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UnityEngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized
files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13733.
Total: 66.922585 ms (FindLiveObjects: 3.425851 ms CreateObjectMapping:
0.939621 ms MarkObjects: 60.209431 ms DeleteObjects: 0.074773 ms)

Animation played finish

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UnityEngineDebug.cpp Line: 54)

SELECT rooms.id, rooms.name, rooms.room_category_id as cat_id,level_id as levels


FROM rooms WHERE level_id <= 11 AND level_id > 9

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There is unlock for rooms on level: 11

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UnityEngineDebug.cpp Line: 54)

SELECT treatments.id, treatments.name, treatments.level_id as levels FROM


treatments WHERE level_id <= 11 AND level_id > 10

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UnityEngineDebug.cpp Line: 54)

There is unlock for diseases on level: 11

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[SOUND_MANAGER] Audio fadeover ends

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[UNLOCK_MENU] new sticky obj: (-1.9, 0.1, -0.5)

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UnityEngineDebug.cpp Line: 54)

Sprite name found

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UnityEngineDebug.cpp Line: 54)

[UNLOCK_MENU]localPos: (-2.5, -1.1, -0.6)

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UnityEngineDebug.cpp Line: 54)

[UNLOCK_MENU]newPos: (-2.5, -1.1, -0.6)

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UnityEngineDebug.cpp Line: 54)

Sprite name found

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UnityEngineDebug.cpp Line: 54)

[UNLOCK_MENU]localPos: (2.8, -6.5, -0.6)

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UnityEngineDebug.cpp Line: 54)

[UNLOCK_MENU]newPos: (2.8, -6.5, -0.6)

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UnityEngineDebug.cpp Line: 54)

Stop STOP_DRIVING coroutine!

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UnityEngineDebug.cpp Line: 54)

[ROOM_MANAGER] StartWorkingRoomAnimation Started!

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UnityEngineDebug.cpp Line: 54)

[RoomManager] MoveToRoom animation starts!!

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UnityEngineDebug.cpp Line: 54)

[RoomManager] Room close to working rooms count: 1

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UnityEngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized
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Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13713.
Total: 64.243370 ms (FindLiveObjects: 4.071325 ms CreateObjectMapping:
0.952816 ms MarkObjects: 56.912235 ms DeleteObjects: 0.070375 ms)

[RoomManager]: Camera reached to the room complete animation!!

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UnityEngineDebug.cpp Line: 54)

Room Creation Denied For (1.0, 3.0)

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UnityEngineDebug.cpp Line: 54)

add room id:5

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UnityEngineDebug.cpp Line: 54)

[RoomAbility] Bonus.Patient.Time Value: 10

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UnityEngineDebug.cpp Line: 54)

Complete room working animation!!

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UnityEngineDebug.cpp Line: 54)

[RoomManager] MoveToRoom animation ends!!

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UnityEngineDebug.cpp Line: 54)

No award fufill at this moment

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UnityEngineDebug.cpp Line: 54)

End of ROOM_BUILD_CHECK!!!

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UnityEngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized
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Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13829.
Total: 64.156502 ms (FindLiveObjects: 4.607387 ms CreateObjectMapping:
1.038586 ms MarkObjects: 56.150753 ms DeleteObjects: 0.074224 ms)

[RANDOM_VEHICLE] NO TRIP ALLOWED, for now....

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UnityEngineDebug.cpp Line: 54)

I AM SO MANY

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UnityEngineDebug.cpp Line: 54)

I AM SO MANY

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UnityEngineDebug.cpp Line: 54)

[IEARN_FACTORY] costing for buying 12 EarnName: Money

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UnityEngineDebug.cpp Line: 54)

[IEARN_FACTORY] costing for buying 12 EarnName: Money

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UnityEngineDebug.cpp Line: 54)

[IEARN_FACTORY] costing for buying 12 EarnName: Money

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UnityEngineDebug.cpp Line: 54)

[IEARN_FACTORY] costing for buying 20 EarnName: Money

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UnityEngineDebug.cpp Line: 54)

[Quest] LogUpdated key success


TreatmentItemPurchase.HotPack==TreatmentItemPurchase.HotPack

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UnityEngineDebug.cpp Line: 54)

[IEARN_FACTORY] costing for buying 20 EarnName: Money

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UnityEngineDebug.cpp Line: 54)

[Quest] LogUpdated key success


TreatmentItemPurchase.HotPack==TreatmentItemPurchase.HotPack

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UnityEngineDebug.cpp Line: 54)

[IEARN_FACTORY] costing for buying 28 EarnName: Money

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UnityEngineDebug.cpp Line: 54)

[IEARN_FACTORY] costing for buying 28 EarnName: Money

(Filename:
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UnityEngineDebug.cpp Line: 54)

[IEARN_FACTORY] costing for buying 24 EarnName: Money

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UnityEngineDebug.cpp Line: 54)

[WTIMER] START TIMER

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UnityEngineDebug.cpp Line: 54)

_maxTickPerDay: 85

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UnityEngineDebug.cpp Line: 54)

[WTIMER] START COROUTINE TIMER!!

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UnityEngineDebug.cpp Line: 54)

Started START_DRIVING coroutine!

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UnityEngineDebug.cpp Line: 54)

Mania is disable!

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UnityEngineDebug.cpp Line: 54)

[BgmManager] Change to day bgm!

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UnityEngineDebug.cpp Line: 54)

[SOUND_MANAGER] Changing source 1 to source 2

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UnityEngineDebug.cpp Line: 54)

[SOUND_MANAGER] DeltaVolume: 0.006560305

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UnityEngineDebug.cpp Line: 54)

[SOUND_MANAGER] Is apply transition: True

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UnityEngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized
files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13626.
Total: 64.464943 ms (FindLiveObjects: 3.946519 ms CreateObjectMapping:
0.796671 ms MarkObjects: 57.143707 ms DeleteObjects: 0.099515 ms)

[BackgroundManager] Start spawn bird

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