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Character Sheet

For Dungeons and Dragons 3.5 Edition


Tahlvan Auvrealtin Wood Elf SKILLS
Chris "Sasquatch" Lindner Neutral Good Medium
APPRAISE♦ INT -1 = -1 + +
Green Coppery red AUTOHYPNOSIS WIS 3 = 3 + +
128 Male 4' 10" 115 lb. BALANCE*♦ DEX 2 = 2 + +
BLUFF♦ CHA -1 = -1 + +
Druid 1 CLIMB*♦ STR 3 = 3 + +
■ CONCENTRATION♦ CON 5 = 1 + 4 +
TOTAL LETHAL DAMAGE TEMPORARY MODIFIERS HD TYPE
CRAFT♦
17 15 2 3 ■ INT -1 = -1 + +
TOTAL BASE RACIAL ENHANCE MISC MODIFIER 9 d8
15 13 2 2 HP INT -1 = -1 + +
TOTAL BASE RACIAL ENHANCE MISC MODIFIER
9 INT -1 = -1 + +
CURRENT NONLETHAL DAMAGE DAMAGE REDUCTION
DECIPHER SCRIPT INT -1 = -1 + +
13 15 -2 1
TOTAL BASE RACIAL ENHANCE MISC MODIFIER LANGUAGES ■ DIPLOMACY♦ CHA -1 = -1 + +
9 11 -2 -1 Com 16 = +3 | (Nat com roll of 14)
DISABLE DEVICE INT -1 = -1 + +
TOTAL BASE RACIAL ENHANCE MISC MODIFIER
DISGUISE♦ CHA -1 = -1 + +
16 16 3 Common ESCAPE ARTIST*♦ DEX 2 = 2 + +
TOTAL BASE RACIAL ENHANCE MISC MODIFIER
Elven FORGERY♦ INT -1 = -1 + +
8 8 -1
TOTAL BASE RACIAL ENHANCE MISC MODIFIER GATHER INFO♦ CHA -1 = -1 + +

SPEED, INITIATIVE, & CARRYING CAPACITY ■ HANDLE ANIMAL CHA 2 = -1 + 3 +


MAX CHECK ■ HEAL♦ WIS 3 = 3 + +
INITIATIVE DEX MOD ENHANCEMENT MISC MOD
LOAD DEX PENALTY SPEED RUN WEIGHT
HIDE*♦ DEX 2 = 2 + +
2 = 2 + +
LIGHT 86 lb. 30 x4 LIFT OVER HEAD 300 lb.
SPEED BASE ARMOR MOD TYPE
INTIMIDATE♦ CHA -1 = -1 + +
MEDIUM 87-173 lb. +3 -3 20 x4 LIFT OFF GROUND 600 lb. JUMP*♦ STR 3 = 3 + +
30 = 30 +
HEAVY 174-260 lb. +1 -6 20 x3 PUSH OR DRAG KNOWLEDGE
0 = + LIFT OVER HEAD (MAX HEAVY LOAD), LIFT OFF GROUND (X2 MAX LOAD), PUSH OR DRAG (X5 MAX LOAD)
1500 lb. Arcana INT -1 = -1 + +
OFFENSE Architect/Engineer INT -1 = -1 + +
ABILITY ENHANCEMENT SIZE MISC ABILITY ENHANCEMENT SIZE MISC
Dungeoneering INT -1 = -1 + +
MODIFIER MODIFIER MODIFIER MODIFIER MODIFIER MODIFIER MODIFIER MODIFIER
Geography INT -1 = -1 + +
3 = 0 + 3 + + + 0 = 0 + 2 + + + -2 History INT -1 = -1 + +
ATTACK BONUS DAMAGE CRITICAL WEIGHT SIZE TYPE
RANGE/REACH
Local INT -1 = -1 + +
WEAPON Longsword +3 1d8+4 19-20/x2 4 S ■ Nature INT 4 = -1 + 3 + 2
SPECIAL Nobility/Royalty INT -1 = -1 + +
PROPERTIES
ATTACK BONUS DAMAGE CRITICAL RANGE/REACH WEIGHT SIZE TYPE
The Planes INT -1 = -1 + +
WEAPON Longbow Psionics INT -1 = -1 + +
+0 1d8 20/x3 60 3 P
Religion INT -1 = -1 + +
SPECIAL
PROPERTIES 45 arrows INT -1 = -1 + +
ATTACK BONUS DAMAGE CRITICAL WEIGHT SIZE TYPE
RANGE/REACH
■ LISTEN♦ WIS 5 = 3 + + 2
WEAPON Shield Bash +1/+1 1d6+2 20/x2 P MOVE SILENTLY*♦ DEX 2 = 2 + +
SPECIAL OPEN LOCK DEX 2 = 2 + +
PROPERTIES Counts as off-hand attack
PERFORM♦
DEFENSE Act CHA -1 = -1 + +
BASE ARMOR SHIELD ENHANCEMENT DEXERITY SIZE NATURAL DEFLECTION MISC. FLAT TOUCH ARCANE CHECK SPELL
AC AC BONUS BONUS BONUS MODIFIER MODIFIER ARMOR BONUS MODIFIER FOOTED AC SPELL FAILURE PENALTY RESISTANCE Comedy CHA -1 = -1 + +
8 = 10 + 4 + 2 + + 2 + + + + -10 6 2 0% -5 Dance CHA -1 = -1 + +
ARMOR BONUS MAX DEX BONUS CHECK PENALTY SPELL FAILURE SPEED WEIGHT TYPE Keyboard CHA -1 = -1 + +
ARMOR Chitin 4 4 -3 20 Oratory CHA -1 = -1 + +
SPECIAL Percussion CHA -1 = -1 + +
PROPERTIES String Instrument CHA -1 = -1 + +
SHIELD BONUS MAX DEX BONUS CHECK PENALTY SPELL FAILURE SPEED WEIGHT TYPE
Wind Instrument CHA -1 = -1 + +
SHIELD Heavy wooden shield, Spiked, holy symbol 2 -2 10 CHA
Sing -1 = -1 + +
SPECIAL = + +
PROPERTIES Spiked, 1d6 shield bash damage CHA -1 -1
PROFESSION
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
RESISTANCE
MODIFIER
MISC.
MODIFIER CONDITIONAL MODIFIERS
■ WIS 3 = 3 + +
FORTITUDE (CONSTITUTION) 3 = 2 + 1 + + WIS 3 = 3 + +
PSICRAFT INT -1 = -1 + +
REFLEX (DEXTERITY) 2 = 0 + 2 + +
= + +
■ RIDE♦ DEX 2 2
WILL (WISDOM) 5 = 2 + 3 + + SEARCH♦ INT 1 = -1 + + 2
IMMUNITIES RESISTANCE
SENSE MOTIVE♦ WIS 3 = 3 + +
Immune to sleep spells and effects SLEIGHT OF HAND* DEX 2 = 2 + +
■ SPELLCRAFT INT 1 = -1 + 2 +
■ SPOT♦ WIS 5 = 3 + + 2
FEATS & SPECIAL ABILITIES ■ SURVIVAL♦ WIS 5 = 3 + + 2
■ SWIM*♦ STR 3 = 3 + +
+2 vs. enchantment spells or effects Two weapon fighting
Elf senses Oversized two weapon fighting TUMBLE* DEX 2 = 2 + +
Low-light vision Shaky (-2 ranged attack) USE MAGIC DEVICE CHA -1 = -1 + +
Weapon Proficiency: Elf, Druid USE PSIONIC DEVICE CHA -1 = -1 + +
Armor Proficiency: Light armor, Shields USE ROPE♦ DEX = + +
2 2
Nature Sense
Wild empathy 0 = + +
0 = + +
0 = + +
Skills in italics are psionics related.
* Armor check penalty, if any, applies. (Double penalty for swim.)
♦ Denotes a skill that can be used untrained.
WEALTH
PLATINUM.......... 0 pp ITEM VALUE (GP) ITEM VALUE (GP) ITEM VALUE (GP)

GOLD................. 7 gp
SILVER............... 1 sp
COPPER.............. 15 cp
GEMS*...............
JEWELRY*..........
* GOLD PIECE VALUE

EQUIPMENT EQUIPMENT (NOT ON PERSON) COMPANION


ITEM QTY WEIGHT LOCATION ITEM QTY WEIGHT LOCATION
NAME Drelas
Arrows 45 6.0 barrels 5 150.0
SIZE/TYPE Medium Magical Beast
Backpack 2.0 Small wicker armor 19 47.5
HIT DICE 13
Bedroll 5.0 Small Lances 20 100.0
INITIATIVE +3
Flint and Steel Wagon Wheel 2 40.0
Silk rope (50ft) 5.0 Remains of Leather armor 2 10.0 SPEED 50
Trail Rations 10 10.0 32 gal cask of ale 271.0 AC
7 (+3 Dex, +4 Nat), Touch 3, Flatfooted 4
Waterskin 4.0 32 gal cask of water 271.0
Fishhook Dogbold 32.0
BASE ATTACK/GRAPPLE +0/+3
Bell 3 Dogbold gear 15.0
Twine Mugs 5 5.0 ATTACK +3 melee (1d8+4)
Sewing needle Bucket 2.0 FULL ATTACK
Torch 2 2.0 Spare Hay
Winter blanket 3.0
SPACE/REACH 5ft. / 5ft.
Candle 3 Wagon 400 lb.
SAVING THROWS Fort +3, Ref +3, Will +3
ABILITIES
Str 17, Dex 17, Con 13, Int 2, Wis 12,
Cha 8
Shortbow 2.0
ALIGNMENT True Neutral
Rusty Short Sword 2.0
Belt pouch SKILLS
Balance 7, Hide 7, Jump 15, Listen 5,
Cheese and crackers Spot 5, Survival 2*, Swim 6
Thieves Guild licence
FEATS Improved Natural Attack (bite), Track
Theives Guild Receits

Map of city SPECIAL ABILITIES


Immune to sleep, Low-light vision, Resist
Map of land (49% good)
enchantment, Scent, Sprint=5xCharge 1/h
Link, Share spells

ADDITIONAL INFO
Track (DC 20)
WEAPON & ARMOR WEIGHT 37.0 Defend (DC 20)
TREASURE & OTHER GEAR WEIGHT 41.0
TOTAL WEIGHT 78.0 TOTAL WEIGHT 943.5

MAGICAL ITEMS
ITEM QTY WEIGHT LOCATION CL DESCRIPTION

Cure Light Wounds 2 Cure 1d8 +1/level


Calm Animal 1 Calms (2d4 + level) HD of animals
Cure Minor Wound 1 Cures 1 point
Know Direction 1 You discern north

SPELLS & OTHER ABILITIES


DOMAIN DOMAIN TIMES/DAY USED TURNING CHECK MODIFIER
SPELL SAVE DC MODIFIER ARCANE SPELL FAILURE 0%
SPELLS PER DAY GRANTED POWER GRANTED POWER
1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH UP TO 0 CLERIC'S LEVEL -4
If Cleric level is double the HD of
2 1-3 CLERIC'S LEVEL -3
the undead or more, the undead are
4-6 CLERIC'S LEVEL -2
BONUS SPELLS DOMAIN SPELLS DOMAIN SPELLS 7-9 CLERIC'S LEVEL -1 destroyed/commanded rather than
1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH turned/rebuked. Dispelling turning
1ST 10-12 CLERIC'S LEVEL
works like turning, but the evil cleric
13-15 CLERIC'S LEVEL +1
2ND must equal or exceed the turning
SPECIALTY SCHOOL (WIZARD ONLY) 16-18 CLERIC'S LEVEL +2
3RD check result of the good cleric who
19-21 CLERIC'S LEVEL +3
turned.
SPECIALTY SCHOOL (+2 TO SPELLCRAFT PROHIBITED SCHOOL PROHIBITED SCHOOL 4TH 22+ CLERIC'S LEVEL +4
CHECK TO LEARN SPELLS FROM THIS SCHOOL)
5TH *IF YOU HAVE 5 OR MORE RANKS IN KNOWLEDGE (RELIGION), YOU GAIN A +2 BONUS ON TURNING CHECKS.

6TH
TIMES/ STR/CON WILL SAVE AC
DAY USED BONUS BONUS PENALTY DURATION 7TH PRIMARY DISCIPLINE
PSIONIC POWERS POWER POINTS PER DAY
8TH POWERS KNOWN MAX POWER LEVEL TOTAL USED
ROUNDS
ELAPSED 9TH

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