Vous êtes sur la page 1sur 2

620_17524_001_PHBRev3a.

qxk

4/21/03

10:42 AM

Page 318

email address

SAVE SHEET

LOAD SHEET

(SAVES THE SHEET IN A 10k .FDF FILE, SENDS TO THE ABOVE EMAIL)

CALCULATION ON

_____________________________________________ ______________________________________________
character name
name
player
character
player

_____________________________________________
1
USER CLASS 2
COREclass
CLASSES
class
and level USER CLASS race

________________
______________ ______________
alignment LA alignment
deity
race
deity

MEDIUM
__________
__________ __________ ____________ __________ ___________ ___________ ___________
size
age
gender
height
weight
eyes
hair
skin
level
size
age
gender
height
weight
eyes
hair
ABILITY NAME

ABILITY
SCORE

ABILITY TEMPORARY TEMPORARY


MODIFIER
SCORE
MODIFIER

TOTAL

STR
strength

HP
hit points

DEX

armor class

AC

dexterity

CHARACTER RECORD SHEET

BY KEVIN ROSE, MATTHIJS HAKFOORT, GREYKNIGHT AND MICHAEL STROPE

VERSION 5.2.0

NONLETHAL
DAMAGE

WOUNDS/CURRENT HP

SPEED
BASE:

10 =

10+

++

ARMOR
ARMOR
BONUS
BONUS

TOTAL

CON

SHIELD
SHIELD
BONUS
ARMOR

+0

0+

0++

ADJUSTED:
DAMAGE REDUCTION

++

DEFLEC.DEFLECTION
DODGE
DEX DEX NATURALSIZE SIZE NATURAL
MODIFIER ARMOR
MODIFIER
BONUS ARMOR
BONUS MODIFIER
BONUS
BONUS

MISC
MISC
MODIFIER
BONUS

INT

TOUCH

armor class

intelligence

WIS

10

FLAT-FOOTED 10
armor class

INITIATIVE
modifier

wisdom

CHA

0 =
TOTAL

charisma
BASE
SAVE

ABILITY
MODIFIER

MAGIC
MODIFIER

MISC.
TEMPORARY
MODIFIER MODIFIER

SAVING THROWS

TOTAL

FORTITUDE
(constitution)

0 +

REFLEX
(dexterity)

0 +

WILL
(wisdom)

TOTAL

DEX
MODIFIER

MISC
MODIFIER

conditional modifiers

SPELL
RESISTANCE
+

BASE ATTACK
BONUS

+
STRENGTH
MODIFIER

0
SIZE
MODIFIER

MISC
MODIFIER

WEAPON TYPE

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

ATTACK +

WEIGHT

NOTES

AMMUNITION ___________________________
WEAPON TYPE

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

ATTACK +

WEIGHT

NOTES

AMMUNITION ___________________________
WEAPON TYPE

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

ATTACK +

WEIGHT

NOTES

AMMUNITION ___________________________

WEAPON TYPE

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

ATTACK +

WEIGHT

NOTES

AMMUNITION ___________________________

WEAPON TYPE

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

ATTACK +

NOTES

SKILLS TAKE ARMOR CHECK PENALTY AND SKILL


SYNERGY INTO ACCOUNT, WHERE RELEVANT

SKILL NAME

SKILLS
KEY
ABILITY

BASE ATTACK BONUS


GRAPPLE
modifier

CLASS SKILL?

constitution

WEIGHT

Appraise
int
Balance
dex*
Bluff
cha
Climb
str*
Concentration
con
Craft ( _______________) int
Craft ( _______________) int
Craft ( _______________) int
Decipher Script
int
Diplomacy
cha
Disable Device
int
Disguise
cha
Escape Artist
dex*
Forgery
int
Gather Information
cha
Handle Animal
cha
Heal
wis
Hide (INCLUDES SIZE MODIFIER) dex*
Intimidate
cha
Jump
str*
Knowledge ( ___________)
int
Knowledge ( -___________) int
Knowledge ( -___________) int
Knowledge ( ___________) int
Knowledge ( ___________) int
Listen
wis
Move Silently
dex*
Open Lock
dex
Perform (______________) cha
Perform (______________) cha
Perform (______________) cha
Profession ( ___________) wis
Profession ( ___________) wis
Ride
dex
Search
int
Sense Motive
wis
Sleight of Hand
dex*
Spellcraft
int
Spot
wis
Survival
wis
Swim
str*
Tumble
dex*
Use Magic Device
cha
Use Rope
dex
______________________ ____
______________________ ____
______________________ ____

MAX RANKS
(CLASS/CROSS-CLASS)

SKILL
MODIFIER

ABILITY
MODIFIER

2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

RESET ALL

(RESETS ALL FIELDS, HANDLE WITH CARE)

/ 0.0

MISC
MODIFIER

0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0
______ = ______+______+______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
______ = ______+______+______
0
0 = ______+______+______
______
______ = ______+______+______
0
0 = ______+______+______
______
0
0
______ = ______+______+______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
______ = ______+______+______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
0
0 = ______+______+______
______
0
0
______ = ______+______+______
0
0 = ______+______+______
______
______ = ______+______+______
______ = ______+______+______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
______ = ______+______+______
______ = ______+______+______
0
0 = ______+______+______
______
0
0 = ______+______+______
______
0
0
______ = ______+______+______
0
0 = ______+______+______
______

Denotes a skill that can be used untrained.


Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________

RANKS

4
AVAILABLE

SKILL POINTS

0
SKILL POINTS
USED

620_17524_001_PHBRev3a.qxk

4/21/03

10:42 AM

Page 319

SPELLS

FEATS
PG.

campaign
0
EXPERIENCE NEEDED FOR NEXT LEVEL

experience points

GEAR
ARMOR/PROTECTIVE ITEM

CHECK PENALTY SPELL FAILURE

TYPE

SPEED

SHIELD/PROTECTIVE ITEM

AC BONUS

WEIGHT

AC BONUS

MAX DEX

SPECIAL PROPERTIES

WEIGHT

CHECK PENALTY

SPECIAL PROPERTIES

SPELL FAILURE

PROTECTIVE ITEM

SPECIAL ABILITIES
AC BONUS WEIGHT

SPECIAL PROPERTIES

PG.

PROTECTIVE ITEM

AC BONUS WEIGHT

SPECIAL PROPERTIES

OTHER POSSESSIONS
PG.

ITEM

ITEM

WT.

DOMAINS/SPECIALTY SCHOOL:
__________________________________________________

WT.

PG.

0: ________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
3rd: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
CHARACTER SKETCH

DC MOD

ARCANE SPELL FAILURE

conditional modifiers

SPELLS
KNOWN

SPELL
SAVE DC

LEVEL
0

TOTAL WEIGHT CARRIED

<0

LIGHT
LOAD

<0

MEDIUM
LOAD

<0

HEAVY
LOAD

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2~
MAX LOAD

5~
MAX LOAD

0.0

1ST
2ND

LANGUAGES

3RD

Initial languages = Common + racial


languages + one per point of Int bonus

4TH
5TH

MONEY
cp

6TH

ADDITIONAL WEALTH

sp

7TH

gp

8TH

pp
9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

SPELLS
PER DAY

BONUS
SPELLS

Vous aimerez peut-être aussi