Académique Documents
Professionnel Documents
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ALIA
AUSTR
ALIA
Background
ACARA (Australian Curriculum, Assessment
and Reporting Authority)
http://www.acara.edu.au/verve/_resources/ACARA_Curriculum_Development_Process_Version_6.0_-_04_April_2012_-_FINAL_COPY.pdf
Background
ACARA (Australian Curriculum, Assessment
and Reporting Authority)
Shape of the
Background
Melbourne Declaration on Educational Goals for
Young Australians (MCEETYA December 2008)
http://www.acara.edu.au/verve/_resources/ACARA_Curriculum_Development_Process_Version_6.0_-_04_April_2012_-_FINAL_COPY.pdf
http://www.acara.edu.au/verve/_resources/ACARA_Curriculum_Development_Process_Version_6.0_-_04_April_2012_-_FINAL_COPY.pdf
http://www.acara.edu.au/verve/_resources/ACARA_Curriculum_Development_Process_Version_6.0_-_04_April_2012_-_FINAL_COPY.pdf
Australian Curriculum
sets consistent national standards to
improve learning outcomes for all young
Australians
http://www.australiancurriculum.edu.au/
https://aei.gov.au/Services-And-Resources/Services/Country-Education-Profiles/About-CEP/Documents/Australia.pdf
Higher Education
academic year is from
February to November
Vocational Education and
training (VET)
academic year is late
January to mid-December
https://aei.gov.au/Services-And-Resources/Services/Country-Education-Profiles/About-CEP/Documents/Australia.pdf
www.ncee.org
www.gostudy.com.au
GOALS AND
OBJECTIVES
Melbourne Declaration
has two overarching goals
Goal 1:
Australian schooling promotes equity and excellence
The
Educational
Goals
for Young
Australians
Goal 2:
All young Australians become successful learners,
confident
and creative individuals, and active and
informed citizens
The Ministerial Council for Education, Early Childhood Development and Youth Affairs (MCEECDYA) replaced
the Ministerial Council on Education, Employment, Training and Youth Affairs (MCEETYA) in July 2009.
In 2014
F-10 Australian
Curriculum is
being
implemented in
all states and
territories of
Australia
It includes
learning areas,
general
capabilities and
crosscurriculum
priorities
http://www.australiancurriculum.edu.au/
Supports
21st century
learning
Learning Areas
Learning
areas
Subjects
English
English
Mathematics Mathematics
Science
Science
History
Geography
Humanities
Economics and
and Social
Business
Sciences
Civics and Citizenship
The Arts
Drama
Dance
Media Arts
Music
Visual Arts
http://www.australiancurriculum.edu.au/Curriculum/Overview
Learning Areas
Technologies
Health and
Physical
Education
Languages
Work Studies
Under development
http://www.australiancurriculum.edu.au/Curriculum/Overview
Learning Areas
English
Essential English
English as an Additional L
anguage or Dialect
English
Literature
Mathematics
Essential Mathematics
General Mathematics
Mathematical Methods
Specialist Mathematics
Science
Biology
Chemistry
Earth and Environm
ental Science
Physics
Humanities and Social
Science
Ancient History
Modern History
Geography
Learning Areas
Literacy
Intercultural
Understanding
ICT
Capability
Personal
and
social
capability
Critical
and
Creative
Thinking
Skills
The Council of
Australian
Governments
(COAG)
Initiatives
to Address
Standing Council on School Education and Early
Childhood (SCSEEC) comprises Australian state and
territory, Australian Government and New Zealand
ministers with responsibility for school education and
early childhood development.
Australian
Curriculum,
Assessment and
Reporting Authority
Act 2008
The Ministerial Council for Education, Early Childhood Development and Youth Affairs (MCEECDYA)
replaced the Ministerial Council on Education, Employment, Training and Youth Affairs (MCEETYA) in July
2009.
Australian Curriculum:
2 strands F-8 and 2 subjects Years 9-12
BACKGROUND
Design and Technologies students learn to develop and apply
technologies knowledge, process and production
skills to design, produce and evaluate solutions
using traditional, contemporary and emerging
technologies for real-world needs, opportunities,
end users, clients or consumers in a range of
technologies contexts.
Digital Technologies students learn to develop and apply technical
knowledge, process and computational thinking skills,
including algorithmic logic and abstraction, to transform
data into information solutions for real-world needs,
opportunities, end users, clients or consumers in a range
of technologies contexts.
critique, evaluate and apply thinking skills and technologies processes that
people use to shape their world, and to transfer that learning to other technology
situations
FOCUS AREA
The time allocation for Design and technologies and
Digital technologies combined are:
F-2
(60
HOU
RS)
3-4
(80
HO
URS
)
5-6
(120
HO
URS
)
9-10
(80
HOU
RS)
7-8
(160
HOU
RS)
1112
(200
240
HO
URS
)
ICT
TRENDS
ICT
TRENDS
Social networking
has been variously described as Web 2.0
technologies, relational
technologies and interactive personal
networking (IPN). Both social networking
and
IPN are descriptive terms reflecting the
ICT
TRENDS
Collaboration
Web 2.0 tools such as Google Apps and Zoho Office, mentioned previously,
enable
people to collaboratively write documents, construct presentations, develop budgets
and build stories and research; that is share and work together to build content. In
addition, Web 2.0 can enable people to work in collaborative workspaces over
distance, to share resources and capture ideas. The results whether they be
documents,
photos, videos, slideshows, presentations, data, audio narrations or other rich media
can then be stored on the WWW for access globally or in a closed community.
ICT
TRENDS
Mobile technologies
The use of mobile communication has increased exponentially in the last decade. In
Australia, ACMA5 (2008, p. 25) report that there are more users of mobile-cell
phones, referred to as mobile phones, than fix line users.
Numerous reports alert
readers to the impending impact on education of mobile technologies (CoSN, 2004;
Education.au Limited, 2005; BECTa, 2006; NMC, 2007; NMC, 2008). Each makes
the point that mobile phones are evidence of the convergence of digital technology
and that they are expected to make a significant impact on education and learning,
especially through the use of games.
Scholarship
Changes in the way that the WWW
operates have brought about a wider
array of
choices for scholars in undertaking
research, writing, reviews and
collaboration.
There is little debate that searching
scholarly databases has been made
easier through
IT MASTER PLAN
IT MASTER PLAN
OFFERS
Professional Learning
Mobile Learning
Digital Content
Integrate video, games, online digital Use actionable data to track student's
learning objects, and collaborative
progress, personalize learning and
tools to promote learning and achieve foster teacher collaboration.
student outcomes.
STRATEGIES
Educators are working hard to integrate digital content video and
audio materials, instructional games, online digital learning objects, and
collaborative and research tools to promote learning and achieve
student outcomes.
This transformation from a print to digital environment requires districts to
think through a variety of areas, including:
How will students and teachers access content?
What is the quality of content and is it aligned to students' learning
outcomes?
What is the best way to ensure teachers are prepared?
Will the schools existing infrastructure support the new demands?
How will this content and data be managed and secured?
STRATEGIES
Educators are using cloud-based social media tools to:
Strengthen the student/teacher relationship by facilitating students
access to teachers anytime, anywhere.
Empower students to collaborate around learning with fellow students
to solve problems and help meet educational outcomes.
Enable teachers to build professional learning communities.
Open up new avenues for teachers and administrators to communicate
with parents.