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4/21/03
10:42 AM
Page 318
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SAVE SHEET
LOAD SHEET
(SAVES THE SHEET IN A 10k .FDF FILE, SENDS TO THE ABOVE EMAIL)
CALCULATION ON
_____________________________________________ ______________________________________________
character name
name
player
character
player
_____________________________________________
1
USER CLASS 2
COREclass
CLASSES
class
and level USER CLASS race
________________
______________ ______________
alignment LA alignment
deity
race
deity
MEDIUM
__________
__________ __________ ____________ __________ ___________ ___________ ___________
size
age
gender
height
weight
eyes
hair
skin
level
size
age
gender
height
weight
eyes
hair
ABILITY NAME
ABILITY
SCORE
TOTAL
STR
strength
HP
hit points
DEX
armor class
AC
dexterity
VERSION 5.2.0
NONLETHAL
DAMAGE
WOUNDS/CURRENT HP
SPEED
BASE:
10 =
10+
++
ARMOR
ARMOR
BONUS
BONUS
TOTAL
CON
SHIELD
SHIELD
BONUS
ARMOR
+0
0+
0++
ADJUSTED:
DAMAGE REDUCTION
++
DEFLEC.DEFLECTION
DODGE
DEX DEX NATURALSIZE SIZE NATURAL
MODIFIER ARMOR
MODIFIER
BONUS ARMOR
BONUS MODIFIER
BONUS
BONUS
MISC
MISC
MODIFIER
BONUS
INT
TOUCH
armor class
intelligence
WIS
10
FLAT-FOOTED 10
armor class
INITIATIVE
modifier
wisdom
CHA
0 =
TOTAL
charisma
BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC.
TEMPORARY
MODIFIER MODIFIER
SAVING THROWS
TOTAL
FORTITUDE
(constitution)
0 +
REFLEX
(dexterity)
0 +
WILL
(wisdom)
TOTAL
DEX
MODIFIER
MISC
MODIFIER
conditional modifiers
SPELL
RESISTANCE
+
BASE ATTACK
BONUS
+
STRENGTH
MODIFIER
0
SIZE
MODIFIER
MISC
MODIFIER
WEAPON TYPE
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
ATTACK +
WEIGHT
NOTES
AMMUNITION ___________________________
WEAPON TYPE
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
ATTACK +
WEIGHT
NOTES
AMMUNITION ___________________________
WEAPON TYPE
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
ATTACK +
WEIGHT
NOTES
AMMUNITION ___________________________
WEAPON TYPE
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
ATTACK +
WEIGHT
NOTES
AMMUNITION ___________________________
WEAPON TYPE
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
ATTACK +
NOTES
SKILL NAME
SKILLS
KEY
ABILITY
CLASS SKILL?
constitution
WEIGHT
Appraise
int
Balance
dex*
Bluff
cha
Climb
str*
Concentration
con
Craft ( _______________) int
Craft ( _______________) int
Craft ( _______________) int
Decipher Script
int
Diplomacy
cha
Disable Device
int
Disguise
cha
Escape Artist
dex*
Forgery
int
Gather Information
cha
Handle Animal
cha
Heal
wis
Hide (INCLUDES SIZE MODIFIER) dex*
Intimidate
cha
Jump
str*
Knowledge ( ___________)
int
Knowledge ( -___________) int
Knowledge ( -___________) int
Knowledge ( ___________) int
Knowledge ( ___________) int
Listen
wis
Move Silently
dex*
Open Lock
dex
Perform (______________) cha
Perform (______________) cha
Perform (______________) cha
Profession ( ___________) wis
Profession ( ___________) wis
Ride
dex
Search
int
Sense Motive
wis
Sleight of Hand
dex*
Spellcraft
int
Spot
wis
Survival
wis
Swim
str*
Tumble
dex*
Use Magic Device
cha
Use Rope
dex
______________________ ____
______________________ ____
______________________ ____
MAX RANKS
(CLASS/CROSS-CLASS)
SKILL
MODIFIER
ABILITY
MODIFIER
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
RESET ALL
/ 0.0
MISC
MODIFIER
0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0
______ = ______+______+______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
______ = ______+______+______
0
0 = ______+______+______
______
______ = ______+______+______
0
0 = ______+______+______
______
0
0
______ = ______+______+______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
______ = ______+______+______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
0
0 = ______+______+______
______
0
0
______ = ______+______+______
0
0 = ______+______+______
______
______ = ______+______+______
______ = ______+______+______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
______ = ______+______+______
______ = ______+______+______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0
______ = ______+______+______
0
0 = ______+______+______
______
RANKS
4
AVAILABLE
SKILL POINTS
0
SKILL POINTS
USED
620_17524_001_PHBRev3a.qxk
4/21/03
10:42 AM
Page 319
SPELLS
FEATS
PG.
campaign
0
EXPERIENCE NEEDED FOR NEXT LEVEL
experience points
GEAR
ARMOR/PROTECTIVE ITEM
TYPE
SPEED
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
AC BONUS
MAX DEX
SPECIAL PROPERTIES
WEIGHT
CHECK PENALTY
SPECIAL PROPERTIES
SPELL FAILURE
PROTECTIVE ITEM
SPECIAL ABILITIES
AC BONUS WEIGHT
SPECIAL PROPERTIES
PG.
PROTECTIVE ITEM
AC BONUS WEIGHT
SPECIAL PROPERTIES
OTHER POSSESSIONS
PG.
ITEM
ITEM
WT.
DOMAINS/SPECIALTY SCHOOL:
__________________________________________________
WT.
PG.
0: ________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
3rd: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
SPELL SAVE
CHARACTER SKETCH
DC MOD
conditional modifiers
SPELLS
KNOWN
SPELL
SAVE DC
LEVEL
0
<0
LIGHT
LOAD
<0
MEDIUM
LOAD
<0
HEAVY
LOAD
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2~
MAX LOAD
5~
MAX LOAD
0.0
1ST
2ND
LANGUAGES
3RD
4TH
5TH
MONEY
cp
6TH
ADDITIONAL WEALTH
sp
7TH
gp
8TH
pp
9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
SPELLS
PER DAY
BONUS
SPELLS