INTRODUCTION The Educational Technology 1 course has truly paved the way for the learner to become aware, appreciative, and equipped to use educational technology tools ranging from traditional to modern educational media.
CONTENT On the application of educational technology to instruction, it showed the four phases of application: 1. Setting of learning objectives 2. Designing specific learning experiences 3. Evaluating the effectiveness at the learning experiences. 4. Revision as needed of the whole teaching- learning process. REFLECTION This course is concerned with integrating technology into teaching and learning. It is meant to help the would-be-teacher become familiar, knowledgeable and skilled at the proper application of educational technology to instruction to enable them to adapt to rapid technological changes. Educational technology equips the future teacher to become more effective and effecient in her day-today task. An extension of the teacher, he/she being the first audio-visual aid in the classroom. This means that it is not and never will be a substitutefor the good and the great teacher. For the teacher is always the final fashioner of learning. LESSON 2 AN OVERVIEW: EDUCATIONAL TECHNOLOGY 2
INTRODUCTION In the essence, the course aims to infuse technology in the student-teachers training, helping them to adapt and meet rapid and continuing technological changes, particularly in the thriving global information and communication technology (ICT) environment. CONTENT Educational technology 2 is concerned with Integrating Technology into Teaching and Learning. Specifically this is focused on introducing, reinforcing, supplementing and extending the knowledge and skills to learners so that they can become exemplary users of educational technology. While the course is primarily intended for the use of student-teachers, it can also be of great use to professional teachers, school administrators, teacher educators, and in fact anyone who is interested on how information technology can be used to improved not only instruction but the school management program and curriculum. REFLECTION The study of this course on integrating information technology in instruction should not be considered as a formidable task, but rather as a refreshing and exciting study given the idea that all learning should be fun. Now that we are in the modern age, where technology takes an important part in our teaching-learning process. It is not enough for educators to be able to tap the computer keyboard, prepare computer designed test papers, prepare powerpoint presentations and etc. In the developed countries, teachers may have kept up with the computer age by being computer literate but its clear that this is not enough. The computer and its hypermedia capabilities must still be used not simply for direct instruction but for integration into the curricula and its various course or subject. LESSON 3 EDUCATIONAL TECHNOLOGY IN THE ASIA PACIFIC REGION
INTRODUCTION Progressive countriesin the Asia Pacific region have formulated state policies andstrategies to infuse technology in schools during the last few years. And since it is understood the state policies will continue to change, it is helpful to examine prevailing ICT policies and strategies of five progressive states namely, New Zealand, Australia, Malaysia, Singapore, and Hong Kong. CONTENT Of the objective of these progressive countries, to provideconfidence to educators that they are taking the right steps in adopting technology in education. It foresees schools to be improving learning outcomes for students using ICT to support the curriculum, using ICT to improve the effeciency and effectiveness of educational administration and developing partnership with communities to enhanceaccess to learning through ICT. In Adelaide Declaration on National Goals for schools information technology is one of the eight national goals or learning areas students should achieve. Students should be confident, creative and productive users of new technologies, particularly ICTs and understand the impact of these technologies on society.
REFLECTION Those highly developed countries can avail the latest technology. And to those less developed are far behind with it like our country, Philippines. This is not the focused of our government, because we are facing lots of problem in our country today. Like corruption, unemployment and many other. With regards t o education, Im sure that the government aims to raise the quality of school education through the use of technology in teaching-learning process. Yet, we cannot afford it. There are public schools that there is no computer especially in the rural areas. There are also schools who have the ratio of 10:1. In view with this, the government should have or must have the right planning and implementation guides for schools in promoting IT in the teaching-learning process. LESSON 4 BASIC CONCEPT ON INTEGRATING TECHNOLOGY IN INSTRUCTION INTRODUCTION There is no integrative process if for example the teacher makes students play computer games to give them a rest period during classes. Neither is there integration, if the teacher merely teaches students computer skills. Theres something from that media the student must learn from. CONTENT Here are some manifestation of technology integration into instruction: Theres a change in a way classes aretraditionally conducted. The quality of instruction is improved to higher level in such a way that could not have been achieved without educational technology. Thereis planning by the teacher on the process of determining how and when technology fits into the teaching-learning process. The teacher sets instructional strategies to address specific instuctional issues/problems. The use of technology provides the opening of oppotunities to respond to these instructional issues/problems.
REFLECTION Technology occupies a position in the instructional process. The integration of IT into instruction are different from the traditional instruction. Nowadays, some of the schools are using smart board, projectors presentation, media and other devices. It is much easier and reliable to use, if one can manipulate it and use it in a proper or right way. But there are some disadvantages because children are exposed now to different media that might caused the problem in the society. So, it is therefore best or right for us to consider the positive and negative effects of technology. Because its a boon when not use properly and its a bane when use properly. LESSON 5 STATE-OF-THE-ART ET APPLICATION PRACTICES INTRODUCTION Looking through progressive state policies that support technology-in-education, and other new developments in pedagogical practice, our educators today have become more aware and active in adopting state-of-the-arteducational technology practices they can possibly adopt. Today, one can see a greater need for teachers to acquire not only computer literacy but competence as well. Dont invest in technology hardware/system that may become a white elephant in a few year time. CONTENT Recent changes have also occured in the area of pedagogical theory and practice. It is now accepted that the contribution of the computer to pedagogy makes up for good instruction. The following trends should be recognized by educators: Through school or training center computer courses, present-day students have become computer literate. Following the call for developing critical thinking among students, teachers have deemphasized rote learning. Shifting focus from lower-level traditional learning outcomes. Recent teaching-learning models.
Obstacle to IT pedogigical practice Especially for educators living in developing or peasant economies, objections are likely to beheard such as that the use of the computer is time-consuming and expensive. Virtue is in moderation and so, there is truly a need for teacher to balance their time for the preparation and application of instructional tools. Training should ensure that the use of eductaional technology is fitted to learning objectives. Teachers should acquire computer skills so that they can serve as model in integrating educational technology in teaching-learning process.
REFLECTION Following modern trends in technology-related education, schools should now foster a student-centered learning environment, wherein students are given leeway to usecomputer information sources in their assignments, reports and presentations in written visual and dramatic forms. Besides there is also the danger of the technology-centered classroom along the fear that computermay soon replace the teachers.
LESSON 6 IT Enters a new Learning Environment INTRODUCTION It is most helpful to see useful models of school learning that is ideal to achieving instructional goals through preferred application of educational technology. These are the models of meaningful learning, discovery learning, generative learning and constructivism. CONTENT Meaningful Learning This give focus to new experience that is related to what the learner already knows. A new experience departs from the learning of a sequence of words or memorization through rote memory but gives attention to meaning. It assumes that: - Students already have some knowledge taht is relevant to new learning. - Students are willing to perform class work to find connections between what they already know and what they can learn.
In the learning process, the learner is encouraged to recognize relevant personal experiences. A reward structure is set so that the learner will have both interest and confidence and this incentive system gives positive reinforcement to learning. Discovery Learning In discovery learning students perform tasks to uncover what is to be learned. New ideas and new decisions are generated in the learning process, regardless of the need to move on and depart from organized set-off activities. In discovery learning, it is important that the student become personally involved and not subjected by the teacher to procedures he/she is not allowed to depart from.In applying technology, the computer can present a tutorial process by which the learner is given key concepts and the rules learning are directly presented for receptive type of learning. But aside from that, the computer has other uses. Generative Learning In generative learning we have active learners who attend to learning events and generate drawing from this experience and draw inferences thereby creating a personal model or explanation to the new experience in the context of existing knowledge. Generative learning is viewed as different from the simple process of storing information for motivation and responsibility is said to becrucial to this domain of learning. Examples of this in the area of language comprehension are activities such as writing paragraph, summaries, developing answers and questions, drawing pictures, creating paragraph titles, organizing ideas/concepts, and others. In sum, generative learning gives emphasis to what can be done with the pieces of information not only just an access to them. Constructivism In constructivism, the learner builds a personal understanding through appropriate learning activities and a good learning environment. The two accepted principles are: - Learning consists of what a person can actively assemble for himself and not what he can receive passively. - The role of learning is to help the individual live/adapt to his personal world.With these two principles in turn lead to three practical implications: - The learner is directly responsible for learning. He creates personal understanding and transforms information into knowledge. The teacher plays an indirect role by modeling effective learning, assisting, facilitating, and encouraging learners. - The context of meaningful learning consists in the learner connecting his school activity with real life. - The purpose of education is acquisition of practical and personal knowledge, not abstract or universal truths. REFLECTION Through these new conceptual models of learning we now know that there are better ways to learn other than rote memorization and that learning is for use not only in school but in real life. Now we are prepared to see how these theories of learning can be more specifically applied through the integration of educational technology in the teaching and learning process.
LESSON 7 IT for Higher Thinking Skills and Creativity
INTRODUCTION Today students are expected to be not only cognitive but also flexible, analytical and creative. In this lesson, there are methods proposed for the use of computer-based technologies as an integral support to higher thinking skills and creativity. Complex Thinking Skills Sub-skills Focusing Defining the problem, goal/objective-setting, brainstorming Information gathering Selection, recording of data of information Remembering Associating, relating new data with old Analyzing Identifying idea constructs, patterns Generating Deducing, inducting, elaborating Organizing Classifying, relating Imagining Visualizing, predicting Designing Planning, formulating Integration Summarizing, abstracting Evaluating Setting criteria, testing idea, verifying outcomes, revising CONTENT
The framework is not exhaustive but a helpful guide for the teachers effort to understand the learners higher learning process.
THINKING SKILLS FRAMEWORK The process is more important than the product. THE PROCESS -This refers to the thinking/affective/psychomotor process that occurs on the part of the learner. This comprises the journey that actualizes learning.
THE PRODUCT -is the result of this all-important process consisting in possibly a summary, a poster, an essay, a term paper, a dramatic presentation, or an IT-based product. REFLECTION I do not think that with the new framework on higher thinking skills and creativity, teachers should no longer make efforts to help students pass achievements test. Of course the teacher has the biggest responsibility for that for he/she is the one who facilitates the learning process. With the new framework, it will give the teacher strategies on how to guide his/her students on the learning process which students would enjoy and with hands-on experience about the topic. With the new framework, there will be no longer spoon-feeding discussions but a new focused one that would surely benefit the students and enhance their thinking skills.
LESSON 8 Higher Thinking Skills through IT-Based Projects
INTRODUCTION In this lesson, it covers the four types of IT-based projects which can effectively be used in order to engage students in activities of a higher plane of thinking.
CONTENT The Four Types of IT-Based Projects I. Resource-based Projects In these projects, the teacher steps out of the traditional role of being a content expert and information provider, and instead lets the students find their own facts and information. Only when necessary for the active learning process does the teacher step in to supply data or information. The general flow of events in resource-based projects are: 1. The teacher determines the topic for the examination of the class (e.g. the definition of man) 2. The teacher presents the problem to the class. 3. The students find information on the problem/questions. 4. Students organize their information in response to the problems/questions. II. Simple Creations Students can also be assigned to create their software materials. Of course, there are available software materials such as Creative Writer (by Microsoft) on writing, KidWork Deluxe (by Davidson) on drawing and painting, and Media Weave (by Humanities software) on multimedia) In developing software, creativity as an outcome should not be equated with ingenuity or high intelligence. Creating is more consonant with planning, making, assembling, designing, or building. Creativity is said to combine three kind of skills/abilities: * Analyzing- distinguishing similarities and differences/ seeing the project as a problem to be solved. * Synthesizing- making spontaneous connections among ideas, thus generating interesting or new ideas. * Promoting- selling of new ideas to allow the public to test the ideas themselves. III. Guided Hypermedia Projects The production of self-made multimedia projects can be approached in two different ways: 1. As an instructive tool, such as in the production by students of a power-point presentation of a selected topic. 2. As a communication tool, such as when students do a multimedia presentation (with text, graphs, photos, audio narration, interviews, video clips, etc. To simulate a television news show.
IV. Web-based Projects Students can be made to create and post webpages on a given topic. But creating webpages, even single page webpages may too sophiscated and time consuming for the average student. It should be said, however, that posting of webpages in the internet allows the students (now the webpage creator) a wider audience. They can also be linked with other related sites in the internet. But as of now, this creativity project may be to ambitious as a tool in the teaching-learning process. REFLECTION The problem facing teachers today and in the future is NOT how to teach students to achieve learning objectives, according to Blooms taxonomy. Rather, we we now face the challenge of somehow encouraging the development of students who can do more than just receive, recall and recite the knowledge they have acquired. The 21st century will full of demands on our students which are forecast to be quite different from the demands which we as teachers encountered when we were in school. We now expect our students to be cognitively flexible and creative and to critically and analytically grasp the world around them. Finding effective ways of producing such outcomes is indeed a daunting task and will require that teachers and learners prepare to shift their concepts and assumptions of what constitute proper instruction. LESSON 9 Computer as Information and Communication Technology
INTRODUCTION Through computer technology, educators saw the amplification of learning along with computer literacy. Much Like reading, the modern student can now interact with computer messages; even respond to questions or to computer commands. Again like writing, the learner can form messages using computer language or program. CONTENT Some computer-assisted instruction (CAI) was introduced using the principle of individualized learning through a positive climate that includes realism and appeal with drill, exercises that uses color, music and animation. The novelty of CAI has not waned to this day especially in the basic education level as this is offered by computer-equipped private schools. But the evolving pace of innovation in todays Information Age is so dynamic that within the first decade of the 21 st century, computer technology in education has matured to transform into an educative information and communication technology (ICT) in education. The Personal Computer (PC) as ICT Until the nineties, it was still possible to distinguish between instructional media and the educational communication media. - Instructional media consist of audio-visual aids that served to enhanced and enrich the teaching-learning process. Examples are the blackboard, photo, film and video - Educational communication media comprise the media of communication. Example, the distance learning was implemented using correspondence, radio, television, or the computer satellite system.
Close to the turn of the 21 st century, however, such a distinction merged owing to the advent of the microprocessor, also known as the personal computer (PC). This is due to the fact that the PC user at home, office and school has before him a tool for both audio-visual creations and media communication.
REFLECTION Information communication technology covers a wide range of technology both the communication media and the audiovisual media. We can already access information very quick, sending of e-mails to a friend, even for applying for a job, there is already an online interview, some online exams also, some instructional video will be based on a media or film showing. With these, teaching would be more interactive and student will be focused. LESSON 10 The Computer as a Tutor
INTRODUCTION The computer is one of the wonders of human ingenuity, even in its original design in the 1950s to carry out complicated mathematical and logical operations. With the invention of the microcomputer (now also commonly referred to PCs or personal computers), the PC has become the tool for programmed instruction.
CONTENT Computer-Assisted Instruction (CAI) The computer can be a tutor in effect relieving the teacher of many activities in his personal role as a classroom tutor. It should be made clear, however, that the computer cannot totally replace the teacher since the teacher shall continue to play major roles of information deliverer and learning environment controller. Even with the available computer and CAI software, the teacher must: - Insure that the students have the needed knowledge and skills for any computer activity. - Decide the appropriate learning objectives - Plan the sequential and structured activities to achieve objectives. - Evaluate the students achievement by ways of tests of the specific expected outcomes. Today, educators accept the fact that the computer has indeed succeeded in providing an individualized learning environment so difficult for a teacher handling whole class. This is so, since the computer is able to allow individual students to learn at their own pace, motivate learning through a challenging virtual learning environment, and assist students through information needed during the learning process. REFLECTION The computer as a tutor in this new age of learning. It does not replace the teacher, although it assumes certain roles previously assigned to teachers who now has to take the new role of facilitator and guide. In the years ahead, we shall see the computer in school as a common tool for the enhancement of the students thinking, communication and collaboration skills. Computers will become an integral component of the future classroom and not a mere machine that can deliver routine drills and practices.
Lesson 11 The Computer as the Teachers Tool
INTRODUCTION In this lesson, we shall again look at the computer, but this time from another perspective, the computer as the teachers handy-tool. It can in fact support the constructivist and social constructivist paradigms of constructivist learning.
CONTENT The Computers Capabilities Informative Tool The computer can provide vast amounts of information in various forms, such as text, graphics, sound, and video. Even multimedia encyclopedias are today available on the internet. Communication Tool The computer has been used in communication as evident by social networking sites as to facebook, twitter and friendster. We can even chat/talk friends and families anywhere in the globe through yahoo messenger or the one in facebook or view them through the webcam. We can send messages and information through the internet in just seconds or minutes. Constructive Tool The computer itself can be used for manipulating information, visualizing ones understanding, and building new knowledge. The Microsoft Word computer program itself is a desktop publishing software that allows users to organize and present their ideas in attractive formats.
Co-constructive Tool Students can use constructive tools to work cooperatively and construct a shared understanding of new knowledge. One way of co-construction is the use of the electronic whiteboard where students may post notices to a shared document/whiteboard. Students may also co-edit the same document from their homes. Situating Tool By means of virtual reality (RS) extension systems, the computer can create 3-D images on display to give the user the feeling that are situated in a virtual environment. A flight simulation program is an example of a situating tool which places the user in simulated flying environment.
REFLECTION Given its present-day speed, flexibility and sophistication, the computer can provide access to information, foster creative social knowledge-building and enhance the communication of the achieved project packaged. Without the computer, todays learners may still be assuming the tedious tasks of low-level information gathering, building, and new knowledge packaging. But this is not so, since the modern computer can help teacher- and-students to focus on more high level cognitive tasks. Lesson 12 Information Technology in Support of Student-Centered Learning
INTRODUCTION In this lesson, we shall see how the teacher can expand his option to make himself more effective and relevant in the 21 st millennium information age. In particular, the lesson shall respond to question on student centered learning approaches in the classroom. In addition, suggestion shall be made on how students centered classroom (SCL) can be supported by Information Technology (IT). CONTENT The Traditional Classroom It may be observed that classrooms are usually arranged with neat columns and rows of student chairs or desks, while the teacher stands in front of the classroom or sits behind his table. This situation is necessitated by the need to maintain classroom discipline, also allows the teacher to control classroom activities through lecture presentation and teacher-led discussions. Noticeably, however, after spending so many minutes in lesson presentation and class management, students can get restless and fidgety. Often enough, the teacher has to also manage misbehaviour in class as students start to talk among themselves or simply stare away in lack of attention. The SCL Classroom John Dewey has described traditional learning as a process in which the teacher pours information to student learners, much like pouring water from a jug into cups. This is based on the long accepted belief that the teacher must perform his role of teaching so that learning can occur. This learning approach is generally known as direct instruction, and it has worked well for obtaining many kinds of learning outcomes. The problem with it is that the approach in learning, however, is the fact that the worlds societies have began to change. It may not be felt strongly to countries in which on countries who depends mostly their economy to factory workers. Traditional and direct instruction is very useful in these countries. In contrast, industrialized societies we find knowledge-based economies in which workers depend on information that can be accessed through information and communication technologies (ICTs). Desiring to gain effectiveness, efficiency and economy in administration, schools in these developed economies have also adopted the support of ICTs. Their students have now become active not passive learners, demonstrating independence and self-awareness in the learning process. REFLECTION John Dewey described traditional learning as a process in which the teacher pours information to students. And this approach is generally known as direct instruction. But worlds societies have begun to change. There is a departure from traditional worksheet, read-and-answer, drill-and-practice activities. Given the new trend in teaching and learning, it must be pointed out however, that traditional classroom activities especially in the less developed countries it will continue to have a strong place in the classroom. Inspite of this setback experienced in some countries, the option has now been opened for the modern teacher to shift gears to student-centered learning. Lesson 13 Cooperative Learning with the Computer INTRODUCTION The creativity of the teacher would have to respond with the situation, and so cooperative learning will likely be the answer to the implementation of IT supported learning in our school. But the situation may not be that bad since there are motivational and social benefits to cooperative learning and these can compensate for the lack of hardware that educators face. Reality therefore dictates that schools face the fact that each classroom, especially in public or government schools may not be equipped with the appropriate number of computer.
CONTENT Cooperative or collaborative learning is learning by small groups of students who work together in a common learning task. It is often also called group learning but to be truly cooperative learning, 5 elements are needed: 1. common goal 2. interdependence 3. interaction 4. individual accountability 5. social skills
Cooperative Learning and the Computer Researchers have made studies on the learning interaction between the student and the computer. The studies have great value since it has been a long standing fear that the computer may foster student learning in isolation that hinders the development of the student's social skills. Now this mythical fear has been contradicted by the studies which show that when students work with computers in groups. REFLECTION Learning is a cooperative and collaborative process. We learn from others when we interact with them, in the same way that they learn from us. Because we learn best when we interact with others. In collaborating with computer it makes the learning easier and the action of its student affects the other in a group. Cooperative learning is an effective strategy that can be use to integrate in the computer activities to promote the competencies of the learner
LESSON 14 THE SOFTWARE AS AN EDUCATIONAL RESOURCE
INTRODUCTION Whenever people think about computer, they are most likely thinking about the computer machine. The computer machine or hardware is naturally an attention getter. Its more difficult to realize, however, that the computer hardware can hardly be useful without the program or system that tells what computer machine should do. CONTENT There are two kinds of software: 1. THE SYSTEM SOFTWARE 2. THE APPLICATION SOFTWARE
INSTRUCTIONAL SOFTWARE can be visited on the internet or can be bought from software shops or dealers. The teacher through his school should decide on the best computer-based instructional (CBI) materials for the schools resource collection.
REFLECTION There are lots of software application that can be used as educational resources. Teacher should beware or cautious in using it. There must be something from that software student must get from or gain knowledge with. In every lesson, there is always an objective that should be attianed by teacher, that is relevance or the effectivity of how was your teaching would be. With these instructional software learning would be more interactive and it can arouse the interest of the students.
LESSON 15 UNDERSTANDING HYPERMEDIA
INTRODUCTION Hypermedia is nothing but multimedia, but this time packaged as an educational computer software where information is presented and students activities are integrated in a virtual learning environment. The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills. CONTENT
CHARACTESTICS OF HYPERMEDIA APPLICATION 1. LEARNER CONTROL means the learner makes his own decisions on the path, flow or events of instruction. a. LEARNER WIDE RANGE OF NAVIGATION ROUTES. For the most part, the learner control the sequence and pace of his path depending of his ability and motivation.
1. VARIETY OF MEDIA. Hypermedia includes more than one media (text, graphics, audio, video clip) but doeas not necessarily use all types of media in one presentation. REFLECTION Given the capabilities hypermedia still does not replace lifes experiences and learning from nature and life. This is the saying that information and communication technology cannot replace the teacher altogether. Note that even technologists admit that the computer has an IQ of zero and depends on what man can input or make of it. Garbage IN, garbage OUT or GIGO is the very first principle that should be remembered about the computer. In the use of hypermedia in an instructional events the teacher must get the learners attention, recall prior learning, inform the learner about the lesson objectives, introduce the software and its distinctive features, guide the learning performance, provide the learning feedback, assess performance, and enhance retention and learning transfer. LESSON 16 THE INTERNET AND EDUCATION
INTRODUCTION The internet, also simply called the NET is the largest and far flung-network system-of-all-systems. Surprisingly, the internet is not really a network but a loosely organize collection of about 25,000 networks accessed by computer on the planet. It is astonishing to know that no one owns the internet. It has no central headquarters, no centrally offered services, and no comprehensive online index to tell users what information is available in the system. CONTENT GETTING AROUND THE NET The vast sea of information now and the internet, including news and trivia, is an overwhelming challenge to those who wish to navigate it. THE VIEW OF EDUCATIONAL USES OF THE INTERNET Today, even elementary school graders in progressive countries like the United States are corresponding via e-mail with pen pals in all 50 states. This educational activity prodded by their schools are paying dividends from increasing the pupils interest in Geography to a greater understanding of how people live in large cities and other places in the United States or the world.
REFLECTION The vast sea of information now in the internet including news nd trivia is an overwhelming challenge to those who wish to navigate it. Everyday, the net user population and the available information continue to grow, and new ways are continously being developed to tour the internet. Technology is an advatage when properly used, but it is a disadvatage when being abused. The future of the internet seems limitless. Already its complexity has spawned and continue to spawn. Net site including new demand for services to business, industries, science, government and even homes.
LESSON 17 EDUCATIONAL TECHNOLOGY 2 PRACTICUM
INTRODUCTION Educational technology 2 offers student the experiential process of adapting to technology integration within a student-centered paradigm. This is the practicum phase of the course which can be done, as seen fit by the teacher, either at the end of the more theoretical lessons or inserted between lessons.
CONTENT The practicum phase consist of hands-on computer tutorials which the student teacher or professional teacher-trainee will need to make him/her capable. The essential requirements for the ET 2 practicum phase will be: - A computer laboratory/special computer classroom - Participation of computer lab tutor/assistant - Assigned number of hours in conformity with the course
The practicum phase consist in: BASIC MICROSOFT WORD (6hrs) The tutorials familiarize each individual learner to the basics of Microsoft word. They will learn to use menus, and toolbars of the software. MICROSOFT POWERPOINT (6hrs) The tutorial is a familiarization on the basics of Microsoft powerpoint. It will train the learner to prepare powerpoint presentations to enhance the teaching of subjects. INTERNET AS TOOL OF INQUIRY (4hrs) The tutorial will facilitate the finding of sources of information appropriate to a learning task.
REFLECTION Computer literate is one of the skills required nowadays. Therefore it is best for the student and teacher as well to acquire these skills. Hands-on activities will be a great help for student and teacher to be good in manipulating computer, even just the familiarization of the basic software that would be useful in teaching- learning process. Educational technology 2 promises to bring the student teaher and the professional teacher trainee to the challenge of a new age-integrating technology in the teaching-learning process. The brisk pace of technology advancement and innovation continues, but ET 2 is a preparation to bring our teachers to move ahead with their use of teachnology in the classroom.