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Time X hrs 0.5 hrs 3 hrs 4.5 hrs 2.5 hrs 1.5 hrs 1.5 hrs 2.5 hrs 1 hr 3 hrs X hrs 4.5 hrs 1.5 hrs X hrs 2.5 hrs 7.5 hrs 10 hrs 3 hrs 3 hr 1.5 hrs 1.5 hrs 4 hrs 5 hrs 4 hrs 5 hrs 7 hrs 8 hrs 2 hrs 5 hrs 2 hrs 3 hrs 5 hrs 7 hrs 9 hrs 5.5 hrs 3 hrs 2 hrs 3 hrs 6 hrs 7.5 hrs 148+ hrs

Task Wix Weebly Needs Assessment Needs Assessment Weebly Task Analysis Learner Analysis Analysis Goals & Objectives Design Storyboard Develop Develop Development Development Development Development Development Development Implementation Development Development Development Development Development Development Development Development Development Development Development Development Development Development Development Development Website Evaluation Formative Formative

Notes I have no idea how long I spent on this. Created account. Published Weebly 1.0 Read and framed a needs assessment. Constructed and reported my needs assessment. Updates. Published Weebly 1.1 Read and conducted a task analysis. Read and conducted a learner analysis. Compiled and wrote up the task and learner analysis. Researched goals and objectives. Compiled storyboard, goals, and objectives. I have no idea how long I spent on this. Researched theories and wrote about UDL. Drew up multiple neutrophil images. Countless hours learning GameMaker tutorials/code. Breakdown of Hex-Grid Tutorial. Hex-Grid Tutorial w/ Immunis 0.0 conversion & code. Hex-Grid, Immunis 0.0 conversion, and custom code. Hex-Grid, Immunis 0.0 conversion, and custom code. Hex-Grid, Immunis 0.0 conversion, and custom code. Read and decided how to implement Immunis 0.0. Breakdown of sprites and artwork needed. Drawing sprites. Hex-Grid conversion and sprites. Hex-Grid breakdown and conversion. Tactical Turn-Based code, Hex, sprites, & conversion. Hex, sprites, and conversion. Hex, turn-based, sprites, and conversion. Hex, turn-based, arrays, and conversion. Hex, turn-based, arrays, and conversion. Hex, turn-based, arrays, and conversion. Hex, turn-based, arrays, sprites, and conversion. Hex, turn-based, AI, and conversion. Hex, turn-based, AI, and conversion. Hex, turn, sprites, AI, and conversion. Hex, turn, sprites, AI, and conversion. Fin. Creating & uploading a Mac and Windows version. Moving to immunisgame.com. Reading & creating formative & summative evaluation. Fixing bugs and incorporating suggestions. Game changes based on 1-1 experiences.

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