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Jose M Arreaga
March 23, 2014
Professor Sansing
English 1001
Research Project
The 21st Century Student
Technology has invokes conversation in all areas are highly in life
especially in social media and alternate communication outlets. In order to
understand future plans, the learning environment shifted when developed
countries adopted technology into classrooms. Also, technology has made
become a trend and style for many students. . It has impacted the 21st
century individuals that are young, tech-savvy, and multitasker. It is not only
a trend in the developed countries such as the United States, but also a
desire for underdeveloped countries such as Congo Democratic Republic. In
the near future, there are plans by companies such as Google, Bill Gates
Foundation, and other successful companies to expand these outlets to third
world countries. The core idea of these companies plan is to alternate the
use of technology for an accessible learning environment to all. To approach
this new environment technology has to be accessible in tutoring and
mentorship. In these new learning evniorment the use of 21st century
technology adds to the virtual world of young people, and impacts students
thinking process.
The new learning system is introduced by the use of social media,
accessibility, and affordability. Many of common objects young students have
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are platforms like laptops, smart phones, and tablets that allow internet
access. This connectivity, allows young people to email, messenger, video
chats, and various social media outlets. Many young students have places to
get these types of platforms. These places include the public library,
government buildings, parish, and non-profit organizations. Lastly, platforms
themselves are cost efficient by cutting down on transportation, student and
teacher ratio, and school supplies. The new learning environment is
comprised of technology that is essential to the 21st century tutoring.
Technology has become a viral in the 21st century. According to Nancy
Blair and the American Learning Association, technology has impact young
people to become more tech-savvy and multitaskers. Blair synthesis a
relation between technology and The Four Big Cs i.e., Critical Thinking,
Creativity, Communication, and Collaboration. In which, critical thinking is a
way for students to imagine things outside the box. Creativity is a way for
students to express their emotions and desires. Communication is where
students can socialize with other students or teachers. Finally, collaboration
where the students gather all of their new information and make new ideas
happen. The flow of this system is pretty simple for a learning environment
but brings a lot of comprehensive ideas amongst students and teacher via
technology.
Tutoring is an important fact in a young students education. It can be
described as mentorship, networking, or even workshops. A mentorship is a
way for a student to build a relations in a particular field of interest.
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Networking is a way for student to connect with one another and other
professionals. A workshop is a program for students to be exposed to
different the types of career interests. Everything that contributes to a
students education outside of class will greatly affect the way they learn
new material. A virtual learning environment is no different. Facts and
knowledge are thought in the classroom but there are ways to enhance a
student learning process. The importance of tutoring is to obtain an identity
between the student and the tutor. Through the composition of mentorship,
networking and workshops via technology the student can gain a full
understanding of tutoring. According to Gee, No deep learning takes place
unless learners make an extended commitment of self, (Gee 34). As Gee
synthesized, players can become committed to the new learning
environment and they will live, learn, and adapt through their commitment to
self. Also, a gamer interested in immersing themselves in the game and
incorporate their skills and talents. To bring out the best and worst in the
learning process you have to make a deep dive into commitment to self. In
order to demonstrate who the students and gamers identity is, they have to
take risks to gain good experiences.
If we look at a gamers world, we see that there is a deep learning phase.
According to research done by Gabe Zichermann, we see that playing video games
like Mario Kart from Nintendo makes a person productive. It creates for the gamer
an augmented reality and makes them more susceptible to success. The crucial
component is the risk taking and the multi-tasking that games like Mario Kart which
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makes gamers better problem-solvers (Zichermann). According to Zichermann,
games make an idealized society for gamers, and so, it can make a smarter and
committed student even in a virtual classroom.
The technology can help add an efficient line for tutoring between a
student and a tutor. Near in the future, technology will reach more people.
There were be more accessibility for a young person to obtain connection
online. With this in mind, online learning can take place. A good way to use
this learning process is by making tutoring accessible to anyone. Tutoring
online can have the same affects as a one-on-one learning techniques.
Disregarding the physical relationship, tutoring will affect a young person
perspective on learning. As indicated in this passage, Traditionally, we think
of students as absorbing the knowledge of the teachers. We wanted to teach
the students to actually create knowledge, to become producers of
knowledge." (Kearney 209) from this passage of More than a Dream the
developing student can learn more through the help of technology.
In the online world tutoring can be defined as tutorials, DIY (Do it
yourself), or how to videos. Furthermore, Not only an online one-on-one
sessions but also information such as post, shares, and forums indicating
tutorials will exchange the students ability to attempt the topic by
themselves. For example, using Facebook for attaining further clarification
guitar sessions. Or using YouTube to clarify the algebra problem. The
methods are ways in which both students have awareness and
understanding. Awareness comes from a realization that it is possible to
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