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The Magic of Krynn

Leeching Magic Items

Magic Item Leeching

In the early decades of the Fifth Age, Wizards found


themselves powerless, as the three moons of magic
had disappeared and been replaced by a single
pale moon. Desperate to regain a measure of their
former power, these former wizards discovered that
magic items retained their magical power. A rush
was made to hoard as many of these magic items
as possible.
The Shadow Sorcerer (actually Takhisis in disguise)
discovered that it was possible to actually leech the
magical power from magic items and temporarily
allow wizards to cast their spells once more, despite
the absence of the moons of magic. An even
greater rush for magic items soon ensued. What
follows are variant rules for leeching magic items.

Variant Magic
Leeching
As a bonus action, any sorcerer or wizard can leech
magic from any magic item she is touching. The wizard
gains a number of spell slot levels from the magic item
leeched, which can be used as normal. The amount of
spell slot levels gained varies by magic item rarity. The
wizard determines how many spell slot levels to leech at
the time of leeching.
Consumable magic items, such as potions and scrolls are
immediately destroyed when leeched and only impart one
spell slot level, regardless of what spells are currently
stored within. Any amount of leeching from a magic item
will cause that magic item to become dormant, and until it
recovers all its spell slot levels, it is for all intents and
purposes a mundane item. If all the spell slot levels are
leeched from a magic item it is destroyed, as though it
were a consumable magic item.
The DM determines how many spell slot levels can be
leeched from an artifact. Artifacts retain their magical
power unless they have been completely drained of spell
slot levels.
Leeched magic items recover one spell slot level per day.
Cantrips are treated as a spell slot level.

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Rarity

Spell Slot Levels

Common

Uncommon

Rare

Very Rare

16

Legendary

32

e.g. Dalamar, a level 13 high elf wizard, normally


has the following spell slots per day:
-Spell Slots per Spell Level1st 2nd 3rd 4th 5th 6th 7th 8th 9th
4

Since the campaign takes place in the first few


godless decades of the Age of Mortals, Dalamar is
powerless. Using a medallion of faith (an
uncommon magic item), Dalamar can drain
anywhere from 1 to 4 spell slot levels. Since
Dalamar is currently being accosted by a band of
goblins, as a bonus action Dalamar drains 3 spell
slot levels from the medallion of faith, and with his
action casts a fireball (level 3 slot). The medallion of
faith is now powerless and will take 3 days before it
becomes functional once more.

149

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