Vous êtes sur la page 1sur 3

Loading previous options

Enumerating sound devices:


(No guid)
Desc: Controlador primario de sonido, Module
Couldn't set coop level
Sound device has GUID
Desc: Altavoces (Dispositivo de High Definition Audio), Module {0.0.0.00000000}.
{fc68a968-b702-4936-93a1-d499b4c1cab2}
Couldn't set coop level
Sound device has GUID
Desc: Audio digital (S/PDIF) (Dispositivo de High Definition Audio), Module {0.0
.0.00000000}.{3b21fbb1-b7ab-46cb-9435-7dcaeda1f6af}
Couldn't set coop level
Direct3DCreate8...
Direct3DCreate8 succeeded.
D3D->GetAdapterCount(): 1
Adapter 0
Driver : igdumd32.dll
Desc : Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1)
Version: 0008000f000a0a8e
IDs
: V: 8086, D: 2e32, SS: 22601019, R: 3
WHQL : 0
{1280x768: 60 (D3DFMT_X8R8G8B8)}
Available modes:
{640x480: 0 (D3DFMT_X8R8G8B8)}
{800x600: 0 (D3DFMT_X8R8G8B8)}
{1024x768: 0 (D3DFMT_X8R8G8B8)}
HAL caps:
01000000 00000000 00000200 000002e0 20030000 0f000080 01000000 50ae1900 f2cc2f00
81617307 ff000000 ff3f0000 ff270000 ff000000 08420800 45ec2100 00070307 0007030
7 00070307 3f000000 3f000000 3f000000 00100000 00100000 00010000 00200000 000800
00 10000000 00000000 000000c6 000000c6 00000046 00000046 00000000 ff010000 08001
800 ffffff03 08000000 08000000 7b010000 08000000 06000000 04000000 08000000 0000
8043 ffff0f00 ffffff00 10000000 ff000000 0003feff 00010000 0003ffff ffff7f7f 510
00000 00000000 00000000 00000000 00000000 01000000 7f030000 04000000 00030003 01
000000 18000000 20000000 04000000 1f000000 18000000 20000000 04000000 00020000 0
0030303 ffffffff ffffffff 00800000 00800000
D3DFMT_X8R8G8B8: HWTNL + PURE OK
Can do texture A8R8G8B8
Can do texture DXT1
Can do texture DXT2
Can do texture D24X8
Can do texture D16
HAL accepted.
REF caps:
02000000 00000000 00000000 000000f0 20000000 01000000 00000000 5085f101 f2df2f00
9121770f ff000000 ffff0000 ffe70000 ff000000 08420800 c5ec0100 001f071f 0003030
3 001b031b 3f000000 3f000000 3f000000 00200000 00200000 00100000 00800000 000000
00 10000000 f9021550 000000c7 000000c7 00feff46 00feff46 00000000 ff010000 08001
000 ffffff03 08000000 08000000 7b010000 ffffffff 06000000 04000000 ff000000 0000
8042 ffff1f00 ffffff00 10000000 00010000 0003feff 00200000 0003ffff ffff7f7f 7f0
00000 ffff7f7f 00000000 00000000 00000000 01000000 ff030000 04000000 00000000 01
000000 18000000 20000000 04000000 1f000000 18000000 20000000 04000000 00020000 0
01b071b ffffffff ffffffff 00800000 00800000
D3DFMT_X8R8G8B8: HWTNL + PURE OK
Can do texture A8R8G8B8
Can do texture DXT1
Can do texture DXT2

Can do multisample 4
REF accepted.
Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1) accepted.
Using HAL on Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1).
CardID version: 26/5/3: Battle Engine Aquila
Creating device...
00040000 00030000 16000000 01000000 00000000 00000000 01000000 7a010f00 00000000
01000000 4d000000 00000000 00000000 01000000
Succeeded.
Available texture memory: 789 Mb
InitDeviceObjects
CPT::RAS()
CPT::RAS() end
IDO end.
D3DA::I3DE OK
Started timer
Console initialised
Platform init
Initting shaders
Done
Starting music
Starting sound
Enumerating sound devices:
(No guid)
Desc: Controlador primario de sonido, Module
Sound device caps flag: DSCAPS_CONTINUOUSRATE
Sound device caps flag: DSCAPS_PRIMARY16BIT
Sound device caps flag: DSCAPS_PRIMARY8BIT
Sound device caps flag: DSCAPS_PRIMARYMONO
Sound device caps flag: DSCAPS_PRIMARYSTEREO
Sound device caps flag: DSCAPS_SECONDARY16BIT
Sound device caps flag: DSCAPS_SECONDARY8BIT
Sound device caps flag: DSCAPS_SECONDARYMONO
Sound device caps flag: DSCAPS_SECONDARYSTEREO
Free 3D Buffers: 0, free static buffers: 0
Sound device has GUID
Desc: Altavoces (Dispositivo de High Definition Audio), Module {0.0.0.00000000}.
{fc68a968-b702-4936-93a1-d499b4c1cab2}
Sound device caps flag: DSCAPS_CONTINUOUSRATE
Sound device caps flag: DSCAPS_PRIMARY16BIT
Sound device caps flag: DSCAPS_PRIMARY8BIT
Sound device caps flag: DSCAPS_PRIMARYMONO
Sound device caps flag: DSCAPS_PRIMARYSTEREO
Sound device caps flag: DSCAPS_SECONDARY16BIT
Sound device caps flag: DSCAPS_SECONDARY8BIT
Sound device caps flag: DSCAPS_SECONDARYMONO
Sound device caps flag: DSCAPS_SECONDARYSTEREO
Free 3D Buffers: 0, free static buffers: 0
Sound device has GUID
Desc: Audio digital (S/PDIF) (Dispositivo de High Definition Audio), Module {0.0
.0.00000000}.{3b21fbb1-b7ab-46cb-9435-7dcaeda1f6af}
Sound device caps flag: DSCAPS_CONTINUOUSRATE
Sound device caps flag: DSCAPS_PRIMARY16BIT
Sound device caps flag: DSCAPS_PRIMARY8BIT
Sound device caps flag: DSCAPS_PRIMARYMONO
Sound device caps flag: DSCAPS_PRIMARYSTEREO
Sound device caps flag: DSCAPS_SECONDARY16BIT
Sound device caps flag: DSCAPS_SECONDARY8BIT

Sound device caps flag: DSCAPS_SECONDARYMONO


Sound device caps flag: DSCAPS_SECONDARYSTEREO
Free 3D Buffers: 0, free static buffers: 0
Using sound device 0
Sound caps:
60000000 1f0f0000 64000000 400d0300 01000000 01000000 01000000 01000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 0000000
0 00000000 00000000 00000000 00000000 00000000 00000000
Chosen device has DSCAPS_CONTINUOUSRATE
Using 3D sound method 0
Sound using 12 voices
Done
Game::LoadLevel 211
G::LL succeeded
RM: First-time attempt at 'landscape_method:2' starting
RM: Accepting 'landscape_method:2'
RM: First-time attempt at 'water_method:2' starting
RM: First-time attempt at 'surf_method:1' starting
RM: Accepting 'surf_method:1'
RM: First-time attempt at 'sun_method:1' starting
RM: Accepting 'sun_method:1'
RM: Accepting 'water_method:2'
RM: First-time attempt at 'self_illumination_method:1' starting
RM: Accepting 'self_illumination_method:1'
RM: Accepting 'shadow_method:3'
RM: First-time attempt at 'battleline_method:2' starting
RM: Accepting 'battleline_method:2'
RM: First-time attempt at 'hit_effect_method:1' starting
RM: Accepting 'hit_effect_method:1'
Game::LoadLevel 221
G::LL succeeded
Game::LoadLevel 221
G::LL succeeded
Game::LoadLevel 221
G::LL succeeded
Game::LoadLevel 231
G::LL succeeded

Vous aimerez peut-être aussi