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Straight Outta Supertest: Artillery Consumables in Numbers

Posted on January 14, 2015 by Silentstalker


22 Comments ?
Hello everyone,
a couple of guys got their hands on the 9.6 supertest client and mined it for co
ntent. One of the interesting things they found were the pieces of information a
bout the new artillery and air strike consumables for Stronghold mode. Some of i
t is already known (see earlier post today), but there are also the artillery pa
rameters. Pretty interesting. Of course, those numbers are just temporary.
Price (gold)
Delay (seconds?)
Area Radius
Penetration
Reusable
Artillery Tier 1
10
4-10
10-20
1
Artillery Tier 2
20
4-10
20-30
1
Artillery Tier 3
30
4-10
30-40
1
Artillery Tier 4
40
4-10
40-50
1
Artillery Tier 5
50
4
4
1
Artillery Tier 6
60
4-10
60-70
1
Artillery Tier 7
70
4-10
4
1
Artillery Tier 8
80
4-10
80-90
1
Artillery Tier 9
90
4-10
90-100
1
Artillery Tier 10
100
4-10
5
1

Duration (seconds?)
Cool Down (unit?)
10-20 10
80

Shots

20-30

10

80

Yes

30-40

10

80

Yes

40-50

10

80

Yes

50

14

80

Yes

60-70

25

80

Yes

100

19

90

Yes

80-90

10

80

Yes

90-100 10

80

Yes

150-150 24

100

Yes

Yes

Price (gold)
Delay (seconds?)
Speed Heights Area (length * width)
Bombs Penetration
Gravity Reusable
Cool Down (unit?)
Bomber Tier 1 50
15-20 80
300-100 100*15 20-30 80
9,81
No
5
Bomber Tier 2 50
15-20 80
300-100 100*15 20-30 80
9,81
No
5
Bomber Tier 3 50
15-20 80
300-100 100*15 20
80
20
Yes
5
Bomber Tier 4 50
5-10
50
300-100 300*1 40-50 80
9.81
Yes
5
Bomber Tier 5 5
7
80
100
30*20 35
80
10000
Yes
5
Bomber Tier 6 50
5-10
50
300-100 300*30 20-30 80
9.81
Yes
5
Bomber Tier 7 7
6
80
100
40*30 75
90
10000
Yes
5
Bomber Tier 8 50
15-20 200
100-50 100*15 20-30 80
9.81
No
5
Bomber Tier 9 50
15-20 80
300-100 100*15 20-30 80
9.81
No
5
Bomber Tier 10 10
6
80
100
55*35 125
100
10000
Yes
5

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