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thing ever.
The more worrying impacts of the chip are reflected in the girls comments - I need it to have friends, and How
am I supposed to communicate?
Another concept introduced in the series is jolting- a psychedelic-like trip that is brought on by virtual reality
technology.
AR and AI in Healthcare
AR has been transforming medicine and healthcare, from improving medical training to making
pharmacy benefit management more effective.
In healthcare AR can help save lives and help healthcare organizations make their existing
processes more precise and efficient. In recent years, researchers have been using this technology
for helping doctors conduct surgeries more effectively, improving fitness, teaching complex subjects
to medical students and much more.
Patient education & care management EyeDecide is a medical app which helps educate
patients in a new way. It uses the camera display for simulating the impact of specific conditions on
a persons vision. Using apps like EyeDecide, doctors can show simulation of the vision of a patient
suffering from a specific condition. It can demonstrate the impact of Cataract or AMD.
AR Applications in Healthcare
AR could also improve patient care management significantly. Wearable devices like Google Glass
can be used for registering relevant details of patients instead of manually feeding the data into
system. This reduces overheads, facilitates smooth management and reduces chance of humanerror.
Medical training AR medical applications are already being developed that allow students to
have a better understanding of the human body and how it functions. For instance, while teaching
body anatomy, an AR app can help overlay digital information in the form of video, audio or 3D
models onto human skeletons to offer a better understanding. Similarly multimedia information can
be augmented on textbooks as well.
AR Applications in Healthcare
mARble is an app developed by the Hannover School of Medicine that allows students to gain
hands on experience.
Students using the app can learn about medical procedures at their preferred time and place. The
app works by projecting virtual diseases on healthy subjects. The students can also get an
experience to attend to sick patients. Students can also see texts, video and graphic information
which will assist them in training.
Over the years, the healthcare industry has seen a rise in the use of augmented reality to assist
patients, trainees and doctors.
AR Applications in Healthcare
Pharmacy Benefit Management (PBM) PBM is a part of an integrated healthcare system.
augmented Reality can help make PBM more efficient. For example, patients wearing Google
Glass and having an app installed on the device can get reminders on taking drugs. The app can
also offer information on drug overdose and its effects or recommend a diet depending on a
persons health condition.
Conducting complex surgeries In surgery precision is of prime importance and doctors can AR
can help surgeons become more efficient. Whether it is conducting a minimally invasive procedure
or locating a tumour in liver, AR healthcare apps can help save lives and treat patients seamlessly.
Fitness management person wearing a smart glass can view work-out related data right around
his field of vision to get details about his/her fitness instead of looking at a mobile app.
AR Applications in Healthcare
AR can play a very important role in reducing the risks associated with minimally invasive surgery.
In this type of surgery, medical instruments are inserted through a tiny cut which is made in the
patients skin. It might require endoscopic technology, where a camera is planted under the
patients skin and images are displayed onto a monitor in the operation theater. If different screens
are used to project the vital statistics of the patient, surgeons might find it difficult to concentrate
fully on the surgery in hand. With AR, all the information is projected directly onto the task at hand,
thereby reducing the risks.
Complex surgeries AR can make these surgeries easier by providing the required information to
the surgeons, which would otherwise be difficult to get. The treatment process will be a smooth one
with AR and it will help in saving patients lives.
AR Applications in Healthcare
Medical imaging With the help of head-mounted displays, medical imagery can be projected on
the patients body. Doctors can get an X-ray vision of patients by projecting CT scans through the
display. Medical students can use this imagery as a learning tool whereas doctors can get the
related signs of any illness and diagnose patients accordingly.
Dentistry When conducting surgeries, AR will allow dentists to get information right in front of
them instead of a monitor which is placed on the other side of the room. With AR, dentists will be
able to know about any structures that are hidden behind any bone tissue. This will help them to
conduct dental surgeries with greater precision and make the surgeries a success.
RevUp
A great number of devices on the market are designed to track a wide range of human metrics,
everything from the amount of steps taken and heart rate to sun exposure and stress levels.
RevUP is a platform that is designed to help users make sense of their growing collection of health
data. It takes the form of a web and mobile app that analyzes these metrics to deliver personalized
health plans.
The system compiles personal informationeverything from lab results to optional genetic tests
asks about users health goals, and gives tailored strategies to help achieve them.
Users can also sync any apps or gadgets they use to track their health, from diet journals to
pedometers and sleep monitors, so stats will be constantly kept up to date.
RevUp
The platform also uses predictive intelligence to give users better access to proactive and
preventative health care.
The founder Dr. Samir Damani says that the platform has the potential to shift the medical
paradigm from reactive disease treatment to proactive health care.
All RevUp! users receive a highly customized health plan based on their preferences and lifestyle,
in which users are guided by a team of clinicians that track their individual progress and give
constructive, motivational feedback via the online platform or email. An innovative points system
and other gamified elements tap into users competitive sides to keep them close to their goals.
the system, describing symptoms and other related factors. Watson then parses the input to identify the key pieces of
information.
Watson then mines the patient data to find relevant facts about family history, current medications and other existing
conditions. It combines this information with current findings from tests and instruments and then examines all available data
sources to form hypotheses and test them.
Watson can incorporate treatment guidelines, electronic medical record data, doctor's and nurse's notes, research, clinical
studies, journal articles, and patient information into the data available for analysis.
Watson will then provide a list of potential diagnoses along with a score that indicates the level of confidence for each
hypothesis. The ability to take context into account during the hypothesis generation and scoring phases of the processing
pipeline allows Watson to address these complex problems.
Source: IBM: http://www-05.ibm.com/innovation/uk/watson/watson_in_healthcare.shtml
increase the number of patients who have access to care options tailored to their diseases DNA.
Corvix
Corvix is a system developed by GE Healthcare that performs agent-based simulations on complex problems.
In India, the technology simulated a population of 80 million people in order to determine the best places to build
medical facilities.
GE thinks that it can solve inefficiencies in healthcare using data. Corvix is one step towards achieving this goal
as it uses historical data to predict the future, including everything from how diseases will spread to the cities
where hospitals will be needed the most.
The platform uses agent-based modelling to build a facsimile of some sort of complex system and then simulate
its evolution over time. The agents represent the atomic units of those systems, such as individual people in
the case of human populations or cells in the case of a biological simulation. They act according to a set of rules
in any given situation, which is how the models are able to keep the simulations progressing.
Corvix
Thanks to the advent of big data, GE Healthcare Chief Economist Mitch Higashi thinks the time is right for a
platform like Corvix to provide some real value to real-world decisions. Theres enough raw computing power,
machine intelligence and data-modelling expertise to start doing fast, accurate simulations over very large and
complicated datasets.
The first run of Corvix was in Andra Pradesh in India, where the system simulated a population of 80 million
people in order to figure out where to build hospitals and medical training centres over the coming years. The
GE team used two census datasets and one health care survey.
The original plan was for the Public Health Foundation of India to invest $2 billion building training institutions in
different cities over the next five years. Corvix suggested some possible changes in location of those
institutions, including placing two institutions in the countrys most-populous state, Uttar Pradesh, instead of just
Alme
Alme is a virtual assistant app, like a Siri for the health world and it's designed for doctors to make
sure patients adhere to their treatments. The app uses commands and natural language
processing to bridge the gap between health-care practitioners and their patients and serves as a
"disease management system for patients to handle chronic disease.
Alme for Healthcare's backend can be integrated into Android, HTML 5, iOS, and even hologram
adaptations for hospital lobbies. Individual users go through a validation process under HIPAA rules
and the app gives them daily reminders of treatment needs and tracks specific data. Health care
practitioners also get metrics on adherence and patient behaviour through the app.
March 2014 report Augmented Reality & Virtual Reality Market predicts the Compound Annual
Growth Rate of AR at around 15% -- making augmented reality a $1 billion market by 2018.
Interactive advertising is one of the most popular applications of AR. UK-based start-up Blippar,
for example, utilizes AR technology to augment print media. Users with Blippar-enabled
smartphones can point their cameras toward supported advertisements to see previously hidden
interactive content (video, text and images.
Blippar has been downloaded more than 4.7 million times
minutes on average, significantly higher than traditional print, internet or television marketing.
Research done by UK-based augmented reality firm Hidden Ltd reveals that the likelihood of a
parent to buy a toy when advertised with augmented reality is 29% higher than when advertised
communication within the Air Force. The apps enable pilots and air traffic controllers to acquire
increased situational awareness and instant updates without losing track of their immediate
tasks.
apps enable students to become more actively involved in the lessons. AR products allow
students to create and interact they can manipulate and combine elements from their Android
or iOS devices, rather than just reading about them in a textbook. Aurasma, the AR app
developed by Hewlett Packard, identifies twenty percent of its users as educators or students.
A few issues to be addressed regarding augmented reality before it can move forward and
increase its impact on day to day lives. The first is the current stage of AR technology although
it has developed greatly from its inception, the applications still need a lot of work to be thorough
and accurate.
For example, in the future if a persons car breaks down, he or she can whip out a smartphone
and use a diagnostic app that can guide the repair. The app could show where the jumper
cables are and highlight where to connect them on the battery. With the right level of visual
awareness the app could determine that the tire pressure is low, or recognize that a part is
dangerously worn and needs to be replaced.
http://icdn2.digitaltrends.com/image/marta-app-600x315-c.png
The Volkswagen MARTA app (Mobile Augmented Reality Technical Assistance) is designed to
display superimposed information on the vehicle and enable technicians to complete a repair or
guide them as they service a vehicle. The app is developed for professional mechanics, its
popularity and adoption are expected to increase in the future.
Theres also the Audi AR app, which is like a user manual, enabling users to view the car using
their iPhone and get data pop-ups on what theyre looking at.
White explains that what takes AR to the next level is having the domain and computer vision
expert to work together and build applications that are helpful to specific industries.
Source: Digital Trends, 15/03/2014: http://www.digitaltrends.com/mobile/future-ar-mobile/
https://www.audi.co.uk/content/dam/audi/production/RestOfSite/AboutAudi/LatestNews/05_2013/Audi%20Vision%20App%202.jpg
Audi Vision
Audi Vision was launched in 2013 to bring Audis brochures to life.
The app allowed potential buyers to point their mobile device at Audi spring 2013 price and
specification guides, and take a picture that unlocks the static pages of the brochure, triggering
additional content such as video, sound, hotspots and additional pictures and text.
Potential buyers would then be able to to look (virtually) under the bonnet of their chosen model,
hear the engine roar, experience the ride from behind the wheel, and appreciate the bodywork
from all angles, as well as boning up on the specification. Once the app has taken a grab from a
particular brochure, it no longer requires a data connection to engage with the AR content.
entertainment, the big three tech companies have all invested heavily in research and
development in the AR domain. Google has been working on the Google Glass, Microsoft has
been working on its own AR device and not long ago Facebook bought the virtual reality (VR)
Some are arguing that we are headed to an era where we will be taking our visual information in
real time and integrating this with a wealth of external information to transform our daily lives.
This will give us some degree of control over how we see the world, in the fundamental sense.
Source: PhysOrg, 14/10/2014: http://phys.org/news/2014-10-augmented-reality.html
recent history of technology gives us a glimpse of what the future of AR is likely to look like in the hands
of the big tech companies.
First, the idea of the "app" will extend into the visual domain, giving us apps that aid us in all the things
we already do: building a house, studying at a distance, travelling in a new city and even making love.
Second, the price for access to these new services and of having information at our fingertips is likely
to involve surrendering ever more of our personal information. Critically, it will open up new markets for
advertisers to promote their products and services in both tacit and explicit ways an extension of the
world of "advertising everywhere". By surrendering control over our immediate field of vision,
advertising no longer needs to be limited to a screen or a surface but could become truly ubiquitous.
press releases for products such as Google Glass is a vision of our world as we know it, but
perhaps made a little easier through this technology. However, by changing what we see in real
time, AR could fundamentally change how we live. The transformative potential of this
giant advertisements on a billboard from the bank, users could perhaps be consuming artworks.
The example above begs the question what kind of a built environment we want to inhabit. AR
has the potential to change both the cityscape and the horizon, to overlay worlds upon worlds.
Source: PhysOrg, 14/10/2014: http://phys.org/news/2014-10-augmented-reality.html
Aspects of the environment, even buildings and people could potentially be filtered in or out based on
personal preference our generation is the first in human history that holds this possibility.
Kelly also suggests that rather than waiting to see what purposes are dreamed up by the purveyors of
this technology, we need to begin thinking about how we want to use it to transform the world for the
better.
Arturo Castro.
The Founders consider Advertiser as an example of Improved Reality rather than Augmented
Reality technology. It has appeared in full working form in street exhibitions in Berlin as part of
Transmediale 2010, in Brussels for the Europe wide Media Facades Festival, in four inner-city
walks during Rotterdam's Image Festival and in Helsinki as part of an M-CULT public event and
workshop.
on The Adtvertiser's own digital binoculars, Android devices and netbooks/laptops with webcams. Developers
are invited to download the code and help improve it.
The Advertiser targets three classes of device:
Billboard Intercept Unit it guarantees high-quality immersive advertisement substitution and is more performant
for AR applications than any hand-held device currently available; equipped with a high-quality wide-angle lens,
fast CPU and GPU, powerful wireless adaptor, long battery life and plenty of solid state storage space.
Smartphones - Currently there is a working version for the Android OS.
Standard Camera phones The great bulk of the world's camera phones run the Symbian OS. The team are
drafting up a version of The Artvertiser to provide 'single shot' photo substitution.
Issy-les-Moulineaux
The French city of Issy-les-Moulineaux has launched the project Radical through the development of
intuitive applications providing citizens information in Augmented Reality. The citys aim is to improve
innovative services using augmented reality as this technology offers offers citizens the opportunity to
discover points of interest and to receive information in a playful way.
Following this logic, the city created a historical visitor-constructed trail of the Fort dIssy, a former
military fortification where combats took place during the 1870-1871 war against the Prussians. This
was done to remind inhabitants and tourists about the history of the Fort. The app gives people a a
Zeiss VR One
ZEISS believes that virtual reality is going to change the way we perceive things, beyond all our imagination. The
firm created the mobile VR goggle - ZEISS VR ONE that enables people to view pictures and videos in
immersive environments.
The device works through a smartphone display and allows users to enjoy the experience with the smartphone
and the VR ONE with tray. The user can feed the phones into a slot using the tray, specifically designed for
whatever phone it is. The ZEISS VR ONE provides specific trays for two smartphones: the iPhone 6/4.7-inch and
Samsung Galaxy S5.
Two ZEISS multimedia apps, VR ONE Media and VR ONE AR, will enable people to view to watch movies, 2D
and 3D, view photos and interact with Augmented Reality.
The VR One is quite cheap, beyond the design and famous quality Carl Zeiss lenses, the VR ONE contains no
electronic equipment. It's also cheap because the project is completely open; development, growth and to a point,
marketing is down to the developer community.
Zeiss VR One
The multimedia app allows users to stream YouTube videos in 2D and 3D, visit "featured views"
from Google, and watch films and view photos saved on a phone.
The AR app can be used in the following way just hold the AR cube (included in the
package) in front of the VR ONE and the avatars will appear automatically. By turning the cube,
you can look at them from any angle.
An open source Unity3D SDK provides functions for app developers. The SDK is available for
iOS and Android operating system platforms on Bitbucket.
Sixth Sense
Sixth Sense is a wearable gestural interface that augments the physical world with digital information and lets us
use natural hand gestures to interact with that information the interface integrates digital information with the
tangible reality.
The SixthSense prototype is comprised of a pocket projector, a mirror and a camera with the hardware
components being coupled in a pendant like mobile wearable device.
Both the projector and the camera are connected to the mobile computing device in the users pocket. The
projector projects visual information enabling surfaces, walls and physical objects around people to be used as
interfaces. The camera recognizes and tracks user's hand gestures and physical objects using computer-vision
based techniques. The software program processes the video stream data captured by the camera and tracks
the locations of the coloured markers at the tip of the users fingers using simple computer-vision techniques.
For example, a newspaper can show live video news or dynamic information can be provided on a regular piece
of paper.
Sixth Sense
The movements and arrangements of these fiducials are interpreted into gestures that act as
interaction instructions for the projected application interfaces. The maximum number of tracked fingers
is only constrained by the number of unique fiducials, thus SixthSense also supports multi-touch and
multi-user interaction.
The SixthSense prototype implements several applications that demonstrate the usefulness, viability
and flexibility of the system. The map application lets the user navigate a map displayed on a nearby
surface using hand gestures, similar to gestures supported by Multi-Touch based systems, letting the
user zoom in, zoom out or pan using intuitive hand movements. The drawing application lets the user
draw on any surface by tracking the fingertip movements of the users index finger. SixthSense also
recognizes users freehand gestures (postures). For example, the SixthSense system implements a
gestural camera that takes photos of the scene the user is looking at by detecting the framing gesture.
Source: MIT Media Lab, http://www.pranavmistry.com/projects/sixthsense/
Name Tag
NameTag is a facial recognition app that matches faces/ persons to their online and public record. The
app scans a face and pulls up social media profiles but can also browse through 45,000 entries in the
National Sex Offender Registry.
The app is developed by FacialNetwork.com for Android and iOS devices. It will also be available for
Google Glass.
Kevin Alan Tussy, NameTags creator, says that app was developed for safety. It has the added benefit
of giving users an easy way to learn more about their date, supposedly creating an instant connection
based on mutual interest or hobbies. According to Tussy says Its much easier to meet interesting
new people when we can simply look at someone, see their Facebook, review their LinkedIn page or
maybe even see their dating site profile. Often we were interacting with people blindly or not interacting
at all.
Name Tag
Tussy also says that the privacy issues can be resolved by ddressed by having individuals sign up and
create profiles on NameTag and choosing to not have their profile shown in public searches.
The app lets users compare online profiles based on facial recognition by pasting an images URL,
uploading an existing photo from a phone or using the smartphone to scan the individuals face. It then
compares data points with face in its database to create a summary of their online identity.
Despite the advantages of NameTag and similar apps, people have started to question whether such
apps will harm social relationships.
Questions about database maintenance, accuracy and reliability are also a concern for apps like
NameTag
SAP AR Apps
SAP showcased two mobile AR apps at the 2014 Super Mobility Week in Las Vegas the SAP AR
Warehouse Picker mobile app and SAP AR Service Technician mobile app.
The apps are envisioned to help simplify and improve user experience and work processes by offering
a hands-free working experience.
Rick Costanzo, executive vice president and general manager of Global Mobility Solutions says that
The new augmented reality mobile apps from SAP are intended to simplify and enhance user
experience by providing access to enterprise information from anywhere while helping users stay
focused on their work and environment.
The potential and use cases of the apps expand beyond consumer applications - they are aimed at
creating efficiencies for organizations across various lines of businesses by enabling real-time access
to data for field workers and service technicians.
SAP AR Apps
SAP AR Warehouse Picker:
Envisioned to allow warehouse workers to do all required tasks using smart glasses, which is expected
to improve situation awareness, efficiency and workplace security.
Aimed at enabling hands-free experience using visualization and voice recognition to receive
instructions via smart glasses, as well as allowing data entry to be handled through scanning or voice
recognition.
Is intended to help warehouse workers by providing inventory location, alerts and instructions for
SAP AR Apps
SAP AR Service Technician:
Envisioned to allow field service technicians to have hands-free access to visual enterprise model
instructions.
Aims to deliver a remote expert calling function which shall enable field service technicians to request
support from any expert, which can help lower costs by focusing resources where they are needed.
With planned voice recognition, the app is expected to contain multiple features such as integration of
3D model animation and step browsing.
Planned voice notes, recording and playback functions on the device are intended to allow service
technicians to create a knowledge base that is accessible to others.
Amazon FireFly
Firefly is a new feature for the Amazon Fire phone. It is designed to identify and buy things users
AR in Finance
LV= plans to inject some fun into insurance by adding an augmented reality element to its newspaper
flyers. The company has partnered with Blippar, the augmented reality app, to make its flyers
interactive.
Users who scan a LV= flyer will see a 3D house pop up on their screens and will be able to explore it by
tilting their phones to see different objects in and around the house that can also be insured - such as a
car, dog or plane for travel insurance.
LV= will also show users home insurance quotes plus links to its content hub, lvthat.com.
Paul Wishman, LV=s eCommerce director, says that Blippar is a fun and interactive way to engage
with consumers, an important step in the firms strategy to expand its social media presence.
ULTRA-Vis
The Defense Advanced Research Projects Agency has demonstrated the ULTRA-Vis, an augmented
reality heads-up display system similar to what jet fighter pilots use while patrolling the skies.
The ULTRA-Vis (abbreviation for Urban Leader Tactical Response, Awareness & Visualization) shows
data about the current location to the user, helping him or her identify friend from foe and the mission's
targets even within the chaos of the battlefield. Unlike Google Glass, which projects images directly into
the eye's iris, potentially causing eye strain, the ULTRA-Vis overlays the data over the user's natural
field of vision through a holographic display.
The device is able to track the movements of the head of the user with installed motion sensors and the
user's location with GPS. Fixed markers are displayed on top of the real world locations that the user
sees, which do not go away if the user looks somewhere else and then looks back.
ULTRA-Vis
The device would be very useful for the military as it can display needed information to the
and Rolls-Royce and looks like this: Cargo ships will still have humans at the helm and will use an
augmented reality bridge to traverse the high seas.
The massive tiller and towering consoles are gone, replaced with minimalist workstations facing floorto-ceiling windows that serve as a vast head-up display. The ships navigation information is overlaid in
front of the crew, along with other vessels routes and obstacles that could be obscured by fog or rain.
At night, thermal cameras display live video over the window to let watchmen keep tabs on whats
ahead.
After inputting the ships destination, the navigation system determines the most economical route.
The bridge concept also extends to tug boats, with the OX concept that automatically detects the
captain and then configures the workstation to both their size and needs.
markers on the ship its towing to help with deckhand placement, predict the route of the vessel,
and get real-time winch information.
VTT and Rolls-Royce are already working on the first round of systems, which initially include
remote controls that can be commanded from the bridge or on land.
Rolls and VTT plan to deploy the first remote-controlled ship in the coming years.
2500+ experts. Most of them believe that in 2025 there will be:
A global, immersive, invisible, ambient networked computing environment built through the continued
proliferation of smart sensors, cameras, software, databases, and massive data centers in a world-
implemented to monitor and give quick feedback on daily life, especially tied to personal health.
Daren C. Brabham, a professor at the Annenberg School for Communication & Journalism, University
of Southern California, predicted, We will grow accustomed to seeing the world through multiple data
layers. This will change a lot of social practices, such as dating, job interviewing and professional
networking, and gaming, as well as policing and espionage.
Aron Roberts, software developer at the University of California-Berkeley, said, We may well see
wearable devices and/or home and workplace sensors that can help us make ongoing lifestyle changes
and provide early detection for disease risks, not just disease. We may literally be able to adjust both
medications and lifestyle changes on a day-by-day basis or even an hour-by-hour basis, thus
enormously magnifying the effectiveness of an ever more understaffed medical delivery system.
much has been explored about embedded augmented reality, where users are near-constantly
living in a virtual-meets-analogue world through computer implants in their bodies, and what will
happen when it goes mainstream
Children of the Machine is an upcoming sci-fi series from BitTorrent that plans to ask these
questions. Set eleven years in the future, it aims to address the social and ethical implications of
ubiquitous augmented reality abilities.
In the series a girl implants a chip under her skin on her shoulder and says that this is the
coolest thing ever.
smartphones or connected devices: sharing content, sending messages, and generally being
connected to stuff and people.
In this future, these chips have become something of a necessity for teenagers. My dad doesnt
understand how important it is to me, the girl says. Its fun and useful, but I also need it to be social.
In the same way as smartphones have become a social requirement in recent years, chips are
necessary for growing up in 2025.
The more worrying impacts of the chip are reflected in the girls comments - I need it to have friends,
preferring to shut herself off in a haze of fabricated digital imagery, rather than addressing the
physical world around here.
BitTorrent explains in a blog that chips will make everything knowable, trackable: forever found.
They will also promise new ways of getting lost. , which presumably refers to jolting, and the
escapism that is allows.
A pilot for Children of the Machine is expected to be released in December, but the rest of the
series will only get made if 250,000 BitTorrent users pay a fee in order to fund the project.
faces in the year 2060. The idea comes from Babak Parviz, one of the brains behind Google's smart
lens project.
As a University of Washington nanotechnology expert, in 2008 Parviz and his colleagues advanced the
idea of a solar or radio frequency-powered augmented reality contact lens.
Jenny Lee says that the project illustrates the idea that humans can use technology to evolve beyond
biological bodies - "What I wanted to do is consider new technology as augmented reality--the idea
that we can place a digital mask over the real world.
If we can place masks over the real world, we could also put masks on our own faces. Lee's rationale is
that instead of plastic surgery today, in the future we'll just create digital identities that anyone wearing
augmented reality contact lenses will see instead.
mean for human interaction. Inspired by alien-like mineral deposits and color-shifting sea creatures,
Lee's future human faces feature pokey metallic outgrowths and 3-D tattoos. She then programmed
them into an interactive mirror in which people could view their new and improved reflections.
Viewers at the exhibitions in Milan, London and the Netherlands have not responded well and the
majority of people said they didnt enjoy interacting with the technology. That discomfort is also part of
Lee's point, too. She says that in an appearance-obsessed culture, digital masks might give rise to new
types of inequality. If we use these technologies to advance ourselves who would benefit the broader
public or an elite group.
Maybe in the future we will have digital faces as a prerequisite for basic online services.
AR in 2033
Greg Madison, Designer of innovative HCI / Interaction Designer and illusionist magician on the future
of AR:
TV shows will integrate the connected glasses technology into their programs, although it is more for
the video aspect than for the augmented reality aspect. reviewers will use it as confidence, to interview
somebody, to show behind the scenes, communicate sensations during a test or simply to shoot all
what they do with their hands.
We might have programs based on citizen journalism that will capitalize on the fact that we will all be
potential drones closer to the event. Finally, it would not be surprising to see for example the
appearance of reality TV games in United States, where the viewers would follow in real time and help
bounty hunters teams, who will have as mission to intercept a real criminal in an allotted time.
AR in 2033
The audience will also be actors then; they would be able to zap between the different participants, thus
choosing the best view to watch the action. Adrenaline by substitute, which will generally not cost much to
produce.
AR will enable time travel - Indexing and processing of specialized geo-time code video sources, will
make the reconstruction of 3D scenes possible and will allow us to physically navigate through past
actions. We can take Obamas inauguration speech in in Washington in 2009. We would then, be able to
go on location to live and relive this historic moment facing him on the spot or be with him on the gazebo.
Later we will be able to model the missing parts of our past and we will add simulations of the
protagonists of that time.
In education - students will follow their school teacher, visiting Notre Dame de Paris cathedral on
December 2nd 1804 to attend the coronation of Napoleon.
Source: Medium.com: https://medium.com/ui-collection/the-future-of-augmented-reality-and-virtual-reality-alternative-reality-83539b85b086
AR in 2033
Brands will understand the real value of AR and will think about their consumer product in an
augmented version. We will not buy a product just for what it is anymore, but for what it
proposes to do. A bottle of water of a certain brand may account the amount of fluid you drank
during the day so that you are adequately hydrated.
Users of AR devices will hear everything translated into their language by foreigners equipped
with the same device.
AR in 2033
Thanks to the META Augmented Reality Glasses, to the version of the Oculus Rift equipped with
sensors to capture the real environment and all headsets/ glasses that will arrive on the market,
coupled with a smart-phone, we would possess autonomous solutions available to move and
interact in a mixed Augmented Reality.
All business applications will be redesigned for virtual realities / alternative realities and we will
see an explosion of Geogaming.
Like Ingrees today, the world will become the reference grid for video games. For example you
will be able to challenge any athletes around the world on a 100m race on your usual running
track, or even stroll through the streets of Paris in the 18th century to solve investigations.
AR in 2033
We will superimpose this virtual world on our physical environment, in order to evolve in it.
In this world, we will have to face real challenges. Imagine yourself trying to find the spear of Odin while
physically confronting the far North and actually braving the tumult of a stormy sea to reach the island
Vulcano in Italy to gain Ifrits ultimate fire incantation.
Depending on the game selected, the architecture of your city will be substituted in your view by, for
example steampunk buildings or elven shops. Players will put on their avatars like a costume and only
subscribers will be able to see it.
Since Artificial Intelligence has made rapid progress, we will see the birth of holobots. Indeed, even if
robots eventually become part of our daily lives, for obvious reasons of cost and utility, holobots of
comfort, will be those who will populate our world first.
AR in 2033
Through our augmented reality devices we will be able to converse in natural language with
these digital agents which will be our personal valets. They will be the natural extension of Siri
and Google now and will be fully integrated into our real environment. These holographic
humanoids confidants generated in the cloud, will have as mission to help us in our everyday
tasks, advise us, memorize and then restore all the information we might need.
Due to the need to recover the slightest movements to finely control the interactions with
Augmented Reality and the ubiquitous computing in general, a new general public device will be
launched The Orb. When strategically positioned in one place, this device will act partly as a
hormones boosted Kinect, with a volumetric 360 3D vision and partly as a T-ray scanner , that
will allow it to capture information through certain materials.
AR in 2033
Durable goods manufacturers will create objects with already programmed behaviors. Like a fruit
basket that tells you which seasonal fruits to buy or that checks that you have well consumed 5
recommended daily fruits and if its not the case, it alerts you.
We will be able to speak directly to the objects souls and ask our fridge not to open its door to
AR in 2033
Merged gardens, parks and public places will enable a British person to stroll with a French
person. It will also enable a Portuguese and a Brazilian person to chat on a bench while being
physically in their respective countries.
At school, students will share their classroom and work with other nationalities. At home, a
broken family will be able to continually forgather in a dedicated area of the living room or
around the dining table, the children will play in their room instantly with their best friends.
The birth of the Egosystem will be imminent. Following the same pattern as the Internet and
mobile networks, the infrastructure that will provide access to it, will unfold itself gradually
covering the dense areas to start. Eventually the era of Augmented Reality will come to an end,
and we will, then, talk about Alternative Reality.
Source: Medium.com: https://medium.com/ui-collection/the-future-of-augmented-reality-and-virtual-reality-alternative-reality-83539b85b086