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Cave man game

Classes and skills

An RPG campaign
expansion
1.Warrior
A. attack : weapon = atk/dmg
B. Defense: armor rating
C. Resistance: saving throws
D. Skills:
1. Protect: take damage for 1 ally
a. rank1: once per round
b. rank2: twice per round
C. rank3: three times per round
2. Retreat= causes all allies to leave combat without
penalty
3. Daze= causes enemy to do negative damage (requires
blunt weapon) once per round
a. rank1:-2 damage for 1 turn
b. rank2: -D4 damage for 2 turns
c. rank3: -d6 damage for 3 turns
4. Bleed= cause enemy to bleed rest of round ( requires
blade weapon + resistance roll
a. rank1: -2 damage
b. rank2: -D4 damage
c. rank3: -D6 damage
2. Berserker
A. attack : weapon= atk/dmg
B. defense: armor rating
C. resistance: saving throws
D. skills
1. Intimidate= causes enemy to lose turn (requires saving
throw)
a. rank1: 1 enemy 1 turn
b. rank2: 1 enemy 2 turns
c. rank3: 2 enemies 1 turn
2. Shout= cause enemy to retreat (requires saving throw)
a. rank1: 1 enemy
b. rank2; 2 enemy
3.Flail= hit all adjacent enemies
a. rank1: +1 attack, 1 turn
b. rank2: +2 attack, +1dmg., 1 turn
c. rank3: +2 attack, +2 dmg., 2 turns
4. Dual wield
5. Frenzy= counter attack when attacked
a. rank1: +2 damage
b. rank2: +D4 damage
c. rank3: +D6 damage
3. Hunter
A. attack: weapon= atk/dmg
B. defense: armor rating
C. resistance: saving throw
D. skills
1. Ranged weapons
a. rank1= sling (blunt dmg)
b. rank2= bow (piercing dmg)
c. rank3= spear (CQC also)
2. Dog training
a. rank1= dog attack
b. rank2= dog defend (takes damage for master)
c. rank3= dog counter (attack when attacked)
3. Mimic= impersonate enemy so they won’t attack,
requires saving throw, fails after first attack or dog attack
4. Poison arrow
a. rank1= 2 dmg per turn
b. rank2= D4 dmg per turn
c. rank3= D6 dmg per turn
4. Healer
A. attack: weapon=atk/dmg/healing (1 handed only)
B. defense: armor rating
C. resistance: saving throw
D. skills
1. Heal
a. rank1= +2 heal roll
b.rank2= +D4 heal roll
c. rank= +D6 heal roll
2. Resurrect
a. rank1= 1 ally per round w/D4 health
b. rank2= 1 ally twice per round w/D4 health
c. rank3= 3 times per round w/D6 health
3. Good Mojo
a. rank1= +1atk/+1dmg, to target ally/1 turn
b.rank2= +2atk/+2dmg, to target ally/1 turn
c. rank3= +2atk/+2dmg, to target ally/2 turns
4. Bad Mojo
a. rank1= -1atk/-1dmg, to target enemy/1 turn
b. rank2= -2atk/-2dmg, to target enemy/1 turn
c. rank3= -2atk/-2dmg, to target enemy/ 2 turns

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