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Reflection

Digital Gaming / Gamification


Learning is more attractive to students when
game mechanics are constantly used in class.
Gamification refers to the use of game
mechanics , dynamics, and frameworks so that
students outcomes are the desired ones.
Motivation and enjoyment are the biggest goals
for this approach so that learners will be
interested and inspired to keep learning.
Why using gamification in education?
It gives students ownership of their learning process and outcomes
It allows freedom to fail and to try again
It brings more enjoyment, fun and ease to the learning process
Space to demonstrate students level of autonomy and problem-solving skills
Channels of communication between teachers and students
Confidence, purpose and a sense of mission in the students
It gives opportunity for differentiated instruction
Learning is more attractive to learners

Positive effects

Negative effects

Games that require teamwork help develop


collaboration skills
Games designed to help children manage
health problems like asthma are more effective
than doctors pamphlets
Improves ability to reason and solve new
problems independently of previously acquired
knowledge
Can improve peripheral vision, way finding
skills, hand-eye coordination and mental
rotation

Violent content in games increases aggressive


responses
Violent game play increases active
suppression of emotional responses
Long-term playing can lead to obesity,
attention problems, and poor school
performance
Increased risk of seizures in people with
epilepsy or photosensitivity disorder

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