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Place Value - Differentiation Activities

Ten as a Count
PV0

Ten as a Unit
PV1

Tens and Ones


PV2

Hundreds, Tens and


Ones
PV3

Decimal Place Value


PV4

System Place Value


PV5

* Make 10 addition to 10
Flip 2 cards add to 10

* Flip 2 cards make a 2 digit


number count by tens off
the decade. Winner is closet
to 100.

* Getting Closer
Flip a card take away from
the target number 50
closest to 0 wins

* Make a dollar
- Announce the value of the
cards (make a laminated
card)
- see attached

* Bigger/Smaller
Flip 2 cards make a decimal
numbers with the 4 cards..
Who has the biggest,
smallest decimal?

* 10 subtraction
Flip 2 cards subtract
numbers

* Flip 2 cards add together


the subtract that number
from 30

* Flip 2 sets of cards


add/subtract using jump
strategy.

* Grids to 10
Using grids find numbers
that add to 10.

* Twenty Up
Turn over 1 card place on
the grid. When a line adds
to 20 score a counter. Most
counters wins.
* Target Number
Make a 2 digit number using
cards. Students write a
number pattern up to a
target number.
e.g 6 and 3 makes 63
pattern adding 10

* Highest number wins


Flip 5 cards make the
biggest number possible. Who
has the highest number?
* Decimal up
Turn over 1 card place on
the grid. When a line adds
to 2 score a counter. Most
counters wins.
2= 0.02
* Decimal Subtraction
Flip 4 cards make 2 decimal
numbers subtract
them. Show
working.

* Expand Me
Flip 2 cards make a decimal.
Expand the decimal to show
the value of each number.
* Decimal Magic square
Flip 2 cards make a decimal.
Add to make the Magic
Decimal fraction e.g 2.6

* Highest Number
Turn over 2 cards. Add
together, highest number
wins

* 100 Up
Turn over 1 card place on
the grid. When a line adds
to 50 score a counter. Most
counters wins.
2= 20
* Split Strategy
Flip 2 sets of cards add
using split strategy..

* Money Maker
Flip over 3 cards make a
money value from the
numbers e.g. $4.95 roll a
dice add or subtract the
number
* Highest number wins
using 3 cards which partner
can make the highest
number
* 200 up
Turn over 1 card place on
the grid. When a line adds
to 50 score a counter. Most
counters wins.
2= 20
* Adding/subtracting
Turn over 6 cards make 2,
3 digit numbers.
Add/subtract together.
Show strategy used.
- Subtraction trading cannot
use split strategy

Playing Cards

* Greater Then, Less Then


Flip 2 cards choose a
greater then/less than
symbol card. Partner chooses
2 cards putting them down
in order as flipped. If the
statement is true receive a
counter.

* Highest number wins


Flip 2 cards make a 2 digit
number. Partner does the
same. Who has the highest
number wins..

* Snap
Snap cards that add to 10

* Concentration 10
Matching cards to 10

* 14.
Flip over cards adding or
subtracting each until
reaching 14

* Climb the ladder


Flip over 2 cards make a 2
digit number. The player
decides which it tens , which
is ones. Draw a 5 rung
ladder. Write the number in 1
of the rungs. The ladder
must progress from smallest
to largest.
* Race to 100
Flip over cards add each
card to the players total
first to the target wins
2= 20
* Concentration 20
Flip 3 cards match to 20
keep the cards if add to 20

* 100
Flip 2 cards make a 2digit
number. How many more to
100. Show strategy used to
work the answer out.

* Climb the ladder


Flip 3 cards make a 3-digit
number. Draw a 5 rung
ladder write the number on
any rung
The ladder must progress
from smallest to largest or
vice versa..

* Race to 200
Flip over cards add each
card to the players total
first to the target wins
2= 20
* Concentration 100
Flip 3 cards match to 100
2 = 20

* 24
Flip over cards adding or
subtracting each until
reaching 24

* 99
Flip over cards adding or
subtracting each until
reaching 99

* Race to 500
Flip over cards add each
card to the players total
first to the target wins
2= 200
* Concentration 200
Start at 200 flip 2 cards
add together and subtract
from 200 first to 0 wins.
2=20
* 200
Flip over cards make 10s e.g
2 =20 adding or subtracting
each until reaching 200

* Roll a 6-sided single


dice. How many to 20?

* Roll 20 sided dice.


How many to 100.

* Roll 2, 20 sided dice


how many to 200?

* Cover Up Game
- to 50

* Cover up Game
- to 100
roll a 20 sided die

* Cover up game to
1000
Roll 5 20 sided dice

* % Cards
Decide on the percentage
for the game e.g. 50%. Turn
over the top card, players
race to find the percentage
of that number.
Variation flip 3 cards add
the total and find the
percentage of the total.
* Race a whole number
Flip over cards add each
card to the players total
first to the target wins
2= 0.2
* Concentration Fraction
Flip 2 cards add decimals to
5.
2 = 0. 2

* Red and Black


Make a 6 digit number black
cards left of decimal point,
red cards right of decimal
point.
Add /subtract values e.g. add
hundredths, add tenths

* Fraction Flip
Flip 2 cards write the
numbers as a tenth or
hundredths decimal and the
matching fraction

* Mystery Number
Make mystery numbers.
Partner has to work it out.
e.g. The mystery number has
A 7 in the Hundreds place.
A 7 in the Tens place.
A 2 in the Ones place.
A 5 in the Thousands place.

* Target
Have a target decimal. What
2 decimal numbers could add
to make it.
* Target Variation
Have a target decimal what
2 decimal numbers could be
subtracted to make it.

Dice
* Roll a 6-sided single
dice. How many more to
10?
* Cover Up Game
- to 10
- see attached

* Roll a single 6 sided * Roll 2 dice and make a


dice and write as tenths proper fraction convert
and hundredths
to a decimal.
* Use a fraction die
* Decimal Die
(write fraction on blank die)
Roll a decimal fraction
Roll the die add
how many more to

* Biggest Number
Use 2 coloured dice. Roll
them which number is
bigger?

fractions to make 1.
make 1.
* Subtract Tenths
* Subtract Hundredths
Roll 4 coloured dice
Roll 4 coloured dice
allocate colours for H, T, allocate colours for H, T,
O and Tenths. Roll twice Tenths. And hundredths.
and subtract.
Roll twice and subtract.

* Subtract Me
Using 3 coloured dice a
colour for each place.
Make a 3 digit number
and a 2 digit number
and subtract
* Beat it
Roll 3, 6 sided dice and
make the greatest
number.

* Biggest Number
Using 4 coloured dice
allocate colours for Th,
H, T, O. Make a 4 digit
number roll again and
which is bigger.
* Beat it
Roll a 6 sided and 12sided dice make the
biggest number.

* Biggest Number
Using 5 coloured dice
allocate colours for Tth
Th, H, T, O. Make a 5
digit number roll again
and which is bigger
* Beat it
. Roll 2, 20 sided dice
make a 4 digit number.
Biggest number wins.

* Roll a dice move on a


hundreds chart.

* Roll 3 20 sided dice.


Find how many tens.

* Soccer
Numbers to 20- 50
Draw a line in middle of
board for half way.

* Soccer
Number ordering
numbers to 10/20

* Roll 2 dice make a


number how many
different ways can you
make it.

* Roll a 6 sided dice


double the number
biggest number wins.

* Roll 2, 6 sided dice


add, double the number
biggest number wins

* Roll 3 dice make a


number how many
different ways can you
make it using different
operations.
* Roll 3, 6 sided dice
add double the number
biggest number wins

* Race to 1000/Race
* Roll dice write single
* Shake and Roll
from 1000
numbers as tenths double
Dice in cups make a
Roll 2 20 sided dice add numbers as hundredths
fraction shake then
first to 1000 wins
follow selected operation.
2- 200
X,+.-.
* Roll 4 dice make a
* Roll 3 to 6 dice make * Have fractions written
number how many
decimal numbers and on
on blank dice.
different ways can you
a number line put in
Add/subtract fractions.
make it using different
ascending and
operations.
descending order.
* Double up/Double
* Soccer field decimals
* Soccer field decimals
down
Roll dice make tenths
Roll dice make
Roll a number double it
order on soccer field
hundredths order on
Roll a number halve it.
drawn on whiteboard.
soccer field drawn on
Choose different dice to
Order 4 decimals if
whiteboard. Order 4
vary.
correct score a goal.
decimals if correct score
a goal.

* Beat It
Roll 2 6 sided dice and a
arrange your dice so you
make the biggest number.
Biggest number wins

* Beat it
Roll 3 6 sided dice and
make a decimal number.
Biggest decimal wins.

* Beat it
Roll 4 6 sided dice and
make a decimal number.
Biggest decimal wins.

* Lowest Number
Roll 2 dice 3 times add
totals lowest number
wins.

* Lowest Number
Roll 4 dice 3 times add
totals lowest number
wins.

* Lowest Number
Roll 4 dice 3 times add
totals lowest number
wins.

* Lowest Number
Roll 2 dice 3 times add
totals lowest number
wins.

* Decimal Target
Roll dice make a decimal
Roll 3 times add totals
closest to whole number
wins.

* System Target
* Roll 3 dice make a 3
digit decimal. Make
biggest/smallest decimal
possible.

* Turn over the domino


add/ subtract them
together. If 10 get a
counter. Most counters
wins.

* Domino Square
Make a square of
dominoes where each
side equal the same
number.

* Turn over 2 dominoes.


Make 2, 2 digit numbers
break them into tens
and one represent them
with base 10 material

* Fives and Threes


If the end domino is a
multiple of 5 or 3 you
score 3 points highest
score wins

* Turn over 2 dominoes


make hundredth
decimals. Add/subtract
them.

* Turn over 3 dominoes


make it a fraction. Put in
ascending or descending
order.

* Turn over the domino


match to another
domino with the same
number on it. E.g. 7 but
a domino with 5 and 2
match with 4 and 3
.

* Higher Lower
Turn a domino over
decide on the 2 digit
number you will use e.g.
12 or 21 call out if you
want it highest or
lowest your partner
turns over a domino to
try and beat yours.

* 2 dominoes
Flip 2 dominoes make
the highest 3 digit
number. Represent the
number using base 10
material. Model adding
hundreds, etc

* 2 dominoes
Flip 2 dominoes make
the highest 4 digit
number. Represent the
number using base 10
material. Model adding
thousands, hundreds, etc

* Turn over a domino.


Make a fraction write
the matching decimal.

* Fractions
Turn over 2 dominoes.
Make them into proper
fractions. Add/subtract
them.

Dominoes

* Domino Doughnuts
Use the printed domino
cards and students make
a square where
matching ends have the
same value

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