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Double War 1-4

1. Deal out all cards.


2. Each player should have two even stacks of cards
that remain face down.
3. At the same time, each player turns over the top
cards of their stacks.
4. The person whose total is greater takes all 4 cards.
In the event of a tie, 4 more cards are turned
over, and the person whose total is greater takes
all 8 cards.
The one who has more cards at the end is the
winner.

TEKS
Kindergarten: 2C, 2D, 2I, 3A
First: 1C, 2A, 2G, 3C, 3D, 5G
Second: 4A, 4C

Double War 1-6


1. Deal out all cards.
2. Each player should have two even stacks of cards
that remain face down.
3. At the same time, each player turns over the top
cards of their stacks.
4. The person whose total is greater takes all 4 cards.
In the event of a tie, 4 more cards are turned
over, and the person whose total is greater takes
all 8 cards.
The one who has more cards at the end is the
winner.

TEKS
Kindergarten: 2C, 2D, 2I, 3A
First: 1C, 2A, 2G, 3C, 3D, 5G
Second: 4A, 4C

Chip Games
Each player receives their own game board.
1. Take turns rolling one die.
2. Cover that many spaces on your game board.
3. Continue taking turns until one player covers all of
the spaces on their board.

The first player to cover all of their spaces wins the


game.

(This game may be modified by using two dice. Players may


choose to find the sum, difference, or product of the two
dice.)

TEKS
Kindergarten: 1C, 2C, 2D, 3A
First: 2A, 3F

Trail Games
Two-four players share one game board.
1. Take turns rolling two dice and finding the sum of
your roll.
2. Move your pawn forward that many spaces.
3. Continue to take turns rolling the dice and moving
spaces.
The first player to reach the finish line wins the
game.
(This game can be modified by changing the operation used by players.
Players may choose to find the difference or product of the dice rather
than the sum. Players could also add a die and have three addends
opposed to only two.)

TEKS
First: 1C, 2A, 2G, 5G
Second: 4C

Build-A-City!
Two players share one game board.
1. Take turns rolling two dice.
2. Find the sum of your roll.
3. Connect that many cubes together and stand
them up on a square on your side of the game board.
4. Continue taking turns until each player had filled
their side of the game board.

TEKS
Kinder: 2A, 2D, 2I, 3A
First: 1C, 2A, 2G, 5G
Second: 4C, 9B

Salute
1. Deal cards to two of the three players.
2. Two players sit facing each other and each holds their stack
face down.
3. Simultaneously, both players take the top cards of their piles
and say, "Salute!" as they hold them next to their faces in such
a way that they cannot see their own card and can see the
other persons card.
4. The third player announces the product of the cards.
5. Each player tries to determine the number on their own
card by dividing the product by the opponents number.
6. The person who shouts the correct number first takes both
cards.
The winner is the person who collects the most cards.
(This game can be modified by changing the operation used by the
caller.)
TEKS:
First: 2A, 3B, 3F
Second: 4A

I Doubt It
1. Deal all cards to each player.
2. Take turns placing cards face down one at a time in
the center of the table in counting order.
3. While placing the card in the center of the table,
that player has to say the next number in order
(whether the player has that number card or not). The
first player starts with the number 1. The count starts
over after 10.
4. If you do not believe that a player is truthful, you
may challenge that player by saying "I Doubt It". In the
event of a challenge, flip over the last card placed
face down. If you are correct, then that player has to
take all of the cards. If you are wrong, then you have
to take all of the cards in the center of the table and
place them in your stack of cards.
Play continues until a player wins the game by
getting rid of all of his/her cards.
TEKS:
Kinder: 2A, 2C

Tens with Nine Cards


1. The first 9 cards of the deck are arranged in a
3 card x 3 card grid.
2. Player one finds all the pairs of cards that
make 10.
After taking all the possible pairs that make
10, the turn passes to the next player.
3. The first player fills up the empty spaces with
cards from the deck. The second player finds all
the pairs of cards that make 10.
TEKS:
Kinder: 2I, 3B, 8A

Multiplication Families
1. Deal out all cards evenly.
2. The first player begins by asking another player for a
card, in an attempt to make a set of four of a kind.
If the player addressed has the card asked for,
the player has to give it to the person asking for it.
As long as the first player gets the cards they
asked for, the player can continue asking for
more cards.
If the player fails to receive a card requested, the
turn passes to the person was asked for a card.
3. When a player has four cards of a kind (a family),
they put them down in front of them.
Play continues until someone has put down all of
their cards.
4. All the players total the number of points in sets of
four in front of them and subtract the number of points
on cards still in their hands.
The person who thus makes the most points is the
winner.

Choose
The object of the game is to get the greatest number
of points with dice of the same color or of the same
number. In each turn, a player can roll the dice three
times.
After the first roll, the player decides if they will choose
the same color OR the same number. The player sets
aside those they want to use and rolls the remaining
dice again.
The player can roll all six dice again if the outcome of
the first throw was not favorable.
After the second roll, the player sets aside the dice
they want to use and rolls the other dice.
The player may change objectives. If nothing
encouraging has come out of the first rolls, the player
may roll all six dice again.
After the third roll, the points obtained are written on a
scoring sheet and added to the previous total.
When all six dice show the same color or the same
number, this is called "Double Choose" and the
number of points is doubled.
TEKS:
Kinder: 2C, 8A
First: 3B, 3D

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