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MaritzaQuinones
Ms.Rollibard
LA8Hour7
February12,2015
NegativesofVideoGames
Thisgenerationmayhaveadvancedintechnologyandcureddiseasebutthisgeneration
alsohashadmajorviolentincidents.Whathascausedthem?Whathasinfluencedthemto
happen?Videogamesisoneofthem.YoudontseekidsthesedayssayingHeymomwantto
helpmebuildapaperairplanebutyouratherseethemsayingHeymomwanttoseemesmash
someoneinthisvideogames?Ibelieveviolentvideogamesshouldnotbeallowedtobeplayed
becausepeoplearemostlikelytodotheactions,theycomebetweenfriends,andtheyareunfair.
Tostartoff,itissaidthatstudentsaremorelikelyofcommittingviolentactionsthatare
seeninthevideogames.Kidsthinksincetheycanhitorpunchinvideogames,thattheyanddo
thatinreallife.Somekidsdontknowthedifferencebetweenwhentodoandnottodo.They
thinkthatifotherpeoplecanthingsthatarenotok,thentheycanto.Alsothekidswouldwantto
trysomeofthedangerous/unsafeactionsbecausetheywanttofitinandtheythinkitiscool.
Theywouldalsowanttobeviolentandgettheirangeroutbydoingsomeoftheactionsseenon
thegames.TheAurorashooter,JamesHolmes,theSandyHookshooter,AdamLanza,theyre
allcharacterizedasessentiallybeingaddictedtovideogames.Thiscanmeanthattheycould
havebeenmotivatedbytheviolentvideogamesandmayhaveswarmthemberserktoapoint
wheretheythoughttheyneededtotryitorthoughtitwascoolsotheywantedtodoittoo.
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Secondly,thesetypesofgamescancomebetweenfriendshipsandrelationships.They
canplayagainsteachotherandifoneloses,theothermaygetmadandtakeittothenextlevel.
Theythinktheycanresolvethingsbyfightingwhichishowthingsareresolvedinvideogames
whichisnotokay.SomeevidencefromanarticleIvearrangedatleastoneboyfriendgirlfriend
killthatcouldbeinterestingThisshowsthatkidswillactuallyplayandhavetheirfriendshipsor
relationshipsindangerandplay.Teensarelettingvideogamescomebetweenthemandtheir
friendsandthatisnotwhatissupposetobehappening.Thesegirlsmotivationshowthatthey
believeinthisfictionalcharacterthatisonavideogamesanditpersuadedthemtohurtan
innocentfriendoftheirs.ThegirlsbelievethatSlendermantoldthemtogoandkillthegirl.
Theyarehurtingtheirfriendships/relationshipsoverafictionalcharacter.Thisshowsthatkids
shouldntbeallowedtobeplayingviolentvideogamesifalltheygetasarewardarejailtime,a
badreputationandonelessfriend.
Lastly,studiessaythatviolentvideogameshavebeensaidtoincreaseaggression.Itis
gettingtothepointwheretheygetobsessedwithagametheywilldoanythingtowinandbeat
theotherplayersandiftheydontwintheyaremostlikelytogetaggressive.Whydontkidsgo
outandhelppeopleinsteadofstayinglockedinaroomalldayandstaringataTVscreenkilling
andshootinginavideogame?Thereissomanykidsthatwouldmuchratherstayinsideandplay
videogames24/7thengoout.Onelastthingisthatnumerousstudiesresultshaveshownthat
videogamesincreaseaggression.
(DoGamesLikeGrandTheftAutoVCauseRealWorld
Violence?)
Thismeansthatthemoretheyinteractthemoretheygetstressedandthemorethey
getstressedthemoretheygetaggressive.Possiblelogicforthemtogetaggressiveisthatthey
couldhavelostavideogamemultipletimes,theymightjustbeplainstressedout,ortheycould
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evenhaveabadfriendship/relationshipgoingon.Itisalsopossiblethattheyaregoingthrough
toughtimesintheirlivesthattheyjustwanttoabolishtheiranger.Severalstudiesinboththe
UnitedStatesandJapanhaveshownthat,controllingforprioraggression,childrenwhoplayed
moreviolentvideogamesduringthebeginningoftheschoolyearshowedmoreaggressionthan
theirpeerslaterintheschoolyear.
Althoughvideogamescanimproveteamworkskillsandprovidehealthyandsafe
opportunitiesforchildrentovirtuallyexplorerulesandconsequencesofviolentactions,violent
videogamescontributetostudentscommittingviolentactions,theycomebetween
friendships/relationships,andviolentvideogamesincreaseaggression.
Inconclusion,violentvideosarenotnecessarybecausetheynotonlycausemore
problemsintheworld,buttheyareaitemsthattheworlddoesntneedtohave.Therefore,
playingviolentvideogamesshouldnotbeallowed.Thatiswhyviolentvideogamesshouldnot
beallowedtobeplayed.
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WorksCited
Jones,Abigail."TheGirlsWhoTriedtoKillforSlenderMan."
Newsweek
.NewsweekLLC,13
Aug.2014.Web.11Feb.2015.
DoGamesLike'GrandTheftAutoV'CauseRealWorldViolence?"
Forbes
.Forbes
Magazine,18Sept.2013.Web.11Feb.2015.
Martin,Guy."ShootOut."
TheNewYorker
.CondeNast,22June2009.Web.27Jan.2015.
.