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Initialize engine version: 4.2.

1f4 (4d30acc925c2)
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [atiumdag.dll 8.14.10.630]
Renderer: ATI Radeon HD 4650 (Microsoft Corporation WDDM 1.1)
Vendor: ATI
VRAM: 1020 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INT
Z=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-first
pass.dll (this message is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll in
to Unity Child Domain
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll (
this message is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll into Unity C
hild Domain
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript-firstpass.d
ll into Unity Child Domain
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.
dll (this message is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll into Un
ity Child Domain
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipL
ib.dll (this message is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll into
Unity Child Domain
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffer
s.dll (this message is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffers.dll into
Unity Child Domain
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffer
sLite.dll (this message is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll i
nto Unity Child Domain
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll (this m
essage is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll into Unity Child D
omain
- Completed reload, in 0.495 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\System.dll (this mess
age is harmless)
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\System.Core.dll (this
message is harmless)
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\UnityScript.Lang.dll
(this message is harmless)
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\Boo.Lang.dll (this me
ssage is harmless)
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\System.Xml.dll (this
message is harmless)
[HealthyGaming] CAIS Active: False, Accout Country: MYS, Time: 17.98373, Play
ed Time: 0, Rested Time: 0

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 5 Unused Serialized files (Serialized files now loaded: 16 / Dirty ser
ialized files: 0)
Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 7461.
Total: 15.352638 ms (FindLiveObjects: 0.456610 ms CreateObjectMapping: 0.871678
ms MarkObjects: 12.624846 ms DeleteObjects: 0.605322 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 16 / Dirty ser
ialized files: 0)
Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 7437.
Total: 28.493790 ms (FindLiveObjects: 0.804652 ms CreateObjectMapping: 1.725902
ms MarkObjects: 23.319923 ms DeleteObjects: 1.833421 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 16 / Dirty ser
ialized files: 0)
Unloading 743 unused Assets to reduce memory usage. Loaded Objects now: 9733.
Total: 30.019663 ms (FindLiveObjects: 1.158630 ms CreateObjectMapping: 1.474906
ms MarkObjects: 17.936604 ms DeleteObjects: 8.740170 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 16 / Dirty ser
ialized files: 0)
Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 9674.
Total: 37.423168 ms (FindLiveObjects: 0.889132 ms CreateObjectMapping: 3.302393
ms MarkObjects: 29.887009 ms DeleteObjects: 2.691485 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 16 / Dirty ser
ialized files: 0)
Unloading 782 unused Assets to reduce memory usage. Loaded Objects now: 11493.
Total: 26.275671 ms (FindLiveObjects: 0.861554 ms CreateObjectMapping: 1.510513
ms MarkObjects: 19.766884 ms DeleteObjects: 3.495440 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 16 / Dirty ser
ialized files: 0)
Unloading 4700 unused Assets to reduce memory usage. Loaded Objects now: 13338.
Total: 58.347290 ms (FindLiveObjects: 1.274528 ms CreateObjectMapping: 2.308882
ms MarkObjects: 20.407465 ms DeleteObjects: 33.687553 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 16 / Dirty ser
ialized files: 0)
Unloading 956 unused Assets to reduce memory usage. Loaded Objects now: 14302.
Total: 43.522472 ms (FindLiveObjects: 1.461640 ms CreateObjectMapping: 1.650847
ms MarkObjects: 33.059540 ms DeleteObjects: 6.774444 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 16 / Dirty ser
ialized files: 0)
Unloading 4618 unused Assets to reduce memory usage. Loaded Objects now: 14234.
Total: 104.283371 ms (FindLiveObjects: 1.342950 ms CreateObjectMapping: 2.762350
ms MarkObjects: 40.933971 ms DeleteObjects: 58.669151 ms)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:get_collider ()
at FriendListFrame.StopScrolling () [0x00000] in <filename unknown>:0
at FriendListFrame.OnDestroy () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

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