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620_17524_001_PHBRev3a.

qxk

4/21/03

10:42 AM

Page 318

Gandrew
_____________________________________________
______________________________________________
Renealia
Nickolas
Yukkihoo
character name
name
player
character
player
St.
Cuthbert
_____________________________________________
________________
______________
______________
Monk
( 1 )/Cleric ( )
Lawful
Human
class and level
race
alignment
deity
class
race
alignment
deity

__________
__________
__________
___________
Medium __________
32
Female ____________
5'1''
123
Brown ___________
Brown ___________
White
size
age
gender
height
weight
eyes
hair
skin
level
size
age
gender
height
weight
eyes
hair
ABILITY
SCORE

STR
strength

14

DEX

ABILITY TEMPORARY TEMPORARY


MODIFIER
SCORE
MODIFIER

13

dexterity

HP
hit points

AC

CON
constitution

-1

INT
intelligence

12

WIS

wisdom

CHA

charisma

15

-2

SAVING THROWS

TOTAL

armor class

TOUCH

30ft/r

11

10+

ABILITY
MODIFIER

MAGIC
MODIFIER

MISC.
TEMPORARY
MODIFIER MODIFIER

FORTITUDE
(constitution)

-1

REFLEX
(dexterity)

WILL
(wisdom)

MISC
MODIFIER

conditional modifiers

SPELL
RESISTANCE

=
TOTAL

DEX
MODIFIER

10

+
BASE ATTACK
BONUS

+
STRENGTH
MODIFIER

+
SIZE
MODIFIER

MISC
MODIFIER

ATTACK

Quarterstaff
RANGE

ATTACK BONUS

DAMAGE

1d6

TYPE

CRITICAL

x2

NOTES

AMMUNITION ___________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION ___________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION ___________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION ___________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

1
DEX
MODIFIER

BASE ATTACK BONUS


GRAPPLE
modifier

SHIELD
BONUS

armor class

FLAT-FOOTED

11

TOTAL
BASE
SAVE

0
ARMOR
BONUS

INITIATIVE
modifier

TOTAL

SPEED

7
TOTAL

armor class

NONLETHAL
DAMAGE

WOUNDS/CURRENT HP

CLASS SKILL?

ABILITY NAME

CHARACTER RECORD SHEET

0
SIZE
MODIFIER

NATURAL
ARMOR

DEFLECTION
MODIFIER

SKILLS
SKILL NAME

KEY
ABILITY

Appraise
Balance
Bluff
Climb
Concentration
Craft ( _______________)
Craft ( _______________)
Craft ( _______________)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Listen
Move Silently
Open Lock
Perform (______________)
Perform (______________)
Perform (______________)
Profession ( ___________)
Profession ( ___________)
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
______________________
______________________
______________________

int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____
____

DAMAGE REDUCTION

0
MISC
MODIFIER

MAX RANKS
(CLASS/CROSS-CLASS)

SKILL
MODIFIER

ABILITY
MODIFIER

______ = ______+______+______
4
______ = ______+______+______
______ = ______+______+______
4
______ = ______+______+______
4
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
4
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
4
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
4
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______

NOTES
Denotes a skill that can be used untrained.
Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)

AMMUNITION ___________________________
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

RANKS

/
MISC
MODIFIER

620_17524_001_PHBRev3a.qxk

4/21/03

10:42 AM

Page 319

SPELLS

FEATS
PG.

campaign

Monastery Training

Improved Grapple
Weapon Focus (Gohei)

experience points

GEAR
ARMOR/PROTECTIVE ITEM

CHECK PENALTY SPELL FAILURE

TYPE

SPEED

SHIELD/PROTECTIVE ITEM

AC BONUS

WEIGHT

AC BONUS

MAX DEX

SPECIAL PROPERTIES

WEIGHT

CHECK PENALTY

SPECIAL PROPERTIES

SPELL FAILURE

PROTECTIVE ITEM

PROTECTIVE ITEM

SPECIAL ABILITIES
AC BONUS WEIGHT

AC BONUS WEIGHT

SPECIAL PROPERTIES

PG.

Turn Dead
Flurry of Blows

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM

Shrine Maiden Atr


Gohei
Satchel
(6) Rations

PG.

WT.

P
P
P
B

8
3
6
6

ITEM

PG.

WT.

DOMAINS/SPECIALTY SCHOOL:

Passives

__________________________________________________

Evasion - No damage on successful


0: ________________________________________________
__________________________________________________
Reflex saves
__________________________________________________
__________________________________________________
Improved Evasion - Damage on
__________________________________________________
Reflex save failures
__________________________________________________
1st: ______________________________________________
Still Mind - +2 Save vs. Enchant
__________________________________________________
__________________________________________________
Ki Strike - AC/DR Bypass by rank
__________________________________________________
Slow Fall - Reduce FD w/ walls
__________________________________________________
__________________________________________________
__________________________________________________
Purity of Body - Immunity to disease
__________________________________________________
2nd:______________________________________________
Wholesome Body - Increased Heal
__________________________________________________
(2 x Level)/day
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
3rd: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE

conditional modifiers

SPELLS
KNOWN

SPELL
SAVE DC

LEVEL
0

TOTAL WEIGHT CARRIED

1ST
2ND

58
LIGHT
LOAD

116
MEDIUM
LOAD

175

175

350

875

HEAVY
LOAD

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2~
MAX LOAD

5~
MAX LOAD

MONEY
cp 69
sp 14
gp

LANGUAGES

3RD

Initial languages = Common + racial


languages + one per point of Int bonus

4TH

Common
Celestial

5TH
6TH
7TH
8TH

pp
9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

SPELLS
PER DAY

BONUS
SPELLS

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