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LESSON 1

Meaning of Educational Technology




Educational Technology
Meaning
refers to the art or
craft of responding to
our educational
needs.
consists of designs
and environments
that engage learners
is a field of study
which is concerned
with the practice of
using educational
methods.
The other terms
that are
associated with
educational
technology.
Technology in
Education-
application of
technology in any of
those processes
involved in operating
the institutions which
house the educational
enterprise.
Educational media-
are channels or
avenues or
instruments of
communication.
Instructional
technology- fascilitate
the lesson in the
classroom.
Technology
Integration- learning
technologies to
introduce, reinforce,
supplement and
extend skills.




Boon:
Technology is a blessing for man as
boon when we use it in a proper way.
As we all know in lesson 1 that there
are a lot of things that technology can
do especially in educational
process,it's importance to become
stimulating, exciting and enjoying
when we use this technology inside
the classroom and for me that is a
great blessing of technology to
everyone of us.
Bane:
In contrast boon also can be bane
or can cause harmful to use if we
don't us it in a proper way,
technology becomes a detriment
to learning and development like
when the learner surfs the
internet for pornography it will
cause trouble with his
development and this will affect
his/her studies and this can cause
detriment of learning process.
LESSON 2
LESSON 3




The Roles of
Educational
Technology in Learning
Traditional point of view
Technology serves as source and
presenter of knowledge.
Technology play as a role as a delivery
vehicles for instructional lessons.
We learn from technology
Technology is seen as a productivity tool.
Constructivist view
tool for knowledge
vehicle for exploring knowledge for
learning by constructing
context for to support learning by doing
social medium for learning by conversing.
intellectual partner for learning by
reflecting.
LESSON 4
Systematic Approach to Teaching


Students are
the focus of
systematic
instructional
planing.
1. Define
instructional
objectives
8. Define the
process
7. Evaluate
outcomes
6. Implement
the
Instruction
5. Define the
role of any
personnel
involved.
4. Select
appropriate
materials,
equipment
and facilities
3. Select
appropriate
experiences
2. Select
appropriate
teaching
methods
LESSON 5
The Cone of Experience




Dale's Cone of
Experience
Bruner's Three
Tiered of
Learning

LESSON 7
Direct, Purposeful Experiences and Beyond

Direct
Purposeful
Experiences
- these are our concrete and
firsthand experiences that make up
the foundation of our learning.
- direct experiences must not be the
period or the end. We must be
brought to the higher plane, the
higher plane reffered to here is the
level of generalization and
abstraction.
-direct experiences lead us to
concept formation and abstraction.
We should not end our lessons
knowing only the concrete. We go
beyond the concrete by reaching the
level of abstract concepts.
LESSON 8
Teaching with Contrived Experiences


Model
Reproduction of real thing in a small scale or
large scale
it is a substitute for real thing which may or
not may be operational.
Mock up
is an arrangement of of a real device or
associated with real devices, displayed
in such a way that representation of
reality is created.
is a special model where the parts of a
model are singled out. hightened and
magnified in order to focus on that part
of process under study.
Specimen
is any individual or item considered
typical of a gruop, class or whole.
Simulation
is a representation of a
manageablereal event in which the
learner is an active participant.
Games
are used to practice and/or to refine
knowldge already acquired
to identifygaps or weaknesses in knowledge
or skills
to serve as a summation or review and
to develop new relationships among
conceptsand principles

Teaching with Dramatized Experiences

Dramatized
experiences
Formal Plays-
depict life,
character, or
culture.
Pantomine- is
the art of
conveying a story
through bodily
movements only.
Puppets- can
present ideas
with extreme
simplicity.
Role Playing- is
unrehearsed,
unprepared and
spontaneous
dramatization.
Tableau- is a
picture like scene
composed of
people against
background.
Pageants- usually
community
dramas based on
local history,
presented by
local actors.
LESSON 9

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