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Dizzy: Magicland

1991 Codemasters
Hints
Object Uses
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First of all, I have a little tip for all you Action Replay MKII/MKIII
users. When you start the game, freeze the computer, and type:
M 171
This will bring up a set of Hex numbers. The first two digit number
should
be '03'. Put any value in its place, the press Return, the Esc. Now you
can
quit the Action Replay, and have as many lives as you entered!!! Handy eh!
Right, now is a complete list of the objects, and their uses:
Object Place Use On Place
|-------------------|--------------------|-----------------|----------------
-|
The Backdoor Key The Mysterious The Door Castle Backdoor
Monolinth
The Handle The Grand Hall The Well Ye Old Well
The Daggar Wierd Henge Dylan (Bush) The Bushy Grove
The Powerpill The Watch Tower Ghosts Haunted Swamp
The Lever The Drawbridge The Lever The Drawbridge
Dora The Frog Haunted Swamp Prince Charming The Throne Room
The Black Cat Top Of The Monolinth Glenda The Witch Good Witches
Island
The Big Stick Up A Tree The Goat The Trollbridge
An Empty Bucket Ye Old Well Pool Hot Water Geyser
Bucket Of HOT Water Hot Water Geyser Denzil Ice Palace
Entrance
The Walkman Ice Palace Entrance The Bard Bard's Treehouse
Some Magic Pipes Bard's Treehouse The Rat Down A Well
Something Sticky The Secret Passage Excaliber Sword In The
Stone
The Lamp Forgotten Dungeon Dozy, The Duster Sleepy Hollow
Lighting Conductor
Lighting Conductor The Tallest Tower Dozy, The Duster, Sleepy Hollow
The Lamp
The Duster In The Clouds Dozy, The Lamp Sleepy Hollow
Lighting Conductor
A Poisoned Apple Sleepy Hollow Gelnda The Witch Good Witches
Island
A Leaf The Bushy Grove Gelnda The Witch Good Witches
Island
A Gold Cross The Chapel The Vampire The Crypt
The Drinkme Potion Hot Water Geyser Daisy The Obliette
A Lit Torch The Deepest Dungeon Glenda The Witch Good Witches
Island
Excaliber Sword In The Stone The Queen The Chessboard
The Trident Hades Zaks Zaks Tower
The Ring Zaks Tower The Devil Hades
+ Cracks Of
Chenna
Well, there you go. Now for a list of the rooms with diamonds in them.
Weird Henge
The Mysterious Monolinth
Ye Old Well
A Tower With A View
In The Clouds
The Haunted Swamp
Below The Tallest Tower
The Watch Tower
The Drawbridge
Sleepy Hollow
The Bushy Grove
The Hot Water Geyser
The Active Volcano
The Tree Top
Up A Tree
Top Of The Monolinth
The Trollbridge
Ice Palace Entrance
Entrance Hall
The Main Hall
The Crypt
Zaks Tower
The West Tower
The Sword In The Stone
Out On A Limb
Down A Well
Curiouser And Curiouser
The Oubliette
Hell Gate
Cracks Of Chenna
NOTE : The volcano only becomes active when ALL your friends are free
(Dora, Denzil, Dozy, Daisy, Grand-Dizzy), otherwise, it is the Dormant
Volcano.
ANOTHER NOTE: If you cannot complete the game after THAT little lot,
then
you must be a total and utter LAMER!!!!!
ENJOY THE GAME

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Typed by The Sheriff/Guru Masters
For more Amiga documents, visit www.lemonamiga.com

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