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What's My RuIe Fishing Game Math

Author: Nicole Good


Date created: 01/13/2014 11:30 PM EDT ; Date modified: 01/14/2014 12:07 AM EDT
VITAL INFORMATION
Total Number of Students 21 Students
Area(s) Students Live In
Free/Reduced Lunch
Ethnicity of Students
English Language Learners
Students with Special Needs
Subject(s) Mathematics
Topic or Unit of Study Figuring out and applying sorting rules.
Source: Everyday Math
Activity 4.14 "What's My Rule?" Fishing Game
Grade/Level Kindergarten
KEY CONCEPTS & STANDARDS
Big Idea & Essential
Questions
Student have been working with patterns and sorting shapes. Later they will be able to identify and invent their own
sorting rules. This introduction to rules will help students understand how rules are used in algebraic funtions.
Some questions to ask during the lesson include;
What sort of fish am I fishing for?
What's my fishing rule?
What is the same about students I caught?

Learning Outcome(s) To introduce a game that helps children to think about sorting rules.
Summary
Standards
CA- California Common Core State Standards (2012)
Subject: Mathematics
Grade: Kindergarten
Domain: Geometry K.G
Area: Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and
spheres).
Standard:
2. Correctly name shapes regardless of their orientations or overall size.
Area: Analyze, compare, create, and compose shapes.
Standard:
4. Analyze and compare two- and three-dimensional shapes, in different sizes and orientations, using informal
language to describe their similarities, differences, parts (e.g., number of sides and vertices/"corners) and other
attributes (e.g., having sides of equal length).
ASSESSMENTS
Assessment/Rubrics Students will first watch the teacher fish for rule/attrubutes and will guess what kind of fish the teacher is looking for.
They will do this by raising a quiet hand.When students are ready, students will take turn chooing their own
rule/attributes as the fishperson. The teacher will assess students by their ability to guess the rule or attribute and if
they can apply that and come up with their own rule.
MATERIALS AND RESOURCES
Instructional Materials &
Technology (handouts, etc.)
No materials needed.
IMPLEMENTATION
Sequence of Activities 1. The teacher will tell the class that they are going to pretend to fish and they are going to become fishperson.
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2. Next, The teacher will explain that she will catch one kind of fish at a time with one attribute (Go over definition of
attribute).
3. Students will watch the teacher fish and try to guess what type of fish you are looking for.
4. The teacher will fish for attrubutes like that same colored shirt, a particular type of shoe, etc.
5. After picking many different attributes the students will then take turns being the fishperson.
Grouping Strategies This will be a whole group lesson that is interactive.
Differentiated Instruction Some mathematical terms will be reviwed inculding; rule and attribute.
REFLECTIONS
Prior to Lesson
Post-Lesson
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