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The year is 1947. The war that started eight years ago with Germany invading Poland isnt over. The conflict has long spread worldwide. Other than the three great blocs, there are but a handful of countries left hanging on to relative neutrality. As the conflict grew longer, old alliances were broken while new ones were formed. Nowadays, the leading powers of the past are assembled into three huge states: - The Allies have gathered around the U.S.A. This great coalition of nations includes, among others, the British Commonwealth and the French colonial empire. - To secure their survival against their powerful enemies, Germany, Japan, and Italy have merged as the Axis. The rise of this totalitarian state was helped by the successful assassination of the Fhrer in 1943 following operation Walkyrie. - The USSR and communist China have united their fates to build the SSU, or Sino-Soviet Union. Becoming a planetary power, the communist bloc intends to impose its way of life on all other continents. Throughout the world, the three blocs are fighting to gain exclusive control over a revolutionary ore: Vk. This ore has revealed extraordinary properties and brought forth the design of gigantic combat robots, capable of challenging the worlds most advanced tanks. The discovery and first military applications of Vk came from Germany. Everything concerning this ore is shrouded in mystery. Rumors have been going around saying its secrets were revealed by aliens from another planet But who could take such rumors seriously after years of war propaganda? http://fantasyflightgames.com/edge_minisite.asp?eidm=123 http://www.dustgame.com/
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Targets 2/3*
Impact 2
Notes (4) Range 24 full auto. May have a sniper scope and when used as a sniper rifle have 48 range. * Target 3 applies only when weapon used on full auto.
Sniper Rifle Shotgun Victory MG Dual Victory MG UGL (Under-barrel Grenade Launcher) Flamethrower M9 Bazooka M10 Bazooka
1 2 4 6 5 circle ALL 1 2
*10 for vehicles, 30 for buildings. When used as a blast weapon treat as a grenade launcher. *8 for vehicles, 24 for buildings. When used as a blast weapon treat as a grenade launcher.
Armor/Device Tankbusters Power Armor Grim Reaper Power Armor Jet Pack
Movement 8 6
Weapons
Notes Power Armor Power Armor, May carry Crew Served weapon, +3 in melee Jet
Jetpack
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# of Squads or Sections (not HQ) # Men per Squad Dice Generation Individual Rep
NCO Jr. NCO Victory MG # Men w/UGL (Grenade Launcher) Support #Riflemen
2 (M1 AR w/UGL)
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# of Squads or Sections (not HQ) # Men per Squad Dice Generation Individual Rep
NCO Jr. NCO Victory MG # Men w/UGL (Grenade Launcher) Support #Riflemen
M1 AR M1 AR 1 -
M1 AR M1 AR 2 M9 Bazooka
R
M1 AR
All rights are reserved to their respective owners. This is an un-official Not for sale fan-based conversion.
# of Squads or Sections (not HQ) # Men per Squad Dice Generation Individual Rep
NCO Jr. NCO Victory MG # Men w/UGL (Grenade Launcher) Support #Riflemen
Notes: G=Grim Reaper Power Armor; T=Tank Buster Power Armor; J=Jet Pack
All rights are reserved to their respective owners. This is an un-official Not for sale fan-based conversion.
20/16 (LEG)
2x Phaser
20/16 (LEG)
21
6/3 (Tur)*
12/8 (LEG)
4 Legs, 75mm Howitzer, Jump jets, Stable 4 Legs Flamethrower Jump jets, Stable 4 Legs, 17lb gun, Jump jets, Stable
Flame
14/10 (LEG)
11 (Tur)
6/2
14/10 (LEG)
6/3 10/3
14/10 (LEG)
8/3
14/10 (LEG)
All rights are reserved to their respective owners. This is an un-official Not for sale fan-based conversion.
16/12 (LEG)
Mounts 2x 152mm ML20S howitzer, direct fire only, 48 range, Limited Ammo (5 shots)
All rights are reserved to their respective owners. This is an un-official Not for sale fan-based conversion.
Targets 2/3*
Impact 2
Notes (4) Range 24 full auto. May have a sniper scope and when used as a sniper rifle have 48 range. * Target 3 applies only when weapon used on full auto.
60 60 24 36 10 15/30
1 6 2 3 1 1
Range is 60 when used with a sniper scope Bulky, individuals set afire Bulky, individuals set afire When used as a blast weapon treat as a grenade launcher. *15 for vehicles, 30 for buildings. When used as a blast weapon treat as a grenade launcher.
Protection -
Movement -
Notes
All rights are reserved to their respective owners. This is an un-official Not for sale fan-based conversion.
# of Squads or Sections (not HQ) # Men per Squad Dice Generation Individual Rep*
2 StG47
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Laser Grenadiers
Observer Squad
Sniper Greandiers
Tank Killers
# of Squads or Sections (not HQ) # Men per Squad Dice Generation Individual Rep*
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# of Squads or Sections (not HQ) # Men per Squad Dice Generation Individual Rep*
1 5 4 5 Panzer Glove
Notes: S= Super Soldiers: REP: 5 Move: 9/18 Attributes: Brute, Terrifying, Dumb as a Brick, Berserker, Hard as Nails, Looter Notes: Z=Zed-X Gas Sturm Zombie (see page 40 of NUTS! War Without End for the stats for this Zombie type)
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11
Light Panzer Walker Heinrich Light Panzer Walker Hermann Luther Medium Combat Walker
9 (ROF 2)
5/2
9 (RA) 9(LA)
6/3 6/3
16/12 (LEG)
Ludwig Medium Combat Walker sPz. KpfL. II-B Lothar Medium Combat Walker sPz. KpfL. II-D "Otto" AufklrerLufer KV47 (r)
9 (RA) 9(LA)
6/3 6/3
14/10 (LEG)
Mounts 2x 8.8 cm KwK 36 L/56, Valkyr Nightvision Mounts 2x Nebelwefer rocket pods, Valkyr Nightvision Mounts 2x M-47 5.0cm Maschinengra natwerfer and Panzerfaust 350 in each arm
3 (RA) 3(LA)
8/3 8/3
14/10 (LEG)
2/3
20/16 (LEG)
All rights are reserved to their respective owners. This is an un-official Not for sale fan-based conversion.
12