Académique Documents
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qxk
4/21/03
10:42 AM
Page 318
Gandrew
_____________________________________________
______________________________________________
Renealia
Nickolas
Yukkihoo
character name
name
player
character
player
St.
Cuthbert
_____________________________________________
________________
______________
______________
Monk
( 1 )/Cleric ( )
Lawful
Human
class and level
race
alignment
deity
class
race
alignment
deity
__________
__________
__________
___________
Medium __________
32
Female ____________
5'1''
123
Brown ___________
Brown ___________
White
size
age
gender
height
weight
eyes
hair
skin
level
size
age
gender
height
weight
eyes
hair
ABILITY
SCORE
STR
strength
14
DEX
13
dexterity
HP
hit points
AC
CON
constitution
-1
INT
intelligence
12
WIS
wisdom
CHA
charisma
15
-2
SAVING THROWS
TOTAL
armor class
TOUCH
30ft/r
11
10+
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC.
TEMPORARY
MODIFIER MODIFIER
FORTITUDE
(constitution)
-1
REFLEX
(dexterity)
WILL
(wisdom)
MISC
MODIFIER
conditional modifiers
SPELL
RESISTANCE
=
TOTAL
DEX
MODIFIER
10
+
BASE ATTACK
BONUS
+
STRENGTH
MODIFIER
+
SIZE
MODIFIER
MISC
MODIFIER
ATTACK
Quarterstaff
RANGE
ATTACK BONUS
DAMAGE
1d6
TYPE
CRITICAL
x2
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
1
DEX
MODIFIER
SHIELD
BONUS
armor class
FLAT-FOOTED
11
TOTAL
BASE
SAVE
0
ARMOR
BONUS
INITIATIVE
modifier
TOTAL
SPEED
7
TOTAL
armor class
NONLETHAL
DAMAGE
WOUNDS/CURRENT HP
CLASS SKILL?
ABILITY NAME
0
SIZE
MODIFIER
NATURAL
ARMOR
DEFLECTION
MODIFIER
SKILLS
SKILL NAME
KEY
ABILITY
Appraise
Balance
Bluff
Climb
Concentration
Craft ( _______________)
Craft ( _______________)
Craft ( _______________)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Listen
Move Silently
Open Lock
Perform (______________)
Perform (______________)
Perform (______________)
Profession ( ___________)
Profession ( ___________)
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
______________________
______________________
______________________
int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____
____
DAMAGE REDUCTION
0
MISC
MODIFIER
MAX RANKS
(CLASS/CROSS-CLASS)
SKILL
MODIFIER
ABILITY
MODIFIER
______ = ______+______+______
4
______ = ______+______+______
______ = ______+______+______
4
______ = ______+______+______
4
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
4
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
4
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
4
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
NOTES
Denotes a skill that can be used untrained.
Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
RANKS
/
MISC
MODIFIER
620_17524_001_PHBRev3a.qxk
4/21/03
10:42 AM
Page 319
SPELLS
FEATS
PG.
campaign
Monastery Training
Improved Grapple
Weapon Focus (Gohei)
experience points
GEAR
ARMOR/PROTECTIVE ITEM
TYPE
SPEED
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
AC BONUS
MAX DEX
SPECIAL PROPERTIES
WEIGHT
CHECK PENALTY
SPECIAL PROPERTIES
SPELL FAILURE
PROTECTIVE ITEM
PROTECTIVE ITEM
SPECIAL ABILITIES
AC BONUS WEIGHT
AC BONUS WEIGHT
SPECIAL PROPERTIES
PG.
Turn Dead
Flurry of Blows
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM
PG.
WT.
P
P
P
B
8
3
6
6
ITEM
PG.
WT.
DOMAINS/SPECIALTY SCHOOL:
Passives
__________________________________________________
SPELL SAVE
DC MOD
conditional modifiers
SPELLS
KNOWN
SPELL
SAVE DC
LEVEL
0
1ST
2ND
58
LIGHT
LOAD
116
MEDIUM
LOAD
175
175
350
875
HEAVY
LOAD
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2~
MAX LOAD
5~
MAX LOAD
MONEY
cp 69
sp 14
gp
LANGUAGES
3RD
4TH
Common
Celestial
5TH
6TH
7TH
8TH
pp
9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
SPELLS
PER DAY
BONUS
SPELLS