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First in Math ES Personalized

Learning
Pilot
March, 2015

Key Objectives
Demonstrate math facts fluency in key operations
Score 95% or higher on all 100 facts in JTF 100 for each
operation in less than 5 minutes
Practice building automaticity+procedural fluency by playing JTF
Whole Numbers, Practice Gyms, Bonus Games, and Skill Sets
Reassess anytime a student feels ready

Increase confidence and competence solving word


problems
Score 95% or higher on What Do You Know assessments in
Levels 3 & 4
Practice building word problem solving skills by playing Know &
Show games in Levels 3 & 4

First in Math Overview


(Part I)
Assess fluency levels

Determine student fluency


level with the four
operations. Includes whole
numbers, fractions, and
decimals.

Address fluency needs

Students build fact fluency


with whole numbers,
fractions, and decimals.

Assess problem solving

Students complete 36 word


problems drawn from nine
mathematical domains

Practice problem solving

Practice targeted to
specific mathematical
domains.
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First in Math Overview


(Part 2)
Skill Sets develop
procedural fluency

Grade level focus from single-step


addition to multi-step algebra. Students
develop procedural fluency by building
equations.

Measurement
World provides real
world application of
skills

Develop skills with time, money, length,


distance, weight, area, and perimeter.

Bonus Games are


unlocked as skills
deepen and develop

Skill building games provide Deep


Practice and increasing challenge.
Bonus Games are unlocked after
students complete the first game of
any Skill Set .
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Word Problems

Automaticity

Mastery Through Targeted


Practice
Just the Facts
Whole
Numbers

Just the Facts


100

<95%

Practice Gyms
Whole
Numbers

Math Facts
Fluency
Practice

Bonus Games
JTF 100
95-100%

Mastery =
95-100%

First in Tens

Skill Sets

Chances Are

WDYK
95-100%

Word
Problems

What Do You
Know 3 & 4

<95% Know & Show

3&4

Missing Links
Number Zoo
Yakity Yak
You Rule

Mastery Pathways
Post-Practice Re-Assessment Pathways

JUST THE FACTS (JTF)


Assesses Automaticity
Practice 0-12
facts fluency
with Whole
Numbers in
manageable
quadrants
Assess fluency
and automaticity
with Whole
Numbers 0-9

What JTF Looks Like for


Students
Students are presented
with randomly selected
math facts.
Correct responses appear
green, incorrect turn purple;
unanswered facts remain
gold when time expires.
Students have three minutes
to attempt all questions in
JTF when playing by
quadrants and five minutes in
JTF 100 assessments.

Learn to Practice
Efficiently
Error Analysis Teach students to
target practice
based on
performance

Looks like 6s
are tough

Use Practice
Gym to focus
just on the 6s

Use JTF Whole


Numbers to get
practice in a
specific
quadrant of
factors

Use First in
Tens in Bonus
Games to
practice

While all of these games will help to build automaticity, targeting


specific areas of growth based on performance is most 8efficient.

Use Practice Gyms to


Students practice
the four
Target
Specific
Skills
operations with Whole
Numbers, Fractions, Decimals,
and Integers

Students work on one fact at a time.


Proficiency is demonstrated by correctly
answering 12 facts in 60 seconds. A
silver star indicates success.
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What Do You Know


(WDYK) Assesses Word
Problem Solving Skills

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Practice Problem Solving


with
Know & Show (K&S)
Modules for Grade
Levels 3&4, 5&6, 7&8

Questions/choices
mirror standardized
tests

Students can use pencil


and paper, if necessary,
since games are not
timed

Glossary of math terms


is provided

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Select K&S Games Based


on Specific Needs
Know & Show Available Games

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Check Leaderboards
Regularly for Rankings
Click on Rankings to
check out individual and
team stats based on points
and grade levels
School
State (DC)
Nation

Congratulate students who


demonstrate effort

Class prize if students:


Take over the top 10
grade-level places in
DC
Earn the #1 spot on
grade-level DC Teams
Leaderboard

Students can access all FIM games, but only


get points for mastering new skills13

Goals and Expectations


EARN AT LEAST 100 STICKERS WEEKLY
ALWAYS AIM FOR MASTERY = 95%+
Choose your activities wisely
Use your assessment results and the FIM flow chart to help figure out what
you need to practice
Work on games and activities that you need the most in order to demonstrate
mastery on JTF 100 and WDYK assessments

Take JTF 100 or WDYK assessments whenever you have


practiced enough and feel ready to show what you know

ALWAYS WORK WITH SPEED, ACCURACY, AND


URGENCY NEVER GIVE UP!
PRACTICE, PRACTICE, PRACTICE AND IT WILL PAY
OFF - 24/7 online access available
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Teacher Next Steps

Determine a schedule for when you want students to


assess formally (e.g., every other week)

Set specific, time-bound goals and milestones for students


4th grade mastery goals (95% correct)
JTF 100 addition by __________, 2015
JTF 100 subtraction by __________, 2015
JTF 100 multiplication by __________, 2015
JTF 100 division by ___________, 2015
What Do You Know 3 and 4 (multiple attempts, not necessarily mastered)

Create trackers and check reports at least 2x/wk

Determine a celebration schedule to recognize mastery and


growth/progress

Print and distribute parent letters

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