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Video games can be a pain reliever
First person shooter games can improve eyesights
Video games can help stroke victims more to recover
$50.8 Billion are made in revenue per year
67% of households play video games
49% of them are from ages 18-49
25% of them are under the age of 18
26% of them are the age 50 and over
Project Overview & Goals:
My Goal is to give an insight on videogames and what they can be used for more
than just entertainment
To overlook my essential question, Im proposing a game day: a wednesday
where people in the honor rolls play video games in the auditorium. After, theyll share
their experience and what mental, physical, or psychological skill theyve gain from it via
Google Forms.
Preliminary Research:
Source #1: Video Game Facts
Retrieved from: http://www.sciencekids.co.nz/sciencefacts/technology/videogames.html
Date Accessed: 1/20/15
Source #2: Drew Guarini (November 2013) 9 Ways Video Games Can Be Good
Retrieved From: http://www.huffingtonpost.com/2013/11/07/video-games-good-forus_n_4164723.html
Date Accessed: 1/21/15
Source #3: (May 2012) 10 Reasons why Video Games Are Good
Retrieved From: http://www.socialphy.com/posts/off-topic/12473/10-Reasons-Why-VideoGames-Are-Good-For-You.html
Date Accessed: 1/30/15
Source #3: The Positive And Negative Effects of Video Games
Retrieved From: http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-badeffects-of-video-games
Date Accessed: 2/1/15
Source #4: (2012) Success Stories - A Compilation On Game-Based Learning Initiatives in
Adults Education
Retrieved From: http://www.slideshare.net/Playing4Interculturality/success-stories-compilationof-gamebased-learning-initiatives-in-adults-education
Date Accessed: 2/1/15
Source #5: CBC (September 2013) Video Games Becoming Required Coursework In School
Retrieved From: http://www.huffingtonpost.ca/2013/09/02/olds-college-video-gamesrequirement_n_3855013.html
Date Accessed: 2/2/15
Source #6: James Paul Gee (2007) What Video Games Have To Teach Us About Learning and
Literacy
Date Accessed: 2/5/15
Source #7: T. Allen Taylor (2009) Career Opportunities In The Internet, Video Games, &
Multimedia
Date Accessed: 2/6/15
Source #8: Steven L. Kent () The Ultimate History of Video Games
Date Accessed: 2/6/15
Audience: Gamers of all ages from toddler to senior citizens who knew or not the benefits
video games and is interested on the way they impact our vision, coordination,
imagination, reflexes, and social skills.
Teachers (History, Math, English, etc.) who can use computer games as a teaching
method to help students of all ages have better understanding to their lessons.
Parents may have a better understanding of the everyday advances video games
provide to children. Parents can also look back to when they played video games and find
the benefits that were given back then.
Materials:
Collaboration: I will be collaborating with different gamers to get results in the positive effects of
video games. My mentors will also be assisting me with my research paper and research
methods.
Mentor Plan/Timeline:
1/28 - Sources
1/29 - Panel Layout w/mentor
1/30 - Outline
2/1-2/4 - Panel Practice w/mentor
2/2 - Outline Review
2/6 - Topic and Essential Question Panel
2/9 - Reflection Paper #1
2/11 - Revise ACP Proposal