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Initialize engine version: 4.3.

4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3523]
Renderer: NVIDIA GeForce GTX 760
Vendor: NVIDIA
VRAM: 1990 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0
INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\U
nityEngine.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\U
nityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
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Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-CSharp.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files
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Loading C:\Program Files
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nic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Js
onFx.Json.dll (this message is harmless)

Loading C:\Program Files


(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Js
onFx.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Gl
ow11.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Gl
ow11.dll into Unity Child Domain
Platform assembly: C:\Program Files
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ODL.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\A
ODL.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\IC
SharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\IC
SharpCode.SharpZipLib.dll into Unity Child Domain
- Completed reload, in 0.159 seconds
desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Sy
stem.Core.dll (this message is harmless)
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Sy
stem.dll (this message is harmless)
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Sy
stem.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Sy
stem.Configuration.dll (this message is harmless)
"MainMenu_GUI/Camera/StartPanel/CenterButtons/Popup List" has nothing for
UIButtonColor to color
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object, Object)
UIButtonColor:Init() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
UIButtonColor:Start() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
(Filename: D Line: 0)

The referenced script on this Behaviour is missing!


(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
Unsupported: Hidden/Glow 11/Blur GL
Dev mode: False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldGlobal:Awake() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:146)
(Filename: D Line: 0)
Plane PRIME seed 138877711
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType,
PlaneWrapMode, Int32, Int32, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:119)
<CreatePlanes>c__Iterator11F:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:227)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<CreateNewGame>c__Iterator11E:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:158)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Start>c__Iterator120:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:582)
(Filename: D Line: 0)
Plane FIRE seed 138887712
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType,
PlaneWrapMode, Int32, Int32, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:119)
<CreatePlanes>c__Iterator11F:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:227)
(Filename: D Line: 0)

Plane EARTH seed 138887712


UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType,
PlaneWrapMode, Int32, Int32, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:119)
<CreatePlanes>c__Iterator11F:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:227)
(Filename: D Line: 0)
Plane WATER seed 138887712
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType,
PlaneWrapMode, Int32, Int32, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:119)
<CreatePlanes>c__Iterator11F:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:227)
(Filename: D Line: 0)
Plane SHADOW seed 138887712
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType,
PlaneWrapMode, Int32, Int32, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:119)
<CreatePlanes>c__Iterator11F:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:227)
(Filename: D Line: 0)
Plane AIR seed 138887712
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType,
PlaneWrapMode, Int32, Int32, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:119)
<CreatePlanes>c__Iterator11F:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:227)
(Filename: D Line: 0)
Plane PARADISE seed 138887712
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)

WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType,


PlaneWrapMode, Int32, Int32, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:119)
<CreatePlanes>c__Iterator11F:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:227)
(Filename: D Line: 0)
Cities Generation Time: 53.1586 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__Iterator11F:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:244)
(Filename: D Line: 0)
Features Generation Time: 2221.0273 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__Iterator11F:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:303)
(Filename: D Line: 0)
Map Details Generation Time: 383.8072 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__Iterator11F:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:329)
(Filename: D Line: 0)
Plane Creation Time: 6448.9756 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__Iterator11F:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:347)
(Filename: D Line: 0)
Features Adjustment Time: 1284.5355 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__Iterator11F:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:355)
(Filename: D Line: 0)
System memory in use before: 488.6 MB.

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized
files: 0)
System memory in use after: 275.0 MB.
Unloading 1303 unused Assets to reduce memory usage. Loaded Objects now:
198513.
Total: 106.783180 ms (FindLiveObjects: 7.249280 ms CreateObjectMapping:
1.490323 ms MarkObjects: 83.659569 ms DeleteObjects: 12.677823 ms)
Complete Generation Time: 11.3362398 s
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Start>c__Iterator120:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:585)
(Filename: D Line: 0)
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\U
nityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\B
oo.Lang.dll (this message is harmless)
Unsupported: Hidden/Glow 11/Blur GL
Slord1 STARTS TURN
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:86)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Slord1 LH SLIDERS PROGRESSION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:88)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Slord1 ARMIES ORDERS
UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:113)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
SET ORDERS TO Army 1 PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:SetOrders(WorldArmyData) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:880)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:120)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Clear orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIArmyStats:RemoveOrders() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:194)
WorldAI:SetOrders(WorldArmyData) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:1051)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:120)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Add order STAY_IN_CITY at the beginning, target: PRIME
25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIArmyStats:AddOrder(AIArmyOrderType, WorldTileData, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:166)
WorldAI:SetOrders(WorldArmyData) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:1052)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:120)

UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:341)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order: STAY_IN_CITY Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:356)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve elemental orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:72)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order: MOVE Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:78)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order resolved. Remove order.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:90)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order: TRY_TO_MERGE Target: PRIME
25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:78)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order resolved. Remove order.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)

<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:90)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order: HOLD_ON Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:78)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:95)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:386)
(Filename: D Line: 0)
Slord1 UNITS PRODUCTION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:125)
(Filename: D Line: 0)
Slord1 checks if hire at all..
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:HireUnit(WorldSorcererLord) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:728)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:195)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Slord1... and don't.

UnityEngine.Debug:Internal_Log(Int32, String, Object)


UnityEngine.Debug:Log(Object)
WorldAI:HireUnit(WorldSorcererLord) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:772)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:195)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Hire ends. Hire enabled: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:475)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Slord1 STARTS TURN
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:86)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Slord1 LH SLIDERS PROGRESSION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:88)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Slord1 ARMIES ORDERS
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:113)

UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
SET ORDERS TO Army 1 PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:SetOrders(WorldArmyData) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:880)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:120)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:341)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order: STAY_IN_CITY Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:356)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)

(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve elemental orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:72)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order: HOLD_ON Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:78)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:95)
(Filename: D Line: 0)

Army 1 PRIME 25,25: Current Order failed. Resolve ends.


UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:386)
(Filename: D Line: 0)
Slord1 UNITS PRODUCTION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:125)
(Filename: D Line: 0)
Slord1 checks if hire at all..
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:HireUnit(WorldSorcererLord) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:728)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:195)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Slord1... and don't.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:HireUnit(WorldSorcererLord) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:772)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:195)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Hire ends. Hire enabled: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:475)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)

Slord1 STARTS TURN


UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:86)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Slord1 LH SLIDERS PROGRESSION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:88)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Slord1 ARMIES ORDERS
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:113)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
SET ORDERS TO Army 1 PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:SetOrders(WorldArmyData) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:880)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:120)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)

Army 1 PRIME 25,25: Resolve orders


UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:341)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order: STAY_IN_CITY Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:356)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve elemental orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:72)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)

(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order: HOLD_ON Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:78)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:95)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:386)
(Filename: D Line: 0)
Slord1 UNITS PRODUCTION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:125)
(Filename: D Line: 0)
Slord1 checks if hire at all..
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)

WorldAI:HireUnit(WorldSorcererLord) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:728)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:195)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Slord1... and don't.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:HireUnit(WorldSorcererLord) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:772)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:195)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Hire ends. Hire enabled: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:475)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Slord1 STARTS TURN
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:86)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Slord1 LH SLIDERS PROGRESSION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:88)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Slord1 ARMIES ORDERS
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:113)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
SET ORDERS TO Army 1 PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:SetOrders(WorldArmyData) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:880)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:120)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:341)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order: STAY_IN_CITY Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)

<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:356)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve elemental orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:72)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order: HOLD_ON Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:78)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)

(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:95)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:386)
(Filename: D Line: 0)
Slord1 UNITS PRODUCTION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:125)
(Filename: D Line: 0)
Slord1 checks if hire at all..
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:HireUnit(WorldSorcererLord) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:728)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:195)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Slord1... and don't.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:HireUnit(WorldSorcererLord) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:772)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:195)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)

Hire ends. Hire enabled: True


UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:475)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Slord1 STARTS TURN
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:86)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Slord1 LH SLIDERS PROGRESSION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:88)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Slord1 ARMIES ORDERS
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:113)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
SET ORDERS TO Army 1 PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)

WorldAI:SetOrders(WorldArmyData) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:880)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:120)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:341)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order: STAY_IN_CITY Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:356)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve elemental orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:72)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order: HOLD_ON Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:78)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:95)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:386)
(Filename: D Line: 0)
Slord1 UNITS PRODUCTION

UnityEngine.Debug:Internal_Log(Int32, String, Object)


UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:125)
(Filename: D Line: 0)
Slord1 checks if hire at all..
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:HireUnit(WorldSorcererLord) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:728)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:195)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Slord1... and don't.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:HireUnit(WorldSorcererLord) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:772)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:195)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Hire ends. Hire enabled: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:475)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
"WGUI/Camera/Events/EventPanel/Button1" has nothing for UIButtonColor to color
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object, Object)
UIButtonColor:Init() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
UIButtonColor:Start() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
(Filename: D Line: 0)

The referenced script on this Behaviour is missing!


(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
"BGUI/Camera/BottomRight/Main/X" has nothing for UIButtonColor to color
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object, Object)
UIButtonColor:Init() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
UIButtonColor:Start() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
(Filename: D Line: 0)
WorldFaction ends turn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<MenageFaction>c__Iterator30:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleAI.cs:249)
(Filename: D Line: 0)
WorldFaction ends turn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<MenageFaction>c__Iterator30:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleAI.cs:249)
(Filename: D Line: 0)
WorldFaction ends turn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<MenageFaction>c__Iterator30:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleAI.cs:249)
(Filename: D Line: 0)
"BGUI/Camera/BottomRight/Main/ActiveAbilities" has nothing for UIButtonColor to
color
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object, Object)
BetterUIButtonColor:Init() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\GUI\Buttons\BetterUIButtonColor.cs:1
10)
BetterUIButtonColor:Start() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\GUI\Buttons\BetterUIButtonColor.cs:6
2)
(Filename: D Line: 0)

WorldFaction ends turn


UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<MenageFaction>c__Iterator30:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleAI.cs:249)
(Filename: D Line: 0)
WorldFaction ends turn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<MenageFaction>c__Iterator30:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleAI.cs:249)
(Filename: D Line: 0)
WorldFaction ends turn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<MenageFaction>c__Iterator30:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleAI.cs:249)
(Filename: D Line: 0)

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