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Attacking Organisation

Attacking Corners

Assessment for Learning


Learning Objective: Attacking Support from Corners Outcomes:
To understand the importance of keeping possession in key dangerous areas by pressing the opponent high. To recognise attack in layers not lines. To understand that players can provide attacking support outside the box. To recognise the importance of security from a clearing ball. To understand movement off the ball can create and exploit space for support.

Success Criteria Key Factors to Consider I can..


Movement : off the ball, tempo, at pace, timing, Angles and distance of support, aggressive, look to exploit space, disciplined Receiving: players body position, communication, technique Forward, positive play, Delivery: Selection , pace and timing of pass, limited touch, be patient Communication: Stay in contention, be patient, Finish: Decision making, power, accuracy, high intensity

Decision Making
Coach the player in possession what do you see? What is happening? What are the options to keep play simple? Support from midfield: in front, behind or to the side Movement Receiving Delivery Communication Finish

Attacking Organisation
Grow Key Questions
What goals can you set to achieve the desired outcome? How will you know you have achieved it? As a team, how can you move effectively to combine runs and confuse the opponent? How can we utilize all positions effectively? What role does each player play? Where can you support play? When do the strikers/ midfield/ full back/ secondary support move? What is the trigger? Can you think of a different way to combine with the attacking midfield? Why? How can the other players keep the pressure on the attack? Is there anything you need to consider when attacking high? What would you change? How can we you show flexibility in support? Did you achieve your goals? What steps do you need to take now? Where does this goal fit in with your personal priorities at the moment? Can you create a checklist to summarise the key factors?

Coaching Notes (Delivery/ Coaching Approach)


Part 1: Setting the Scene Recap the learning from previous session/ game and discuss areas for development. Introduce topic, co-construct and clarify the learning . Goal set and discuss desired outcome depending on the theme. Outline the rules and conditions. Part 2: Foundation Stage Players have 10 mins to achieve goals set. Using the tactics board, the coach will step in and encourage the payers to discuss how they may improve their score. Is the tempo realistic and game specific? Part 3: Fundamental Stage: Players are encouraged to analyse and discuss areas of success using video and score on white board. How could reach their desired goals? Introduce more numbers and increase the pitch size to challenge players and encourage decision making. Reflect and further goal set as a team and personally. Part 4: The Beautiful Game Concepts and goals are applied through SSG or 11 v 11. Players are encouraged to reassess performance. Coach will step in to reinforce good practice and encourage critical thinking around the theme. Part 5: Revisit the Objectives Reflect and feedback on team and personal performance. Points round up. Coach feed forward , re-affirm players understanding and goal set for game / next training.

Principle
Share the Ball and Recognise the Trigger Point of Attack Objectives to pursue by the team: To move into wide areas, disperse defense on the counter, share the ball and recognise trigger point of attack. Look to deliver from wide areas and commit second phase, in units through movement and rotation; disperse and disorganise the opposition. All players must stay in contention, when ball moves, and goal keeper must be alert to counter attack. Play forward quickly on the angle, where possible, and penetrate into dangerous areas; be patient and develop element of surprise. Create and exploit space through a range of combinations. Develop a limited touch strategy, especially in congested areas, varying the pass and movement combinations (to avoid predictability). In deep areas, look to play direct into the forward space. Build up play through defense and midfield, to support attacking options and frustrate opponent.

Sub Principles
Disciplined and Focused: If no pressure, be positive and look to advance forward as quickly as possible combining defense, midfield and attack through the thirds and channels. Aggressive: Press, move as the ball moves and be patient. Attackers look to combine with wide players and be creative in and around 18 yard box to unlock defense. Assertive and Anticipate: In units, move to create and/ or exploit space in wide areas, deliver as early as possible, pace across the face. Vary runs to be avoid predictability. Common Sense :Quick and strong into attacking positions, meet delivery on angle in threes, looking for rebounds. Attackers combined with midfield through decoy running, crossovers and split runs to penetrate and confuse defense. Limited touches to unlock and give more passing options. Communicate: Second phase attack from midfield to deliver ball back into danger areas from clearance. Committed: Keep play in front, attackers, holding and anchor and second phase support in rotation. Full backs looking to overlap and support wide play and utilise free space.

Learning Styles to Support the Delivery and Coaching Approach


Essential Characteristics
Command All decisions made by the coach. Athletes do as they are told Whole group responds to one. Practice Most decisions made by the coach Athletes Make some decisions Practice time is set by the coach and assists with feedback Reciprocal Planned by coach, but athletes coach each other Work in pairs, one instructor, one as pupil Clear criteria, usually on card, responsibility transferred by athletes Self-check Planned by coach, executed by performer Performers check own performance Evaluation based on coachs planning Inclusion Planned by coach Individuals check their own performance, starting at their own level and progressing accordingly Guided Discovery Coach plans a target , and systematically leads athletes to discover it Questioning by the coach is intrinsic Selection of appropriate steps is critical involving redirection if needed Problem Solving Coach sets a challenge in groups. Players are encouraged to share ideas and stimulate thinking Players contribute to decision making at all stages Individual Athletes design the task and plan the programme Coach monitors and advises Learner Initiatives Coach in not involved Self-Coaching The learner is both coach and pupil

Objectives
Command Conformity to a single standard of performance Efficiency in the use of time Safety and discipline Practice To improve a skill and help athletes to judge their level of performance Reciprocal To improve ability to observe, analyse, synthesise and listen To develop ability to provide feedback To heighten awareness of self and others Self-check To develop self-reliance in the performer Improve honesty and objectivity about the performance To heighten performers awareness of own limitations Inclusion To include all, and exclude none To accommodate individual differences To enter and advance at own level, learning to match aspiration with performance Guided Discovery To engage learners in a convergent process of relevant discovery To enhance problem solving abilities Problem Solving To enhance problem solving abilities To develop insights into the structure of the activity through search for solution, enhancing ability to verify solution and promote self confidence. Individual To encourage independent planning and evaluation under guidance To reveal the level of understanding and encourage persistence, resilience and self-confidence Learner Initiatives Coach in not involved until the evaluation stage Self-Coaching Work fully independently

Communication
Thinking Constantly:
What? How? Where? When? Why?

Bringing it all Together 1. 2. 3. 4. 5. 6. Use few words Avoid jargon Make sure everyone understands Use simple language Avoid criticism, stay positive Make feedback qualitative and quantitative 7. Select effective position 8. Use TGI and points system to support success 9. Give time and allow players to decision make 10. Step back from the group and empower the players 11. Be player centred 12. Use GROW questions to establish learning framework

What you need to say? How you can say it so that it is most effective ? Where you can best position yourself in relation to the group so that everyone gets the point, and understands expectations and goals set? When will you apply different teaching and learning tools to empower the players and engage their Habits of Mind? Why will you stop the session and give support, feedback and feed forward? Give a point system to indicate success, such as 8/10 or 2/10 rather than good or bad. This will give clarity to the quality of performance.

Theme: Attacking Corners Out Swinging

Playing Model 4- 5 - 1

Unopposed

Rules and Conditions 1. As a team of 8, create as many different combinations to score a goal. 2. Limited 1 touch. 3. GK collects = distribute wide and high

Starting Position WM takes corner

Theme: Attacking Corners Out Swinging

Playing Model 4- 5 - 1

Functional 6 v 3

Rules and Conditions 1. As a team of 6, create as many different combinations to score a goal. 2. 5 pts = score within 3 touches 3. Limited 1 touch. 4. 5 pts = opposition clear into the blue zone

Starting Position WM takes corner

Theme: Attacking Corners Out Swinging

Playing Model 4- 5 - 1

Unopposed

Rules and Conditions 1. As a team of 8, create as many different combinations to score a goal. 2. Limited 1 touch. 3. GK collects and distributes wide, opposite side to attack

Starting Position WM takes corner FB advances

Theme: Attacking Corners Out Swinging

Playing Model 4- 5 - 1

Unopposed

Rules and Conditions 1. As a team of 8, create as many different combinations to score a goal. 2. Limited 1 touch. 3. GK collects and distributes wide, opposite side to attack

Starting Position WM takes corner. FB advances

Theme: Attacking Corners Out Swinging

Playing Model 4- 5 - 1

Functional 8 v 6

Rules and Conditions 1. As a team of 8, create as many different combinations to score a goal. 2. 5 pts = score within 3 touches 3. Limited 1 touch. 4. 5 pts = opposition clear into the blue zone

Starting Position WM takes corner. FB advances

Theme: Attacking Corners Out Swinging

Playing Model 4- 5 - 1

Functional 8 v 6

Rules and Conditions 1. As a team of 8, create as many different combinations to score a goal. 2. 5 pts = score within 3 touches 3. Limited 1 touch. 4. 5 pts = opposition clear into the blue zone

Starting Position WM takes corner. FB advances Anchor midfield run towards ball and dummy for 2nd midfielder to strike

Theme: Attacking Corners In Swinging

Playing Model 4- 5 - 1

Unopposed

Rules and Conditions 1. As a team of 7, create as many different combinations to score a goal. 2. Limited 1 touch. 3. GK collects and distributes wide, opposite side to attack

Starting Position WM takes corner. FB advances

Theme: Attacking Corners In Swinging

Playing Model 4- 5 - 1

Functional 7 v 6

Rules and Conditions 1. As a team of 7, create as many different combinations to score a goal. 2. Limited 1 touch.

Starting Position WM takes corner. FB advances

Theme: Attacking Corners

Playing Model 4- 5 - 1

Phase 8 v 8

3 consecutive passes

Rules and Conditions 1. As a team of 8, create as many different combinations to score a goal. 2. Limited 1 touch. 3. 5 pts if force a corner of cross from wide 4. 5 pts if create an end product fro m corner 5. 5 pts if opposition play through blue gates out wide

Starting Position 3 consecutive passes in central zone prior to wide ball FB advances

10

Theme: Attacking Corners Playing Model 4- 5- 1 v 4-4-2 Starting Position Anchor midfield plays forward into an advancing position Team: 11v11 game Scenario 1-1 with 10 mins to go. Force forward and play into the corner, final third. How can you exploit the defense and win a corner and ensure you win second phase attack? Points Differential: 11v11 Force a corner = 10 pts End product from a corner = 10 pts Opposition break wide and high = 10 pts
Force a corner 10 pts End product from corner 10pts Opposition clear wide and high. Break on a counter attack 10 pts

Round 1 Round 2 Round 3

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