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Title of Unit
Developed By
Content Standards
ISTE T 1. Facilitate and inspire student learning and creativity
a. Promote, support, and model creative and innovative thinking and inventiveness.
c. Promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning,
and creative processes.
d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and
virtual environments.
ISTE T 2. Design and develop digital age learning experiences and assessments
a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active
participants in setting their own educational goals, managing their own learning, and assess their own progress.
d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards,
and use resulting data to inform learning and teaching.
Understandings
Overarching Understanding
Understand the educational benefits for using Web 2.0 tools in the
classroom
How to search for and utilize Web 2. tools for various learning
environments
Effectively use collaboration tools with students and colleagues
Related Misconceptions
Using Web 2.0 tools takes too much time
Web 2.0 tools are hard to find
You can not use technology for EVERY assignment or activity
Essential Questions
Overarching
Topical
What should I know
Where can I find Web
about Web 2.0?
2.0 tools?
What benefits do Web
2.0 tools provide for
teachers and students?
What features are
necessary for effective
tools?
Knowledge
Skills
Assessments
Survey Poll using Socrative http://www.socrative.com/
Teachers implement a Web 2.0 strategy in their lessons
Based on the results of the survey taken at the end of the staff development, teachers (students) responded positively to the new
information. The following questions were asked and the data/results from the questions are shown also. A total of five questions
were asked on this survey, the remaining two questions were short response questions so there is no data provided other than their
written response answers.
Q1: Did you learn something new today?
Yes - 100%
Q2: How easy do you think it will be to implement these tools in to your classroom?
Very difficult 22%
Somewhat easy 55%
Very easy 22%
Q3: Which tool did you choose to explore?
Socrative 33%
Word Documents 33%
Kahoot! 22%
Edublogs 11%
Q4: What kind of help would you need to implement these tools?
Q5: If you could have this SD again, what tools/topics would you like to discuss?
The second part of the evaluation was to provide evidence of implementing a tool of their chose in their next lesson. Several teachers
responded to me with their activity and had glowing reviews of its success. The two teachers that I heard from used Socrative and
Kahoot! as an activator for new content being introduced. The results from the activator helped teachers plan better for the next
lesson as well as determine who may need extra help along the way.