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Battle field
Table Of Contents
Introduction . . . . . . . . . 1
Materials List . . . . . . . . 2
Getting Started . . . . . . . . 3
Soldier Stats . . . . . . . . . 4
Moments of Valor . . . . . . . . 7
Z Nation . . . . . . . . . . . . 9
Civilian Core . . . . . . . . . . 10
Finishing Touches . . . . . . . . 13
Winning . . . . . . . . . . . . . 14
Conclusion . . . . . . . . . . . . 15
Page 1
ARMY MEN
Battlefield
RULES OF
COMBAT
I have decided to rewrite the rules to my original
army man rules game. I have gotten a lot better on
the word program since the original document I
started and have made a few fine tuning points to
some of the rules also. The original is completely
compatible with this version, I just decided that It
was too vague and many of the details had been left
out. The original game was just a bunch of notes
written on some filing cards and some green plastic
army men. It has been several years and It is time to
revisit the original. The purpose of the original game
was I wanted to be able to bring the original army toy
to life with a certain sense of reality and fairness. By
just saying “bang your dead” was just not what I was
looking for. I also wanted a cool miniatures game that
anyone could learn quickly and could pick up and
play with little or no money, experience, or talent. I
was looking for an in depth game that had the feel of
something you would buy in a store, but made from
stuff laying around the house, or you could pick up
for less than $5. You can also go the other way and
spend lots of time and money and make this game
bad ass!
Materials List
The materials needed to play should be few, cheap,
and common. So here It is.
1. Army men: Any toy store worth It’s salt should
have something. Dollar stores are the best place to
look, but the sculpts may disappoint some people.
Sometimes It’s fun to pick up an unopened bag of
two different colors and play what you get at
random.
2. Dice: Both players should have access to at least
one standard six sided dice. You can share if you
want.
3. Pennies or round markers of some sort: These are
used to represent mines, wounds and explosions.
4. Pencil and Paper: use this to keep track of your
forces and statuses of different units.
Optional materials
1. Game board: you can just use a kitchen table, but
this is a little more fun.
2. Terrain: Same as above.
3. Tape measure: You can use the base width of your
figures if you like, but some people are very
particular.
4.One and one half inch grid board: the average base
width of Army men is one and a half inches. So to
resolve movement and range, it can be very helpful
to play on a grid.
Getting Started
The first thing we need to do is get some Army men.
Soldier stats
Every soldier has certain abilities that are
represented by statistical data to reflect their fighting
capabilities. Since all army men are worth the same
amount, they get the same amount of points to use
to boost their stats. Each man gets 6 bonus points to
play around with to help them on the battle field. In
the soldier class section is a list of many different
types of soldiers. But you can build your own, with
the bonus points if you wish. Listed below are the
basic statistics of the average soldier before adding
bonuses.
Movement: +1 Range: +1
Attack: +1 Defense: +1
Damage +1 Health: +1
Machine gunner: The machine gunner is a heavy
hitter. With extra points in attack and damage, he
can cause some serious damage.
Movement: +1 Range: +2
Attack: +2 Defense: +0
Damage: +1 Health: +0
Movement: +1 Range: +3
Attack: +0 Defense: +0
Damage: +1 Health: +0
Special Ability: (Pinpoint accuracy) May target enemy
units not closest to him.
Movement: +0 Range: D6
Attack: +0 Defense: +0
Damage: +0 Health: +1
Movement: +1 Range: D6
Attack: Explosion Defense: +0
Damage: +0 Health: +0
Bazooka: the bazooka is the hardest hitting weapon
in the game to date. Hit someone with this weapon
and he probably won’t get up.
Movement: +0 Range: +1
Attack: +2 Defense: +0
Damage: +3 Health: +0
Radioman
Movement: +2 Range: +3
Attack: N/A Defense: +0
Damage: N/A Health: +1
Mortar:
Movement: None Range: Any
Attack: Explosion Defense: +0
Damage: +0 Health: +0
Movement: +1 Range: +3
Attack: +1 Defense: +0
Damage: +0 Health: +0
R ifl e m a n 1 1 1 1 1 1 w e ll ro u n d e d
M a c h in e g u n n e r 1 2 2 0 1 0 h ig h a tta c k
S n ip e r 1 3 0 0 1 0 c a n ta rg e t e n e m y n o t c lo s e s t to h im
M e le e 3 C Q C 0 0 0 3 h ig h h e a lt h
F la m e th ro w e r 0 D 6 0 0 0 1 c a n a tta c k 3 a d j. ta rg e ts
G re n a d ie r 1 D 6 e x p lo s io n 0 0 0 s e e e x p lo s io n ru le s
B a z o o k a 0 1 2 0 3 0 h ig h d a m a g e
M e d ic 3 C Q C 0 0 0 3 h e a ls in s t e a d o f d a m a g e
M in e s w e e p e r 1 N /A e x p lo s io n 0 0 0 p la c e a n d d e fu s e m in e s
R a d io m a n 2 3 N /A 0 N /A 1 c a lls in m o rt a r c o o rd in a t e s
M o rta r N o n e a n y e x p lo s io n 0 0 0 a tta c k s ra d io m a n s c o o rd in a t e s
R e c o n 0 C Q C 0 0 0 0 3 a d j. u n it s c a n re ro ll a t t a c k s
A s s a s in 1 3 1 0 0 0 c a n ta rg e t e n e m y n o t c lo s e s t to h im
S e rg e a n t 1 C Q C 0 0 1 1 3 a d j. u n it s g e t p lu s 1 a tta c k
L ie u t e n a n t 0 C Q C 0 0 0 0 3 a d j. u n it s c a n r e r o l l d e fe n s e
C o m m a n d e r 1 C Q C 0 1 0 1 3 a d j. u n it s g e t p lu s 1 h e a lt h
G e n e ra l 0 C Q C 0 0 0 0 p lu s 1 to in it ia t ive ro lls (1 p e r a rm y )
Moments of valor
Z Nation
Playing Zombies with Army Men
I have had many requests for zombie rules for
this game and I have come around to adding
them in. The only other request I get a lot of is
for vehicles. Vehicles are just too restricting to
do within the constraints of this games
mechanics. But zombies I can do.
In this chapter of the rules we will be going
over stats and rules for adding zombies,
civilians, and rapid response teams into the
game. We will also be going over splitting up
points and basic zombie behavior. Many
zombie outbreaks occur in urban areas near
civilian populations. Several nations can take
advantage of using civilians to supplement
their ranks. Zombies and civilians are similar in
the fact that they have NO BONUS POINTS to
take advantage of. The difference is that
civilians can take advantage of basic health
points and range determined at the beginning
of the game.
Splitting Points
Since civilians and zombies cannot take
advantage of bonus points and are very limited
in other areas as well, they are not worth as
much as a regularly trained soldier. Since
soldiers are worth one point a piece, then we
must be able to place several civilian or zombie
units per point. Regular civilians are worth 2
per point, and zombies are worth 3 per point.
So for every point you use to build your army,
you can place 1 soldier, 2 civilians, or 3
zombies. There are some civilians and zombies
that are properly trained and equipped as well
as any soldier on the battlefield and are worth
a full point a piece. Civilians may be used in
some armies and soldiers may be called in to
assist local law enforcement with zombie
outbreaks, but zombies may not be used in a
regular army. They may only be in their own
army.
Area completely
overrun: If you see this flag with a red x on
a black background, you are in the wrong place
at the wrong time. This area has been
completely evacuated and anyone remaining is
considered lost. Don’t expect any
reinforcements or rescue operations. One
would consider to move quickly, shoot first and
ask questions later.
Civilian Core
The following is a list of the different types of
civilians and power cards you can play
associated with civilians.
Movement: +0 Range: +0
Attack: +0 Defense: +0
Damage: +0 Health: +0
Riot Police
Riot police are part of the civilian population
and can be used as part of the effort to control
a civilian area that is not under control of any
military force. Riot Police are worth a full point
to play since they have special abilities and
training.
Movement: +1 Range: +0
Attack: +0 Damage: +0
Defense: +1 Health: +0
Special ability: Assault rifle
Movement: +1 Range: +0
Attack: 0 Damage: +0
Defense: +1 Health: +0
Special ability: Urban Combat
Zombie Army
According to zombie lore, zombie are infected
humans that are not in control of their normal
everyday operations. There are many different
ideas as to how zombies ought to act and how
they got here, but that is completely up to you
how you want you zombie army to be. This is
just a rules guideline for the statistical data to
use them in the game. Zombies have very low
stats and are plentiful in number, therefore
they are worth 3 per point. For every point your
army is worth, you can field 3 regular zombies.
There are some more powerful zombies that
are worth a full point that will be discussed
later. Regular zombies have no bonus points,
can only make CQC attacks, and only have 1
health point. Since zombies don’t use bonus
points, they make straight D6 rolls for Attacks,
Defense, and Damage. Movement is standard
and determined at the start of the game just
like any other army and will match the
standard movement of the opposing army.
Zombies can move about freely and take
advantage of cover and use tactics. However, if
they are attacked by anyone and survive, they
must target and move toward that unit
unrelentingly, unless attacked by someone
else. If a zombie takes damage from a flame
weapon, they do not take damage right away.
When hit with flame weapons, zombies can
continue to play for a full round until he is able
to take his turn. They are now considered to be
on fire and will do 1 health point of damage to
anyone within CQC distance of him with no
defensive roll. If other zombies are within that
distance they will be set on fire if they are
unable to move out of they way within one full
round. After one full round of being on fire, they
will eventually burn out and are then removed
from play.
Effects of Zombie
Infection
People and creatures become zombies by
coming into contact with an infected specimen.
Whenever a person or soldier engages in
combat with a zombie and receives a wounding
blow by a zombie, they must roll a D6 to
determine if they have become infected. On a
roll of 1 or2 the wounded unit has become
infected with the zombie virus. They will loose
a health point every round of combat until they
reach zero points. On the next round of
combat, they become a zombie as well. If a
soldier looses all health points during a zombie
attack and rolls a 1 or 2, then they are
immediately turned into a zombie and control
of that unit goes to the player controlling the
zombies. Soldiers that have become zombies
loose all of their bonuses and special abilities.
If a defending player rolls a 3 or higher on an
infection roll, then they take normal damage
and do not suffer ant ill effects of the virus.
Zombie Stats
Basic Zombie:
Movement: +0 Range: CQC
Attack: +0 Damage: +0
Defense: +0 Health: 1 point
only
Special abilities:
Infection: After a successful attack, a defending
player must roll an infection roll. On a 1 or 2
the target becomes infected with the zombie
virus.
Winning
So, how do we win the game. Well, that’s the easy
part. All you have to do is get your opponent to
surrender or retreat from battle. Or you can also set
up scenario objectives. As a general of your army,
you have the power to end the battle any time you
wish. If you are receiving heavy casualties, and it is
only a matter of time before defeat is inevitable, it
may be a good idea to end the game so you can
spend more time on a new game with a different
strategy. Or you can be a tyrant and make your army
fight to the very last man. It’s entirely up to you
when to end the battle. Don’t allow your opponent to
keep you in the battle needlessly so he can gloat
over the overwhelming casualty rate. This is a game
of tactics. The more you play the better you will get.
There are many types of troop choices for you to use.
Some are more useful for certain situations than
others. Resist the urge to use every troop choice all
at once.
Finishing touches
There are many quick, cheap, and easy ways to take
your game to the next level. In this section I want to
show some cool optional stuff you can do.
Barbed wire: You can make some really nice looking
barbed wire with some small, single stranded wire
wrapped around a medium diameter spool. Barbed
wire restricts movement in the game but you can
shoot right through it.
2.
3.
The end
Thank you for reading my rules for plastic army men.
I hope you enjoyed them as much as I do and that
they will help you in many battles to come.
Thanks
Franz Braatz