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Animal Farm

This is a speech game in which students will use their skills in diction, pronunciation, and listening. The game lasts about 10 minutes. Any number of students can participate. No prior knowledge is required.

Objectives:
1. Create groups using only animal sounds 2. Realize the importance of verbal communication (speech) and good listening

Paraphernalia:
Slips of paper or animal sound sets (as many sounds as the number of groups desired, with enough slips or cards for every student)

Prepping Up:
Instruct students that they are to nd their groups by making only the sound they have on the slip of paper or card they pick. As soon as there are 5 in the group (or whatever number you have designated) they are to sit on the oor (or rush to a particular spot to be recognized).

Plunging In:
1. Shu e the slips of paper or animal sound cards. 2. Each student picks a slip of paper or card and reads what is on it without showing anyone else. 3. At the signal, everyone starts making their sounds to nd their groups. 4. The rst three groups completed get bonus points for the activity.

Animal Farm
Processing:
This is a really fun way to create groups or teams, but you can use it to demonstrate how important it is to speak clearly and loudly enough, as well as how important it is to listen which are qualities of a good speaker. This is also a good activity to emphasize how important language is. To assess, use Game Rubric 1. To score, give bonus points for 1st, 2nd, and 3rd groups to be completed. The groups can be used for any group activity in class, or this activity can be used to simply wake up the class before making a point.

Post Script:
You can make this a little more fun and challenging by making students blindfold themselves (or close their eyes) during the activity. As much as possible, the teacher should not volunteer the signi cance of the activity, but elicit reactions and thoughts from the class rst. (E.g., How did you feel? What did you learn from this activity?)

Courage and perseverance have a magical talisman, before which di culties disappear and obstacles vanish into air. John Quincy Adams (1767 - 1848)