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What DBs Look For

Lets take a look at the DB checklist when they break the huddle: Every DB must go through a check progression when they break the huddle. . Down and distance! Sounds simple, but if you dont know the game situation, you are in trouble. 3rd and !plus" #ou aren"t going to play #or the $pot route or the $ower % running scheme. &'ery defense will track offensi'e tendencies throughout the week in film study based on the sticks. (his is usually the )ob of the * to alert the entire defense of the down and distance situation in the huddle. %. Field position! Ball in!between the +,s" &-pect a deep shot .and play action/. (he same can be said for a backed up situation or when the ball crosses the 0,!yard line. &'ery offense will script their game plan based o## o# #ield position. &. 'ersonnel! (now the personnel in the game . Based off of your film study, what does the offense want to do with $osse .3 12, (&, 2B/, 3ce .0 12, 0 (&, 2B/, (ank . 12, 0 (&, 0 2B/, 4umbo . 12, 3 (&, 2B/, etc. on the field" (his is the )ob of the 5S in the huddle to alert the personnel in the game. ). Formation! 3fter you know the personnel, apply it to the formation at the line of scrimmage. 3 3- set" Look #or the #ront side *are combination and the backside slant. 0-0 6%range7 .spread/, 6Dakota7 .3- with (& remo'ed as backside 8 recei'er/, 6Slot %pen,7 6(rump 1ing,7 etc. (hey all tell you a story. +. ,lignment -W. $plits/! Why is the 0 aligned inside o# the numbers " 1hat does a 697 in a 6reduced7 .or nasty/ split tell you" Double stack inside of the numbers should alert you to 5lat!:. ;otion to create a bunch .all 12s inside of the numbers/ is an alert for <i!Lo concepts. 12 splits are a huge key in getting a )ump on the play. 1. 're2snap movement! (he offense isnt using short, 6di'ide7 motion )ust to mo'e guys in the formation. 3ny type of pre!snap mo'ement is done for a reason. (his will impact your pre!snap disguise .especially i# you have a pressure scheme called in the huddle /, so know how to ad)ust. Bonus key3 $udden change situation! 3fter a turno'er, e-pect something uni=ue. (hink gadget play .re'erse, <B pass, etc./ or a 'ertical concept when you break the huddle. ;iss a spot on the progression after you break the huddle" >oing to happen when you are tired or can?t get off the field on third down during a 0!play dri'e. @f that happens, read your keys and play ballA

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