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Design Thinking

Objectives
To acquire Design Thinking skills.
To learn by doing projects.
To solve so called wicked problems (problems for which neither question nor answer is well defined)
Learning Outcomes
By the end of the course the student is expected to:
Have a sense of self-efficacy & creative confidence
Know how to manage a Design Thinking workshop: Layout, roles, times and process.
Apply Design thinking tools to increase research output.
Unit I Introduction to Design Thinking
Overview - Use of Design Thinking Design Process. Getting Started: Define Challenges Create a
Project Plan. Design Thinking Tools.
Unit II DISCOVERY
Understand the Challenge: Review the Challenge - Build your Team - Refine your Plan. Prepare
Research: Identify Sources of Inspiration - Select Research Participants - Prepare For Fieldwork. Gather
Inspiration: Immerse Yourself in Context - Seek Inspiration In Analogous Settings - Learn From Experts Learn From Users
Unit III INTERPRETATION
Tell Stories: Capture Your Learnings- Share Inspiring Stories. Search for meaning: Find Themes - Make
Sense of Findings - Define Insights. Frame Opportunities: Create a Visual Reminder - Make Insights
Actionable.
Unit IV IDEATION
Generate Ideas: Prepare for Brainstorming - Facilitate Brainstorming - Select Promising Ideas - Sketch to
Think. Refine Ideas - Do a Reality Check - Describe Your Idea.
Unit V EXPERIMENTATION AND EVOLUTION
Make Prototypes: Create a Prototype. Get Feedback: Identify Sources for Feedback - Select Feedback
Participants - Facilitate Feedback Conversations - Capture Feedback Learnings - Integrate Feedback.
Track Learnings: Define Success - Document Progress. Move Forward: Plan Next
References:
1. http://www.designthinkingforeducators.com/toolkit

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