the desert and hiring mercenaries from the western land of Khand, Aransiros redoubles of atrocities against the Chyans to punish their revolt. To strike fear among his enemies, his priests call forth evil creatures that start haunting the ancient Murdahzar in the high Hormdky vale near Pelepelpl and roving the Clyan mountains wherefrom they foray deep into the Besieged Kingdom. However, whatever Aransiros efforts to control the Chyans, the harshness of his rule and the prospect of a free life in the Besieged Kingdom push an increasing number of people to attempt to escape the Mranian dominion and swell the ranks of Vishtspa. In 3009, having at last mustered a great force of nomads mercenaries and Orcs, he launches against Vishtspa an offensive he expects to be decisive. All the defenses of the Besieged Kingdom are broken. Pelepelpl is under siege and in 3011 everything is ready for the last blow. When he prepares himself to order the last assault, he has the terrible surprise to see coming down the mountains a large army of Dwarves and a few men, led by a young masked warrior called Shburagan and who will reveal later to be Vishtspas daughter. Aransiros IV is defeated but escapes to Harshandatt. His enemies pour into the Chyan lands, the Dwarves capture Mijore and Baljana and Vishtspa conquers Chajapn. Revolts burst everywhere, the Mranian garrisons are massacred by revengeful Chyans, the Vaagath come down their mountains and join the Chyan rebels. Everything seems lost, but Aransiros still counts on the formidable fortress of Tenolkachyn, where his faithful Aknazeh pulled back after abandoning Chajapn to the rebels. And he is right, the citadel of Tenolkachyn resists until 3015, giving him enough time to muster a new army, bigger than ever and to prepare a decisive attack with the support this time of the dreadful Aransiros Legion, elite troupes of Harshandatt. But this will not be for him, as he is murdered in 3014 in the Nhazadh Royal Tombs Complex, his throat cut with his own blade. This is only a slight delay, as the spirit of the Binding King is still alive and will pursue his goals with the body of Akhnameh II, the son of Aransiros IV. 9.9 9.9.1 Psousn IV the Valorous (3020-FA 35) Appearance and Personality

Psousn is 1,70m, with a fair face, brown hair and blue eyes (probably a sign of his long Chyan ancestry). He is very charismatic, dynamic, and very active to track every signs of the Shadow. He is told to be related to Nhazadh Heruor the Pale through his mother, and to the Nhazadhs of Cojanr through his father. When he is crowned as Nhazadh, he shows to his people that he is not a god, not even the son of the god, just a man who was able to get rid of the Shadows. But he affirms his attachment to Harshandatt. 9.9.2 Biography

Nhazadh Psousn is the first Nhazadh not to be controlled by Aransiros. He was born in Ornad, in 2970, in a small village near the city of Tl Jodia. He was, according to the tradition, a descendant of the Nhazadhs of Cojanr and Mejhanr, and protected by the priests of Saath, because of the prophecies of Akhnameh III and Amesis III. It was well known that on the day, in 2654, when Akhnameh III was murdered by the priests of Sdeh, the own son of Aransiros had delivered a prophecy of a young man, akin to the Binding King dynasty, who would act without fear to end to the Aransiros evilness on Harshandatt. This was confirmed by Amesis III in Azhen 2927, murdered by Heruor IV, who called for the true justice of Harackt. The priests of Saath and Ceruhur, favored by Lastir II and the Kobadan dynasty, were able to form a secret movement, called the Alantrik Conjuration, in name of a famous Nhazadh of Second Age. The main motives for this secret society was to observe the course of Harshandatt history, get help if possible from good willed

114 Nhazadhs, Chyans or Anarikan, and find who could be the one who would decapit forever the spirit of Aransiros. This was Ashmaar of Tl Jodia, a young man who decapited in 2988 the commander of Tl Jodia, a lieutenant of Aransiros, Akhnameh, high priest of Sdeh, who was oppressing the poor people of Tl Jodia, and ended evil sacrifices on that city. This act of courage was soon known all over the realm, but none could give a precise description of Ashmaar. He was nonetheless captured the following year, and sent in the mines of Xyuna, where he escaped, five years later, in killing, as the prophecy told it, the last son of Aransiros IV. When Aransiros IV learnt the escape of this prisoner and the death of his last son, in 2993, the Nhazadh entered in a so terrible rage that he ordered to his trusted general Sderashak and several of his lieutenants to find and kill Ashmaar, whom he recognized as to be the one who could challenge his power. Ashmaar fled towards the Besieged Kingdom, where he fought anonymously against the Nhazadh forces. But Sderashak captured Ashmaar in the north of the Chyan Empire, and brought him back to the Nhazadh in 2995. Ashmaar was not at all impressed by the evil Nhazadh. While Aransiros took time to kill his hated prisoner, an unexpected event arrived in Naerphys : the mysterious explosion of a part of the temple of Sdeh. This unexpected event was sufficient for Ashmaar to break his chain, and inflict a severe wound to the Nhazadh, before fleeing. This explosion was attempted by the followers of the Alantrik Conjuration, in hope to save Ashmaar from a certain death. They were successful, and soon their leaders found Ashmaar, and sent him in safety in the Chyan Empire. Ashmaar soon became the leader of the secret organization, and changed his name to Psousn, in respect mostly to Psousn the Martyr. For nearly a decade, he was sent away in the Besieged Kingdom, where he was renowned for his glorious acts against the generals of Aransiros IV. This time, he revealed himself to Vishtspa and Shburagan as a possible heir of the Nhazadhs of the past, and as an enemy of Aransiros IV. In 3009, he returned in Harshandatt, and saw that the organization had grown in power, and soon could organize a real rebellion in Ornad against the Nhazadh. He lowered these ambitions, advising instead to kill one by one the supporters of Aransiros, or by destroying the symbols of the hated regime (the Sdeh temples, the statues in glory of the Aransiros Nhazadhs). During five years, many spies of the organization were caught, but never Psousn (he played very often the role of a loyal Sdeh priest). In 3014, the secret organization was aware of a ceremony to the honor of Sdeh, in the Nhazadh Royal Tombs Complex, a ceremony to prepare the victorious campaign against the Chyan Empire. Psousn not allowed this event to happen, and faced (with the support of his followers) the Nhazadh in the tomb, successfully killing him. He robbed the binding ring, but this was a slight delay, as the spirit of the Binding King was still alive, soon possessing the body of Akhnameh V, the son of Aransiros IV (Aransiros was already very powerful that he needed no more his ring to possess one of his descendant). One leader of the Alantrik Conjuration, a former member of the Sdeh cult, Akherazak, was aware of the secret ceremonies done when a new Nhazadh was crowned. This was through Akherazak that the Binding Ring was stolen. Despite the counsels of the Conjuration Leaders, Psousn decided to wear the ring, in order to more weaken the will of Aransiros. When the army united by Akhnameh was ready to launch the sacred war against the Besieged Kingdom, Psousn called for an open rebellion against the Nhazadh in Ornad. He was listened, and soon had the support of the Mranian population. Psousn listened as well to Aransiros, and did exactly the exact opposite action, by calling to the strength of the dead Nhazadhs trapped in the ring to help him to definitively defeat Aransiros. Fortunately for Akhnameh V, the Sdeh priests were able to keep control on the other provinces of Harshandatt, despite the rebellion of the followers of Psousn. But they were not able to put an end to the rebellion of Ornad, because Akhnameh V had taken most of all the remaining mercenary forces and loyal units to fight against the Chyan Empire But the situation worsened in Ilhaj 3016, with the open and successful rebellion of Cojanr. Mejhanr followed three months later. Six months later, Akhnameh V was defeated by the Chyans of Shburagan. He was forced to retreat with his remaining forces towards Elaenar, avoiding the now hostile lands of Mejhanr, going to Elaenar through Xyuna. In Naerphys, he made union with the Sdeh priests forces. Psousn foolhardy went secretly to Naerphys to call the population for an active rebellion against Akhnameh V. But he was not really listened, perhaps because of his bad Chyan-like reputation. At the last minute, he avoided to surrender himself to Akhnameh V, a surrender caused by the will of Aransiros. So Psousn changed his tactics, and sent his army against Elaenar. He had the support of three provinces of Harshandatt. The conquest of Elaenar was really the most difficult, and ended after six months after a terrible battle showing the destruction of Naerphys. During that battle, Psousn faced Akhnameh, and killed him, consacring the definitive victory on the Binding King. In Ilhaj 3021, Psousn IV was crowned as the new

115 Nhazadh of Harshandatt. At his coronation, a miracle was observed : the black binding ring suddenly turned white, Aransiros mind being defeated, and spirits of captured Nhazadhs (even the evil ones) free to rest. During the following decades, Psousn IV slowly rebuilt his realm, fighting against the last supporters of the Sdeh cult, and ordering to destroy all the testimonies of the Binding King rule. He became a true ally of the Chyan Empire, like before him Psousn II. When he died, he gave to his son Ashmaar his ring, the true symbol of the Anhr victory on Aransiros.

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10 TOWNLIFE & TRADE


10.1 Currency The most revered piece is the Zadh (with Anhr symbol), and is worth 40g gold. Only the priests have these pieces, and very few are used in trade. In practice, the value of these pieces is five to ten times the value of the Sari (with Saath symbol), worth 20g gold, the most common piece in use in all Harshandatt markets. Then comes the Abu (with Ceruhur symbol), a jade piece whose value is approximately 1/4 of Sari but on some markets (especially in Galataj or the Irlm valley) considered as rare and equal to the Sari. This is not by chance that this piece is favored in places where the Saath cult is the most important, which means mostly near the coasts. The Iladhi is a silver piece of about 20g with Ijen symbol. The other pieces in bronze or in copper have on one side the figure of the living Nhazadh, and on the other the symbol of the black leopard. The most known pieces are the Sejen (bronze piece of 20g), in use in the coastlands, the Nelet (bronze piece of 10g) and the Uln (copper piece of 10g). In addition, each Nhazadh at his advent mint his own coinage. Table with coins values Zadh Sari Abu Iladhi Sejen Nelet Uln 40g Gold 20g Gold 20 g Jade 20g Silver 20g Bronze 10g Bronze 10g Copper 1/5 to 1/10 Zadh (in theory 1/2 Zadh) 1/4 Sari, equal to the Sari on some markets 1/20 Sari 1/20 Iladhi 1/20 Sejen 1/20 Nelet

The coins are made by the priests of Azhan, who control every gold, silver or copper mines. The mines are protected by the priests of Ceruhur. Other pieces minted by nobles or other priests are illegal. These pieces, if discovered, are taken, and in addition the owner has to make an important donation to the temples and to recognize his fault to the Nhazadhs representative (usually the priests of Azhan who search illegal pieces). In theory, all old pieces are destroyed and replaced by the new ones. In practice, the old pieces (despite the fact that the amount of metal is the same in both pieces, old and new) are considered as decreasing in value by the Mranians themselves and are eventually destroyed to mint the new pieces. Fortunately, this process takes some decades, and new and old pieces coexist, except when there is a change of dynasty. If there is a link between the old and the new dynasty, then the old pieces are exchanged with the new ones. If there is no link, then the old pieces are destroyed, with no exchange. And after, the old pieces are refused by all Mranian merchants, except those who collect the old pieces and of course the foreign traders. But not all the old pieces are replaced and destroyed. Some old pieces are still produced, because the figure of an important or legendary Nhazadh is on the coin. Among these pieces the most notable are the Kailun (minted in honor of Kailyun), the Ethyri (from Ethyris III the Sage), the Ashmari (from Ashmaar II) and, but it is not systematical, also the pieces minted by the founder of the current dynasty. All of these pieces are available in gold, jade, silver, bronze and copper. The coinage system of Harshandatt is rather complex, and the value given to coins is matter of change, function of their quantity, purity of metal, time since the coin was mint, the realm economy (stable or instable, propitious to foreign conquests), spirituality (the most revered gods mean higher value, the less revered mean lower value), and location. This system, even not entirely mastered by the locals, is abhorred by foreign traders who consider that coin value is a static notion. This complexity and variability is the reason why Mranians still commonly use barter, especially for day to day exchanges and for goods of little value. Cacao beans have also been used in trade since the middle of the Second Age to simplify barter and the use of coins have really replaced this practice. The production of cacao is regulated and state owned, and no one can have access to a salt mine without a written authorization from the Nhazadh himself or the priests of Azhan. Any contravention to this (if someone grows his own cacao) is severely punished, by death or more often by a disgrace status for one or two years (cast into the Badhri class). Or the foreign coins such as those coming from Anarikan, Vulman or Chyan Empires can be used. All of these systems are of course controlled and taxed by the priests of Azhan.

117 10.2 Trade When the Black Leopard realm was created, trade was inexistent. The entire Land of the Two Rivers, all who lived on it and everything that grew from its soil, belonged to the Nhazadh, son of Ceruhur and Saath. Goods in excess were then offered by the peasants to the Nhazadh, who then gave them to whoever he wanted: temples, nobles, cities or his own servants or favorites. Normally these offerings were kept for the main servants of the Nhazadh and the surplus redistributed to the temples or the local nobles. Much later, with the introduction of trade by the Sraneans, the Mranian economy became a complex system between barter and redistribution, when the urban settlements grew in importance. The coinage came later, through the influence of the Chyan Empire, who were the first in the western part of Ormal Bay to use coins for trade. Like in the Chyan Empire, the coinage is a way to show the might and wealth of the Nhazadh. All the Nhazadh coins have on one side the figure of the living Nhazadh and on the other the religious symbol of the Harshandatt deities. The Mranians are quite gifted traders, though it is reserved only to the merchant class. There are two different practices: local and long distance trade. Long distance trade is controlled by the Nhazadh and works as a tool for acquiring luxury items for the ruling elite. It is conducted by eight merchant houses, all nominally independent but with strong links with the Nhazadh and the priesthood, and usually organized around (extended) family ties. Most merchant houses have their own monopolies and tend to stick to their normal routes and goods in normal circumstances. Only big natural disasters (like a massive elephant migration for Ivory traders, exhaustion of ore veins for metal traders and so on) or internal strives causes general commotion on the traders and lead to competitive behavior for some time, until things calm down again, and then they adapt to the new situation. This times of merchant-strife are bad for the Nhazadh, who is usually trying to keep the merchant houses occupied and in peace, for the good of all. Of course, when the realm is in trouble, merchants tend to have a hard time, and normally they split in factions that support some dynasty for the succession. Relations with merchants and Chyans (and, in lesser degree Nmenrean and Vulmaw) invaders are not usually good: most merchant houses doubt that they will have the same benefits under foreign rule than when a Nhazadh is ruling. The eight most important houses are: 1) House Derfa: based on both Pyarador and Mejhat, they control trade with the Chyan Empire, usually on caravans, but they also have some ships. Usually they trade silk, wood and fine wines, in exchange for salt and high quality building stone. Their representatives were in the past also in Galataj, but they were expelled by merchants of House Maodhi, one fact that contributed (among others) to the dissension between Pyarador and Galataj. 2) House Maodhi: based on Galataj, they trade mainly on hallucinogens and medicines, with two trade routes, one south to Isra, and the other North to the Chyan Empire. They get big profits from buying cheap and selling high in another place. 3) House Nhazdri: based on Pyarador and allied normally with House Derfa, they trade with the Chyan Empire, but mainly on gems, precious metals and perfumes. They also trade jewels and highly decorated manufactured items. 4) House Nahaima: based on Galataj, they control metal trade to the eastern lands, and are the specialists of the long trade journeys, such as towards Tl Pac, Chennacatt and Bozisha Dar. Dark religion is a must for members, and many of them act as spies of Akhrahil and the House sometimes supplies the Army of The Southern Dragon. They are very rich. 5) House Puthuumji: Of Ahavan origin, and based on Pyarador, this House imports ivory, gold, and exotic furs and feathers, and exports salted fish, candles, cotton clothes and sometimes big food supplies to the land of Kirmlesra, Isra and beyond the Yellow Mountains. 6) House Tawatami: Vulman-Harshandatt only trader, they have the exclusive monopoly on trade with the Southern Archipelago. Obviously they trade mostly by ship, but also are a reseller of products traded by Vulmaw merchants and, on bad times, they do not hesitate to turn to piracy. They are irreconcilable foes of House Kudreph. 7) House Kudreph: Of Nmenrean kind, this is a trade partner of Sakal an-Khr and other eastern lands. Because of the difficulties of marine trade to eastern lands, they covet the southern routes to Mmakan and the Southern Archipelago, and are usually in conflict with House Tawatami.

118 8) House Hazer : Based on Murghyr and Pyarador, this is the official supplier of most Mranian cults, and most of its members are closely related to one cult or another. The strives between the different cults inside the House makes it unpredictable and very volatile, but they mostly trade in Tl Pac and Tl Isra, and often they pay in gold donated by temples. They are the most fervent ally of the Nhazadh (when a native dynasty is in charge, of course). Five Houses are Mranian and the other three are of mixed origin (Houses Puthuumji, Tawatami and Kudreph), because the Nhazadh authorized some strangers to establish in Harshandatt, provided they respected the Mranian law. The Merchant Houses are mostly organized around kinship and they do not experience the substantial increase in profits that results from bigger investments. Of course, this also makes them stable on the long run, because they are relatively protected from price fluctuations or other hazards of trade. Because of kinship being the main principle that organizes the Houses structure, marriage patterns inside the Houses (all of them being patriarchal) are carefully controlled, and used as a normal mechanism of alliance with foreign houses or nobility (mostly with ruling dynasties of foreign powers). Most Houses have family connection with the Nhazadh, who often use them as a counter-power against the high nobility. All Houses are in bad terms with rural nobility, they do not mix and form a paid nobility. There are of course more Merchant Houses. Some of these minor Houses can have been created or dismantled on direct order of the Nhazadh or the priests of Azhan, for various reasons (favor, new goods to sell in markets, Houses wars). All the minor Houses are subordinated to one of the eight most important Houses, or more often to several. Most Houses distrust adventurers and only use them as mercenaries, and this only when they cannot get a bunch of soldiers form Nhazadhs troops. Beside the Merchant Houses, many free artisans work in the cities of Harshandatt, and are the main producers for the domestic market. The Nhazadh keeps little control or no heavy taxing on this kind of trade, a fact that makes Harshandatt towns very active. The Cult of Azhan is the main institution that organizes producers and small merchants in the realm. It is done in a relaxed way, mainly to ensure that everybody benefit from the gifts of Azhan by preventing merchants from gaining monopolies and keeping the Merchants Houses in a limited and manageable number. Although powerful, and sometime benefiting from the direct protection of the Nhazadh, the major Merchants Houses are not fully out of reach of the Cult of Azhan and some have paid dearly their pride and overconfidence and have been utterly destroyed by the priests of Azhan who feared their excessive power. Of course small artisans and shopkeepers are far from this struggle for power, but have nevertheless to keep good relations with the priests of Azhan (sacrifices to the god and an annual gift to the Temple of Azhan are always welcome) and avoid showing to much ambition. The Cult of Azhan itself is involved in many trades or other lucrative activities (trade of luxury goods, rare woods, control of the slave markets, collection of the Nhazadh Tax, production of salt and cacao) and can actually be considered as the first of the Merchant Houses. The consumers are mostly urban people, then foreign visitors (abundant in Harshandatt) and the Merchant Houses and, of course, the Nhazadh and the cults. Beside foodstuff, most goods are bought in the market (which usually occupies some open spaces and a lot of shops). Food is officially distributed to the people or given by the Nhazadh to artisans/professionals in exchange for their services or work. Nobles do not directly trade foodstuff for goods, but do it via their slaves. 10.3 Avenues of Trade and Major Markets The main road of Harshandatt, the Yl Kezaj, links Pyarador to Murghyr. It is a large and well-maintained road, especially between Pyarador and Naerphys. The road is named after the Nhazadh Kezaj, or Royal Legion, whose main garrison is in Bhri and whose regiments regularly patrol the road. The Yl Kezaj was built during the reign of Anthos II to extend the old Nhazadh Road. According to ancient lore, it is the first Nhazadh, Kailyun the son of Ceruhur and Saath, who built the Yl Nhazadh between Naerphys, capital of the First Dynasty, and Bhri, the city of Saath and religious center of the Old Kingdom. Today, as in the past, this portion of the Yl Kezaj is used for ceremonial processions. After the Nar Rajojn, the most peculiar of them is the Wedding of Ceruhur and Saath. Then the priests of Ceruhur take the god of Naerphys to the temple of Saath in Bhri and celebrate his mating with the goddess, so ensuring prosperity to the land of the Two Rivers. After Murghyr, the Yl Kezaj becomes more of a track and is still called by the name it had before its improvement, the Yl Uvezk or Desert Road. It goes from Naerphys to Xyuna, passing through the Valley of the Irlsh and skirting around

119 the wild and rugged Yelzhat Hills. Mranians have many names for wastelands and deserts. Uvezk is a dry and rocky land, hilly and where a few shrubs and succulent grow. At Ujaraht, the Yl Uvezk branches, to follow the high valley of the Nar, soon joined by the Camel Road that comes from the trading city of Tl Pac, skirting south around the unforgiving Mirror of Fire. The caravan track then becomes known as Yl Shand, as it runs towards the twin oases of Shand Tlaim. From there it turns straight north to Siakan, in the southern foothills of the Ered Harmal or swings east, on the Sands Road, towards the great city of Pelepelpl and the Chyan Lands. Those whose journey by these caravan tracks should be well advised to hire guides, as away from Harshandatt, the roads becomes only faintly marked, changing and treacherous. Although these roads are trodden by merchants from the western oases of Bozisha Miraz, the steppes of central Endor, the rich lands of the Chyans or the fabled kingdoms in the west, the real lifeline of Harshandatt is the coastal road, linking Srayn, bread basket of the Bay of Ormal to the exotic lands of the Chyans, the Anarikan and the Codyans. Coming from the port city of Tl Harar, the road is first usually called by its Sranean name, Yl Harshandatt, when it crosses the Kirmlesran Hills to reach Tl Jodia. Then, running north along a verdant and pleasant coastline, it is called Yl Odha, or Green Coastland Road, between Tl Jodia and Pyarador. After the flat land of the Nar delta and until it reach Tenolkachyn and the Chyan Lands, the roads becomes known as Yl Umej, or Cliff Coast Road, as it enters the hilly country of Mejhanr, running at the top of dizzy bluffs and winding into deep and narrow gorges. All along its way the coastal road is well maintained and paved between Tl Jodia and Tenolkachyn. The road is busy with merchants of all nations, expecting to make good business in trading cities of Tl Harar, Galataj, Pyarador or Samarth or traveling far beyond the coasts of the Bay of Ormal. A last important trading road is the Yl Jelhat, that links the great coastal city of Mejhat to Xyuna and its salt mines and then to the twin oases of Shand Tlaim, connecting with the Yl Shand and Yl Uvezk. Its name can be translated into Desert Road. Jelhat means a flat expense of exposed rock and sand, with almost not vegetation at all, but a few tiny cacti and succulent waiting for an unlikely rain to flower, and even less animal life. It refers here to the Jelhat Kurj that the road is cutting, as soon as it leaves the slightly greener banks of the Irlm River and it enters the depression of Xyuna, after crossing the low pass of Tuxan (Tlaimat Red Gate) between huge impressive red cliffs. For the service and supply of the northern border fortresses, a road was built by Nhazadh Laekor. It is called the Yl Hersh, or Fortress Protection Road. The Yl Hersh leaves the Yl Jelhat just before the latter starts climbing the pass of Tuxan and then follows the narrow valley of the Irlm River, up to the fortress of Ostkr in the Ilahat Haj. Then it goes east, downhill into the burning Kayadh (Tlaimat River almost always dry) of the Xatar and joins again the Yl Jelhat at the fortress of Memphet, after a long half-circle in the wind-swept Ilahat Haj. A small road, the Yl Ajaht, built the Chyan after their first conquest of Harshandatt, links Tenolkachyn to the small coastal city of Marzhan. Also supposedly built at this time, is a short and bad road through the Ilahat Haj, that starts not far from Shayarjht, Tenolkachyns harbor to join the high valley of the Irlm River. The common lore is that the road was built by the Chyans during their first conquest of Harshandatt, to cross the Ilahat Haj and avoid and outflank a strong Mranian opposition on the coast, in the hills around what is now the town of Merudadh. This would explain the Chyan name of the road, Yl rat, or Victory Road. Whatever the truth may be, today the Yl rat is half abandoned and forgotten, only used only by smugglers, those who prefer avoid to much attention in their travels between Harshandatt and the Chyan Lands, or people in such a hurry that they are less afraid of the brigands than being late. Pyarador, Galataj and Murghyr are the most important merchant cities of Harshandatt, those that attract traders from all the Land of the Two Rivers and whose bustling markets are a mandatory stop for merchants from far away countries. There the varied and rich products of Harshandatt can be bought and exotic goods from foreign lands are sold. Harshandatt produces a large variety of grain, vegetables and fruit in the Nar Valley and the coastal lands. But if wheat and barley, dates and olives, cotton and papyrus represent a non-negligible part of the exports of the country, it is the more refined and rare clothes of Murghyr, smithcraft and salt of Xyuna, beer of Pyarador or Mejhat, its great rival in this domain, fine wines of Galataj, horses of Ornad or Merudadh that make of Harshandatt an attraction for merchants, enrich its temples and fill the treasure chests of its Nhazadhs .

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11 Cities
11.1 Arthaar Arthaar is a small fortified village, which is rather unusual on the Nar valley, but necessary because of the many tomb plunderers and the mysterious inhabitants of the deserts (the population of Nashn). The village is built on a small hill on the road between Murghyr and the Valley of the Nhazadhs. The road is always kept in check by a patrol of a Legion Guard. There are about 400 to 700 inhabitants here, and most of them are hunters or farmers. The village was founded in SA 1560, just after the city of Murghyr. Places of note The High Wall : this is a large wall with five little turrets high of 6 meters each, which makes of them the best observation post of all the area. These turrets are each named after a Mranian god (Anhr, Ceruhur, Saath, Ijen and Harackt). Two gates give access to the small city, one in the south towards Murghyr (the gate of Anhr), and one to the north (the gate of Harackt). Temple of Harackt : a small building of grey marble and blue stone. The entrance is flanked by two huge statues of the god, and at least thrice smaller, statues of Nhazadhs Keyaat and Ashmaar II (this Nhazadh once visited the city and is honored here). This small temple is considered as an extension of the temple of Murghyr, and the most important building of the village. The Nhazadh Square : The square has statues of the most important Nhazadhs (Keyaat I, Alantrik I, Ashmaar II, Heruor the Pale). There is a pure fountain here. A legend tell that when there is no more pure water here, then there is danger of evil for the entire Harshandatt. The prediction revealed true with the coming of the Binding King. Pure water reappared after the coronation of Nhazadh Psousn IV. The High Tower : It is the residence of the local chief of the Legion Guard, and the militia men who patrol in the village and in the neighbourhoods. Temple of Ceruhur : a little rectangular building of golden limestone. This is also an extension of the temple of Murghyr. The desert gate : the inn is located near the Nhazadh Square. The innkeeper, Djeser, is a 54 old year man, rather communicative and enthusiastic, who is very good in telling very interesting stories of his own country. It is the best inn of the city, where the fishers, the militia men and the farmers meet. There are twenty rooms available, two large rooms for the meals (including a veranda). Djeser is a fervent devout of Ceruhur. 11.2 Bhri Bhri (Mu Sanctuary Hill city), lying to the south of Nar river, on a top hill, is the only unwalled city in Harshandatt. Founded in SA 524 by Sranians colonists, Bhri soon became one of the most important city of Harshandatt, with the accession of Ephystis as prince of Bhri in SA 724 and as Nhazadh in SA 745. This privilege was shared with Naerphys until the middle of Second Age, when Bhri became an important center for religious life, and dedicated to Saath, the Goddess of Nature and Love. The city was favoured by many Nhazadhs (like Laekor the Scarred or Alantrik), who protected and embellished the city. Bhri is now renowned for the fruits and grains in the hills, as well as for the festival of Saath greatness. A local legend told that Saath appeared, appear and will appear there seven times to her people in order to share with them visions of future. In the place where Saath supposedly first appeared, in the center of Bhri, is built the most impressive temple for Saath. Like many cities of Harshandatt, the buildings are primarily made with white brick or limestone. In the highest top of the city, is located the religious quarter (the Saath temple, the High Citadel, the Laekor tower), and around the noble quarter and the artisan or trade quarter. There is also a little port, called Kser, located fifteen kilometers from Bhri and near the Nar river, and populated by fishermen and peasants, who sell their products in Bhri trade market. The port is used for small boats, and not appropriate for the royal navy fleet. The road which links the main important cities along the Nar valley is called Yl Kezaj (named after the Royal Legion which very often patrol along this road and establish there in Bhri its main quarters), formerly Yl Uvezk (Mu Desert Road) which retains its name only between Murghyr and Xyuna. Places of note

121 The High citadel : residence traditionnaly reserved to the Nhazadh, on the top of the hill, but in fact home to Bhris Mundh (usually a member of the Nhazadhs family, an uncle or a brother). The architecture is reminiscent of Nmenrean structure. A persistant legend told that the actual citadel was built on direct order of Akhnameh 1st , and that there is many secret passages and caves beneath the surface, allowing the Mundh to go secretly wherever he wants into the city, and outside. The Inclined Tower of Laekor : Despite loved by his subjects, Laekor was the most strange Nhazadh that Harshandatt had ever known. He ordered the building in SA 1605 of the most high leveled tower of Middle Earth. More than any others, Laekor had an horrible fear of death, and consulted priests, magicians, witches and others occult masters to avoid this fate, just like the Ildhour (Mu Elves). Saath priests recommended the Nhazadh to prey for his people happiness to have in return a long life, but it was not enough. And he decided, through Saath and Thefker revelations (he thought it was the case), that he was convinced that building an impregnable and unprecedent tower would give him the immortality that Elves had. With this tower, he would be easily in contact in the sky with Ceruhur and Saath, and undefinitely escape Haracks minions. The lower floors would be guarded by the most warlike guards, the Royal Legion, while he would be placed near the sky, so that priests could sollicite the gods for his eternal life. A Nmenor architect, Axandil, drawed the plans. The tower-tomb was built on a rocky ground. The building began in SA 1608, and finished in SA 1635. This is unquestionably the highest tower (204 meters) that was ever built in the Ormal Bay. When Laekor died in SA 1641, his son Horastis II respected his will. The monarchs body placed at the top of the monument, and every floor sealed, condemning 185 warriors and 26 sages to starve inside the tower. Nobody knows what happened of Nhazadh Laekor, but it matters little : for Mranians, it symbolize the tremendous revolt of a mortal man against the laws of the gods. The tower suffered little from the Storm King invasions, but much more of an earthquake which happened by the end of Second Age, a few months after Nmenor submersion. From that time, the tower is inclined. The Arch of Alantrik I : Made of bricks and limestone, covered with glazed tiles, representing scenes of battle, the arch was built to commemorate the reunification of Harshandatt. Alantrik, and the greatest Nhazadhs of the past are represented on that Arch. The Column of Toratama I : the column, placed on an exotic garden, was built on what is now called the Garden of Saath. It commemorates the victories of Toratama 1st against the evil order, represented by the Anthrak and Akhnameh dynasties. Toratamas tomb is located in this garden as well. The tomb, surrounded by five statues of Legion Host commanders and one statue of the Nhazadh, is a small structure inside the garden. The Trade market : daily slaves auctions are held there, with careful scrutiny of the Legions guard. Their basement is located only 100 meters from the Market, next to Laekor place. The Saath temple : This is the most important Saath temple in all Harshandatt. Crouching black panthers statues guard the doors, and inside the feline theme is repeated everywhere. Most important are the devotion hall (where the priestesses prey Saath in order to have an happy life and a blessed future for Harshandatt), the fountain pool, emerging from a lions head in the sacred garden, filled with tropical hardwoods and plants, the reception area. The prancing lion : a small tavern, meeting for merchants, peasants, and even a few nobles. Every month a great tournament (about poetry, history, war tactics) is organized, and the tournament focus is never the same from month to month. The beer is very good, made locally in Bhri. 11.3 Galataj Founded in SA 604 as a small fishing village, Galataj soon earned a more dubious reputation than Pyarador, because of the naval control in the Nar delta, and the attempts led by Galataj authorities to become preeminent in Harshandatt (through assassinations, civil war attacks). Galataj was the only one city not burnt during the Storm King campaign, perhaps because its leader submitted to the conqueror (the history does not report that this was made gladly, but many, knowing the city reputation, presume that it was truly gladly). From the early history (in fact from SA 744 with the civil war), there is a strong despise with Pyarador. The city is composed of four different sections : the port (frequented by sailors of diverse origin, Chyan, Ahavan, Mmakani, Vulmaw and even Khanm), representing one third of the city, the upper city (traditionally reserved to the noble families), the military section and the middle quarter. The architecture is similar to other cities, with especially a blend of Chyan style (see Chajapn description). There are three gates to enter the city

122 (to the north, towards Tenolkachyn, to the east, towards Naerphys, and to the south, towards Pyarador), but the docks are more commonly used. Not surprisingly, the gate towards Pyarador is always closed. The political structure of Galataj is different from the other cities : there is no single governor. The city is governed by the Sevet nat Karsnet (Mu the Seven Princes), an aristocracy council composed of seven members, chosen among the most influent noble families (particularly those linked with Nhazadh Entails). They are assisted in their task by another fourteen members, selected by the Sevet or by the Nhazadh himself, selected from the wealthier merchants, priests and warriors. Some of them are important guild leaders. The military is composed of an army and a navy. Of the two, the army is the most feared, as it is there that the Royal Legions are the most influent, combined with a local militia complying only to the Seven Princes orders. They operate in units of one hundred warriors (in city in units of ten warriors). Their favored weapon is the faranj. All warriors carry also a spear or a crossbow. The navy is composed mostly of biremes and triremes, fitted with armored prows, ballistae and catapults. Places of note The Market place : an open air market where merchants (from any nations, but mostly Mranians, Ahavans and Chyans) sell their goods. Some merchants have permanent stalls, but space is rented directly by the administration of Galataj. The assortment of items is good, but the prices are sometimes higher than everywhere (applicate a 1.5 modifier to the prices, except for herborist products and weapons, where a *3 modifier is needed), due to the heavy taxes the Galataj governor promulgate. A small part of the market is devoted to slaves auction. Slave merchants need to have a special authorization given by the Council. In case of deliberate infraction, the merchants risk heavy taxes. The Grey Shark : this is one of the most oldest inn in the port. It is a favored spot for merchant, sailors, thieves and others of dubious reputation. Many deals have been made there, with a cup of local wine (which is exploited on the plains near Galataj). Prices are usually high. The innkeeper is rumored to have been in his youth a dreadful pirate (called the Grey Shark), and nobody knows if he really resigns from his former career. The Lighthouse : Built on an island (by Laekor the Scarred), this tower was later converted into a brothel, an inn (for mariners) and now as a tower used by the militia of Galataj (protect the access to the docks). There are three floors and many tunnels beneath the surface (which lead to several houses in the core city). Silver Sword Tavern : This rather dubious establishment, with many small rooms, a large common room and a big tavern, is led by Ojarn Fenroy. This place is usually crowded, very dirty and very noisy. The food is average, the bed are bad, but it is cheap. Most people sleep with weapons close at hand. Ojarn Fenroy was in the past a pirate, he is now a slave merchant, the lords of Galataj are his main clients for good slaves (his specialization are the Chyan or the island slaves). The Guildhouse : in the upper quarter of Galataj, is built an impressive building, using pink and white marble stone (reminiscent of Nmenrean style). Inside, there is only a very large majestuous room, used for guild reunions. The docks : this is a place where all can be found if ones put the price. This quarter is under sovereignship of the thieves guild, which struggle with the important influence of the legion soldiers. There are several mariners taverns, shipwrights shops that are favored by the poorest citizens. Murder and theft is a very common matter in the docks (the secret quarters of the only one guild forbidden in the city, the assassin guild, is rumored to be there). The Sandy fox tavern is the meeting place for thieves, assassins. Many secret dealings are made there. Noble and strangers are not welcome there.

11.4 Ghelna The city was founded in 1183, by Ethyris II Long Hand, just after his conquest of Nashn. It was destined to become the capital of the newly conquered province of Nashn and to serve as fortress to control the unruly and warlike Tlaimat. For a time it played its role of first outpost of the Mranian Nhazadh on the road to the Oasis Kingdoms and its penitential garrison became the most dreaded place in Harshandatt. Ghelna got the reputation of a deadly trap for the soldiers sent there, where those who were not killed by the Tlaimat warriors would disappear in the desert or become the pray of the mysterious enchantments of the Tlaimat witch-doctors and be struck with madness. When Nashn was eventually pacified and that the fierce Tlaimat became true and faithful subjects of the Nhazadh, Ghelna became a quiet provincial city, not exceeding 800 inhabitants.

123 Although the town has its own Mundh, Xyuna is the most important city of Nashn and, with the exchange of its penitential garrison for more conventional troupes of the Legion Host, Ghelna has lost most of its wild pioneer feeling to become a calm small city. Today Ghelna is mostly a supply depot for the fortresses of northern Harshandatt, on the Yl Hersh, and especially the nearby Memphet. The city was built by the Mranians and the architecture is reminiscent of that of the coastal cities. Most of the population is of Mranian origin: descendants of convicted soldiers sent here, of adventurers lured by the mysteries of Nashn or of enterprising merchants attracted by the extraction of salt and the strategic position of Ghelna as a stop on the caravan roads towards Xyuna, Tlaim, and farther Arysis. People living here mostly have occupations related, in one way or another, to salt extraction and its trade. There is a bit of farming in the bed of the Kayadh Xatar, that is almost always dries but keeps enough moisture in its underground to allow little agriculture. It is barely sufficient for the survival of Ghelna townsfolk and most foodstuff comes from the coastal cities, especially the area of Mejhat. Places of note Barracks of the Legion Host: The barracks were built when the penitential garrison of Ghelna was replaced by a contingent of the Legion Host to ensure the security of northern Harshandatt. There are three barracks, linked by galleries, two large warehouses and a tall granary, all encircled by a high wall and protected by a square tower. The contingent of the Legion Host is almost as large as the total civilian population of Ghelna and swallows most of food supplies arriving in the city. Apart from the patrolling and protection of the border, the main duty of the Legion Host here is to escort the caravans provisioning the border fortresses along the Yl Hersh. Palace of the Mundh: This is the oldest building of Ghelna. It once served as a fortress and housed the garrison, at the time when Ghelna was an outpost for the pacification of Nashn. It still has high walls and towers on three sides, but its northern wall has been pulled down to allow more room for housing the Mundh, his family and servants. The Shining Flower: It is the only inn in Ghelna and a forced stop for anyone who travels on the Yl Jelhat and who wants to sleep in a real bed. The prices are consequently high, but the rooms are clean, if not comfortable, and the food is good. The innkeeper, Akhmasr, is very cheerful and talkative, avid of news from Harshandatt and stories about far away lands. He himself has a good store of them and it does not need too much effort to convince him to tell one of his tales. Akhmasr is a minor adept of the Eyes of Send (see section 7.3.4.4), an evil sect whose secret subterranean temple is hidden in the Jelhat Kurj not far from Ghelna. He spies on his guests especially to discover possible threats for his masters and try to divert any inquisitive adventurers away from the sect hiding place. Temple of Harackt: Harackt has in Ghelna his second most important temple, after Murghyr (but much smaller than in this big city). The temple is a bit off the city, at the edge of the desert. The few priests living here are old, coming from Murghyr or other minor temples of the god, to wait for death in these desolate place where Harackt is said to come personally to accompany his priests to the perilous road to the paradise. Temple of Ijen: This large building houses the biggest priests population in Ghelna. Caravaneers stopping in Ghelna never miss the opportunity to do their devotion to the god protecting the travelers and ask for a safe journey in the dangerous caravan tracks stemming from Ghelna. The lha Sashn: About 20 miles northeast of Ghelna, in the desert, off the Kayadh Xatar lies the lha Sashn, a desolate valley, avoided by sound Mranians and trodden only by desert animals. It is said to be the last resting place of ancient Tlaimat Kings, those who ruled over the glorious but now lost city of lham. In a bleak valley lay five large barren mounds, covered with flat white stones and where no succulent nor cactus has ever sent its roots to disturb the perfect arrangement of the shiny slabs. The mounds are supposed to be the tombs of the Kings of lham. At the entrance of the valley is a ruined building, an old temple or fortress. Encircled by a large spiraling wall of dry stones disjointed by the roots of euphorbia trees and protected with ramshackle high round towers, is a ruined hall whose broken pillars are now shadowed by giant poisonous cacti. The valley is encircled by high cliffs and the only known access to the rocks and sands of the lha Sashn, is a narrow and deep gorge, cutting through yellow and purple eroded sandstone. There, after a steep bent of the gorge, stands a gigantic monolith. Its white stone might once have been carved at the likeness of a forgotten hero, guarding for ever the last resting place of his mighty masters from any who would perturb the quiet sleep of the Kings of lham. Mranians say that the valley is haunted by the heathen Kings and the dwelling place of terrifying leopard spirits and would never willingly walk past the guarding monolith.

124 Tomb of Ethyris II Long Hand: This monument is actually empty as the Nhazadh ordered to be entombed in a secret place in the desert by fear that a too ostentatious tomb will attract thieves and plunderers. The tomb had been built just next to the temple of Harackt and is used a funerary chapel where the priests of Harackt relentlessly pray for the eternal rest of the Nhazadh. Tomb of Anerian II: The tomb is built just outside the main entrance of the city and is especially famous for the gigantic statue representing Anerian II at the likeness of Thefker. While Mranians see in that only an expression of the devotion of the Nhazadh for the Guardian of Secrets, Tlaimat believe that the Nhazadh was a reincarnation of Tifkr, the First Priest and that here the spirit can be more easily contacted than nowhere else. Tlaimat witch-doctor sometimes come here at night to perform their rituals and call Tifkr. Tomb of Ashmaar II: The tomb has been built just opposite to that of Anerian II, and forms with it a monumental gate to the city. It has been plundered during the troubles accompanying the priests revolt of 1784. Only the Nhazadhs coffin was salvaged by a dedicated young priest and is still in the now otherwise empty burial chamber. 11.5 Kser Kser is a little city located at 15 kilometres from Bhri. It is the port of Bhri, but apart from the many ships putting into port there, with goods to trade or passengers to Naerphys or Murghyr, it is very quiet. The main activity is fishing. There are about 400 inhabitants here, and most of them are fishers, farmers, and some few are hunters. Places of note Harbour : a rather small harbour, capable of welcoming 30 ships at once, but is not really appropriate for the royal navy fleet. The High Tower : this tower is the oldest building of the city, supposedly built by Nhazadh Keyaat I. It is used as a granary food by mariners. The Nar Inn : This inn is built near the Nar river. The food is very good, only products of the sea are served to the clients, along with Mranians wine. There are two important dining rooms (including an outside one the Veranda where the river can be seen), a kitchen and a bar. Upstairs there are about 20 private rooms and two commons rooms. The Saath Square : a statue of Ashmaar II stands in the center of the garden, for it was known that Ashmaar II was a great devout of goddess Saath. The Saath Temple : a small extension of the Bhri temple, with the devotion hall, the fountain hall, the reception area, and the priests quarters. The Old House : Here lives the delegate of the Mundh of Bhri. This is a man feared by all the population. His movements of fury are rather destructive and particularly feared. He is a man all devoted to the cause of Nhazadh, and when it is question to diffuse the description of enemies of the Nhazadh, he makes diligence. He has the high hand on the militia of the city (about 50 men-at-arms). The Two Pyramids : located at two kilometers east of Kser, these monuments are the great pride of Kser and Bhri inhabitants, for they have contributed to the erection of the tombs of two rulers of the 17 th dynasty. These two pyramids with five degrees (50 meters high, 80 meters base) are the resting place of Nhazadhs Lhodar II and Psousn III (the Zealous Builder). These two monuments are embellished with jade, gold, asnolar and silver coming from Codya. 11.6 Marzhan Marzhan is a small city on the coast of the flat and sunburned savannah that the Chyans call Low Lhd, some 50 miles east of Merudadh. It is peopled by a mixture of Mranians and Chyans. The name of the city itself means Good Moorings in Mranian and seems to refer to its sheltered harbor. But the Chyans claim that it is derived from Marzban, or Governor of the frontier in their own tongue. Although the city has been claimed by the Nhazadhs and the Chyan Great Kings, more than once, it is usually considered as laying on Mranian territory. It however enjoys a rather off-centered situation and an untold rule that says that Marzhan pays taxes to the Nhazadh but is economically dependent of Tenolkachyn, where the fishers sell their sea harvest and buy Chyan goods. The city is indeed somewhat backyard, away from

125 the Yl Umej, great trading road and not connected to any big city of Harshandatt by a good road. The only road worth the name that joins Marzhan is the Yl Ajaht, coming from Tenolkachyn. The sole activity of this small city is fishing, and most men here spend their lives on a fishing boat. The Lhd is too dry and the soil to poor to allow an agriculture that produces more than just enough to complement a fish diet. Set on a lovely small cove, the not so numerous houses of Marzhan stretch on a thin row along its good harbor. Life in this small and isolated city is quiet and uneventful, only troubled by the roaring of the sea and the crying of the seagull. Places of note The harbor: The wooden piers allow a dozen of fishing boats to moor here and take advantage of the good protection that the cove offers against strong winds and bad sea. Sometime a big merchant or war ship find refuge here or is swept away by a violent storm, but has to anchor in the cove, as water is too shallow for ships to dock in the small harbor. The Temple of Azhan: This small temple is on the southern side of the harbor, on an artificial hill to command all the cove. Fishers of Mranian faith never miss to make their offerings to the god of the sea and leave there all sorts of woodcrafts, that they patiently carve when they are at sea, to thank the god for keeping the sea peaceful and plentiful. Temple of Uzdva: The temple of the Chyan god of the sea is on the northern part of the harbor. It is an unassuming building of white-washed bricks, housing only one old Priest, Khorram, who depends directly from the temple of Tenolkachyn. The temple is visited by both Chyan and Mranian faithful, for it houses a miraculous image of the god. It is a statue of dark wood that, one day after an especially violent hurricane that destroyed a great part of the city, was found within the temple, standing in its very middle, brought by the waves. Although some scholar unwittingly pretends it is nothing more than the figurehead of a sunk ship, washed away by the storm, the people of Marzhan know that it is a gift from the god of the sea. Prayers and offerings to the statue are said to be always answered when sincere. It is the custom to smear the wooden statue with fish oil or eggs to get the favors of the god. The shrine is so famous and the power of Uzdva of Marzhan is so great, that fishers from Mranian faith do not hesitate to pass through the threshold of the temple and make their devotion. The trout inn : This small inn, located near the docks, is the only inn of Marzhan. Any customer is treated here with great familiarity, as if he was a member of the owners family. The owners are Helvan (a black haired and charismatic Mranian) and Kelta (a lovely and short blond woman). There are ten rooms. The inn speciality is fish and sellfish, and it is served with great professionalism by Kelta. When they can, the owners serve what they have fished (else their buy products of other fishermen of the city). The prices are very average. The Residence : a small house affected to the Mundh of Merudadh, of whose the city depends. The place outside the Residence is used every week as a market for the fishermen of the city, and the Residence is very often used for reunion meetings, religious or civil feasts. 11.7 Mejhat The city of Mejhat began as nothing more than a small fishing village in the northern part of Harshandatt. It did not reach any form of importance until the war with the Chyan Empire in SA 906. The village was completely destroyed and only a handful of people escaped with their lives. It was in they years following that war in which Mejhat began to grow. Harshandatt felt a need to have a strong defensive position to its north, and the region around Mejhat was fertile enough to support a large force, so Mejhat was refounded as a much larger fortified city. Today Mejhat has become important not only for its fortifications but also because of its trade. People from both Harshandatt and Chy can be found in the city, as well as many from other locations. It has also become home Harshandatts fairly large, northern naval fleet. Still, compared to most fleets on the Ormal Bay, this fleet is tiny, at times having as many as 18 warships, while at others, as few as 8. The city is divided into two parts -The Old City and the New City. The Old City is the area around the citadel of the Northern Mundh (Governor). This is the original city. It has been destroyed many times, so the oldest structure is the citadel itself. The citadel is built upon a large man made hill. The Mundhs palace is atop the hill, but the real strength of the hill lies inside the hill itself. When the hill was created, large rooms were built within that could house nearly 4000 people, and hold enough food to feed that many for almost a month. This fortress

126 has been assailed many times in its history, and has only fallen twice. Once due to treason, and once because the food ran out. Today the Old City is unique amongst most walled city, because the houses are not piled on top of each other. In TA 1380, a massive fire destroyed nearly every structure in the old city, and when it was rebuilt only the wealthiest people were able to buy land in the city. As a result there are many houses with walled gardens throughout the old City. The new city is quite different. In TA 1120 work was begun to expand the city and to build stronger walls around the port area. This became the new city. The Mundh at that time had hoped that if the city was built large enough, more people would move to the north and settle here, thus increasing his tax revenue. Unfortunately this has never happened, and to this day there are large sections of the New City that have not been developed. These areas have become farm plots inside the city walls that are protected from Chyan raiders. The areas near to the port section are far more grown up, though still not to the extent of other cities. Most of the homes in both parts of the city are of adobe or block construction, and very few are more than one story. The only area where there are substantial amounts of larger buildings is the warehouse district of the port, around the central square, and in the Old City. Places of Note The Citadel : The Citadel is the Mundhs palace, and the main fortress of the city. The Citadel itself is situated atop a 500 high man made hill. It has strong fortifications at the top, and the government building itself. A narrow road winds up the hill to the summit. The greatest strength of the fortress though is the series of caves that were built into the hill as it was constructed. There are enough chambers to house over 4,000 people, and enough food stores to feed them for over a month. The citadel has only fallen twice since it was built. Once it fell as a traitor opened its gates, and the other time it fell when the food stores ran out after an extended siege. The Arena : The arena is a fairly large coliseum type structure in the old city. It is large enough to sit more than 4,000 people. Large sporting events are held here including many gladiator fights (an unusual Mranian custom only found in Mejhat that came from Southern Archipelago), and most popular of all, the chariot races. Anyone in the city is able to come to these events, and there is something happening at least once a week. The Caravan Grounds: The caravan grounds are where the large trading caravans coming and going into the Chyan lands (and beyond) are able to stay when they come into the city. The caravans often time spend several days here conducting trade before moving on. The grounds are divided into two sections. One area is for the traders from Harshandatt, while the other section is for traders from other lands. In the past there has been some conflict that have arose amongst the traders, so it was deemed wise to separate them. There are almost always some caravans in each area The Docks: The docks are near the caravan grounds and are usually quite busy as traders go back and forth between the two. The city port is usually very busy. The district around the docks is the poorest district in the city. The people who live there work on the ships and as loaders and other laborers. There are several small pubs and inns in the area, as well as a few brothels. A lot of the soldiers from the citys garrison will find their way here when they are off duty. The Golden Lion : the best inn of the city, where is served a very good food. This is the common place of meeting of nobles. The innkeeper is an exiled Vulmaw who wanted to discover the charms of Harshandatt. He is always very polite towards his noble customers, and less towards commoners, adventurers and merchants. The Temples: Like many of the Harshandatt cities, there are temples of varying sizes in the city. In the Old City there are two temples, and in the New City, there are five more. The priests that serve these temples often live on the grounds, but some live in buildings near the temples. The High Temple of Mejhat : This is the center for religion in the city, though not the greatest temple. This is also one of the oldest structures in the New City. The building is very utilitarian in nature. It contains a small sanctuary for worshipers to come to pray and meditate, but it also contains the living quarters for most of the priests of the city. Most of these rooms are quite small with only a small bed and chest. Only the upper level priests have nicer chambers. There are also two inner sanctuaries that only the priests are allowed into. The Shrine of The Flame : This is the only other religious building in the old city. It is a small open aired shrine. It has a dome of brass, which catches the sun and blazes to life. By passers, which see this believe that it is the reason why the shrine is called the Shrine of the Flame, but the real reason is that inside, there is a censer on a stand, surrounded by a small wall with. The censer holds a flame, which is said to have never gone out. It is

127 true that the priests have never added oil to the pot, and it continues to burn. Local people come in here to meditate and to pray. The Temple of Anhr : This is the greatest religious structure in the city. It is here where the High Priest of Mejhat resides. It is also here where much of the politics of the city are decided, as only the wealthy of the inner city usually come in here. The temple is quite ornate, with colorful walls and tapestries throughout. The High priest and a couple of assistants actually live in the temple building itself. He has some lavishly appointed champers in the back of the temple where he entertains guests, and often influences the politics of the city, and the whole northern realm of Harshandatt. Temple of Saath : This is a small temple in the heart of the new city. It is very plain with only a chamber for people to come and meditate, and for small ceremonies. This is the center for the Mid-Summer Festival (Sajanan). It is here that the envoy from the Nhazadh will speak to the people, and the food is distributed to the poor. Temple of Harackt : This temple is slightly larger and more ornate. It has two chambers, the main worship chamber, and the chamber where the Ceremonial Boat of Harackt is held. The Boat chamber is secured and not entered until just before the feast of Nejenhat. The priests will then enter and prepare the Boat for the procession. Shrine of Ijen : This shrine is for prayer and meditation only. There are no organized meetings here. Several braziers with burning oil fill the shrine, and are tended daily. If the flames ever go out, priests of the city must carry flames from the Shrine of the Flame to relight them. If the flames in both shrines ever go out, the people of the city believe that doom is upon the land. If only the flames at this shrine go out, it is said to predict a bad time for Mejhat. Temple of Ceruhur : This temple is located in the midst of and immaculately tended garden. The temple itself is small and of simple construction. The gardens are the focus of this temple. People come and find peace in them, and on occasion go into the temple for prayers. There are chambers in the temple for a handful of priests that tend and guard the gardens. The Coastal Fortress : The coastal fortress is a much smaller fortification that guards the entrance into the harbor. Several catapults and balistia are mounted upon the fortress to deter invasion from the sea. There is also a small lighthouse that will guide ships in during the night or when fog creeps in over the sea. The Necropolis : This area, across the river from the city, is often called the city of the dead. This is where the dead of the city are laid. It is also where the Nejenht procession comes to an end. There are many structures where the dead are laid; some are more ornate than others depending on the wealth of the family. The poorest are placed in common underground catacombs. Grave robbers have often targeted this area, so now the Death Watch guards the area. These are soldiers who are in service to the priesthood. It is certain that Kobadan the Great and Laekor II are entumbered in the Necropolis of Mejhat. Though Aransiros II destroyed the inscriptions outside of the tombs relative to these two Nhazadhs, the tombs inside were left untouched. There is as well a shrine built to the memory of Nhazadh Heruor III the Chyan Friend, who mysteriously disappeared in Naerphys in Thefen 2784. The plans of the Necropolis (with location of Kobadan I and Laekor II tombs, and the Heruor IIIs shrine) were taken by Amesis II when he was forced to flee Harshandatt. The plans were placed in security in Tenolkachyn, and later displaced in Pelepelpl and then in Nosharud, where Psousn IV was able to get them. Nearly all Nhazadhs of the 17th dynasty, and Huenodh I have their tombs (built with limestone bricks) there, for either they had a strong distrust of the priest caste, either their reign was to short. Their tombs are fairly simple (with some few treasures inside and outside scenes of Nhazadhs lives), as they want to show in after life their proximity with the commoners. Some of their tombs are unfinished, and unfortunately very often plundered. The Arch of Kobadan the Great : Made of bricks and limestone, covered with glazed tiles, representing scenes of battle, the arch was built in 2716 to commemorate the victory of Kobadan against the evil rule (the failed siege of Pyarador). The Arch is later destroyed by Aransiros II the Destructor, in 2808 after the capture of the city. The Arch is rebuilt in FA 7 by Psousn IV. The Shrine of Kharad II : this is one of the few monument built to the honor of a Chyan Great King in all Harshandatt, as a recognition of the population towards a Great King who preserved the independance of Mejhanr against the harsh Haruze rule. It is similar to the shrine of Kharad in Pelepelpl. It is a small square building of bricks, rather simple and with almost no decoration, but a statue of Kharad II. The place is especially striking for it is crammed with withered flowers, dried fruits and pieces of wood coarsely carved.

128 The Five Pyramids : these monuments are the great pride of Mejhat inhabitants, for they have contributed to the erection of the tombs of the greatest rulers of the 17th and 18th dynasty. The first built was the pyramid with seven degrees of Nhazadh Lhodar IV (80 meters high, 125 meters base). Then followed the pyramids of Heruor the Pale (150 meters high, 250 meters base), and the little pyramids of Amesis I, Ardkan and Heruor II. 11.8 Merudadh When coming from the Chyan Lands on the Yl Umej, Merudadh is the first indisputable Mranian city. The city has some good inns and is a favored stop for those traveling on the coast, between Harshandatt and the Chyan Lands. Although not famous for its bustling life, Merudadh is a pleasant place where to have a rest, enjoy the local food and good wine and listen to news coming from Mranian and Chyan countries. Merudadh lays on a low hill, at the closure of a wide valley where it is said the best cattle and horse of Harshandatt are raised. The cattle are said to be a breed imported from the southern land of Srayn at the time of Nhazadh Thujhd of Mejhat. As for the horse, they are without any doubt a legacy of one of the Chyan invasion. Not as strong and fast as the finest Clyan breeds, they nevertheless provide the Mranians with good and sturdy mounts. The hills around Merudadh are doted with vineyards that produce a fair wine that occasionally makes its way to the court of the Nhazadh and are dotted with plantations of olive and fruit trees. Places of note Temple of Ijen: The cult of Ijen is well established in Merudadh as in all this coastal area. The temple is built on the top of the hill the city and commands a large view all around the city, to the sea. The temple is known for its sun observatory, the easternmost of Harshandatt and where a faithful can be the first among the Mranians to witness the awakening of the god. For that, it is an important pilgrimage place, and the temple has many small guest rooms for the pilgrims. Monastery of Onthe: This is another of the attractions of the small city and the easternmost of its kind. It is actually a rather small building and houses only a handful of Sisters. It is said to have been built here, as a provocation to the Chyan Great King Dadfiruz II who had a profound disgust for this women led cult and feared its subversive ideas. During its earliest years and heydays, the sisterhood of Merudadh counted a large community of Chyan women who followed the example of Mahzarin (the founder of the order). After an epic flight across all the Chyan lands and hunted down by his fathers guards and the Imperial Huntsmen of the Great King, the daughter of the Arshan Mijore found here a refuge to escape an unwanted marriage to become the 13th spouse of the degenerate Great King Vahyazdta I. The Red Crane: One of the best inn of Merudadh, the food is excellent and only the best local wine is served, but the rooms are a bit overpriced. The innkeeper, Akadhar, is from the Nar Valley and was a great fowler in his youth. He left everything to settle in Merudadh. Nobody knows why, but viperfish tongues murmur it is to be closer to the source of the wine he loves so much. The Perfect Rest: The only inn in Merudadh that can really compete with the Red Crane. If the wine is also excellent (but some say that foreigners got it mixed with water), the food is not a match for Akadhars. The room are spacious, well furnished and comparatively cheap. The Chyan Karvan Srai : An alternative for those who are short of gold coins or want to save them for other pleasures that the city may offer. It is cheap, very cheap, but the so-called rooms offer nothing more than some old and smelly straw and the food is limited to Chyan porridge (unless one is lucky enough to have merchants from the Bulchyades or Mranians as fellow guests and who are decided to prepare their own food). There is only a few individual rooms. Most people have to be content with the common dormitory or sleep in the courtyard, under the portico. The Corrals: Several corrals are built around the town, where cattle and horse and led now and then by drovers, to be sold or butchered. The great horse fair is held in the month of Maskar (Rajehd). Cattle are sold all the year round. 11.9 Murghyr The city, the only one on the northern bank of Nar river, was built during the last millenia of Second Age, on direct orders of Nhazadh Keyaat, in SA 1542, after the discovering of important pink marble and crystalline blue stone sources in the mountains in the eastern Jelhat Kurj, the least hospitable region of Harshandatt. The

129 city was named Murghyr (Mu The Palace of Nhazadhs). The city soon became influent, and attracted many merchants and nobles from Galataj, Naerphys and Pyarador, but also many thieves and assassins. The first consequence of that was that the conflict between Galataj and Pyarador was reproduced there. An internal conflict began then, with buildings burnings, nobles assassination, bloody revolts among population, and the search for power (many intrigues). At last, the Nhazadh was forced to edict a Law which would forbid for eternity the use of weapons inside Murghyr, and the right for every noble to rule the city. To enforce the new Law, Keyaat chose a young priest of Harackt (the Judge and Guardian of Death), called Loken, to rule the city in name of the Nhazadh. He was assisted by the other Harackt priests. He established a council of nobles of merchants (which in reality has a minor power role) to assist him to safekeep peace. When Loken died in SA 1580, an assembly of nobles and merchants asked for a special audience to Keyaats successor, Ethyris III the sage. Ethyris III refused to give back power to these men whose fathers were responsible for a terror era in the past. He confirmed instead the eternity rule of Harackt priests on Murghyr, and told the embassy What was instituted by my father can only be broken by my father. He will keep in eternity an eye on you, as he will be buried in Jelhat Kurj, according to his will. Keyaat chose to build his tomb inside the Nhazadh tombs valley complex, and many Nhazadh after him followed his example, in order to get an happy after life, but also to keep an eye on the turbulous Murghyr. With these decisions, peace was not ensured for eternity, as periodically the city revolted against its legitimous masters. But never a revolt succeeded, and the Harackt priests are still the city rulers. They are also the only ones (with the Saath and Ceruhur priests) to wear weapons and armor inside Murghyr. Like Naerphys, the city is surrounded by a long thickwall, with only three accesses. The Death or Desert Gate (to the north) is seriously kept in check in common by the Legion Host and the Harackt priests. Only those people with a special authorization only given by the governor can leave the city by this gate. The Legion guards often patrol in the north to arrest all who go in such an not authorized land (the Eastern Jelhat Kurj). The two other gates (located south and east) are only protected by the Legion guards, who applicate seriously the no armor law, with punition if someone tries to pass weapons or armors without authorization. Favored building materials are grey or white marble, limestone, a polished pink marble and a crystalline blue stone which are extracted on the stone-pits near Murghyr. This marble is a material suitable for fine stonework. It is reserved for the best luxurious residences, as well as temples, inns, artisans shops. The city is a very important trading place, and many Sranian merchants go there to sell their products, in exchange for a middle tax (fixed by the governor of Murghyr). All the products of Harshandatt can be bought there, like the clothes of Murghyr (the city speciality, as there is every five years a great textile festival, concurrencing the Tartaust textile festival), the smithcraft of Xyuna, the beer of Pyarador, and the fine wine of Galataj. The thieves and assassin guilds are very important there, and many nobles whose ancestry are from Pyarador or Galataj are part of it. Fortunately for the legal authority, there are myriads of groups, not capable of uniting against the Legion guards or the Harackt priests. They all want the end of the special city status, and the recovering of their old rights, but their successes are very limited. They have more chances in plundering of the Nhazadh tombs (a great part of thieves are taken by the authorities, but a minority succeds) and in the unofficial sales of forbidden products, like weapons, armors or stolen jewels extracted from the Nhazadh tombs. The city is divided into five different quarters : the first, in the hills, to the north (near the Death Gate) is reserved for the noble palaces (including the Nhazadh palace, the Governor Hall). To the south, near the great walls, is located the important temple section, as the inhabitants are very religious in nature. There can be found the temples of Harackt, Ceruhur, Saath, as well as dozens of minor deities temples, some of them not acknowledged or known in other cities (as usual in Harshandatt). The east quarter is the poorest of the city (Mu Azja Veltu or Disreputable Quarter), and constituted of several ruins, just like in Tl Isra. Historically, it was there that revolts occured against the legal authorities. As a consequence, many buildings were destroyed there and never rebuilt. Only the poorest of the poorest live among there, and it is not unusual to see in the streets rats, wild dogs competing with urchins, crippled men and old women for shelter and food. This is a dangerous quarter, not very often patrolled by the Legion guards. The southern quarter, called the Alvet Gazinka (Mu Trade Quarter), is devoted to trade. There, the traveler can find the best inns, as well as goatherds, numerous talentuous artisans, farmers, herbsellers, toymakers. The daytime is filled with the sounds of crowd. But, in the guildhalls are sometimes sold forbidden products, despite the efforts of the Harackt priests.

130 Last but not least the festival quarter (more or less in the center of the city), called Finja Yindji (Mu Festival Quarter), is all dedicated to festivals. Here can be found numerous brothels, house theaters and bars, as well as quiet restaurants, deadly dangerous taverns. This quarter is festive, but also very dangerous, but not in the same way than the Azja Veltu, as the Thieves and Assassins Guilds are located there, using for covers several restaurants, taverns or brothels. The last quarter, in the center of the city, close to the noble quarter, is dedicated to the militia of Murghyr. Several residences are built there, to lodge the soldiers (both from the Legion and from the Harackt priests) who protect every day the city. Their orders are only taken from the governor. Temple of Harackt : This majestic building of grey marble and blue stone lays just next to the Death Gate. It is certainly the biggest building in the city and the most important: it is from here that the city is ruled. The entrance is flanked by two huge statues of the god and, at least thrice smaller, statues of Nhazadhs Keyaat and Ethyris III the Sage. After crossing an almost barren inner courtyard, where the Sacred Vultures are kept, one enters the Greeting Hall, where black statues of vultures and dark blue pillars support a roof of carved hardwood. A gloomy quietness always fills this room and even in the brightest and most joyous days of festival, one cannot enter here and go out without a heavy heart and dark thoughts. Temple of Ceruhur : It is a large rectangular building of white limestone. The temple is actually not inside Murghyr, but on an island of the Nar River. Around the temple and scattered in a lush garden are a few buildings that accommodates the priests and their servants. To access the temple, one has first to pass trough two great pillars with relieves of the myth of Ceruhur and Saath weeding and the birth of the Nhazadh and then four stone statues of hawks covered with gold. The sacred hawks of Murghyr are famous all over Harshandatt and a couple is usually offered to the Nhazadh for his crowning as well as during the Jhnd festival. Locally, they are especially famous for their fights with the Sacred Vultures of Harackt. The priests of Ceruhur make their utmost to prevent the animals from escaping and fighting, as whatever the outcomes, it is always an embarrassment. Some crafty ones pretend that the priests of Ceruhur actually favour the escapades of the Sacred Hawks and that their raiding of the Sacred Vultures nests are nothing but a roundabout way to deal with their age-long resentment for not having been chosen to rule the city. Temple of Saath : The temple is just on the bank of the Nar, opposite to the temple of Ceruhur. Although not very impressive in its building, the temple is very famous in the entire Harshandatt as it is in its courtyard that the priestesses of Saath welcome the priests of Ceruhur, after their crossing of the short branch of the Nar River that separates the two temples, and, by their meeting, really start the Nar Rajojn festival. House of the Council : This large building of polished pink and white marble lays a few paces away from the Keyaat Square, one of the busiest marketplace in Murghyr. It houses the Council that is supposed to rule the city with the priests of Harackt. The Golden Needle : In this large shop, Amarkh sells the best cloth of Murghyr. Those are woven from cotton produced in the Nar Delta and woven by slave-women in a huge warehouse behind the shop. Although prices are very high, they are nevertheless much cheaper that what one can expect to pay for the same products when bought at Pyarador or in some luxury shop in Srayn or the Chyan Empire. The Golden Sunset : Perhaps not the best, but certainly the largest inn of Murghyr. This is were most merchants coming in the city stay. If the food is rather plain, at least it is hearty and the rooms are tidy if not spacious. Maraetys, his wife and six daughters run the place. Green Leaves and White Powder : In this small shop Hadazaj sells any herb, drug, medicine or other remedies that can be dreamt of. Or at least that is what can be read on the sign. If not true, it is not far from it. Hadazaj has especially good connections with Srayn (where he comes from) and always has good stock of rare medicines from Tyarett. The Two Rats : This is possibly the worst and dodgiest tavern in the Finja Yindji but indubitably the best place to find discreet henchmen or unscrupulous tomb raiders. The two innkeepers, Takhareh and Bakhareh are believed to have found by chance a hefty casket full of old and rare relics that helped them start this business. 11.10 Naerphys The beautiful Harshandatt capital is located along the Nar river. Founded in SA 476 through the help of the Elinse, Naerphys became soon, through the efforts of prince Kailyun, the most important city of Harshandatt. The city suffered much from the war campaign led by the Storm King in SA 1999, refusing to submit to Nmenrean rule. As a punition, Naerphys, as well as many Harshandatt cities, were destroyed. For centuries,

131 the site remained in ruins, only to be rebuilt in Sajen 2636, through the efforts of Nhazadh Alantrik. From 2636 to the beginning of Fourth Age, Naerphys remained the only capital of Harshandatt, except during the period SA 2645-3014 (second capital at Ujaraht), TA 1528-1601 (capital Neldordh) and TA 2219-2545 (divided realm, capitals Mejhat, Tl Jodia and Naerphys). The city is built according to precise dictates of aesthetic and religious belief, using only white marble and limestone, which easily explains its name (Mur White walls). There are four gates inside the first long thickwall to enter into the city (to the south, to the east via Pyarador road, to the west towards Bhri and Murghyr), and the port, as the river is navigable until Naerphys. All gates are carefully kept every day and night by the Kezah (Mu. Royal Guard). The gates are large enough to fend off most any landbound force. They have proven their might several times in the city's history. The gates are 18' high and 25' wide. All gates are named after an important Nhazadh : Psousn I the Martyr towards Bhri, Alantrik in the West, in the North Alantrike II (the architect of a great victory in Xyuna against the Orcs), and in the East towards Murghyr Keyaat. The city is divided in two the inner city, the oldest part of the city (including some early buildings dating from Second Age), mostly reserved to the Mranian nobility and priesthood, with the Nhazadh palace, the noble residences and most of the priest temples, and the outer city, with several quarters in it : the docks, the trade and leisure quarter, the common and poor quarter. The Inner City The inner city is forbidden to middle citizens, and is surrounded by a long thickwall. It is very rare to gain access to these priests and noble quarters. A recommandation is needed to enter into the center. For a Chyan or a Mranian, it is difficult. For a stranger, it is nearly impossible. The inner city is somewhat nicknamed as Tower City (while the Outer City is nicknamed Shadow City for its numerous narrow streets). The palace is standing upon a hill, in the center. Around, high towers and residences for priests and nobles, and high towers. Many of them are not Naerphys natives, but they are forced by the Nhazadh (or the Chyan Great King) to reside there, in order to keep these people in check, so that they cant start uprising against the legal authority. In the inner city lie the oldest section of the capital. Gardens, fine shops, spacious residences, ornately carved temples (like Saath, Harackt or Ceruhur temples), line the broad streets and avenues. Marble, gold and silver are very often used in the exterior wall surfaces, and angular geometric mosaics and murals adorn the interior walls and floor. Inside gardens (with trees coming from all Ormal Bay and farther, fountains decorated with animals sculptures, like lions, eagles or falcons) are very common, especially in the royal palace. The legion guards very oftenly patrol into the streets or avenues of the inner city, in order to capture those who are not authorized to access the inner city (they are either put in jail, or reconducted to the outer city). The royal palace : occupied by the Nhazadh and his closiest servants. The ornate architecture is reminiscent of Nmenrean styles. Beneath are rumored to exist a seven level prison, where are put all that are foes. The many cells are dark and often damp, due to their depth in the ground. A Mranian proverb tells that once you get in, you never go away, even if you are innocent. The Long Avenue : links the royal palace with the temples of Ceruhur, Anhr, Saath and Ijen. Every 50 meters, on the long avenue bordered with high palm trees, can be seen statues of the most important Nhazadhs of the past, like Alantrik, Alantrik II, Heruor the Pale, Ethyris III the Sage, Karsha, Keyaat, Ashmaar II, Psousn I the Martyr, Psousn III. Some of these statues were destroyed or replaced during the Anhr theocracy and the Binding Kings dynasty, and rebuilt on direct order of Psousn IV. The Tomb of Alantrik : located at the center of the city, on the Long Avenue, between the royal palace and the temples, the tomb is a marvellous building, covered by a fine and polished white limestone (coming from the hills of Ghelna). Inside and outside, there are many scenes representing Alantriks life, and the greatest events of Harshandatt. There are many valuable treasures, that had never been stolen. The great observatory : A white tower, which is used by the astrologers of Thefker (since the place available for the cult in the High Tower is very little) as their own temple inside the city. There, the priests chart the stars position and draw horoscopes for those who can afford their services. Temple of Ceruhur : Several streets away, in strong contrast with the royal palace, the Ceruhur temple is the most lavishly decorated and well guarded temple in the city. There, priests of the God advise adherents and bestow blessing upon the populace. The clerics also perform miracles (spells) of healing and divination and act as counselors. Of interest is the mobile statue of Ceruhur resting in the center of the temple. The priests believe that the statue is inhabited by the gods spirit himself, who use it to convey messages to his people. During the binding king era (from Aransiros the glorious to Aransiros IV), the temple is under the nasty grap of the Sdeh

132 cult, but some few members of the cult (including the high priest) join the Alantrke Conjuration and continue the resistance against the Sdeh priests (they plan a populace revolt against the binding king rule). Temple of Saath : forty priestesses live here, performing daily rituals for all who request them. The blessings of Saath are more often sought when a new home is to be moved to, a marriage performed or fertility desired. These rituals are free of charge, although donations are accepted. The high priest is usually the first counselor of the Nhazadh. Saath garden : A botanical garden, next to the Saath temple and the royal palace. The park is a popular meeting place. Ornate statues of the gods are placed throughout the area. But, during the rule of the Binding kings, many of them (chiefly Anhr) are reduced in little rocks. The Saath Tower : here are kept in caves the most important treasures of the realm, day and night by the Royal Legion. The tower is ornated with paintings and sculptures about Alantriks life. The Seventh Palm : The Seventh Palm is a well respected inn establishment. There are served fine food, exotic drink (like Pyaradors beer or Galatajs wine). Dinner is usually made in music, as musicians and actors perform for the guests entertainment. Many business are made there. The temple of Ijen : This structure, not far away from the Saath temple, is very majestuous, with limestone and marble walls. Near the entrance are placed two high statues of sacred dogs. The temple is known for its sun observatory, for its great library, and for a large garden in the courtyard. Its stark stone walls and pillars, absolutely unadorned on the exterior, are untypical of the Mranian delight of in geometrical patterns and swirling designs. Some important Nhazadh, particularly faithful to the Ijen cult, like Alantrike II, Sanakht III, Karsha I and Sharlar II are entumbered in the gardens. Some small shrines indicate their respective tombs. Ijen priests regularly make processions in the gardens to encense the memory of these Nhazadhs, and the Ilhajt feast usually begins and finishes here in the night, after a long procession on the Long Avenue. During the Binding King rule, this temple was the most perverted of all temples, for it was here that Aransiros II the Destructor established the secret place of the Sdeh cult. This is why, during that period, that this Temple was the most feared by the citizens of Naerphys, not because the deity revered was evil, but because Sdeh was supposed to incarnate the Death deity. Despite fear, it was nonetheless used by the nobles and the merchants, at certain times (funerals). Psousn IV ordered this temple to be entirely destroyed, and replaced by a purified temple, dedicated to Ijen only. Temple of Anhr : this is the greatest religious structure of the city. The temple is quite ornate, with colourful walls and tapestries throughout. Fine and yellow gold and marble are used for the buildings. A double row of statues of eagles and hawks lead to the God Haven. It is entirely covered with gold and silver. This was from here that the Andhn ruled Harshandatt during the Theocracy. The festivities of Jhnd and Ansd Fj always start from this temple at mid-day, with a procession going in all the streets of the Inner City, before returning at night to the temple. Library : There are over 10,000 books and 3,000 scrolls here. The main languages found are Mranian, Sranian, Chyan (not commonly found in late Third Age) and Apysaic... though many others are present in small numbers. No books may be checked out, and many of them need a special authorization given by the government to read them. The library is comfortable, being stocked with large couches and sitting areas. Several fountains bubble happily amongst the paper-bound knowledge. Halls of Warriors : this well-tended estate is the home and unofficially headquarters of the Royal Order of Kesatat (see section 8.2.1), a society devoted to the execution of all enemies of the Nhazadh. Members of this Order are seen throughout the city. Their number is about one hundred, but the High Chief is unknown. Probably it is the Nhazadh himself, or one of his royal advisory counselor. Officially, it is considered as the headquarters of the Legion Host. The High Tower : this is one of the oldest structure in the city. A legend tells that this was the only building that survived the fall of the city in SA 1999, and that the tower was built by Laekor the Scarred. But this is not certain, other unclear references in historical records tell that the tower building occurred during Keyaat II or Aknashir IIs rule. The tower is in bad shape due to years of neglect. The lower rooms are used to store administrative and historical texts from the court. The higher rooms were an observatory for Thefkers priests, now not used because of frequent risks of fall. This is rumoured that beneath, there is a tomb, and it is nearly almost certain that the tomb is Aknashir IIs tomb, for he loved very much his city of Naerphys.

133 Theatre : also referred as the High Theatre, this elegant establishment is the home of the most influential and respected theatre in all Harshandatt. The company of actors produce very often pieces, related to the rich Harshandatt history. The Psousn Shrine : Located in a small garden, the shrine of Psousn was built in Cedn 2701, following the wishes of Nhazadh Keyaat II. Made of bricks and gold and silver ornaments, the shrine has a statue of Nhazadh Psousn I the Martyr, and features several historical scenes : heroic resistance of Psousn against Cyriatanr in all Harshandatt, then the ashamed betrayal of Anthrak and the final destruction of Naerphys. All is made to exalt Psousn, and to accuse Antrak (unnamed) of all the evils. The Outer City The outer city is not as beautiful as the old inner city. The buildings are primarily white brick or limestone. The streets are narrower, and paved with brick rather than granite. The traveler and the residents can go without any control in the port section, the middle quarter or the poor quarter. There can be found inns, merchant bazar, taverns, artisan shops and temples. Market/Bazaar : For most of every day, the Bazaar is crowded with people, animals and goods, and this is there that is practiced every five years the textile festival (not as big than the textile festival of Tartaust however). Guard patrols are very common. Fresh fruit is very common, as are live animals (birds, turtles, the occasional fish, insects, and small mammals). The exotic smells greeting one's nose is amazing. Spices and herbs are abundant, as are pickpockets. The commercial docks have other, tricky items. Caravanserai : this flat, dusty area is the stopping place for incoming caravans and travelling merchants. An open market place, there is no telling what goods might be available from day to day (foodstuff, clothing, tools, animals, armor and weapons, entertainment, leatherwork, herbs and spices, minerals and metals, and so on) and what is the frequentation (deserted, quiet, average, crowded, jammed). Commercial Docks : Like the Bazaar, the docks are a bustling mass of people and goods whenever there are several new ships docked. Starting at sunrise, street merchants and anyone with something to sell head for the docks to trade and make money. The most exotic goods in the city can be found at the docks. Depending on the presence of the law, many illegal goods (certain drugs, weapons, poisons, animals, and miscellaneous forbidden goods) can be purchased here. Prison : once a lords manor and keep during Nmenrean and Chyan occupation, this building serve now as a secondary prison. The ornate architecture is reminiscent of Nmenrean styles. The Inside facilities are clean, at least the part used by the guards and keepers. Theres only there thieves, sailors, merchants and all who disobey the particular laws of the realm, but not all the realm foes (like Chyan or true Anhr priests, some nobles during the binding king era) who are reserved a place of choice in the inner city. Prisoners not considered as violent or dangerous have cells (which are dark and often damp) in the prisons towers and upper levels. These prisoners are thorougfully kept in check by the Kesah guards. The Grey Falcon : though it is not the cleanest inn of Naerphys, the Grey Falcon claims the greatest amount of atmosphere, with ancient wooden tables and chairs, drawings, statues of the most respectable Nhazadh of Harshandatt. The air is thick with burning incense and pipeweed. The proprietor is a man named Ardoch, a friendly and talkative man. He sells information and fine beer or wine. The Red Sunset Tavern : located in the port, it is one of the most popular places in the city. Every night, sailors and other people dine, drink and even play there. The inn lies to the west of the city, in the sunset (so that sailors go towards the sunset to find the tavern). The House of Veils : a luxurious establishment, this business caters to the most discrimining tastes. Women of different cultures are found herein, as well as exotic foods, wines and other entertainments. The house is run by a flamboyant madam named Lucira Boret, who prides herself in her ability to fashion whatever strange fantasy might be desired. Due to the expensive prices of the establisment, most clients are high class citizens or wealthy traders. The Blue Wolf : this inn accommodates people of passage (merchants, robbers, sailors), it can receive 40 hosts per night, offers an average comfort and occasional distractions. It is the place of frequent battles. The innkeeper, Soshan, a man of middle age with a short beard, piercing eyes and brown hair, is a fanatical devotee of Ceruhur and the Nhazadh. He dont tolerate any insult or criticism upon his beliefs, and no comments about other gods. He is the chief of the guild The Friends of the Nhazadh (the Royal order of Kesatat), whose tasks

134 are to seek and capture every man considered as Nhazadh betrayers. The members usually meet downstairs in a private room, which can be accessed by three ways from the street and directly from the inn. The price of clothing : Customers of this establishment are drawn mainly from the lower middle class. The establishment is located near the port. The proprietor, Minshu, is a young Mranian who does fine tailory and embroidery. He is secretly a member of the Thieves Guild of Naerphys, and also a Friend of the Nhazadh. He is the first lieutenant of Soshan from the Blue Wolf. The Ruby Gate : the most famous gambling house in Naerphys, nicknamed the Garden of Pleasures, as it is rumoured that everything can be found here, from prostitutes to drinks. Many fortunes had been lost here. Located in one of the seedier parts of the city, theres here many ways to loose your money, or even your life when visiting this establishment. Thieves and assassins are a predominant threat. The slave market : daily slave auctions are held by in great majority Mranian merchants (with as well Ahavan or Vulmaw merchants). Hundreds of slaves (from all nationalities of Ormal Bay, and sometimes from elsewhere) are kept in two barracks, which are guarded by the Royal Legions. 11.11 Nazhari Nazhari is a big city built on the northernmost branch of the Nar delta. Although a peopled city and an important trading center, Nazhari is somewhat eclipsed by the great cities of Pyarador and Galataj and has left only a dim trace in the history of Harshandatt, being always in the wake of its more powerful neighbors. The city boasts a large and well equipped harbor, that is the center of activity of the city. Unfortunately, silt washed away by the Nar River accumulated here and made the harbor unfit for big sea ships and diverted all but the local coastal trade to Pyarador and Galataj. Taking note of the will of the gods, the townsfolk of Nazhari turned itself away from the easy, quickly won and lost wealth of the merchants to the hard won riches from earth and water. The city thrives on food production, both from the rich inland covered with irrigated fields and palm trees plantations and from the sea and the Nar River, that both yield plenty of fish and seafood. The city is built in an half-circle around the harbor, on a series of low hills. The low town is the domain of fishers and rope factories, while the high town is divided between priests and rich landowners. This part of the town is divided in three districts, dedicated to the three gods, Saath, Yohma and Ijen, who, according to the legend, presided to the creation of the city. The legend says that one day, when the gods walked on earth, Saath, Yohma and Ijen met by chance where Nazhari today lays and decided it was a good and fair place for their people to live and thrive. But then came Sdeh, the Red Jackal, and he claimed the land for himself. He was strong then, and could have taken the land by force, but he was vile too and sly. He bent in front of the gods and offered a deal. He will relinquish all his claims over the land and let the gods built their city and call forth Men to live there. He will even help them, by bringing a gift of his own to the cradle of the Men : a rich soil aplenty, where they could grow crops and raise livestock. But only at one condition: three times he will come and three times he will claim his share. If the townsfolk then renounces the three gods, and turns to him instead, he shall have the entire city and its people. In these times, Sdeh had not yet openly revolted against his twin brothers and the three gods believed in his words and sealed the deal. Sdeh made what he had promised. He filled the wide gulf at the mouth of the Nar river with rich silt, where crops grew aplenty and the three gods built Nazhari for the Men and summoned them. And live was good for them. But then Sdeh revealed his treason and revolted against his twins. He came forth to seize the city, by summoning rain and storms, but Saath vanquished him. Then he sent ratdevils to stop women from giving birth, but the townsfolk stood firm and Yohma defeated him. And, in a last and most terrible stroke, he sent his demons to kill the people, bringing plague and death with them. The townsfolk staggered, but Ijen did not abandon them and put an end to Sdehs schemes. And then Sdeh was utterly defeated and had to give up forever his claim over the city and its people. But before, he revealed his cheating and turned his gift into a curse : the beneficent silt he had summoned filled the harbor of the city and doomed its people to a hard life of fishers and farmers instead of enjoying the goodness and ease of trade. Places of note

135 Temple of Saath: The building lays on the southernmost hill of Nazhari, just above the harbor. It is a magnificent building, one of the finest example of Sea temple in Harshandatt. Saath is the first of the three gods that, according to the legend, created the city, and is especially venerated and loved by the citizens of Nazhari. The Sajanan is the most important festival of the city. Oldwives in Nazhari can tell the traveler that, long ago, when the city was still young, rain had been pouring continually, for weeks. The water of the Nar was invading the low town, the fields were flooded, the grain were rotting in the granaries and the stench of the decaying drown cattle stinking the air, and those who dared look at the sky were only seeing the grimacing face of Sdeh on the dark clouds. Despair and death was over the city and some were tempted to give offerings to Sdeh. Then three golden cows entered Nazhari, coming from the sea, people said, as they had wrack on their horns. At first, people were afraid of them, but as they made their way through the flooded streets, they left a dry track behind them and the sun shone on their horns. When they reached the temple of Saath and mooed for the priests to open the doors, it was a summer day, with clear sky and shining sun and a brisk breeze was carrying only faint echoes of Sdehs cry of defeat. But the townsfolk had lost all their food stores by the rot and feared to starve. Then the priests milked the cows, and milked them, and again and again, and there was always plenty of milk and the people was fed, until the crop were golden again and the fruits juicy and the cattle fat. Today, sacred cows of Saath are still kept in the temple and their milk distributed to the poor. Temple of Yohma: The temple is perhaps the biggest of this goddess in all Harshandatt. Yohma, has always been especially worshipped in Nazhari, as she is one of the three gods who is said to have built the city. Her cult took even more importance here when a dark cloud fell over the city and women could not longer give birth, their belly round with a new life, but unable to be delivered. Sdeh had sent again on the city a terrible curse, in the shape of rat-devils haunting the darkest bowels of the city and scaring so much the babies than they did not dare leaving their motherly protection. Yohma, however, would not allow her beloved city to become a deserted place, dwelt only by old and childless people. One day, all the cats in Harshandatt mustered in a great army whose columns marched toward Nazhari, and among them some believed perceive leopards of unusual seize, whose eyes gleamed like fire and claws shined like silver. They swarmed the city, making a slaughter of the rat-devils and freeing the city in one night. In the morning Nazhari echoed with the cries of hundreds of newborn babies. Since then, cats are held in great honor in the city and feed and sheltered by the townsfolk. The Nar Rajojn festival is especially important and unbridled in Nazhari. Temple of Ijen: The temple is built on the slope of the northernmost hill of Nazhari and is famous for the sacred dogs of golden robes that are kept in the temple precinct. These dogs were brought from Mejhat during the 12th dynasty, to save the city from a strange disease that was said caused by demons of Sdeh who had settled within the house of the goddess through the malice of a corrupted priest. A prophet foresaw that only the golden sons of Ijen could chase out the evil spirits. The message remained obscure and incomprehensible, until Madareh, a young farm boy realized that only the sacred dogs of Mejhat could cleanse the desanctified temple. He went to Mejhat and, facing the opposition of the priests, stole two dogs and brought them to Nazhari. As soon as they entered the temple, dark shadow raised towards the sky and then plunged into the earth in a terrifying shriek. Today, the sacred dogs of Mejhat have all been slaughtered by Haruze mercenaries and those of Nazhari are the only left of their kind. The harbor: The harbor of Nazhari, large and well designed could have been the finest of the northwestern Bay of Ormal, had it not been filled with silt from the Nar. What became known as the bless of Harshandatt is the curse of Nazhari. The harbor is nonetheless busy with fishing boats, that venture on the high sea or roam through the maze of channels of the Nar delta, to bring the richest imaginable sea harvest. It is protected from the harshness of the sea by a long breakwater that makes now like an island in the middle of the port. Marketplace: It is a large round square in the low town, encircled by two rows of columns and statues at the likeness of the greatest and most pious Nhazadhs. Everyday, since sunrise to noon, a market where all the riches of sea and land can be found is held on the square. The Sleeping Dolphin: The most famous inn of the city, although it is perhaps not the best one. Here many a rich and famous noble has spend a night. Green and Red: If you want good food, abundant drink and exciting entertainment, it is the place to go. This tavern and gambling place is the most famous of the city and frequented by the wealthiest and noblest of the townsfolk. Although the keeper Alaraech has the reputation to be a crook, the pleasures he offers are so varied, exotic and thrilling, that his customers accept willingly to be cheated on the food and drinks. The Memorial of Kailyun: This is no more than a huge, plain, standing stone. It is said to have been erected there by the legendary Kailyun, when he first saw the sea, on his way to what would become the

136 northern part of the Black Leopard Kingdom and realm of the Two Rivers. Travelers who have been to Chajapn, cannot miss the strange likeness of this stone with the Whistling Stone of the Chyan city. Rope Factories: Hemp is one of the foremost production of the land of Nazhari and the ropes made here have the reputation of withstanding wear and rote like no others. The Navy of Harshandatt exclusively uses ropes from Nazhari and the shipwrights of Samarth would not launch a new vessel without a strong rigging made with these ropes. Tomb of Keyaat II : this mausoleum, located at five kilometers south of Nazhari, is a tower-like structure, of purple limestone that reflect the glory of Azhen. It is adorned with gold solar circles and paintings telling the great deeds of the Nhazadh, first of all the embassies sent to the Lynerian League. Tomb of Keyaat III : this mausoleum, located to the east of Nazhari, is a pyramidal structure (40 meters high, 65 meters long at the base), and the first ever built in Harshandatt. The all structure is covered with a beautiful and polished white limestone coming from the hills near the city of Ghelna. 11.12 Neldordh The village of Neldordh, located between Naerphys and Pyarador was chosen by Ashmaar III the Dreamer to become the new and most magnificent capital of Harshandatt in TA 1528, after he received a message from Anhr. Architects hired from the distant Sakal an-Khr laid the plans for the new city, transforming the fishing and farming village into a great city worth the Nhazadh of Harshandatt. Even before the completion of the works, Ashmaar III moved into his new palace and organized and great ceremony to dedicate the new capital to Anhr. Neldordh remained capital of Harshandatt only a short time, until the advent of Raelach in 1601. But the Nhazadhs of the 16th Dynasty kept on moving the court to Neldordh each summer and to perpetuate the tradition of Ashmaar : being closer to the commoners and listening to their grievances. The city lays in the low valley of the Nar River, richest area of the kingdom of Harshandatt, in the middle of a large agricultural plain. All around the city, it is only irrigated fields of wheat and barley, cotton and hemp, sugar cane and vegetables of all sorts, intertwined with plantations of palm trees and orchards of fruit trees. Peasants from the small nearby villages carry their harvest on myriads of small boats, through the canals that crisscross the field or the on small river Ordh, to sell it in the markets held twice a week in the big city. The city has no wall or other fortifications, by will of Ashmaar III who wanted his city open to his people and who believed that the wrath of Anhr would fall on anybody with badly intentioned. Neldordh is tucked between the Nar and Ordh rivers and the trace of the old village, on the highest ground can still be perceived, while the new buildings ordered by Ashmaar and his successors spread on the river banks, protected from the floods of the Nar by impressive dams and embankments.

Places of Note Palace: It was designed to be the residence of Ashmaar III and the palace of all the Nhazadhs for the eternity. This was not to be, and after Raelach it became a too large and majestic summer residence for the Nhazadh of the 16th Dynasty, before to be completely abandoned by the Nhazadhs and offered to the priests of Anhr by Heruor the Pale to thank the god for his victory against the Haruze of Siakan. The palace is built on an artificial island, overlooking the junction of the Nar and Ordh rivers. It is a strange but pleasant mix of traditional Mranian architecture and innovations introduced by the Khanm architects. The reception hall, designed to allow hundreds of commoners behold their Nhazadh is especially striking. There, the young Psousn got tidings of the death of his father by the Plague during a such public reception and was acclaimed Nhazadh by his people and crowned by the priests of Anhr present. Temple to Anhr : A temple of Anhr already existed, and was particularly revered by the locals, before Ashmaar III decided to transform the village into his capital and build there a new and grandiose temple for his god. The priests of Anhr refused that any Khanm architect or masons have even the slightest dealing with building of the temple to prevent any impious hands to spoil the house of the god. The temple is the second largest building of the city, only surpassed by the palace (but what can be larger than this over-dimensioned building?) and is build with the fine, yellowish limestone found in the nearby quarries, at the source of the Ordh and that has been used for most of the important building in town. Inside the encircling wall is a wide courtyard surrounded by a portico of high columns. A double row of statues of eagles and hawks lead to the God Haven. It is entirely covered with gold and the legend says that the statue of Anhr inside was found there, one day, just

137 after the completion of the building, a gift of the god himself. It is highly revered, and any Nhazadh, at least once in his reign, has to come here, to see the true face of the god. Market : It is the largest square of Neldordh, where twice a week farmers and fishers from the surrounding gather to sell their fresh product to the townsfolk and do their offerings to Anhr. In the middle of the square is a fountain and small shrine dedicated to Saath. Drinking its waters is said to bring good luck to both young lovers and travelers before a journey across the sea. Although the sea is far from Neldordh, the tradition is well established, and captains of merchant vessels in Galataj or Pyarador often send a ship's boy there to bring back a bottle of the holy water before to lift anchor. The docks : Neldordh is in a rich countryside and produces much more foodstuff than necessary to fill its own peoples bellies and granaries. Most of the production is sent to the big cities of Naerphys and Pyarador and the docks are always busy with ships coming in and out. The docks are also the place where the Ansd Fej, the great feast dedicated to Anhr, is held at the end of the year. Temple of Ceruhur: The temple lays a bit away from the city, in a sacred grove. It houses a large community of Knight-priests who gather here to receive the teaching of famous masters, heirs and followers of Akhasd. Akhasd was a priest of Cerehur who lived during the troubled times when Haruze warlords ruled the country and when armies in march plundered the fields and mercenaries ruled like kings. He himself fought in numerous battles and traveled a lot and far, learning in the art of war and the mastery of all weapons. It is said that one day a hawk perched on his hand and delivered him a message of his god: Your people suffers and your land is in the hand of foreigners, and you sell your valor for gold! Go to my people and ease its sufferings and sorrows! And Akhasd went back to Harshandatt, gathered followers among the faithful of Ceruhur and taught them the arts of war and send them to protect the poor and the weak. One day, when Akhasd was old and tired and while he was journeying to Naerphys, where a warlord tyrannized the people, the hawk came back and told him: Ceruhur is happy. Follow me and get your reward! Akhasd felt abashed, but again followed his god and went to a small grove and there, when the hawk perched on the top of a large rock, he felt, dead. The legend says that Akhasd sits now at the right of Ceruhur and carry his shield at war. Akhasds followers were disconcerted by the sudden death of their master, but decided to erected a small shrine there, to honor his memory and pray Ceruhur. Akhasd was entombed in a small cave in the big rock and some of his followers stopped there too and carried on the teaching of Akhasd. The warmasters of Neldordh soon became famous all over Harshandatt and still today the best Knight-priests of Ceruhur are trained here. The Necropolis : the fields of the dead spread on the north side of the Nar river, not far away from the temple of Ceruhur, and can be reached by boat or by a wood bridge. The tombs are well maintained by priests of Ceruhur. Here can be found the tombs of the most important Nhazadhs of the 16 th and 17th dynasty (Ashmaar III the Dreamer, Ezthal III, Evahzan 1st, Psousn II, Lhodar III and Jelhad I). 11.13 Pyarador Founded in SA 599 as a small fishing village, Pyarador had a very chaotic history, more than any other cities of Harshandatt. The city had been many times captured (and burnt on some cases, like in SA 744, SA 1325, SA 1999, SA 2789, TA 2112-19) by hostile invaders (like Haruze, Nmenreans, Vulmaw or Chyan people) or during civil war (against Galataj or Tenolkachyn). The city really affirmed its importance by the middle of Second Age, through trade contacts with Tl Harar and the building of a Nmenrean quarter in the upper city. The port is located on one of the branches of the Nar delta. The city became capital of Harshandatt from SA 2007 to SA 2250, under the Cyriatanr dominion. As a trading port, Pyarador had always been concurrenced by Galataj. It is commonly known that the lords of Pyarador despise the lords of Galataj, and if the real reason for this despise is forever lost in history, the tradition of the two quarrelling cities still exist. Which explains that every Nhazadh had to deal with this opposition, favoring one city or another in order to rule his realm. This also explains why Harshandatt remained a secondary power throughout most of its history. Pyarador is composed of four sections : the military island, the port, the upper city and the middle quarter. The architecture is a blend of local, Chyan, Vulmaw and Nmenrean styles. The city is surrounded by a wall (but it is not as impressive than the Naerphys defenses). There are five gates to enter the city. The northern one (to Galataj) is rarely opened, the two easterns are traditionally reserved to Mranians, while the last two are towards Srayn. The access to the city is generally free, but the guards have a scrutiny look to every visitors.

138 Favored building materials are gray or white marble, limestone, a polished pink marble and a crystalline blue stone which are extracted on the stone-pits near Murghyr. This marble is a material suitable for fine stonework. It is reserved for the best luxurious residences along the sea coast, as well as temples, inns, artisans shops. The crystalline blue stone (called by Mranians the Jewel of the Hills, or Hatafa), very expensive, is used for decorations patterns (like flowers patterns). All of these stones give a very colorful outlook to the city. The upper city, like in most Harshandatt cities, is on the hills. Gracious inns, merchant selling exotic and rare luxuries intermingle with nobles residences and temples. Every citizen is allowed to enter in this quarter, provided he has a reason to do so (for instance, going to the temple). The military island (where are built three functional barracks and a tower) is traditionally reserved to the royal legion, just like the barracks to the south of the city. The legion has to ensure the security of the city, and especially the port, and to enforce the Mranian law. Foreign ships are not allowed to sail up without Mranians sailors from Pyarador. The river is considered sacred in Mranian eyes, as the incarnation of their most important goddess, Saath. River patrols are commonly made by the legion, and the sanction reserved to foreign people who disobey the law is death or exile (with ship confiscation). The port represent the greatest part of the city. There can be food many inns and taverns, some of them very luxurious and refined like the Emerald Inn, and others very disreputable like the Uglada tavern. Aside from a very important trade market (where can be exchanged goods from Chyan and Vulmaw lands), the port is big enough to welcome as numerous as 500 ships at once. Mranians ships have a very low taxation upon their merchandises, while stranger ships are taxed of 10 % of their merchandises to be allowed to stay in Pyarador. Next to the port is the middle quarter, where can be found economical inns (like the Seventh Ray Inn), taverns, bazaars (like the Brazen Light). There are at several places of the city ruins, sign that there were once shops or habitation there. When asked, the locals cant provide any explanation to these incidents and describe the owners as honest men, selling products of quality. These ruins are somewhat used as ruffians dens, and some of them are kept in scrutiny by the militia. Places of Note The Place of the Three bells : a very popular place in the middle quarter, where jugglers and actors often present improvised spectacles to the inhabitants or the visitors of the city. Three notable establishments (including the Emerald Inn) have beautiful bells in their shop-front. Merchant Hall : located in the middle quarter near the sea, this very old building of Nmenrean style (high colons, courtyard, square towers, roofs and walls with decoration), and surrounded by a lovely garden (with many fountains), is propitious for merchant activities, which last every day, from 8 to 22 hour. All can be found there. Merchants from all nationalities are there, but Mranians (of course), Chyans, Sranians and Anarikan are the most present there. All the products of Harshandatt are exposed there, like the clothes of Murghyr, the smithcraft of Xyuna, the beer of Pyarador, except the fine wine of Galataj. Emerald Inn : This is one of the oldest inns in the port. Located in the heart of the old city, it is a favored spot for merchant and ships captains. The food is excellent, the wine imported from Murghyr and Chyan lands, the service is impeccable. All the rooms are mavishly furnished and have feather beds. This is well suited for receptions, and propitious for secret meetings. There are three dining rooms, a very large kitchen, two very well furnished bar, and ten private rooms (for guild transactions for instance). In upstairs, there are fifty rooms. The caves can only be accessed by the innkeeper and his few trusted employees. Everywhere, the Nhazadhs are incensed with portraits, drawings, statues. Aransiros the Glorious, Lastir II the Chyan victor and Saeth 1st are among those best represented. The inn traditionally belongs to a fervent support of Pyaradors governor. The Sanakht Tower : Built in the upper city, the tower was built by Nhazadh Sanakht II in SA 2789, in order to commemorate the great victory against followers of Sdeh. The tower is now used as a garrison by the royal legion, who only obey to the governor, appointed by the Nhazadh. It is believed that under the tower there are many caves and secret passages that led everywhere on the city, including the Merchant Hall, the Governor Palace, the Docks and the Inn of the Silver Blade. The Arch of Seljhan III : built in memory of Seljhan IIIs campaign against Elaenar, in TA 2340. It represents Elaenians presenting respect and gifts to the Nhazadh of Cojanr and Mejhanr. This arch is later modified by Aransiros the Glorious in TA 2550, to glorify the great victory of Harshandatt against the foreigners. The Elaenian scene of respect and gifts towards Nhazadh Seljhan III is replaced by a similar scene, with Cajanians presenting respect and gifts to Nhazadh Aransiros the Glorious.

139 The Statue of Answar II : built near the Square of Saath, the Statue faces the Mundh Palace. It was erected by Nhazadh Rianad I in Cedn 194 as a respect to Nhazadh Answar II murdered by the minions of the Dark Ordainers. Uglada tavern : located in the port, this tavern is a dangerous place for strangers. The clients are assorted assassins, pick-pockets, thieves and robbers. A wood placard nailed up on the door announced to all clients that the direction has any rights to choose its clients, and to refuse access to the others. The tavern owner is one member of the thieves Pyarador guild. Temple of Saath : Dedicated to the most important goddess of Harshandatt, this temple is filled with rich frescoes, flowers, lamps and music. The heart of the temple is the great courtyard, a lush garden with flowers, trees and fountains. Every travelers are welcome to rest and prey for Saath and her children, Ceruhur and Harackt. Garrison arsenal : this arsenal holds weapons for the Royal Legion militia and quarters for guards assigned to the city. Fifty to one hundred guards watch it at all time, and there are very frequent patrols in the city. Governor Palace : Home for the Pyarador Mundh, directly named by the Nhazadh. It is an immense and elaborate estate decorated with flags, banners, tapestries, statues, paintings, mosaic tiles and lush plants. Temple of Anhr : the most lavishly decorated temple and well-guarded temple in the city. Its dome are shelted in gold, and the interior is a complex with paintings, tapestries, pillars, mosaic tiles, all related to the pantheon of Anhr. The priests actively support the Nhazadh rule (by arresting those enemies with the cult). This temple is later perverted by the priests of Sdeh during the Binding King rule. Saeth tomb : in front of the governor palace and the Legion quarter, is placed the impressive and ornate statue of Nhazadh Saeth 1st riding a horse. The statue is made of polished colored granite, with amethyst and grenates as eyes. The final resting place of Saeth 1st (who fell under a Chyan complot in TA 2699) is a wonder of Mranian architecture. The sides of this immense rectangular building are perfectly smooth, and there is no visible entrance. The tomb is said to contain gold, jewels in profusion. Lighthouse : This tower is rustic when compared to those of Gondor, though it was built by the Nmenreans. It is now used as an inn for mariners, and has earned a gambling reputation. 11.14 Tashri The city of Tashri was built under the impulsion of Nhazadh Haykor I in SA 2743. It became quite soon the marvel of the Irlm valley, for its majestic glass towers and its wonderful garden. With about 8000 inhabitants, it is now one of the most important cities of northern Harshandatt and among them the only one so far inland. The city spreads on the southern side of the Irlm River, surrounded by a belt of green fields and palm trees that contrast vividly with the desert that can been seen from its white walls. Crossed by the Yl Hersh (Mu. Fortress Protection Road), it is an important supply and provisioning center for the fortresses of Northern Harshandatt that keep a watch on the Chyan lands. However, it does not house an important garrison or military high quarters like its rivals from the coastlands, Mejhat and Ujvhan Adesh. In time of peace with the Chyans, the city is a rather buzzing trade center, but its main activity remain agriculture, with a specialty in dried dates and palm wine. Nhazadh Ashmaar I remained in the local history, as a great lover of Tashri dates, coming each year to the city with his court, for the harvest, and enjoying these gifts of Ijen until sickness. The city is build in circle around the central square, also called the Haykor square and where this Nhazadh is buried. The perfect radiating plan laid by Haykors architects, to symbolize the rays of the sun in glory has long been lost and the city is now a maze of small winding streets and alleys. Only three of the main original avenues remain, connecting the central square to the Eastern and Western Gates and to the Irlm Gate (which leads to the Shrine of Ijen). Places of Note The Garden of the Serene Peace : It is one of the marvel of the city, praised in many songs and tales. It lays along the river bank and was created by Nhazadh Answar II after his return from the wars in the Chyan Lands. His disgusts for the killing and destructions he witnessed and took part in during this appalling war, turned him to seek peace and quietness for himself and his people. On his way back from the siege of Baljana,

140 he stopped in Tashri to honor the memory of his ancestors the Nhazadh Haykor I and Sanakht II and to pray in the shrine of Ijen. There, he was overwhelmed by the peaceful atmosphere of the slow flow of the Irlm River and the wind in the reeds and ordered to turn the fields stretching between the river and the city walls into a vast garden and the building for himself of a small mansion, where he could end his life in peace and devotion to Ijen. If the garden quickly sprouted out of earth, the other wishes of the Nhazadh were never to be. He was murdered in SA 3014 and with him ended the glorious and pious 12th Dynasty and started an age of turmoil and foreign domination for the Mranians. The garden is a maze of trees and flower beds, ponds and fountains and inhabited by singing birds and cute antelopes. Everything is done to avoid any human touch and to recreate an ideal nature. People are not allowed in the garden after sunset, not to trouble the animals kept there. The Glass Towers : These three towers are made of white marble, in a very delicate and aerial design, all in columns and arches and windows. They were built by order of Nhazadh Aknashir II who, like his forefathers had a great love for Ijen and his city of Tashri. He wanted to be the first to spot the rise of the solar circle and ordered the building of a tower wherefrom he could watch for the coming of the god. But the tower was not high enough to his liking, and he ordered the building of a second one. And again, unsatisfied, of a third one. This last one looked fine enough to him and as soon as finished, he spent the entire night in prayers, waiting for the sun to appear. As soon as it happened, he was struck by a malaise and fall from the high tower. His son Sanakht III greatly grieved the unfortunate death of his father, and ordered to cover all the openings, windows and even the topping platforms with glass. It required years of work to the most skilled glass blowers and cutters of Harshandatt and the expertise of the masters of Srayn and Baljana in the Chyan lands to accomplish the will of the Nhazadh. But it was done and the Glass Towers of Tashri remain today one of the marvels in the Bay of Ormal. The best time to admire the towers is at sunrise or sunset, when the low rays of the sun pierce through the towers and explode in a gleaming fountain of colors. Tomb of Haykor I : The Nhazadh who founded the city had a great devotion for Ijen of Tashri, whom he discovered the sacred fire. He often went there for pilgrimage and to supervise the building of his city. He did not see the completion of his work, as he died before, but ordered to be entombed in the city center in a mausoleum he ordered for himself. It is a tower-like structure, of white limestone that reflect the light of Ijen. It was originally adorned with gold solar circles and paintings telling the great deeds of the Nhazadh and, first among them, the discovery of the ever burning shrub. Unfortunately, the paintings have faded long ago and the golden solar circles have been pulled down and stolen by Chyan brutish soldiers. Tomb of Sanakht II: The son of Haykor I, Sanakht II, carried on his fathers work and completed the erection of his tomb and finished the building of the city. He inaugurated Tashri in a great celebration and had peasants from the coastland and the Nar River move and settle here. The Nhazadh is entombed next to the eastern gate and, as the townsfolk pretends, watch on the safety of his city, looking straight where the sun rises and from where the enemies usually come. People say that when foes are nearing, the twice as life size statue of the Nhazadh that adorns his tomb whistles to warn the citizens of the imminent danger. Shrine of Ijen: The legend says that, when hunting on the bank of the Irlm River, Nhazadh Haykor I saw a wild dog and, running after it, was separated from his bodyguards. He lost the dog, but had the surprise to discover a shrub, all in fire, but that did not burn up. He then understood that he had not reached the miraculous shrub by chance, but was guided by Nephen, Ijens faithful dog, to find this holy place. He then ordered the building of a shrine of Ijen to protect and house the sacred fire and around it the city of Tashri (Mu. Revealed (by god)). The Shrine is a square building of white limestone decorated with relieves showing the legend of the discovery of the sacred fire and the founding of the city. It is built outside the city, on the riverbank, in the middle of reeds and canes, the original vegetation that has been preserved, and the sacred precinct is protected by a white wall. The shrine originally laid alone on the river bank, but is now incorporated into the Garden of Serene Peace. Inside the shrine, the Sacred Fire of Ijen is still burning the same shrub, but only priests and Nhazadh can behold it. Necropolis: The fields of the dead spread on the other side of the Irlm River and can be reach only by boat or when the river is dried. The tombs are well maintained by a community of tomb keepers whose main job is to prevent jackals and other carrion animals coming at night to unearth fresh bodies. 11.15 Tl Jodia Tl Jodia is the military, political and religious center to the Ornad Region and the southern coastal regions of Harshandatt. Politically this land is far removed from much of what goes on throughout the rest of Harshandatt. In fact, the governing body is a blend of Srayn and Harshandatt forms of government. The region is generally quiet, and as long as the trade routes operate without problems, both Harshandatt and Srayn leave

141 this region alone. For the most part the people here are farmers or herders, but the region has one notable export. Ornad breeds a variety of horse that is light, agile and swift, and also operates well in the desert. This horse has become quite popular for a light cavalry horse. The horse is not as strong as others, so can not bear the weight of fully armored men, but its speed an agility make it the perfect mount for quick striking light forces. These horses are imported throughout the bay area. Five miles to the northeast of the city is the fortress Ur Arthng. This is the headquarters for the Southern Army. Eight hundred soldiers are located in the fortress, so the city is one of their main areas of recreation when on leave. Other than that the military presence in Tl Jodia is quite small. There is a garrison of 80 soldiers of the Southern army, and a town watch of another 50 soldiers who act as the citys police force. When the need arises, the town can muster a militia of another 200 poorly trained and equipped soldiers. City There has always been a settlement at this location as long as there have been people in the Ornad area. The bay of Tl Jodia is a great fishing area, and the lands around the city are quite fertile, much more than the rest of Ornad. So it is easy to see why this place would be so inviting to settlement. It was in the early part of the second age that the city rose to importance in the land of Harshandatt. With the constant wars and invasions from Chy, many people fled to the south, and Ornad was quite often ignored in the Chyan invasions, so the city grew with refugees. Still, the city was not always free from battle. It has been razed a couple of times, and has been the target of some pirating raids. Still, it has been much more secure than some areas. With a population of just about 8,000, the city is not a large city, but still the largest in the Ornad region. The region is mainly a fishing and farming area, and Tl Jodia is no different. The city has a small port, and some trading and military vessels pass through, but mostly it is fishing vessels that occupy the city. The city is divided into three distinct sections : the Old City, The Port District and the New City. The Old City The Old City is, as the name suggests, the oldest part of the city. The city is defined by its fortifications. It is surrounded by walls 30 feet tall, and 10 feet thick, with towers spaced out every 80100 yards. There are four gates comming into this part of the city. The two largest gates are in the north and south along the Yl Harshandatt, which then becomes the Yl Odha to the north. On the east side is the Port gate leading into the port district. This is actually two smaller gate 20 feet apart built into one complex. On the west is the smallest gate. The Old City is not large, and not opulent in any way. This is the home of the wealthier people of the region. The Governor makes his home in a small palace facility here as do many merchants and wealthy land owners. There are a few interresting sites in this part of the city, some dating back to the early Second Age. There are several higher quality inns that have been in continuous operation as far back as the Second Age. Places of note 1. The Temple of Azhan : This is the largest temple in southern Harshandatt. Followers of all of the Mranian gods come here for worship and meditation. It is also amongst the oldest buildings in the city. Priests of all religions study here, and all of the priesthood for the Ornad region are trained here. There is inside the temple some lovely gardens. 2. The tomb of Ahraser : This leader was one of the people most responsible for the growth and development of Tl Jodia. He rebuilt the walls surrounding Tl Jodia, reparied the houses of the Old City, and was able, using the Southern Army, to stop Akhnameh 1st in his process of Harshandatt reunification, under the patronage of the Sdeh Cult. He died in SA 2306, the monument was raised and then inaugurated (Cedn 2315) by his son Answar. 3. Quarters of the Priests, with several shrines dedicated to all the Mranian gods. 4. The Annutak Alley : this is a very large paved road, named in honor of Annutak I, who ended the Haruze domination. Several statues of important Nhazadh can be seen there, like Annutak I, Karsha I, Ashmaar II, Lhodar II, Heruor the Pale, Kobadan the Great and Psousn. The another alley is named after the first Nhazadh of history, Kailyun. A legend told that the first Nhazadh has his tomb at Tl Jodia, but what is sure is for Nhazadh Annutak I : the memorial of Annutak I, a huge standing stone at the crossing of the two alleys, is his tomb.

142 5. Guard Barracks : these buildings are for a total of 150 soldiers, but several annexes (normally used for the civil administration) can welcome 80 more soldiers, in case of need or war. Usually, there is 80 soldiers here affected to the protection of the city, and 50 more in a tower watch in the new city. The barracks are very simple : beds, cupboards, toilets, tables and chairs. 6. The Govenors palace. This large spacious mansion is both the home, and the offices of the governor of Ornad. This mansion would rival any other in Harshandatt for its grace and beauty (pink and grey marble stone, with silver and gold incrustations on the walls, lovely garden inside and private swimming pool). In front of the opening door, can be seen the symbol of Tl Jodia, a golden falcon perched on an elms branch. This symbol can be seen very often in the old city. 7. The Silver Challace Inn. This is by far the most luxurious inn in the city. Elite travelers who travel between the greater Harshandatti cities, and Srayn elect to stay here. The building is made from polished granite with wood trimings and fixtures made from the exotic and resiliant woods from the far south. The inn has 12 large suites, and 20 single rooms. All feature fine ammeneties. It also has a large common room that has hosted some of the most powerful figures in Harshandatt and Srayn and beyond, as well as some of the most talented minstrels and bards from all over the southern part of Endor. This inn is known for its ability to launch or end cariers in both politics and the arts. 8. Marketplace : located to the south of the Kailyun alley, it is a large square surrounded by very old buildings (with archs and using a very rare pink and grey marble stone), perhaps the first built in the city. Everyday, since sunrise to noon, a market where all the riches of sea and the land of Ornad can be found there. The Port District The Port District is not large, nor is it as wild as many cities, due to the fact that it is not an extremely busy port. Still, it is not the safest part of town as one would expect. The port district is protected by some of the newest, though poorest quality walls in the city. The walls are only 15 feet high, and 7 feet thick. They are not a very strong defense, but they are at least some deterrence. Places of note 9. The Old Nest : This inn is the home of Aynbon, an important member of the Lodge Guild, relatively aged and a retired member of the Southern Army. Some told he killed an important diplomat, some others told that it was in fact an infant son from a dubious family (from Pyarador), others that he was the current High King of the Chyan Empire. Only Aynbon knows what he really did, but what is certain is that is not very loved by the Chyan mariners. He is a sympathizer of the Ijen cult, but in secret, he vows an admiration for the Eladh cult (the god of art, creativity and profound abstraction). This inn is the common meeting place of mariners and artists, and also has often been the point where spies and assassins have quietly met and planned their moves against the greater part of Harshandatt. 10. The Tower of the Eternal Flame. This ancient watch tower was said to have been built by Elves in the First Age. This can not be confirmed, though its origin is wrapped in mystery. The tower is the oldest structure in the city. It is crafted from marble cut so perfectly that no seams are visible where the stones are joined together. It has been coated with a laquer that has kept the structure free from flaw for as long as the city has existed. It rises 200 feet above the city, and at its summit is a small room with a raised pedestal. On the pedestal is a brazer that holds a flame, that as far as anyone knows has never been extinguished, nor has it ever been fueled. There is only one time in history that it has ever been known to grow dim, and that was after the forging of the One Ring by Sauron. As Sauron grew in power, the flame grew weaker, but when the Last Alliance defeated him, the flame returned to full glory. Somewhere around the year 1000 of the Third Age, and also during the Binding Kings era, the flame again began to dim, though it was so gradual nobody has yet noticed it. 11. The Lighthouse : Built on an island on direct order of Annutak I in order to protect the city from raiders, the tower is alternatively used by the soldiers of the Southern Army, and by mariners, who use the tower for their monthly reunions. A secret passage directly links the Tower to the Governors palace. The New City The New city is the third section. It has grown outside of the walls, and is mostly the homes of the farmers that work the farmlands around the city. It is also the area where the lower class inns and brothels that the soldiers frequent are located.

143 Places of Note 12. The Dusty Mug Inn : This inn is the largest in the new city. It has a common room that can sit over 60 people. It is owned by a former mercenary from Srayn named Hakarad. The inn has 4 private rooms that can sleep 4 each, and 2 common rooms with beds for ten in each room. What the inn is noted for is its food. Hakarad loves to cook, and many swear that his meals are the best in all of the city. It is not uncommon for upper class people from the Old City to be seen eating here. The common room is always full. 13. The Temple of Saath : a small temple in the heart of the new city, with a little shrine where priests (and commoners) come and meditate. This is the center for all the festivals performed in the city, especially Sajanan, Jhnd and Cedn, except Azhanjen and Ansd Fej, practiced by the Azhan priests. 14. The Golden Falcon : a magnifiscent inn, with the citys symbol on the welcoming gate. This is the most luxuous inn of the city. Only the nobles and few travelers can afford to go there. 15. The Heruor Tower : built on direct order of Heruor the Pale in Cedn 1983 (using priest treasures), this tower replaces a much older tower, ruined during the civil strife against Nhazadh Psousn III. The tower, 80 feet high, is affected to the Southern Army. Around Tl Jodia Towns Drkhul : This is the northernmost town in the Ornad region. It is also the oldest Mranian settlement in the area. This town has never aspired to be more than a farming and fishing village as well as a stopping point for caravans. There are two relatively small inns in the town. Most of the time they are little more than gathering places for the townsfolk, but when the frequent caravans pass through, they are places for people to come and be entertained by traveling minstrels, and to hear news of distant lands. This town has had a relatively peacful history. The town has changed hands quite often, so the people have learned to survive by quickly accepting new leadership, and not opposing invaders. They are loyal to thier leaders in Tl Jodia, but, they also know that they can not stop an invading force. Kheshti : This is the second largest town in Ornad. It is located only 10 miles south of Tl Jodia. This is the last coastal village before the Yl Harshandat turns inland. The town is mostly a fishing and farming community, but there are a couple of inns for traveling merchants. The town boasts a population of over 1700 people, most of whom are either farmers or fishermen. The town is surrounded by ancient and crumbling walls standing 20 feet high with a narrow parapet. They offer only a slight barrier to attacking forces, and the six gates that exit the city hold very weak doors, and at times the doors themselves no longer close. Mondalkr : This is a town on the Yl Harshandat. It is situated in a fertil oasis filled valley half way between Tl Jodia, and Tl Harar. The town has a population of about 1200. The town is surrounded by rough stone and mortar walls 15 feet tall. The walls are in reasonably good shape as this area is occassionaly harrased by desert nomads or raiding desert orcs. There are a few inns here, but most of the people are farmers or herders. This area is one of the centers for horse breeders in Ornad, so the markets in Mondalkar are often quite busy. Targrish : Targish is the southernmost town of Ornad. It has a population of just over a thousand people. Due to its close proximity with Tl Harar, they are on quite good terms wit the people of that area. There are as many Sranians in Targrish as there are Mranians. Fortresses Marhgul Citadel : This is the primary fortress for the Southern Army of Harshandatt. It has facilities to hold over 2000 people, and stables for 500 horses. Most of the time the garrison is about 1000, with another 200 miscellaneous workers. The fortress is only 5 miles north of Tl Jodia. Kl Ornodya Fortress of the Southern Army along the Yl Harshandat. Kl Peshidi Fortress of the Southern Army situated on the southern border near Srayn. Kl Bahkra Western fortress of the Southern Army. Kl Sharik Northernmost fortress of the Southern Army.

144 Kl Inglk Smaller Coastal fortress of the Southern Army. Kl Margyar Smaller Coastal fortress of the Southern Army. 11.16 Xyuna Built in SA 585 on the bank of the Kayadh Sya, Xyuna is located west of the Nashn depression, in the northern Jelhat Kurj. The city is mainly known for its production of salt extracted from mines on the shores of the salt lake of Nashn. Tin and copper as well as rare gold and silver are extracted in the nearby hills of Yelzhat Harj and expert jewelers have made the reputation of Xyuna. Their delicate works are famous throughout Harshandatt and especially sought after in the Chyan Empire where they reach unbelievably high prices. With a population of about a thousand people, the city cannot grow enough food to sustain itself (though it was the case in the early Second Age), and had to rely on trade with nearby cities like Tenolkachyn, Mejhat or Murghyr to feed its townsfolk. Salt and metalwork exports are therefore traded for foodstuffs. The city has no wall to defend itself, as the people of Xyuna always assumed that only fools could entertain the hope to conquer their city. An enemy would first had to face the desert, and then the fierce Tlaimat. This belief was bitterly proved wrong when Nhazadh Ethyris II Long Hand captured the city and incorporated Nashn to the Kingdom of the Harshandatt in SA 1183. The inhabitants are mostly merchants, with a large population of slaves, miners and farmers. Most people living in Xyuna are Tlaimat townsfolk, mixing with a few Mranians, usually official working for the Mundh or descendants of merchants who came here to trade salt and metalwork. Places of note Central Square: It is the main square of Xyuna, always busy with regular merchants and streets hawkers as well as with slaves gathering here to draw water from the only well of the city. The well is protected by a roof of palms and can be accessed by two flights of stairs, going about 15 feet down before to reach the well proper. During the day there is an incessant carrousel of slaves walking down to draw water and up carrying large water pots. The well is said to have never dried since the building of the city and to be alimented by a subterranean river, flowing underneath the now almost always dry Kayadh Sya. The Five Bells Inn: A gathering place for itinerant merchants and travelers. The ale is strong and the food is very good (their specialty is the Harlush meat with spiced potatoes). Private rooms with locked doors are available. As this is the only inn in the city, the prices for food and beds are double as usual. The innkeeper, Borlas Kiil, is an old adventurer who traveled in the past as far as the Lynerian League to the east. He is full of adventures (true or false, who knows) that he can tell with passion to those interested. He loves also bell sound, and thats why there are many bells in his inn. He is assisted by his wife Dorkana (who acts as barmaid) and his two young children. Raelach Tomb: Raelach (TA 1601 - 1639) is the only Nhazadh to be entombed in Xyuna. The building is a wonder of Mranian architecture, with no visible entrance. A local legend tells that if someone is able to enter the tomb, and discover the secret burial chamber (with thousands of gold pieces worth of royal jewels) and the Nhazadhs testament, he will certainly become the new true Nhazadh. Temple of Thefker: This beautiful temple is the house of the patron deity of Xyuna. The outer wall of the temple is built of huge interlocking dry stones and stands sixteen feet high. Two statues loom inside the temple: the first one is the more elaborate of the two, it shows Thefker holding a clay tablet, upon which is engraved the Mranian alphabet (created and given to the Mranian, according to legends, by Thefker himself). The tablet can be removed from the statue, and be used to learn Mranian or translate all words spoken within 15 feet in Mranian. The second statue is a statue of Saath, who is Thefkers wife. Thirty priests of Thefker live within the temple. They are charged to educate the young citizens about religion, history and culture, using for that their extensive library. Temple of Yohma: The temple is typical of the Mranian courtyard temples but entirely built in dry stones, according to the Tlaimat customs. The temple houses dozens of cats, fed by the priestesses and the faithful. The temple is said to have been building by Kx of the Xyunat to honor his mother who went alone to Nazhari, called by the goddess, she said, and became a priestess. When she came back to Xyuna her brothers lapidated her to punish her blasphemy, as no woman should deal with spirits and become a priest, according to the Tlaimat beliefs. A fratricide fight ensued between Kx and his four uncles. After killing them to avenge his mother, Kx left Xyuna with his retainers and settled in the Yelzhat Harj to expiate his crimes against his own kindred.

145 Una Tower: It is a typical Tlaimat building of dry stones, protected by a spiraling high wall (12 feet), slightly bulging at the bottom, and six circular towers. In the center is a high tower (70 feet), built during the reign of Nhazadh Horastis II, back in the Middle Second Age. The tower circular, also made of dry stones, has round openings as windows and is topped with a flat open platform. It is usually the home of the Mundh, who lives there with his family. The palace includes a small garden and barracks for the town militia. It is the major defense of the city and can resist a siege long enough for relieves to come from the great fortress of Memphet. 11.17 Ujaraht Ujaraht is a small city of the Nar valley, built where the Nar, gift of the gods, meets its eastern tributary, the Irlsh River, also flowing down the Velzhat Harj Hills. The city was built as a second capital under the impulsion of Nhazadh Laekor I (beginning in SA 1633), a so famous Nhazadh mostly known for the inclined and impregnable tower in Bhri. With his death in SA 1635, the projects were strongly resized, and Ujaraht remained a small village for a millenia. In Sajen 2636, Nhazadh Alantrik revived the old project of Nhazadh Laekor I, and offered the city to all the Nhazadhs. The city, consecrated in Onthea 2655, remained the second capital of Harshandatt until the end of the 12th dynasty in SA 3014. Ujaraht is the first big settlement of the upper Nar valley, where the flow of the river becomes slow enough not to scrap away any bit of arable land but, in contrary, deposits thick layers of black and rich soil. Fields stretch all around the city, toiled by hundreds of dedicated peasants. Although mainly an agricultural settlement, Ujaraht, nicknamed the Gate of the Desert, also thrives on trade, coming from the heart of Harshandatt, it is the last sizeable city before to cross harsher lands towards Xyuna on the Yl Uvezk or make for the caravan roads to the oases of Tl Pac or Siakan. The city, built of a local slightly pinkish limestone, lays on the eastern bank of the Nar River, south of an artificial mound half washed away by the river and that is said to be what remains of a powerful city on an old age and destroyed by some unknown terrible fate. Places of note Temple of Azhan: This is the largest building in town, or more exactly outside Ujaraht as it lays a few hundred yards away from the city gates. It is built along the river and is a usual stop for any Mranian merchants before to leave Harshandatt for foreign and dangerous lands. Shrine of Thefker: The shrine is built at the top of the artificial hill, on the north of Ujaraht. The priests here keep a large collection of old and odd artefacts supposedly retrieved from the hill. They do not really know what these objects are and what they were meant to, but keep a tradition, old beyond human memory, to protect them. Although the shrine is famous for the wisdom and knowledge of its priests, the site has a terrible reputation. It is said that by moonless nights, ghosts or other spirits come out of hidden crypts buried by the sand and hold unholy meetings on the hill. During these nights, the priests of Thefker shut down all openings and spend the night in prayers, to repel the evil spirits. They believe, these monstrosities are after the treasures they keep in their shrine. The Docks : With the marketplace, that is contiguous, it is the busiest place in town. Here both peasants from the surroundings and merchants from far away meet in a bustling market held each day of the week. It is also from here that teams leave to play a violent boat joust on the river twice a year. The two teams are composed of city and country dwellers and they compete to decide who will get the benefit of the light tariff asked to merchants coming in town. A ferry leaves the docks every hour of the day, to cross the river and make a connection with the road that goes to the desert. Flat barges also regularly connect Ujaraht and Murghyr. If it is a more pleasant and relaxing way to travel than by road, it is also a much slower one. Necropolis : The necropolis extends on the other side of the Nar River, the side of death and night. When someone has to be buried, it is carried by a funeral boat, kept in the dock, moored at a special pier and left unguarded, only under the grim protection of Harackt. 11.18 Ujvhan Adesh Ujvhan Adesh began as an outlying fortress for the city of Mejhat and the Northern Army in the year 2943 of the Second Age. Before that there was an occasional village on the site, which was often sacked and destroyed by the frequent clashes between Chy and Harshandatt. The first fortress was built on a hill overlooking the mouth of the Ilaoh River. A large fishing and farming village soon grew into a town. The fortress and town were

146 destroyed in 3010 by invading Chyan forces. Ar-Pharazon ordered the fortress rebuilt in SA 3271. After SA 3345 the defenses of the fortress were slowly strengthened, and the town grows into a small city. By the middle of the Third Age Ujvhan Adesh is a city of 7,000 inhabitants including a garrison of 2,500 soldiers of the Northern Army. The city is dependant upon the army, both for its defense and its economy. The city is divided into four distinct areas. The fortress city are located on a tall hill overlooking the bay and the river. The port district is a fishing and shipping area around the mouth of the river, and the entertainment district joins the two. The fortress city is the oldest part of the town. It is centered around the fortress which is situated at the crest of the hill. The fortress itself is large enough to hold over 5,000 individuals in quite cramped quarters. A series of caves and dungeons below the fortress holds enough supplies to last out quite a long siege. The rest of the fortress city lies on the lower slopes of the hill. This area is populated by some of the wealthier people of the city, and has a few nicer inns and some temples. Around the fortress, an area fifty yards wide is kept clear of any buildings. This is for defensive purposes, and is a strong reminder of the warlike nature of this city. The entertainment district is a favorite stopping point for the soldiers of the garrison. There are several bars, brothels, and gambling establishments. While most of the entertainment here is quite basic, there are also a few higher-class establishments for the wealthier and classier clients that enter the area. The port district is fairly small, but heavily populated with the citys lowest class people. It is a dangerous and lawless place after the sun sets. Because of the dangerous location of the city, trade here has often been slow, so in an attempt to bring finances into the city, the mayor often times turns his eyes away from smugglers. In turn, money flows into the coffers of the city. This has made the port city an area for smugglers and thieves. Still, the criminal elements are kept in check by the overwhelming presence of the army. Places of note The Great Fortress : This is one of the largest and strongest fortifications in northern Harshandatt. The fortress itself is built on the hilltop. It uses the steep natural slope of the hill as a strong part of its defense, and then fifty feet tall walls complete the outer defense. There are dozens of buildings for barracks, and a central keep at the crest of the hill that provides shelter and more defenses. All of the buildings are two stories and made of stone with slate tiled or copper covered roofs making them small fortresses themselves. The original fortress (pre 3010) is quite a bit smaller, but still significant. It occupied the same area. Fatiraks Inn : This could barely be considered an inn. Most of the guests are soldiers who come to visit the barmaids who work for the inn. In truth it is a brothel where anyone can come to find whatever pleasures they may seek. It is also a place where those who are up to no good can come to meet. Thieves, spies and even assassins can be contracted here. The military looks the other way as long as these activities are not turned against the governor in Mejhat or the Northern Army. The Tower Watch : built on an island south of the city, the Tower Watch, 60 feet high, is an extension of the Great Fortress. It can be used for 200 soldiers. It protects the entrance to the city. The Temple of Ceruhur : small and martial, built near the walls of the fortress. There is inside a small shrine (the flame of Ceruhur), and several chambers for the priests. The Grey Oak : it is an establishment of very high quality (and thus very expensive). Food is of excellent quality, the rooms are very luxurious. The innkeeper, Amesis, was in his youth a great traveller (he visited the Coral Reefs Bay and the Southern Archipelago), and he presents in his inn some travel souvenirs. His inn is very often visited by the commanders of the Northern Army and by nobles. Military Powers The Northern Army is the principal military power in the area, and this city is one of the keys to the defense of northern Harshandatt. While Mejhat is technically to governing city of the north, and the headquarters of the Northern Army, Ujvhan Adesh is the key to the north. This city is primarily a military camp. Without the army there would only be a small farming and fishing community. The garrison in the Great Fortress and the town is 2500 soldiers. Nearly half of this force is cavalry, and a large portion of the cavalry force is often away on extended patrols. Some of these soldiers are also assigned to the duties of town watch, which usually means breaking up fights between soldiers, and bringing home those soldiers who are too drunk to get there on their own.

147 The city also boasts a fleet of six wartime ships. Four are smaller patrol crafts with a crew of forty, but the other two are war galleys that have a crew of ninety including fifty rowers. This small navy is seen as the first line of defense from a northern fleet. These ships though are often times in poor repair, and one of the war galleys is very near the end of its life. The navy personnel are often quite undermanned. Still there is enough to keep three of the patrol boats out on the bay, and still have enough for at least a skeleton crew for one of the war galleys. If given enough notice the fleet can conscript enough people to man all of the ships.

12 Sites of Note
12.1 The Harshandatt Fortresses 12.1.1 History With the invasion of Chyan tribal people in Harshandatt in early Second Age, it became necessary for the Mranian people to build several fortresses in order to protect the land against invaders. This was not done in the core lands of Murayn (later Chyan lands), but in Harshandatt, a realm benefiting of a centralized power (since SA 625, with the foundation of the Black Leopard Realm, with Naerphys as capital), this was done after several unsuccessful Chyan invasion attacks (but disastrous in human cost). The first fortress, Ahdr, was placed at 50 miles from Tenolkachyn, on the Yl Hersh (Fortress Protection Road). Three other fortresses (Ostkr, Apisr, Tuthys) were presumably built during the first dynasty. The four fortresses were all captured in 744 by Chyan warriors from Samarth and Tenolkachyn who took advantage of a civil war in Harshandatt. As Tuthys was considered to be too near from Tenolkachyn, only Ahdr is given back to the new dynasty of Harshandatt after the peace treaty concluded in SA 760. Answar I who revolted against the cruel Great King Xshayarshn II restaured the fortresses, and added one fortress in the circular line between Mejhat and the forest of Ammu Bj. This was Amar, located at 15 miles from Tuthys. During the first two millenia, the fortresses were very often taken, retaken by the Chyans or the Mranians. The resistance against the Cyriatanr armies ended here, with the entire destruction of all the fortresses, except Tuthys. All the fortresses except Apisr were at least rebuilt by Ahraser in Cedn 2670, who added a fifth fortress, Shendr, north east of Mejhat. Other tower watches were added as well in Third Age : Memphet was built in TA 55, to lock the main road to Harshandatt from the desert, as an answer to several Haruze invasion attempts. Some others were destroyed, like Amar, which became an important sacrifice area for Nhazadh Kobadan the Sanguinerous, or Ostkr, heavily damaged by numerous orc raids from the Ered Harmal mountains in TA 160, TA 850 and TA 1215 (Shendabar I). Ianad and Ehurn were built by Ashmaar II in Cedn 1465. These tower watches were very often damaged by the invasions or the revolts that occurred in Harshandatt. Such events included the Haruze arrival (178), the Great Mranian rebellion (471), the reign of Sharlar IV the Dark Nhazadh (1153-1180), the wars of reunification led by Ashmaar II (1465-1469), the civil strife against Nhazadh Psousn II (1654-1659), the fall of the Theocracy (2219) and the Binding Kings era, where these fortresses were heavily disputed between Mranian and Chyan forces. At time of peace, all Nhazadhs tried to repaired the damages done, and very often added a new tower to strengthen the area. All the fortresses have the capacity to welcome about 500 soldiers and servants, and twice or triple in time of war. Each fortress is built atop a pre-existing hills, rock mounds, in desert lands, with a long thick wall, flanked by four round and two rectangular towers, and an imposing rectangular citadel in the center. These fortresses are occupied by the Northern Army. 12.1.2 Layout The outer design 1. Entrance : a double rectangular stone door, with long metal bars. Those who enter are kept in check by the guards affected to the two rectangular towers. 2. Towers : Each tower is named after a Mranian god. The watching rectangular towers are dedicated to the Guardian of Secrets and Harshandatt protector, Thefker. The round towers are respectively dedicated to Ijen, Ceruhur, Harackt and Saath. They are all 6 meters tall, with three levels : the ground floor (the god room,

148 with an altar, a god statue and its cult attributes, used for religious ceremonies), the first floor (resting place for 20 soldiers), the second floor (the guard room, for 5 soldiers at once, with look out windows to spy and to allow a clear vision and use of bows against those who try to assault the fortress) 3. The Long Thick Wall : up of 5 meters, there is a walk way (two meters large) used by the guards (who have protections to avoid to be easily hit by enemies). There are about 25 meters between two towers. 4. The Outer Court : this area is primarily used by servants and slaves. They have in charge the cultures, which enable the fortress citizens to live in autarcy during three months before surroundering, if there is no support or food supply. 5. Court Buildings : to the right, the servant and slaves area, as well as a guard barracks (for 50 soldiers). To the left, the stable where the visitors place their horses. There are a few cows, hens, rabbits and ducks. 6. Inner wall : just like the long thick wall. Only the guards and some selected servants can go in the inner court. The gates to the inner court and the citadel are always guarded by Ceruhurs warriors. The doors are forged with bronze, 5 meters tall, and despite streated with age, the doors still operate perfectly. 7. The Inner Court : used by guards for training. 8. The storage buildings : as there is still soldiers in the fortress, the buildings are always filled. Supply is made once per month by Galataj or Xyuna farmers, depending on the fortress location. The Citadel First Level 9. The walls of the citadel are made of limestone blocks. The walls are three meters thick, with an huge iron bound gate, always guarded by two soldiers. Three soldiers can rejoin this post at any time, as there are (especially on night) patrols of five soldiers in the inner court (and the same for the outer court), and more in case of alerts. One can access the citadel by climbing a stair, as the citadel gate is at 5 meters from the inner court. 10. Alley and Gates : a large corridor (about three meters large) slabbed in grey marble is used by the soldiers for patrols inside the citadel. There are statues of the most important Nhazadh rulers each two meters (Laekor, Keyaat, Horastis II, Ethyris III the Sage, Alantrik, Ashmaar II, Heruor the Pale, all differents for each fortress). It became a custom for Nhazadh rulers to place there their statue. There are as well narrow loop-holes, which enable the use of bows against enemies who are already into the inner court. There is at any moment teb soldiers patrolling on the alley, and more on night and during alerts. 11. Barracks : a total of 50 soldiers (on that level) are on staff in the Citadel. There will be at least ten on beds, sleeping or playing cards, at any time one enters the room. For each sleeping man, there is a 50 % of awakening when a person enters the room, modified by the persons stalk skill. The barracks are very simple : beds, cupboards, toilets, tables and chairs. 12. Dining Lodge : it is there that common soldiers and sergeants eat, drink and play when they are not in service. There are about twenty little tables inside. There is an access to the kitchen, used by servants to gather food and drinks there. 13. Armory : Weapons (bow, sword, battle axe, faranji, spear) of good quality fill this room. The door (protected with several metal hoops) is always closed, the keys being in possession of the four Garrison sergeants, the Garrison Captain and the fortress commander (usually directly named by the Nhazadh of Naerphys or the Chyan Great King, when Harshandatt belongs to the Chyan Empire). There are always six men (including one Sergeant) in service in this room, they have one table and six chairs available. 14. Kitchen : the kitchen include a sub-room used for food storage, and in the main room there are all the ustensiles needed for cooking. 15. Servant quarters : there are twenty servants on this level, including two couples who serve as cook and butler. Their rooms are simple, with beds, tables, chairs and cupboards. 16. Training Room : this place is used by the soldiers to maintain their combat skills. 17. Circular Stairs : give access to the caves, or the next level. The Citadel Second Level

149 18. Just like in the first level, there are a kitchen (where are prepared the food for the governor and his close friends, including the Garrison Captain), a storage food room (with exotic and luxurious food, just like Caviar of Codya and Pheasant of Anarik), and a servant quarter (twenty servants barracks). 19. Private Lounge : this room is furnished in a comforting way, with an oval table, always covered with a raffineous and expensive table-cloth, several paintings on Harshandatt landscapes (mainly Naerphys, Tashri and Galataj, different for each fortress), some statues of Nhazadhs. It is there that the governor invite his friends to eat and drink. There are also several glazed cupboard, with plates collection with varied patterns, weapons, souvenirs of the old Governors. The keys to the cupboards are always in governors possession. 20. A very luxuous bedroom, filled like the private lounge in glazed cupboards with souvenirs of battle accumulated by governors during the ages, such as the broken sword of Taharq (who resisted heroically with his men to the Chyan invasion of SA 744 during six months), the coppered helmet of Vahnar (a Mranian governor), who failed to become the new Mranian Nhazadh of Harshandatt realm in TA 344, a dented armor (unknown owner), several necklaces and other weapons that can seem appropriate to this room. There is as well a private library, with some Harshandatt novels of the past ages, personal notes written by governors, geography and history books, as well as a collection of secret manuscripts (documents that could reveal the exact position of a lost treasure, forgotten spells, scrolls which would bring great shame and calamity to many of the major political powers within Harshandatt and the Chyan Empire, as well as rumors and facts about people and politics, and a collection of bounty notices throughout Ormal Bay). The actual governor of Ostkr (who has puppets in the other fortresses and is in fact a Chyan spy) has committed a special research about secret manuscripts, gathering it all on a same place, which enable him to have a comfortable income, provided by princes and lords who dont want to see their secrets exposed in public. The room has also an silvered carpet, several high men paintings, as well as a baldachin bed. Behind the library, there is a secret panel than pressed on reveal a secret passage, with a ladder leading to the caves, and there to the surrounding caverns. This passage is used by the governor and his close friends in case of great danger. The other pieces on that level are similar to the pieces of the first level. The Citadel The Guard Level 21. Guard Tower : the bottom floor of this tower serves as kitchen for soldiers, with one chimney, two small tables (so eating is rarely a leisurely or relaxed affair). Six men are affected to this room, and twenty during alerts. A spiral staircase in the southeasterner corner leads upward and downward from here. The fourth level is a barrack room for 50 soldiers affected to the tower : there are beds, benches, cupboards, tables just like in the two other barracks, except that it is more spartiat than the others, as the soldiers are very often in duty. The fifth level is an observation room, where it is possible to see a large portion of the surrounding lands. The loop-holes allow the use of bows. A rack of 20 long bows and 10 heavy crossbows are placed there. An heavy oak trap-door on the ceiling allows access to the roof. 22. Citadel Roof : the citadel roof can be reached through a door, near the spiral staircase (area 21). From each corner of the citadel roof, are stacked four large casks of oil, which when burnt is thrown against enemies who enter into the fortress. This is the same for the roof tower. The protection on the roofs enable those who patrol a protection bonus of 30. The Caves The caves are used for storage food and weapons. There is as well a training room, a barrack room (50 soldiers affected there). The governor secret passage lead to a cavern where can be placed all the necessary to survive in the desert. 12.2 The Valley of the Nhazadhs 12.2.1 History Prior to SA 1620 the common practice for burial of the Nhazadhs was to commit them to the great Nar River. A large ceremonial yacht would be constructed. Inside the barge would be placed the body of the Nhazadh along with treasure to honor him in the afterlife. Along with the treasure would be some of his personal

150 servants to serve the Nhazadh in the afterlife. One sad note is that the servants were alive when they were sealed in the barge. The barge would be permanently sealed, and when completed would be put on the river to drift out into the Ormal Bay. A company of the Nhazadh's bodyguard along with several priest would follow the barge down river, both to protect it, and also to proclaim the blessing of the gods upon the land. When the barge floated out into the bay, the company of bodyguards would shoot a dozen flaming arrows at the barge setting it ablaze. The barge would then drift away to be lost in the bay. The priests would then tell the people that the gods had taken back their chosen son. The competition amongst the Nhazadhs in building these barges was fierce. Every Nhazadh wanted his barge to be greater than the one before him. Covering the ship in bronze or even gold was quite common. The unfortunate side effect of this was the fact that on some occasions the barge would be so large that it would get stuck. It was then left to the Nhazadh's guards to force the barge free to continue its journey down the river. On more than one occasion bandits or raiders attacked the Nhazadh's guards and pillaged the barge before it reached the bay, and there are other instances where the barge was taken after it reached the bay. The first Nhazadh to initiate this practice was probably Nhazadh Jarian the Dreamer (781-825) as it is certified in history texts (but it is all possible that it started much earlier). Before him, all is shrouded in mystery. Numerous Legends tell of tombs of the first dynasty rulers, and locate these tombs in the now forgotten lost cities, like Ekhalshar, lham or Cojan. Some of these Nhazadhs refused this practice of burial, fearing the raiders, and most importantly be annihilated or lost in the after life. But, before the advent of Keyaat in SA 1520, these Nhazadhs were only exceptions. Such Nhazadhs included Ethyris II Long Hand (whose tomb is located at Ghelna), Narvad (as he is part Chyan), and Mendahor (may be one of the only Nhazadhs buried in Chyan lands, near Tenolkachyn). Keyaat too broke with that custom, as he was the first to be buried in the Valley of the Nhazadhs. Through most of the rest of the Second Age, this valley (or other locations) was the burial place of the Nhazadhs, but still from time to time, one of the Nhazadhs would insist on this ancient form of burial. The Valley of the Nhazadh is the burial grounds of a number of revered rulers, and started to be used in the Middle of Second Age, a few decades after Murghyrs foundation. Keyaat was the first ruler to be buried in Northern Jelhat Kurj in SA 1620, and his motivation to be buried there was linked with the Weapon Interdiction Law on SA 1552, a law guaranteeing peace in Murghyr. As Mranians believe in an afterlife in Gods land and that all events are on Gods control, Keyaat thought that choosing a tomb in proximity of Murghyr would ensure for eternity his Law. Many Nhazadhs after him chose to follow his example. Few preferred to be buried in or near cities they most love during their living. The priests of Harackt, who since SA 1552 have in charge Murghyr, are also the Guardians of that Valley. The Valley is regularly patrolled by the Legion Host (who directly obey to the Harackt priests), and they arrest whoever has not a special authorization signed by a city governor or the Nhazadh himself. The sentence is almost always death, as it is considered a crime to violate the dead Nhazadhs afterlife. Despite the danger, tomb plunderers try to go in the Valley, in order to get what is precious. The objects (amulets, necklaces, tunics, weapons, precious stones) taken in tombs are then sold at a very expensive price on the markets of Pyarador, Galataj or Naerphys. For more than a millenia, all Nhazadhs were entumbered in the Valley of the Nhazadhs. All this changed with Alantrik, who decided to have his tomb between the cities of Naerphys and Bhri, to look in after life the destiny of these two cities. All rulers of the 12th dynasty are entumbered in or near a city, where tomb plunderers have a more difficult work. The Valley of Nhazadhs became once again the Nhazadh necropolis with the advent of the Haruze Nhazadhs. It was less used again in mid Third Age (with more city tombs than before), until the advent of the Binding Kings. 12.2.2 Layout of the Valley The tombs are made in naturally existing cavern, with an architecture slightly modified. Here are the main important tombs that are kept in scrutiny by the Legion. Harackt priests can be seen sanctifying grounds or praying to the ancients. Ceremonies are very often made to honor the dead Nhazadh. Such occasions necessitating a ceremony can be made for instance before an important decision for the realm. For instance, Saeth 1st, before leading the assault against the Chyan Empire in TA 2680, lead a ceremony (which means

151 prayers and slaves, animals or fruits sacrifices) to his ancestor Aransiros to gather in a certain way the strength and courage of the Nhazadhs who occupied the Black Leopard throne before him. Other occasions include the closing of a tomb after a Nhazadhs death or after plundering (to satisfy those in afterlife, in order to avoid the deads ire against the livings), periodical ceremonies (to ensure the afterlife of the Nhazadh). When the Chyan Empire control Harshandatt, the Valley is not used for High Kings tomb, but the security around the valley is maintained, in order not to frustrate locals. There are hundreds of tombs in the valley, some of them never identified or long forgotten. Some Nhazadhs reused the tombs of precedent rulers. The secret plans of the Valley can presumably be found in Murghyr. Here follow the most important tombs : 1. Fortress of Alantrik. This is a truly massive fortified temple. Sometimes referred to as the City of The Dead, it is the home of the priests of Harackt, and their main temple. It is also the place where the Nhazadh are prepared to be laid to rest. There is a large garrison of Warriors of Harackt, these are the soldiers that serve the temple and guard the valley of the Nhazadhs. There are many facilities to house visiting pilgrims and the nobles of the realm when they visit. Most of these facilities are only used for a few months surrounding the death and burial of the Nhazadh, but they are always kept prepared. There are two massive temples in the fortress as well as the burial chambers for the High Priests of Harackt. 2. Entrance to the Valley. This narrow gap is only 50 yards wide and is always guarded by Warriors of Harackt. Only the soldiers, priests, or nobles of the realm are allowed to pass into the valley. The only exception to that rule is when the Nhazadh is laid to rest, a great procession of people are allowed to follow the burial caravan and to honor the Nhazadh. 3. Northeast Guard Tower. This small structure guards the northeastern entrance into the valley. The tower holds facilities to house a garrison of forty men and twenty mounts. Most of the time only twenty warriors are stationed here. 4. Northwest Guard Tower. This is an exact duplicate of the Northeast Guard Tower. 5. Western Burial Chambers. These caves are the earliest of the burial chambers. 6. Eastern Burial Chambers. 7. Tombs of the Eighth and Ninth Dynasty. This is one of the most remote areas of the valley. Many of these tombs have been well disguised to protect them from looting. At their time, the valley was not well guarded, and the burial of the Nhazadhs was distained by the Chyan conquerors, so the burials were done in secret, and thus kept small. Out of all of the tombs, these are the most looted. 8. Tombs of the Heroes against the Council (the 7 th Dynasty), and the first tombs built of the entire valley. These are some of the most opulently appointed of all of the tombs as this was one of the greatest points in Harshandatts history. The most extravagant of all of these tombs is the tomb of Keyaat I. It runs deep into the mountain with many chambers. It is also has some of the greatest treasures of all of the tombs, as well as some of the most dangerous traps. The other tombs are those of Ninejen (built inside the mountain, and masked by the tower like tomb of Ethyris III), Queen Saathmaram, Ethyris III the Sage, Horastis II and Asharam. 9. Temple of Waiting. This small temple is where the final ceremonies for the burial take place. The body of the Nhazadh lies in here overnight before it is placed in the tomb. The temple is unique in that the main chamber has an open roof so that the Nhazadh may spend his last night looking into the stars. A stone bier ornately carved from black marble is the only thing in the temple. 10. Tomb of Ashmaar 1st. This structure is one of the few above ground tombs of the Mranian Nhazadhs. It is built to resemble one of the famed burial barges of the old Nhazadhs. 11. Tombs of the Haruze Nhazadhs. Beginning with Nhazadh Rianad 1st, the Haruze Nhazadhs wanted to have the grandest of all of the burial chambers in the valley. They constructed ziggurats as their chambers. These stepped pyramids are the largest structures in the valley. Some are as tall as 500. From West to East are placed the pyramids of Herun III, Rianad I, Rianad III, Kinash II, Herun IV and Ekhian III. 12. Tomb of Nhazadh Kinash III. This Haruze Nhazadh wished for his ziggurat to be the most important of all of the burial chambers, so he had it build upon a rock outcropping looking over the valley. Unfortunately this

152 exposed the ziggurat to the damaging winds that blow across the northern Jelhat Kurj, and has seriously worn down the tomb. Now, from a distance the tomb could be easily mistaken for a natural hill. 13. The Tombs of the 10th dynasty. Only two Nhazadhs were allowed to be buried here : Anthrak 1 st the Betrayer and Thraal the Brutal. Other Nhazadhs were entumbered in the necropolis near the city of Mejhat. But, with the advent of Toratama I, and later of Alantrik, these tombs were destroyed and razed. Not far away is the tomb of Akhnameh I, which was forgotten by Toratama I, and was re-used by Annutak II. Later, this location is used by the successors of Aransiros the Glorious, who built there the most magnifiscent tombs of the area, later destroyed on direct order of Psousn IV. 14. the tomb of Toratama II, one of the oldest, dating from the Second Age, built near the mountain. This tomb, very little (only two funerary chambers) was very often plundered. The frescos on the wall tell successes of the Nhazadh against a rebellion of slaves, thanks to an alliance concluded with the Nhazadh of Tl Jodia. 15. The tomb of Sharlar IV. This cruel Nhazadh, perhaps even more than Aransiros IV, wanted for his tomb the best : a palace with gold and silver ornaments, statues representing him as Ijen or Ceruhur, with valuable treasures taken from other Nhazadhs tombs. The building of this tomb lasted for more than 8 years. All the corpses sacrificed at Akoba Deep were placed in the complex palace, their spirits being forced to serve the mad Nhazadh for the eternity. Jehurak ordered the tomb to be desacralized in Cedn 1201, for that the name of Sharlar IV and Ilthana be forgotten. But the tomb remained, opened and empty of treasures for centuries, until being repaired and used by Nhazadh Aransiros I. 16. Tombs of the Binding Kings : tower like structures, very somptuous and very large, showing scenes of the Nhazadh lives, exalting their great power over life and death. Many servants of the Nhazadh are sacrificed by the priests of Anhr to serve the Nhazadh for eternity. 17. The Tombs of the Theocracy Lords : small temples dedicated to the glory of Anhr. The first tombs are very simple, with very few treasures (such as the tomb of Penejem I). But with the following rulers, the tombs become more and more sophisticated, with more and more treasures and gold or silver ornaments, to claim the link with Anhr, the true Nhazadh, and his representant on earth, the Andhn. The tomb of Hanhuher II is as extravagant as the tomb of Keyaat I. 18. Tomb of Jehurak I : one of the most somptuous tomb, 120 meters long, with 13 chambers linked by galeries. Along the galleries, many frescos are painted, such as the procession of the protective divinities of Harshandatt (Saath and Ceruhur mainly), of the popular and festive scenes (Jhnd of 1219 and Nar Rajojn), and the famous harpists praising the courage of the Nhazadh when faced with the tyranny of Sharlar IV, in front of Anhr and Ceruhur. Lastly, the tomb has a very rich funerary furniture, including one splendid engraved gold mask, a pink granite sarcophagus, and many talismans in shape of lion and scorpion animals. 19. Tomb of Shendabar I : like Ashmaar Is tomb, this is built to resemble one of the famed burial barges of the old Nhazadhs. Inside, there is a very large funerary room, with a pink granite with many paintings essentially battle scenes, like the several victories against Orcs near Xyuna and Ghelna, a hunting in the marshes or the presentation of Nhazadh Shendabar I and his predecessor Jehurak I to Ceruhur. 20. Tomb of Shendabar III : a very large tomb, half the size of Jehurak Is tomb, with many frescos essentially popular and festive scenes, and not so much treasures. 21. Tomb of Ashuragat : the only Queen Nhazadh tomb of the entire Valley of the Nhazadhs. The tomb is very large, about 90 meters long, with two funerary chambers, six anterooms full of frescos (like all the tombs of the 15th dynasty), like the presentation of the Queen to her mother Saath, the numerous visits of the Queen in Srayn and in the Chyan Empire, and festive scenes. 12.3 The Lost Cities Hidden in the depth of the desert lie many mysteries : mystical oases and beasts of lore, ruins of forgotten cities lost for centuries or even millenia that lie beneath the shifting sea of sands, or lost tombs of forgotten Nhazadhs that are not even listed in the Nhazadhs Royal List kept preciously in Naerphys. Such places include the cities of Ekhalshar, Cojan, lham, and more recently, the secret temple of Mazharath, in the Jelhat Kurj, a secret place for the Sons of Sdeh. There may be in these secret areas some powerful but sometimes dangerous items of power, and perhaps can be found there the reason why these cities were lost.

153 12.3.1 Ekhalshar Ekhalshar was founded by Nhazadh Ekhal, during the early years of the Mranian colonization of the land that would become Harshandatt. While the Mranians started to settle along the banks of the great Nar river, a small tribe, led by Ekhal, pushed farther upstream, searching for the sources of the great river that never dries. After a long walk, crossing deep gorges and fighting wild animals, Ekhal and his folk eventually reached a small lake, secluded in the middle of the harsh and rugged mountains now called Yelzhat Harj Hills. There laid the sources of the Nar: three rivers, that they called Nar, Ekshar and Irlsh. On the strand Ekhal found Horadjem of the Ildhour (Mu. Elves), who ruled his peaceful people scattered along the shores of the lake, in close woods and deep vales. And among them walked the gods, Saath and Ceruhur. Horadjem welcomed Ekhal as a long lost brother as the only mannish folk he knew before were the people of lham, allies and friends, he had been severed from by sorrow and pain. Horadjem offered the newcomers to live among his people, as in the golden days gone by, when Elves and Men lived together in lham. Ekhal and his people built huts on the shores of the lake and soon it became a fair city, that they called Ekhalshar to honor its founder. With the teaching of the Elves, the people of Ekhalshar grew wise and prosperous. They found in the mountains rare gems and shining silver and blazing limestone and Ekhalshar became renowned for its high walls of blazing white stones, its fair houses and, first among all, the marvels crafted by its master jewel-smiths. For the Ildhour were great jewelers who loved the translucent stones that glitters like stars in the night and the white metal that mirrors the moonshine, and they taught much of their knowledge to the people of Ekhal. For their Mranian brothers, fishers and farmers toiling in the Nar valley, Ekhalshar became a city of legend, where the blessed people of Ekhal lived among the gods and the sprites. To celebrate Saath and Ceruhur and please their elven friends, the people of Ekhalshar, jewel-smiths and masons together, erected a beautiful palace on an island, set on a lovely cove of the lake. They adorned the white walls with the purest gems and the most elaborate jewels. There stood the masterpiece of Jaefnar, the king jeweler of Ekhalshar, a chandelier of the purest crystal and gems. It was raised at the top of the white dome and looking at it from below was like watching the stars in the sky. The gods were pleased and made the place their home. But not everybody was pleased with the prosperity of Ekhalshar and the wealth of its inhabitants was coveted by many. The Bs, the desert Orcs from the secret city of Goi-Nan-Rar, watched with greedy eyes at the rich houses of Ekhalshar and were irritated by the happiness of this fair land. One dark night they threaded their way through the mountains, creeping in hidden dells and sneaking in twisted caverns and they fell on the sleepy Ekhalshar. They would have slaughtered everybody but for the timely arrival of Horadjem and the Elves. The bloody battle that raged then was merciless and many Elves and Men fell before the Orcs were repelled. Horadjem was among them. Too many elves died that night and numerous Men, but the Orcs had been so utterly crushed that they would never again attempt to attack the city. But they had not forgotten it and lurked at it from their secret desert lair. While the Men grew quickly again in number and strength, the Elves remained scarce and, with the death of Horadjem the Man-friend, they became estranged from the people of Ekhalshar. Those