Educational Technology Meaning refers to the art or craft of responding to our educational needs. consists of designs and environments that engage learners is a field of study which is concerned with the practice of using educational methods. The other terms that are associated with educational technology. Technology in Education- application of technology in any of those processes involved in operating the institutions which house the educational enterprise. Educational media- are channels or avenues or instruments of communication. Instructional technology- fascilitate the lesson in the classroom. Technology Integration- learning technologies to introduce, reinforce, supplement and extend skills.
Boon: Technology is a blessing for man as boon when we use it in a proper way. As we all know in lesson 1 that there are a lot of things that technology can do especially in educational process,it's importance to become stimulating, exciting and enjoying when we use this technology inside the classroom and for me that is a great blessing of technology to everyone of us. Bane: In contrast boon also can be bane or can cause harmful to use if we don't us it in a proper way, technology becomes a detriment to learning and development like when the learner surfs the internet for pornography it will cause trouble with his development and this will affect his/her studies and this can cause detriment of learning process. LESSON 2 LESSON 3
The Roles of Educational Technology in Learning Traditional point of view Technology serves as source and presenter of knowledge. Technology play as a role as a delivery vehicles for instructional lessons. We learn from technology Technology is seen as a productivity tool. Constructivist view tool for knowledge vehicle for exploring knowledge for learning by constructing context for to support learning by doing social medium for learning by conversing. intellectual partner for learning by reflecting. LESSON 4 Systematic Approach to Teaching
Students are the focus of systematic instructional planing. 1. Define instructional objectives 8. Define the process 7. Evaluate outcomes 6. Implement the Instruction 5. Define the role of any personnel involved. 4. Select appropriate materials, equipment and facilities 3. Select appropriate experiences 2. Select appropriate teaching methods LESSON 5 The Cone of Experience
Dale's Cone of Experience Bruner's Three Tiered of Learning
LESSON 7 Direct, Purposeful Experiences and Beyond
Direct Purposeful Experiences - these are our concrete and firsthand experiences that make up the foundation of our learning. - direct experiences must not be the period or the end. We must be brought to the higher plane, the higher plane reffered to here is the level of generalization and abstraction. -direct experiences lead us to concept formation and abstraction. We should not end our lessons knowing only the concrete. We go beyond the concrete by reaching the level of abstract concepts. LESSON 8 Teaching with Contrived Experiences
Model Reproduction of real thing in a small scale or large scale it is a substitute for real thing which may or not may be operational. Mock up is an arrangement of of a real device or associated with real devices, displayed in such a way that representation of reality is created. is a special model where the parts of a model are singled out. hightened and magnified in order to focus on that part of process under study. Specimen is any individual or item considered typical of a gruop, class or whole. Simulation is a representation of a manageablereal event in which the learner is an active participant. Games are used to practice and/or to refine knowldge already acquired to identifygaps or weaknesses in knowledge or skills to serve as a summation or review and to develop new relationships among conceptsand principles
Teaching with Dramatized Experiences
Dramatized experiences Formal Plays- depict life, character, or culture. Pantomine- is the art of conveying a story through bodily movements only. Puppets- can present ideas with extreme simplicity. Role Playing- is unrehearsed, unprepared and spontaneous dramatization. Tableau- is a picture like scene composed of people against background. Pageants- usually community dramas based on local history, presented by local actors. LESSON 9