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Order of Play
1. Roll dice and collect goods and food
2. Feed cities and resolve disasters
3. Build cities and/or monuments
4. May buy a development
5. Discard goods in excess of 6
Cities
Dice
Developments
Pts
Cost
Name
Effect
10
Leadership
10
15
15
15
20
20
20
30
30
40
50
60
Irrigation
Agriculture
Quarrying
Medicine
Coinage
Caravans
Religion
Granaries
Masonry
Engineering
Architecture
Empire
2
3
3
3
4
4
6
6
6
6
8
8
Monuments
7
Step Pyramid
Stone Circle
11
2 Players
3 Players
1 Good
2 Food or
2 Workers
2 Goods
and 1 Skull
7 Coins
Disasters
Cause
No food
Result
Effect
Famine
None
Drought
Pestilence
Invasion
+ Revolt
1 pt (per city)
No Effect
2 pts
3 pts (opponents)
4 pts
Lose all goods
Game End
Game ends at the end of the round when:
All monuments are collectively built or
One player has 5 developments
Fill in scores and determine winner
Developments
2 Players
+ Monuments
12
Hanging Gardens
Great Pyramid
+ Bonuses
13
10
3 Workers
Score
Temple
15
3 Food
6
Great Wall (Invasion has no effect)
Disasters
Obelisk
= Subtotal
Disasters
= Total