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COMPETENCY: V106.
Demonstrate visualization processes.
OBJECTIVE: V106.02
Summarize basic 3D modeling concepts.
2.
b. Where the axes intersect is called the _origin_ The coordinates of the origin
are 0,0 on a 2D plane and 0,0,0 in 3D space.
c. Numerical locations placed uniformly along the axes are called the
_coordinates_ These numbers identify locations in space. When written or
displayed, numbers are always given in the order of _X first_, then Y, then Z
(with a comma placed between each number).
d. Axes may be rotated or _oriented_ differently within 3D space depending
upon whether you are working with an individual object, a viewpoint, or
objects within a scene.
1. _Local_ (user) coordinate system-assign axes to particular object.
2. _World_ (global) coordinate system-assigns axes to the scene.
e. Many 3D modeling programs allow you to _constrain_ movement (rotation,
scaling, and transformations) along one axis, two axes, or three axes. For
example, you could lock the X and Y axes thereby restricting movement or
deformation to only a Z direction.
f. _Relative_ coordinates are used to transform an object starting at its current
position. Absolute coordinates are used to transform an object relative to the
origin.
B. Basic Modeling Objects and Shapes
1. All 3D modeling programs contain certain basic _geometric_ shapes that can be
combined with or subtracted from other shapes to form more complex objects.
2. Some programs contain more objects than others, but a sample list of basic
_primitives_ includes:
a. Sphere
b. Cube or box
c. Cylinder
d. _Torus_
e. Cone
f. Plane
3. 2D shapes can also be created:
a. Arcs, ellipses, circles, curves, and freehand curves are basic _2D_ shapes
typically provided within modeling programs. Shapes may be combined to
create complex objects.
b. _Polygons_ are plane figures made with three or more straight sides (curves).
c. _Regular_ polygons have equal length sides and equal angles.
4. Revolve or _lathe_ operations allow the user to create a 2D shape and then
revolve it around an axis.
a. Lathe operations emulate the lathe found in manufacturing shops. A lathe is a
tool used to _rotate_ and shape material by bringing cutting tools against the
material while it spins.
b. The revolution may be a full 360 degrees or any smaller _angle_
c. Lathe _operations_ are often used to model objects such as bowls, bottles, and
dishes.
5. _Transformations_ or Transforms are actions that scale, rotate, and move objects.
a. _Scale_ changes the size or proportions of an object along one or more axes.
b. _Rotate_ refers to tilting or changing the direction that an object is facing.
1. Rotation is usually assigned to a particular _axis_ For example, the
object might be rotated along its X axis.
2. Most programs assign a _default_location for rotational axes. This
location (pivot point) may need to be relocated to create to the desired
movement.
3. Rotation is usually specified using _degrees_ relative to a beginning point.
c. _Move_ is used to advance an object from one position to another.
1. _Linear_distance along the X, Y, or Z axis is used to measure movement.
2. Movement may be constrained by a _snap_ or grid setting. Snap allows
the object to be moved only at set intervals of distance. Movement can
also be restricted to a grid so that the object jumps from grid line to grid
line.
6. _Deformations_ are used to modify an existing shape.
2.