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//============================================================================== // CXSDump //============================================================================== Main FunctionID=1.

File Data: Files: 2 Symbols: 824 Variables: 54 Functions: 2 RuleGroups: 0 Rules: 0 Code: 16560 6 Variable Types: Void (Value=1). Int (Value=2). Float (Value=4). Bool (Value=8). String (Value=16). Vector (Value=32). 2 Files: Carolina.xs (ID= 0). C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries.xs (I D= 1). 824 Symbols: EXTERN$cInvalidVector EXTERN$cOriginVector xsDisableRule xsDisableSelf xsEnableRule xsIsRuleEnabled xsSetRulePriority xsSetRulePrioritySelf xsSetRuleMinInterval xsSetRuleMinIntervalSelf xsSetRuleMaxInterval xsSetRuleMaxIntervalSelf xsEnableRuleGroup xsDisableRuleGroup xsIsRuleGroupEnabled xsVectorGetX xsVectorGetY xsVectorGetZ xsVectorSetX xsVectorSetY xsVectorSetZ xsVectorSet xsVectorLength xsVectorNormalize xsArrayCreateInt xsArraySetInt xsArrayGetInt xsArrayCreateFloat xsArraySetFloat xsArrayGetFloat xsArrayCreateBool xsArraySetBool (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= 0) 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 21) 22) 23) 24) 25) 26) 27) 28) 29) 30) 31) SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SymValue=-1. SymValue=-2. SymValue=0. SymValue=1. SymValue=2. SymValue=3. SymValue=4. SymValue=5. SymValue=6. SymValue=7. SymValue=8. SymValue=9. SymValue=10. SymValue=11. SymValue=12. SymValue=13. SymValue=14. SymValue=15. SymValue=16. SymValue=17. SymValue=18. SymValue=19. SymValue=20. SymValue=21. SymValue=22. SymValue=23. SymValue=24. SymValue=25. SymValue=26. SymValue=27. SymValue=28. SymValue=29. files. symbols. variables. functions. groups. rules. bytes (MAX=32768).

xsArrayGetBool (ID= 32) SymType= 0, xsArrayCreateString (ID= 33) SymType= 0, xsArraySetString (ID= 34) SymType= 0, xsArrayGetString (ID= 35) SymType= 0, xsArrayCreateVector (ID= 36) SymType= 0, xsArraySetVector (ID= 37) SymType= 0, xsArrayGetVector (ID= 38) SymType= 0, xsArrayGetSize (ID= 39) SymType= 0, xsDumpArrays (ID= 40) SymType= 0, xsGetContextPlayer (ID= 41) SymType= 0, xsSetContextPlayer (ID= 42) SymType= 0, xsGetTime (ID= 43) SymType= 0, xsAddRuntimeEvent (ID= 44) SymType= 0, xsGetFunctionID (ID= 45) SymType= 0, rmEchoWarning (ID= 46) SymType= 0, rmEchoError (ID= 47) SymType= 0, rmEchoInfo (ID= 48) SymType= 0, rmRandFloat (ID= 49) SymType= 0, rmRandInt (ID= 50) SymType= 0, rmGetNomadStart (ID= 51) SymType= 0, rmGetIsFFA (ID= 52) SymType= 0, rmSetMapSize (ID= 53) SymType= 0, rmGetMapXSize (ID= 54) SymType= 0, rmGetMapZSize (ID= 55) SymType= 0, rmSetSeaLevel (ID= 56) SymType= 0, rmGetSeaLevel (ID= 57) SymType= 0, rmSetSeaType (ID= 58) SymType= 0, rmSetMapElevationParameters (ID= 59) SymType= 0, rmSetBaseTerrainMix (ID= 60) SymType= 0, rmAddMapTerrainByHeightInfo (ID= 61) SymType= 0, rmAddMapTerrainByAngleInfo (ID= 62) SymType= 0, rmSetMapElevationHeightBlend (ID= 63) SymType= 0, rmPlaceMapClusters (ID= 64) SymType= 0, rmSetMapClusteringPlacementParams (ID= 65) SymType= rmSetMapClusteringObjectParams (ID= 66) SymType= 0, rmSetMapClusteringNoiseParams (ID= 67) SymType= 0, rmAreaFractionToTiles (ID= 68) SymType= 0, rmAreaTilesToFraction (ID= 69) SymType= 0, rmXFractionToTiles (ID= 70) SymType= 0, rmXTilesToFraction (ID= 71) SymType= 0, rmZFractionToTiles (ID= 72) SymType= 0, rmZTilesToFraction (ID= 73) SymType= 0, rmDegreesToRadians (ID= 74) SymType= 0, rmMetersToTiles (ID= 75) SymType= 0, rmTilesToMeters (ID= 76) SymType= 0, rmXMetersToFraction (ID= 77) SymType= 0, rmZMetersToFraction (ID= 78) SymType= 0, rmXFractionToMeters (ID= 79) SymType= 0, rmZFractionToMeters (ID= 80) SymType= 0, rmCreateArea (ID= 81) SymType= 0, rmSetAreaSize (ID= 82) SymType= 0, rmSetAreaEdgeFilling (ID= 83) SymType= 0, rmSetAreaLocation (ID= 84) SymType= 0, rmSetAreaLocPlayer (ID= 85) SymType= 0, rmSetAreaLocTeam (ID= 86) SymType= 0, rmBuildArea (ID= 87) SymType= 0, rmBuildAllAreas (ID= 88) SymType= 0, rmSetAreaTerrainType (ID= 89) SymType= 0, rmSetAreaMix (ID= 90) SymType= 0, rmPaintAreaTerrain (ID= 91) SymType= 0,

SymValue=30. SymValue=31. SymValue=32. SymValue=33. SymValue=34. SymValue=35. SymValue=36. SymValue=37. SymValue=38. SymValue=39. SymValue=40. SymValue=41. SymValue=42. SymValue=43. SymValue=44. SymValue=45. SymValue=46. SymValue=47. SymValue=48. SymValue=49. SymValue=50. SymValue=51. SymValue=52. SymValue=53. SymValue=54. SymValue=55. SymValue=56. SymValue=57. SymValue=58. SymValue=59. SymValue=60. SymValue=61. SymValue=62. 0, SymValue=63. SymValue=64. SymValue=65. SymValue=66. SymValue=67. SymValue=68. SymValue=69. SymValue=70. SymValue=71. SymValue=72. SymValue=73. SymValue=74. SymValue=75. SymValue=76. SymValue=77. SymValue=78. SymValue=79. SymValue=80. SymValue=81. SymValue=82. SymValue=83. SymValue=84. SymValue=85. SymValue=86. SymValue=87. SymValue=88. SymValue=89.

rmPaintAreaTerrainByHeight (ID= 92) SymType= 0, SymValue=90. rmPaintAreaTerrainByAngle (ID= 93) SymType= 0, SymValue=91. rmSetAreaBaseHeight (ID= 94) SymType= 0, SymValue=92. rmSetAreaWarnFailure (ID= 95) SymType= 0, SymValue=93. rmSetAreaForestType (ID= 96) SymType= 0, SymValue=94. rmSetAreaForestDensity (ID= 97) SymType= 0, SymValue=95. rmSetAreaForestClumpiness (ID= 98) SymType= 0, SymValue=96. rmSetAreaForestUnderbrush (ID= 99) SymType= 0, SymValue=97. rmSetAreaWaterType (ID= 100) SymType= 0, SymValue=98. rmGetAreaClosestPoint (ID= 101) SymType= 0, SymValue=99. rmSetAreaCliffType (ID= 102) SymType= 0, SymValue=100. rmSetAreaCliffPainting (ID= 103) SymType= 0, SymValue=101. rmSetAreaCliffEdge (ID= 104) SymType= 0, SymValue=102. rmSetAreaCliffHeight (ID= 105) SymType= 0, SymValue=103. rmAddAreaCliffEdgeAvoidClass (ID= 106) SymType= 0, SymValue=104. rmRiverCreate (ID= 107) SymType= 0, SymValue=105. rmRiverSetConnections (ID= 108) SymType= 0, SymValue=106. rmRiverConnectRiver (ID= 109) SymType= 0, SymValue=107. rmRiverAddWaypoint (ID= 110) SymType= 0, SymValue=108. rmRiverSetBankNoiseParams (ID= 111) SymType= 0, SymValue=109. rmRiverSetShallowRadius (ID= 112) SymType= 0, SymValue=110. rmRiverAddShallow (ID= 113) SymType= 0, SymValue=111. rmRiverAddShallows (ID= 114) SymType= 0, SymValue=112. rmRiverAvoid (ID= 115) SymType= 0, SymValue=113. rmRiverBuild (ID= 116) SymType= 0, SymValue=114. rmRiverReveal (ID= 117) SymType= 0, SymValue=115. rmSetRiverFoundationParams (ID= 118) SymType= 0, SymValue=116. rmSetWorldCircleConstraint (ID= 119) SymType= 0, SymValue=117. rmSetAreaObeyWorldCircleConstraint (ID= 120) SymType= 0, SymValue=118. rmAddAreaTerrainLayer (ID= 121) SymType= 0, SymValue=119. rmSetAreaTerrainLayerVariance (ID= 122) SymType= 0, SymValue=120. rmSetAreaMinBlobs (ID= 123) SymType= 0, SymValue=121. rmSetAreaMaxBlobs (ID= 124) SymType= 0, SymValue=122. rmSetAreaMinBlobDistance (ID= 125) SymType= 0, SymValue=123. rmSetAreaMaxBlobDistance (ID= 126) SymType= 0, SymValue=124. rmSetAreaCoherence (ID= 127) SymType= 0, SymValue=125. rmSetAreaSmoothDistance (ID= 128) SymType= 0, SymValue=126. rmSetAreaHeightBlend (ID= 129) SymType= 0, SymValue=127. rmAreaID (ID= 130) SymType= 0, SymValue=128. rmAddAreaInfluencePoint (ID= 131) SymType= 0, SymValue=129. rmAddAreaInfluenceSegment (ID= 132) SymType= 0, SymValue=130. rmAddAreaRemoveType (ID= 133) SymType= 0, SymValue=131. rmAddAreaTerrainReplacement (ID= 134) SymType= 0, SymValue=132. rmSetAreaElevationType (ID= 135) SymType= 0, SymValue=133. rmSetAreaElevationMinFrequency (ID= 136) SymType= 0, SymValue=134. rmSetAreaElevationOctaves (ID= 137) SymType= 0, SymValue=135. rmSetAreaElevationPersistence (ID= 138) SymType= 0, SymValue=136. rmSetAreaElevationVariation (ID= 139) SymType= 0, SymValue=137. rmSetAreaElevationEdgeFalloffDist (ID= 140) SymType= 0, SymValue=138. rmSetAreaElevationNoiseBias (ID= 141) SymType= 0, SymValue=139. rmSetAreaReveal (ID= 142) SymType= 0, SymValue=140. rmSetGlobalSnow (ID= 143) SymType= 0, SymValue=141. rmSetGlobalRain (ID= 144) SymType= 0, SymValue=142. rmSetGlobalStormLength (ID= 145) SymType= 0, SymValue=143. rmSetWindMagnitude (ID= 146) SymType= 0, SymValue=144. rmTerrainInitialize (ID= 147) SymType= 0, SymValue=145. rmFillMapCorners (ID= 148) SymType= 0, SymValue=146. rmSetLightingSet (ID= 149) SymType= 0, SymValue=147. rmDoLightingFade (ID= 150) SymType= 0, SymValue=148. rmDoLightingEffect (ID= 151) SymType= 0, SymValue=149.

rmSetGaiaCiv (ID= 152) SymType= 0, SymValue=150. rmAllocateSubCivs (ID= 153) SymType= 0, SymValue=151. rmSetSubCiv (ID= 154) SymType= 0, SymValue=152. rmGetCivID (ID= 155) SymType= 0, SymValue=153. rmAddMerc (ID= 156) SymType= 0, SymValue=154. rmSetPlayerLocation (ID= 157) SymType= 0, SymValue=155. rmSetPlayerPlacementArea (ID= 158) SymType= 0, SymValue=156. rmSetTeamSpacingModifier (ID= 159) SymType= 0, SymValue=157. rmSetPlacementTeam (ID= 160) SymType= 0, SymValue=158. rmSetPlacementSection (ID= 161) SymType= 0, SymValue=159. rmPlacePlayersCircular (ID= 162) SymType= 0, SymValue=160. rmPlacePlayersSquare (ID= 163) SymType= 0, SymValue=161. rmPlacePlayersLine (ID= 164) SymType= 0, SymValue=162. rmPlacePlayersRiver (ID= 165) SymType= 0, SymValue=163. rmPlacePlayer (ID= 166) SymType= 0, SymValue=164. rmSetPlayerArea (ID= 167) SymType= 0, SymValue=165. rmPlayerLocXFraction (ID= 168) SymType= 0, SymValue=166. rmPlayerLocZFraction (ID= 169) SymType= 0, SymValue=167. rmAddFairLoc (ID= 170) SymType= 0, SymValue=168. rmPlaceFairLocs (ID= 171) SymType= 0, SymValue=169. rmResetFairLocs (ID= 172) SymType= 0, SymValue=170. rmGetNumberFairLocs (ID= 173) SymType= 0, SymValue=171. rmFairLocXFraction (ID= 174) SymType= 0, SymValue=172. rmFairLocZFraction (ID= 175) SymType= 0, SymValue=173. rmSetPlayerResource (ID= 176) SymType= 0, SymValue=174. rmAddPlayerResource (ID= 177) SymType= 0, SymValue=175. rmMultiplyPlayerResource (ID= 178) SymType= 0, SymValue=176. rmGetPlayerName (ID= 179) SymType= 0, SymValue=177. rmGetPlayerTeam (ID= 180) SymType= 0, SymValue=178. rmGetPlayerCiv (ID= 181) SymType= 0, SymValue=179. rmGetPlayerCulture (ID= 182) SymType= 0, SymValue=180. rmGetNumberPlayersOnTeam (ID= 183) SymType= 0, SymValue=181. rmSetTeamArea (ID= 184) SymType= 0, SymValue=182. rmCreateBoxConstraint (ID= 185) SymType= 0, SymValue=183. rmCreatePieConstraint (ID= 186) SymType= 0, SymValue=184. rmCreateAreaOverlapConstraint (ID= 187) SymType= 0, SymValue=185. rmCreateAreaConstraint (ID= 188) SymType= 0, SymValue=186. rmCreateAreaDistanceConstraint (ID= 189) SymType= 0, SymValue=187. rmCreateAreaMaxDistanceConstraint (ID= 190) SymType= 0, SymValue=188. rmCreateEdgeConstraint (ID= 191) SymType= 0, SymValue=189. rmCreateEdgeDistanceConstraint (ID= 192) SymType= 0, SymValue=190. rmCreateEdgeMaxDistanceConstraint (ID= 193) SymType= 0, SymValue=191. rmCreateCliffEdgeConstraint (ID= 194) SymType= 0, SymValue=192. rmCreateCliffEdgeDistanceConstraint (ID= 195) SymType= 0, SymValue=193. rmCreateCliffEdgeMaxDistanceConstraint (ID= 196) SymType= 0, SymValue=194. rmCreateCliffRampConstraint (ID= 197) SymType= 0, SymValue=195. rmCreateCliffRampDistanceConstraint (ID= 198) SymType= 0, SymValue=196. rmCreateCliffRampMaxDistanceConstraint (ID= 199) SymType= 0, SymValue=197. rmCreateClassDistanceConstraint (ID= 200) SymType= 0, SymValue=198. rmCreateTypeDistanceConstraint (ID= 201) SymType= 0, SymValue=199. rmCreateTerrainDistanceConstraint (ID= 202) SymType= 0, SymValue=200. rmCreateTerrainMaxDistanceConstraint (ID= 203) SymType= 0, SymValue=201. rmCreateCornerConstraint (ID= 204) SymType= 0, SymValue=202. rmCreateTradeRouteDistanceConstraint (ID= 205) SymType= 0, SymValue=203. rmAddAreaConstraint (ID= 206) SymType= 0, SymValue=204. rmCreateHCGPConstraint (ID= 207) SymType= 0, SymValue=205. rmCreateHCGPSelfConstraint (ID= 208) SymType= 0, SymValue=206. rmCreateHCGPAllyConstraint (ID= 209) SymType= 0, SymValue=207. rmCreateHCGPEnemyConstraint (ID= 210) SymType= 0, SymValue=208. rmCreateMaxHeightConstraint (ID= 211) SymType= 0, SymValue=209.

rmAddFairLocConstraint (ID= 212) SymType= 0, SymValue=210. rmAddObjectDefConstraint (ID= 213) SymType= 0, SymValue=211. rmDefineClass (ID= 214) SymType= 0, SymValue=212. rmAddAreaToClass (ID= 215) SymType= 0, SymValue=213. rmAddObjectDefToClass (ID= 216) SymType= 0, SymValue=214. rmClassID (ID= 217) SymType= 0, SymValue=215. rmConstraintID (ID= 218) SymType= 0, SymValue=216. rmCreateObjectDef (ID= 219) SymType= 0, SymValue=217. rmCreateStartingUnitsObjectDef (ID= 220) SymType= 0, SymValue=218. rmSetObjectDefMinDistance (ID= 221) SymType= 0, SymValue=219. rmSetObjectDefMaxDistance (ID= 222) SymType= 0, SymValue=220. rmSetObjectDefGarrisonSecondaryUnits (ID= 223) SymType= 0, SymValue=221. rmSetObjectDefGarrisonStartingUnits (ID= 224) SymType= 0, SymValue=222. rmSetObjectDefCreateHerd (ID= 225) SymType= 0, SymValue=223. rmSetObjectDefHerdAngle (ID= 226) SymType= 0, SymValue=224. rmSetObjectDefAllowOverlap (ID= 227) SymType= 0, SymValue=225. rmSetObjectDefForceFullRotation (ID= 228) SymType= 0, SymValue=226. rmAddObjectDefItem (ID= 229) SymType= 0, SymValue=227. rmAddObjectDefItemByTypeID (ID= 230) SymType= 0, SymValue=228. rmPlaceObjectDefAtLoc (ID= 231) SymType= 0, SymValue=229. rmPlaceObjectDefAtPoint (ID= 232) SymType= 0, SymValue=230. rmSetObjectDefTradeRouteID (ID= 233) SymType= 0, SymValue=231. rmPlaceObjectDefPerPlayer (ID= 234) SymType= 0, SymValue=232. rmPlaceObjectDefAtAreaLoc (ID= 235) SymType= 0, SymValue=233. rmPlaceObjectDefInArea (ID= 236) SymType= 0, SymValue=234. rmPlaceObjectDefAtRandomAreaOfClass (ID= 237) SymType= 0, SymValue=235. rmPlaceObjectDefInRandomAreaOfClass (ID= 238) SymType= 0, SymValue=236. rmCreateConnection (ID= 239) SymType= 0, SymValue=237. rmSetConnectionType (ID= 240) SymType= 0, SymValue=238. rmAddConnectionArea (ID= 241) SymType= 0, SymValue=239. rmSetConnectionPositionVariance (ID= 242) SymType= 0, SymValue=240. rmSetConnectionWidth (ID= 243) SymType= 0, SymValue=241. rmSetConnectionBaseHeight (ID= 244) SymType= 0, SymValue=242. rmSetConnectionCoherence (ID= 245) SymType= 0, SymValue=243. rmSetConnectionWarnFailure (ID= 246) SymType= 0, SymValue=244. rmSetConnectionHeightBlend (ID= 247) SymType= 0, SymValue=245. rmSetConnectionSmoothDistance (ID= 248) SymType= 0, SymValue=246. rmAddConnectionTerrainReplacement (ID= 249) SymType= 0, SymValue=247. rmSetConnectionTerrainCost (ID= 250) SymType= 0, SymValue=248. rmSetConnectionBaseTerrainCost (ID= 251) SymType= 0, SymValue=249. rmBuildConnection (ID= 252) SymType= 0, SymValue=250. rmAddConnectionToClass (ID= 253) SymType= 0, SymValue=251. rmAddConnectionConstraint (ID= 254) SymType= 0, SymValue=252. rmAddConnectionStartConstraint (ID= 255) SymType= 0, SymValue=253. rmAddConnectionEndConstraint (ID= 256) SymType= 0, SymValue=254. rmSetStatusText (ID= 257) SymType= 0, SymValue=255. sqrt (ID= 258) SymType= 0, SymValue=256. rmSetVPFile (ID= 259) SymType= 0, SymValue=257. rmCreateTrigger (ID= 260) SymType= 0, SymValue=258. rmSwitchToTrigger (ID= 261) SymType= 0, SymValue=259. rmTriggerID (ID= 262) SymType= 0, SymValue=260. rmSetTriggerPriority (ID= 263) SymType= 0, SymValue=261. rmSetTriggerActive (ID= 264) SymType= 0, SymValue=262. rmSetTriggerRunImmediately (ID= 265) SymType= 0, SymValue=263. rmSetTriggerLoop (ID= 266) SymType= 0, SymValue=264. rmAddTriggerCondition (ID= 267) SymType= 0, SymValue=265. rmSetTriggerConditionParam (ID= 268) SymType= 0, SymValue=266. rmSetTriggerConditionParamInt (ID= 269) SymType= 0, SymValue=267. rmSetTriggerConditionParamFloat (ID= 270) SymType= 0, SymValue=268. rmSetTriggerConditionParamArmy (ID= 271) SymType= 0, SymValue=269.

rmAddTriggerEffect (ID= 272) SymType= 0, SymValue=270. rmSetTriggerEffectParam (ID= 273) SymType= 0, SymValue=271. rmSetTriggerEffectParamInt (ID= 274) SymType= 0, SymValue=272. rmSetTriggerEffectParamFloat (ID= 275) SymType= 0, SymValue=273. rmSetTriggerEffectParamArmy (ID= 276) SymType= 0, SymValue=274. rmCreateArmy (ID= 277) SymType= 0, SymValue=275. rmAddUnitsToArmy (ID= 278) SymType= 0, SymValue=276. rmGetNumberUnitsPlaced (ID= 279) SymType= 0, SymValue=277. rmGetUnitPlaced (ID= 280) SymType= 0, SymValue=278. rmGetUnitPlacedOfPlayer (ID= 281) SymType= 0, SymValue=279. rmDefineConstant (ID= 282) SymType= 0, SymValue=280. rmSetIgnoreForceToGaia (ID= 283) SymType= 0, SymValue=281. rmCreateGrouping (ID= 284) SymType= 0, SymValue=282. rmAddGroupingConstraint (ID= 285) SymType= 0, SymValue=283. rmPlaceGroupingAtLoc (ID= 286) SymType= 0, SymValue=284. rmPlaceGroupingAtPoint (ID= 287) SymType= 0, SymValue=285. rmPlaceGroupingInArea (ID= 288) SymType= 0, SymValue=286. rmSetGroupingMinDistance (ID= 289) SymType= 0, SymValue=287. rmSetGroupingMaxDistance (ID= 290) SymType= 0, SymValue=288. rmAddGroupingToClass (ID= 291) SymType= 0, SymValue=289. rmCreateTradeRoute (ID= 292) SymType= 0, SymValue=290. rmAddTradeRouteWaypoint (ID= 293) SymType= 0, SymValue=291. rmAddTradeRouteWaypointVector (ID= 294) SymType= 0, SymValue=292. rmAddRandomTradeRouteWaypoints (ID= 295) SymType= 0, SymValue=293. rmAddRandomTradeRouteWaypointsVector (ID= 296) SymType= 0, SymValue=294. rmCreateTradeRouteWaypointsInArea (ID= 297) SymType= 0, SymValue=295. rmGetTradeRouteWayPoint (ID= 298) SymType= 0, SymValue=296. rmBuildTradeRoute (ID= 299) SymType= 0, SymValue=297. rmSetHomeCityGatherPoint (ID= 300) SymType= 0, SymValue=298. rmSetHomeCityWaterSpawnPoint (ID= 301) SymType= 0, SymValue=299. rmGetLowHomeCityLevel (ID= 302) SymType= 0, SymValue=300. rmGetAverageHomeCityLevel (ID= 303) SymType= 0, SymValue=301. rmGetHighHomeCityLevel (ID= 304) SymType= 0, SymValue=302. rmGetHomeCityLevel (ID= 305) SymType= 0, SymValue=303. rmGetUnitPosition (ID= 306) SymType= 0, SymValue=304. rmSetMapType (ID= 307) SymType= 0, SymValue=305. rmIsMapType (ID= 308) SymType= 0, SymValue=306. rmEnableLocalWater (ID= 309) SymType= 0, SymValue=307. rmAddClosestPointConstraint (ID= 310) SymType= 0, SymValue=308. rmClearClosestPointConstraints (ID= 311) SymType= 0, SymValue=309. rmFindClosestPoint (ID= 312) SymType= 0, SymValue=310. rmFindClosestPointVector (ID= 313) SymType= 0, SymValue=311. rmFindCloserArea (ID= 314) SymType= 0, SymValue=312. rmAddAreaCliffWaypoint (ID= 315) SymType= 0, SymValue=313. rmAddAreaCliffRandomWaypoints (ID= 316) SymType= 0, SymValue=314. rmSetNuggetDifficulty (ID= 317) SymType= 0, SymValue=315. rmSetOceanReveal (ID= 318) SymType= 0, SymValue=316. EXTERN$cNumberPlayers (ID= 319) SymType= 1, SymValue=-3. EXTERN$cNumberNonGaiaPlayers (ID= 320) SymType= 1, SymValue=-4. EXTERN$cNumberTeams (ID= 321) SymType= 1, SymValue=-5. EXTERN$cFilename (ID= 322) SymType= 1, SymValue=-6. EXTERN$cCultureNature (ID= 323) SymType= 1, SymValue=-7. EXTERN$cCultureWesternEurope (ID= 324) SymType= 1, SymValue=-8. EXTERN$cCultureMediterranean (ID= 325) SymType= 1, SymValue=-9. EXTERN$cCultureEasternEurope (ID= 326) SymType= 1, SymValue=-10. EXTERN$cCultureStone (ID= 327) SymType= 1, SymValue=-11. EXTERN$cCultureGrass (ID= 328) SymType= 1, SymValue=-12. EXTERN$cCultureWood (ID= 329) SymType= 1, SymValue=-13. EXTERN$cCultureHide (ID= 330) SymType= 1, SymValue=-14. EXTERN$cCivNature (ID= 331) SymType= 1, SymValue=-15.

EXTERN$cCivSpanish (ID= 332) SymType= 1, SymValue=-16. EXTERN$cCivBritish (ID= 333) SymType= 1, SymValue=-17. EXTERN$cCivFrench (ID= 334) SymType= 1, SymValue=-18. EXTERN$cCivPortuguese (ID= 335) SymType= 1, SymValue=-19. EXTERN$cCivDutch (ID= 336) SymType= 1, SymValue=-20. EXTERN$cCivRussians (ID= 337) SymType= 1, SymValue=-21. EXTERN$cCivGermans (ID= 338) SymType= 1, SymValue=-22. EXTERN$cCivOttomans (ID= 339) SymType= 1, SymValue=-23. EXTERN$cCivSPCAct1 (ID= 340) SymType= 1, SymValue=-24. EXTERN$cCivSPCAct2 (ID= 341) SymType= 1, SymValue=-25. EXTERN$cCivSPCAct3 (ID= 342) SymType= 1, SymValue=-26. EXTERN$cCivPirate (ID= 343) SymType= 1, SymValue=-27. EXTERN$cCivTheCircle (ID= 344) SymType= 1, SymValue=-28. EXTERN$cCivNativeAmerican (ID= 345) SymType= 1, SymValue=-29. EXTERN$cCivAztecs (ID= 346) SymType= 1, SymValue=-30. EXTERN$cCivCaribs (ID= 347) SymType= 1, SymValue=-31. EXTERN$cCivCherokee (ID= 348) SymType= 1, SymValue=-32. EXTERN$cCivComanche (ID= 349) SymType= 1, SymValue=-33. EXTERN$cCivCree (ID= 350) SymType= 1, SymValue=-34. EXTERN$cCivIncas (ID= 351) SymType= 1, SymValue=-35. EXTERN$cCivIroquois (ID= 352) SymType= 1, SymValue=-36. EXTERN$cCivLakota (ID= 353) SymType= 1, SymValue=-37. EXTERN$cCivMaya (ID= 354) SymType= 1, SymValue=-38. EXTERN$cCivNootka (ID= 355) SymType= 1, SymValue=-39. EXTERN$cCivSeminoles (ID= 356) SymType= 1, SymValue=-40. EXTERN$cCivTupi (ID= 357) SymType= 1, SymValue=-41. EXTERN$cConnectAreas (ID= 358) SymType= 1, SymValue=-42. EXTERN$cConnectPlayers (ID= 359) SymType= 1, SymValue=-43. EXTERN$cConnectAllies (ID= 360) SymType= 1, SymValue=-44. EXTERN$cConnectEnemies (ID= 361) SymType= 1, SymValue=-45. EXTERN$cMapSize (ID= 362) SymType= 1, SymValue=-46. EXTERN$cMapResources (ID= 363) SymType= 1, SymValue=-47. EXTERN$cElevNormal (ID= 364) SymType= 1, SymValue=-48. EXTERN$cElevFractalSum (ID= 365) SymType= 1, SymValue=-49. EXTERN$cElevTurbulence (ID= 366) SymType= 1, SymValue=-50. EXTERN$cClusterLand (ID= 367) SymType= 1, SymValue=-51. EXTERN$cClusterWater (ID= 368) SymType= 1, SymValue=-52. EXTERN$cClusterShallowWater (ID= 369) SymType= 1, SymValue=-53. EXTERN$cClusterEverywhere (ID= 370) SymType= 1, SymValue=-54. Carolina (ID= 371) SymType= 8, SymValue=0. mercenaries.xs (ID= 372) SymType= 8, SymValue=1. chooseMercs (ID= 373) SymType= 3, SymValue=0. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L0 (ID= 374) SymType= 4, SymValue=0. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L1 (ID= 375) SymType= 4, SymValue=1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR0 (ID= 376) SymType= 2, SymValue=0. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L2 (ID= 377) SymType= 4, SymValue=2. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L3 (ID= 378) SymType= 4, SymValue=3. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR1 (ID= 379) SymType= 2, SymValue=1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L4 (ID= 380) SymType= 4, SymValue=4. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L5 (ID= 381) SymType= 4, SymValue=5. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR2 (ID= 382) SymType= 2, SymValue=2.

C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L6 (ID= 383) SymType= 4, SymValue=6. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L7 (ID= 384) SymType= 4, SymValue=7. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR3 (ID= 385) SymType= 2, SymValue=3. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L8 (ID= 386) SymType= 4, SymValue=8. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L9 (ID= 387) SymType= 4, SymValue=9. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR4 (ID= 388) SymType= 2, SymValue=4. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L10 (ID= 389) SymType= 4, SymValue=10. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L11 (ID= 390) SymType= 4, SymValue=11. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR5 (ID= 391) SymType= 2, SymValue=5. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR6 (ID= 392) SymType= 2, SymValue=6. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L12 (ID= 393) SymType= 4, SymValue=12. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L13 (ID= 394) SymType= 4, SymValue=13. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR7 (ID= 395) SymType= 2, SymValue=7. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L14 (ID= 396) SymType= 4, SymValue=14. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L15 (ID= 397) SymType= 4, SymValue=15. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR8 (ID= 398) SymType= 2, SymValue=8. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L16 (ID= 399) SymType= 4, SymValue=16. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L17 (ID= 400) SymType= 4, SymValue=17. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR9 (ID= 401) SymType= 2, SymValue=9. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L18 (ID= 402) SymType= 4, SymValue=18. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L19 (ID= 403) SymType= 4, SymValue=19. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR10 (ID= 404) SymType= 2, SymValue=10. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L20 (ID= 405) SymType= 4, SymValue=20. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L21 (ID= 406) SymType= 4, SymValue=21. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR11 (ID= 407) SymType= 2, SymValue=11. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L22 (ID= 408) SymType= 4, SymValue=22. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L23 (ID= 409) SymType= 4, SymValue=23. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR12 (ID= 410) SymType= 2, SymValue=12. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L24 (ID= 411) SymType= 4, SymValue=24. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L25 (ID= 412) SymType= 4, SymValue=25.

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C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR13 (ID= 413) SymType= 2, SymValue=13. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L26 (ID= 414) SymType= 4, SymValue=26. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L27 (ID= 415) SymType= 4, SymValue=27. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR14 (ID= 416) SymType= 2, SymValue=14. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR15 (ID= 417) SymType= 2, SymValue=15. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L28 (ID= 418) SymType= 4, SymValue=28. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L29 (ID= 419) SymType= 4, SymValue=29. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR16 (ID= 420) SymType= 2, SymValue=16. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L30 (ID= 421) SymType= 4, SymValue=30. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L31 (ID= 422) SymType= 4, SymValue=31. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR17 (ID= 423) SymType= 2, SymValue=17. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L32 (ID= 424) SymType= 4, SymValue=32. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L33 (ID= 425) SymType= 4, SymValue=33. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR18 (ID= 426) SymType= 2, SymValue=18. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L34 (ID= 427) SymType= 4, SymValue=34. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L35 (ID= 428) SymType= 4, SymValue=35. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR19 (ID= 429) SymType= 2, SymValue=19. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L36 (ID= 430) SymType= 4, SymValue=36. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L37 (ID= 431) SymType= 4, SymValue=37. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR20 (ID= 432) SymType= 2, SymValue=20. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L38 (ID= 433) SymType= 4, SymValue=38. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L39 (ID= 434) SymType= 4, SymValue=39. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR21 (ID= 435) SymType= 2, SymValue=21. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L40 (ID= 436) SymType= 4, SymValue=40. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L41 (ID= 437) SymType= 4, SymValue=41. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR22 (ID= 438) SymType= 2, SymValue=22. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L42 (ID= 439) SymType= 4, SymValue=42. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L43 (ID= 440) SymType= 4, SymValue=43. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR23 (ID= 441) SymType= 2, SymValue=23. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR24 (ID= 442) SymType= 2, SymValue=24.

III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos

C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L44 (ID= 443) SymType= 4, SymValue=44. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L45 (ID= 444) SymType= 4, SymValue=45. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR25 (ID= 445) SymType= 2, SymValue=25. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L46 (ID= 446) SymType= 4, SymValue=46. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L47 (ID= 447) SymType= 4, SymValue=47. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR26 (ID= 448) SymType= 2, SymValue=26. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L48 (ID= 449) SymType= 4, SymValue=48. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L49 (ID= 450) SymType= 4, SymValue=49. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR27 (ID= 451) SymType= 2, SymValue=27. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L50 (ID= 452) SymType= 4, SymValue=50. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L51 (ID= 453) SymType= 4, SymValue=51. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR28 (ID= 454) SymType= 2, SymValue=28. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR29 (ID= 455) SymType= 2, SymValue=29. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L52 (ID= 456) SymType= 4, SymValue=52. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L53 (ID= 457) SymType= 4, SymValue=53. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR30 (ID= 458) SymType= 2, SymValue=30. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR31 (ID= 459) SymType= 2, SymValue=31. main (ID= 460) SymType= 3, SymValue=1. Carolina$main1$TEMPVAR0 (ID= 461) SymType= 2, SymValue=0. Carolina$main1$subCiv0 (ID= 462) SymType= 2, SymValue=1. Carolina$main1$subCiv1 (ID= 463) SymType= 2, SymValue=2. Carolina$main1$subCiv2 (ID= 464) SymType= 2, SymValue=3. Carolina$main1$subCiv3 (ID= 465) SymType= 2, SymValue=4. Carolina$main1$L54 (ID= 466) SymType= 4, SymValue=54. Carolina$main1$L55 (ID= 467) SymType= 4, SymValue=55. Carolina$main1$TEMPVAR5 (ID= 468) SymType= 2, SymValue=5. Carolina$main1$TEMPVAR6 (ID= 469) SymType= 2, SymValue=6. Carolina$main1$L56 (ID= 470) SymType= 4, SymValue=56. Carolina$main1$L57 (ID= 471) SymType= 4, SymValue=57. Carolina$main1$TEMPVAR7 (ID= 472) SymType= 2, SymValue=7. Carolina$main1$L58 (ID= 473) SymType= 4, SymValue=58. Carolina$main1$L59 (ID= 474) SymType= 4, SymValue=59. Carolina$main1$TEMPVAR8 (ID= 475) SymType= 2, SymValue=8. Carolina$main1$TEMPVAR9 (ID= 476) SymType= 2, SymValue=9. Carolina$main1$L60 (ID= 477) SymType= 4, SymValue=60. Carolina$main1$L61 (ID= 478) SymType= 4, SymValue=61. Carolina$main1$TEMPVAR10 (ID= 479) SymType= 2, SymValue=10. Carolina$main1$TEMPVAR11 (ID= 480) SymType= 2, SymValue=11. Carolina$main1$TEMPVAR12 (ID= 481) SymType= 2, SymValue=12. Carolina$main1$L62 (ID= 482) SymType= 4, SymValue=62. Carolina$main1$L63 (ID= 483) SymType= 4, SymValue=63. Carolina$main1$TEMPVAR13 (ID= 484) SymType= 2, SymValue=13. Carolina$main1$TEMPVAR14 (ID= 485) SymType= 2, SymValue=14.

Carolina$main1$TEMPVAR15 (ID= 486) SymType= 2, SymValue=15. Carolina$main1$L64 (ID= 487) SymType= 4, SymValue=64. Carolina$main1$L65 (ID= 488) SymType= 4, SymValue=65. Carolina$main1$TEMPVAR16 (ID= 489) SymType= 2, SymValue=16. Carolina$main1$handedness (ID= 490) SymType= 2, SymValue=17. Carolina$main1$playerTiles (ID= 491) SymType= 2, SymValue=18. Carolina$main1$L66 (ID= 492) SymType= 4, SymValue=66. Carolina$main1$L67 (ID= 493) SymType= 4, SymValue=67. Carolina$main1$L68 (ID= 494) SymType= 4, SymValue=68. Carolina$main1$L69 (ID= 495) SymType= 4, SymValue=69. Carolina$main1$size (ID= 496) SymType= 2, SymValue=19. Carolina$main1$TEMPVAR20 (ID= 497) SymType= 2, SymValue=20. Carolina$main1$TEMPVAR21 (ID= 498) SymType= 2, SymValue=21. Carolina$main1$TEMPVAR22 (ID= 499) SymType= 2, SymValue=22. Carolina$main1$TEMPVAR23 (ID= 500) SymType= 2, SymValue=23. Carolina$main1$TEMPVAR24 (ID= 501) SymType= 2, SymValue=24. Carolina$main1$TEMPVAR25 (ID= 502) SymType= 2, SymValue=25. Carolina$main1$TEMPVAR26 (ID= 503) SymType= 2, SymValue=26. Carolina$main1$TEMPVAR27 (ID= 504) SymType= 2, SymValue=27. Carolina$main1$TEMPVAR28 (ID= 505) SymType= 2, SymValue=28. Carolina$main1$classPlayer (ID= 506) SymType= 2, SymValue=29. Carolina$main1$TEMPVAR30 (ID= 507) SymType= 2, SymValue=30. Carolina$main1$TEMPVAR31 (ID= 508) SymType= 2, SymValue=31. Carolina$main1$classbigContinent (ID= 509) SymType= 2, SymValue=32. Carolina$main1$TEMPVAR33 (ID= 510) SymType= 2, SymValue=33. Carolina$main1$TEMPVAR34 (ID= 511) SymType= 2, SymValue=34. Carolina$main1$TEMPVAR35 (ID= 512) SymType= 2, SymValue=35. Carolina$main1$TEMPVAR36 (ID= 513) SymType= 2, SymValue=36. Carolina$main1$TEMPVAR37 (ID= 514) SymType= 2, SymValue=37. Carolina$main1$TEMPVAR38 (ID= 515) SymType= 2, SymValue=38. Carolina$main1$TEMPVAR39 (ID= 516) SymType= 2, SymValue=39. Carolina$main1$TEMPVAR40 (ID= 517) SymType= 2, SymValue=40. Carolina$main1$longPlayerConstraint (ID= 518) SymType= 2, SymValue=41. Carolina$main1$TEMPVAR42 (ID= 519) SymType= 2, SymValue=42. Carolina$main1$playerConstraint (ID= 520) SymType= 2, SymValue=43. Carolina$main1$TEMPVAR44 (ID= 521) SymType= 2, SymValue=44. Carolina$main1$TCvsTC (ID= 522) SymType= 2, SymValue=45. Carolina$main1$TEMPVAR46 (ID= 523) SymType= 2, SymValue=46. Carolina$main1$TEMPVAR47 (ID= 524) SymType= 2, SymValue=47. Carolina$main1$CWvsCW (ID= 525) SymType= 2, SymValue=48. Carolina$main1$TEMPVAR49 (ID= 526) SymType= 2, SymValue=49. Carolina$main1$TEMPVAR50 (ID= 527) SymType= 2, SymValue=50. Carolina$main1$forestvsTC (ID= 528) SymType= 2, SymValue=51. Carolina$main1$TEMPVAR52 (ID= 529) SymType= 2, SymValue=52. Carolina$main1$TEMPVAR53 (ID= 530) SymType= 2, SymValue=53. Carolina$main1$forestvsCW (ID= 531) SymType= 2, SymValue=54. Carolina$main1$TEMPVAR55 (ID= 532) SymType= 2, SymValue=55. Carolina$main1$TEMPVAR56 (ID= 533) SymType= 2, SymValue=56. Carolina$main1$avoidTC (ID= 534) SymType= 2, SymValue=57. Carolina$main1$TEMPVAR58 (ID= 535) SymType= 2, SymValue=58. Carolina$main1$TEMPVAR59 (ID= 536) SymType= 2, SymValue=59. Carolina$main1$shortAvoidTC (ID= 537) SymType= 2, SymValue=60. Carolina$main1$TEMPVAR61 (ID= 538) SymType= 2, SymValue=61. Carolina$main1$TEMPVAR62 (ID= 539) SymType= 2, SymValue=62. Carolina$main1$avoidCW (ID= 540) SymType= 2, SymValue=63. Carolina$main1$TEMPVAR64 (ID= 541) SymType= 2, SymValue=64. Carolina$main1$TEMPVAR65 (ID= 542) SymType= 2, SymValue=65. Carolina$main1$flagConstraint (ID= 543) SymType= 2, SymValue=66. Carolina$main1$TEMPVAR67 (ID= 544) SymType= 2, SymValue=67. Carolina$main1$nearWater10 (ID= 545) SymType= 2, SymValue=68.

Carolina$main1$TEMPVAR69 (ID= 546) SymType= 2, SymValue=69. Carolina$main1$TEMPVAR70 (ID= 547) SymType= 2, SymValue=70. Carolina$main1$invisConstraint (ID= 548) SymType= 2, SymValue=71. Carolina$main1$TEMPVAR72 (ID= 549) SymType= 2, SymValue=72. Carolina$main1$TEMPVAR73 (ID= 550) SymType= 2, SymValue=73. Carolina$main1$L70 (ID= 551) SymType= 4, SymValue=70. Carolina$main1$L71 (ID= 552) SymType= 4, SymValue=71. Carolina$main1$TEMPVAR74 (ID= 553) SymType= 2, SymValue=74. Carolina$main1$TEMPVAR75 (ID= 554) SymType= 2, SymValue=75. Carolina$main1$bigContinentConstraint (ID= 555) SymType= 2, SymValue=76. Carolina$main1$TEMPVAR77 (ID= 556) SymType= 2, SymValue=77. Carolina$main1$forestConstraint (ID= 557) SymType= 2, SymValue=78. Carolina$main1$TEMPVAR79 (ID= 558) SymType= 2, SymValue=79. Carolina$main1$TEMPVAR80 (ID= 559) SymType= 2, SymValue=80. Carolina$main1$avoidDeer (ID= 560) SymType= 2, SymValue=81. Carolina$main1$TEMPVAR82 (ID= 561) SymType= 2, SymValue=82. Carolina$main1$TEMPVAR83 (ID= 562) SymType= 2, SymValue=83. Carolina$main1$avoidBerries (ID= 563) SymType= 2, SymValue=84. Carolina$main1$TEMPVAR85 (ID= 564) SymType= 2, SymValue=85. Carolina$main1$TEMPVAR86 (ID= 565) SymType= 2, SymValue=86. Carolina$main1$avoidSheep (ID= 566) SymType= 2, SymValue=87. Carolina$main1$TEMPVAR88 (ID= 567) SymType= 2, SymValue=88. Carolina$main1$TEMPVAR89 (ID= 568) SymType= 2, SymValue=89. Carolina$main1$avoidFastCoin (ID= 569) SymType= 2, SymValue=90. Carolina$main1$TEMPVAR91 (ID= 570) SymType= 2, SymValue=91. Carolina$main1$TEMPVAR92 (ID= 571) SymType= 2, SymValue=92. Carolina$main1$avoidNugget (ID= 572) SymType= 2, SymValue=93. Carolina$main1$TEMPVAR94 (ID= 573) SymType= 2, SymValue=94. Carolina$main1$TEMPVAR95 (ID= 574) SymType= 2, SymValue=95. Carolina$main1$avoidImpassableLand (ID= 575) SymType= 2, SymValue=96. Carolina$main1$TEMPVAR97 (ID= 576) SymType= 2, SymValue=97. Carolina$main1$TEMPVAR98 (ID= 577) SymType= 2, SymValue=98. Carolina$main1$longAvoidImpassableLand (ID= 578) SymType= 2, SymValue=99. Carolina$main1$TEMPVAR100 (ID= 579) SymType= 2, SymValue=100. Carolina$main1$TEMPVAR101 (ID= 580) SymType= 2, SymValue=101. Carolina$main1$L72 (ID= 581) SymType= 4, SymValue=72. Carolina$main1$L73 (ID= 582) SymType= 4, SymValue=73. Carolina$main1$TEMPVAR102 (ID= 583) SymType= 2, SymValue=102. Carolina$main1$TEMPVAR103 (ID= 584) SymType= 2, SymValue=103. Carolina$main1$shortAvoidImpassableLand (ID= 585) SymType= 2, SymValue=104. Carolina$main1$TEMPVAR105 (ID= 586) SymType= 2, SymValue=105. Carolina$main1$TEMPVAR106 (ID= 587) SymType= 2, SymValue=106. Carolina$main1$fishVsFishID (ID= 588) SymType= 2, SymValue=107. Carolina$main1$TEMPVAR108 (ID= 589) SymType= 2, SymValue=108. Carolina$main1$TEMPVAR109 (ID= 590) SymType= 2, SymValue=109. Carolina$main1$whaleVsWhaleID (ID= 591) SymType= 2, SymValue=110. Carolina$main1$TEMPVAR111 (ID= 592) SymType= 2, SymValue=111. Carolina$main1$TEMPVAR112 (ID= 593) SymType= 2, SymValue=112. Carolina$main1$fishLand (ID= 594) SymType= 2, SymValue=113. Carolina$main1$TEMPVAR114 (ID= 595) SymType= 2, SymValue=114. Carolina$main1$TEMPVAR115 (ID= 596) SymType= 2, SymValue=115. Carolina$main1$whaleLand (ID= 597) SymType= 2, SymValue=116. Carolina$main1$TEMPVAR117 (ID= 598) SymType= 2, SymValue=117. Carolina$main1$TEMPVAR118 (ID= 599) SymType= 2, SymValue=118. Carolina$main1$flagVsFlag (ID= 600) SymType= 2, SymValue=119. Carolina$main1$TEMPVAR120 (ID= 601) SymType= 2, SymValue=120. Carolina$main1$TEMPVAR121 (ID= 602) SymType= 2, SymValue=121. Carolina$main1$flagEdgeConstraint (ID= 603) SymType= 2, SymValue=122. Carolina$main1$TEMPVAR123 (ID= 604) SymType= 2, SymValue=123. Carolina$main1$avoidAll (ID= 605) SymType= 2, SymValue=124.

Carolina$main1$TEMPVAR125 (ID= 606) SymType= 2, SymValue=125. Carolina$main1$TEMPVAR126 (ID= 607) SymType= 2, SymValue=126. Carolina$main1$avoidTradeRoute (ID= 608) SymType= 2, SymValue=127. Carolina$main1$TEMPVAR128 (ID= 609) SymType= 2, SymValue=128. Carolina$main1$nativeAvoidTradeRouteSocket (ID= 610) SymType= 2, SymValue=129. Carolina$main1$TEMPVAR130 (ID= 611) SymType= 2, SymValue=130. Carolina$main1$TEMPVAR131 (ID= 612) SymType= 2, SymValue=131. Carolina$main1$avoidImportantItem (ID= 613) SymType= 2, SymValue=132. Carolina$main1$TEMPVAR133 (ID= 614) SymType= 2, SymValue=133. Carolina$main1$TEMPVAR134 (ID= 615) SymType= 2, SymValue=134. Carolina$main1$silverAvoidImportantItem (ID= 616) SymType= 2, SymValue=135. Carolina$main1$TEMPVAR136 (ID= 617) SymType= 2, SymValue=136. Carolina$main1$TEMPVAR137 (ID= 618) SymType= 2, SymValue=137. Carolina$main1$avoidWater8 (ID= 619) SymType= 2, SymValue=138. Carolina$main1$TEMPVAR139 (ID= 620) SymType= 2, SymValue=139. Carolina$main1$TEMPVAR140 (ID= 621) SymType= 2, SymValue=140. Carolina$main1$avoidWater16 (ID= 622) SymType= 2, SymValue=141. Carolina$main1$TEMPVAR142 (ID= 623) SymType= 2, SymValue=142. Carolina$main1$TEMPVAR143 (ID= 624) SymType= 2, SymValue=143. Carolina$main1$avoidWater20 (ID= 625) SymType= 2, SymValue=144. Carolina$main1$TEMPVAR145 (ID= 626) SymType= 2, SymValue=145. Carolina$main1$TEMPVAR146 (ID= 627) SymType= 2, SymValue=146. Carolina$main1$TEMPVAR147 (ID= 628) SymType= 2, SymValue=147. Carolina$main1$L74 (ID= 629) SymType= 4, SymValue=74. Carolina$main1$L75 (ID= 630) SymType= 4, SymValue=75. Carolina$main1$L76 (ID= 631) SymType= 4, SymValue=76. Carolina$main1$L77 (ID= 632) SymType= 4, SymValue=77. Carolina$main1$L78 (ID= 633) SymType= 4, SymValue=78. Carolina$main1$L79 (ID= 634) SymType= 4, SymValue=79. Carolina$main1$L80 (ID= 635) SymType= 4, SymValue=80. Carolina$main1$L81 (ID= 636) SymType= 4, SymValue=81. Carolina$main1$L82 (ID= 637) SymType= 4, SymValue=82. Carolina$main1$L83 (ID= 638) SymType= 4, SymValue=83. Carolina$main1$playerFraction (ID= 639) SymType= 2, SymValue=148. Carolina$main1$i (ID= 640) SymType= 2, SymValue=149. Carolina$main1$L84 (ID= 641) SymType= 4, SymValue=84. Carolina$main1$L85 (ID= 642) SymType= 4, SymValue=85. Carolina$main1$L86 (ID= 643) SymType= 4, SymValue=86. Carolina$main1$id (ID= 644) SymType= 2, SymValue=150. Carolina$main1$TEMPVAR151 (ID= 645) SymType= 2, SymValue=151. Carolina$main1$TEMPVAR152 (ID= 646) SymType= 2, SymValue=152. Carolina$main1$invisContinentID (ID= 647) SymType= 2, SymValue=153. Carolina$main1$TEMPVAR154 (ID= 648) SymType= 2, SymValue=154. Carolina$main1$L87 (ID= 649) SymType= 4, SymValue=87. Carolina$main1$L88 (ID= 650) SymType= 4, SymValue=88. Carolina$main1$TEMPVAR155 (ID= 651) SymType= 2, SymValue=155. Carolina$main1$bigContinentID (ID= 652) SymType= 2, SymValue=156. Carolina$main1$TEMPVAR157 (ID= 653) SymType= 2, SymValue=157. Carolina$main1$TEMPVAR158 (ID= 654) SymType= 2, SymValue=158. Carolina$main1$L89 (ID= 655) SymType= 4, SymValue=89. Carolina$main1$L90 (ID= 656) SymType= 4, SymValue=90. Carolina$main1$TEMPVAR159 (ID= 657) SymType= 2, SymValue=159. Carolina$main1$tradeRouteID (ID= 658) SymType= 2, SymValue=160. Carolina$main1$socketID (ID= 659) SymType= 2, SymValue=161. Carolina$main1$TEMPVAR162 (ID= 660) SymType= 2, SymValue=162. Carolina$main1$TEMPVAR163 (ID= 661) SymType= 2, SymValue=163. Carolina$main1$TEMPVAR164 (ID= 662) SymType= 2, SymValue=164. Carolina$main1$tradeRoutePoint (ID= 663) SymType= 2, SymValue=165. Carolina$main1$L91 (ID= 664) SymType= 4, SymValue=91. Carolina$main1$L92 (ID= 665) SymType= 4, SymValue=92.

Carolina$main1$placedTradeRoute (ID= 666) SymType= 2, SymValue=166. Carolina$main1$TEMPVAR167 (ID= 667) SymType= 2, SymValue=167. Carolina$main1$L93 (ID= 668) SymType= 4, SymValue=93. Carolina$main1$L94 (ID= 669) SymType= 4, SymValue=94. Carolina$main1$TEMPVAR168 (ID= 670) SymType= 2, SymValue=168. Carolina$main1$TEMPVAR169 (ID= 671) SymType= 2, SymValue=169. Carolina$main1$socketLoc (ID= 672) SymType= 2, SymValue=170. Carolina$main1$TCID (ID= 673) SymType= 2, SymValue=171. Carolina$main1$TEMPVAR172 (ID= 674) SymType= 2, SymValue=172. Carolina$main1$L95 (ID= 675) SymType= 4, SymValue=95. Carolina$main1$L96 (ID= 676) SymType= 4, SymValue=96. Carolina$main1$TEMPVAR173 (ID= 677) SymType= 2, SymValue=173. Carolina$main1$TEMPVAR174 (ID= 678) SymType= 2, SymValue=174. Carolina$main1$L97 (ID= 679) SymType= 4, SymValue=97. Carolina$main1$L98 (ID= 680) SymType= 4, SymValue=98. Carolina$main1$L99 (ID= 681) SymType= 4, SymValue=99. Carolina$main1$startingUnits (ID= 682) SymType= 2, SymValue=175. Carolina$main1$playerSilverID (ID= 683) SymType= 2, SymValue=176. Carolina$main1$TEMPVAR177 (ID= 684) SymType= 2, SymValue=177. Carolina$main1$TEMPVAR178 (ID= 685) SymType= 2, SymValue=178. Carolina$main1$playerCrateID (ID= 686) SymType= 2, SymValue=179. Carolina$main1$TEMPVAR180 (ID= 687) SymType= 2, SymValue=180. Carolina$main1$TEMPVAR181 (ID= 688) SymType= 2, SymValue=181. Carolina$main1$TEMPVAR182 (ID= 689) SymType= 2, SymValue=182. Carolina$main1$TEMPVAR183 (ID= 690) SymType= 2, SymValue=183. Carolina$main1$playerBerryID (ID= 691) SymType= 2, SymValue=184. Carolina$main1$TEMPVAR185 (ID= 692) SymType= 2, SymValue=185. Carolina$main1$TEMPVAR186 (ID= 693) SymType= 2, SymValue=186. Carolina$main1$farBerriesID (ID= 694) SymType= 2, SymValue=187. Carolina$main1$TEMPVAR188 (ID= 695) SymType= 2, SymValue=188. Carolina$main1$TEMPVAR189 (ID= 696) SymType= 2, SymValue=189. Carolina$main1$playerTreeID (ID= 697) SymType= 2, SymValue=190. Carolina$main1$TEMPVAR191 (ID= 698) SymType= 2, SymValue=191. Carolina$main1$TEMPVAR192 (ID= 699) SymType= 2, SymValue=192. Carolina$main1$waterFlagID (ID= 700) SymType= 2, SymValue=193. Carolina$main1$TEMPVAR194 (ID= 701) SymType= 2, SymValue=194. Carolina$main1$TEMPVAR195 (ID= 702) SymType= 2, SymValue=195. Carolina$main1$nugget1 (ID= 703) SymType= 2, SymValue=196. Carolina$main1$TEMPVAR197 (ID= 704) SymType= 2, SymValue=197. Carolina$main1$TEMPVAR198 (ID= 705) SymType= 2, SymValue=198. Carolina$main1$nugget2 (ID= 706) SymType= 2, SymValue=199. Carolina$main1$TEMPVAR200 (ID= 707) SymType= 2, SymValue=200. Carolina$main1$TEMPVAR201 (ID= 708) SymType= 2, SymValue=201. Carolina$main1$TEMPVAR202 (ID= 709) SymType= 2, SymValue=202. Carolina$main1$nearDeerID (ID= 710) SymType= 2, SymValue=203. Carolina$main1$TEMPVAR204 (ID= 711) SymType= 2, SymValue=204. Carolina$main1$TEMPVAR205 (ID= 712) SymType= 2, SymValue=205. Carolina$main1$farDeerID (ID= 713) SymType= 2, SymValue=206. Carolina$main1$TEMPVAR207 (ID= 714) SymType= 2, SymValue=207. Carolina$main1$bonusChance (ID= 715) SymType= 2, SymValue=208. Carolina$main1$L100 (ID= 716) SymType= 4, SymValue=100. Carolina$main1$L101 (ID= 717) SymType= 4, SymValue=101. Carolina$main1$TEMPVAR209 (ID= 718) SymType= 2, SymValue=209. Carolina$main1$TEMPVAR210 (ID= 719) SymType= 2, SymValue=210. Carolina$main1$TEMPVAR211 (ID= 720) SymType= 2, SymValue=211. Carolina$main1$L102 (ID= 721) SymType= 4, SymValue=102. Carolina$main1$L103 (ID= 722) SymType= 4, SymValue=103. Carolina$main1$TEMPVAR212 (ID= 723) SymType= 2, SymValue=212. Carolina$main1$seminoleVillageID (ID= 724) SymType= 2, SymValue=213. Carolina$main1$seminoleVillageType (ID= 725) SymType= 2, SymValue=214.

Carolina$main1$TEMPVAR215 (ID= 726) SymType= 2, SymValue=215. Carolina$main1$TEMPVAR216 (ID= 727) SymType= 2, SymValue=216. Carolina$main1$TEMPVAR217 (ID= 728) SymType= 2, SymValue=217. Carolina$main1$L104 (ID= 729) SymType= 4, SymValue=104. Carolina$main1$L105 (ID= 730) SymType= 4, SymValue=105. Carolina$main1$L106 (ID= 731) SymType= 4, SymValue=106. Carolina$main1$L107 (ID= 732) SymType= 4, SymValue=107. Carolina$main1$TEMPVAR218 (ID= 733) SymType= 2, SymValue=218. Carolina$main1$seminole2VillageID (ID= 734) SymType= 2, SymValue=219. Carolina$main1$seminole2VillageType (ID= 735) SymType= 2, SymValue=220. Carolina$main1$TEMPVAR221 (ID= 736) SymType= 2, SymValue=221. Carolina$main1$TEMPVAR222 (ID= 737) SymType= 2, SymValue=222. Carolina$main1$TEMPVAR223 (ID= 738) SymType= 2, SymValue=223. Carolina$main1$L108 (ID= 739) SymType= 4, SymValue=108. Carolina$main1$L109 (ID= 740) SymType= 4, SymValue=109. Carolina$main1$L110 (ID= 741) SymType= 4, SymValue=110. Carolina$main1$L111 (ID= 742) SymType= 4, SymValue=111. Carolina$main1$TEMPVAR224 (ID= 743) SymType= 2, SymValue=224. Carolina$main1$cherokeeVillageID (ID= 744) SymType= 2, SymValue=225. Carolina$main1$cherokeeVillageType (ID= 745) SymType= 2, SymValue=226. Carolina$main1$TEMPVAR227 (ID= 746) SymType= 2, SymValue=227. Carolina$main1$TEMPVAR228 (ID= 747) SymType= 2, SymValue=228. Carolina$main1$TEMPVAR229 (ID= 748) SymType= 2, SymValue=229. Carolina$main1$L112 (ID= 749) SymType= 4, SymValue=112. Carolina$main1$L113 (ID= 750) SymType= 4, SymValue=113. Carolina$main1$L114 (ID= 751) SymType= 4, SymValue=114. Carolina$main1$L115 (ID= 752) SymType= 4, SymValue=115. Carolina$main1$TEMPVAR230 (ID= 753) SymType= 2, SymValue=230. Carolina$main1$cherokee2VillageID (ID= 754) SymType= 2, SymValue=231. Carolina$main1$cherokee2VillageType (ID= 755) SymType= 2, SymValue=232. Carolina$main1$TEMPVAR233 (ID= 756) SymType= 2, SymValue=233. Carolina$main1$TEMPVAR234 (ID= 757) SymType= 2, SymValue=234. Carolina$main1$TEMPVAR235 (ID= 758) SymType= 2, SymValue=235. Carolina$main1$L116 (ID= 759) SymType= 4, SymValue=116. Carolina$main1$L117 (ID= 760) SymType= 4, SymValue=117. Carolina$main1$TEMPVAR236 (ID= 761) SymType= 2, SymValue=236. Carolina$main1$silverID (ID= 762) SymType= 2, SymValue=237. Carolina$main1$silverCount (ID= 763) SymType= 2, SymValue=238. Carolina$main1$TEMPVAR239 (ID= 764) SymType= 2, SymValue=239. Carolina$main1$L118 (ID= 765) SymType= 4, SymValue=118. Carolina$main1$L119 (ID= 766) SymType= 4, SymValue=119. Carolina$main1$L120 (ID= 767) SymType= 4, SymValue=120. Carolina$main1$TEMPVAR240 (ID= 768) SymType= 2, SymValue=240. Carolina$main1$TEMPVAR241 (ID= 769) SymType= 2, SymValue=241. Carolina$main1$L121 (ID= 770) SymType= 4, SymValue=121. Carolina$main1$L122 (ID= 771) SymType= 4, SymValue=122. Carolina$main1$shipwreckIslandID (ID= 772) SymType= 2, SymValue=242. Carolina$main1$TEMPVAR243 (ID= 773) SymType= 2, SymValue=243. Carolina$main1$TEMPVAR244 (ID= 774) SymType= 2, SymValue=244. Carolina$main1$islandCrateID (ID= 775) SymType= 2, SymValue=245. Carolina$main1$TEMPVAR246 (ID= 776) SymType= 2, SymValue=246. Carolina$main1$TEMPVAR247 (ID= 777) SymType= 2, SymValue=247. Carolina$main1$TEMPVAR248 (ID= 778) SymType= 2, SymValue=248. Carolina$main1$TEMPVAR249 (ID= 779) SymType= 2, SymValue=249. Carolina$main1$TEMPVAR250 (ID= 780) SymType= 2, SymValue=250. Carolina$main1$TEMPVAR251 (ID= 781) SymType= 2, SymValue=251. Carolina$main1$fishID (ID= 782) SymType= 2, SymValue=252. Carolina$main1$TEMPVAR253 (ID= 783) SymType= 2, SymValue=253. Carolina$main1$TEMPVAR254 (ID= 784) SymType= 2, SymValue=254. Carolina$main1$fish2ID (ID= 785) SymType= 2, SymValue=255.

Carolina$main1$TEMPVAR256 Carolina$main1$TEMPVAR257 Carolina$main1$whaleID Carolina$main1$TEMPVAR259 Carolina$main1$TEMPVAR260 Carolina$main1$TEMPVAR261 Carolina$main1$L123 Carolina$main1$L124 Carolina$main1$L125 Carolina$main1$TCLocation Carolina$main1$closestPoint Carolina$main1$L126 Carolina$main1$L127 Carolina$main1$TEMPVAR264 Carolina$main1$nugget3 Carolina$main1$TEMPVAR266 Carolina$main1$TEMPVAR267 Carolina$main1$L128 Carolina$main1$L129 Carolina$main1$nugget4 Carolina$main1$TEMPVAR269 Carolina$main1$TEMPVAR270 Carolina$main1$forestTreeID Carolina$main1$numTries Carolina$main1$failCount Carolina$main1$L130 Carolina$main1$L131 Carolina$main1$L132 Carolina$main1$forest Carolina$main1$TEMPVAR275 Carolina$main1$TEMPVAR276 Carolina$main1$TEMPVAR277 Carolina$main1$TEMPVAR278 Carolina$main1$L133 Carolina$main1$L134 Carolina$main1$L135 Carolina$main1$L136 Carolina$main1$TEMPVAR279

(ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID=

786) 787) 788) 789) 790) 791) 792) 793) 794) 795) 796) 797) 798) 799) 800) 801) 802) 803) 804) 805) 806) 807) 808) 809) 810) 811) 812) 813) 814) 815) 816) 817) 818) 819) 820) 821) 822) 823)

SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType=

2, 2, 2, 2, 2, 2, 4, 4, 4, 2, 2, 4, 4, 2, 2, 2, 2, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4, 2, 2, 2, 2, 2, 4, 4, 4, 4, 2,

SymValue=256. SymValue=257. SymValue=258. SymValue=259. SymValue=260. SymValue=261. SymValue=123. SymValue=124. SymValue=125. SymValue=262. SymValue=263. SymValue=126. SymValue=127. SymValue=264. SymValue=265. SymValue=266. SymValue=267. SymValue=128. SymValue=129. SymValue=268. SymValue=269. SymValue=270. SymValue=271. SymValue=272. SymValue=273. SymValue=130. SymValue=131. SymValue=132. SymValue=274. SymValue=275. SymValue=276. SymValue=277. SymValue=278. SymValue=133. SymValue=134. SymValue=135. SymValue=136. SymValue=279.

54 'Global (as in not in a function)' Variables: EXTERN$cInvalidVector (SymID= 0), VECTOR, Value=(-1.000000, -1.0000 00, -1.000000). EXTERN$cOriginVector (SymID= 1), VECTOR, Value=(0.000000, 0.000000 , 0.000000). EXTERN$cNumberPlayers (SymID= 319), INT, Value=3. EXTERN$cNumberNonGaiaPlayers (SymID= 320), INT, Value=2. EXTERN$cNumberTeams (SymID= 321), INT, Value=2. EXTERN$cFilename (SymID= 322), STRING, Value=C. EXTERN$cCultureNature (SymID= 323), INT, Value=0. EXTERN$cCultureWesternEurope (SymID= 324), INT, Value=1. EXTERN$cCultureMediterranean (SymID= 325), INT, Value=2. EXTERN$cCultureEasternEurope (SymID= 326), INT, Value=3. EXTERN$cCultureStone (SymID= 327), INT, Value=4. EXTERN$cCultureGrass (SymID= 328), INT, Value=5. EXTERN$cCultureWood (SymID= 329), INT, Value=6. EXTERN$cCultureHide (SymID= 330), INT, Value=7. EXTERN$cCivNature (SymID= 331), INT, Value=0. EXTERN$cCivSpanish (SymID= 332), INT, Value=1. EXTERN$cCivBritish (SymID= 333), INT, Value=2. EXTERN$cCivFrench (SymID= 334), INT, Value=3.

EXTERN$cCivPortuguese EXTERN$cCivDutch EXTERN$cCivRussians EXTERN$cCivGermans EXTERN$cCivOttomans EXTERN$cCivSPCAct1 EXTERN$cCivSPCAct2 EXTERN$cCivSPCAct3 EXTERN$cCivPirate EXTERN$cCivTheCircle EXTERN$cCivNativeAmerican EXTERN$cCivAztecs EXTERN$cCivCaribs EXTERN$cCivCherokee EXTERN$cCivComanche EXTERN$cCivCree EXTERN$cCivIncas EXTERN$cCivIroquois EXTERN$cCivLakota EXTERN$cCivMaya EXTERN$cCivNootka EXTERN$cCivSeminoles EXTERN$cCivTupi EXTERN$cConnectAreas EXTERN$cConnectPlayers EXTERN$cConnectAllies EXTERN$cConnectEnemies EXTERN$cMapSize EXTERN$cMapResources EXTERN$cElevNormal EXTERN$cElevFractalSum EXTERN$cElevTurbulence EXTERN$cClusterLand EXTERN$cClusterWater EXTERN$cClusterShallowWater EXTERN$cClusterEverywhere

(SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID=

335), 336), 337), 338), 339), 340), 341), 342), 343), 344), 345), 346), 347), 348), 349), 350), 351), 352), 353), 354), 355), 356), 357), 358), 359), 360), 361), 362), 363), 364), 365), 366), 367), 368), 369), 370),

INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT,

Value=4. Value=5. Value=6. Value=7. Value=8. Value=9. Value=10. Value=11. Value=12. Value=13. Value=14. Value=15. Value=16. Value=17. Value=18. Value=19. Value=20. Value=21. Value=22. Value=23. Value=24. Value=25. Value=26. Value=0. Value=1. Value=2. Value=3. Value=0. Value=1. Value=0. Value=2. Value=1. Value=0. Value=1. Value=2. Value=3.

137 Labels: C:\Program Files (x86)\Microsoft Games\Age eMercs0$L0 (SymID= 374), Position=736. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L1 (SymID= 375), Position=273. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L2 (SymID= 377), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L3 (SymID= 378), Position=177. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L4 (SymID= 380), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L5 (SymID= 381), Position=256. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L6 (SymID= 383), Position=735. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L7 (SymID= 384), Position=526. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L8 (SymID= 386), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L9 (SymID= 387), Position=430. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L10 (SymID= 389), Position=-1.

of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos

C:\Program Files (x86)\Microsoft Games\Age eMercs0$L11 (SymID= 390), Position=509. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L12 (SymID= 393), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L13 (SymID= 394), Position=655. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L14 (SymID= 396), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L15 (SymID= 397), Position=734. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L16 (SymID= 399), Position=1462. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L17 (SymID= 400), Position=999. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L18 (SymID= 402), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L19 (SymID= 403), Position=903. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L20 (SymID= 405), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L21 (SymID= 406), Position=982. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L22 (SymID= 408), Position=1461. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L23 (SymID= 409), Position=1252. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L24 (SymID= 411), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L25 (SymID= 412), Position=1156. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L26 (SymID= 414), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L27 (SymID= 415), Position=1235. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L28 (SymID= 418), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L29 (SymID= 419), Position=1381. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L30 (SymID= 421), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L31 (SymID= 422), Position=1460. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L32 (SymID= 424), Position=2188. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L33 (SymID= 425), Position=1725. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L34 (SymID= 427), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L35 (SymID= 428), Position=1629. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L36 (SymID= 430), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L37 (SymID= 431), Position=1708. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L38 (SymID= 433), Position=2187. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L39 (SymID= 434), Position=1978. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L40 (SymID= 436), Position=-1.

of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos

C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L41 (SymID= 437), Position=1882. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L42 (SymID= 439), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L43 (SymID= 440), Position=1961. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L44 (SymID= 443), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L45 (SymID= 444), Position=2107. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L46 (SymID= 446), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L47 (SymID= 447), Position=2186. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L48 (SymID= 449), Position=2502. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L49 (SymID= 450), Position=2372. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L50 (SymID= 452), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L51 (SymID= 453), Position=2355. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L52 (SymID= 456), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L53 (SymID= 457), Position=2501. Carolina$main1$L54 (SymID= 466), Position=-1. Carolina$main1$L55 (SymID= 467), Position=3120. Carolina$main1$L56 (SymID= 470), Position=-1. Carolina$main1$L57 (SymID= 471), Position=2796. Carolina$main1$L58 (SymID= 473), Position=-1. Carolina$main1$L59 (SymID= 474), Position=2928. Carolina$main1$L60 (SymID= 477), Position=-1. Carolina$main1$L61 (SymID= 478), Position=2927. Carolina$main1$L62 (SymID= 482), Position=-1. Carolina$main1$L63 (SymID= 483), Position=3026. Carolina$main1$L64 (SymID= 487), Position=-1. Carolina$main1$L65 (SymID= 488), Position=3119. Carolina$main1$L66 (SymID= 492), Position=-1. Carolina$main1$L67 (SymID= 493), Position=3221. Carolina$main1$L68 (SymID= 494), Position=-1. Carolina$main1$L69 (SymID= 495), Position=3266. Carolina$main1$L70 (SymID= 551), Position=-1. Carolina$main1$L71 (SymID= 552), Position=4145. Carolina$main1$L72 (SymID= 581), Position=-1. Carolina$main1$L73 (SymID= 582), Position=4530. Carolina$main1$L74 (SymID= 629), Position=5917. Carolina$main1$L75 (SymID= 630), Position=5548. Carolina$main1$L76 (SymID= 631), Position=5526. Carolina$main1$L77 (SymID= 632), Position=5264. Carolina$main1$L78 (SymID= 633), Position=5525. Carolina$main1$L79 (SymID= 634), Position=5468. Carolina$main1$L80 (SymID= 635), Position=5916. Carolina$main1$L81 (SymID= 636), Position=5654. Carolina$main1$L82 (SymID= 637), Position=5915. Carolina$main1$L83 (SymID= 638), Position=5858. Carolina$main1$L84 (SymID= 641), Position=6245. Carolina$main1$L85 (SymID= 642), Position=5973. Carolina$main1$L86 (SymID= 643), Position=6274. Carolina$main1$L87 (SymID= 649), Position=6641.

Carolina$main1$L88 Carolina$main1$L89 Carolina$main1$L90 Carolina$main1$L91 Carolina$main1$L92 Carolina$main1$L93 Carolina$main1$L94 Carolina$main1$L95 Carolina$main1$L96 Carolina$main1$L97 Carolina$main1$L98 Carolina$main1$L99 Carolina$main1$L100 Carolina$main1$L101 Carolina$main1$L102 Carolina$main1$L103 Carolina$main1$L104 Carolina$main1$L105 Carolina$main1$L106 Carolina$main1$L107 Carolina$main1$L108 Carolina$main1$L109 Carolina$main1$L110 Carolina$main1$L111 Carolina$main1$L112 Carolina$main1$L113 Carolina$main1$L114 Carolina$main1$L115 Carolina$main1$L116 Carolina$main1$L117 Carolina$main1$L118 Carolina$main1$L119 Carolina$main1$L120 Carolina$main1$L121 Carolina$main1$L122 Carolina$main1$L123 Carolina$main1$L124 Carolina$main1$L125 Carolina$main1$L126 Carolina$main1$L127 Carolina$main1$L128 Carolina$main1$L129 Carolina$main1$L130 Carolina$main1$L131 Carolina$main1$L132 Carolina$main1$L133 Carolina$main1$L134 Carolina$main1$L135 Carolina$main1$L136

(SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID=

650), 655), 656), 664), 665), 668), 669), 675), 676), 679), 680), 681), 716), 717), 721), 722), 729), 730), 731), 732), 739), 740), 741), 742), 749), 750), 751), 752), 759), 760), 765), 766), 767), 770), 771), 792), 793), 794), 797), 798), 803), 804), 811), 812), 813), 819), 820), 821), 822),

Position=6530. Position=7402. Position=7291. Position=8142. Position=7939. Position=-1. Position=8212. Position=8617. Position=8584. Position=8831. Position=8761. Position=8860. Position=10828. Position=10786. Position=-1. Position=11425. Position=11424. Position=11384. Position=-1. Position=11845. Position=11844. Position=11804. Position=-1. Position=12260. Position=12259. Position=12214. Position=-1. Position=12680. Position=12679. Position=12634. Position=13127. Position=12814. Position=13156. Position=-1. Position=13659. Position=15106. Position=14260. Position=15135. Position=-1. Position=14464. Position=-1. Position=15807. Position=16506. Position=15903. Position=16535. Position=16500. Position=16478. Position=-1. Position=16461.

2 User Functions: void chooseMercs() ID=0. CodeOffset=0. 0 Parameters. 32 Variables (Parms AND Vars). V[0]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR0, STRING, Value=MercJaeger. V[1]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR1, STRING, Value=MercBlackRider. V[2]: C:\Program Files (x86)\Microsoft Games\Age of Empires

III\RM\mercenaries$chooseMercs0$TEMPVAR2, STRING, Value=MercLandsknecht. V[3]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR3, STRING, Value=MercBlackRider. V[4]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR4, STRING, Value=MercJaeger. V[5]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR5, STRING, Value=MercLandsknecht. V[6]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR6, STRING, Value=MercLandsknecht. V[7]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR7, STRING, Value=MercBlackRider. V[8]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR8, STRING, Value=MercJaeger. V[9]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR9, STRING, Value=MercHighlander. V[10]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR10, STRING, Value=MercHackapell. V[11]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR11, STRING, Value=MercSwissPikeman. V[12]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR12, STRING, Value=MercHackapell. V[13]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR13, STRING, Value=MercHighlander. V[14]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR14, STRING, Value=MercSwissPikeman. V[15]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR15, STRING, Value=MercSwissPikeman. V[16]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR16, STRING, Value=MercHackapell. V[17]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR17, STRING, Value=MercHighlander. V[18]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR18, STRING, Value=MercBarbaryCorsair. V[19]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR19, STRING, Value=MercMameluke. V[20]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR20, STRING, Value=MercStradiot. V[21]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR21, STRING, Value=MercMameluke. V[22]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR22, STRING, Value=MercBarbaryCorsair. V[23]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR23, STRING, Value=MercStradiot. V[24]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR24, STRING, Value=MercStradiot. V[25]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR25, STRING, Value=MercMameluke. V[26]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR26, STRING, Value=MercBarbaryCorsair. V[27]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR27, STRING, Value=MercRonin. V[28]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR28, STRING, Value=MercManchu. V[29]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR29, STRING, Value=MercManchu. V[30]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR30, STRING, Value=MercRonin. V[31]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR31, STRING, Value=Privateer. void main() ID=1.

CodeOffset=2558. 0 Parameters. 280 Variables (Parms AND Vars). V[0]: Carolina$main1$TEMPVAR0, STRING, Value=. V[1]: Carolina$main1$subCiv0, INT, Value=0. V[2]: Carolina$main1$subCiv1, INT, Value=0. V[3]: Carolina$main1$subCiv2, INT, Value=0. V[4]: Carolina$main1$subCiv3, INT, Value=0. V[5]: Carolina$main1$TEMPVAR5, STRING, Value=Seminoles. V[6]: Carolina$main1$TEMPVAR6, STRING, Value=subCiv0 is Sem inoles . V[7]: Carolina$main1$TEMPVAR7, STRING, Value=Seminoles. V[8]: Carolina$main1$TEMPVAR8, STRING, Value=Seminoles. V[9]: Carolina$main1$TEMPVAR9, STRING, Value=subCiv1 is Sem inoles . V[10]: Carolina$main1$TEMPVAR10, STRING, Value=Seminoles. V[11]: Carolina$main1$TEMPVAR11, STRING, Value=Cherokee. V[12]: Carolina$main1$TEMPVAR12, STRING, Value=subCiv2 is C herokee . V[13]: Carolina$main1$TEMPVAR13, STRING, Value=Cherokee. V[14]: Carolina$main1$TEMPVAR14, STRING, Value=Cherokee. V[15]: Carolina$main1$TEMPVAR15, STRING, Value=subCiv3 is C herokee . V[16]: V[17]: V[18]: V[19]: V[20]: V[21]: V[22]: V[23]: st. V[24]: V[25]: V[26]: V[27]: V[28]: V[29]: V[30]: V[31]: V[32]: V[33]: t. V[34]: Carolina$main1$TEMPVAR34, STRING, Value=corner. V[35]: Carolina$main1$TEMPVAR35, STRING, Value=startingUnit . V[36]: Carolina$main1$TEMPVAR36, STRING, Value=classForest. V[37]: Carolina$main1$TEMPVAR37, STRING, Value=importantIte m. V[38]: V[39]: V[40]: V[41]: V[42]: ays away from players. V[43]: V[44]: layer. V[45]: V[46]: Carolina$main1$TEMPVAR38, STRING, Value=secrets. Carolina$main1$TEMPVAR39, STRING, Value=flag. Carolina$main1$TEMPVAR40, STRING, Value=classInvis. Carolina$main1$longPlayerConstraint, INT, Value=0. Carolina$main1$TEMPVAR42, STRING, Value=continent st Carolina$main1$playerConstraint, INT, Value=0. Carolina$main1$TEMPVAR44, STRING, Value=player vs. p Carolina$main1$TCvsTC, INT, Value=0. Carolina$main1$TEMPVAR46, STRING, Value=TC avoid sam Carolina$main1$TEMPVAR24, STRING, Value=water. Carolina$main1$TEMPVAR25, STRING, Value=carolina. Carolina$main1$TEMPVAR26, STRING, Value=water. Carolina$main1$TEMPVAR27, STRING, Value=grass. Carolina$main1$TEMPVAR28, STRING, Value=carolina. Carolina$main1$classPlayer, INT, Value=0. Carolina$main1$TEMPVAR30, STRING, Value=player. Carolina$main1$TEMPVAR31, STRING, Value=classCliff. Carolina$main1$classbigContinent, INT, Value=0. Carolina$main1$TEMPVAR33, STRING, Value=big continen Carolina$main1$TEMPVAR16, STRING, Value=Cherokee. Carolina$main1$handedness, FLOAT, Value=0.000000. Carolina$main1$playerTiles, INT, Value=0. Carolina$main1$size, INT, Value=0. Carolina$main1$TEMPVAR20, STRING, Value=Map size=. Carolina$main1$TEMPVAR21, STRING, Value=m x . Carolina$main1$TEMPVAR22, STRING, Value=m. Carolina$main1$TEMPVAR23, STRING, Value=atlantic coa

e. V[47]: Carolina$main1$TEMPVAR47, STRING, Value=TownCenter. V[48]: Carolina$main1$CWvsCW, INT, Value=0. V[49]: Carolina$main1$TEMPVAR49, STRING, Value=CW avoid sam e. V[50]: Carolina$main1$TEMPVAR50, STRING, Value=CoveredWagon . V[51]: Carolina$main1$forestvsTC, INT, Value=0. V[52]: Carolina$main1$TEMPVAR52, STRING, Value=forest vs. T C. V[53]: Carolina$main1$TEMPVAR53, STRING, Value=TownCenter. V[54]: Carolina$main1$forestvsCW, INT, Value=0. V[55]: Carolina$main1$TEMPVAR55, STRING, Value=forest vs. C W. V[56]: Carolina$main1$TEMPVAR56, STRING, Value=CoveredWagon . V[57]: V[58]: V[59]: V[60]: V[61]: s TC. V[62]: V[63]: V[64]: V[65]: . V[66]: Carolina$main1$flagConstraint, INT, Value=0. V[67]: Carolina$main1$TEMPVAR67, STRING, Value=flags avoid same. V[68]: V[69]: V[70]: V[71]: V[72]: oid invis continent. V[73]: Carolina$main1$TEMPVAR73, STRING, Value=classInvis. V[74]: Carolina$main1$TEMPVAR74, STRING, Value=continent av oid invis continent large map. V[75]: Carolina$main1$TEMPVAR75, STRING, Value=classInvis. V[76]: Carolina$main1$bigContinentConstraint, INT, Value=0. V[77]: Carolina$main1$TEMPVAR77, STRING, Value=avoid bonus island. V[78]: Carolina$main1$forestConstraint, INT, Value=0. V[79]: Carolina$main1$TEMPVAR79, STRING, Value=forest vs. f orest. V[80]: Carolina$main1$TEMPVAR80, STRING, Value=classForest. V[81]: Carolina$main1$avoidDeer, INT, Value=0. V[82]: Carolina$main1$TEMPVAR82, STRING, Value=deer avoids deer. V[83]: Carolina$main1$TEMPVAR83, STRING, Value=deer. V[84]: Carolina$main1$avoidBerries, INT, Value=0. V[85]: Carolina$main1$TEMPVAR85, STRING, Value=berry vs ber ry. V[86]: Carolina$main1$TEMPVAR86, STRING, Value=berryBush. V[87]: Carolina$main1$avoidSheep, INT, Value=0. V[88]: Carolina$main1$TEMPVAR88, STRING, Value=sheep avoids sheep. V[89]: Carolina$main1$TEMPVAR89, STRING, Value=sheep. V[90]: Carolina$main1$avoidFastCoin, INT, Value=0. Carolina$main1$nearWater10, INT, Value=0. Carolina$main1$TEMPVAR69, STRING, Value=near water. Carolina$main1$TEMPVAR70, STRING, Value=Water. Carolina$main1$invisConstraint, INT, Value=0. Carolina$main1$TEMPVAR72, STRING, Value=continent av Carolina$main1$TEMPVAR62, STRING, Value=TownCenter. Carolina$main1$avoidCW, INT, Value=0. Carolina$main1$TEMPVAR64, STRING, Value=stuff vs CW. Carolina$main1$TEMPVAR65, STRING, Value=CoveredWagon Carolina$main1$avoidTC, INT, Value=0. Carolina$main1$TEMPVAR58, STRING, Value=stuff vs TC. Carolina$main1$TEMPVAR59, STRING, Value=TownCenter. Carolina$main1$shortAvoidTC, INT, Value=0. Carolina$main1$TEMPVAR61, STRING, Value=stuff less v

V[91]: Carolina$main1$TEMPVAR91, STRING, Value=fast coin av oids coin. V[92]: Carolina$main1$TEMPVAR92, STRING, Value=gold. V[93]: Carolina$main1$avoidNugget, INT, Value=0. V[94]: Carolina$main1$TEMPVAR94, STRING, Value=nugget avoid nugget. V[95]: Carolina$main1$TEMPVAR95, STRING, Value=abstractNugg et. V[96]: Carolina$main1$avoidImpassableLand, INT, Value=0. V[97]: Carolina$main1$TEMPVAR97, STRING, Value=avoid impass able land. V[98]: Carolina$main1$TEMPVAR98, STRING, Value=Land. V[99]: Carolina$main1$longAvoidImpassableLand, INT, Value=0 . V[100]: Carolina$main1$TEMPVAR100, STRING, Value=long avoid impassable land. V[101]: V[102]: impassable land small map. V[103]: V[104]: =0. V[105]: d impassable land. V[106]: V[107]: V[108]: h. V[109]: sh. V[110]: V[111]: ale. V[112]: ale. V[113]: V[114]: V[115]: V[116]: V[117]: and. V[118]: V[119]: V[120]: same. V[121]: terSpawnFlag. V[122]: V[123]: near edge of map. V[124]: V[125]: V[126]: V[127]: V[128]: e. V[129]: lue=0. V[130]: e route socket. Carolina$main1$TEMPVAR101, STRING, Value=Land. Carolina$main1$TEMPVAR102, STRING, Value=long avoid Carolina$main1$TEMPVAR103, STRING, Value=Land. Carolina$main1$shortAvoidImpassableLand, INT, Value Carolina$main1$TEMPVAR105, STRING, Value=short avoi Carolina$main1$TEMPVAR106, STRING, Value=Land. Carolina$main1$fishVsFishID, INT, Value=0. Carolina$main1$TEMPVAR108, STRING, Value=fish v fis Carolina$main1$TEMPVAR109, STRING, Value=abstractFi Carolina$main1$whaleVsWhaleID, INT, Value=0. Carolina$main1$TEMPVAR111, STRING, Value=whale v wh Carolina$main1$TEMPVAR112, STRING, Value=humpbackWh Carolina$main1$fishLand, INT, Value=0. Carolina$main1$TEMPVAR114, STRING, Value=fish land. Carolina$main1$TEMPVAR115, STRING, Value=land. Carolina$main1$whaleLand, INT, Value=0. Carolina$main1$TEMPVAR117, STRING, Value=whale v. l Carolina$main1$TEMPVAR118, STRING, Value=land. Carolina$main1$flagVsFlag, INT, Value=0. Carolina$main1$TEMPVAR120, STRING, Value=flag avoid Carolina$main1$TEMPVAR121, STRING, Value=HomeCityWa Carolina$main1$flagEdgeConstraint, INT, Value=0. Carolina$main1$TEMPVAR123, STRING, Value=flags stay Carolina$main1$avoidAll, INT, Value=0. Carolina$main1$TEMPVAR125, STRING, Value=avoid all. Carolina$main1$TEMPVAR126, STRING, Value=all. Carolina$main1$avoidTradeRoute, INT, Value=0. Carolina$main1$TEMPVAR128, STRING, Value=trade rout Carolina$main1$nativeAvoidTradeRouteSocket, INT, Va Carolina$main1$TEMPVAR130, STRING, Value=avoid trad

V[131]: Carolina$main1$TEMPVAR131, STRING, Value=socketTrad eRoute. V[132]: Carolina$main1$avoidImportantItem, INT, Value=0. V[133]: Carolina$main1$TEMPVAR133, STRING, Value=sockets av oid each other. V[134]: Carolina$main1$TEMPVAR134, STRING, Value=importantI tem. V[135]: Carolina$main1$silverAvoidImportantItem, INT, Value =0. V[136]: Carolina$main1$TEMPVAR136, STRING, Value=silver avo ids sockets. V[137]: Carolina$main1$TEMPVAR137, STRING, Value=importantI tem. V[138]: Carolina$main1$avoidWater8, INT, Value=0. V[139]: Carolina$main1$TEMPVAR139, STRING, Value=avoid wate r short. V[140]: Carolina$main1$TEMPVAR140, STRING, Value=Land. V[141]: Carolina$main1$avoidWater16, INT, Value=0. V[142]: Carolina$main1$TEMPVAR142, STRING, Value=avoid wate r medium. V[143]: Carolina$main1$TEMPVAR143, STRING, Value=Land. V[144]: Carolina$main1$avoidWater20, INT, Value=0. V[145]: Carolina$main1$TEMPVAR145, STRING, Value=avoid wate r long. V[146]: Carolina$main1$TEMPVAR146, STRING, Value=Land. V[147]: Carolina$main1$TEMPVAR147, STRING, Value=. V[148]: Carolina$main1$playerFraction, FLOAT, Value=0.00000 0. V[149]: V[150]: V[151]: V[152]: V[153]: V[154]: continent for constraint. V[155]: . V[156]: V[157]: ent. V[158]: rass. V[159]: V[160]: V[161]: V[162]: r Trade Route. V[163]: eRoute. V[164]: tem. V[165]: 0000, 0.000000, 0.000000). V[166]: V[167]: V[168]: place trade route. V[169]: V[170]: 0.000000, 0.000000). Carolina$main1$i, INT, Value=0. Carolina$main1$id, INT, Value=0. Carolina$main1$TEMPVAR151, STRING, Value=Player. Carolina$main1$TEMPVAR152, STRING, Value=. Carolina$main1$invisContinentID, INT, Value=0. Carolina$main1$TEMPVAR154, STRING, Value=invisible Carolina$main1$TEMPVAR155, STRING, Value=classInvis Carolina$main1$bigContinentID, INT, Value=0. Carolina$main1$TEMPVAR157, STRING, Value=big contin Carolina$main1$TEMPVAR158, STRING, Value=carolina_g Carolina$main1$TEMPVAR159, STRING, Value=. Carolina$main1$tradeRouteID, INT, Value=0. Carolina$main1$socketID, INT, Value=0. Carolina$main1$TEMPVAR162, STRING, Value=sockets fo Carolina$main1$TEMPVAR163, STRING, Value=SocketTrad Carolina$main1$TEMPVAR164, STRING, Value=importantI Carolina$main1$tradeRoutePoint, VECTOR, Value=(0.00 Carolina$main1$placedTradeRoute, BOOL, Value=0. Carolina$main1$TEMPVAR167, STRING, Value=dirt. Carolina$main1$TEMPVAR168, STRING, Value=Failed to Carolina$main1$TEMPVAR169, STRING, Value=. Carolina$main1$socketLoc, VECTOR, Value=(0.000000,

V[171]: Carolina$main1$TCID, INT, Value=0. V[172]: Carolina$main1$TEMPVAR172, STRING, Value=player TC. V[173]: Carolina$main1$TEMPVAR173, STRING, Value=coveredWag on. V[174]: Carolina$main1$TEMPVAR174, STRING, Value=townCenter . V[175]: Carolina$main1$startingUnits, INT, Value=0. V[176]: Carolina$main1$playerSilverID, INT, Value=0. V[177]: Carolina$main1$TEMPVAR177, STRING, Value=player sil ver. V[178]: Carolina$main1$TEMPVAR178, STRING, Value=mine. V[179]: Carolina$main1$playerCrateID, INT, Value=0. V[180]: Carolina$main1$TEMPVAR180, STRING, Value=bonus star ting crates. V[181]: Carolina$main1$TEMPVAR181, STRING, Value=crateOfFoo d. V[182]: Carolina$main1$TEMPVAR182, STRING, Value=crateOfWoo d. V[183]: Carolina$main1$TEMPVAR183, STRING, Value=crateOfCoi n. V[184]: Carolina$main1$playerBerryID, INT, Value=0. V[185]: Carolina$main1$TEMPVAR185, STRING, Value=player ber ries. V[186]: Carolina$main1$TEMPVAR186, STRING, Value=berryBush. V[187]: Carolina$main1$farBerriesID, INT, Value=0. V[188]: Carolina$main1$TEMPVAR188, STRING, Value=far berrie s. V[189]: Carolina$main1$TEMPVAR189, STRING, Value=berryBush. V[190]: Carolina$main1$playerTreeID, INT, Value=0. V[191]: Carolina$main1$TEMPVAR191, STRING, Value=player tre es. V[192]: Carolina$main1$TEMPVAR192, STRING, Value=TreeCaroli naGrass. V[193]: Carolina$main1$waterFlagID, INT, Value=0. V[194]: Carolina$main1$TEMPVAR194, STRING, Value=HC water f lag . V[195]: Carolina$main1$TEMPVAR195, STRING, Value=HomeCityWa terSpawnFlag. V[196]: Carolina$main1$nugget1, INT, Value=0. V[197]: Carolina$main1$TEMPVAR197, STRING, Value=nugget eas y. V[198]: Carolina$main1$TEMPVAR198, STRING, Value=Nugget. V[199]: Carolina$main1$nugget2, INT, Value=0. V[200]: Carolina$main1$TEMPVAR200, STRING, Value=nugget med ium. V[201]: V[202]: V[203]: V[204]: near town. V[205]: Carolina$main1$TEMPVAR205, STRING, Value=deer. V[206]: Carolina$main1$farDeerID, INT, Value=0. V[207]: Carolina$main1$TEMPVAR207, STRING, Value=deer herds far away. V[208]: V[209]: V[210]: V[211]: V[212]: V[213]: Carolina$main1$bonusChance, INT, Value=0. Carolina$main1$TEMPVAR209, STRING, Value=deer. Carolina$main1$TEMPVAR210, STRING, Value=deer. Carolina$main1$TEMPVAR211, STRING, Value=. Carolina$main1$TEMPVAR212, STRING, Value=Seminoles. Carolina$main1$seminoleVillageID, INT, Value=0. Carolina$main1$TEMPVAR201, Carolina$main1$TEMPVAR202, Carolina$main1$nearDeerID, Carolina$main1$TEMPVAR204, STRING, Value=Nugget. STRING, Value=. INT, Value=0. STRING, Value=deer herds

V[214]: Carolina$main1$seminoleVillageType, INT, Value=0. V[215]: Carolina$main1$TEMPVAR215, STRING, Value=Seminole v illage 1. V[216]: Carolina$main1$TEMPVAR216, STRING, Value=native Sem inole village . V[217]: Carolina$main1$TEMPVAR217, STRING, Value=importantI tem. V[218]: V[219]: V[220]: V[221]: illage. V[222]: Carolina$main1$TEMPVAR222, STRING, Value=native Sem inole village . V[223]: Carolina$main1$TEMPVAR223, STRING, Value=importantI tem. V[224]: V[225]: V[226]: V[227]: illage 2. V[228]: Carolina$main1$TEMPVAR228, STRING, Value=native che rokee village . V[229]: Carolina$main1$TEMPVAR229, STRING, Value=importantI tem. V[230]: V[231]: V[232]: V[233]: illage 3. V[234]: Carolina$main1$TEMPVAR234, STRING, Value=native che rokee village . V[235]: Carolina$main1$TEMPVAR235, STRING, Value=importantI tem. V[236]: V[237]: V[238]: V[239]: nt = . V[240]: V[241]: V[242]: V[243]: island. V[244]: Carolina$main1$TEMPVAR244, STRING, Value=Carolinas\ shoreline1. V[245]: Carolina$main1$islandCrateID, INT, Value=0. V[246]: Carolina$main1$TEMPVAR246, STRING, Value=island cra tes. V[247]: Carolina$main1$TEMPVAR247, STRING, Value=TreeCaribb ean. V[248]: Carolina$main1$TEMPVAR248, STRING, Value=CrateofFoo d. V[249]: Carolina$main1$TEMPVAR249, STRING, Value=CrateofWoo d. V[250]: Carolina$main1$TEMPVAR250, STRING, Value=CrateofCoi n. V[251]: Carolina$main1$TEMPVAR251, STRING, Value=shipwreck island. V[252]: Carolina$main1$fishID, INT, Value=0. Carolina$main1$TEMPVAR240, STRING, Value=silver . Carolina$main1$TEMPVAR241, STRING, Value=mine. Carolina$main1$shipwreckIslandID, INT, Value=0. Carolina$main1$TEMPVAR243, STRING, Value=shipwreck Carolina$main1$TEMPVAR236, STRING, Value=. Carolina$main1$silverID, INT, Value=0. Carolina$main1$silverCount, INT, Value=0. Carolina$main1$TEMPVAR239, STRING, Value=silver cou Carolina$main1$TEMPVAR230, STRING, Value=Cherokee. Carolina$main1$cherokee2VillageID, INT, Value=0. Carolina$main1$cherokee2VillageType, INT, Value=0. Carolina$main1$TEMPVAR233, STRING, Value=cherokee v Carolina$main1$TEMPVAR224, STRING, Value=Cherokee. Carolina$main1$cherokeeVillageID, INT, Value=0. Carolina$main1$cherokeeVillageType, INT, Value=0. Carolina$main1$TEMPVAR227, STRING, Value=cherokee v Carolina$main1$TEMPVAR218, STRING, Value=Seminoles. Carolina$main1$seminole2VillageID, INT, Value=0. Carolina$main1$seminole2VillageType, INT, Value=0. Carolina$main1$TEMPVAR221, STRING, Value=Seminole v

V[253]: Carolina$main1$TEMPVAR253, STRING, Value=sardine. V[254]: Carolina$main1$TEMPVAR254, STRING, Value=FishSardin e. V[255]: Carolina$main1$fish2ID, INT, Value=0. V[256]: Carolina$main1$TEMPVAR256, STRING, Value=tarpon. V[257]: Carolina$main1$TEMPVAR257, STRING, Value=FishTarpon . V[258]: Carolina$main1$whaleID, INT, Value=0. V[259]: Carolina$main1$TEMPVAR259, STRING, Value=whale. V[260]: Carolina$main1$TEMPVAR260, STRING, Value=humpbackWh ale. V[261]: Carolina$main1$TEMPVAR261, STRING, Value=. V[262]: Carolina$main1$TCLocation, VECTOR, Value=(0.000000, 0.000000, 0.000000). V[263]: 0, 0.000000, 0.000000). V[264]: V[265]: V[266]: d. V[267]: V[268]: V[269]: s. V[270]: V[271]: V[272]: V[273]: V[274]: V[275]: V[276]: ent. V[277]: ine forest. V[278]: t. V[279]: 0 Function Overloads: 0 User Rule Groups: 0 User Rules: 317 Syscalls: void void void bool void void void void void void void void void float float xsDisableRule( string= ) ID=0. xsDisableSelf() ID=1. xsEnableRule( string= ) ID=2. xsIsRuleEnabled( string= ) ID=3. xsSetRulePriority( string=, int=0 ) ID=4. xsSetRulePrioritySelf( int=0 ) ID=5. xsSetRuleMinInterval( string=, int=0 ) ID=6. xsSetRuleMinIntervalSelf( int=0 ) ID=7. xsSetRuleMaxInterval( string=, int=0 ) ID=8. xsSetRuleMaxIntervalSelf( int=0 ) ID=9. xsEnableRuleGroup( string= ) ID=10. xsDisableRuleGroup( string= ) ID=11. xsIsRuleGroupEnabled( string= ) ID=12. xsVectorGetX( vector=(0.000000, 0.000000, 0.000000) ) ID=13. xsVectorGetY( vector=(0.000000, 0.000000, 0.000000) ) ID=14. Carolina$main1$closestPoint, VECTOR, Value=(0.00000 Carolina$main1$TEMPVAR264, STRING, Value=. Carolina$main1$nugget3, INT, Value=0. Carolina$main1$TEMPVAR266, STRING, Value=nugget har Carolina$main1$TEMPVAR267, STRING, Value=Nugget. Carolina$main1$nugget4, INT, Value=0. Carolina$main1$TEMPVAR269, STRING, Value=nugget nut Carolina$main1$TEMPVAR270, STRING, Value=Nugget. Carolina$main1$forestTreeID, INT, Value=0. Carolina$main1$numTries, INT, Value=0. Carolina$main1$failCount, INT, Value=0. Carolina$main1$forest, INT, Value=0. Carolina$main1$TEMPVAR275, STRING, Value=forest . Carolina$main1$TEMPVAR276, STRING, Value=big contin Carolina$main1$TEMPVAR277, STRING, Value=carolina p Carolina$main1$TEMPVAR278, STRING, Value=classFores Carolina$main1$TEMPVAR279, STRING, Value=.

float xsVectorGetZ( vector=(0.000000, 0.000000, 0.000000) ) ID=15. vector xsVectorSetX( vector=(0.000000, 0.000000, 0.000000), float=0.0 00000 ) ID=16. vector xsVectorSetY( vector=(0.000000, 0.000000, 0.000000), float=0.0 00000 ) ID=17. vector xsVectorSetZ( vector=(0.000000, 0.000000, 0.000000), float=0.0 00000 ) ID=18. vector xsVectorSet( float=0.000000, float=0.000000, float=0.000000 ) I D=19. float xsVectorLength( vector=(0.000000, 0.000000, 0.000000) ) ID=20. vector xsVectorNormalize( vector=(0.000000, 0.000000, 0.000000) ) ID= 21. int xsArrayCreateInt( int=-1, int=0, string= ) ID=22. bool xsArraySetInt( int=-1, int=-1, int=-1 ) ID=23. int xsArrayGetInt( int=-1, int=-1 ) ID=24. int xsArrayCreateFloat( int=-1, float=0.000000, string= ) ID=25. bool xsArraySetFloat( int=-1, int=-1, float=-1.000000 ) ID=26. float xsArrayGetFloat( int=-1, int=-1 ) ID=27. int xsArrayCreateBool( int=-1, bool=0, string= ) ID=28. bool xsArraySetBool( int=-1, int=-1, bool=0 ) ID=29. bool xsArrayGetBool( int=-1, int=-1 ) ID=30. int xsArrayCreateString( int=-1, string=<default string>, string= ) ID=31. bool xsArraySetString( int=-1, int=-1, string=<default string> ) ID= 32. string xsArrayGetString( int=-1, int=-1 ) ID=33. int xsArrayCreateVector( int=-1, vector=(-1.000000, -1.000000, -1. 000000), string= ) ID=34. bool xsArraySetVector( int=-1, int=-1, vector=(-1.000000, -1.000000 , -1.000000) ) ID=35. vector xsArrayGetVector( int=-1, int=-1 ) ID=36. int xsArrayGetSize( int=-1 ) ID=37. void xsDumpArrays() ID=38. int xsGetContextPlayer() ID=39. void xsSetContextPlayer( int=-1 ) ID=40. int xsGetTime() ID=41. bool xsAddRuntimeEvent( string=, string=, int=-1 ) ID=42. int xsGetFunctionID( string= ) ID=43. void rmEchoWarning( string=None ) ID=44. void rmEchoError( string=None ) ID=45. void rmEchoInfo( string=None ) ID=46. float rmRandFloat( float=0.000000, float=1.000000 ) ID=47. int rmRandInt( int=0, int=1 ) ID=48. bool rmGetNomadStart() ID=49. bool rmGetIsFFA() ID=50. bool rmSetMapSize( float=-1.000000, float=-1.000000 ) ID=51. int rmGetMapXSize() ID=52. int rmGetMapZSize() ID=53. void rmSetSeaLevel( float=0.000000 ) ID=54. float rmGetSeaLevel() ID=55. bool rmSetSeaType( string= ) ID=56. bool rmSetMapElevationParameters( int=0, float=0.100000, int=4, floa t=0.100000, float=6.000000 ) ID=57. bool rmSetBaseTerrainMix( string= ) ID=58. bool rmAddMapTerrainByHeightInfo( string=, float=0.000000, float=0.0 00000, float=0.000000 ) ID=59. bool rmAddMapTerrainByAngleInfo( string=, float=0.000000, float=0.00 0000, float=0.000000 ) ID=60. bool rmSetMapElevationHeightBlend( int=0 ) ID=61. bool rmPlaceMapClusters( string=, string= ) ID=62.

bool rmSetMapClusteringPlacementParams( float=0.400000, float=0.4000 00, float=1.000000, int=0 ) ID=63. bool rmSetMapClusteringObjectParams( int=0, int=3, float=0.500000 ) ID=64. bool rmSetMapClusteringNoiseParams( float=0.200000, int=4, float=0.1 50000 ) ID=65. int rmAreaFractionToTiles( float=0.000000 ) ID=66. float rmAreaTilesToFraction( int=0 ) ID=67. int rmXFractionToTiles( float=0.000000 ) ID=68. float rmXTilesToFraction( int=0 ) ID=69. int rmZFractionToTiles( float=0.000000 ) ID=70. float rmZTilesToFraction( int=0 ) ID=71. float rmDegreesToRadians( float=0.000000 ) ID=72. int rmMetersToTiles( float=0.000000 ) ID=73. float rmTilesToMeters( int=0 ) ID=74. float rmXMetersToFraction( float=0.000000 ) ID=75. float rmZMetersToFraction( float=0.000000 ) ID=76. float rmXFractionToMeters( float=0.000000 ) ID=77. float rmZFractionToMeters( float=0.000000 ) ID=78. int rmCreateArea( string=, int=-1 ) ID=79. bool rmSetAreaSize( int=-1, float=0.000000, float=0.000000 ) ID=80. bool rmSetAreaEdgeFilling( int=-1, int=0 ) ID=81. bool rmSetAreaLocation( int=-1, float=0.000000, float=0.000000 ) ID= 82. bool rmSetAreaLocPlayer( int=-1, int=-1 ) ID=83. bool rmSetAreaLocTeam( int=-1, int=-1 ) ID=84. bool rmBuildArea( int=-1 ) ID=85. int rmBuildAllAreas() ID=86. bool rmSetAreaTerrainType( int=-1, string= ) ID=87. bool rmSetAreaMix( int=-1, string= ) ID=88. bool rmPaintAreaTerrain( int=-1 ) ID=89. bool rmPaintAreaTerrainByHeight( int=-1, string=, float=0.000000, fl oat=0.000000, float=0.000000 ) ID=90. bool rmPaintAreaTerrainByAngle( int=-1, string=, float=0.000000, flo at=0.000000, float=0.000000 ) ID=91. bool rmSetAreaBaseHeight( int=-1, float=0.000000 ) ID=92. bool rmSetAreaWarnFailure( int=-1, bool=1 ) ID=93. bool rmSetAreaForestType( int=-1, string= ) ID=94. bool rmSetAreaForestDensity( int=-1, float=1.000000 ) ID=95. bool rmSetAreaForestClumpiness( int=-1, float=0.500000 ) ID=96. bool rmSetAreaForestUnderbrush( int=-1, float=0.500000 ) ID=97. bool rmSetAreaWaterType( int=-1, string= ) ID=98. vector rmGetAreaClosestPoint( int=-1, vector=(-1.000000, -1.000000, 1.000000), float=3.000000, int=-1 ) ID=99. bool rmSetAreaCliffType( int=-1, string= ) ID=100. bool rmSetAreaCliffPainting( int=-1, bool=1, bool=1, bool=1, float=1 .500000, bool=1 ) ID=101. bool rmSetAreaCliffEdge( int=-1, int=1, float=0.500000, float=0.0000 00, float=1.000000, int=0 ) ID=102. bool rmSetAreaCliffHeight( int=-1, float=4.000000, float=0.000000, f loat=0.500000 ) ID=103. bool rmAddAreaCliffEdgeAvoidClass( int=-1, int=-1, float=0.000000 ) ID=104. int rmRiverCreate( int=-1, string=, int=5, int=15, int=5, int=10 ) ID=105. bool rmRiverSetConnections( int=-1, float=0.000000, float=0.000000, float=0.000000, float=0.000000 ) ID=106. bool rmRiverConnectRiver( int=-1, int=-1, float=0.000000, float=0.00 0000, float=0.000000 ) ID=107. bool rmRiverAddWaypoint( int=-1, float=0.000000, float=0.000000 ) ID

=108. bool rmRiverSetBankNoiseParams( int=-1, float=0.050000, int=5, float =0.500000, float=10.000000, float=0.667000, float=0.000000 ) ID=109. bool rmRiverSetShallowRadius( int=-1, int=3 ) ID=110. bool rmRiverAddShallow( int=-1, float=0.000000 ) ID=111. bool rmRiverAddShallows( int=-1, int=-1, int=3 ) ID=112. bool rmRiverAvoid( int=-1, int=-1, float=0.000000 ) ID=113. bool rmRiverBuild( int=-1 ) ID=114. bool rmRiverReveal( int=-1, int=0 ) ID=115. bool rmSetRiverFoundationParams( int=8, float=0.500000 ) ID=116. bool rmSetWorldCircleConstraint( bool=0 ) ID=117. bool rmSetAreaObeyWorldCircleConstraint( int=-1, bool=1 ) ID=118. bool rmAddAreaTerrainLayer( int=-1, string=, float=0.000000, float=0 .000000 ) ID=119. bool rmSetAreaTerrainLayerVariance( int=-1, bool=1 ) ID=120. bool rmSetAreaMinBlobs( int=-1, int=0 ) ID=121. bool rmSetAreaMaxBlobs( int=-1, int=0 ) ID=122. bool rmSetAreaMinBlobDistance( int=-1, float=0.000000 ) ID=123. bool rmSetAreaMaxBlobDistance( int=-1, float=0.000000 ) ID=124. bool rmSetAreaCoherence( int=-1, float=0.000000 ) ID=125. bool rmSetAreaSmoothDistance( int=-1, int=0 ) ID=126. bool rmSetAreaHeightBlend( int=-1, int=1 ) ID=127. int rmAreaID( string= ) ID=128. bool rmAddAreaInfluencePoint( int=-1, float=0.000000, float=0.000000 ) ID=129. bool rmAddAreaInfluenceSegment( int=-1, float=0.000000, float=0.0000 00, float=0.000000, float=0.000000 ) ID=130. bool rmAddAreaRemoveType( int=-1, string= ) ID=131. bool rmAddAreaTerrainReplacement( int=-1, string=, string= ) ID=132. bool rmSetAreaElevationType( int=-1, int=0 ) ID=133. bool rmSetAreaElevationMinFrequency( int=-1, float=0.100000 ) ID=134 . bool rmSetAreaElevationOctaves( int=-1, int=4 ) ID=135. bool rmSetAreaElevationPersistence( int=-1, float=0.100000 ) ID=136. bool rmSetAreaElevationVariation( int=-1, float=6.000000 ) ID=137. bool rmSetAreaElevationEdgeFalloffDist( int=-1, float=0.000000 ) ID= 138. bool rmSetAreaElevationNoiseBias( int=-1, float=6.000000 ) ID=139. bool rmSetAreaReveal( int=-1, int=-1 ) ID=140. void rmSetGlobalSnow( float=-1.000000 ) ID=141. void rmSetGlobalRain( float=-1.000000 ) ID=142. void rmSetGlobalStormLength( int=20, int=60 ) ID=143. void rmSetWindMagnitude( float=1.000000 ) ID=144. void rmTerrainInitialize( string=, float=10.000000 ) ID=145. void rmFillMapCorners() ID=146. void rmSetLightingSet( string= ) ID=147. void rmDoLightingFade( string=None, float=0.000000 ) ID=148. void rmDoLightingEffect( string=None, float=0.000000, float=0.000000 , float=0.000000 ) ID=149. void rmSetGaiaCiv( int=0 ) ID=150. bool rmAllocateSubCivs( int=0 ) ID=151. bool rmSetSubCiv( int=0, string=, bool=0 ) ID=152. int rmGetCivID( string= ) ID=153. int rmAddMerc( string=, float=0.000000, float=0.000000, float=30.00 0000, float=2.000000, bool=1 ) ID=154. bool rmSetPlayerLocation( int=-1, float=0.000000, float=0.000000 ) I D=155. void rmSetPlayerPlacementArea( float=0.000000, float=0.000000, float =1.000000, float=1.000000 ) ID=156. void rmSetTeamSpacingModifier( float=1.000000 ) ID=157.

void rmSetPlacementTeam( int=-1 ) ID=158. void rmSetPlacementSection( float=0.000000, float=1.000000 ) ID=159. bool rmPlacePlayersCircular( float=0.000000, float=0.000000, float=0 .000000 ) ID=160. bool rmPlacePlayersSquare( float=0.000000, float=0.000000, float=0.0 00000 ) ID=161. bool rmPlacePlayersLine( float=0.000000, float=0.000000, float=0.000 000, float=0.000000, float=0.000000, float=0.000000 ) ID=162. bool rmPlacePlayersRiver( int=-1, float=0.000000, float=0.000000, fl oat=0.000000 ) ID=163. bool rmPlacePlayer( int=0, float=0.000000, float=0.000000 ) ID=164. bool rmSetPlayerArea( int=-1, int=-1 ) ID=165. float rmPlayerLocXFraction( int=-1 ) ID=166. float rmPlayerLocZFraction( int=-1 ) ID=167. int rmAddFairLoc( string=, bool=1, bool=1, float=0.000000, float=0. 000000, float=0.000000, float=0.000000, bool=0, bool=0 ) ID=168. bool rmPlaceFairLocs( int=-1 ) ID=169. void rmResetFairLocs() ID=170. int rmGetNumberFairLocs( int=-1 ) ID=171. float rmFairLocXFraction( int=-1, int=-1 ) ID=172. float rmFairLocZFraction( int=-1, int=-1 ) ID=173. bool rmSetPlayerResource( int=-1, string=, float=0.000000 ) ID=174. bool rmAddPlayerResource( int=-1, string=, float=0.000000 ) ID=175. bool rmMultiplyPlayerResource( int=-1, string=, float=0.000000 ) ID= 176. string rmGetPlayerName( int=-1 ) ID=177. int rmGetPlayerTeam( int=-1 ) ID=178. int rmGetPlayerCiv( int=-1 ) ID=179. int rmGetPlayerCulture( int=-1 ) ID=180. int rmGetNumberPlayersOnTeam( int=-1 ) ID=181. bool rmSetTeamArea( int=-1, int=-1 ) ID=182. int rmCreateBoxConstraint( string=, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000 ) ID=183. int rmCreatePieConstraint( string=, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000 ) ID=184. int rmCreateAreaOverlapConstraint( string=, int=-1 ) ID=185. int rmCreateAreaConstraint( string=, int=-1 ) ID=186. int rmCreateAreaDistanceConstraint( string=, int=-1, float=-1.00000 0 ) ID=187. int rmCreateAreaMaxDistanceConstraint( string=, int=-1, float=-1.00 0000 ) ID=188. int rmCreateEdgeConstraint( string=, int=-1 ) ID=189. int rmCreateEdgeDistanceConstraint( string=, int=-1, float=-1.00000 0 ) ID=190. int rmCreateEdgeMaxDistanceConstraint( string=, int=-1, float=-1.00 0000 ) ID=191. int rmCreateCliffEdgeConstraint( string=, int=-1 ) ID=192. int rmCreateCliffEdgeDistanceConstraint( string=, int=-1, float=-1. 000000 ) ID=193. int rmCreateCliffEdgeMaxDistanceConstraint( string=, int=-1, float= -1.000000 ) ID=194. int rmCreateCliffRampConstraint( string=, int=-1 ) ID=195. int rmCreateCliffRampDistanceConstraint( string=, int=-1, float=-1. 000000 ) ID=196. int rmCreateCliffRampMaxDistanceConstraint( string=, int=-1, float= -1.000000 ) ID=197. int rmCreateClassDistanceConstraint( string=, int=-1, float=-1.0000 00 ) ID=198. int rmCreateTypeDistanceConstraint( string=, string=, float=-1.0000

00 ) ID=199. int rmCreateTerrainDistanceConstraint( string=, string=, bool=0, fl oat=-1.000000 ) ID=200. int rmCreateTerrainMaxDistanceConstraint( string=, string=, bool=0, float=-1.000000 ) ID=201. int rmCreateCornerConstraint( string=, int=-1, bool=1 ) ID=202. int rmCreateTradeRouteDistanceConstraint( string=, float=0.000000 ) ID=203. bool rmAddAreaConstraint( int=-1, int=-1 ) ID=204. bool rmCreateHCGPConstraint( string=, float=0.000000 ) ID=205. bool rmCreateHCGPSelfConstraint( string=, int=-1, float=0.000000 ) I D=206. bool rmCreateHCGPAllyConstraint( string=, int=-1, float=0.000000 ) I D=207. bool rmCreateHCGPEnemyConstraint( string=, int=-1, float=0.000000 ) ID=208. int rmCreateMaxHeightConstraint( string=, float=0.000000 ) ID=209. bool rmAddFairLocConstraint( int=-1, int=-1 ) ID=210. bool rmAddObjectDefConstraint( int=-1, int=-1 ) ID=211. int rmDefineClass( string= ) ID=212. bool rmAddAreaToClass( int=-1, int=-1 ) ID=213. bool rmAddObjectDefToClass( int=-1, int=-1 ) ID=214. int rmClassID( string= ) ID=215. int rmConstraintID( string= ) ID=216. int rmCreateObjectDef( string= ) ID=217. int rmCreateStartingUnitsObjectDef( float=3.000000 ) ID=218. bool rmSetObjectDefMinDistance( int=-1, float=0.000000 ) ID=219. bool rmSetObjectDefMaxDistance( int=-1, float=0.000000 ) ID=220. bool rmSetObjectDefGarrisonSecondaryUnits( int=-1, bool=1 ) ID=221. bool rmSetObjectDefGarrisonStartingUnits( int=-1, bool=1 ) ID=222. bool rmSetObjectDefCreateHerd( int=-1, bool=1 ) ID=223. bool rmSetObjectDefHerdAngle( int=-1, float=45.000000 ) ID=224. bool rmSetObjectDefAllowOverlap( int=-1, bool=1 ) ID=225. bool rmSetObjectDefForceFullRotation( int=-1, bool=1 ) ID=226. bool rmAddObjectDefItem( int=-1, string=, int=0, float=0.000000 ) ID =227. bool rmAddObjectDefItemByTypeID( int=-1, int=-1, int=0, float=0.0000 00 ) ID=228. int rmPlaceObjectDefAtLoc( int=-1, int=-1, float=0.000000, float=0. 000000, int=1 ) ID=229. int rmPlaceObjectDefAtPoint( int=-1, int=-1, vector=(-1.000000, -1 .000000, -1.000000), int=1 ) ID=230. int rmSetObjectDefTradeRouteID( int=-1, int=-1 ) ID=231. int rmPlaceObjectDefPerPlayer( int=-1, bool=1, int=1 ) ID=232. int rmPlaceObjectDefAtAreaLoc( int=-1, int=-1, int=-1, int=1 ) ID=2 33. int rmPlaceObjectDefInArea( int=-1, int=-1, int=-1, int=1 ) ID=234. int rmPlaceObjectDefAtRandomAreaOfClass( int=-1, int=-1, int=-1, in t=1 ) ID=235. int rmPlaceObjectDefInRandomAreaOfClass( int=-1, int=-1, int=-1, in t=1 ) ID=236. int rmCreateConnection( string= ) ID=237. int rmSetConnectionType( int=-1, int=0, bool=1, float=1.000000 ) ID =238. bool rmAddConnectionArea( int=-1, int=-1 ) ID=239. bool rmSetConnectionPositionVariance( int=-1, float=0.000000 ) ID=24 0. bool rmSetConnectionWidth( int=-1, float=0.000000, float=0.000000 ) ID=241. bool rmSetConnectionBaseHeight( int=-1, float=0.000000 ) ID=242.

bool rmSetConnectionCoherence( int=-1, float=0.000000 ) ID=243. bool rmSetConnectionWarnFailure( int=-1, bool=0 ) ID=244. bool rmSetConnectionHeightBlend( int=-1, int=0 ) ID=245. bool rmSetConnectionSmoothDistance( int=-1, int=0 ) ID=246. bool rmAddConnectionTerrainReplacement( int=-1, string=, string= ) I D=247. bool rmSetConnectionTerrainCost( int=-1, string=, float=1.000000 ) I D=248. bool rmSetConnectionBaseTerrainCost( int=-1, float=1.000000 ) ID=249 . bool rmBuildConnection( int=-1 ) ID=250. bool rmAddConnectionToClass( int=-1, int=-1 ) ID=251. bool rmAddConnectionConstraint( int=-1, int=-1 ) ID=252. bool rmAddConnectionStartConstraint( int=-1, int=-1 ) ID=253. bool rmAddConnectionEndConstraint( int=-1, int=-1 ) ID=254. void rmSetStatusText( string=, float=0.000000 ) ID=255. float sqrt( float=0.000000 ) ID=256. void rmSetVPFile( string= ) ID=257. int rmCreateTrigger( string= ) ID=258. bool rmSwitchToTrigger( int=-1 ) ID=259. int rmTriggerID( string= ) ID=260. int rmSetTriggerPriority( int=2 ) ID=261. int rmSetTriggerActive( bool=1 ) ID=262. int rmSetTriggerRunImmediately( bool=0 ) ID=263. int rmSetTriggerLoop( bool=0 ) ID=264. int rmAddTriggerCondition( string= ) ID=265. bool rmSetTriggerConditionParam( string=, string=, bool=0 ) ID=266. bool rmSetTriggerConditionParamInt( string=, int=0, bool=0 ) ID=267. bool rmSetTriggerConditionParamFloat( string=, float=0.000000, bool= 0 ) ID=268. bool rmSetTriggerConditionParamArmy( string=, int=-1, int=-1, bool=0 ) ID=269. bool rmAddTriggerEffect( string= ) ID=270. int rmSetTriggerEffectParam( string=, string=, bool=0 ) ID=271. bool rmSetTriggerEffectParamInt( string=, int=0, bool=0 ) ID=272. bool rmSetTriggerEffectParamFloat( string=, float=0.000000, bool=0 ) ID=273. bool rmSetTriggerEffectParamArmy( string=, int=-1, int=-1, bool=0 ) ID=274. int rmCreateArmy( int=-1, string= ) ID=275. bool rmAddUnitsToArmy( int=-1, int=-1, int=-1 ) ID=276. int rmGetNumberUnitsPlaced( int=-1 ) ID=277. int rmGetUnitPlaced( int=-1, int=-1 ) ID=278. int rmGetUnitPlacedOfPlayer( int=-1, int=-1 ) ID=279. bool rmDefineConstant( string=, int=-1 ) ID=280. void rmSetIgnoreForceToGaia( bool=0 ) ID=281. int rmCreateGrouping( string=, string= ) ID=282. bool rmAddGroupingConstraint( int=-1, int=-1 ) ID=283. int rmPlaceGroupingAtLoc( int=-1, int=-1, float=0.000000, float=0.0 00000, int=1 ) ID=284. int rmPlaceGroupingAtPoint( int=-1, int=-1, vector=(-1.000000, -1. 000000, -1.000000), int=1 ) ID=285. int rmPlaceGroupingInArea( int=-1, int=-1, int=-1, int=1 ) ID=286. bool rmSetGroupingMinDistance( int=-1, float=0.000000 ) ID=287. bool rmSetGroupingMaxDistance( int=-1, float=0.000000 ) ID=288. bool rmAddGroupingToClass( int=-1, int=-1 ) ID=289. int rmCreateTradeRoute() ID=290. bool rmAddTradeRouteWaypoint( int=-1, float=0.000000, float=0.000000 ) ID=291. bool rmAddTradeRouteWaypointVector( int=-1, vector=(0.000000, 0.000

000, 0.000000) ) ID=292. bool rmAddRandomTradeRouteWaypoints( int=-1, float=0.000000, float=0 .000000, int=0, float=0.000000 ) ID=293. bool rmAddRandomTradeRouteWaypointsVector( int=-1, vector=(0.000000 , 0.000000, 0.000000), int=0, float=0.000000 ) ID=294. bool rmCreateTradeRouteWaypointsInArea( int=-1, int=-1, float=0.0000 00 ) ID=295. vector rmGetTradeRouteWayPoint( int=-1, float=0.000000 ) ID=296. bool rmBuildTradeRoute( int=-1, string= ) ID=297. bool rmSetHomeCityGatherPoint( int=-1, vector=(-1.000000, -1.000000 , -1.000000) ) ID=298. bool rmSetHomeCityWaterSpawnPoint( int=-1, vector=(-1.000000, -1.00 0000, -1.000000) ) ID=299. int rmGetLowHomeCityLevel() ID=300. int rmGetAverageHomeCityLevel() ID=301. int rmGetHighHomeCityLevel() ID=302. int rmGetHomeCityLevel( int=-1 ) ID=303. vector rmGetUnitPosition( int=-1 ) ID=304. void rmSetMapType( string= ) ID=305. bool rmIsMapType( string= ) ID=306. void rmEnableLocalWater( bool=0 ) ID=307. bool rmAddClosestPointConstraint( int=-1 ) ID=308. void rmClearClosestPointConstraints() ID=309. vector rmFindClosestPoint( float=0.000000, float=0.000000, float=0.000 000 ) ID=310. vector rmFindClosestPointVector( vector=(0.000000, 0.000000, 0.000000 ), float=0.000000 ) ID=311. int rmFindCloserArea( float=0.000000, float=0.000000, int=-1, int=1 ) ID=312. bool rmAddAreaCliffWaypoint( int=-1, float=0.000000, float=0.000000 ) ID=313. bool rmAddAreaCliffRandomWaypoints( int=-1, float=0.000000, float=0. 000000, int=0, float=0.000000 ) ID=314. void rmSetNuggetDifficulty( int=0, int=2147483647 ) ID=315. void rmSetOceanReveal( bool=1 ) ID=316. 0 User Classes:

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