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4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
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Renderer: NVIDIA GeForce GTX 760
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Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\U
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Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\U
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Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
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Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
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Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
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Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Io
nic.Zip.Reduced.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Io
nic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Js
onFx.Json.dll (this message is harmless)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized
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System memory in use after: 275.0 MB.
Unloading 1303 unused Assets to reduce memory usage. Loaded Objects now:
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Complete Generation Time: 11.3362398 s
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Start>c__Iterator120:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:585)
(Filename: D Line: 0)
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\U
nityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files
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oo.Lang.dll (this message is harmless)
Unsupported: Hidden/Glow 11/Blur GL
Slord1 STARTS TURN
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:86)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Slord1 LH SLIDERS PROGRESSION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:88)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Slord1 ARMIES ORDERS
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:113)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
SET ORDERS TO Army 1 PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:SetOrders(WorldArmyData) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:880)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:120)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Clear orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIArmyStats:RemoveOrders() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:194)
WorldAI:SetOrders(WorldArmyData) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:1051)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:120)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Add order STAY_IN_CITY at the beginning, target: PRIME
25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIArmyStats:AddOrder(AIArmyOrderType, WorldTileData, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:166)
WorldAI:SetOrders(WorldArmyData) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:1052)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:120)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:341)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order: STAY_IN_CITY Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:356)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve elemental orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:72)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order: MOVE Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:78)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order resolved. Remove order.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:90)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order: TRY_TO_MERGE Target: PRIME
25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:78)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order resolved. Remove order.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:90)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order: HOLD_ON Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:78)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:95)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:386)
(Filename: D Line: 0)
Slord1 UNITS PRODUCTION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:125)
(Filename: D Line: 0)
Slord1 checks if hire at all..
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:HireUnit(WorldSorcererLord) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:728)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:195)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Slord1... and don't.
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
SET ORDERS TO Army 1 PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:SetOrders(WorldArmyData) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:880)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:120)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:341)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order: STAY_IN_CITY Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:356)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve elemental orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:72)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order: HOLD_ON Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:78)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:95)
(Filename: D Line: 0)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order: HOLD_ON Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:78)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:95)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:386)
(Filename: D Line: 0)
Slord1 UNITS PRODUCTION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:125)
(Filename: D Line: 0)
Slord1 checks if hire at all..
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:HireUnit(WorldSorcererLord) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:728)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:195)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Slord1... and don't.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:HireUnit(WorldSorcererLord) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:772)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:195)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Hire ends. Hire enabled: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:475)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Slord1 STARTS TURN
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:86)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Slord1 LH SLIDERS PROGRESSION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:88)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Slord1 ARMIES ORDERS
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:113)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
SET ORDERS TO Army 1 PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:SetOrders(WorldArmyData) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:880)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:120)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:341)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order: STAY_IN_CITY Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:356)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve elemental orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:72)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order: HOLD_ON Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:78)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:95)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:386)
(Filename: D Line: 0)
Slord1 UNITS PRODUCTION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:125)
(Filename: D Line: 0)
Slord1 checks if hire at all..
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:HireUnit(WorldSorcererLord) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:728)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:195)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
Slord1... and don't.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldAI:HireUnit(WorldSorcererLord) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:772)
WorldAI:UnitsProduction(WorldSorcererLord, List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:195)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:157)
(Filename: D Line: 0)
WorldAI:SetOrders(WorldArmyData) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:880)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:120)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:341)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order: STAY_IN_CITY Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:356)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Resolve elemental orders
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:72)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order: HOLD_ON Target: PRIME 25,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:78)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:366)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ControlFaction>c__IteratorE5:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:121)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<NextFaction>c__Iterator123:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:121)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Elem Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrder>c__IteratorE3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyOrder.cs:95)
(Filename: D Line: 0)
Army 1 PRIME 25,25: Current Order failed. Resolve ends.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveOrders>c__IteratorE4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIArmyStats.cs:386)
(Filename: D Line: 0)
Slord1 UNITS PRODUCTION
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line:
1699)
"BGUI/Camera/BottomRight/Main/X" has nothing for UIButtonColor to color
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object, Object)
UIButtonColor:Init() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
UIButtonColor:Start() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
(Filename: D Line: 0)
WorldFaction ends turn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<MenageFaction>c__Iterator30:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleAI.cs:249)
(Filename: D Line: 0)
WorldFaction ends turn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<MenageFaction>c__Iterator30:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleAI.cs:249)
(Filename: D Line: 0)
WorldFaction ends turn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<MenageFaction>c__Iterator30:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleAI.cs:249)
(Filename: D Line: 0)
"BGUI/Camera/BottomRight/Main/ActiveAbilities" has nothing for UIButtonColor to
color
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object, Object)
BetterUIButtonColor:Init() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\GUI\Buttons\BetterUIButtonColor.cs:1
10)
BetterUIButtonColor:Start() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\GUI\Buttons\BetterUIButtonColor.cs:6
2)
(Filename: D Line: 0)