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Ultimate Marvel vs Capcom 3 Quick Combo Guide

Stick notation

ub u uf

b f db d df

3 Quick Combo Guide Stick notation ub u uf b f db d df If I

If I repeat some of these directions is a dash or Air Dash

L=Low Attack

M=Medium Attack

H=High Attack

S=Special/Launcher A= Attack LMHS Chain cr. crouch s.-standing

j. jump

sj. super jump dj. double jump tj.-triple jump AD Air Dash AA two attack buttons S+A/A+S - Special + any attack button )) - mash () alternative (2 options) [] - repeat > - same combo with another linker or ender (commonly used for 3-n options)

This is a quick combo reference guide for beginners and proffesionals ,Here I took notes about combos that are useful in a online or pro match from beginner grade to some advanced individual

stuff (characters that requires OTG Assist or something for at least 450K-500k damage stuff are

here),first combos are Mission Mode bases or useful magic series>special>hyper combo that mades decent dammage.

Some of them are linear in his combos, that means that the BnB complex combo doesn t varies much or doesn t have more combo variations.

Also I see that a character have this combo rules.

Prelauncher chains and stuff Before S,air magic series Launcher-S and the air magic series Postlauncher- after j.S in the launcher series,commonly an OTG

OTG assist can be between launcher and postlauncher commonly only one time.

Character

Combos

Notes

Akuma

-cr. LMH, qcb+H ,j.qcf+AA -cr.LMHS,j.MMHS,(j.)rdp+MM,S,j.MMH,j.qcb+L,j.qcf+AA -cr.LMHS,j.MMH,j.rdp+LL,j.MMH,S,j.MMH,j.qcb+L,j.qcf+AA

X

Factor Lv

3

Character

Amateratsu

(Disc)

X

Factor Lv

-cr.M,s.H,f+Hx5,S,j.MMHHH,j.qcf+H,>,s.MS,qcf-uf+AA

3 Character

>,dp+AA -s.MH,f+H x1-3,dd+M, s.MS,j.M,j.qcf+H,j.H,s.qcf+L, s.H,cr.H,qcf+L,qcf+AA

-cr.M,s.H,cr.H,dd+M,[s.MH,qcf+L]x1-2,S,j.MMS,j.df+H,qcf+S

(Sword)

-cr.LMH,qcf+L,cr.L,s.MS,j.M,j.qcf+H,j.H,s.qcf+L,qcf+AA/dp+AA

-j.H,s.MH,cr.H,qcf+L,s.LMH,qcf+L,S,j.M,j.df+H,qcf+S,qcf+AA

(Beads)

-s.MS,j.MH,j.qcf+H,j.H,s.MS,qcf-uf+AA

Arthur

-f+H, S,j.MMHS,(qcb+L,qcb+H,f+H,S,j.MMHS,)qcb+L,qcf+AA -f+H,dp+H,qcb+L,qcb+H,f+H,S,j.MMHS,qcb+L,qcf+AA -qcf+MM,qcf+AA,qcf+MM,qcf+AA -(Golden Armor) s.LMH,f+H,S,[j.MMH,j.qcb+M,b,S]x2,j.MHS,(dp+AA)

X

Factor Lv

3

Character

Captain America

-cr.LMHS,j.MMH,dj.HS,OTG qcf+L,>qcb+AA

 
 

(Near corner)

>ff s.HS,j.MMHS,qcf+L,qcb+AA

-cr.LMH,qcf+H,(j.u+H,qcf+M),S,j.MMH,dj.HS,OTG qcf+L,qcb+AA

-Throw or Air Throw,OTG qcf+L,qcb+AA

Chris Redfield

-cr.LMH,f+H,S,j.MMHS,j.qcf+H,f+H,S,j.MMHS,cr.H,dp+AA -cr.LM.s.H,f+H,qcb+H,cr.H,qcb+H,j.qcf+H,f+H,S,j.MMHS,cr.H,dp+AA -Throw,cr.H,qcb+H,ff,cr.H,qcb+H,j.qcf+H,f+H,S,j.MMHS,cr.H,dp+AA -(Corner) Throw,cr.H,qcb+H,cr.H,qcb+H,cr.H,qcf+H,S,j.HS,cr.H,dp+AA

 

Chun Li

-S.LMH,cr.HS,j.MMH,dj.MH,tj.HS -[d max charge u+H]x3,H)),d+H,u+H,H)),qcf+AA

-s.LMH,cr.HS,j.d+Mx2,j.H,H)),[ff,j.d+M,j.H,H))]x2,j.S

Charge

buffer of d charge u+H

-s.MH,hcf+HH,>s.H,cr.H>S,uj.MHS,dash,up,F AD,j.d+M,j.MMHS,s.H))),qcf+AA >qcb+AA,j.MMH,dj.MH,tj.HS

 

>j.LMMHS,s.LMHS,j.d+Mx2,j.H,H)),j.MMHH,H))j.MMHS

>bb,f+H[(hold d)s.H,cr.H,,u+H]x1-2 ,H)),qcf+AA

C.Viper

-s.LMHS,j.MMH,dj.MHS,dp+L,qcb+AA -s.LMH(qcf+MS,cr.M,s.H(1 hit)),dp+L,up,F AD j.MS,s.MS,j.MMH,dj.HS,OTG dp+L,qcb+AA -s.LMHS(1 hit)qcf+M,qcf+S,>s.MHS,j.MMH,dj.HS,OTG dp+L,qcb+AA >[dp+L,up,F AD j.MS,s.MS]x1-2, j.MMH,dj.HS,OTG

dp+L,qcb+AA -qcb+H,s.LMH,dp+A,up,F AD j.MS,s.MS,j.MMH,dj.HS,dp+L,qcb+AA -dp+S,up,df AD,j.H,s.H,dp+A,up,F AD j.MS,s.MS,j.MMH,dj.HS,OTG dp+L,qcb+AA

-Up,F AD is

called

 

box dash

 

Dante

-cr.L,s.MS,j.MM,j.qcf+L,>qcb+L,H,qcf+AA >S,j.MH,j.qcf+H,qcf+AA/dp+AA -cr.L,MH,f+H,f+A+S,d,df+M,j.H,j.qcf+M,j.H,(H)SH(2 hit),S, j.qcf+LL,df+HH,f+H,cr.A+S,cr.S,j.S/j.qcf+LL,dp+M,M,dp+MM),qcf+AA/dp+AA -j.S,df+HH,S,j.qcf+LL,df+HH,f+H,cr.A+S,cr.S j.S/j.qcf+LL,dp+M,M,dp+MM/qcb+LH/HH,qcf+AA/dp+AA

A+S = Bold

Cancel,can

be buffered

as move+A-S

(ex.f+A+S,d

,df+M)

Deadpool

-s.LM,cr.HS,j.MMHS,dp+HH,qcf+AA

 

-cr.LM,s.H,qcb+AH,dash,cr.HS,j.MMHS,dp+HH,qcf+AA

-f+M,dp+HH,ff,s.M,cr.H,qcb+M,S,j.HS,j.qcf+AA

Doctor Doom

-cr.LMHS,j.M,f+H,df AD,j.M,(s.L),cr.M(H)>dp+AA >S,j.M>j.M,f AD j.MM,qcb+AA >f+H,df AD,j.M,cr.MH,dp+AA

Use s.L if opponent still on air

-(corner),cr.LLHS,[j.M,f+H,S,dAD,]x3,j.qcf+H,j.qcb+AA/s.H,qcf+AA

 

-

 

Doctor Strange

s.LH,f+H,dp+L,ff,f+H,S,j.H,j.f+H,rdp+M,s.LMH,f+H,S,j.MMH,j.f+H,j.S,qcf+AA -cr,Ls.H,f+H,qcb+Mx2, qcb-ub+H,j.f+H,s.MH,f+H,S,j.MMH,j.f+H,j.S,qcf+AA -s.M,f+H,qcb+M x2,qcb-ub+H j.f+H,[j.MMH,j.f+H]x4, S,j.MMH,j.f+H,j.S,qcf+AA

Dormammu

-cr.LMH,(f+H rdp+M,j.H,j.MHS,cr.LMH)S,j.MMHS,dp+M,qcf+AA -cr.LMHS,>j.MMH,qcb+S,j.LMHS,dp+M,qcf+AA >j.H,qcb+S,j.LH,j.qcf+L,j.HS,dp+M,qcf+AA -(corner)cr.LMH,f+H,qcb+L/M,s.H,f+H,S,j.MMHS,dp+M,qcf+AA

 

Felicia

-cr.LMHS,j.MMH,j.rdp+H,ff,s.H,cr.HS,j.MMHS,b charge

 

f+H,qcf+AA/qcb+AA,df+M

-s.LM,b+H,qcf+LM,s.LM,df+M,j.MMHS,s.MS,j.MMH,j.rdp+H,ff,cr.HS,j.MHS, b

charge f+H,qcf+AA/qcb+AA,df+M -hcb+H/Air Throw,ff df+M,j.MMHS,S,j.MMH,j.rdp+H,ff,s.HSj.MMHS,df+M

Frank West

-cr.LMHS,j.MMHS,j.qcf+H,(s.M,cr.H)S,j.MMHS,qcf+S,qcf+AA/qcb+AA

Level 1-2

-

to 3-4

cr.LMHS,j.MMH,j.qcf+L,[j.M,j.qcf+L]x2,j.MS,j.qcf+H,(s.M,cr.H)S,j.MHS,qcf+

combos

S

-Lv3 cr.MHS,j.MMH,j.qcf+L,j.MS,qcf+H,cr.HS,j.MMHS,qcf+S,qcf+AA

Firebrand

-cr.LMHS,j.MMH,j.d+H,qcb+H,s.HS,j.MMH,j.qcf+S,(S,j.MMHS),OTG qcf+AA -Throw or Air Throw,qcf+H,S,j.MMH,j.d+H,qcb+H,s.HS,j.MMH,j.qcf+S,(S,j.MMHS),OTG qcf+AA

 

Ghost Rider

-s.LMS,j.MMS,qcf+L,qcf+AA -s.HH,dp+L,s.HH,>S,j.MMS,qcf+L,qcf+AA >qcb+L,OTG qcf+L,qcf+AA -Back Throw,dp+AA,S/qcf+L,qcf+AA

 

Haggar

-cr.LM,f+H,qcf+M,S,j.MMH,>j.d+H>dp+L>

 

>j.u+H,j.qcf+S,cr.H

-s.LM,f+H,qcf+L,s.LM,dp+L,sju.j.MMH,j.d+H,dp+L,sju.j.MH,u+H,qcf+S,cr.H

Hawkeye

-s.H(3 hit),qcf+L(3 hit),qcf+AA

 

-cr.LM,[df+H,S,j.MMHS,qcb+L/H,M]x2,qcf+AA/qcb+AA

-Air Throw,f+M,ff,S,j.MMHS,qcb+L/H,M,S,j.MMHS,qcb+L/H,M,qcf+AA/qcb+AA

Hsienko

-cr.LMH,(f+H,j.MHS,s./cr.MH)S,j.MMHS,OTG qcb+

 

AA

-(corner) cr.LMH,[f+H,rdp+M]x1-4,cr.HS,j.HS,qcb+AA -c.LMH,f+H,dp+H,j.HH,s.MS,j.MMHS,qcb+AA

Hulk

-s.LM,f+M,(dp+LM,(dash,jMHS, s.M,f+M,))S,j.MMHS,b charge f+H,qcf+AA -hcb+L,s.M,f+M,S,j.MMHS,b charge f+L,qcb+AA -Throw,b charge f+L,qcf+AA

Corner ender is b charge f+L,qcb+AA

Iron Fist

-s.LMH,f+H,(qcf+L,qcf+M,dp+L),S,j.MMHS,qcb+M,qcb+H,qcf+AA -1 st combo to S >s.H,cr.H,f+H,j.HS,s.MH,b+H,qcb+L,qcf+L,qcf+H,ff, qcb+M,qcf+H,qcf+M,dp+AA. -2 nd combo to qcb+M>qcb+H,qcb+S,bb,b+H,qcb+L,qcf+H,qcb+M,dp+AA -qcb+M,qcf+L,qcb+S,ff,cr.M,s.H,cr.H,f+H,qcf+L,qcb+H,dp+L,dp+AA

 

Iron Man

-cr.LM,s.H,qcb+L,(cr.M,qcb+L),qcf+AA -cr.LMS,j.MMHS,(dash dp+L,cr.MS,j.MMHS),dash dp+L/M,qcf+AA -cr.LM,s.H,cr.H,qcb+S,j.MMH,d+H,S/qcb+S,ufj.MMHS,cr.MS,j.MMHS,dp+A,qcf+AA

 

Jill Valentine

-s.LMH,b+H,S,j.MMH,j.qcf+M,s.LMH,b+H,S,j.MMHS,dp+L -s.LMH,b+H,dd+S,H,dd+S,ff,s.MH,b+H,qcf+MH, dp+L

dd+S= Feral

Crouch

-c.LMs.H,dd+S,H,[j.MHS]x1-2,

s.MH,b+H,qcf+M,dd+S,u,j.S,s.MH,b+H,qcf+L,dp+AA -s.LMH,b+H,qcf+MH,j.HS,[j.MMHS]x1-2, dp+L

Magneto

-cr.LMHS,j.MH f AD j.HS,qcf+AA/dp+AA -cr.LMHS,j.H df AD j.H, [uj.H F AD j.MH]x3,s.H,qcb+L,qcb+AA -cr.LMHS,j.H f AD j.M,qcb+S,j.LH[F AD j.H]x4,(df AD j.H,S,j.H,qcb+L,s.HS,j.MMHS.) -cr.LMHS,[j.H f AD j.H,j.u,uf,f+L,f S]x2,j.H F AD j.HS

 

M.O.D.O.K.

-j.M,s.MH,f+H,qcb+H,ff S,j.MMHS,cr.M,A+S,qcb+AA -cr.L(s.M)S,j.MMHS,uf df AD,cr.M,

 

>qcb+S,j.S,qcb+L,dash S,j.H,j.qcf+L >S,j.MMHS,cr.M,qcf+L -[cr.H Up AD.M]x2,S,j.MMHS,uf df AD cr.M,S,j.MMS, cr.M ,j.qcf+AA

-j.S,qcb+L,cr.H,f+H,qcb+H,ff,S,j.MHS,ff,d+M,qcb+L,qcb+AA,uf+Hx2,u+Hx2

Morrigan

-s.LMH,f+H,(j.MMHS,cr.H,,f+H,(j.MMHS,cr.H )),S,j.MMH(S,OTG dp+AA/dp+M,qcb+AA/qcf+AA) -hcb+A/Throw,OTG dp+AA -s.LMH,f+H,j.MMH,j.qcf+H,qcb+S,ff j.HS,cr.H,(f+H,j.MMHS,)S,j.MMH,j.dp+MM,qcf+AA/qcb+AA

 

Nova

-cr.LMHS,j.MMHS,f+H,S,j.H,j.dp+AA

 

-cr.LMHS,j.MH,qcb+S,j.LMHS,f+H,S,j.H,j.dp+AA

-cr.LMHS,j.H,qcb+S,j.H,qcb+S,j.HS,f+H,S,j.H,j.dp+AA

Phoenix

-cr.LMH,f+H,S,j.MMH,j,d+H,qcb+L,j.MHS,j.qcf+L. (Corner) 1st combo to j.qcf+L> dp+H

 

-(Dark)cr.LMH,f+H,dp+L,cr.L,s.H,f+H,>[qcb+L,f+H]x2,S,j.MMH,j.qcf+AA

(corner to 2nd f+H)>qcb+L,s.H,qcb+M,qcb+L,s.H,f+H,qcf+L,qcf+AA

P.Wright

(Investigation)

 

-f+M,qcf+M,dd+S,qcf+AA

-cr.LMHS,j.MMHS,qcf+H,s.HS,j.MMHS

(Trial)

crL,s.LHH,j.d+H,j.S,s.MH,f+H,S,j.MHH,j.d+H,S,j.MHHS,qcb+AA/qcf+AA,S,j.HHS

,qcb+AA

(Turn)

-s.LMHH,j.HH,s.HH,j.HHSs.HS,j.MMHS,qcb+AA

Ryu

-c.LMH,qcb+H,qcf+AA -s.LMH,f+H,(rdp+H, dash) S,j.MMH,j.qcb+H,j.qcf+AA hold d -s.LMHS,j.MH,j.qcf+SSSSS,j.qcf+AA -s.LMH,f+H,rdp+H,dd+AA,cr.M,s.H,f+H,qcb+L,s.MH,f+H,qcb+L,dp+M,qcb+AA

dp+A,qcb+AA

is

f,d,df,d,db

+A,b+AA

Rocket Racoon

-cr.LMH,f+H,S,j.MS,dp+M,dp+H,(A+S,S,j.MS,dp+M),qcf+AA -qcf+H,j.HS,cr.HS, j.MS,dp+M,dp+H,(A+S,S,j.MS,dp+M),qcf+AA -Throw,dp+M>qcf+AA >dp+H,A+S,S,j.MS,dp+M,qcf+AA

 

-(corner)j.H,s.MH,f+H,S,j.MS,dp+M,qcb+H,[S,qcbub+H]x7,S,j.S,A+S,dp+Mx2

Sentinnel

-cr.LMS,j.MHS,qcf+L,qcf+AA -j.S,j.H,qcb+S,j.LH,qcb+S,j.H,S,j.MHS,qcf+L,qcf+AA -(Corner) dp+M,s.MS,j.MMHS,qcf+L,qcf+AA -(Corner) dp+H,j.MM,dj.MHS,S,j.MMH,qcb+S,j.LLMMHS,qcf+L,qcf+AA

 

She-Hulk

-s.LMHS,j.MMHS,dd+S,f,L,qcf+AA,qcf+Sx2

 

-s.LMHS,j.HS,dd+S,f,L,dd+S,S,S,j.HS,dd+S,f,L,qcf+AA,qcf+Sx2

-qcf+A,dd+S,f,M,dd+S,b,H,uj.MHS,j.MHS,S,j.MMHS,dd+S,f,L,qcf+AA,qcf+Sx2

Shuma Gorath

-cr.MH,ubj.qcf+M,cr.H,ubj.qcf+M,cr.H,b charge F+L,S,j.MMHS,ff,S,j.HS,qcb+AA -cr.LMH,j.MH,j.u+H,>s.MS,j.MMHS,qcb+AA >cr.MH,j.MHS,qcb+AA -cr.LMH(S),j.u+H,j.qcf+L,s.M,cr.MH,b charge f+L,dash S,j.MHS,qcf+L,S,j.HS,qcf+AA -(corner) cr.LMH,j.MH,j.u+H,s.L,cr.MH,b charge f+L,S,j.MMHS,cr.H, b charge f+L,S,j.HS,d charge u+H,b charge f+L,qcb+AA

 

Spencer

-cr.LMHS,j.MMHS,j.qcf+M,>qcb+AA >df+A+S,j.S,s.MHS,j.MMHS,j.qcf+M -(corner) cr.LMHS,j.MMHS,j.qcf+S:

You can

link

another

>s.MHS(hold S),qcf+HL,qcf+AA,j.qcf+H,d+A+S,s.M,qcf+S,qcf+AA >S,j.MMHS, j.qcf+H/M,late j.S,S,j.MMHS,j.qcf+M/H -(corner) cr.LMHS,j.MMHS,j.qcf+H,j.S,j.MHS,df+A+S,S,j.MMHS,j.qcf+S,qcf+AA,j.qcf+H

j.MHS into

an A+S

linker

Spiderman

-cr.LMH,(rdp+L,j.MMS,s.MH),dp+HH,cr.HS,j.MMH,rdp+L,qcf+AA -cr.LMH,rdp+L,j.MMS,s.MH,rdp+H,j.MMS,s.MH,dp+HH,cr.HS,j.MMH,rdp+L,qcf+AA -(mid),dp+AA,ff s.M,cr.H,rdp+L,j.MM,s.H,dp+HH,cr.HS,j.MH,rdp+L,qcf+AA

 

Storm

-cr.LMHS,j.MMHS,qcb+AA

 

-cr.LMHS,j.MMH,A+Sx3,j.qcf+AA

-cr.LMHS,delay j.H,qcb+S,j.LH [f AD j.H]x4j.S,qcb+AA -cr.LMH,>j.MMS,s.H,>cr.H,j.HS,f AD,j.H,s.MHS,j.MMHS,qcb+AA >j.df+A+S,s.M>

Strider Hiryu

-cr.LMH,f+H,S,jMMH,j.qcf+L(3 hit)>j.MHS,qcf+AA >j.MH,j.qcf+L(3 hit),S,j.MM,dj.HS,qcf+AA

w. is wall

-cr.LMHS,j.M,dj.HS,qcb+Sx2,qcf+S,w.LMH,j.dp+H,dp+L,qcf+AA

-(qcb+S)cr.LM,s.H,f+H,dp+L,qcb+S,qcf+S,w.LMH,j.dp+H,dp+L,qcf+AA

Super Skrull

-s.LMHS,j.MMHS>dp+H,qcb+AA (corner)>j.d+H,S,j.MMHS, dp+H,qcb+AA -s.LMHS,j.MMH(hold)S,release H,>ff S,j.MMHS,dp+H/j.d+H,qcb+AA (hold S),release H>j.release S,df+H,S,j.S,dp+M,qcb+AA -qcb+A/fff+H,dp+H,qcb+AA

 

Taskmaster

-cr.LM,(f+H,j.MM(H),(f+H,j.MMS)),b+H,S,j.MM,j.f+H,j.MM,qcf+L+M -Air Throw ,qcf+H,qcf+M+H

Corner

ender:qcf+L

 

H,qcf+MH

Thor

-c.LH,dp+M,S,j.MMH,j.rdp+L/M,j.qcf+AA

 

dp+H after j.S is full charge

-hcf+A,cr.LM,dp+M,s,j.MMHS,dp+H,qcf+AA

-c.LH,dp+M,S,j.MMHS,dp+H,qcf+AA

Trish

-cr.LMHS,j.M,j.d+H,(j.qcb+L,j.M,dj.MHj.d+H),j.qcf+AA -cr.LMHS,j.H,j.d+H,s.MHS,j.M,dj.MHj.d+H,j.qcf+L,j.qcf+AA

 

-(corner)cr.LMHS,[j.M,j.d+H,qcb+L]x2,j.d+H,qcb+L,S.

Tron Bonne

-s.LMHS,j.MMHS,dash cr.H,f+H,qcf+L,qcf+AA

   

-j.S,[j.MM]x2,j.H,j.rdp+H,qcf+AA

-j.H,rdp+M,s.M,f+M,j.MMH,s.M,f+M,j.HS,qcf+L,dp+AA,s.H,qcf+AA

Vergil

-cr.LMH,f+H,>SHS,j.MMH,j.d+H,df+H,qcf+M+H >qcb+L/M,S,j.MMH,j.d+H,df+H j.qcf+M+H >dp+LH,sj.MHS,s.H,f+H,qcb+L/M,cr.HS,j.MMH,d+H,df,H,qcf+M+H >(hold L)qcb+M,s.MHSH,(release),s.SH,qcf+L(hold),cr.H,dp+M,df+H. -cr.H,dp+AA,[(hold

Level 3

Hyper Combo

(qcb+AA)x2

can be used as a mid combo after

L),dp+M,(Release),cr.H,qcf+L(hold),cr.H,dp+AA]x2,dp+M,df.H

-cr.H(hold L),dp+AA,[j.d+Hx2 ,(Release),cr.H,qcf+L,cr.H,dp+M,cr.H,dp+AA(hold L)]x2 -(corner)cr.H,dp+AA(hold H/M),qcf+L,j.d+H,(release L),qcf+L(hold L),dp+M,cr.H,f+H,(release L),cr.H,qcf+L(hold L),cr.H,dp+AA,dp+AA,dp+M,(release L),cr.H,qcf+L(hold),cr.H,dp+M,df+H.

an hard KO attack.

Viewtful Joe

-cr.M,s.MH,cr.H,dp+M,j.H,uf dj.MH,j.qcb+M,j.qcb+H,s.HS,uj.MMH,uf dj.MH,uf tj.MH,j.qcb+M,j.qcb+M,j.qcf+AA -cr.M,s.MH,qcf+L,dp+AA, uj.MMH,uf dj.MH,uf tj.MH,j.qcb+M,j.qcb+M,j.qcf+AA

 

Wesker

-cr.LM(s.)H, >S, |j.M,M,H,>S,df+H|

 

rdp+A and

 

|

>qcf+AA| <-ENDER

hcb+H can

>qcf+M, dash S,ENDER >qcf+L>L,df+H link cr.M,s.H, >qcf+M, dash S,

>ender

be followed

into Ender

 

> ender

Wolverine

-s.LMLS,j.MMH,A+S,j.d+H,qcf+H,qcf+AA/dp+AA -(qcb+A,dd+AA),s.LMLS,j.MMH,f+A+S,d+H,s.HS,j.MMH,f+A+S,qcb+AA

 

-(dd+AA),cr.LM,s.H,qcb+L,[cr.M,s.H,qcb+M]x2,ff,s.MS,j.MMH,A+S,qcb+AA

X-23

-s.LMH,(qcb+H,j.MH,j.MMHS,j.dp+L,j.qcf+L),S,j.MMH,j.d+H,j.dp+L,j.qcf+L,

OTG qcf+M

qcf+M,qcf+AA

is full

-

charge

qcf+H,s.H,qcb+H,j.MH,j.MMHS,j.qcf+L,s.MS,j.MMH,j.d+H,j.dp+L,qcf+L,qcf+M,q

cf+AA

Zero

-s.LMH,f+H,S,j.MMHS,(OTG Assist,j.qcf+H,S,j.MMHS),qcf+AA - (corner)L (hold) M,H,f+H(3 hit),S,j.MMHS, j.qcf+H Release L ,j.dp+L, S,j.MMHS, qcf+AA -same combo to j.dp+L, qcb+LM(hold M/H) [j.release M/H(hold),[j.dp+L] x2-

You can

switch

j.dp+L to

qcb+L,S

3]x2,dp+H

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