Académique Documents
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Culture Documents
qxk
4/21/03
10:42 AM
Page 318
Chuck
_____________________________________________ ______________________________________________
character name
name
player
character
player
Barbarian
(5) Weretouched Master(5) Warshaper(2) ________________
Shifter
CG
_____________________________________________
______________
______________
class and level
class
race
alignment
race
deity
alignment
7'4"
Male
28
Med
__________
__________
__________
____________ 200
__________ ___________ ___________ ___________
size
age
gender
height
weight
eyes
hair
skin
level
size
age
gender
height
weight
eyes
hair
STR
strength
ABILITY
SCORE
26
+8
20
+5
DEX
dexterity
22
18
CON
20
INT
13
constitution
intelligence
WIS
10
wisdom
CHA
10
charisma
SAVING THROWS
TOTAL
HP
111
hit points
AC
21
armor class
TOUCH
10+
FORTITUDE
(constitution)
13
REFLEX
(dexterity)
10
WILL
(wisdom)
ABILITY
MODIFIER
MAGIC
MODIFIER
4 =
MISC.
TEMPORARY
MODIFIER MODIFIER
9
6
SHIELD
BONUS
armor class
TOTAL
BASE
SAVE
ARMOR
BONUS
INITIATIVE
modifier
TOTAL
FLAT-FOOTED
armor class
GRAPPLE
modifier
12/7
DEX
MODIFIER
MISC
MODIFIER
conditional modifiers
BASE ATTACK
BONUS
TOTAL
ATTACK
+
SIZE
MODIFIER
20
MISC
MODIFIER
DAMAGE
8/8
CRITICAL
TYPE
CRITICAL
3d6+9
TYPE
DAMAGE
AMMUNITION ___________________________
ATTACK BONUS
NOTES
ATTACK
3d6+8
RANGE
STRENGTH
MODIFIER
ATTACK BONUS
Bite
In Bear Form
RANGE
SPELL
RESISTANCE
+
NOTES
AMMUNITION ___________________________
ATTACK BONUS
+1Steve(Admantine GA)
RANGE
10ft
DAMAGE
1d12+14
13/9
TYPE
ATTACK
CRITICAL
x3
NOTES
Throwing, Returning
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
SPEED
+
SIZE
MODIFIER
+
NATURAL
ARMOR
DAMAGE REDUCTION
DEFLECTION
MODIFIER
SKILLS
SKILL NAME
KEY
ABILITY
Appraise
Balance
Bluff
Climb
Concentration
Alcohol
Craft ( _______________)
Food
Craft ( _______________)
Craft ( _______________)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Nature
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Listen
Move Silently
Open Lock
Ocarina
Perform (______________)
Perform (______________)
Perform (______________)
Tracker
Profession ( ___________)
Profession ( ___________)
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
______________________
______________________
______________________
int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____
____
MISC
MODIFIER
MAX RANKS
(CLASS/CROSS-CLASS)
SKILL
MODIFIER
ABILITY
MODIFIER
RANKS
/
MISC
MODIFIER
12/7
4
DEX
MODIFIER
Claws
NONLETHAL
DAMAGE
60
TOTAL
WOUNDS/CURRENT HP
CLASS SKILL?
ABILITY NAME
deity
______ = ______+______+______
4
3
7 = ______+______+______
______
______ = ______+______+______
3
______
7 = ______+______+______
4
3
4
______
7 = ______+______+______
3
2
5 = ______+______+______
______
1
3 = ______+______+______
2
______
______ = ______+______+______
______ = ______+______+______
5
0
5 = ______+______+______
______
______ = ______+______+______
______ = ______+______+______
4
1
5 = ______+______+______
______
______ = ______+______+______
______ = ______+______+______
1
0
1 = ______+______+______
______
1
0
______
2 = ______+______+______
______ = ______+______+______
4
0
______
1 = ______+______+______
1
5 = ______+______+______
______
4
5
7 = ______+______+______
2
______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
3
4 = ______+______+______
0
______
1
4
5 = ______+______+______
______
______ = ______+______+______
0
4
______
4 = ______+______+______
______ = ______+______+______
______ = ______+______+______
7
0
______
7 = ______+______+______
______ = ______+______+______
4
1
______
5 = ______+______+______
______ = ______+______+______
0
6
7 = ______+______+______
______
______ = ______+______+______
______ = ______+______+______
0
12
______
12 = ______+______+______
10
0
______
=
______+______+______
10
1
5 = ______+______+______
4
______
5 = ______+______+______
4
______
1
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
NOTES
Denotes a skill that can be used untrained.
Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk
4/21/03
10:42 AM
Page 319
SPELLS
FEATS
PG.
campaign
experience points
GEAR
ARMOR/PROTECTIVE ITEM
TYPE
AC BONUS
MAX DEX
+4
SPEED
WEIGHT
10%
5
SPECIAL PROPERTIES
Called
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
SPECIAL PROPERTIES
SPELL FAILURE
SPECIAL ABILITIES
PROTECTIVE ITEM
AC BONUS WEIGHT
SPECIAL PROPERTIES
PG.
Weretouched1&2
Wild Empathy
Frightful Shift
Alternative Form
+2 Str
AC BONUS WEIGHT
SPECIAL PROPERTIES
+4 Str
OTHER POSSESSIONS
PG.
ITEM
ITEM
WT.
PG.
WT.
DOMAINS/SPECIALTY SCHOOL:
__________________________________________________
0: ________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
3rd: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
Claws, Bite
SPELL SAVE
DC MOD
conditional modifiers
SPELLS
KNOWN
SPELL
SAVE DC
LEVEL
0
1ST
2ND
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2~
MAX LOAD
5~
MAX LOAD
LANGUAGES
3RD
4TH
5TH
MONEY
cp
6TH
sp
7TH
gp
8TH
pp
9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
SPELLS
PER DAY
BONUS
SPELLS